The frustrations of No Man's Sky in VR (from a huge fan)
ฝัง
- เผยแพร่เมื่อ 8 ก.พ. 2025
- Beware: do not watch if you don't like nonsense rambling about the frustrations of trying to enjoy No Man's Sky in VR from a huge fan of the game.
Buy Me a Coffee: buymeacoffee.c...
🔸 PC SPECS 🔸
MY PC:
Gigabyte RTX 3080 Graphics Card (amzn.to/4j2pj1e)
Ryzen 7 5800X3D CPU (amzn.to/3DDZKU5)
32Gb DDR 4 3600MHz RAM (amzn.to/2ZVcleh)
1TB Sabrant Rocket M.2 SSD (amzn.to/4gEeXmy)
ASUS Prime B550M-A Motherboard (amzn.to/3BUqTBp)
VR HEADSETS:
Pimax Crystal (pimax.com/?ref...) - for $20 off use coupon code 'robot' at checkout!
Meta Quest 3 (128Gb) (amzn.to/3ZR1EYd)
Meta Quest 3 (512Gb) (amzn.to/46reY8b)
Meta Quest 3s (128Gb) (amzn.to/3DEJkKV)
PS VR2 (amzn.to/3PjG7Tw)
Pico 4 (amzn.to/3PmhrKj)
OTHER EQUIPMENT:
Gamesir Cyclone 2 gamepad: (amzn.to/4aCyBNF)
X-Arcade Arcade2TV-XR stick (shop.xgaming.c...)
TP-Link AXE75/5400 WiFi 6e Router (amzn.to/3QdOHVq)
Thrustmaster T.Flight Hotas One (amzn.to/3PkbFJ6)
Logitech G29 Racing Wheel (amzn.to/4h0ZpZK)
Logitech C920 Webcam (amzn.to/37Qgxk0)
PlayStation 5 (amzn.to/41Yuw47)
🔸 SOCIAL LINKS 🔸
X:
@ImmersedRobot (x.com/Immersed...)
THE IMMERSED ROBOT DISCORD COMMUNITY:
/ discord
🔸 SUPPORT IMMERSED ROBOT 🔸
MY 3D-PRINTED VR HEADSET WALL MOUNTS
Universal VR wall mount: www.etsy.com/u...
Decorative wall mount for Quest 2/3/3s: www.etsy.com/u...
PURCHASE MY VIRTUAL REALITY SCIENCE-FICTION NOVEL, 'THE MEMORY ENGINE':
Kindle/paperback (UK): amzn.to/3depUvI
Kindle/paperback (US): tiny.cc/ob7ksz
Audible (UK): tinyurl.com/y2...
Audible (US): tinyurl.com/7b...
IMMERSED ROBOT MERCH:
immersedrobot....
PLEASE NOTE: Some of the links to products in this description are affiliate links, so I may receive a small commission if you purchase an item when using them (at no extra cost to yourself).
#VR #VirtualReality #Quest3 #Quest3s #Quest2 #MetaQuest #AR #XR #MR #Meta #AndroidXR #VRheadset #PSVR2 #ValveIndex #PimaxCrystal #Pico4 #Oculus #OculusRift #HTCVive #SteamVR #Valve #NMS #nomanssky #nomansskyvr
100% agreed, the VR version needs some love!
I thought you were going to go over the other problems. Like the fact that it can't handle you physically turning. It doesn't reorient your body ever, so your jumping sends you in a random direction and your gun stops working if you turn around physically.. Or it thought maybe you'd be talking about the fishing pole that doesn't line up with the controllers at all. I guess I'll have to make my own VR wishlist at some point. It is such an amazing game, but in VR there are just a few things that really hurt the experience.
There's plenty of other minor complaints I could could have gone into, but my mind was really on performance in this video. You're right, the forward facing thing is constantly irritating and feels like a remnant from the OG PSVR more than anything else. My personal issues with the game in VR on a scale from 1 to 10, performance would be on a 9, while everything else probably sits between 2 and 5.
It ran beautifully in PSVR2 before this last update which messed things up a bit but it also had several bugs and issues on the flat screen version as well. Maybe after a few updates they can hopefully sort out the performance problems on both flat and VR.
100% Agree. Update needs to be fixed again.
