Angle shooter balance changes (will edit with time): Version 4.1: Increased marker direct damage 35 to 40. Most notable impacts of this is more leniency on combos with slosher's damage falloff, a greater confirm range for swig vertical combos, and jet squelcher can now combo 2 shots with a marker to splat
Despite being seen as weak, it’s kind of a treat to see a pro player doing trick shots with these things honestly. I could watch it for hours. Nice to see someone pushing its potential
I think Angle Shooter's best kit by a mile is Rapid Pro Deco, it has untold synergy with the main and special combo and it's incredibly fun as a result.
I think if it’s buffed more the combos it has with slosher deco could also be quite threatening. In theory the location is very good for slosher’s aoe and the damage combos simulate that of a burst bomb as well as painting your feet for some weird reason
angle shooter has quickly become one of my favorite subs thanks to rpd. it has a lot of utility and combo power, but also is just fun. hitting someone with a marker across the entire stage purely as an intimidation tactic is so fun.
You are the first guide maker that has mentioned the special shallow angle that perfectly level floors give to the marker. Thank you so much, I feel like this is a very important element to it and it has been driving me nuts that it hasn't been mentioned, it's very useful for squelcher since it wants to be on perches so much anyway.
I was finding angle shooter alot of fun with the slosher deco in particular, it’s just infinitely less committal than a slosh, the location is SUPER nice for a weapon that punishes you for aiming poorly, and it being more of a frontline than the jet or pro makes the weapon a bit more flexible in how it moves around the map, so i end up just throwin’ it out randomly between every 3 or 4 sloshes and it’s pretty fun! Idk. Sometimes to some degree i think the splatoon community is just brain washed by prochara on some level. (even if he makes awesome content). Like i remembered he himself said in a hot take vid some time that more splatoon pros should voice their own opinions, and i think guides like this that show the more shunned tools is perfect.
I definitely had a feeling as soon as I got my hands on slosher deco, that people would slowly turn around on angle shooter, it's just so much fun to click and bounce the line dude I can't stop
What I definitely want to see for angle shooter is the tripwire dealing damage, even if it's a weak 15 or 20 damage. Angle shooter's entire thing is that its meant to be a tripwire, but the tripwire only really works as a worse point sensor. If it did even 15 damage it would be able to not only combo with things such as a rapid pro direct, but it would allow for it to actually be used for what it's meant for instead of like a worse burst bomb.
I started using Angle Shooter with Slosher Deco and it instantly became my favourite weapon! I think it's a great kit to use if you want to learn that sub. Since then I've been using Big Swig Express a lot and I'm having a great time with that weapon too! I recently started using Angle Shooter for more than comboing, after all they updated its painting capabilities. One cool part about Angle Shooter is that it paints a lot quickly. With good aim you can throw one to paint an entire wall for you to climb! I've also used that aspect to deny a player from escaping and it was so fun to see them get splatted immediately after
I had the chance to play against you on slosher about a month ago on Undertow and saw you throwing so many angle shooters. It felt like those red lasers thieves have to avoid. It made painting and fighting harder.
I've been a believer that line marker could be good since the beginning. I want it to be on a weapon I use so bad. I think it could work really well with dynamo, the same way it does with big swig but with more emphasis on movement and location than damage.
It would be cool if more backlines/slower weapons had Angle Shooter, I love RBPD and I think that Explosher, Dynamo and Tent would be very fun with Markiplier
thank you pika. you’ve always voiced what i thought about weapons. despite being a causal player (trying to get on the pro scene) i think people underestimate the abilities so “weak” kits can do. creativity and using the subs and specials a different way is key to making certain weapons work well. keep doing what you do pika!
a good buff for the marker would be the hability to detonate bombs with it either from your allies or the enemy, expanding on it's "tripwire" kind of aspect it would also be pretty fun!
THE MARKER GUIDE!!! It's always a treat watching you push angle shooter in the competitive scene, and this video (and the whole utility sub series) is really cool to hear your understand behind that :)
I always love the idea of this sub it's so fun it's great to get kills with, as a person who now has angle on my Main (jet) it's nice to learn the cool potential this sub has, hopefully it gets better in the future.
Alright, alright, you've sold me on line marker. I still think it's underpowered comparatively to a lot of other subs, but it's not absolutely useless. Good video
My biggest gripe with the splatoon community is how they tend to be like sheep and not really diverse themselves with new things. I can probally tell you rn that 50% of players probally hate angle shooter or say it’s bad, EVEN THOUGH they never even tried out the sub or just abandoned it after not having a good first match with it. I especially felt this with toxic mist as people don’t think much of it even though the subweapon is pretty damn good as movement and positioning is key in this game and that’s what toxic mist takes away
I wonder what future kits we can get with this sub. I don't know how well it synergizes with bloblobber, but from a casual perspective I'd like to see those two together since they both have a bounce mechanic. It'd be a true bullet hell - bullets AND lasers!
As someone who has mained a weapon that most people perceived as bad with a sub that was really cool for it (Custom E-Liter in Splat 2) I absolutely respect the love you have for such a cool sub no matter how bad people see it as
The option that the sub is so cheap, inks the floor while still being able to damage in the same shot, fast ink recovery... A perfect sub for the dynamo
Angle shooter is definitely my favorite sub. It works so well with big swig and makes the weapon so much more fun to use with its combo potential, long range, and scanning abilities. Big swig express is my main and the only weapon I have 5 stars on. Angle shooter is super slept on and is the most fun sub to use.
