As a new player that wanted to play black mage I feel that the worse part of leveling black mage is how boring it gets spamming fire 1. Then when you get better stuff like fire 4 it gets taken away whenever you level sync down. So more fire 1 spam. Also getting interrupted due to the target dying, moving out of range, lost line of sight, getting hit, or because the game felt like it.
That is also a good point! Black mage really feels drastically different at different levels to play, in particular that break point between below and above 60. Personally I am a bit biased because I don't dislike the low level rotation of black mage. But I still totally understand your perspective! In low level dungeons things die so fast black mages have trouble getting casts off entirely too!
I've been BLM main since 2.0. So, I was stuck with Fire I spells rotation for 2 years. During that time, I've never felt bored. And I think the reason is because we had a different system back then. And the encounter for boss was vastly different. I remember BLM was the only Job that could spam AOE. Rest of the job couldn't do more than 4 or 5 before running out of resources like MP or TP. So, BLM was highly recommended for FATEs and group dungeon.
That makes good sense! Even back in stormblood I recall TP would eventually cause physical jobs to have to stop the aoe at least somewhat, but black mages could go on forever! ^^
I feel like you are underselling the skill ceiling of RDM - managing black-white mana, melee timings, the unique challenge of having to keep realigning your GCD and ideally paying attention to procs on top of all that; this is a lot more optimization to keep track of than most other jobs and you have to do all that to do comparable damage to SMN who can almost mindlessly loop their rotation with very little repercussion. At the highest level of play RDM can do roughly the same dps as SMN (I believe RDM can have 2-4% higher rdps depending on comp), but it requires infinitely more effort, skill and very good rng to pull it off. An average SMN will leave an average RDM in the dust and outside of specific prog or casual environments where chain raising is relevant they bring roughly the same amount of utility to the table - RDM's Magic Barrier is a better defensive CD meanwhile SMN's Searing Light is a better raidbuff, even with how awkward it is. I love RDM and BLM and I play them both in two different statics, but there is a very different feel to doing good on BLM and having the satisfaction of matching (or even surpassing!) the melee in dps or doing good on RDM and still being outperformed by an easier class doing just okay. I hope we will see some RDM buffs coming in with the patch because the class desperately needs some love. "But RDM can raise 3 people back to back" shouldn't be the excuse to keep their dps low because the high mana cost of verraise already penalizes you for using it and it's irrelevant for hardcore content where the baseline assumption is that everyone knows what they are doing and nobody dies.
You know what, that is a fair point. I very well might be underselling it, because a handful of those things seemed pretty easy to me. But that does not necessarily mean that it IS easy to do. In the perfectly optimized fight, the red mage is probably juggling as much mana as they can and planning ahead to make sure you maybe could fit an extra scorch or resolution in the raid cooldowns and wild things like that. Thinking it over red mage played perfectly might well be just as difficult to play as a black mage in a fight with tons of mechanics to dodge. I also agree with you that red mage having verraise should not justify its lower dps THIS MUCH, considering that in most fights where dps really matters, the verraise is also almost irrelevant anyway. Thank you for spelling out more of the things to master about the red mage in your comment! I really appreciate it!
@@CaetsuChaijiCh I personally find RDM's optimization fun and engaging to manage (even if it doesn't really have much of a payoff in its current state), but I have talked to friends maining various jobs and when I laid out to them all the things RDM has to keep track of to perform well they were pretty floored. Constantly adjusting your rotation on the fly or risk your finished falling completely outside of raidbuffs is not really something other dps ever have to do. It's a different kind of difficulty than BLM and often overlooked, but it is still a form of difficulty. Once I have my timings down on BLM - when to move, when to use my tools to squeeze in that one last cast before dashing to safety - you can ask me at any point and I can (for the most part) tell you what I will be doing a minute from now, or when the next buff window comes up. On RDM? Who the fuck knows. I have goals in my head - how much mana I want to have going into a phase, how many movement tools I need to save for Wroth Flames or when exactly I want to start my melee combo so I can get the most out of the buff window - but I need to adjust to the proc rng and think ahead to reach those goals and build contingencies because no two pulls are the same. It's a puzzle that keeps me entertained even when I have learned the mechanics inside out. This really only comes into play when talking about optimization and mastering a class (and some of it will come naturally if you have been playing for a while because the class flows really well), but the sad state of affairs is that you have to strive to mastery to not fall behind SMN. I honestly think that a lot more people would try out and enjoy RDM if it was balanced better, but time and again its low performance reduces it to meme status (not to mention that it still haven't managed to shake the stereotype from Stromblood that it's an 'easy class' that's 'only good for prog') which is really off-putting to many.
Hell theres janky optimizations like using the 2nd part of a melee combo 3 times because its quicker, when nearing the end of a fight, to squeeze a potential extra finisher for a gain
@@ensamvarg8504 That is an interesting detail --- the mana stack is unrelated to the combo bonus so you could literally Zwerchhau 3 times in a row for the 1.5 sec GCDs and only 15 mana costs, although it would be a huge potency loss so I suppose this is comparable to a monk "finisher" in which you use Dragon Kicks a few times followed by Six-sided star because in the absolute immediate future it is a gain, but if the fight drags on even a single second longer than that it is a massive loss! 😄
As someone that has been a One trick pony with RDM for about a Year, i totally agree with everything, RN in concept RDM is a perfect job.....i repeat...in concept. YET still RDM stands in a very weird thin line of trying to be a support magic caster that deals low dmg but brings utility, but at the same time it seems that they also want RDM to perform decent?....and to be honest it does neither of those "but you can raise a lot of people", yeah....and? once you're done with Progging a fight and switch to reclears, at that point people are almost never dying, and your only strong support "tool" is obsolete. My answer? just decide on what you want to do with RDM SE, either buff the Damage of RDM and make it so we can compete with other jobs (this is the easier solution), OR, dive deep into the concept of support mage and give us WAY more defensive tools to shield and mitigate damage, and also buff allies, so we can do more than just raise people (reason why i think Magik Barrier was the best thing they could have added to RDM in Endwalker)
I love playing BLM. I'm not the best at it, even though I main it. But you truly know you have an encounter down if you can get through it as a BLM and not get hit. Btw, Thunder 2/4 is your best friend when going against dungeon mobs and your tank is pulling too fast for you to cast. Gets a DoT on all the trash the tank is pulling to wear it down as you catch up.
Played a Black Mage since starting. I see how it be complicated, but it doesn't take long to figure it out. It is one of the more satisfying jobs in my opinion.
I agree! I'm currently speed running through the MSQs as a BLM (to get to the only reason i picked up ff14: rathalos). Honestly it's never felt bad or hard to play. of course the moment I buy the get to lv 70 I'm buying the expansion and leveling sage lol
Honestly the only part of rdm that I don't like is how incomplete it feels at lower levels, especially below level 64 since they don't have access to their most famous, and useful, utility spell Verraise. The incomplete melee combo can also be a bit strange to work with when doing leveling dungeons below 50 since your mana bar will still make a special noise and change colors whenever your reach 50/50 mana despite having to work with intervals of 20 or 35 mana at low levels
I just unlocked it and my main complaint is how unlike some of the other jobs where you get time to figure stuff out for red mage it just says here have a ton of spells in a not very logical order in your task bar go figure it out 😂 i was just spamming random stuff because the way they put it in originally is quite confusing and just not optimal
@@litchtheshinigami8936this is an issue with basically every job that starts at or after level 50, unfortunately. The best mitigation for it is just duty supporting very early dungeons at this point.
I mained SMN for years prior to the Endwalker rework. I only recently finally gave up on the job to main Ninja. The job is certainly much more thematically and aesthetically pleasing now. But The game play for me feels hollow and extremely repetitive. Just my 2c, if you enjoy it, good for you.