Eye tracking is a hard carry for the psvr2 and also explains why people with a quest pro don't seem to have many issues. Horrible for recording a video but imagine it looks amazing in the headset
Starting to realise why a lot of VR enthusiasts get upset when a new headset releasing doesn't have it now.
Playing this on the Pro and it was perfect.
Agree
Im loving it now I have a 4080 super. Its even better now a friend of mine has it and we started it again in coop.
I'm considering a 4080 Super myself as it happens. I think a major GPU upgrade for me is still going to have to wait, but a 4080 Super seems like the best overall balance between value/availability right now.
@@ImmersedRobot Yes the next step is nuts
Wish i could go back to the patch when VR first came out for PC. I haven't got close to 90fps since then.
the problem with nms especially in vr is that theyre still on cpu single-thread ancient tech. Computers have multicore since 20 years now come on hello games.
I have 476 hours on this in VR but I haven't played it for a couple of years now. The last two attempts I had to get it working I was having all sorts of issues including terrible frame rate. I could probably suss it out given time but these days I just can't be bothered to put that effort in and I just end up playing something I know works well instead. I've even gone back to a few flat games these last 12 months. I like deep games so I tried playing RDR2 in VR last year as well but found that a bit janky to play in VR and am now thinking it might be the next big game that I play flat. I've also considered giving No Mans Sky a go flat too as I've only ever played it in VR.
476 hours is a lot - especially in VR I think. Do you have any idea how long a period it took to reach that many hours. Months? Years?
Id like some updates to the menus in VR
We are in a constant battle - Hardware against software updates, I've put No Mans Sky on hold and I'm currently battling MSFS2024 in VR and having some success. The 50 series cards are going to make some software updates in the future so it will be 'here we go again'
Have you tried Dlss 4? It works in vr and in No man sky you have just to update your drivers i guess,and from what i heard dlss4 is much sharper than dlss3 in vr too
Yes, I installed the DLSS4 hack in NMS before the drivers were released and now use it all the time in the game. It certainly seems to give a nice bump in clarity compared to DLSS3, especially at distance. It might allow the ability to reduce rendered resolution slightly so that DLSS4 can compensate and give a slight performance lift because of that, but from what I've tried, it doesn't make a huge difference to the CPU spike stutters which I mention in this video.
@ImmersedRobot OK i see,do you think its your cpu?it would be pretty weird tho,your cpu is nice
@ I don't think it's my CPU, although I'm sure a 9800x3D might mitigate the issue slightly. The thing is, I'm definitely not alone and the CPU spike issue has been well documented by many PC VR users over the years. Martin Griffiths at Hello Games even aknowledged the problem himself, and explained why this is an issue on PC but not of PS5. It due to the nature of how the game has to stream assets and shaders, which differs to the way it can be done on consoles apparently.
It looks really good on ps5 pro in vr2 now. But I definitely have some visual bugs.
His older pc is rtx3080. So my rx580 is literally ancient 😢
3080 is not « old » and is far better than a ps5 GPU .. it’s insane how NMS is bad optimize on PCVR and it’s like hello games don’t care.
I have a 4080 super with 7800x3D ( so beefy setup ) and Yeah I have most or thé rime stable fps, but sometimes there is huge CPU frame Time drops who impact my fps and get me 60 or bellow no matter if I use 90hz or 72hz, and only put planet quality on standard and quality base standard solve this issue. But guys, it just should not happen at all with my config. Especialy when I get 130 fps smooth on 4K flat screen.
This game is amazing, but it will never run perfectly ..
I'm running it on a 4070 ti Super and 7600x.
I have a Quest 3, so I've lowered the resolution in the SteamVR settings to match the Quest 3's. Most settings are on high, with some things on Enhanced. I have FSR2.0 on the middle option, because I get very poor visuals and bumpy performance with DLSS despite the RTX card.
Reflections on the water are broken, but thats a bug with Worlds 2. My framerate absolutely tanks for about 10-15 seconds entering the Anomaly, but it smooths out afterwards. Additionally, I am getting frame drops on planets with a lot of luminous plants.
Otherwise, I'm basically solid at 72FPS everywhere. Ive not noticed any significant frame drops anywhere outside the two mentioned.
This is not to refute you, just adding a data point for PCVR players wandering in.
Thanks for throwing this out there.
I've been having trouble with my 4070 super and i7 14700k.
Tried multiple different settings and once i finally got something decent my game crashed a couple times and i gave up.