Great video, I think an unforeseen downside of an easily connected community is that there is a hivemind about weapons that can often be untrue, glad people look into things deeper, my mind is changed on this sub now
When the game first came out the range of angle shooter was no where as long as it is now, i don't remember how exactly long it was, but id say it was not that longer than pro's range. People have underrated just how big the range buff was for angle shooter. It can be used to poke from a long distance, possibly helping with assists or even taking out weak opponents. I do think it needs a buff though, to make it consume 30% of your inktank. Oftentimes with he amount of ink it consumes it isn't worth it to use, even if you do get a direct sometimes it still isn't worth it
Thank you for this video! I really fell in love with S3 Vanilla Jet Squelcher but I never really did maximize use of Angle Shooter and then sorta jumped ship to Custom when that came out. But this video really makes me want to go back and mess around with vanilla, as well as play more with Sloch Deco and Swig Express!
can you imagine > four players on a team have angle shooter > they all have perfect coordination > they throw their angle shooters in sync in order to instantly kill any of the enemy team at e-liter range > ??? > win ...that'd never actually work, but i find the idea funny. angle shooter's been really nice on rapid pro though, angle + wail feels like the perfect kit for the weapon
Honestly with Pro as a weapon having trouble painting its feet I never thought about using Angle Shooter to paint my feet quick to make a mistake. A bit after watching this video I got into a match where it came up, and I managed to distract the enemy team for quite a bit due to how slippery I was. Now of course my team didn't do anything cause this is ranked, but it was very fun to see! The angle shot on the ground to hit a rereating enemy came up too. I didn't get a kill but it was a nice reward to smack em while they ran back into spawn
Me and my best friend's first thought when we saw the Line Marker (yes, I prefer to use the direct Japanese translation over "Angle Shooter" lol) was "we're gonna meme with that," only to find our at launch it only did 30 damage. However, once its damage got buffed to 35, hoo boy, we've been having a blast meme-ing on people lol People's reactions to getting triple Line Markered vary from pursuing peace with us to rage quiting out the match. XD
I started playing Splattershot Pro recently and I’ve really been enjoying the unique playstyle Angle Shooter affords. The way I see it, Point Sensor’s large spherical hitbox is better for marking opponents you don’t know are there, whereas Angle Shooter’s absurd range and velocity are better for marking opponents you can already see. That might sound kind of useless, and from the perspective of an aggressive weapon in the frontline trying to get kills, it kind of is. But for a midrange weapon like the Splattershot Pro that prefers to hang back a little bit, it essentially allows you to play as Mission Control for your team. As long as you keep sniping opponents and tossing tripwires into alternate routes, it becomes almost impossible for the enemy to flank you. I think it’s especially powerful in Solo Queue, since that sort of on-demand locating power is usually only possible for a coordinated team on a voice call. Even though Splattershot Pro has a great time-to-kill already, I usually try to toss out an Angle Shooter in my fights anyway so that if I go down, the rest of my team knows an enemy is nearby without having to pay constant attention to the HUD. Not to mention that if one of my teammates goes down, I can often finish their fight for them from across the map by chucking an Angle Shooter at their splatter. (Off topic, but Crab Tank is an amazing special for Splattershot Pro and even further adds to the “Mission Control” vibe of the weapon. In between providing intel on the enemy, I get to call in the heavy artillery and lay down suppressive fire. That’s what it feels like anyway, lol. Very fun, highly recommend.)
I understand they want to make Markers easier to use by intentionally have its reticle aiming way lower than your main's reticle and even make it bounces up shallowly so it doesn't waste its tail in the sky. Though I still hate that when trying to marking people who are on higher elevation or mid air (Inkjet) and you always throw just right below them or bounce off the ledge below, end up your position being given away without archieving anything. It would be so much better if the angle shooter shares the same reticle with main weapon
Angle Shooter certainly got a glow-up once it started getting kits with main weapons it could actually complement. Splatterpro and Jet as its only benefactors were already accurate, long-range autofire shooters with bad paint output, and the marker offered barely anything to fill the gaps in their abilities. But it certainly gives notable options to much slower, shorter-range and combo-dependent weapons that can already paint fine and apply pressure outside of line-of-sight. The devs just need to be a little smarter with bow-tying their kits instead of throwing darts at a wheel.
As someone who recently played swig express since it's release, I had trouble understanding this sub weapon, but it is nice seeing someone pushing the angle shooter to it's max potential I'll be taking notes, thanks pika :)
My love for this sub weapon started because the Splattershot Pro has always been my favorite main weapon, so when 3 came out and this new weird sub was a part of the kit, I thought “what can I do with this?” Honestly it is so fun to use as a sub weapon and actually getting kills with it never fails to bring enjoyment
Another thing to think about is just how underpowered this sub was on launch. Only doing 30 damage and having terrible surface collision paint. It definitely sits at a much better spot than it once did. One thing I think they could to that would give this sub more value, however, is increasing its object damage! That would make them really good for hp specials, as not only do you shred the armor, but you also get location of whoever is using them.
I watched another yt video called something like "rarest splatoon 3 deaths" and seeing angle shooter in the bottom tier was enough to make me an Express main rn Ive been racking up angle shooter kills to make a mega comp someday so o7
I'm so glad you made this so others will try and experiment with this, I've been using vpro and other marker weapons for 2 seasons. There are some things here I'm defo gonna take and I need to slowly improve my aim with marker(help I can only two markers in a row not three sadly) I hope to see this pushed in comp but I doubt it will be due to notions of it being weak from bias and players thinking it's weak as it doesn't kill with two markers. Anyways I hope this video pops off, all of your videos do as they're well made and enjoyable to the viewer
i want to add something to this: The Splattershot Pro would probably be the most ideal shooter if it wasnt for its lack of painting by the feet. Because of this (1) U usually choose to either paint my feet with Angle Shooter because the Pro usually dies from getting stuck in enemy ink more than any other reason. (2) Keeping targets stationary enough to splat them is usually a challenge because the Pro also does not paint much under enemy feet, and usually the enemy will have enough ally ink to swim out of your shots The Angle Shooter technique of hitting the ground is pretty nice for close range battles against good and bad turf painting weapons because (1) they will get stuck in small pool of ink to stop them from swimming (minus lag) and they should be weak enough and stationary enough to finish off.
