I think the best part about the Charon fight is that it's heavily implied that he leaves the money sack out for Zagreus on purpose because he KNOWS he's going to steal it. In a certain dialog with Nyx, she says that she believes Charon is just bored of being the strongest out of his siblings and sees the fight with Zagreus as a form of entertainment, and the shoplifting is just an excuse for him to do that.
I used to get destroyed but after watching a guide its actually very easy you just need to punch dodge backwards and star punch. The rest is just timing.
theres a mod that lets you practice him on pc from the breach, or you could use the console to give yourself a few guns and teleport to his lair as many times as you want
Ooooh, Kipkip… boss that I tried to kill so long I saw a secret engravings on him. Good thing I had the item that turned all my yellow items into Void Fiend spawner. Can’t outheal hardcoded, fueled by pure spite instant death, you twisted sack of-
@@pikmonwolf I, for one, think it’s not bad. Those enemies were designed to end god-tier runs, where you are immortal and kill everything if you stare hard enough. “Ethereal” achievement for Merc, though, is raw, unfiltered anxiety given form.
the 1 time you fought the lad you had such a lack of damage output compared to his healing because you have only reds. 24 benthics and all red items. You lost out on so much
@pikmonwolf You just kind of picked the wrong character to fight him with I'd recommend Bandit, but that's just my personal opinion Edit: After a long time and finally coming back to this comment. I realized one thing you have mostly legendarys, which don't output that much damage over all I saw almost no greens at all witch is normal my main source of damage. Also any survivor with a rapid-fire weapon sucks when fighting kip kip
@@pikmonwolf 9 months later, know how to build, voidling shouldn't be taking that long if you know what you're doing, unless you went there straight after vields or had a bad build for mithrix. The amount of heal options is insane and void burn is negligible by the time you get there, and aurelionite is goated for a scary failed mithrix phase skip, unfathomable skill issue and a lack of understanding on how to play.
I remember the first time I fought Kipkip with a friend, I saw the medkit on the model so we both knew to keep slapping him so he didn't nuke heal himself, of course at the time I didn't know his Thquibs (Orange ball attack) activated Monster Tooth which he has 10 of, and you can't stop him from using it
you CAN stop them from doing anything. both of scavenger's attacks won't be used if you're too far away. so you can just keep your distance and shoot him. Sure, unless you're playing railgunner then damage falloff might make the fight annoying but that's a small price to pay for a cheesed fight
Kipkip was the first twisted scavenger I fought and I thought he just had bustling fungus and a rejuvenation rack and now I've seen the real item pool I just wish he never existed or forgot his beads on the way out P.S. I'm still not going to stop trying to kill a twisted until I eventually succeed even If It isn't worth it with how many attempts I've had and will have
@@pikmonwolf I thought Medkits couldn't heal if there's a constant damage source Or at least that's how it fucking works with the players idk what shit Kipkip is on
The rat fight is honestly one of my favorite bosses. First of all, it seems odd to me how you didn't mention the supply room you get before fighting the rat. It definitely makes up for the previous rooms' difficulty. Second, while the rat is crazy hard, it is crazy hard because he essentially acts as a final boss (besides the pasts). This is because the rat drops so many items as well as guaranteeing four absolutely overpowered items when you beat him. The rest of the run is trivial after defeating the rat.
Iirc Kipkip was fine when a moment whole first released in early access, but it was future updates and item tweaks that turned them into an immortal monster, and they never tweaked the boss itself to accommodate the changes
I’d say a mini boss is technically Asterius in Elysium chambers, as the fight ends about 20% faster. While TV slots in the same spot as Styx’s proper mini bosses; the Purpstone, Huge Vermin, Big Bother and… the mini boss that shall not be named… TV feels more like a boss fight, teleporting around, having numerous attacks, and having moments of invulnerability (Edit: i say early Asterius fight is more so a mini boss bc it finishes faster than *usual*, and there also isn’t Theseus there to complete the fight
Kip kip the gentle used to be quite beatable. But after some item balance changes, they became functionaly immortal. They didn't rebalance, and presumably didn't playtest, the twisted scavengers. Some of them actually got nerfed, or had their signature mechanics broken. It's really disappointing.
For some information : the 6th chamber (bullet hell) has patern for rooms unlike the others and i you know the patern you have like on average 5-9 rooms to go at nothing .for me it is cool because on OP run you can obliterate the chamber and its satyfasting. The 4.5 floor has one unique design floor its always the same whose the for of a gun
Yeah I like the consistent pattern of 4.5, it's a really cool floor. But Bullet Hell's pattern isn't something that the game makes clear if there is one.
@@pikmonwolf Bit late but I was wondering what about extreme measures 4? It is hidden behind the heat system as you have to beat EM3 at least before getting clued in on the existence and then you unlock it. It gives the final boss new patterns and a 3rd healthbar so I consider it a different boss, even if its the same opponent.
My favorite secret boss has to be Minos prime from Ultrakill. The buildup is insanely good, with a near minute long walk down a massive human spine, and the fight is unlike anything you’ve faced thus far, with a super fast calculated move set meant to throw you off and punish the smallest mistakes, this fight is HARD, and beating him is so rewarding.
real, I love how they treat him not as some insignificant secret boss but as a powerful mainline boss that has dialogue and a theme that makes him feel like a final boss, his story and buildup feels like a whole new world, also W pfp
I’m going to defend Voidling, as he’s generally my preferred way to end a run apart from obliterating. For the record my favorite stage is Sulfur Pools, so my opinion shouldn’t be trusted. First, Void Locus is really cool. Maybe it’s because I usually do Rainstorm and go there on my first loop if I go there, but I find the number of void enemies perfectly manageable. I think Void Locus is best for its incredible aesthetics and music. IMO it’s the best looking stage in the game. The actual Voidling fight is pretty mediocre, but it can be somewhat enjoyable if you’ve got enough movement to dodge the projectiles without ducking behind terrain. Voidling also looks really cool, but the main reason I put him so high is the music. Risk of Rain 2 has imo the best music in any video game, on the basis of how enjoyable it is to listen to and how musically complex it is. The Face of the Deep, Voidling’s boss theme, takes the timbre used in the rest of the game and fucks it up, adding in a saxophone in phase 2 and building up into utter chaos and insanity. Phase 3 is a bit too short in game since Voidling has so much health, but is a horrifying, malfeasant death throttle that shows the true panic in both yourself and the Voidling. The album version is definitely better than the in-game version though, since it has the uncut sax solo and build-up to the finale. Fuck KipKip though. Petrichor V is a great song, but I really don’t want to hear its full 11-minute runtime in-game.
I will say I do think playing on rainstorm would make a difference, since the difficulty would be lower when you get there and thus you'd have way less enemies. But hey, it might actually be fun on that difficulty lol.
@@pikmonwolf That’s probably the main reason. I mostly get the barnacles while charging by the time I’m there, with the occasional reaver or jailor. The Reaver explosions are tolerable, I’ve never had to do deal with the Devastator explosions while charging but I’m sure they’d be a pain, and the Jailors do piss me off. I’m sure I’d feel way different about Locus if I had to deal with more than one of those bastards at a time.
@@happy-kh4ukon monsoon if you go there before the difficulty reaches 15 minutes there will be next to none enemies and the director won’t have enough credits to spawn void reveals from my experience
My problem with Charon is that the trigger to the fight is waaay too rare, and in the hundreds of hours I've played the game, I've got only 3 times the luck to snatch his money!