Might try reducing and matching refresh rate and using fsr. What anisotropic filtering do you use?
on 4090 + 7950x i can run it on all ultra with DLAA at 100 resolution and 300mbps/120 hz in steam link (but in game fps is below that). When i changed FSR to DLSS and then DLAA quality has improved a lot. Never had crashes, freezes or unplayable fps drops anywhere. Maybe game doesn't have best optimizations - GPU runs at about 75 % of tdp and visuals could be sharper. Didn't try VR mode after 5.0 update yet.
@@honkhonk6219try with dlss4 its possible if you update your drivers i guess,it works on NMS and in Vr too that should give you a sharper image on dlss quality
The loading screen is frustrating 😂
I first jumped into no man’s sky vr on a 1050 ti about 4 years ago. Flying around planets was completely unplayable but I somehow managed haha. Fast forward a few years, I upgraded my pc to a 3060ti and the game was performing alright, but after a few updates I felt the performance degrade to a point where it was no longer playable, with stutters everywhere no matter my graphics settings.
Shame to hear things aren’t better, I just wanna jump in and not have to think about it.
before this new update, running game NOT in VR, everytime going in and out of orbit, i get a stutter over a 3-5 second period. every single time. now? thats gone.
i then decided, hmm maybe my 2.9ghz cpu 2060 (6gb dogshit gpu) could maybe run it in VR now? and yeh now everything is much smoother. and i can actually PLAY the game in vr now.
there are 2 things afaiknow of that could explain first:
why is the playstation version basically = more consistent, than the pc version. or rather YOUR PCs version.
depending still, but for QA they have to optimize for builds essentially. all console builds are standardized. they are the SAME everything. every pc is differnt. even prebuilds are different cuz even such things as power supply etc determines.
every xbox series every playstation series is the same. its easier to optimize for the worse but standardized system, than a spectrum of builds to optimize for.
1 is narrow other is wide, obviously so choices have to b made.
also there is a high probability that you're playing on way too high settings for your system, if what above^ wouldnt explain it. that isnt my first assumption cuz i dont assume you're a brick. but like typically these 2 explain most of peoples experiences with what you described. bcs how come my sincerely over 2x WORSE than your system in every capacity, could have the game better than your system.? it doesnt. thats not possible ngl even if the 1st point is true. numbers of transistors matter for a reason.
so def turn ur setting down, i see the volumetric clouds. but yeh both are probably still the answer.
Your first point is absolutely true, when working on a closed platform of course devs can optimize games way beyond what the equivalent hardware on PC is able to run at (keeping in mind the GPU in a PSVR2 is around an RTX 2070 in raw performance). Beyond this, the PS5 version of the game has different methods of streaming in assets than the PC version, as described by Martin Griffiths at Hello Games, whereby the PC generally has to stream in shaders and assets on the fly whereas certain items can be precompiled on the PS5 version. I mention this in my last video on the Decompressinator mod for PC NMS (th-cam.com/video/DYp6F2tNJa0/w-d-xo.htmlsi=j-f4j9_CLEeKjCwe).
The second point is of course valid, had I not spent literal years tweaking and optimizing settings in NMS to fine-tune my performance on PC VR. I generally run the game at the lowest possible in-game settings (with a small number of settings elevated to 'enhanced'. I alter resolution scaling until I generally hit a relative solid 72fps. My complaint in performance is not general performance, but rather the CPU spikes when playing (which can be viewed in performance monitoring tools) which cause inconsistent performance issues such as stuttering.
Incidentally, the reason the stutter has gone when exiting or entering a planet's atmosphere is because there was a specific part of the update intended to prevent that exact thing in Worlds Part 2. I don't know the full details, but Hello Games basically incorporated something which can decompress files on the fly much quicker (also rendering the Decompressinator mod no longer relevant).
I was disappointed in holding the staff today, wish I could hold it like a staff and not like a rpg
Exactly the same frustrations I have
I can play at 120hz on my pc, but vr simply doesn't cut it. On ps5 it usually starts ok, and then it's downhill
I can't play it.Because I can't handle the ship controls. I think it's the worst controls i've ever used. and I refuse to pick up a controller to fly my ship. When my dual sense have analog sticks on them.
Yes, that's why I can't play it anymore!