Ways line marker would describe itself in one sentence: If we could just get a brella with me, those charger mains would have next to nowhere to hide. Getting a kill with me is about the same feeling as getting one with sprinkler, rare but guaranteed to send you into hysterical laughter, and that dipsh- into salty tears.
I’ve mained VPro since more or less launch and I did wonder why, even after not receiving any Buffs, Angle Shooter had started to feel a lot better for me in this season, this video has both helped explained why and given me fresh copium to huff that Angle Shooter can potentially be good on Pro :)
I play a lot of Jet Squelcher, and despite the *>Ink Vac* I vastly prefer the stock to the Custom, especially now in the Ballpoint meta. Jet's range might be long, but Marker's is longer, it can start engagements well out of anyone's range and then bring it back to them with its shooter mobility and front-loaded damage, similar to how Splash-o operates. Just a little chip, and Jet turns from the slowest-splatting shooter into said Splash but with double range, firepower-wise, and against people who don't wear any Ink Resistance or Sub Defense- usually backliners- it turns into the good old MPU Pro- direct hit inks their feet, and without IR's buffer before damage from standing in ink starts that 1 extra damage needed to combo into two shots accumulates before they can react. It works surprisingly often, and even when it doesn't, after a Marker hit you're still essentially Ballpoint that isn't tethered to its charge, a scary opponent for the mostly charging and/or slow-splatting backliners that are reliant on opponents being unable to hit them. If you are audacious enough and the map is right, you can hit it around corners and then proceed to aggressively push with Jet as a proper frontline shooter- I'd love to have Port Mackerel back for that, it was fun with CJet's Bursts there, and would be even more fun with harder yet more rewarding Marker. But alas, most maps we have are too open for that. Speaking of Ballpoint, that's one matchup that gets turned completely on its head by Marker. Of all the backliners, Jet struggles with Ballpoint the most- it can neither outrange it, outgun it or outlast it, Ballpoint's sustained artillery barrage shuts bare Jet down completely. But after a Marker hit outside of the range of both of you, you have firepower parity and a truely neutral engagement- a Zap and a Splash met on the frontline, except 4 lines away from each other, whoever can outmaneuver the other party wins the engagement, and with its freeform mobiity Jet is a bit more favourable to Ballpoint that's committed to its charge. Hit two, and Ballpoint, or any charging weapon for that instance, is forced to drop the charge and retreat immediately, as it can't heal it off while running and becomes vulnerable to just about anything including bombs and a single shot from Jet. If you wanted to do that with CJet in 2, you'd have to dedicate half your gear set to just barely reach with the outer blast of Burst, while Marker's range is 100% free, you are free to wear whatever. It's truely an amazing sub, and even before the buffs it had amazing synergy with Jet. The things that held it back from exposure are its terrible synergy with Splattershot Pro in particular (very unfortunate kit), and Jet being marked as a bad kit by default because both components are weak, half of which is actually true- Ink Vac is terrible, and even if it becomes good it is still terrible for Jet in particular. But Marker, while not Burst Bomb, is arguably more beneficial for it than one, and much healthier from game design perspective. It pushes Jet away from being a versatile weapon that can frontline from anyhwere on the map and towards the dedicated anti-backline predator it was always meant to be. As for buffs I might want to see- make it pierce. Everything. Players, objects, shields, if it's an entity it'll slip right through. Enemy bubbles before you can secure a splat? Marker them. Starting staredown at Rainmaker shield? Pierce right through and nail someone for cheap early chip. Hiding behind an Undercover? It'll hit the shield, it'll hit the Undercover player and it'll hit them, all in one swoop. Imagine the damage inflation potential.
The sub weapon is fun to use. It's like the throwing knifes in FPS games! My only issue with it is how it's super accurate, but also feels inconsistent due to how it behaves with the reticle. Just something we have to deal with and get used to.
FINALLY! APPRECIATION FOR ANGLE SHOOTER! It's meant as a finisher/support not as a frontliner! also, I WILL take the triple build seriously, in my opinion, angle on pro splattershot is a vital core addition, key to efficiently using pro!
Line marker can be crazy. I remember one time I was basically one hit away from being splatted and I hid behind a wall from a player and he sniped me with a line marker that bounced like three times before getting me. I wasn’t even mad in that moment just surprised. (Although I think he was as well cause he stood there and didn’t move for a second, I bet to take a video clip on the switch lol)
Been playing VJet on and off to try and get 5 stars for the past month and I've had a lot of ups and downs with the sub. Can say with experience it is really fun to play on many weapons and it can be super annoying for the enemy as well as helpful for you and your team.
Tbh i feel like marker could be really good on snipewriter (one of my faves) due to corner poking on certain maps and the ability to cancel your charge for an effective one shot (with the range of an e-liter.) maybe the special could be something like super chump? (Personally i want booyah bomb on it but that is never going to happen)
rpd has quickly become one of my favorite weapons to use in the whole game, and i think angle shooter plays a huge part into making that possible. i used to be a kpro main in splatoon 2, so i was excited to try vpro in this game, but aside from the weapon feeling a bit weaker without mpu, i just wasnt feeling the kit. rpd has made using this sub so much more fun though
to be honest this video was really helpful! it gave me some new insight on how to use angle shooter better. I'd also like to see a video about inkmines! People tend to underrate them but if you know where to place them and how you use them they can help you a lot!