I'd have to mostly agree with the Risk of Rain 2 critiques. I don't really have much to say with the other games so here's my personal experiences with the secret bosses in the order of the video, as I want to share some experience in how okay the secret bosses of Risk of Rain 2 are. -Aurelionite is fine, I do agree to the fact that She is basically just a fancier Stone Titan, but I also kind of understand why they did it for gameplay reasons, plus her interaction with Mythrix is really cool, at least to me. Like I wish we had a bit more of that, hell maybe even making her talk DURING the boss battles, it could give her a bit more personality. Even if it's closer to her being a Call of Duty player talking shit to the other bosses, it's something to go off of instead of just "I hate my dad and uncle because they locked me in the Mountain Dew Piss dimension." -Alloy Worship unit is the feeling of finding something new out of nowhere, thinking it's cool, and then immediately seeing it as part of a chore. It's pretty good in multiplayer because it gives each player a legendary item whereas the other places only give one. However I also agree that it is WAY too easy to activate, and I wish the Alloy Worship unit just did more. Like maybe make it faster and try to slam it's body into you instead of using what my friends have called it, "The Ground Laser". -It's a bit hard for me to describe my feelings on Voidling but I'll do my best to describe it(might sound like a lunatic with a pitchfork for a minute or two but we'll roll with it). I like the idea of fighting through the Void Locus and activating the portal to go to the Voidling boss room, but I don't really like the fact that it's the fucking moon all over again. I really vibe and enjoy the Planetarium and it's stage gimmick, but I wish it did much more with it, maybe integrate it into the boss like the Voidling is chucking pieces of reality at the player or making the environment actively layer itself with multiple stages! The thing that really drives me up the wall and onto the roof of a skyscraper is the cut ending for that boss. It's no wonder the game ends with a fucking "Fate unknown" screen, because the ending was cut outright! Everything was leading up to an Alternative ending, I don't think it would've fixed the issues but at least give the Boss with the title "Diviner of the Deep" Some finality. As for the Lunar Scavs, they're eh with a quarter of confusion. I partially wish they had more unique designs or even just different monster bases, like imagine one of them being a Beetle Queen and the environments were just a little different. Maybe that might be a lot, I'm not sure. But I will agree that Kipkip is the stupidest fucking boss known to man. However, I kind of love that Kipkip has to die by being sent to the edge of the universe and having a heart attack, even if it's unintentional. I do think Kipkip's boss fight in a normal setting is terrible and it has no excuse for being the way it is right now. None of them do. I love this game, but man it's got some problems, this is certainly one of them. Great Video! Sorry you have to bear witness to my insane rant about secret bosses in Risk of Rain 2 specifically. Hope you have a good day!
Yeah I've seen the cut ending, it's so good. Maybe they wanted to do more with the void and so didn't want to kill it off, but they absolutely should have just kept it and if they went that way just say it's non canon.
Great video, though I heavily disagree with you on the Voidling. I find the Voidling to be such a fun fight. Sure it can be a pain to get to it via the void locus, but the fight itself is such a spectacle. Obviously not as good as Mithrix, but still. Kipkip on the other can burn in hell for all eternity. At least he can't telefrag you like Delirium from the Binding of Isaac.
i really dislike the voidling fight. its only ever fun when you one shot everything. it has roughly 10x the health that mithrix has, is very slow, and has four attacks. it cycles between two, and occasionally uses one of the other two. no phase of voidling is different from the others, except phase 3 where you need to stay closer or youll take damage over time. the only good qualities about voidling are the model, the music and the stage design. on the other hand, i love void locus. it is essentially identical to the moon/commencement, where you have to charge 4 pillars in order to get to the boss fight (something hopoo like to fall back on often), but unlike the moon, there is actual incentive to stay inside the charging radius. the void implosions can be annoying, but you are at the very end of a risk of rain 2 run, which at that point you are known for being an instakill machine. having anything that didnt pose a threat to you would be dumb, and the only thing that can pose a threat to you at that point is an instakill mechanic.
As someone who commented on the Gungeon secret bosses in the last video, I'm glad to have a video where I can talk about them. And honestly... I still think Gungeon's secret boss game is second to Dead Cells, just on the basis that the bosses you fight the least are the best ones, and some... feel slightly lazy. Like, you fight the six past bosses only once each, ideally. After that, you usually want Bullet Hell. The Old King is a rare sight when the crest is locked behind a door a lot of the time, or you get hit on the way there if the enterance spawns far away. Door Lord is simply rare. Glitch Lich and Glitch Beholster are also very rare or limited. Finally, Advanced Dragun's method of fighting depends on the Resourceful Rat. Which sucks. Then out of the more common secret fights, Blobulord and Lich are very good fights. The only thing I dislike is that Oubilette doesn't have a second possible boss considering how often people go there, and Phase Two Lich has one or two nightmarish attacks that could do with a 10% slowdown or something. And then Resourceful Rat and Agunim. Both bosses with a tad too much RNG, a tad too much of overlapping patterns, a tad too much of plain possible bullshit, and other unique ways to hate them. These bosses are miserable despite being either very easy to reach (Agunim) or one that you're forced to fight several times to get a lot of unlocks (Rat). I wish they had the same level of polish as Lich.
Funny enough when making this video I encountered Glitched Beholster twice, but didn't have a natural door lord spawn. Had to use the Boss Rush to get that footage. And I agree that both the Rat and Agunim lack the polish many other bosses have
I love how if you talk to than zag may ask if there's hard feelings between Charon and himself Where than responds with practically "nah there's always a transaction either you pay in gold or blood" Or someone brings up that he's not mad he's happy that someone can go tow to tow and put up a fight
Honestly Gungeon in general is just fucking nutty when it comes to secrets you could actually have 1000+ hours in Gungeon and still be finding new secrets
My favorite bit about the Rat is his ammonomicon entry notes that, if he really wanted to, he could probably get the Gun That Kills The Past. But instead actively chooses to just be a pest
I saw RoR2 coming last sadly It's a great game but damn man also the DLC even if It's by Gearbox it seems to be handled by a team that actually seems passionate for RoR2 so there's still some hope
First off: great video, to the point and well paced. Keep it up! Secondly: no disrespect and no offense but I don't really understand how can anyone hold Charon in any form of a positive regard. It is one of the worst fights I've ever seen. He has 2 attacks. ONLY TWO. The second one (spawning waves) has some variations depending on the phase but he doesn't even have any RNG in the fight really, he ALWAYS does a Oar Double Slap into run away and spawn a couple of wave volleys. Since Oar slap has NO startup - you get hit exactly the frame you see the attack come out - all you do is whack him as he's summoning the waves, get some distance, dash through him the moment he moves towards you (trying to "react" to anything is futile there) and you repeat it 17 thousand times if you fight him early or 3 times if you fight him late. Which part of the actual fight is fun? It's ALWAYS the same sequence of actions on the player's side, it's boring, repetitive and either extremely tedious if you fight him early or doesn't even feel like a fight if you fight him late. I agree with everything "around" the fight being brilliant - the dialogue, the record scratch and music stop on "borrowing" the money, the Hermes' bet, but it doesn't excuse poor gameplay. And by the way you can see how the fight itself it was slapped together hastely and how Supergiant first came up with the story part and the dialogue and then designed the fight around it. They needed to guarantee that players hear all the (splendidly written and voice acted) mockery by other characters of Zag being a failed shoplifter and to do so they made Charon's main attack unreactable and hit harder then most attacks of the final boss to make sure you lose the first time. TLDR: Charon is a great story bit but a horrible fight.
I don't really agree, there's a bit more wind up to the oar than you're saying, and I think a simple design that's easy to understand but hard to actually fight is the right balance for a secret bosses. But I do get where you're coming from.
