DEADLOCK - Full Game Win - (No Commentary Gameplay)

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  • เผยแพร่เมื่อ 10 พ.ย. 2024

ความคิดเห็น • 8

  • @edra3091
    @edra3091 2 หลายเดือนก่อน +1

    what resolution are you using? i have a 2560 x 1080 monitor and they don't have that for some reason, highest it goes is 2100 x 990 :/

    • @hiro03578
      @hiro03578  2 หลายเดือนก่อน

      The game itself? I play on a 3440x1440 monitor. I think in the game settings there's a check mark on something like "native resolution" or something like that. I'll confirm when I get home and let you know

    • @hiro03578
      @hiro03578  2 หลายเดือนก่อน

      I did some investigating and found something potentially interesting and could be what's causing your problem. In the "Window Mode" drop down menu, if "Window" is selected the resolution it gives me is funky...1834x786...? The other options give me the right resolution. So maybe you have Window selected?

    • @edra3091
      @edra3091 2 หลายเดือนก่อน +1

      @@hiro03578 nah, fullscreen is selected and everything seems alright, was supposed to work. maybe they just didn't implement my resolution yet. but thank you for the help!

    • @hiro03578
      @hiro03578  2 หลายเดือนก่อน +1

      @@edra3091 Strange. I would think if 21:9 1440 is supported 21:9 1080 would be too. Hopefully soon!

  • @mNag
    @mNag 2 หลายเดือนก่อน +1

    Do you know if it's going to support 32:9?

    • @hiro03578
      @hiro03578  2 หลายเดือนก่อน

      I do not. I'm not a big MOBA or competitive player but I think sometimes games limit resolution support for fairness. For instance, If I remember correctly Overwatch widescreen support came with a crop. That all said, a quick google search leads me to believe League of Legends does support 32:9, so if that's any indicator then maybe Deadlock will add support as development continues.

    • @mNag
      @mNag 2 หลายเดือนก่อน

      @@hiro03578 I got it installed last night. It supports 32:9
      Personally I think the argument for fairness is a load of crap. Sure there is a slight advantage, but it's probably no more than someone who is playing the game on a 120hz monitor versus someone who is playing on a 240hz monitor. And practically no games restrict you from maxing your frames and minimizing your latency by spending big money on your equipment in that regard.
      So that said, I'm extremely happy Valve chose to support 32:9. It's completely ass-backwards thinking to restrict component support when releasing PC games. Overwatch 2 is rightfully a big fucking flop for making design decisions like that. The only thing I agree with is restricting automation - if I wanted to play against bots, I would enter a bot lobby.