Yeah, that is understandable! If the complexity and all the things that you had to manage was what drew you to the job, then it only makes sense that the rework would ruin it a bit for you. It is good that you at least had other jobs you also like, to fill the void a bit!
Definitely. As a SMN atm, it gets very brainless since the rotations are consistent. The familiar fantasy, however, is just engaging enough to have me pull through my current expansion with it - since I main a new job with each expansion.
fun fact: advanced blm players use lucid dream more then one might believe. if transpose plays is what you as a blm do, then using lucid dream is necessary if your manaticks are on spot to do a double transpose f3 instant cast (swift/triple) for some extra juice.
That is actually really cool! I feel like I've looked into a lot of black mage tricks, and even with that I haven't seen very much about lucid dreaming! Just goes to show that despite everything, every single tool in the black mage arsenal has a time and a place! Thank you for the fun fact! 😊
I started the game 2 weeks ago as a THM turned BLM, but at level 50 I switched to RDM since it's more dynamic, I lost DPS but I feel more comfortable playing, I still haven't tried SMN but looks fun too, maybe I can play as SMN too, but I don't see myself going back to BLM
Feeling more comfortable is certainly a high priority, especially when trying a lot if content for the first time! Maybe you will circle back around to black mage later when you have completed the story, who knows! 😊
I played heavy wow from vanilla till legion. Mostly pvp. And I loved frost, arcane and fire. But after lich king I pretty much only played fire until I quit because th high mobility and high damage. Loved that playstyle. So is red mage the way to go? ;) I just started playing this since it came to Xbox.
@HawkNocturnal summoner probably has the most mobility of the three, black mage has the most raw damage. Red mage has more burst movement than summoner with the flips and such, but summoner can almost walk freely around for it's entire rotation my max level, with only a few spells that need you to stand still 😅 hard to say which one you should go for!
@@CaetsuChaijiCh well thanks a lot for the quick answer. Well red mage seems like it would fit what I loved about mages in wow. Burst and mobility is what I love! But how is the damage? Is it still bad? I don’t know if u remember fire mage from MoP in pvp it was so crazy fun. Insane mobility and good damage.
@HawkNocturnal all jobs in ffxiv deal enough damage to be competitive, by that metric red mage is around the bottom of the totem pole, but the power difference doesn't actually matter outside of optimization. Red mage has very nice burst damage though. I recommend trying the job if you think it looks fun 😊
As someone who loves playing BLM and SMN, the difference in being able to cast on the move is ridiculous. As much as night and day. That being said these videos have helped. One tip I would love to say is, you might need to reconfigure your mic settings to audio output as you are extremely quiet and I have my volume on full, ears tested and I can barely hear you.
I'm glad my video helped you! And yes the mobility difference is wild! I agree and my more recent videos should have significantly more volume on the voice over 😊 thank you!
I started the game 3 days ago and also chose Black Mage. Yes, my boyfriend on his Dragoon clears mobs before I can even get a cast off and the first levels are sluggish, but I am totally relaxed about it, because I know the game is in good hands. The developers make sure that it will be worth it in the end and that all of this is by design, to give you a strong sense of power progression as you level up. Never felt so relaxed playing a trashy caster that gets bodied so easily in early levels. :D
When you get a bit higher level you will also get more spells you can cast quicker sometimes, to help you keep up a bit in the short fights! But it is great to hear that you are having a great time with the job! 😊 Also welcome to Eorzea to both you and your boyfriend! 😁
Nothing feels worse than putting BLM through a leveling roulette and syncing below level 60 such that you depend on Firestarter, which you don't know if you get until Fire 1's cast is nearly complete. This uniquely forces you to stare at your hotbars constantly, something no other job suffers from nearly as much. A relative non-issue once you get Fire 4 working, but they can still work on improving QoL for THM and low level BLM.
The most irritating part of BLM is that when you get a roulette that's low level and you have a BLM in the party that just hardcasts fire 3. So frustrating.
Yes. Your Nald'Thal spell speed materia and gear checks out. 100%. I climbed the statue and verified your facts myself. Thank you for pointing this out. /sarcasm In all seriousness, thank you for your guides. I appreciate the comedy as well as your great info.
i dont understand why people use swift cast with ifrit, the cast time is not longer then the GCD so you are not gaining anything unless you have to move
People tend to use swift cast with Garuda's slipstream these days because depending on how you lay out your rotation, those three seconds earlier makes the attack land while you still have raid buffs up. The only benefit from swift casting ruby rite, or slipstream for that matter, outside of this specific scenario, is that you don't risk having to move during the cast as you mentioned, and so have to start over. My best guess for players that still swift cast ruby rite regularly may also be a hold over from before they increased the gcd on the spell, which did mean it was a small dps gain back then!
Aaah alright. I guess I assumed you were max level or something! Let me add some extra detail. 😊 So since swift cast is an ability, you need to weave it between spells, and if you intend to use swift cast on an attack during ifrit, the opportune time to cast swift cast is right after you cast ifrit himself, since that spell is instant, giving you space to use swift cast without delaying other spells. Then you can cause your next ruby rite (or at lower level, gemshine turned into ruby ruin) to be instant! But since the gcd on ruby rite / ruin is 3 seconds, with a 2.8 second cast time, you gain only the mobility. At the start of endwalker, the gcd of ruby rite /ruin was just 2.5 which meant using swift cast on this spell was a dps gain! But yeah to summarize, you cast swift cast after the instant spell which is summon ifrit, which allows you to cast ruby ruin or ruby rite depending on level, instantly. However at max level people tend to use swift cast in this same way, on Garuda's slipstream (learned at level 86 i believe!) I hope this clears things up! 😊 I may have added some details you already knew just to be sure!
God, I love black mage. Maybe it's because I started with it, but it wasn't terribly hard to learn, and the semi-freeform rotation means you can always try something new. It feels amazing when you know a fight well enough to plop down your lines and not move until the boss is half dead. It feels awesome standing in an aoe to get one last cast off before sliding to your teammate. A quad-flare quad-foul aoe rotation is extremely satisfying, rare as it might be. It's hard to be noticed as a black mage and you rarely get comms, but if you're flying around with aetherial manip and between the lines, plus using your LB on pulls, it tends to make you look good. It's rare, but I've had a few runs where I get all 3 comms just by looking cool, lol. Black mage is the only reason I'm still playing the game. I first tried two characters back in StB, but the game never held my attention. Then I started my black mage in ShB and now I have 1500 hours.
Got this randomly recommended by YT and I'm glad it was, video was entertaining and informing :) Pd: Hope you're doing well. -Naomi from your "Babel fish" days.
Black Mage itself is not hard to play or start. It has the simpliest rotation of any DPS in the game, even simpler than tanks, and even simpler in lower level. What makes Black Mage the hardest job to play is the game itself. This is where the simplicity becomes a curse. The game hates your existence and will do everything in its power to mess you up. No one will understand the problem you have because your problem is unique to you alone. This is also why everyone hold exceptional Black Mages in the highest regard. It is the longest road so dont be discouraged if you fail😊
There are a lot of ways to make the wrong decisions as a black mage, which is just one of the reasons I would say black mage is very difficult to play. The fact that boss mechanics (or mechanics in general) have a strong effect on the difficulty of the job also matters. The sheer amount of small optimization tricks available as you get to higher level, and the complexity of employing them also makes the job really tough to master 🙂 If you have played black mage an extremely large amount it may also be easier to misjudge the difficulty of learning the job, but I am sure for some players the black mage is the most intuitive job in the game! 😊 But a particularly good black mage is always a sight to behold!