@@pikmonwolf with all due respect, there is "easy to understand" and there is "literally 2 attacks in fixed sequence". The Oar has less than 30 frames of startup which makes it unreactable - Fighting game players would argue that you can react to things from 20 to 25f range but that's for the best players and quite a stretch in general; an average player reacts to attacks of 60f or slower (1 second). You can pause your video at 8:52 and see how Charon turns to face you and the slap comes out basically instantly: he holds the Oar vertically before the attack but for something like 10f or less. You don't react to the Startup of the slap, you react to him moving in range. I made a comment about the Oar Slap not because I'm getting hit by it (I'm not) but to emphasize the repetitiveness of the fight: he starts moving towards you, you dodge two slaps, he runs away, you dodge a few waves and rinse and repeat with NO variation - this is 100% guaranteed sequence of events in every fight with Charon. The ONLY variable is how many waves you have to dodge.
I’ve always liked pilot, so his past was the first one I did. It kinda warmed me up to how the rest would work, and after getting Old Goldie (god bless whoever made that gun) both runs back to back, I beat marine’s and hunter’s past. Convict’s was my last and probably the one I struggled the most on of the main 4, I didn’t die, but I definitely should’ve. Bullet’s was absolutely wack my first time through, but I played the entirety of A Link to the Past, and then beat it first try. All on my switch.
Honestly I'd almost consider all of the full extreme measures bosses (or at least the hardest Hades fight at the end of it) to be secret gauntlet bosses, as they are pretty hard to get to and while they are in gameplay progression, they switch thing up a lot in their fights. especially Hades himself (not mentioning the things for spoiler reasons). Just my thoughts though. this was a fun vid to watch!
@@pikmonwolf ah, cool. Just found your channel through this vid, and decided to watch it before going back to the other boss video you made. Didn't realize that you covered it there already
They should 100% retest the twisted scavengers because the idea is kinda cool but Kip lip is FUCKED. Also they should change the whole void section of the game to be more valences and the fight to be less about hiding behind wall as and more about actually dodging attacks, with maybe reduced damage to compensate for actual skill. Aurelionite is okay but they should add more variety for the attack. I have hope for the false sun that’s coming in the next dlc
I've lost several runs to the dumb exploding assholes. Once I beat him, I literally said "That's it?" Super underwhelming conclusion to a very tedious and boring fight.
1. Voidling originally had a cutscene where all void enemy’s shut down and die no clue why they scrapped it but they did. 2. Skill issue against void locus
With the greatest of respect, I believe you forgot a hidden boss for Hades. There's a boss in the Temple of Styx called Tiny Vermin. I have no idea how to fight him consistently as he doesn't always appear. Still a great video, enjoyed it a lot! You got yourself another subscriber!
Ok, i find it weird that we have the same opinion on the Risk of Rain 2 bosses. Standard bosses are pretty good, but the secret bosses are lame or stupid. I haven't fought any of those scavenger bosses, but now I know not to fight them to try and avoid Kipkip. Thanks!
I only don't consider them secret because it seems like a mainline quest sort of thing after you build the bullet considering that the gungeoners are there to undo their past n stuff
i really love how the queen fight feels very "strategic". she attacks you with a barrage of attacks you parry or dodge. then she waits, ready to counter and parry you. she just waits and presents you with the option, to either wait for her to attack you and you bait her into making a mistake. or you keep aggressively nagging her and countering her parry with ANOTHER parry. continuing the engagement in an aggressive way. i like her enraging mechanic and how she offers the option to be either defensive or offensive. swapping out at will. it offers much needed breaks for some players and keeps the more accustomed engaged. personally i found the servants to be quite easy. the easiest out of the 3 final bosses boss rush presents. which is funny given how i saw them to be impossibly hard the first time and failed, then on a much higher boss cell level i beat them with incredible ease.
I think it would be cool to do a rogues gallery video discussing lesser known rogue likes for example: wizard of legend, moonlighter, arc runner, and good night knight.
That would be fun. Sadly I'm not sure when I'll do another episode of this series since the algorithm can't figure out to suggest this video to the people who watched the other one.
It's actually pronounced similar to aurum, elion, and the suffix -ite. As in, the highest, most godlike form of gold, with the "ite" referring to both material and place of origin
i'd say voidling isn't a secret boss in the same way. calling voidling, lich, and the pasts secret bosses is like calling delirium a secret boss just because hes optional and not on the "main" path
@@a-very-uncreative-handle Id argue voidling is a secret boss in the same way aurelionite is. You cannot find it without the respective portal activating which only activates after the first loop and still requires you to fight through a stage. Or the frog.. which... by all means is absolutely secret. so in both ways you will need to go out of your way to fight another bonus boss. Or does the game ending right after the boss strip it of its secret title?
@@luminousdelight5097 yeah idk what i was cooking 3 months ago voidling is definitely a secret boss, you gotta go insanely out of your way to get to him, hes comparable to twisted scavs which even at the time i considered secret bosses i still stand by the pasts and the lich not being secret bosses though
when I was going to A Moment, Whole for the first time I didn't know what I was expecting, so I just went in as Railgunner and a pretty good damage build and then I got greeted by Kipkip lets just say that the hand that holds my mouse went sore after beating Kipkip because of the amount of times I was using the scope trying to outdamage the stupid medkits
I am very biased towards ror2 but even i can't excuse the secret scavengers, it feels like they're a relic from when the game was in early access and just never got removed or reworked
Surprised there is no noita. Every boss but the final is secret, and the feeling of "oooh shit, i am dead" is always present when you find them. they are ominous, give amazing and lore relevant loot and can be cheezed if you know the game well enough. The only complaint would be that you can easily lose if you come unorepared, but they are still amazing in my opinion
I was almost upset about risk of rain 2 being last, and then I rememebered how notorious voidling is in the community and the slog of a fight it is when you don't instant kill it. Plus it usually one or two shots you.
Welp, I didn't know that Charon was a boss. You know, until I saw the spoiler in the thumbnail, of course. That's cool. Like, really, it's kinda smart. You can't put a spoiler alert of the image in a thumbnail, so just skip to the spoiler. Awesome.
Great video, but I have to disagree with you on the Bullet’s past. The bullet is a melee character, one you can only unlock after having beat one past already. Making a melee only boss rush fits the Bullet to a tee, also, while it does drag on, it’s 2 regular enemies, death volley, and a boss. So it’s not that bad, as each stage is unique
Charon is the perfect example of "bosses that completely entirely humble you for the rest of your life because holy shit where the hell did that come from." Also I still say Dracula is the best fight in Dead Cells, but I'm overwhelmingly biased for Castlevania so...don't listen to me lmao.
@pikmonwolf I see what you mean by that, but I think there's a difference between a secret boss and a spoiler boss. Like I'd want the final boss / any late-game bosses hidden from me as to not give away anything, just as much as I'd want a secret boss to be hidden because, well, it's hidden already. That being said, The Collector is definitely much more of a secret boss, whereas the Queen is advertised in all promotional material for her DLC
@@GardenVarietea Yeah the ads were why I was on the fence. But I decided to go by the in game presentation where she is kept rather hidden and you need to unlock the fight. Since they couldn't not advertise her since they needed to sell the DLC.
By technicality, *Spoiler Boss* is the only real secret boss in dead cells. I think the reason the others were counted is because they have hidden doors in the training room. Might not be related, but the boss music FUCKIN SLAPS!! 🔥🔥🔥
I’m not really sure deadcells has any strictly “secret” bosses. If you have the dlcs, you can fight either queen or hand of the king on 4BC and below, or Queen or Collector for 5BC. You don’t really have to go out of your way to fight them, you just decide which area you want to go to, and fight a boss accordingly.
