[MINDUSTRY] Serpulo - #23 Sector 24 [Enemy Base - Eradication]

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  • เผยแพร่เมื่อ 12 ม.ค. 2024
  • [MINDUSTRY] Serpulo - #23 Sector 24 [Enemy Base - Eradication]
    I'm trying out Serpulo's campaign again after a long time.
    - Introducing MOD: none
    - Insert song name: [Free BGM] The final trial
    - Music provider: HIYU
    • 【フリーBGM】最後の試練
    - Mindustry Unofficial Wiki / 24
    mindustry-unofficial.fandom.c...
    Enemy base: Yes
    Sector 24 is an eradication-threat enemy base sector on Serpulo, around the north pole. It is one of two sectors that border and attack Impact 0078. Although it was quite hard in V6, this sector was buffed to be one of the most difficult sectors on the planet.
    Details:
    All four enemy Cores are located at the top of the map, with Lancers, Parallax, Fuses, Meltdowns, Spectres, and Foreshadows (in two Cores) guarding them. Other defenses include nests of Scatters, Salvos, Hails, and Segments. Everything is surrounded by Phase Walls. Around the player Core, most resources except Titanium and Oil are somewhat abundant. Oil in particular cannot be obtained until the defenses around the dark Sand area are destroyed. The arrangements of non-Core defenses will vary across players.
    You get 2min 30s. before the first wave comes. Waves come at an interval of 1 min 15s. The most reassuring fact is that no enemy comes between the waves (enemy bases don't have any unit making infrastructure).
    Strategy:
    - Defence:
    After you land on 24, you will need to build a lot of medium to high-end anti-air turrets, such as Swarmers, Cyclones, and Specters to mow down the absurd amount of enemies per wave due to the 4 cores. The turrets will have to use the highest grade ammunition, which are the Surge alloy and Thorium ammunition. In this sector, Tsunamis will also be needed to hold back the 4 Eclipses on the 11th wave.
    Also use water (as there is an abundance of water nearby) to boost your turrets' DPS so the Guardians will be destroyed within seconds.
    It is expected at this point to have Launch Pad imports be your main source of items. A dedicated launching sector must be chosen to minimize the amount of sector switching and maximize the items sent, Planetary Launch Terminal is a solid choice as it is one of the easiest eradication sectors to secure and has abundant space and resources. If you can manipulate Launch Pad import rates, Salt Flats can be used to accumulate resources and then load them later for maximum export rates. It is also crucial to not switch sectors too much, as you can lose the sector instantly.
    - Attack:
    There are no Plastanium Walls to block attacks from the Corvus, which means that if you can bunker down and set up Tier 5 production, the enemy Cores can safely be destroyed.
    Another possibility is to make a quad factory and 5-6 Quads filled with Blast Compound. Then use these to bomb the Cores. You may get lucky with 4 Quads.
  • เกม

ความคิดเห็น • 14

  • @DarknessDr
    @DarknessDr 6 หลายเดือนก่อน +12

    Quads are frankly OP, Anuke's only real mistake with campaign was not having Force Projectors on randomly generated bases. (And removing the interplanetary accelerator from the tech tree)

    • @MindustryJP
      @MindustryJP  6 หลายเดือนก่อน +3

      I think it would be just fine if it wasn't more durable, but right now it's too tough.

  • @francescodallarmi5545
    @francescodallarmi5545 6 หลายเดือนก่อน +3

    The map Always had 4 cores but i don't like how hard It got nerfed, i Remember the 4 eclipses Attack at wave 17, still gg

    • @MindustryJP
      @MindustryJP  6 หลายเดือนก่อน +2

      It's now easier, isn't it?
      I would like some sectors that are not next to the campaign map to be extremely difficult.

  • @user-fn1zl4pp3w
    @user-fn1zl4pp3w หลายเดือนก่อน +1

    1:54 OMG... You really don't need the unloader here

  • @user-yb2er7uq5k
    @user-yb2er7uq5k 6 หลายเดือนก่อน +2

    omg i love your content :D

    • @user-yb2er7uq5k
      @user-yb2er7uq5k 6 หลายเดือนก่อน +1

      i hope you get a mic

    • @user-yb2er7uq5k
      @user-yb2er7uq5k 6 หลายเดือนก่อน +1

      and you get a sand to sili schem

    • @MindustryJP
      @MindustryJP  6 หลายเดือนก่อน

      Thank you very much!

  • @Senn-from-Veric
    @Senn-from-Veric 3 หลายเดือนก่อน +1

    Man, you should 1. Do a voice overlay explaining some of your design choices. I've watched a couple of you videos trying to follow along and take notes off of what you are doing to try and apply it to my strategy (ie, on shielded sphere, i saw you had a lot of downtime on your units when they couldve been attacking the other side, but then i realized that you didnt have the infrastructure to support the new pand yet) and 2. Share you schematics 😭

  • @B3D
    @B3D 4 หลายเดือนก่อน +1

    =.= why i play waive 24 come 4 x t5 ... so much different T_T

    • @MindustryJP
      @MindustryJP  3 หลายเดือนก่อน

      Specifications change frequently.

  • @user-ut3fq1df1z
    @user-ut3fq1df1z 6 หลายเดือนก่อน +2

    或者1~2臺烏鴉座😁

    • @MindustryJP
      @MindustryJP  6 หลายเดือนก่อน +1

      我不懂中文,但谢谢你的评论!