@@CaetsuChaijiCh I might be too used to the job like you said. I played quite a lot of Black Mage both in casual and high-end content, but i find Black Mage to be the easiest to understand since lvl 1. BLM is my first DPS job, and the 2nd job overall. I agree that it is very diffculty to master, but i think it also has one of the lowest skill floor in the game. No mana management, no weaving, barely has procs, just 2-3 buttons at entry level. Very easy to start, but will make you pull your hair out the higher you go. I did not exaggerate about the game hating on BLM though... Everytime i play BLM, any random mechanic will be on my head, especially heavy movement ones.... especially so when Leylines is up. Maybe thats just my luck.....😢
Oh absolutely! It's like the game treats the leylines like a ring target! I feel that the amount of things you can get wrong with the job can make it difficult for some players to intuitively figure out even the standard rotation, so I would say you can be proud to have mastered such a difficult job to the point that it feels second nature to play, Menrva, and I really mean that! 😊
I have tried my absolute best to get into BLM ever since I started playing years ago, and it just simply doesn't click for me. I got the rotations down, I see the big numbers, I know how it works, but even at level 90 I just...can't. It's simply not the class for me mage-wise. The "Fun" factor for me simply isn't there even when I'm doing large amounts of damage. This may be due to the fact that I'm mainly a melee dps. I love mobility. Heck my main class is Dragoon, which is ALL about mobility. Ended up sticking with Summoner above all of them, though I like RDM as well. Summoner simply allows so much more movement and feels better to me. I don't have to worry as much about long casting times or having to reposition myself and mess up my rotation and accidentally dropping stacks and having to restart all over again and...guh. This actually ends up meaning that I have very consistently out damaged BLM teammates because I can keep up my rotation at all times, and rarely do I miss a step. Their rotation stays pretty much the same through most content as well, so doing roulettes isn't as much of a pain. Definitely agree it's the most newbie friendly as well.
That is a good perspective to have! If you enjoy jobs with mobility the most then BLM is going to be a difficult one to get into 😅 Even comparing BLM to non mage jobs it is quite unusual! Thank you for sharing this, SoulEchelon! 😊
@@CaetsuChaijiCh Yeah that’s exactly what gave it away for me, that and the beginner difficulty. Red Mage and Arcanist/Summoner were easy enough at first to be actually boring, especially RDM.
loved the Macro video, but is just me or the audio is soooooo low that it feels he's whispering? had to turn the game volume off so I could follow the instructions
I suppose it doesn't feel that exciting to spam the same attack five times in a row! But Black Mages do this too with Fire 4 when they can so I suppose its just a mage kind of thing 😊
I am guessing that it is a combination of things! The fire 4 animation is as far as I know very popular due to how powerful it looks. Being forced to stand still also somehow puts more weight behind the attack in a way. Fire 4, with Astral fire 3 and enochian also does closer to 675 potency, where bahamut states Astral impulse does 440 and fountain of fire does 540, so it can also be a number thing 😊 naturally both of the summons also attack alongside you to add to the attack, but fire 4 absolutely hits harder!
I just became a blk mage last night in lvl 32, and it's very interesting. I'm looking at this vid and I see your circle lighting up ect... Mines barley does that, is it because I'm a low lvl or I'm doing something wrong🤔?
I think others have mentioned this sometimes. I think it may be your speakers or headphones, as it is fine for me. Fortunately, I have significantly increased the volume on future videos at least 😅
People have already said this, but with current raid design being movement heavy and the fact that rdm movement is extremely stiff if you want to do even comparable damage to your average Phys ranged or summoner (and shit damage compared to even an average melee), I would honestly say rdm is harder at optimal levels than BLM. BLM skill floor is high, but the ceiling due to the plethora of movement options and gigantic damage means you can compete with other jobs fairly easily once you learn it. Rdm, to be comparable, you basically NEED to be optimal. This means no drift, fight specific rotations down to the GCD, different openers, moving every GCD, burst, Accel around to match movement AND align ogcds, while also getting optimal mana (so you have to learn a 10 minute fight down to every GCD). Look at it this way, for someone who has learned both BLM and rdm on a decent level, purple or orange in savage, which would be harder to justify bringing to TOP. RDM. It brings nothing to the table and you will need to play perfectly, absolutely perfectly to do the damage needed to simply meet the DPS check. Funnily enough doing stuff like pantocrator and loop is actually easier with BLM.
I see what you mean, I may well have underestimated the mastery difficulty of red mage, but even had I set the mastery difficulty equal to black mage, I'd argue that "you need to play perfectly to do enough damage to justify bringing it" says more about red mage being underpowered, than the overall difficulty of the job. If you played black mage perfectly in the same encounter, would it not do even more damage?
I started with BLM having never played a FF game before and consider it my main. I'm what I would call a filthy casual and don't like to do the most recent raid or any PvP content because of the high skill demand. However, for what content I wind up doing I've gotten much better at the BLM 90 Fire openers and general rotation.. I find it really satisfying to weave in and out of Aspects. There are a surprising amount of options you can pick from in any given situation with it's kit.
That sounds great, TatsuMurasaki! Personally I feel that regardless of what content you do, there is always space to try and improve, so the fact that you are motivated to do that (regardless of what content you choose to do!) is very inspiring! It really sounds like BLM is just the right job for you! 😊
You are correct that determination affects heals while direct hit does not. However, in savage raid contexts, the small difference in healing offered by choosing determination over direct hit, is not as desirable as the damage difference offered by choosing direct hit instead. I know it sounds incredibly backwards, but it is absolutely true that healers choose to meld direct hit materia when trying to maximize their damage 😅
@@CaetsuChaijiCh I see, although from what I know and was told, there is no real noticeable advantage of direct hit over determination when it comes to damage, which makes direct hit strictly inferior.
If you have equal amounts of both stats then they are equally valuable. Whichever one you have less of will become more valuable point for point. It is a bit complicated but because healers (and tanks) will never find direct hit on their gear outright, they will always have less direct hit than determination, and so will gain a teensy tiny bit of extra dps from melding direct hit instead. But ultimately the difference is so small that guides that go into the details about this subject (which should include my healer specific guides) tend to say it is mostly a preference thing. The more complicated reason for direct hit being better for damage output: Both determination and direct hit scale linearly point for point. So going from +0% to +1% determination is just as expensive as +1% to +2%. But your relative dps increase from going from 0% to 1% is... 1% while going from 1% to 2% is going from doing 101% dps to 102%, which means your dps gain is "only" 0.99%. (1.02/1.01=1.0099) This same logic applies to direct hit, however because it's a chance to do extra damage it is a bit more complicated to explain from there, but the idea is the same. If you have less of a linearly scaling Stat, then it will be better than another equally good linearly scaling Stat. But as demonstrated here, the difference is extremely small so it is mostly a preference thing 😊
I use these pieces: Head: Classic Spectacles Chest: Twinsilk Coat of Casting with Cherry Pink Dye. Level 68 crafted gear. Gloves: Gazelleskin Armguards of Casting with Cherry Pink Dye. Level 68 Crafted gear. Pants: Astral Silk Bottoms of Casting with Cherry Pink Dye. Level 60. There are also healer equivalents. Boots: Replica Sky Pirate's Shoes of Healing with Cherry Pink Dye. These are usable by everyone. Neck: Ribbon of Slaying from Thornmarch. I also use an Eternity Ring. The Chest and Gloves exist as Ranged Physical as well for level 68, and healers get the same set at level 74! ^^
Blue mage is definitely awesome, but I intentionally didn't include it due to its status as a limited job, making it impossible to compare to the other mages on an even playing field 😁
redmage and summoner do +- the same DPS, but redmage need to do more effort for dealing high DPS, the red mage just needs a little more mobility tool. summoner need less rigid rotation '' filler rework '', and the raidbuff need to be deleted, because it doesn't line up properly and you have to make concessions on some fights, or they have to redesign it.