For void locus, I completely agree with everything you said, but I disagree, because for me, and a fair bit of other people, we like the thrill, but another thing is that to get to void locus, it’s generally not worth it if you can’t out heal the void, which makes dosing the white explosions easier as if you do out heal the void, making the only incentive to get away from the void implosions. But I still agree with all your points, and if this text came as aggresive, I’m not trying to make this sound rude or something. Also, most people skip void locus and just go to glass frog 💀
I personally havent struggled with the void locus, considering how strong id be later on, id have wnough hp to step out the area for a little bit until the explosions go off. Tho the voidling could definitely be better tbh
@pikmonwolf The gripes you had about vertical levels. It ain't that much a big deal and I am saying it a person who likes the clock tower while playing on mobile its not clunky on pc you're just bad
im sorry, this could be biased as an avid risk of rain 2 enjoyer, but the lunar scavangers are meant to be a challenge, the void locus makes sense when you go through the lore, its not meant to be easy whatsoever, voidling is challenging imo with the aets of attacks and how he uses them, the only thing I agree with you on is the aurellionite one. not trying to be rude here as well and I get that its your opinion, but its genuinly just a skill issue on your part. You're not meant to go to the void locus earlier, voidling is devastating if he catches you wrongly or you don't know what you're doing, they're meant to be there as a challenge. Although I do agree with the kipkip healing thing, that is annoying, but it is meant to be a hard fight, and hopo left it in as a gag.
i think your gamer rage missed the point of the locus, the whole point of it is survival, like the dlc suggests. its supposed to be challenging and difficult you have to manage your health around the void while also avoiding the instakills. this may seem bad but in reality is really well thought out as it poses an actual threat to high looping runs since commencement is a pushover after the first loop. this challenge makes the player actually have to use skill to complete the area instead of just I have item I win.
void locus isnt that bad if you play it normally however in the footage you were almost at 2 hours in ON MONSOON what did you think would happen? but yeah voidling kinda sucks.
@@pikmonwolf in the rat segment you said "and the gimmick was down better by Deltarune in a tone that confused me a little" is that bad or good? Lien that Deltarune did it better
Im a little confused because i haven't played much dead cells, but why would the queen be considered a secret boss if there is an entire dlc based around her
I don’t think deadcells should be on this list to begin with. It doesn’t have any secret bosses beyond the spoiler boss who is literally required to get the real ending of the game. Each of the “end” bosses aren’t really secret. If you choose their path, you either kill them, or restart.
Risk of rain 2 is my favorite game but it’s sad to see hopoo drop the ball like this with bosses ps: idk why everyone is doubting gearbox, this next dlc is clearly a huge content drop.
Voidling is very annoying to fight but what I love about it is the lore and the pure aura of the start of the fight from a whole lore and atmosphere point its amazing but the fight itself frankly pisses me off (I'm a captain main) but even then I have played mostly ror2 and a bit of dead cell's so I'm kinda biased even though hades and gungeon are amazing games as well
I haven’t even fought Kipkip myself and I think they’re already my least favourite boss ever my most hated bosses were already ones with self healing gimmicks, that constant regen is just disgusting
I mean this in the least insulting way possible. The dead cells lighthouse climb is a skill issue, i did that shit without the wall run and it's easily my favourites part of the game. Its such a frantic scamble of a platforming challenge with some of my favourites music since clock tower.
What i hate about the voidling fight is the stage why make a ring and instead of placing both of the beasts in the middle again you decide to place them in the edge and its stupid to think about since it worked so fine with Mithrix and Aurelionite,also its attacks are shit and its phases are annoying,not fun like Mithrix's phases,btw the risk of rain page where you see stats like survivor picks,wins,stats and more is surely broken
I loved the new opening, whoever did it was very talented!!!
Lol, you did a damn good job mate.
@@pikmonwolf 🙏
it was very well made
Glazers
I think the best part about the Charon fight is that it's heavily implied that he leaves the money sack out for Zagreus on purpose because he KNOWS he's going to steal it.
In a certain dialog with Nyx, she says that she believes Charon is just bored of being the strongest out of his siblings and sees the fight with Zagreus as a form of entertainment, and the shoplifting is just an excuse for him to do that.
strongest sibling?!?!? Out of all of Nyx’s children ?!?!?
@@d.cheese It makes sense that the godlike being with the most necessary "job" of them is the strongest one, he can't be defeated or everything breaks
@@d.cheeseprobably a notch below the fates, then again Charon is probably atronger phisicly then them
Sure I'll incorporate that into my belief system.
I seriously don't think I'll ever have the patience to learn that goddamn punchout phase for the rat.
I used a mod that let me practice, it's absurd that there's no way to train.
I used to get destroyed but after watching a guide its actually very easy you just need to punch dodge backwards and star punch. The rest is just timing.
@@margotdupuis3641 Exactly, there's some great guides that will make you not suck against the rat
theres a mod that lets you practice him on pc from the breach, or you could use the console to give yourself a few guns and teleport to his lair as many times as you want
@pikmonwolf good idea
Ooooh, Kipkip… boss that I tried to kill so long I saw a secret engravings on him. Good thing I had the item that turned all my yellow items into Void Fiend spawner. Can’t outheal hardcoded, fueled by pure spite instant death, you twisted sack of-
healing items, the word you are looking for is healing items
Hah, using the bad design to destroy the bad design.
@@pikmonwolf I, for one, think it’s not bad. Those enemies were designed to end god-tier runs, where you are immortal and kill everything if you stare hard enough.
“Ethereal” achievement for Merc, though, is raw, unfiltered anxiety given form.
@@kovacaizek4691ethereal is the WORST unlock by far. I tri3d it and on that day all items on the seed were healing. ALL OF THEM.
the 1 time you fought the lad you had such a lack of damage output compared to his healing because you have only reds. 24 benthics and all red items. You lost out on so much
This entire video is made for the first 6 minutes of raging on risk of rain.
Not Incorrect
As a fan of risk of rain… skill issue
@pikmonwolf You just kind of picked the wrong character to fight him with I'd recommend Bandit, but that's just my personal opinion
Edit: After a long time and finally coming back to this comment. I realized one thing you have mostly legendarys, which don't output that much damage over all I saw almost no greens at all witch is normal my main source of damage. Also any survivor with a rapid-fire weapon sucks when fighting kip kip
Nah RoR2 is better
@@pikmonwolf 9 months later, know how to build, voidling shouldn't be taking that long if you know what you're doing, unless you went there straight after vields or had a bad build for mithrix. The amount of heal options is insane and void burn is negligible by the time you get there, and aurelionite is goated for a scary failed mithrix phase skip, unfathomable skill issue and a lack of understanding on how to play.
I remember the first time I fought Kipkip with a friend, I saw the medkit on the model so we both knew to keep slapping him so he didn't nuke heal himself, of course at the time I didn't know his Thquibs (Orange ball attack) activated Monster Tooth which he has 10 of, and you can't stop him from using it
Totally balanced and fun right!!!!
you CAN stop them from doing anything. both of scavenger's attacks won't be used if you're too far away. so you can just keep your distance and shoot him.
Sure, unless you're playing railgunner then damage falloff might make the fight annoying but that's a small price to pay for a cheesed fight
@@depressedkermit3752I was playing Loader and my friend was playing Huntress lol
Kipkip was the first twisted scavenger I fought and I thought he just had bustling fungus and a rejuvenation rack and now I've seen the real item pool I just wish he never existed or forgot his beads on the way out
P.S. I'm still not going to stop trying to kill a twisted until I eventually succeed even If It isn't worth it with how many attempts I've had and will have
Player: why won't you die!
Kipkip: healing items son they're constantly healing me you can't hurt me player!
"Medkits, son! They heal me in response to physical trauma."
@@pikmonwolf I knew there was an item that did that I forgot it's name thanks for reminding me.
@@pikmonwolf I thought Medkits couldn't heal if there's a constant damage source
Or at least that's how it fucking works with the players idk what shit Kipkip is on
Counterpoint: Malachite Aspect.
@@DarlexGardenWardenI think you’re thinking of cautious slugs
The rat fight is honestly one of my favorite bosses. First of all, it seems odd to me how you didn't mention the supply room you get before fighting the rat. It definitely makes up for the previous rooms' difficulty. Second, while the rat is crazy hard, it is crazy hard because he essentially acts as a final boss (besides the pasts). This is because the rat drops so many items as well as guaranteeing four absolutely overpowered items when you beat him. The rest of the run is trivial after defeating the rat.
