How VFX artists Make and Animate Clothes in Movies

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  • เผยแพร่เมื่อ 22 ม.ค. 2025

ความคิดเห็น • 45

  • @tright6
    @tright6 10 หลายเดือนก่อน +32

    "The massively talented prompt artist" I see what you did there

  • @matthewmounsey-wood5299
    @matthewmounsey-wood5299 10 หลายเดือนก่อน +3

    My favourite TH-cam find this week, love this, masterfully done!

  • @DanishHasanR
    @DanishHasanR 10 หลายเดือนก่อน +5

    Loved the video. Precise, informative and kept me engaged till the end. Subbed!

    • @crafthive
      @crafthive  10 หลายเดือนก่อน

      Awesome! Thank you :)

  • @super3studio
    @super3studio 10 หลายเดือนก่อน +3

    Great job: informative, entertaining, well-documented, top-notch. Instant subscription :)

  • @glimpse1152
    @glimpse1152 10 หลายเดือนก่อน +2

    Saving this video to my work playlist for later too

  • @reaganmonkey8
    @reaganmonkey8 10 หลายเดือนก่อน +2

    I’d never thought about how studio artists get assigned shots for the day.

  • @joshwallaceart
    @joshwallaceart 10 หลายเดือนก่อน +11

    I'm a VFX Artist and I can definitely agree on the overly caffeinated part haha great video

  • @piusdoe8984
    @piusdoe8984 10 หลายเดือนก่อน

    Thank the heavens I saw this.
    Really well made video and such varied examples from Avengers to The Witness to Mitchel vs the machines.
    I forgot that this clothing stuff also used in live action stuff not just animation 😂. So much work goes into this stuff! Unless you're a super talented prompt artist that is.

    • @crafthive
      @crafthive  10 หลายเดือนก่อน +1

      Thanks @piusdoe8984 ! Welcome!

  • @gouravdas7557
    @gouravdas7557 10 หลายเดือนก่อน

    Massively talented prompt artist.. aye aye captain

  • @backbenchers3547
    @backbenchers3547 10 หลายเดือนก่อน +2

    Great content guys 🎉

  • @MatthewHemmerich
    @MatthewHemmerich 9 หลายเดือนก่อน

    4:15 jesus dude that was uncalled for. watch your bloody levels mate

  • @kristianivanov2049
    @kristianivanov2049 10 หลายเดือนก่อน +1

    can you make a video explaining how those 2d/3d hybrid animations are made. like i get the materials and backgrounds in alberto mielgo movies are 2d drawn but i still need to know more about the process. how do you make a hand drawn looking material and put it on a 3d model. Then make some half tones like is a comic. is it in premiere pro or is render settings. there are many tutorials but not many of them explain the softwares used in movies or look flexible enough to put in a movie

    • @crafthive
      @crafthive  10 หลายเดือนก่อน +2

      Yeah, I'd love to do a video in the near future going in depth on the 2d/3d hybrid approach. It's on the list!

    • @kristianivanov2049
      @kristianivanov2049 10 หลายเดือนก่อน

      definetly clicking that bell notification then @@crafthive

  • @WanerRodrigues
    @WanerRodrigues 10 หลายเดือนก่อน

    Really good content, thank you!

  • @ionadolidze8954
    @ionadolidze8954 10 หลายเดือนก่อน

    Very informative video. Could you do another one about hair simulation pipelines? There is so little info about that

    • @crafthive
      @crafthive  10 หลายเดือนก่อน

      Absolutely, it's on the list!

  • @Swift209-k7
    @Swift209-k7 10 หลายเดือนก่อน

    *Thanks for this*

  • @alexanderking-b7k
    @alexanderking-b7k 10 หลายเดือนก่อน +1

    I'm watching this and I see my stuff in there and I'm like, I need to get back to making 3d clothes

  • @koda3452
    @koda3452 10 หลายเดือนก่อน

    Shoutout to Jayson Fitch (Senior Character Artist at Insomniac) 7:00

  • @HQ-PARK
    @HQ-PARK 10 หลายเดือนก่อน

    cool!

  • @xxzl_lew3388
    @xxzl_lew3388 10 หลายเดือนก่อน +1

    The only youtuber who asked me for subscribe and I subscribed 4:10

    • @crafthive
      @crafthive  10 หลายเดือนก่อน

      Love to hear it! Thank you so much!

  • @Mr_3Dguy
    @Mr_3Dguy 10 หลายเดือนก่อน

    Hahahah, you really got me with overly caffeinated.

  • @IamSH1VA
    @IamSH1VA 10 หลายเดือนก่อน

    Nice video, subscribing...