You are probably right. If the red mage really optimizes when they do their melee combos they likely do more than the summoner! Besides it isn't like black mage does twice the damage of summoner or red mage either, it is a matter of some few percent. The ratings were intended mostly to give an impression of what you should expect from the job at a glance 😅 I'm sorry if they feel completely off, but thank you for your input!
@@CaetsuChaijiCh Hm, BLM does anything from 1.5-2k more damage than rdm. That's actually quite a big difference considering you don't really need to be optimal with BLM to do big damage. A BLM doing optimal rdm damage is basically someone who doesn't know how to play BLM on a basic level.
Raw damage numbers like 1.5-2k are difficult to work with, this is why parse statistics often use more directly comparable numbers. Comparing BLM against RDM (and SMN) for that matter you also need to keep in mind the damage RDM and SMN provides the raid team with their raid buffs. According to logs, the average BLM, at the moment, scores less than 3% higher than RDM. 😊
Ah the joys of jobs still being hit with 'Raise tax' and 'mobility tax' by SE to make other jobs shine more just because they can't do it. Sorry, I still think Rdm and smn are unfairly damage nerfed with these types of taxes. Rdm very much so, even though if you are in a situation where you need a rdm to raise that much then you aren't going to make dps checks. Can an exceptionally well geared and competent rdm do damage? Yes, but due to significant changes that came out around 4.0 onwards rdm has been nerfed to the point that any other person playing well and geared well is going to out damage the exceptionally geared and played rdm. Smn feels this as well since they are hardly impacted by casting at all and can also raise in a pinch. I consider myself a rather good rdm or smn, but when I see someone who is able to play to their top it is disheartening to know that my very best on either of those jobs will be out done due to very bad excuses for dmg nerfing. Gotten so noticable, that while I may gear up rdm and smn, I will forgo playing it over other jobs I know can put out far more damage simply because they are being unfairly taxed on something they may not even have to use. That or given how large hitboxes are now, get nerfed on when they shouldn't cause it no longer matters in the long run for balancing out. If Savage, EX, Ultimate still had far smaller hit boxes with wide attack interrupting attacks to melee, I'd see the point, but they have gotten so far away from that in the last few expansions that it really isn't necessary anymore. Besides, a raise tax is dumb if who ever you raise is already taking a stat hit from weakness causing them to do less damage and take more damage anyway.
I agree that the range tax is absolutely absurd in light of how far away you can be from things these days. The raise tax is really awkward because, if red mage, Summoner and black mage had the exact same max damage potential, then black mage would be flat out inferior to both of the other mages as it provides no utility. The only reason you would have to play black mage would be because you like it so much that it doesn't matter that it defensively handicaps your team for no gain. The better way to balance something like this would either be to make raise a role action for mages so all three get one, so that is no longer a thing worth taxing between the mages. Or to give black mage some other big utility it can provide aside from damage, to make it more fair that they are all equal in damage 🤔
@@CaetsuChaijiCh I don't know, I view Rdm, Smn, and Blm like Dnc, Brd, and Mch. It is one thing to just raise dmg to be balanced, but it is another to give something that benefits the party either long-term or in short bursts while dealing less dmg yourself. The problem here is that while Smn and Rdm both can provide something additional to the party, they are much smaller for the dmg nerf they in turn have to deal with. As a brd, as long as I'm singing I'm benifiting the party as a whole meaning a portion of their dmg is in turn my damage. Same for Dnc, as long as I'm partnered, dancing, and doing what I can I know the trade off is that I'm still actively contributing further constantly. Rdm and Smn aren't built like that. Smn has the bahamut phase+buff, then they have their phoenix phase and HoT. In between it is selfishly all their damage output with very little in the way of adjusting due to how the job is now. Rdm has Embolden and Magic barrier. One buffs party damage for a short duration, and the other lowers magic damage taken and increases healing effects a bit, but both are on such long timers that their little buff windows are not so much they should affect their constant dps output as much as it does. That leaves it down to the Raise and Mobility tax theory. Simply because they can both move around so much and can toss out an emergency raise they should by all right do less damage long term. Now I'm not expecting them to both do the level of damage a Blm does, no, but the fact they are lower, Rdm being notably lower, is the problem and why it feels unbalanced. It is also why when it comes down to it, if they must then a raid group will lock out certain jobs seen as giving no raid wide benifit, or being too taxed in the DPS output department they are seen wasteful to bring along since others can easily do more damage by a good margin.
With a lot of skill and planning, a good black mage can get the mobility they need in a pinch, so I certainly agree! But at the same time, when pumping out damage, some players feel obligated to spend mobility options like triple / swift cast for a small damage gain as an example, which hurts their mobility at other times! This is why I weighed the mobility offered by these kinds of tools less 😊
Sometimes people call them magic dps, but it is more common to just call them mages, at least in my experience. The distinction matters because you get a stat bonus for each category represented in your party, which means tank, healer, melee, ranged, and mage essentially. There's also the part that healers play around completely different aspects to mage damage dealers (or just mages), and so there would be no point in comparing then against each other 😊
As a new player that wanted to play black mage I feel that the worse part of leveling black mage is how boring it gets spamming fire 1. Then when you get better stuff like fire 4 it gets taken away whenever you level sync down. So more fire 1 spam.
Also getting interrupted due to the target dying, moving out of range, lost line of sight, getting hit, or because the game felt like it.
That is also a good point! Black mage really feels drastically different at different levels to play, in particular that break point between below and above 60.
Personally I am a bit biased because I don't dislike the low level rotation of black mage. But I still totally understand your perspective! In low level dungeons things die so fast black mages have trouble getting casts off entirely too!
I've been BLM main since 2.0. So, I was stuck with Fire I spells rotation for 2 years. During that time, I've never felt bored. And I think the reason is because we had a different system back then. And the encounter for boss was vastly different. I remember BLM was the only Job that could spam AOE. Rest of the job couldn't do more than 4 or 5 before running out of resources like MP or TP. So, BLM was highly recommended for FATEs and group dungeon.
That makes good sense! Even back in stormblood I recall TP would eventually cause physical jobs to have to stop the aoe at least somewhat, but black mages could go on forever! ^^
Yeah. It would be a nice QoL if, while channeling, you could change the target and apply the spell on them instead.
That is a good suggestion, that would probably help a lot!
I feel like you are underselling the skill ceiling of RDM - managing black-white mana, melee timings, the unique challenge of having to keep realigning your GCD and ideally paying attention to procs on top of all that; this is a lot more optimization to keep track of than most other jobs and you have to do all that to do comparable damage to SMN who can almost mindlessly loop their rotation with very little repercussion. At the highest level of play RDM can do roughly the same dps as SMN (I believe RDM can have 2-4% higher rdps depending on comp), but it requires infinitely more effort, skill and very good rng to pull it off. An average SMN will leave an average RDM in the dust and outside of specific prog or casual environments where chain raising is relevant they bring roughly the same amount of utility to the table - RDM's Magic Barrier is a better defensive CD meanwhile SMN's Searing Light is a better raidbuff, even with how awkward it is.
I love RDM and BLM and I play them both in two different statics, but there is a very different feel to doing good on BLM and having the satisfaction of matching (or even surpassing!) the melee in dps or doing good on RDM and still being outperformed by an easier class doing just okay. I hope we will see some RDM buffs coming in with the patch because the class desperately needs some love. "But RDM can raise 3 people back to back" shouldn't be the excuse to keep their dps low because the high mana cost of verraise already penalizes you for using it and it's irrelevant for hardcore content where the baseline assumption is that everyone knows what they are doing and nobody dies.