That's true, I agree that it makes the rest of the run easy and that's cool, but how much stuff you get is again determined by punchout.
Iirc Kipkip was fine when a moment whole first released in early access, but it was future updates and item tweaks that turned them into an immortal monster, and they never tweaked the boss itself to accommodate the changes
Yep, and I had so long to fix it
I’m pretty sure tiny vermin counts as hades’s second secret boss
I thought about that, but despite actually having a health bar I'd say they're a mini boss
I’d say a mini boss is technically Asterius in Elysium chambers, as the fight ends about 20% faster.
While TV slots in the same spot as Styx’s proper mini bosses; the Purpstone, Huge Vermin, Big Bother and… the mini boss that shall not be named… TV feels more like a boss fight, teleporting around, having numerous attacks, and having moments of invulnerability
(Edit: i say early Asterius fight is more so a mini boss bc it finishes faster than *usual*, and there also isn’t Theseus there to complete the fight
Hoping gearbox proves all the doubters wrong
Yep, I'm hoping it's good
Art wise gearbox is nailing it.
boowomp...
@@Betraph yeah...
Welp, oh well
Yesterday I fought kipkip and he got ceremonial daggers and the amount of HEALING DROVE ME INSANE AND IN THE END I DIED
Yeah I died a bunch as well when I fought him, I just had like 20 Dios
@@pikmonwolf also is it just me or does the normal scavenger look cute but the obliteration version look ugly
Kip kip the gentle used to be quite beatable. But after some item balance changes, they became functionaly immortal. They didn't rebalance, and presumably didn't playtest, the twisted scavengers. Some of them actually got nerfed, or had their signature mechanics broken. It's really disappointing.
Yeah, and it would've been one thing if it was broken and eventually got fixed, but they just... never fixed it.
For some information : the 6th chamber (bullet hell) has patern for rooms unlike the others and i you know the patern you have like on average 5-9 rooms to go at nothing .for me it is cool because on OP run you can obliterate the chamber and its satyfasting.
The 4.5 floor has one unique design floor its always the same whose the for of a gun
Yeah I like the consistent pattern of 4.5, it's a really cool floor. But Bullet Hell's pattern isn't something that the game makes clear if there is one.
well technically hades has the mini rat boss too although it is sorta random, not secret
I considered it a mini-boss, but in retrospect perhaps considering it a secret boss is more fitting.
@@pikmonwolf Bit late but I was wondering what about extreme measures 4? It is hidden behind the heat system as you have to beat EM3 at least before getting clued in on the existence and then you unlock it. It gives the final boss new patterns and a 3rd healthbar so I consider it a different boss, even if its the same opponent.
My favorite secret boss has to be Minos prime from Ultrakill. The buildup is insanely good, with a near minute long walk down a massive human spine, and the fight is unlike anything you’ve faced thus far, with a super fast calculated move set meant to throw you off and punish the smallest mistakes, this fight is HARD, and beating him is so rewarding.
real, I love how they treat him not as some insignificant secret boss but as a powerful mainline boss that has dialogue and a theme that makes him feel like a final boss, his story and buildup feels like a whole new world, also W pfp
Thank you for reminding me about my very fun time with Kipkip the Gentle. I will be crying for hours on end now.
I’m going to defend Voidling, as he’s generally my preferred way to end a run apart from obliterating. For the record my favorite stage is Sulfur Pools, so my opinion shouldn’t be trusted.
First, Void Locus is really cool. Maybe it’s because I usually do Rainstorm and go there on my first loop if I go there, but I find the number of void enemies perfectly manageable. I think Void Locus is best for its incredible aesthetics and music. IMO it’s the best looking stage in the game.
The actual Voidling fight is pretty mediocre, but it can be somewhat enjoyable if you’ve got enough movement to dodge the projectiles without ducking behind terrain. Voidling also looks really cool, but the main reason I put him so high is the music.
Risk of Rain 2 has imo the best music in any video game, on the basis of how enjoyable it is to listen to and how musically complex it is. The Face of the Deep, Voidling’s boss theme, takes the timbre used in the rest of the game and fucks it up, adding in a saxophone in phase 2 and building up into utter chaos and insanity. Phase 3 is a bit too short in game since Voidling has so much health, but is a horrifying, malfeasant death throttle that shows the true panic in both yourself and the Voidling. The album version is definitely better than the in-game version though, since it has the uncut sax solo and build-up to the finale.
Fuck KipKip though. Petrichor V is a great song, but I really don’t want to hear its full 11-minute runtime in-game.
I will say I do think playing on rainstorm would make a difference, since the difficulty would be lower when you get there and thus you'd have way less enemies. But hey, it might actually be fun on that difficulty lol.
@@pikmonwolf That’s probably the main reason. I mostly get the barnacles while charging by the time I’m there, with the occasional reaver or jailor. The Reaver explosions are tolerable, I’ve never had to do deal with the Devastator explosions while charging but I’m sure they’d be a pain, and the Jailors do piss me off. I’m sure I’d feel way different about Locus if I had to deal with more than one of those bastards at a time.
@@happy-kh4ukon monsoon if you go there before the difficulty reaches 15 minutes there will be next to none enemies and the director won’t have enough credits to spawn void reveals from my experience
@@KaihanFidaiy i mean yeah but if you get there in 15 minutes you have no healing
My problem with Charon is that the trigger to the fight is waaay too rare, and in the hundreds of hours I've played the game, I've got only 3 times the luck to snatch his money!
It's actually not that rare if you hunt for it. You can't get the fight in the shop before the boss.
@@pikmonwolf You can hunt for it? I remember the sack of money appearing in the shop, being a pure RNG with extremely low chance to occur.
I'd have to mostly agree with the Risk of Rain 2 critiques. I don't really have much to say with the other games so here's my personal experiences with the secret bosses in the order of the video, as I want to share some experience in how okay the secret bosses of Risk of Rain 2 are.
-Aurelionite is fine, I do agree to the fact that She is basically just a fancier Stone Titan, but I also kind of understand why they did it for gameplay reasons, plus her interaction with Mythrix is really cool, at least to me. Like I wish we had a bit more of that, hell maybe even making her talk DURING the boss battles, it could give her a bit more personality. Even if it's closer to her being a Call of Duty player talking shit to the other bosses, it's something to go off of instead of just "I hate my dad and uncle because they locked me in the Mountain Dew Piss dimension."
-Alloy Worship unit is the feeling of finding something new out of nowhere, thinking it's cool, and then immediately seeing it as part of a chore. It's pretty good in multiplayer because it gives each player a legendary item whereas the other places only give one. However I also agree that it is WAY too easy to activate, and I wish the Alloy Worship unit just did more. Like maybe make it faster and try to slam it's body into you instead of using what my friends have called it, "The Ground Laser".
-It's a bit hard for me to describe my feelings on Voidling but I'll do my best to describe it(might sound like a lunatic with a pitchfork for a minute or two but we'll roll with it). I like the idea of fighting through the Void Locus and activating the portal to go to the Voidling boss room, but I don't really like the fact that it's the fucking moon all over again. I really vibe and enjoy the Planetarium and it's stage gimmick, but I wish it did much more with it, maybe integrate it into the boss like the Voidling is chucking pieces of reality at the player or making the environment actively layer itself with multiple stages! The thing that really drives me up the wall and onto the roof of a skyscraper is the cut ending for that boss. It's no wonder the game ends with a fucking "Fate unknown" screen, because the ending was cut outright! Everything was leading up to an Alternative ending, I don't think it would've fixed the issues but at least give the Boss with the title "Diviner of the Deep" Some finality.