Another hint for the ground bounce is it works for its entire range. If someone is on another platform of equal level to you throwing it at your feet in their direction is faster and easier than trying to aim it directly at them.
I kinda dismissed this thing even with the buffs because it never felt great on Jet Squelcher so I dropped it for the mist kit once I got the chance. Thankfully it got put on some nice weapons this season which really helped me give it another shot and even though it isn’t amazing I was pleasantly surprised with it!
When it comes to aiming shots with this sub you can also hold R to see the path it will take and use that to help score hits. I've found doing this has also help me get better at being able to take quick shots without needing to do so. One time things still feel off when aiming this way though is when you are trying to hit someone on a ledge above you as it will often show the path line going straight over the ledge but still collide with it and bounce back instead of hitting your intended target.
I have been thinking about a new stringer kit and I feel like angle shooter would be so good with it along with wave breaker as a special. That is my stringer dream kit
As much potential as Angle Shooter has, I still find it requires far too much precision for what feels like a negligible effect, and there is a lot of terrain that actively hurts it too. It was nice to hear it talked about in a positive light, though.
Funny enough, I ran into someone the other day in series that was using a triple angle shooter build. They spent the majority of the game harassing the E-litre on the opposing team, AKA me
I definitely see the potential of the angle shooter/line marker but I feel like it should get a couple more buffs to increase its impact. The first would be to increase the time you're located by the direct hit to have a better reward for hitting a direct without it needing high damage. The second would be to add a small amount of damage to the tail (20-25). The idea would be to have more stakes with walking into the line as a player in active combat probably won't care about the location but will care about damage since weapons like rapid pro deco will combo with that amount. If these changes are too much then they could be offset with more whiting frames or 45% ink consumption.
I think the main reason a lot of us casuals think its weak is that its so dang hard to actually hit combos consistently at a longer range. I've been playing the new rapid deco and I really can't hit the combo because my aim is inconsistent at best. Angle shooter is extremely precise for damage so its really just a trip wire version of point sensor most of the time, which is still nice, but it leaves me as a player not even thinking about using the combo because I can't trust I can hit it, even with practice.
I think Angle Shooter should: Do 40 DMG Have the tail last 1 second longer Have the marking effect last 2 seconds longer (The marking effect lasts WAY less than Point Sensor for some reason) Have double object damage maybe? Push a Crab Tank and Kraken back like Point Sensor could push a Baller back in Splatoon 2 (Have Point Sensor do this too obviously)
Angle Shooter easily has the highest skill ceiling out of every sub weapon imo. Sure, some well timed and placed bombs are scary, but an oppresive good angle shooter user is terrifying. Ty for this video, it has helped me a lot w/ this sub.
If I had to buff angle shooter then directs deal 45 damage now, triple its object damage, hitting a direct now locates enemies for 8 seconds, the aim reticle will be dead center to whatever weapon has it (like slosher deco can't direct with the main weapon and also hit the marker shot without adjusting its aim) also make it 35% instead of 40% and before you ask if it will be spam then no and even with the triple object damage the dps of most weapons can deal with rainmaker shield I really don't care if this is extreme or not I just want it to be more fun and rewarding for using it and nintendo not buffing it again is a mistake
Angle shooter balance changes (will edit with time):
Version 4.1: Increased marker direct damage 35 to 40. Most notable impacts of this is more leniency on combos with slosher's damage falloff, a greater confirm range for swig vertical combos, and jet squelcher can now combo 2 shots with a marker to splat
4:41 That rainmaker holder was probably raging so much from the fact they died to an angle shooter from base.
Despite being seen as weak, it’s kind of a treat to see a pro player doing trick shots with these things honestly. I could watch it for hours. Nice to see someone pushing its potential
I think Angle Shooter's best kit by a mile is Rapid Pro Deco, it has untold synergy with the main and special combo and it's incredibly fun as a result.
I think if it’s buffed more the combos it has with slosher deco could also be quite threatening. In theory the location is very good for slosher’s aoe and the damage combos simulate that of a burst bomb as well as painting your feet for some weird reason
It synergies well.. but better with bucket deco. ❤
Lol your profile is perfect for the weapon you're praising, Sonic would totally main Rapid Pro Deco (or Rapid Deco)
@@snivyboy168 It is literally the same shade of blue I swear, it is perfect you’re right
My favorite angle shooter weapon is by far big swig roller express
angle shooter has quickly become one of my favorite subs thanks to rpd. it has a lot of utility and combo power, but also is just fun. hitting someone with a marker across the entire stage purely as an intimidation tactic is so fun.
You are the first guide maker that has mentioned the special shallow angle that perfectly level floors give to the marker. Thank you so much, I feel like this is a very important element to it and it has been driving me nuts that it hasn't been mentioned, it's very useful for squelcher since it wants to be on perches so much anyway.
Same! I imagine the physics works like throwing/hitting a tennis ball to the ground with top spin. It really flattens the angle.
I was finding angle shooter alot of fun with the slosher deco in particular, it’s just infinitely less committal than a slosh, the location is SUPER nice for a weapon that punishes you for aiming poorly, and it being more of a frontline than the jet or pro makes the weapon a bit more flexible in how it moves around the map, so i end up just throwin’ it out randomly between every 3 or 4 sloshes and it’s pretty fun! Idk. Sometimes to some degree i think the splatoon community is just brain washed by prochara on some level. (even if he makes awesome content). Like i remembered he himself said in a hot take vid some time that more splatoon pros should voice their own opinions, and i think guides like this that show the more shunned tools is perfect.