You know what, that is a fair point. I very well might be underselling it, because a handful of those things seemed pretty easy to me. But that does not necessarily mean that it IS easy to do. In the perfectly optimized fight, the red mage is probably juggling as much mana as they can and planning ahead to make sure you maybe could fit an extra scorch or resolution in the raid cooldowns and wild things like that. Thinking it over red mage played perfectly might well be just as difficult to play as a black mage in a fight with tons of mechanics to dodge.
I also agree with you that red mage having verraise should not justify its lower dps THIS MUCH, considering that in most fights where dps really matters, the verraise is also almost irrelevant anyway.
Thank you for spelling out more of the things to master about the red mage in your comment! I really appreciate it!
@@CaetsuChaijiCh I personally find RDM's optimization fun and engaging to manage (even if it doesn't really have much of a payoff in its current state), but I have talked to friends maining various jobs and when I laid out to them all the things RDM has to keep track of to perform well they were pretty floored. Constantly adjusting your rotation on the fly or risk your finished falling completely outside of raidbuffs is not really something other dps ever have to do.
It's a different kind of difficulty than BLM and often overlooked, but it is still a form of difficulty. Once I have my timings down on BLM - when to move, when to use my tools to squeeze in that one last cast before dashing to safety - you can ask me at any point and I can (for the most part) tell you what I will be doing a minute from now, or when the next buff window comes up. On RDM? Who the fuck knows. I have goals in my head - how much mana I want to have going into a phase, how many movement tools I need to save for Wroth Flames or when exactly I want to start my melee combo so I can get the most out of the buff window - but I need to adjust to the proc rng and think ahead to reach those goals and build contingencies because no two pulls are the same. It's a puzzle that keeps me entertained even when I have learned the mechanics inside out.
This really only comes into play when talking about optimization and mastering a class (and some of it will come naturally if you have been playing for a while because the class flows really well), but the sad state of affairs is that you have to strive to mastery to not fall behind SMN.
I honestly think that a lot more people would try out and enjoy RDM if it was balanced better, but time and again its low performance reduces it to meme status (not to mention that it still haven't managed to shake the stereotype from Stromblood that it's an 'easy class' that's 'only good for prog') which is really off-putting to many.
Hell theres janky optimizations like using the 2nd part of a melee combo 3 times because its quicker, when nearing the end of a fight, to squeeze a potential extra finisher for a gain
@@ensamvarg8504 That is an interesting detail --- the mana stack is unrelated to the combo bonus so you could literally Zwerchhau 3 times in a row for the 1.5 sec GCDs and only 15 mana costs, although it would be a huge potency loss so I suppose this is comparable to a monk "finisher" in which you use Dragon Kicks a few times followed by Six-sided star because in the absolute immediate future it is a gain, but if the fight drags on even a single second longer than that it is a massive loss! 😄
As someone that has been a One trick pony with RDM for about a Year, i totally agree with everything, RN in concept RDM is a perfect job.....i repeat...in concept.
YET still RDM stands in a very weird thin line of trying to be a support magic caster that deals low dmg but brings utility, but at the same time it seems that they also want RDM to perform decent?....and to be honest it does neither of those "but you can raise a lot of people", yeah....and? once you're done with Progging a fight and switch to reclears, at that point people are almost never dying, and your only strong support "tool" is obsolete.
My answer? just decide on what you want to do with RDM SE, either buff the Damage of RDM and make it so we can compete with other jobs (this is the easier solution), OR, dive deep into the concept of support mage and give us WAY more defensive tools to shield and mitigate damage, and also buff allies, so we can do more than just raise people (reason why i think Magik Barrier was the best thing they could have added to RDM in Endwalker)
Blue mage: Amateurs.
"look at what they have to do to imitate a fraction of my power!"
The real reason they keep BLU 10 levels behind: to keep YoshiP happy on his BLM!
I love playing BLM. I'm not the best at it, even though I main it. But you truly know you have an encounter down if you can get through it as a BLM and not get hit. Btw, Thunder 2/4 is your best friend when going against dungeon mobs and your tank is pulling too fast for you to cast. Gets a DoT on all the trash the tank is pulling to wear it down as you catch up.
I totally agree! Thunder 2/4 with sharpcast for some thunder clouds can also tide you over a bit if the run is really long! 😊
Also thundercloud damage and instacast
Yup, I swiftcast/sharpcast thunder 4 before every pull, and use the proc at the next wall. Usually I'm sprinting right next to the tank, lol.
I really like the ratings glossary that was a nice touch :)
Thank you 😊 I am glad to hear that it is useful! 😀
Played a Black Mage since starting. I see how it be complicated, but it doesn't take long to figure it out. It is one of the more satisfying jobs in my opinion.
That's awesome! It sounds to me like you found just the job that works best for you! 😄
I agree! I'm currently speed running through the MSQs as a BLM (to get to the only reason i picked up ff14: rathalos). Honestly it's never felt bad or hard to play. of course the moment I buy the get to lv 70 I'm buying the expansion and leveling sage lol
Honestly the only part of rdm that I don't like is how incomplete it feels at lower levels, especially below level 64 since they don't have access to their most famous, and useful, utility spell Verraise. The incomplete melee combo can also be a bit strange to work with when doing leveling dungeons below 50 since your mana bar will still make a special noise and change colors whenever your reach 50/50 mana despite having to work with intervals of 20 or 35 mana at low levels
The weirdness of the mana bar at low level is particularly jarring 😅 I totally understand
I just unlocked it and my main complaint is how unlike some of the other jobs where you get time to figure stuff out for red mage it just says here have a ton of spells in a not very logical order in your task bar go figure it out 😂 i was just spamming random stuff because the way they put it in originally is quite confusing and just not optimal
@@litchtheshinigami8936this is an issue with basically every job that starts at or after level 50, unfortunately. The best mitigation for it is just duty supporting very early dungeons at this point.
I mained SMN for years prior to the Endwalker rework. I only recently finally gave up on the job to main Ninja. The job is certainly much more thematically and aesthetically pleasing now. But The game play for me feels hollow and extremely repetitive. Just my 2c, if you enjoy it, good for you.
Yeah, that is understandable! If the complexity and all the things that you had to manage was what drew you to the job, then it only makes sense that the rework would ruin it a bit for you. It is good that you at least had other jobs you also like, to fill the void a bit!
Definitely. As a SMN atm, it gets very brainless since the rotations are consistent. The familiar fantasy, however, is just engaging enough to have me pull through my current expansion with it - since I main a new job with each expansion.
Same. I also played smn until endwalker ruined it.
fun fact:
advanced blm players use lucid dream more then one might believe.
if transpose plays is what you as a blm do, then using lucid dream is necessary if your manaticks are on spot to do a double transpose f3 instant cast (swift/triple) for some extra juice.
That is actually really cool! I feel like I've looked into a lot of black mage tricks, and even with that I haven't seen very much about lucid dreaming!
Just goes to show that despite everything, every single tool in the black mage arsenal has a time and a place! Thank you for the fun fact! 😊
This. Non standard lines for life.
I started the game 2 weeks ago as a THM turned BLM, but at level 50 I switched to RDM since it's more dynamic, I lost DPS but I feel more comfortable playing, I still haven't tried SMN but looks fun too, maybe I can play as SMN too, but I don't see myself going back to BLM
Feeling more comfortable is certainly a high priority, especially when trying a lot if content for the first time!