I've been playing NMS in VR since Day 1 and have tried on every platform it's available. (PC, PSVR, PSVR2). After Years, I've FINALLY been able to get a 99% stable performance on PC with my new PC I built last week. Core Ultra 9 285K + 4090. Playing using Virtual Desktop, Godlike setting @ 72hz. In game Graphics all on ULTRA with DLSS4 override. EXCELLENT performance and phenomenal visuals. I feel like I can finally enjoy this game in VR.
I’d love to get that kind of build myself at some point. I’m ready for an upgrade!
I have a few thousand hours in NMS on PCVR, but I was shocked how great the PSVR2 version looked and played after Hello Games enabled the DFR technology, it could not look and play this well on the standard PS5 without eye tracking technology, the Worlds 1 & 2 updates have really pushed the limits of the PS5 though, I am sure that they will continue to update it because they seem to be VR enthusiasts, but the PS5-Pro is going to be the best way to play it for the next couple of years until the PS6 arrives and then the PSVR2 will have even more processing power available.
hopefully ps6 supports psvr2.
a few thousand hours. Oh lord in heaven.
@ Pretty much guaranteed the PSVR2 library is already massive it will be even larger by the time the PS6 arrives.
Guys already waiting for ps6. Could you consume any harder
I find after a big update it has its problems and find they patch it out over time. And must say they have added so much. I'm sure they will sort it for you. I have done 10 hours in worlds 2 and after there first patch it ran so well considered
I enjoyed the ramble.
I still seem to not get this to run a 4070 Super. Still get stutters... Forever trying to tinker with the settings.
PS5 Pro Gary! ;)
My concern is that I’ll get a Pro and it will be great for 6-months (like it was on the OG PS5), but then an update will wreck performance even on the Pro. This is especially an issue when I’d really only be picking up a Pro for NMS and GT7.
After the first Worlds update I sold my OG PS5 and bought a Pro. That made a significant improvement in NMS (and GT7). Worlds II is even more fantastic on the Pro but SOME planets still don't work great. There's some stutters and aliasing shimmering here and there but overall it looks jaw dropping and runs totally fine. I'm at 200 hours in NMS (and hundreds of hours in GT7) on PSVR2 so for those two games alone the Pro is worth it. Everything else is just a kick ass bonus! C'mooon GTA6!!!
Regarding PCVR! Have you tried DLSS4? People say that it's a game changer in VR (NMS/Skyrim/Cyberpunk).
Yes, I’ve tried DLSS4 in NMS and it appears to greatly help clarity, but performance issues persist regardless of adjusting resolution to accommodate etc. I generally get “ok” performance at 72fps, but the sporadic stutters are just so irritating.
Hello. Noob question. You have DFR on PS5 but what about pc? Is there an option to have it to optimize our performances?
There is no DFR solution for No Man's Sky on PC in any PC VR headset which supports eye tracking as far as I'm aware (PSVR2 on PC doesn't support eye tracking, and my Pimax Crystal which does have eye tracking doesn't seem to have a solution compatible with NMS).
The PC version does have the option to use DLSS4 on the latest Nvidia drivers now however which can help with clarity. Performance might be (slightly) better because of this, as it could enable you to lower resolution slightly and still get the DLSS4 upscaled resolution.
It's got to be nearly impossible to get consistent performance from a game where the worlds are randomly generated. Although I get what you mean. I've fallen back into the hole that is Elite Dangerous and performance is horrible. I do need a new PC though.
I agree. And my complaints here are probably the most first-world of first-world problems, but I think the main issue I have is how we've experienced decent performance on a base PS5 on PSVR2 in the past, but things just seem to get progressively worse over time with each update. It makes me wonder about how long will even a PS5 Pro be enough? Locking to a previous update, even if it means you can't play the live game (like Elite Dangerous' legacy version), might be a good solution for this.
I have better performance overall on ED than NMS. Everything is stable on ED at 80hz with my 4080s and 7800x3D even on station ! ( virtual deskto ultra ) and max out.
But for NMS even at 72hz, there is many CPU issue than drop sometimes fps.. They need to improve CPU usage on NMS, if they do that everything would be just perfect.
It's as ugly as sin on the anomaly, inside your freighter and most planets, only in space does it look clean. A shame.
PC player complains because his graphics card is 2 generations ago. Ho Hum...
Looks like potato compared to pc version
I thought the same until i remembered eye tracking.
If you're looking where he is, it looks nice
@@picko11123 not the dfr. Graphics seem dumbed down like been questified.....mobile vr Graphics