I definitely had a feeling as soon as I got my hands on slosher deco, that people would slowly turn around on angle shooter, it's just so much fun to click and bounce the line dude I can't stop
Line marker !!!!
Line marker !!!!!
Line marker !!!!!!
Line marker !!!
Line Marker !!!
Line Marker !!!!
What I definitely want to see for angle shooter is the tripwire dealing damage, even if it's a weak 15 or 20 damage. Angle shooter's entire thing is that its meant to be a tripwire, but the tripwire only really works as a worse point sensor. If it did even 15 damage it would be able to not only combo with things such as a rapid pro direct, but it would allow for it to actually be used for what it's meant for instead of like a worse burst bomb.
I agree, and I would like the tail to stay a bit longer. But adding this could suddenly bring it from bad to busted!
@@ammakkoI agree, yeah! ^^' It is a really cool idea, though!!
I started using Angle Shooter with Slosher Deco and it instantly became my favourite weapon! I think it's a great kit to use if you want to learn that sub. Since then I've been using Big Swig Express a lot and I'm having a great time with that weapon too!
I recently started using Angle Shooter for more than comboing, after all they updated its painting capabilities. One cool part about Angle Shooter is that it paints a lot quickly. With good aim you can throw one to paint an entire wall for you to climb! I've also used that aspect to deny a player from escaping and it was so fun to see them get splatted immediately after
this has been confirmed on the new brella weapon, i must get ready!
i like how even a series defending underrated subs wasn't able to justify marker on jet lol. still great vid, I'll try rapid pro deco!
I had the chance to play against you on slosher about a month ago on Undertow and saw you throwing so many angle shooters. It felt like those red lasers thieves have to avoid. It made painting and fighting harder.
I've been a believer that line marker could be good since the beginning. I want it to be on a weapon I use so bad. I think it could work really well with dynamo, the same way it does with big swig but with more emphasis on movement and location than damage.
It would be cool if more backlines/slower weapons had Angle Shooter, I love RBPD and I think that Explosher, Dynamo and Tent would be very fun with Markiplier
thank you pika. you’ve always voiced what i thought about weapons. despite being a causal player (trying to get on the pro scene) i think people underestimate the abilities so “weak” kits can do. creativity and using the subs and specials a different way is key to making certain weapons work well. keep doing what you do pika!
I wish Bamboo got this, they’d compliment each other well!
a good buff for the marker would be the hability to detonate bombs with it
either from your allies or the enemy, expanding on it's "tripwire" kind of aspect it would also be pretty fun!
THE MARKER GUIDE!!!
It's always a treat watching you push angle shooter in the competitive scene, and this video (and the whole utility sub series) is really cool to hear your understand behind that :)
I always love the idea of this sub it's so fun it's great to get kills with, as a person who now has angle on my Main (jet) it's nice to learn the cool potential this sub has, hopefully it gets better in the future.
Alright, alright, you've sold me on line marker. I still think it's underpowered comparatively to a lot of other subs, but it's not absolutely useless. Good video
My biggest gripe with the splatoon community is how they tend to be like sheep and not really diverse themselves with new things. I can probally tell you rn that 50% of players probally hate angle shooter or say it’s bad, EVEN THOUGH they never even tried out the sub or just abandoned it after not having a good first match with it. I especially felt this with toxic mist as people don’t think much of it even though the subweapon is pretty damn good as movement and positioning is key in this game and that’s what toxic mist takes away
I wonder what future kits we can get with this sub. I don't know how well it synergizes with bloblobber, but from a casual perspective I'd like to see those two together since they both have a bounce mechanic. It'd be a true bullet hell - bullets AND lasers!
As someone who has mained a weapon that most people perceived as bad with a sub that was really cool for it (Custom E-Liter in Splat 2) I absolutely respect the love you have for such a cool sub no matter how bad people see it as
The option that the sub is so cheap, inks the floor while still being able to damage in the same shot, fast ink recovery...
A perfect sub for the dynamo
Angle shooter is definitely my favorite sub. It works so well with big swig and makes the weapon so much more fun to use with its combo potential, long range, and scanning abilities. Big swig express is my main and the only weapon I have 5 stars on.
Angle shooter is super slept on and is the most fun sub to use.
Great video, I think an unforeseen downside of an easily connected community is that there is a hivemind about weapons that can often be untrue, glad people look into things deeper, my mind is changed on this sub now
Definitely my favorite sub in the game, it gives me pure dopamine whenever I splat someone with it!
You’re so awesome for making this video. The most misunderstood and underrated sub in the game
Finally some recognition for the most fun sub-weapon in the game !
When the game first came out the range of angle shooter was no where as long as it is now, i don't remember how exactly long it was, but id say it was not that longer than pro's range. People have underrated just how big the range buff was for angle shooter. It can be used to poke from a long distance, possibly helping with assists or even taking out weak opponents. I do think it needs a buff though, to make it consume 30% of your inktank. Oftentimes with he amount of ink it consumes it isn't worth it to use, even if you do get a direct sometimes it still isn't worth it
Thank you for this video! I really fell in love with S3 Vanilla Jet Squelcher but I never really did maximize use of Angle Shooter and then sorta jumped ship to Custom when that came out. But this video really makes me want to go back and mess around with vanilla, as well as play more with Sloch Deco and Swig Express!
can you imagine
> four players on a team have angle shooter
> they all have perfect coordination
> they throw their angle shooters in sync in order to instantly kill any of the enemy team at e-liter range
> ???