Maybe you will circle back around to black mage later when you have completed the story, who knows! 😊
I played heavy wow from vanilla till legion. Mostly pvp. And I loved frost, arcane and fire. But after lich king I pretty much only played fire until I quit because th high mobility and high damage. Loved that playstyle. So is red mage the way to go? ;) I just started playing this since it came to Xbox.
@HawkNocturnal summoner probably has the most mobility of the three, black mage has the most raw damage. Red mage has more burst movement than summoner with the flips and such, but summoner can almost walk freely around for it's entire rotation my max level, with only a few spells that need you to stand still 😅 hard to say which one you should go for!
@@CaetsuChaijiCh well thanks a lot for the quick answer. Well red mage seems like it would fit what I loved about mages in wow. Burst and mobility is what I love! But how is the damage? Is it still bad? I don’t know if u remember fire mage from MoP in pvp it was so crazy fun. Insane mobility and good damage.
@HawkNocturnal all jobs in ffxiv deal enough damage to be competitive, by that metric red mage is around the bottom of the totem pole, but the power difference doesn't actually matter outside of optimization. Red mage has very nice burst damage though. I recommend trying the job if you think it looks fun 😊
As someone who loves playing BLM and SMN, the difference in being able to cast on the move is ridiculous. As much as night and day. That being said these videos have helped.
One tip I would love to say is, you might need to reconfigure your mic settings to audio output as you are extremely quiet and I have my volume on full, ears tested and I can barely hear you.
I'm glad my video helped you! And yes the mobility difference is wild!
I agree and my more recent videos should have significantly more volume on the voice over 😊 thank you!
I started the game 3 days ago and also chose Black Mage. Yes, my boyfriend on his Dragoon clears mobs before I can even get a cast off and the first levels are sluggish, but I am totally relaxed about it, because I know the game is in good hands. The developers make sure that it will be worth it in the end and that all of this is by design, to give you a strong sense of power progression as you level up. Never felt so relaxed playing a trashy caster that gets bodied so easily in early levels. :D
When you get a bit higher level you will also get more spells you can cast quicker sometimes, to help you keep up a bit in the short fights! But it is great to hear that you are having a great time with the job! 😊
Also welcome to Eorzea to both you and your boyfriend! 😁
All I know and have known is black mage. It's juicy when you line everything up though.
A really difficult job is soooo rewarding when you get it right!
Nothing feels worse than putting BLM through a leveling roulette and syncing below level 60 such that you depend on Firestarter, which you don't know if you get until Fire 1's cast is nearly complete. This uniquely forces you to stare at your hotbars constantly, something no other job suffers from nearly as much. A relative non-issue once you get Fire 4 working, but they can still work on improving QoL for THM and low level BLM.
The most irritating part of BLM is that when you get a roulette that's low level and you have a BLM in the party that just hardcasts fire 3. So frustrating.
Oh dear! When they assume because fire 3 is newer than fire 1 so it should replace it without reading the tooltips! That is tough to deal with! 😅
To be fair that was the case for some amount of time in older days, took me forever to get into the fire 1 habit after
Hardcast fire 3?
Like...he spams fire 3 or starts the rotation with fire 3?
This is like an ASMR FF14 channel, lol, but good job on your channel :)
Thank you so much! 😁
Yes. Your Nald'Thal spell speed materia and gear checks out. 100%. I climbed the statue and verified your facts myself. Thank you for pointing this out. /sarcasm
In all seriousness, thank you for your guides. I appreciate the comedy as well as your great info.
Great! Always good to have a second pair of eyes on important facts like these! 😁😂
Thank you so much! I'm glad to hear that! 😄
i dont understand why people use swift cast with ifrit, the cast time is not longer then the GCD so you are not gaining anything unless you have to move
People tend to use swift cast with Garuda's slipstream these days because depending on how you lay out your rotation, those three seconds earlier makes the attack land while you still have raid buffs up.
The only benefit from swift casting ruby rite, or slipstream for that matter, outside of this specific scenario, is that you don't risk having to move during the cast as you mentioned, and so have to start over.
My best guess for players that still swift cast ruby rite regularly may also be a hold over from before they increased the gcd on the spell, which did mean it was a small dps gain back then!
@@CaetsuChaijiCh must be something i have not unlocked yet, i was under the impression it was used on ifrit.
Aaah alright. I guess I assumed you were max level or something! Let me add some extra detail. 😊
So since swift cast is an ability, you need to weave it between spells, and if you intend to use swift cast on an attack during ifrit, the opportune time to cast swift cast is right after you cast ifrit himself, since that spell is instant, giving you space to use swift cast without delaying other spells. Then you can cause your next ruby rite (or at lower level, gemshine turned into ruby ruin) to be instant! But since the gcd on ruby rite / ruin is 3 seconds, with a 2.8 second cast time, you gain only the mobility. At the start of endwalker, the gcd of ruby rite /ruin was just 2.5 which meant using swift cast on this spell was a dps gain!
But yeah to summarize, you cast swift cast after the instant spell which is summon ifrit, which allows you to cast ruby ruin or ruby rite depending on level, instantly. However at max level people tend to use swift cast in this same way, on Garuda's slipstream (learned at level 86 i believe!)
I hope this clears things up! 😊 I may have added some details you already knew just to be sure!
God, I love black mage. Maybe it's because I started with it, but it wasn't terribly hard to learn, and the semi-freeform rotation means you can always try something new. It feels amazing when you know a fight well enough to plop down your lines and not move until the boss is half dead. It feels awesome standing in an aoe to get one last cast off before sliding to your teammate. A quad-flare quad-foul aoe rotation is extremely satisfying, rare as it might be.
It's hard to be noticed as a black mage and you rarely get comms, but if you're flying around with aetherial manip and between the lines, plus using your LB on pulls, it tends to make you look good. It's rare, but I've had a few runs where I get all 3 comms just by looking cool, lol.
Black mage is the only reason I'm still playing the game. I first tried two characters back in StB, but the game never held my attention. Then I started my black mage in ShB and now I have 1500 hours.
It is great that you found the job just for you, especially when you had to give the game multiple chances before finding it! 😊
I used to love the blm and smn but i main dancer now I love how quickly u can attack with it
Yeah when all the procs come together it gets quite wild 😊 great to hear you found a job that you really enjoy! 😁
Got this randomly recommended by YT and I'm glad it was, video was entertaining and informing :)
Pd: Hope you're doing well. -Naomi from your "Babel fish" days.
Haha I am glad you enjoyed it! Thank you 😊
I am doing very well thank you, Naomi! I hope you are doing well too my friend! 😁
Black Mage itself is not hard to play or start. It has the simpliest rotation of any DPS in the game, even simpler than tanks, and even simpler in lower level.
What makes Black Mage the hardest job to play is the game itself. This is where the simplicity becomes a curse. The game hates your existence and will do everything in its power to mess you up. No one will understand the problem you have because your problem is unique to you alone.
This is also why everyone hold exceptional Black Mages in the highest regard.
It is the longest road so dont be discouraged if you fail😊
There are a lot of ways to make the wrong decisions as a black mage, which is just one of the reasons I would say black mage is very difficult to play. The fact that boss mechanics (or mechanics in general) have a strong effect on the difficulty of the job also matters. The sheer amount of small optimization tricks available as you get to higher level, and the complexity of employing them also makes the job really tough to master 🙂
If you have played black mage an extremely large amount it may also be easier to misjudge the difficulty of learning the job, but I am sure for some players the black mage is the most intuitive job in the game! 😊
But a particularly good black mage is always a sight to behold!