As for the Lunar Scavs, they're eh with a quarter of confusion. I partially wish they had more unique designs or even just different monster bases, like imagine one of them being a Beetle Queen and the environments were just a little different. Maybe that might be a lot, I'm not sure. But I will agree that Kipkip is the stupidest fucking boss known to man. However, I kind of love that Kipkip has to die by being sent to the edge of the universe and having a heart attack, even if it's unintentional. I do think Kipkip's boss fight in a normal setting is terrible and it has no excuse for being the way it is right now. None of them do. I love this game, but man it's got some problems, this is certainly one of them.
Great Video! Sorry you have to bear witness to my insane rant about secret bosses in Risk of Rain 2 specifically. Hope you have a good day!
Yeah I've seen the cut ending, it's so good. Maybe they wanted to do more with the void and so didn't want to kill it off, but they absolutely should have just kept it and if they went that way just say it's non canon.
Words don’t describe the amount of awe and clenching that took place first seeing glitch Lich. I wish I could go back to fight him for the first time
Great video, though I heavily disagree with you on the Voidling. I find the Voidling to be such a fun fight. Sure it can be a pain to get to it via the void locus, but the fight itself is such a spectacle. Obviously not as good as Mithrix, but still.
Kipkip on the other can burn in hell for all eternity. At least he can't telefrag you like Delirium from the Binding of Isaac.
I don't hate voiding, I just think they encourage a very boring playstyle
i really dislike the voidling fight. its only ever fun when you one shot everything.
it has roughly 10x the health that mithrix has, is very slow, and has four attacks. it cycles between two, and occasionally uses one of the other two. no phase of voidling is different from the others, except phase 3 where you need to stay closer or youll take damage over time. the only good qualities about voidling are the model, the music and the stage design.
on the other hand, i love void locus. it is essentially identical to the moon/commencement, where you have to charge 4 pillars in order to get to the boss fight (something hopoo like to fall back on often), but unlike the moon, there is actual incentive to stay inside the charging radius. the void implosions can be annoying, but you are at the very end of a risk of rain 2 run, which at that point you are known for being an instakill machine. having anything that didnt pose a threat to you would be dumb, and the only thing that can pose a threat to you at that point is an instakill mechanic.
Hopoo really loves their teleporter events.
As someone who commented on the Gungeon secret bosses in the last video, I'm glad to have a video where I can talk about them.
And honestly... I still think Gungeon's secret boss game is second to Dead Cells, just on the basis that the bosses you fight the least are the best ones, and some... feel slightly lazy. Like, you fight the six past bosses only once each, ideally. After that, you usually want Bullet Hell. The Old King is a rare sight when the crest is locked behind a door a lot of the time, or you get hit on the way there if the enterance spawns far away. Door Lord is simply rare. Glitch Lich and Glitch Beholster are also very rare or limited. Finally, Advanced Dragun's method of fighting depends on the Resourceful Rat. Which sucks.
Then out of the more common secret fights, Blobulord and Lich are very good fights. The only thing I dislike is that Oubilette doesn't have a second possible boss considering how often people go there, and Phase Two Lich has one or two nightmarish attacks that could do with a 10% slowdown or something.
And then Resourceful Rat and Agunim. Both bosses with a tad too much RNG, a tad too much of overlapping patterns, a tad too much of plain possible bullshit, and other unique ways to hate them. These bosses are miserable despite being either very easy to reach (Agunim) or one that you're forced to fight several times to get a lot of unlocks (Rat). I wish they had the same level of polish as Lich.
Funny enough when making this video I encountered Glitched Beholster twice, but didn't have a natural door lord spawn. Had to use the Boss Rush to get that footage.
And I agree that both the Rat and Agunim lack the polish many other bosses have
I love how if you talk to than zag may ask if there's hard feelings between Charon and himself
Where than responds with practically "nah there's always a transaction either you pay in gold or blood"
Or someone brings up that he's not mad he's happy that someone can go tow to tow and put up a fight
That risk of rain bit sounds like a lot of sad coping against not being prepared for kipkip
Honestly Gungeon in general is just fucking nutty when it comes to secrets you could actually have 1000+ hours in Gungeon and still be finding new secrets
My favorite bit about the Rat is his ammonomicon entry notes that, if he really wanted to, he could probably get the Gun That Kills The Past. But instead actively chooses to just be a pest
I saw RoR2 coming last sadly It's a great game but damn man also the DLC even if It's by Gearbox it seems to be handled by a team that actually seems passionate for RoR2 so there's still some hope
I'm not dreading it, I think it could be good, I just don't have high expectations lol.
@@pikmonwolf I get you lol
First off: great video, to the point and well paced. Keep it up! Secondly: no disrespect and no offense but I don't really understand how can anyone hold Charon in any form of a positive regard. It is one of the worst fights I've ever seen. He has 2 attacks. ONLY TWO. The second one (spawning waves) has some variations depending on the phase but he doesn't even have any RNG in the fight really, he ALWAYS does a Oar Double Slap into run away and spawn a couple of wave volleys. Since Oar slap has NO startup - you get hit exactly the frame you see the attack come out - all you do is whack him as he's summoning the waves, get some distance, dash through him the moment he moves towards you (trying to "react" to anything is futile there) and you repeat it 17 thousand times if you fight him early or 3 times if you fight him late. Which part of the actual fight is fun? It's ALWAYS the same sequence of actions on the player's side, it's boring, repetitive and either extremely tedious if you fight him early or doesn't even feel like a fight if you fight him late. I agree with everything "around" the fight being brilliant - the dialogue, the record scratch and music stop on "borrowing" the money, the Hermes' bet, but it doesn't excuse poor gameplay. And by the way you can see how the fight itself it was slapped together hastely and how Supergiant first came up with the story part and the dialogue and then designed the fight around it. They needed to guarantee that players hear all the (splendidly written and voice acted) mockery by other characters of Zag being a failed shoplifter and to do so they made Charon's main attack unreactable and hit harder then most attacks of the final boss to make sure you lose the first time. TLDR: Charon is a great story bit but a horrible fight.
I don't really agree, there's a bit more wind up to the oar than you're saying, and I think a simple design that's easy to understand but hard to actually fight is the right balance for a secret bosses. But I do get where you're coming from.
@@pikmonwolf with all due respect, there is "easy to understand" and there is "literally 2 attacks in fixed sequence". The Oar has less than 30 frames of startup which makes it unreactable - Fighting game players would argue that you can react to things from 20 to 25f range but that's for the best players and quite a stretch in general; an average player reacts to attacks of 60f or slower (1 second). You can pause your video at 8:52 and see how Charon turns to face you and the slap comes out basically instantly: he holds the Oar vertically before the attack but for something like 10f or less. You don't react to the Startup of the slap, you react to him moving in range. I made a comment about the Oar Slap not because I'm getting hit by it (I'm not) but to emphasize the repetitiveness of the fight: he starts moving towards you, you dodge two slaps, he runs away, you dodge a few waves and rinse and repeat with NO variation - this is 100% guaranteed sequence of events in every fight with Charon. The ONLY variable is how many waves you have to dodge.
I have almost 1500hrs on Risk of Rain 2, I honestly wouldn’t even call Aurelionite a secret boss with how easy it is to stumble upon it
Very fair. I took the approach of "if I'm not sure, they count as secret"
@@pikmonwolfonly the twisted scavengers are secret
Why do people hate pilot's past it's genuinely the easiest and doesn't change anything it's just a reskin of your character
Dodging works very differently, which is such a fundamental part of your kit
@@pikmonwolf does it? You can still dodge roll and the movement is the same unless I don't remember something. I don't play as the pilot much
@@Hoovy-uf3vx It's a barrel roll that has a very different momentum to the dodge roll.