> win
...that'd never actually work, but i find the idea funny.
angle shooter's been really nice on rapid pro though, angle + wail feels like the perfect kit for the weapon
I've been having a lot of fun with blob deco, one of the most satisfying things in the game is winning a snipe fight with dart against an E-liter
Shoutout on the Eastward OST use
Honestly with Pro as a weapon having trouble painting its feet I never thought about using Angle Shooter to paint my feet quick to make a mistake. A bit after watching this video I got into a match where it came up, and I managed to distract the enemy team for quite a bit due to how slippery I was. Now of course my team didn't do anything cause this is ranked, but it was very fun to see! The angle shot on the ground to hit a rereating enemy came up too. I didn't get a kill but it was a nice reward to smack em while they ran back into spawn
Me and my best friend's first thought when we saw the Line Marker (yes, I prefer to use the direct Japanese translation over "Angle Shooter" lol) was "we're gonna meme with that," only to find our at launch it only did 30 damage. However, once its damage got buffed to 35, hoo boy, we've been having a blast meme-ing on people lol
People's reactions to getting triple Line Markered vary from pursuing peace with us to rage quiting out the match. XD
I started playing Splattershot Pro recently and I’ve really been enjoying the unique playstyle Angle Shooter affords. The way I see it, Point Sensor’s large spherical hitbox is better for marking opponents you don’t know are there, whereas Angle Shooter’s absurd range and velocity are better for marking opponents you can already see. That might sound kind of useless, and from the perspective of an aggressive weapon in the frontline trying to get kills, it kind of is. But for a midrange weapon like the Splattershot Pro that prefers to hang back a little bit, it essentially allows you to play as Mission Control for your team. As long as you keep sniping opponents and tossing tripwires into alternate routes, it becomes almost impossible for the enemy to flank you. I think it’s especially powerful in Solo Queue, since that sort of on-demand locating power is usually only possible for a coordinated team on a voice call. Even though Splattershot Pro has a great time-to-kill already, I usually try to toss out an Angle Shooter in my fights anyway so that if I go down, the rest of my team knows an enemy is nearby without having to pay constant attention to the HUD. Not to mention that if one of my teammates goes down, I can often finish their fight for them from across the map by chucking an Angle Shooter at their splatter. (Off topic, but Crab Tank is an amazing special for Splattershot Pro and even further adds to the “Mission Control” vibe of the weapon. In between providing intel on the enemy, I get to call in the heavy artillery and lay down suppressive fire. That’s what it feels like anyway, lol. Very fun, highly recommend.)
i always knew that someone would find use for angle shooter, it's so versatile but at the same time extremely difficult to use
I understand they want to make Markers easier to use by intentionally have its reticle aiming way lower than your main's reticle and even make it bounces up shallowly so it doesn't waste its tail in the sky.
Though I still hate that when trying to marking people who are on higher elevation or mid air (Inkjet) and you always throw just right below them or bounce off the ledge below, end up your position being given away without archieving anything.
It would be so much better if the angle shooter shares the same reticle with main weapon
This is perfect timing, I’ve been warming up to this funky thing and having fun with it being a support player by just marking the entire team
Excellent analysis! I actually really like the Angle Shooter, but it takes some time to really understand it's usefulness.
Finally someone not trashing it and actually showing its utility. Very well done! I may consider trying out Angle Shooter more.
awesome vid, thank you ! i’ve been trying and failing to make slosh deco work but this is super helpful :))
Can't wait for the Mines episode. The only sub that can be used to "keep" the advantage where you are ahead.
Angle Shooter certainly got a glow-up once it started getting kits with main weapons it could actually complement. Splatterpro and Jet as its only benefactors were already accurate, long-range autofire shooters with bad paint output, and the marker offered barely anything to fill the gaps in their abilities. But it certainly gives notable options to much slower, shorter-range and combo-dependent weapons that can already paint fine and apply pressure outside of line-of-sight. The devs just need to be a little smarter with bow-tying their kits instead of throwing darts at a wheel.
As someone who recently played swig express since it's release, I had trouble understanding this sub weapon, but it is nice seeing someone pushing the angle shooter to it's max potential
I'll be taking notes, thanks pika :)
My love for this sub weapon started because the Splattershot Pro has always been my favorite main weapon, so when 3 came out and this new weird sub was a part of the kit, I thought “what can I do with this?” Honestly it is so fun to use as a sub weapon and actually getting kills with it never fails to bring enjoyment
I would kill for angle shooter on dynamo
Thank you for not calling it weak I love this
I LOVE YOU. hoping and praying this helps people open their eyes ❤
Thank you for this!! I ended up playing angle shooter during the randomizer challenge a few days ago and ended up really liking it.
Another thing to think about is just how underpowered this sub was on launch. Only doing 30 damage and having terrible surface collision paint. It definitely sits at a much better spot than it once did. One thing I think they could to that would give this sub more value, however, is increasing its object damage! That would make them really good for hp specials, as not only do you shred the armor, but you also get location of whoever is using them.