  • @g.v193
    @g.v193 10 หลายเดือนก่อน

    4:20 I'm Subscribed

    • @crafthive
      @crafthive  10 หลายเดือนก่อน

      Thank you! Happy to have you with us :D

  • @AlperiArt
    @AlperiArt 10 หลายเดือนก่อน

    Its funny that The Witness keeps being mentioned when it comes to simulation, I was the character modeler of the show and since all the clothes were developed with MD and I could load the animations tests and see how nicely it moved, I was pushing to use it for sims and at first the team considered it a terrible idea since the software its not supposed to have this usage. Its been a lot of back and forth until in the end marvelous came out as the winner 😌 (even tho it really is very limited and hard to control) but then Vellum came out so strong and seems to be just the right thing, sims also looks so natural…

    • @crafthive
      @crafthive  10 หลายเดือนก่อน

      Haha that's awesome to hear from you, the character models on the show looked great, good work!
      It really is a great tool for getting quick natural looking sims out quick, but I've found the same to be true, Vellum is awesome when you need more control

    • @andresprados3D
      @andresprados3D 10 หลายเดือนก่อน

      Hey! First of all great work on the show. It's amazing and inspiring. I've a question for you two as character artist and not a cfx. My workflow right now is Marvelous sim-Retopo and wrap to have a clean topology Marvelous sim - Zbrush to create highpoly and then a mid poly to bake the high. So... the real workflow is just to work with the Marvelous mesh?

    • @crafthive
      @crafthive  10 หลายเดือนก่อน

      @@andresprados3D This absolutely depends on the needs of the show. In many cases you'll need cleaner topo than what marvelous kicks out. It's not something I really covered in the video, but it's always a good idea if the task calls for it, to retopo the marvelous mesh and then bake the high poly sculpt details onto the retopo'd mesh as normal/disp maps.
      Your workflow is solid for AAA work.
      This video is more of an overview, but I'll likely make a more in-depth tutorial in the near future covering the exact practices

    • @AlperiArt
      @AlperiArt 10 หลายเดือนก่อน +1

      @@andresprados3D thanks a lot man and love the question! So this happened in a very specific time frame in between Ncloth being supposedly the industry standard and the appearance of Vellum as the new Winner. Marvelous at that time gave the most natural looking simulations at many costs, like having to choose to use the meshes from marvelous without clean topology and this affected the renders a little giving us artifacts, not having thickness ( although Im not sure why we discarded skim wrapping the animations onto a clean mesh tbh) and very hard to control simulations as in the scene where she puts up one sleeve and then another and then starts running with her jacket on. We had to use pins to stop the simulation and freeze everything in the nothingness and continue animating it trying to get something smooth. So, besides the software limitations at the time and choosing to do the wrong thing on purpose because it overall looked prettier back then, theres no reason to do it this messy, your workflow sounds much much better ☺️ and if animators want to control anything with the rig they will be forever thankful to you. Also a clean mesh allows for displacements and reesculpting… so yes, keep your pipeline and dont look back I guess 😅

  • @phalhappy8612
    @phalhappy8612 10 หลายเดือนก่อน +1

    I expected to see clothes rig+sim, but I only see sim :(((

    • @crafthive
      @crafthive  10 หลายเดือนก่อน +1

      Fair enough! We could've gone more into that. I'll try to cover the whole process in a future tutorial video

  • @HARRIS507
    @HARRIS507 10 หลายเดือนก่อน

    OK I subscribe

  • @domasinkujur258
    @domasinkujur258 10 หลายเดือนก่อน +4

    Yeah "highly caffeinated"😂

  • @andereya99
    @andereya99 10 หลายเดือนก่อน +1

    😂😂😂 the pleeeeeeeeeeeeeeaaaaaaaaasssssssssssssssssszzzzzzzzzzzzzzzzzzzzzzz got me. +1 subscriber

  • @ameet21
    @ameet21 10 หลายเดือนก่อน

    Cloths and Hair Simulation are very difficult subject...

  • @Gr13fM4ch1n3
    @Gr13fM4ch1n3 10 หลายเดือนก่อน

    ez sub.

  • @animhaxx
    @animhaxx 9 หลายเดือนก่อน

    “Massively talented promt artist”😂😂😂

  • @gegi4577
    @gegi4577 10 หลายเดือนก่อน

    what do you need cg for when you can just spare the trouble and make real clothes for a movie?...

    • @crafthive
      @crafthive  10 หลายเดือนก่อน +1

      Sometimes digital doubles of an actor are necessary for certain shots. In those cases it's definitely easier to add CG clothes to a CG character.
      I've worked on a show where I was asked to add a jacket to an actor because they didn't have one on set since it made the performance too stiff.
      There are cases where they just forgot and need to add it in post. Other cases where they didn't have costume designs ready on time for the shoot so they just added it in post, like the suits in Avengers End Game. It's sometimes cheaper to add in CG clothes than to go back and setup another day of filming with actors, crew and gear that cost millions.
      And some movies are just completely animated.
      Hope that clarifies things!