Planet Coaster Wooden Coaster

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  • เผยแพร่เมื่อ 13 ต.ค. 2024

ความคิดเห็น • 5

  • @K1nGMaN722
    @K1nGMaN722 ปีที่แล้ว +1

    That was decent, but it looks like you need help with your cornering. Would you like some tips?

    • @WafflezCoasters
      @WafflezCoasters  ปีที่แล้ว

      Yeah, got the game 5 days ago; definitely need some tips!

    • @K1nGMaN722
      @K1nGMaN722 ปีที่แล้ว +1

      @@WafflezCoasters Sure thing! Here's a paste-in I wrote that should help you improve.
      Here's the technique I use:
      It’s a two stage process if you use it for cornering. The first stage is for shaping your cornering to increase realism and decrease lateral forces.
      Here are the steps:
      1. Find the turn you want to edit, and use your track editing tool to select the 'turning' parts of the turn.
      2. Use the Angle Adjusting Tool and put a sharp angle into the turn. Personally, I max out the banking angle here. You'll see why in the next step.
      3. While keeping your eyes focused on the track you have selected, click 'Smooth All' repeatedly. As you watch, you'll notice the banking angle begin to decrease as you continue clicking. This happens because the smoothing mechanic takes the banking angle at each endpoint and attempts to create a smooth angle transition from one endpoint to the other. If both of the endpoints have little to no banking on them, smooth spamming will totally eliminate the banking, so be careful. Keep clicking and watching until the track is at a desirable angle, but with a slight overbank *(Note: The second stage of the process will remove the overbank, so make sure you do this to keep underbanked cornering from being a problem!)* . A good way to accomplish this is to click until you see how you want the corner to look, then click ‘undo’ until there is some overbank. You’ll get better at this as you get more experienced.
      *Because every turn is different, for the next step, you need to have an eye for what looks right and use your judgement skills.*
      4. Put one endpoint of the selector in the middle of the turn, and the other endpoint on a flat piece of track outside and before the turn. The placement of your endpoint here is key to how you can shape the turn just the way you want it. You want to always make sure that your rear endpoint is covering the entire lateral part of the turn entry for this step, but the further outside of the turn you place your endpoint, the sooner (and slower) the coaster will begin to angle into the corner, and the more heartlining that the smooth spamming will create. It’s possible to ruin a realistic corner by putting the endpoint too far ahead of the turn, so be careful!
      5. Watch the selected track and click 'Smooth All' repeatedly. Click until you don't see any obvious track movement. What this ensures is that your track will bank as smoothly as possible from near 0 degrees to whatever angle the other end of the selector is at. This is because of how the smoothing mechanic in the game works. Like I said before, the smoothing mechanic attempts to smooth the angle transitioning from one endpoint to the other, so as long as you have an endpoint on the angle you want to preserve and the other endpoint is just outside of the turn entry, you can smooth spam the selection as much as you want with no risk of warping the track.
      6. Move the endpoints of the track selector to the other side of the turn; one endpoint on the opposite end of the banked track you just smoothed, the other endpoint on a piece of flat track outside and after the turn. . *(Note: This is for basic cornering. If a quicker angle transition is needed, or it's a sustained turn, a different approach is needed which will required an even longer explanation. I'll explain how to do the advanced stuff once you have some experience with the basics.)*
      7. Click 'Smooth All' repeatedly, until there is no more obvious movement.
      You're done, but if you were to test ride it now, you'd still see some roughness and imperfections. From here, the next step is to follow a different process (Stage 2) which is great for smoothing out all forms of cornering, but can also be used to smooth out custom inversions, element entries and exits, and improves the ride quality of your track under almost every circumstance.
      Here are the steps:
      1. Go to track editing mode and select the 3 pieces of track before the turn (or section you want to improve) starts.
      2. Click 'Smooth All' once.
      3. Then move the selected track forward by one section, into the turn or section, making sure to keep the three section configuration.
      4. Click 'Smooth All' once.
      5. Keep moving forward by one section and smoothing once until both ends of the selection are past the entire turn or section.
      6. Go the other direction until you're back where you started.
      7. Test ride it to check the results.
      8. Repeat steps 3-7 until you’re satisfied with the results.
      Smoothing to the same point too many times can cause track issues with custom track. To prevent this problem, use premade elements and utilities to create reliable start and stop points for your smoothing. Then, be sure to drag your endpoint over the element or utility for your final 3-Segment smoothing click.
      I hope this helps!

    • @WafflezCoasters
      @WafflezCoasters  ปีที่แล้ว +1

      @@K1nGMaN722 Thank you so much man, I will have to try this out. May not see much improvement at first but I’ll keep trying! Thanks again man!

    • @K1nGMaN722
      @K1nGMaN722 ปีที่แล้ว

      @@WafflezCoasters No problem. Good luck!