Wow i sent this before you mentioned the buffs it got, oops XD
I watched another yt video called something like "rarest splatoon 3 deaths" and seeing angle shooter in the bottom tier was enough to make me an Express main rn
Ive been racking up angle shooter kills to make a mega comp someday so o7
I'm so glad you made this so others will try and experiment with this, I've been using vpro and other marker weapons for 2 seasons. There are some things here I'm defo gonna take and I need to slowly improve my aim with marker(help I can only two markers in a row not three sadly) I hope to see this pushed in comp but I doubt it will be due to notions of it being weak from bias and players thinking it's weak as it doesn't kill with two markers. Anyways I hope this video pops off, all of your videos do as they're well made and enjoyable to the viewer
i want to add something to this:
The Splattershot Pro would probably be the most ideal shooter if it wasnt for its lack of painting by the feet. Because of this
(1) U usually choose to either paint my feet with Angle Shooter because the Pro usually dies from getting stuck in enemy ink more than any other reason.
(2) Keeping targets stationary enough to splat them is usually a challenge because the Pro also does not paint much under enemy feet, and usually the enemy will have enough ally ink to swim out of your shots
The Angle Shooter technique of hitting the ground is pretty nice for close range battles against good and bad turf painting weapons because (1) they will get stuck in small pool of ink to stop them from swimming (minus lag) and they should be weak enough and stationary enough to finish off.
Ways line marker would describe itself in one sentence:
If we could just get a brella with me, those charger mains would have next to nowhere to hide.
Getting a kill with me is about the same feeling as getting one with sprinkler, rare but guaranteed to send you into hysterical laughter, and that dipsh- into salty tears.
I’ve mained VPro since more or less launch and I did wonder why, even after not receiving any Buffs, Angle Shooter had started to feel a lot better for me in this season, this video has both helped explained why and given me fresh copium to huff that Angle Shooter can potentially be good on Pro :)
8:30 Sunken sea is a good song. Always fun to see a Calamity reference.
I play a lot of Jet Squelcher, and despite the *>Ink Vac* I vastly prefer the stock to the Custom, especially now in the Ballpoint meta. Jet's range might be long, but Marker's is longer, it can start engagements well out of anyone's range and then bring it back to them with its shooter mobility and front-loaded damage, similar to how Splash-o operates. Just a little chip, and Jet turns from the slowest-splatting shooter into said Splash but with double range, firepower-wise, and against people who don't wear any Ink Resistance or Sub Defense- usually backliners- it turns into the good old MPU Pro- direct hit inks their feet, and without IR's buffer before damage from standing in ink starts that 1 extra damage needed to combo into two shots accumulates before they can react. It works surprisingly often, and even when it doesn't, after a Marker hit you're still essentially Ballpoint that isn't tethered to its charge, a scary opponent for the mostly charging and/or slow-splatting backliners that are reliant on opponents being unable to hit them. If you are audacious enough and the map is right, you can hit it around corners and then proceed to aggressively push with Jet as a proper frontline shooter- I'd love to have Port Mackerel back for that, it was fun with CJet's Bursts there, and would be even more fun with harder yet more rewarding Marker. But alas, most maps we have are too open for that.
Speaking of Ballpoint, that's one matchup that gets turned completely on its head by Marker. Of all the backliners, Jet struggles with Ballpoint the most- it can neither outrange it, outgun it or outlast it, Ballpoint's sustained artillery barrage shuts bare Jet down completely. But after a Marker hit outside of the range of both of you, you have firepower parity and a truely neutral engagement- a Zap and a Splash met on the frontline, except 4 lines away from each other, whoever can outmaneuver the other party wins the engagement, and with its freeform mobiity Jet is a bit more favourable to Ballpoint that's committed to its charge. Hit two, and Ballpoint, or any charging weapon for that instance, is forced to drop the charge and retreat immediately, as it can't heal it off while running and becomes vulnerable to just about anything including bombs and a single shot from Jet. If you wanted to do that with CJet in 2, you'd have to dedicate half your gear set to just barely reach with the outer blast of Burst, while Marker's range is 100% free, you are free to wear whatever.
It's truely an amazing sub, and even before the buffs it had amazing synergy with Jet. The things that held it back from exposure are its terrible synergy with Splattershot Pro in particular (very unfortunate kit), and Jet being marked as a bad kit by default because both components are weak, half of which is actually true- Ink Vac is terrible, and even if it becomes good it is still terrible for Jet in particular. But Marker, while not Burst Bomb, is arguably more beneficial for it than one, and much healthier from game design perspective. It pushes Jet away from being a versatile weapon that can frontline from anyhwere on the map and towards the dedicated anti-backline predator it was always meant to be.
As for buffs I might want to see- make it pierce. Everything. Players, objects, shields, if it's an entity it'll slip right through. Enemy bubbles before you can secure a splat? Marker them. Starting staredown at Rainmaker shield? Pierce right through and nail someone for cheap early chip. Hiding behind an Undercover? It'll hit the shield, it'll hit the Undercover player and it'll hit them, all in one swoop. Imagine the damage inflation potential.
i want this on tri-stringer so bad
The sub weapon is fun to use. It's like the throwing knifes in FPS games!
My only issue with it is how it's super accurate, but also feels inconsistent due to how it behaves with the reticle. Just something we have to deal with and get used to.
FINALLY! APPRECIATION FOR ANGLE SHOOTER! It's meant as a finisher/support not as a frontliner! also, I WILL take the triple build seriously, in my opinion, angle on pro splattershot is a vital core addition, key to efficiently using pro!
Line marker can be crazy. I remember one time I was basically one hit away from being splatted and I hid behind a wall from a player and he sniped me with a line marker that bounced like three times before getting me. I wasn’t even mad in that moment just surprised. (Although I think he was as well cause he stood there and didn’t move for a second, I bet to take a video clip on the switch lol)
Been playing VJet on and off to try and get 5 stars for the past month and I've had a lot of ups and downs with the sub.