@@CaetsuChaijiCh I might be too used to the job like you said. I played quite a lot of Black Mage both in casual and high-end content, but i find Black Mage to be the easiest to understand since lvl 1. BLM is my first DPS job, and the 2nd job overall. I agree that it is very diffculty to master, but i think it also has one of the lowest skill floor in the game. No mana management, no weaving, barely has procs, just 2-3 buttons at entry level.
Very easy to start, but will make you pull your hair out the higher you go.
I did not exaggerate about the game hating on BLM though... Everytime i play BLM, any random mechanic will be on my head, especially heavy movement ones.... especially so when Leylines is up. Maybe thats just my luck.....😢
Oh absolutely! It's like the game treats the leylines like a ring target!
I feel that the amount of things you can get wrong with the job can make it difficult for some players to intuitively figure out even the standard rotation, so I would say you can be proud to have mastered such a difficult job to the point that it feels second nature to play, Menrva, and I really mean that! 😊
Start out doing speed with blackmage if you are new and then you learn slow blackmage and its crazy good but complicated.
I have tried my absolute best to get into BLM ever since I started playing years ago, and it just simply doesn't click for me. I got the rotations down, I see the big numbers, I know how it works, but even at level 90 I just...can't. It's simply not the class for me mage-wise. The "Fun" factor for me simply isn't there even when I'm doing large amounts of damage. This may be due to the fact that I'm mainly a melee dps. I love mobility. Heck my main class is Dragoon, which is ALL about mobility.
Ended up sticking with Summoner above all of them, though I like RDM as well. Summoner simply allows so much more movement and feels better to me. I don't have to worry as much about long casting times or having to reposition myself and mess up my rotation and accidentally dropping stacks and having to restart all over again and...guh. This actually ends up meaning that I have very consistently out damaged BLM teammates because I can keep up my rotation at all times, and rarely do I miss a step. Their rotation stays pretty much the same through most content as well, so doing roulettes isn't as much of a pain. Definitely agree it's the most newbie friendly as well.
That is a good perspective to have!
If you enjoy jobs with mobility the most then BLM is going to be a difficult one to get into 😅
Even comparing BLM to non mage jobs it is quite unusual!
Thank you for sharing this, SoulEchelon! 😊
Just by looking at the ranking explanation example, you know it’s the Black Mage one 😂
Haha! Yeah amongst the mages it really easily stands out with that 0 stars on support :D
@@CaetsuChaijiCh Yeah that’s exactly what gave it away for me, that and the beginner difficulty. Red Mage and Arcanist/Summoner were easy enough at first to be actually boring, especially RDM.
Funny BLM is the most boring Caster to me.
I have only one main, and it is Black Mage....
Except when doing low level roulettes, then I main Sage.
Well Sage is also extremely strong in low level content! 😊
loved the Macro video, but is just me or the audio is soooooo low that it feels he's whispering? had to turn the game volume off so I could follow the instructions
I spoke very softly in this video, so you may be right on that. I've significantly increased the volume on the voice over in future videos! 😅
Summoner is ait but the last 5 gcds in bahamut/pheonix has to be the most lackluster/boring part of any rotation on any job
I suppose it doesn't feel that exciting to spam the same attack five times in a row! But Black Mages do this too with Fire 4 when they can so I suppose its just a mage kind of thing 😊
@@CaetsuChaijiCh i dont know why, but it feels different if i cant move while doing it haha
I am guessing that it is a combination of things! The fire 4 animation is as far as I know very popular due to how powerful it looks. Being forced to stand still also somehow puts more weight behind the attack in a way.
Fire 4, with Astral fire 3 and enochian also does closer to 675 potency, where bahamut states Astral impulse does 440 and fountain of fire does 540, so it can also be a number thing 😊 naturally both of the summons also attack alongside you to add to the attack, but fire 4 absolutely hits harder!
I literally started playing the game 'cause I saw Fire IV in the endwalker job actions trailer
That is also one of the most satisfying attacks to me 😊 big damage, beautiful big explosion, what's not to like?!
I just became a blk mage last night in lvl 32, and it's very interesting. I'm looking at this vid and I see your circle lighting up ect... Mines barley does that, is it because I'm a low lvl or I'm doing something wrong🤔?
Black mages gauge is expanded on multiple times as you level up. So if you are level 32 then it is probably a level thing 😊
not sure if this is the video itself or my pc, but I can barely make out what you're saying even at max volume
I think others have mentioned this sometimes. I think it may be your speakers or headphones, as it is fine for me. Fortunately, I have significantly increased the volume on future videos at least 😅
About to hit level 60 Black Mage and have loved every second of it
Yay! Congratulations, Robert! It only gets better! 😊
People have already said this, but with current raid design being movement heavy and the fact that rdm movement is extremely stiff if you want to do even comparable damage to your average Phys ranged or summoner (and shit damage compared to even an average melee), I would honestly say rdm is harder at optimal levels than BLM. BLM skill floor is high, but the ceiling due to the plethora of movement options and gigantic damage means you can compete with other jobs fairly easily once you learn it. Rdm, to be comparable, you basically NEED to be optimal. This means no drift, fight specific rotations down to the GCD, different openers, moving every GCD, burst, Accel around to match movement AND align ogcds, while also getting optimal mana (so you have to learn a 10 minute fight down to every GCD).
Look at it this way, for someone who has learned both BLM and rdm on a decent level, purple or orange in savage, which would be harder to justify bringing to TOP. RDM. It brings nothing to the table and you will need to play perfectly, absolutely perfectly to do the damage needed to simply meet the DPS check. Funnily enough doing stuff like pantocrator and loop is actually easier with BLM.
I see what you mean, I may well have underestimated the mastery difficulty of red mage, but even had I set the mastery difficulty equal to black mage, I'd argue that "you need to play perfectly to do enough damage to justify bringing it" says more about red mage being underpowered, than the overall difficulty of the job. If you played black mage perfectly in the same encounter, would it not do even more damage?
I started with BLM having never played a FF game before and consider it my main. I'm what I would call a filthy casual and don't like to do the most recent raid or any PvP content because of the high skill demand. However, for what content I wind up doing I've gotten much better at the BLM 90 Fire openers and general rotation.. I find it really satisfying to weave in and out of Aspects. There are a surprising amount of options you can pick from in any given situation with it's kit.
That sounds great, TatsuMurasaki!
Personally I feel that regardless of what content you do, there is always space to try and improve, so the fact that you are motivated to do that (regardless of what content you choose to do!) is very inspiring! It really sounds like BLM is just the right job for you! 😊
Healers don't take DH over Determination...
Determination affects heals whilst DH does not.
You are correct that determination affects heals while direct hit does not. However, in savage raid contexts, the small difference in healing offered by choosing determination over direct hit, is not as desirable as the damage difference offered by choosing direct hit instead. I know it sounds incredibly backwards, but it is absolutely true that healers choose to meld direct hit materia when trying to maximize their damage 😅
@@CaetsuChaijiCh I see, although from what I know and was told, there is no real noticeable advantage of direct hit over determination when it comes to damage, which makes direct hit strictly inferior.
If you have equal amounts of both stats then they are equally valuable. Whichever one you have less of will become more valuable point for point. It is a bit complicated but because healers (and tanks) will never find direct hit on their gear outright, they will always have less direct hit than determination, and so will gain a teensy tiny bit of extra dps from melding direct hit instead. But ultimately the difference is so small that guides that go into the details about this subject (which should include my healer specific guides) tend to say it is mostly a preference thing.