I’ve always liked pilot, so his past was the first one I did. It kinda warmed me up to how the rest would work, and after getting Old Goldie (god bless whoever made that gun) both runs back to back, I beat marine’s and hunter’s past. Convict’s was my last and probably the one I struggled the most on of the main 4, I didn’t die, but I definitely should’ve. Bullet’s was absolutely wack my first time through, but I played the entirety of A Link to the Past, and then beat it first try. All on my switch.
you dont *need* to go to the void locus, theres a portal at the spawn location
Do you mean the glass frog?
@@pikmonwolf oh that lad yeah, if you boop him enough it makes a deep void portal. i play console so i dont deal w/it
Honestly I'd almost consider all of the full extreme measures bosses (or at least the hardest Hades fight at the end of it) to be secret gauntlet bosses, as they are pretty hard to get to and while they are in gameplay progression, they switch thing up a lot in their fights. especially Hades himself (not mentioning the things for spoiler reasons). Just my thoughts though. this was a fun vid to watch!
I actually considered that, but I decided that the bosses and their alternate forms should be covered in the same video.
@@pikmonwolf ah, cool. Just found your channel through this vid, and decided to watch it before going back to the other boss video you made. Didn't realize that you covered it there already
They should 100% retest the twisted scavengers because the idea is kinda cool but Kip lip is FUCKED. Also they should change the whole void section of the game to be more valences and the fight to be less about hiding behind wall as and more about actually dodging attacks, with maybe reduced damage to compensate for actual skill. Aurelionite is okay but they should add more variety for the attack. I have hope for the false sun that’s coming in the next dlc
Yeah, Aurelionite is gonna be getting a glow up for sure.
This Video got me into Enter the Gungeon and its now my favourite Roguelike out there now
Great video, agreed that the area leading up to Voidling in RoR2 is an absolute mess. Great collab with @sl1ppey as well 🙂
Yeah it was great workin with him. And Void Locus fills me with so much rage.
I've lost several runs to the dumb exploding assholes. Once I beat him, I literally said "That's it?" Super underwhelming conclusion to a very tedious and boring fight.
Great video! I guess i should start playing enter the gungeon then
My time playing Mike Tyson’s punch out definitely helped me with that damn rat
1. Voidling originally had a cutscene where all void enemy’s shut down and die no clue why they scrapped it but they did. 2. Skill issue against void locus
void locus is just bad, stop glazing
You can skip the void locus anyways for the little price of 10 lunar coins.
that risk of rain part gotta be the most surface level take ever 💔
literally not a single one of those points are well thought out
With the greatest of respect, I believe you forgot a hidden boss for Hades. There's a boss in the Temple of Styx called Tiny Vermin. I have no idea how to fight him consistently as he doesn't always appear. Still a great video, enjoyed it a lot! You got yourself another subscriber!
Ok, i find it weird that we have the same opinion on the Risk of Rain 2 bosses. Standard bosses are pretty good, but the secret bosses are lame or stupid. I haven't fought any of those scavenger bosses, but now I know not to fight them to try and avoid Kipkip. Thanks!
i wouldnt consider the queen and the pasts a secret boss but everything else is pretty legit
That's fair, it's definitely debatable. But when I was unsure, I considered them secret.
I only don't consider them secret because it seems like a mainline quest sort of thing after you build the bullet considering that the gungeoners are there to undo their past n stuff
i really love how the queen fight feels very "strategic". she attacks you with a barrage of attacks you parry or dodge. then she waits, ready to counter and parry you. she just waits and presents you with the option, to either wait for her to attack you and you bait her into making a mistake. or you keep aggressively nagging her and countering her parry with ANOTHER parry. continuing the engagement in an aggressive way. i like her enraging mechanic and how she offers the option to be either defensive or offensive. swapping out at will. it offers much needed breaks for some players and keeps the more accustomed engaged. personally i found the servants to be quite easy. the easiest out of the 3 final bosses boss rush presents. which is funny given how i saw them to be impossibly hard the first time and failed, then on a much higher boss cell level i beat them with incredible ease.
I think it would be cool to do a rogues gallery video discussing lesser known rogue likes for example: wizard of legend, moonlighter, arc runner, and good night knight.
That would be fun. Sadly I'm not sure when I'll do another episode of this series since the algorithm can't figure out to suggest this video to the people who watched the other one.
@@pikmonwolf damn that sucks but if you decide to make the video just know I would definitely watch it
man, wizard of legend is so good, i'm so sad that wizand of legend 2 is just knockoff hades tho :(
@@ferowaw Ikr?! it sucks :/
I think Void Locus was partially developed by Gearbox, which could explain a lot.. Also it's pronounced Ah-Ray-Lee-Oh-Night
I looked up how to pronounce it and couldn't find a consesus, so I winged it lol.
It's actually pronounced similar to aurum, elion, and the suffix -ite. As in, the highest, most godlike form of gold, with the "ite" referring to both material and place of origin
@@titan1umtitan I think that's about what I meant, I just wrote it badly. ::/ I didn't know about the origins though, that's really cool.
i wouldn’t consider any of the pasts secret boss nor the lich a secret boss
Pasts are debatable for sure, but I'd definitely say the Lich is secret. He takes you by surprise after you've completed the main 4 pasts.
@@pikmonwolf i guess
i'd say voidling isn't a secret boss in the same way. calling voidling, lich, and the pasts secret bosses is like calling delirium a secret boss just because hes optional and not on the "main" path
@@a-very-uncreative-handle Id argue voidling is a secret boss in the same way aurelionite is. You cannot find it without the respective portal activating which only activates after the first loop and still requires you to fight through a stage. Or the frog.. which... by all means is absolutely secret.
so in both ways you will need to go out of your way to fight another bonus boss.
Or does the game ending right after the boss strip it of its secret title?
@@luminousdelight5097 yeah idk what i was cooking 3 months ago voidling is definitely a secret boss, you gotta go insanely out of your way to get to him, hes comparable to twisted scavs which even at the time i considered secret bosses
i still stand by the pasts and the lich not being secret bosses though
when I was going to A Moment, Whole for the first time I didn't know what I was expecting, so I just went in as Railgunner and a pretty good damage build
and then I got greeted by Kipkip
lets just say that the hand that holds my mouse went sore after beating Kipkip because of the amount of times I was using the scope trying to outdamage the stupid medkits
i will not stand for this voidling slander
These 4 are my best rogue-like games, good content!
Rain formerly known as purple is such a jam
I am very biased towards ror2 but even i can't excuse the secret scavengers, it feels like they're a relic from when the game was in early access and just never got removed or reworked
The Queen is not a secret boss, you just have to pay for it.
Surprised there is no noita. Every boss but the final is secret, and the feeling of "oooh shit, i am dead" is always present when you find them. they are ominous, give amazing and lore relevant loot and can be cheezed if you know the game well enough. The only complaint would be that you can easily lose if you come unorepared, but they are still amazing in my opinion
you missed cultist's past where the cultist kills the other player
you gotta admit though, the music is the only reason ror2 secert bosses arent the worst of all time. Chris doesn't miss
There's also a second way to reach Voidling in ror2 that doesn't require you to go through that awful place
I was almost upset about risk of rain 2 being last, and then I rememebered how notorious voidling is in the community and the slog of a fight it is when you don't instant kill it.
Plus it usually one or two shots you.
Unfortunately, most of the people who say that have bad rng and get skill issued
Welp, I didn't know that Charon was a boss. You know, until I saw the spoiler in the thumbnail, of course. That's cool. Like, really, it's kinda smart. You can't put a spoiler alert of the image in a thumbnail, so just skip to the spoiler. Awesome.
