I think in the future it is best to have two-colored attackers, also I think the only thing that distinguishes 1 star and 3 stars is that 1 star are much harder to limit break. good video ^_^
Honestly this seems like bad game design. At max level Dale's strength against the boss's weakness should make up for the fact that he's low rarity. Especially since we will never get enough medals to limit break Dale.
@@RusyChicken I agree, and a majority of the characters are like this. It takes forever to limit break one character and even with that they won’t be good. It feels like the only characters in the game are the 3* and everyone else is just filler
I think in the future it is best to have two-colored attackers, also I think the only thing that distinguishes 1 star and 3 stars is that 1 star are much harder to limit break.
good video ^_^
Honestly this seems like bad game design. At max level Dale's strength against the boss's weakness should make up for the fact that he's low rarity. Especially since we will never get enough medals to limit break Dale.
@@RusyChicken I agree, and a majority of the characters are like this. It takes forever to limit break one character and even with that they won’t be good. It feels like the only characters in the game are the 3* and everyone else is just filler