Can say with experience it is really fun to play on many weapons and it can be super annoying for the enemy as well as helpful for you and your team.
Tbh i feel like marker could be really good on snipewriter (one of my faves) due to corner poking on certain maps and the ability to cancel your charge for an effective one shot (with the range of an e-liter.) maybe the special could be something like super chump? (Personally i want booyah bomb on it but that is never going to happen)
rpd has quickly become one of my favorite weapons to use in the whole game, and i think angle shooter plays a huge part into making that possible. i used to be a kpro main in splatoon 2, so i was excited to try vpro in this game, but aside from the weapon feeling a bit weaker without mpu, i just wasnt feeling the kit. rpd has made using this sub so much more fun though
to be honest this video was really helpful! it gave me some new insight on how to use angle shooter better. I'd also like to see a video about inkmines! People tend to underrate them but if you know where to place them and how you use them they can help you a lot!
Another hint for the ground bounce is it works for its entire range. If someone is on another platform of equal level to you throwing it at your feet in their direction is faster and easier than trying to aim it directly at them.
I had a “fun” match on mahi-mahi where three people were using angle shooters to keep us from leaving our base area it was a really “fun” match 🙃
Time to rewatch this for blob deco 😈😈😈
I kinda dismissed this thing even with the buffs because it never felt great on Jet Squelcher so I dropped it for the mist kit once I got the chance. Thankfully it got put on some nice weapons this season which really helped me give it another shot and even though it isn’t amazing I was pleasantly surprised with it!
When it comes to aiming shots with this sub you can also hold R to see the path it will take and use that to help score hits. I've found doing this has also help me get better at being able to take quick shots without needing to do so. One time things still feel off when aiming this way though is when you are trying to hit someone on a ledge above you as it will often show the path line going straight over the ledge but still collide with it and bounce back instead of hitting your intended target.
I have been thinking about a new stringer kit and I feel like angle shooter would be so good with it along with wave breaker as a special. That is my stringer dream kit
As much potential as Angle Shooter has, I still find it requires far too much precision for what feels like a negligible effect, and there is a lot of terrain that actively hurts it too.
It was nice to hear it talked about in a positive light, though.
I wish angle shooter was given to more weapons, i love this sub
Funny enough, I ran into someone the other day in series that was using a triple angle shooter build. They spent the majority of the game harassing the E-litre on the opposing team, AKA me
If this sub gets buffed I swear it will be my all time favorite with Fizzy and Torpedo
This video is incredible, keep up the great work! I’m really glad there’s someone in the competitive scene that can vouch for marker’s viability.
Omg, I am underutilizing this sub. I must learn these tricks and start using it more when I play Big Swig Express.
I definitely see the potential of the angle shooter/line marker but I feel like it should get a couple more buffs to increase its impact.
The first would be to increase the time you're located by the direct hit to have a better reward for hitting a direct without it needing high damage.
The second would be to add a small amount of damage to the tail (20-25). The idea would be to have more stakes with walking into the line as a player in active combat probably won't care about the location but will care about damage since weapons like rapid pro deco will combo with that amount.
If these changes are too much then they could be offset with more whiting frames or 45% ink consumption.
I don't know why but it almost feels like line marker is going to replace burst bomb
I SAW THIS TITLE AND SQUIRTED BEER OUT MY NOSE, but there are some actually pretty good points here. Still an F tier sub
Holy CrossCode music
Fun fact: Mako mart has boundaries on the edge of the map that you can bounce angle shooter off of
If next dapples won't get a bomb I want line marker with kraken
that would be nice since the weapon struggles with range
@@jubbsticks and it can paint your feet
I love this sub but I feel it needs a trip wire effect like when you run into the line get 25 damage or so
I actually played against you in an Open match when you were using Slosher Deco a few weeks ago!
I think the main reason a lot of us casuals think its weak is that its so dang hard to actually hit combos consistently at a longer range. I've been playing the new rapid deco and I really can't hit the combo because my aim is inconsistent at best. Angle shooter is extremely precise for damage so its really just a trip wire version of point sensor most of the time, which is still nice, but it leaves me as a player not even thinking about using the combo because I can't trust I can hit it, even with practice.
Great job on the guide! I want to pick up rapid pro deco now :D
I think Angle Shooter should:
Do 40 DMG
Have the tail last 1 second longer
Have the marking effect last 2 seconds longer (The marking effect lasts WAY less than Point Sensor for some reason)
Have double object damage maybe?
Push a Crab Tank and Kraken back like Point Sensor could push a Baller back in Splatoon 2 (Have Point Sensor do this too obviously)
Angle Shooter easily has the highest skill ceiling out of every sub weapon imo. Sure, some well timed and placed bombs are scary, but an oppresive good angle shooter user is terrifying. Ty for this video, it has helped me a lot w/ this sub.
I hope they give it a little juice so more top players explore it's potential :)
I may be crazy, but somehow stamper with angle shooter makes a lot of sense to me.. potentially a fun kit if devs will make it so
I would love an angle shooter on stamper
Finally some support for a weapon considered dumb
If I had to buff angle shooter then directs deal 45 damage now, triple its object damage, hitting a direct now locates enemies for 8 seconds, the aim reticle will be dead center to whatever weapon has it (like slosher deco can't direct with the main weapon and also hit the marker shot without adjusting its aim) also make it 35% instead of 40% and before you ask if it will be spam then no and even with the triple object damage the dps of most weapons can deal with rainmaker shield
I really don't care if this is extreme or not I just want it to be more fun and rewarding for using it and nintendo not buffing it again is a mistake
excellent vid!
it goes further than e-liter? Damn, maybe I should give this thing a try...