Rhino Grasshopper Simple Architectural Building Structure Full Tutorial

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  • เผยแพร่เมื่อ 9 ม.ค. 2025

ความคิดเห็น • 16

  • @afidad3127
    @afidad3127 5 ปีที่แล้ว +2

    Thanks bro... keep doing tutorial like this. Its been a year I have been doing grasshopper yet still have trouble trying to be in control and command of this software. This video helps.

  • @nihilo3488
    @nihilo3488 2 ปีที่แล้ว +1

    Amazing video, so helpful. Thanks!

  • @jushiii_146
    @jushiii_146 5 ปีที่แล้ว +1

    That is sooo helpful :) thank you a lot and keep up the good work

  • @strangerparti
    @strangerparti 3 ปีที่แล้ว +1

    thank you very much ^^

  • @kummer45
    @kummer45 4 ปีที่แล้ว +1

    It's fantastic. Can this be generalized to diagrid structures and more complex structures?

    • @DCOParametric
      @DCOParametric  4 ปีที่แล้ว

      yes, but the floor slab would be made in a different way. but the columns, and series of floors could be made with any grid point design

    • @kummer45
      @kummer45 4 ปีที่แล้ว

      @@DCOParametric My strategy was a separation of the slabs and the grid structure but coordinating both is quite a challenge.

  • @faisalok6057
    @faisalok6057 4 ปีที่แล้ว +1

    easy tutorial , parametric building request...:)

  • @alializadeh8195
    @alializadeh8195 3 ปีที่แล้ว +1

    Thanx

  • @Rhinoch8
    @Rhinoch8 2 ปีที่แล้ว +1

    Hey man, thanks for the tutorial! I've been playing around but now I have an issue with data tree. The goal is to duplicate the buildings on a grid, and make them so the number of stories vary on the X axis (a building with 2 stories, then next to it another with 3 stories, etc along the X axis). I used the Series box to create X number of groups for each building, this series being also used to move the building along the X axis). However, I have trouble, because in the end you graft everything together to make the building complete, but it seems I can't retain the information that each X building should be in a separate group. Do you have any advice? Cheers.

    • @DCOParametric
      @DCOParametric  2 ปีที่แล้ว

      I can think of a solution, but it would not be using data trees. It would be to create the overall building forms first, with variable height, then contour vertically. Let me know if that doesnt make sense, I can always record a quick video showing what I mean.

    • @Rhinoch8
      @Rhinoch8 2 ปีที่แล้ว

      @@DCOParametric The idea was basically to replace the slider of the building floors with a series, and then move them accordingly. Since they are all produced at once, but the graft is right before duplicating and moving the floor slabs, I figured it messes the data structure? I'm still trying to wrap my head around all this :) The idea is then to do X axis floor numbers, and Y axis slab size, to end up with a demonstration on a 10x10 gris of the 100 different buildings one can make using your algorithm :)
      Edit : it's a challenging puzzle. However, I figured it's right at the Grid that it doesn't want to make each grid and move it incrementally.
      Edit : it's because the series (functions) operate list block after list block. Data tree is for managin these list blocks into a hierarchy. And now after diagnosing and testing each component, I might find a way to make it work. Will it be able to handle additional dimension of complexity? Linear algebra flashbacks LOL

  • @thorjarlberglund997
    @thorjarlberglund997 3 ปีที่แล้ว +1

    U could just change the starting number in series right? Then you will have the first slab..

    • @DCOParametric
      @DCOParametric  3 ปีที่แล้ว

      yes, correct that way works also

  • @veblinruhulessin5825
    @veblinruhulessin5825 3 ปีที่แล้ว +1

    sorry sir where is the beams??

    • @DCOParametric
      @DCOParametric  3 ปีที่แล้ว

      depends on what type of beam, if dropped, you would see them. If flush with the floors this script works, and can be further developed to show the beam system within the floors. check out some of the newer tutorials where I go over the process for creating a beam system