Also you can get to voidlings after Mythrix and the glass frog
Dont have low expectations for gearbox. They made the best game series OAT
so all of 4th place is due to incompetence... okaaaay
risk of rain 2 only secret bosses are the twisters scavenger
Great video, but I have to disagree with you on the Bullet’s past. The bullet is a melee character, one you can only unlock after having beat one past already. Making a melee only boss rush fits the Bullet to a tee, also, while it does drag on, it’s 2 regular enemies, death volley, and a boss. So it’s not that bad, as each stage is unique
Charon is the perfect example of "bosses that completely entirely humble you for the rest of your life because holy shit where the hell did that come from."
Also I still say Dracula is the best fight in Dead Cells, but I'm overwhelmingly biased for Castlevania so...don't listen to me lmao.
Tragic that bloodstained ritual of the night didn’t make top 3
bro didn't talk about the frog
Wait how do the Collector, the Servants and the Queen count as secret bosses?
It was debatable, but if I was unsure, I counted them as secret. You need to complete some objectives before you can face her, with the key and such.
@@pikmonwolf Fair enough, I forgot there was a quest to unlock the Servants and the Queen. Tho I still don't see how the Collector counts as one
@@crimso_nn Talking about him is a massive spoiler, if I felt the need to put a spoiler warning in front of a boss, I counted them as secret.
@pikmonwolf I see what you mean by that, but I think there's a difference between a secret boss and a spoiler boss. Like I'd want the final boss / any late-game bosses hidden from me as to not give away anything, just as much as I'd want a secret boss to be hidden because, well, it's hidden already.
That being said, The Collector is definitely much more of a secret boss, whereas the Queen is advertised in all promotional material for her DLC
@@GardenVarietea Yeah the ads were why I was on the fence. But I decided to go by the in game presentation where she is kept rather hidden and you need to unlock the fight. Since they couldn't not advertise her since they needed to sell the DLC.
Cult of lamb has some great bosses too though surprised you looked over it
By technicality, *Spoiler Boss* is the only real secret boss in dead cells. I think the reason the others were counted is because they have hidden doors in the training room.
Might not be related, but the boss music FUCKIN SLAPS!! 🔥🔥🔥
I’m not really sure deadcells has any strictly “secret” bosses. If you have the dlcs, you can fight either queen or hand of the king on 4BC and below, or Queen or Collector for 5BC. You don’t really have to go out of your way to fight them, you just decide which area you want to go to, and fight a boss accordingly.
The fcking rat throws a metal gear at u? Damn :v he really have some serious sticky fingers
For void locus, I completely agree with everything you said, but I disagree, because for me, and a fair bit of other people, we like the thrill, but another thing is that to get to void locus, it’s generally not worth it if you can’t out heal the void, which makes dosing the white explosions easier as if you do out heal the void, making the only incentive to get away from the void implosions. But I still agree with all your points, and if this text came as aggresive, I’m not trying to make this sound rude or something.
Also, most people skip void locus and just go to glass frog 💀
I personally havent struggled with the void locus, considering how strong id be later on, id have wnough hp to step out the area for a little bit until the explosions go off. Tho the voidling could definitely be better tbh
I'm curious as to why you're excluding Isaac from your roguelike deep dive series.
Never really got into it. And I wanted to have a variety of gameplay styles and Isaac and Gungeon are very similar.
@pikmonwolf understandable, I won't try to sway you but I personally think it's a gold standard for modern roguelikes
@@nameistaken That's fair, it just didn't really grip me. I'm not into the gross aesthetic.
@pikmonwolf that's legitimately why alot of my friends won't play it
For dead cells for you it is quite literally a skill issue
I ranked it in second place???
@pikmonwolf The gripes you had about vertical levels. It ain't that much a big deal and I am saying it a person who likes the clock tower while playing on mobile its not clunky on pc you're just bad
@@Darigosh Clocktower's the best vertical level I will say that, but the camera is still too zoomed in. I don't think that's really even debatable.
Erm you forgot twip twip the devotee!
im sorry, this could be biased as an avid risk of rain 2 enjoyer, but the lunar scavangers are meant to be a challenge, the void locus makes sense when you go through the lore, its not meant to be easy whatsoever, voidling is challenging imo with the aets of attacks and how he uses them, the only thing I agree with you on is the aurellionite one. not trying to be rude here as well and I get that its your opinion, but its genuinly just a skill issue on your part. You're not meant to go to the void locus earlier, voidling is devastating if he catches you wrongly or you don't know what you're doing, they're meant to be there as a challenge.
Although I do agree with the kipkip healing thing, that is annoying, but it is meant to be a hard fight, and hopo left it in as a gag.
last time i fought kipkip i destroyed it, i dunno what was different when i tried
i think your gamer rage missed the point of the locus, the whole point of it is survival, like the dlc suggests. its supposed to be challenging and difficult you have to manage your health around the void while also avoiding the instakills. this may seem bad but in reality is really well thought out as it poses an actual threat to high looping runs since commencement is a pushover after the first loop. this challenge makes the player actually have to use skill to complete the area instead of just I have item I win.
Really nice, nothing really to add.
Thanks mate, glad you enjoyed the video
void locus isnt that bad if you play it normally however in the footage you were almost at 2 hours in ON MONSOON what did you think would happen? but yeah voidling kinda sucks.
I love the art and lich... But what do you have against Deltarune? (Rewatching this now for the 4 time)
What do you mean?
@@pikmonwolf in the rat segment you said "and the gimmick was down better by Deltarune in a tone that confused me a little" is that bad or good? Lien that Deltarune did it better
Sorry my autocorrect keeps screwing me over *rar not art and done not down
Im a little confused because i haven't played much dead cells, but why would the queen be considered a secret boss if there is an entire dlc based around her
Resourcesful Rat is the best rougelite boss ever made and I wont take any other answer.
Me screaming out of my lungs that the queen isnt a secret boss seriously its after the servants fight and before that its infested shiprecked😭😭😭😭
I don’t think deadcells should be on this list to begin with. It doesn’t have any secret bosses beyond the spoiler boss who is literally required to get the real ending of the game. Each of the “end” bosses aren’t really secret. If you choose their path, you either kill them, or restart.
Counter for kipkip, make him bleed a lot
Kip kip is so bad its funny
Kipkip is pretty bad. I was in a stalemate, but i was playing as heretic, so I was able to stack up like 600 ruin and activate it all at once.
Risk of rain 2 is my favorite game but it’s sad to see hopoo drop the ball like this with bosses
ps: idk why everyone is doubting gearbox, this next dlc is clearly a huge content drop.
Voidling is very annoying to fight but what I love about it is the lore and the pure aura of the start of the fight from a whole lore and atmosphere point its amazing but the fight itself frankly pisses me off (I'm a captain main) but even then I have played mostly ror2 and a bit of dead cell's so I'm kinda biased even though hades and gungeon are amazing games as well
I haven’t even fought Kipkip myself and I think they’re already my least favourite boss ever
my most hated bosses were already ones with self healing gimmicks, that constant regen is just disgusting
I mean this in the least insulting way possible.
The dead cells lighthouse climb is a skill issue, i did that shit without the wall run and it's easily my favourites part of the game.
Its such a frantic scamble of a platforming challenge with some of my favourites music since clock tower.
The music goes so hard, and I actually really like the platforming and boss fight. The weapons they can each give you is also really cool.
no one that i know dose the void locust, they just beat mytrixs and pay lunar coins at the glass frog or go through the void fields
We need more Mass Effect videos💔
kip kip is peak
YES DEAD CELL JUSTICE
How are the servants and the queen secret bosses? I feel like the giant is more secret than them
What i hate about the voidling fight is the stage why make a ring and instead of placing both of the beasts in the middle again you decide to place them in the edge and its stupid to think about since it worked so fine with Mithrix and Aurelionite,also its attacks are shit and its phases are annoying,not fun like Mithrix's phases,btw the risk of rain page where you see stats like survivor picks,wins,stats and more is surely broken