The more complicated reason for direct hit being better for damage output:
Both determination and direct hit scale linearly point for point. So going from +0% to +1% determination is just as expensive as +1% to +2%. But your relative dps increase from going from 0% to 1% is... 1% while going from 1% to 2% is going from doing 101% dps to 102%, which means your dps gain is "only" 0.99%. (1.02/1.01=1.0099)
This same logic applies to direct hit, however because it's a chance to do extra damage it is a bit more complicated to explain from there, but the idea is the same. If you have less of a linearly scaling Stat, then it will be better than another equally good linearly scaling Stat. But as demonstrated here, the difference is extremely small so it is mostly a preference thing 😊
Summoner is easy class for beginner?
It is easy to play yes, but can be hard to understand because of the tooltips! 😅
Where'd you get your outfit from?
I use these pieces:
Head: Classic Spectacles
Chest: Twinsilk Coat of Casting with Cherry Pink Dye. Level 68 crafted gear.
Gloves: Gazelleskin Armguards of Casting with Cherry Pink Dye. Level 68 Crafted gear.
Pants: Astral Silk Bottoms of Casting with Cherry Pink Dye. Level 60. There are also healer equivalents.
Boots: Replica Sky Pirate's Shoes of Healing with Cherry Pink Dye. These are usable by everyone.
Neck: Ribbon of Slaying from Thornmarch.
I also use an Eternity Ring.
The Chest and Gloves exist as Ranged Physical as well for level 68, and healers get the same set at level 74! ^^
@@CaetsuChaijiCh thank you so much your character looks like charmcaster which is my character to😂💖
in the wise words of Yoda.... "There is another."
Blue mage?! 😁
@@CaetsuChaijiCh Yes
Blue mage is definitely awesome, but I intentionally didn't include it due to its status as a limited job, making it impossible to compare to the other mages on an even playing field 😁
redmage and summoner do +- the same DPS,
but redmage need to do more effort for dealing high DPS,
the red mage just needs a little more mobility tool.
summoner need less rigid rotation '' filler rework '',
and the raidbuff need to be deleted,
because it doesn't line up properly and you have to make concessions on some fights, or they have to redesign it.
You are probably right. If the red mage really optimizes when they do their melee combos they likely do more than the summoner!
Besides it isn't like black mage does twice the damage of summoner or red mage either, it is a matter of some few percent. The ratings were intended mostly to give an impression of what you should expect from the job at a glance 😅 I'm sorry if they feel completely off, but thank you for your input!
@@CaetsuChaijiCh Hm, BLM does anything from 1.5-2k more damage than rdm. That's actually quite a big difference considering you don't really need to be optimal with BLM to do big damage. A BLM doing optimal rdm damage is basically someone who doesn't know how to play BLM on a basic level.
Raw damage numbers like 1.5-2k are difficult to work with, this is why parse statistics often use more directly comparable numbers. Comparing BLM against RDM (and SMN) for that matter you also need to keep in mind the damage RDM and SMN provides the raid team with their raid buffs.
According to logs, the average BLM, at the moment, scores less than 3% higher than RDM. 😊
Ah the joys of jobs still being hit with 'Raise tax' and 'mobility tax' by SE to make other jobs shine more just because they can't do it. Sorry, I still think Rdm and smn are unfairly damage nerfed with these types of taxes. Rdm very much so, even though if you are in a situation where you need a rdm to raise that much then you aren't going to make dps checks.
Can an exceptionally well geared and competent rdm do damage? Yes, but due to significant changes that came out around 4.0 onwards rdm has been nerfed to the point that any other person playing well and geared well is going to out damage the exceptionally geared and played rdm. Smn feels this as well since they are hardly impacted by casting at all and can also raise in a pinch.
I consider myself a rather good rdm or smn, but when I see someone who is able to play to their top it is disheartening to know that my very best on either of those jobs will be out done due to very bad excuses for dmg nerfing. Gotten so noticable, that while I may gear up rdm and smn, I will forgo playing it over other jobs I know can put out far more damage simply because they are being unfairly taxed on something they may not even have to use. That or given how large hitboxes are now, get nerfed on when they shouldn't cause it no longer matters in the long run for balancing out.
If Savage, EX, Ultimate still had far smaller hit boxes with wide attack interrupting attacks to melee, I'd see the point, but they have gotten so far away from that in the last few expansions that it really isn't necessary anymore. Besides, a raise tax is dumb if who ever you raise is already taking a stat hit from weakness causing them to do less damage and take more damage anyway.
I agree that the range tax is absolutely absurd in light of how far away you can be from things these days.
The raise tax is really awkward because, if red mage, Summoner and black mage had the exact same max damage potential, then black mage would be flat out inferior to both of the other mages as it provides no utility. The only reason you would have to play black mage would be because you like it so much that it doesn't matter that it defensively handicaps your team for no gain.
The better way to balance something like this would either be to make raise a role action for mages so all three get one, so that is no longer a thing worth taxing between the mages. Or to give black mage some other big utility it can provide aside from damage, to make it more fair that they are all equal in damage 🤔
@@CaetsuChaijiCh I don't know, I view Rdm, Smn, and Blm like Dnc, Brd, and Mch.
It is one thing to just raise dmg to be balanced, but it is another to give something that benefits the party either long-term or in short bursts while dealing less dmg yourself. The problem here is that while Smn and Rdm both can provide something additional to the party, they are much smaller for the dmg nerf they in turn have to deal with.
As a brd, as long as I'm singing I'm benifiting the party as a whole meaning a portion of their dmg is in turn my damage. Same for Dnc, as long as I'm partnered, dancing, and doing what I can I know the trade off is that I'm still actively contributing further constantly.
Rdm and Smn aren't built like that. Smn has the bahamut phase+buff, then they have their phoenix phase and HoT. In between it is selfishly all their damage output with very little in the way of adjusting due to how the job is now.
Rdm has Embolden and Magic barrier. One buffs party damage for a short duration, and the other lowers magic damage taken and increases healing effects a bit, but both are on such long timers that their little buff windows are not so much they should affect their constant dps output as much as it does. That leaves it down to the Raise and Mobility tax theory. Simply because they can both move around so much and can toss out an emergency raise they should by all right do less damage long term.
Now I'm not expecting them to both do the level of damage a Blm does, no, but the fact they are lower, Rdm being notably lower, is the problem and why it feels unbalanced. It is also why when it comes down to it, if they must then a raid group will lock out certain jobs seen as giving no raid wide benifit, or being too taxed in the DPS output department they are seen wasteful to bring along since others can easily do more damage by a good margin.
my favorite mage is Blue Mage :(
It's awesome! It just wouldn't be a fair comparison against the other normal mages! 😅
going around uoutube for guide videos and always return here for real content .. it is a sin to see your channel have small sub and views
Thank you so much! I really do appreciate it 😊 a little bit every day fortunately! 😁
BLM is KING! Hands down.
BLM Is awesome! 😁
In a lot of ways, blm is more mobile than rdm
With a lot of skill and planning, a good black mage can get the mobility they need in a pinch, so I certainly agree!
But at the same time, when pumping out damage, some players feel obligated to spend mobility options like triple / swift cast for a small damage gain as an example, which hurts their mobility at other times! This is why I weighed the mobility offered by these kinds of tools less 😊
Calling it a mage comparison. Healers are mages too, you know.
Mages is a particular category in the game. And healers are compared separately 😉
@@CaetsuChaijiCh I thought categories were such as ranged dps, melee dps, healer and tank. I never heard that dps mages were called just mages before.
Sometimes people call them magic dps, but it is more common to just call them mages, at least in my experience.
The distinction matters because you get a stat bonus for each category represented in your party, which means tank, healer, melee, ranged, and mage essentially.
There's also the part that healers play around completely different aspects to mage damage dealers (or just mages), and so there would be no point in comparing then against each other 😊
Not just bikes mmo channel???? What the