TURN ON SUBTITLES FOR ELEMENT INFO! Note: Positives usually range from 3.2g to 3.7g (max 4.6g) Check out the full entry here: th-cam.com/video/i-Ks4wvELKc/w-d-xo.html
When I was watching this I was all the time like okay what's going to happen now, it's so hard to make an original coaster and a coaster that you don't expect how it's going to ride. So well done! Great great work
Wow. I'm kinda lost for words. This is so creative and fun! I can only hope there are people with your creativity at the major roller coaster manufacturers right now.
absolutely insane how scott managed to transform this coaster into an entire different atmosphere and environment, and in basically a week! You guys pushed the limits of what you were capable of, congratulations on winning!!
It's so weird how many times I keep coming back to this video... this has to be the best, most innovative roller coaster concept I've ever seen. 3.3 minutes of straight chaos - no one's ever built anything like that IRL. It would be worth it to travel anywhere in the world just to ride this if it could be done
This would probably be more than just a MACK project. Mack would supply tracks and launches, Vekoma would supply the tilt track, Intamin would supply the controls and switch tracks, and ElToroRyan would supply the block zones.
I love the idea of this coaster I have no idea how they'd do it in real life but it's just so crazy it'd be awesome to watch run let alone ride, I have no idea how you managed to make it go through the entire ride backwards after how hard it was to do forwards, this is simply marvelous
DUDE, you're so talented, you took coaster building to a whole nother level, and bro, I really wish this could be made in Planet Coaster 2; imagine such amazing layout put into a completely functional park. Kudos to you ma bro!
I have been quietly adjacent to the NL/NL2 scene on youtube for most of the site's existence, at least 15 years. This is unequivocally the most batshit layout I've ever seen. Bravo. It fucking rules. I could write a poem about the sheer ambition of it.
That was amazing. The inverting tilt track was especially cool. I hope the engineers at Mack are watching this as inspiration for future track layout designs.
This, just touched up a little and profiled a little longer is literally the closest look well probably get in this time to what the future holds for coasters the path theyre going down lol I can't wait
LIMs in the stall, that was funny LOL. What a sick stall too. Imagine this with theming. I am a bit hyped up about it cause my brain is telling me it could be built up to a certain point, but including that epic tilt. Great creation. Big thumbs up.
@@jacksongrace how many trains can it run? This is insane the amount of creativity in the elements is amazing, the only company I could see making something like this is intamin but even that's a stretch, hopefully we see an inverting tilt track someday!
@@lightningbot85 It can run four trains. How this is possible is that while one train is tilting, another is on the shuttle section of the layout beyond the tilt track (you can see that train going up the spike in the POV. It is a sort of juggling act with the train needing to tilt and the tilt section needing to line back up in time. If it was in real life (big if), there would be a block right before the train comes back in case the other train didn't tilt in time. However I just ignored that because I like the flow without the block section and I'm not sure how many people would have picked up on that.
@@lightningbot85 Also, a way I could see something similar to this happening irl is that the train would tilt, go through the first half of the course (which would be a little shorter and compact), go back through the launch and tilt track section, go beyond, and continue forwards until the the final breaks. It would be more reasonable and I bet that there could be a very nice way to package it all up in a tight and cool looking space. :)
Absolutely AMAZING RIDE! Love a lot of the upside downs, airtime and inversions! Yumm!!! Also the narrow rounded corners! Keep it up just got a new sub! 🔥🔥🔥🤌
What in the block section hell did I just watch? That was incredible. That all of that worked so well in both directions is legit amazing levels of planning. Print it, build it. Id ride it. Seriously though, block section control would suck like hell on this. Beautiful sets of rolls and curves throughout.
"What doesn't this ride do?" "Well, the seats don't spin or flip...but I think you can certify as an astronaut if you can stand up and exit to the left after you ride it."
Bro this is definitely the coolest concept I have ever seen. Nice job with the tilt track but, I love how It has prices of track being reused over and over again.
1:29 this would terrify any first time rider going that fast into what was a dead end last time. very clever design. i think one or two sustained camelbacks during high speed could've been nice, especially the reverse finale. otherwise a masterpiece.
Thank you! And that was one of the big things I also felt that the coaster was lacking after I made it (more sustained and simple airtime). However, because the block system was finally working, and it took A LOT to get the timings down and iron out all the quirks and bugs, I was too scared to change anything lol.
This is amazing! If you don’t mind me asking, how did you do the transfer track? I’m trying to make a coaster that has a tilt track connecting in 3 places like this one, but I’m not sure how.
I used bestdani's "block blocks" for the whole block system (th-cam.com/video/kCji3EiILGw/w-d-xo.html) and used an invisible segment to pull off the illusion of a three way tilt track. The invisible section, using the same exact same track vertex placements AND weights as segment it is mirroring, is from 1:27 until 1:30 (entering the switch and exiting the tilt section). I think there is a way to do a three way tilt track with scripting if whatever is you're trying to do can't be done with invisible segment trickery, but I think that would be pretty difficult (I'm not very experienced with scripting though).
It can dispatch every ~70 seconds due to the "juggling" block system. It's still not the quickest, but hey this wasn't meant to be realistic anyway lol
ik i’m 5 months late but i wanna know something. i’m a huge operations nerd and i’d love to hear how this ride would be able to safely operate at maximum capacity with its block zones. if you could try to break down each and every block zone, where trains would stop if needed, and it’s hourly capacity, that would be really cool. regardless, this creation is unreal. incredible work!
No problem! Keep in mind, the whole block system is super impractical, but I thought it would be a fun challenge to try to make it work. First, a train is technically able to leave the station whenever it wants, however it would get stopped at the block break before the first switch if it didn’t arrive at the correct time. This time is roughly when the train in front of it has passed the peak of the track beyond the tilt track (the track you see before tilting, not the track you tilt to). Then, when cleared to move onto the next block, this train is able to tilt while the train ahead of it is on the block section beyond the tilt track. This tilting has to be done quickly, otherwise, if the tilt track hasn’t made it back to its original position by the time the train ahead of it reaches the launched valley going backwards (2:12), that train will need to brake instead of launch on that section and be left in that valley. By the way for the train to reset at this point, this launch section in addition to the section right before the spike would essentially act as a double swing launch, and there is no valley risk since everything on these sections is sloped down towards one of these sections (except at 1:47, which is why I put the pretend drive tires there). Going back to the original train, after it tilts, it goes though the layout like usual and then hits the second set of block breaks. These are here so that if something happens to the train in front of it and it is left somewhere on the multipass launch section or the shuttle section (it should have launched backwards through the immelmann by now, like at 2:30), it is able to stop. However, if there is no train on either of these sections and all the special tracks are in proper position (the first switch it encounters is turning down to the left, the second is straight, and the tilt is in upright position), then the train can move on and launch beyond the tilt track. I already discussed the “shuttle section” beyond the tilt track, but just a little note: If the tilt track the train encountered to move onto this section isn’t able to go straight in time, or the second switch doesn’t move back to straight after letting the train behind go through the tilt, it will also stop on the shuttle section. If everything is OK, including the final switch track being in the straight position, the train is able to launch backwards all the way beyond the immelmann and is now beyond any block system wackiness. It simply traverses the backwards section, which by the way is waayyy too long (I was in a major rush with this whole project and I was too scared to change anything when it finally worked. By the way, all the track for this was made in 4 days, while I was in college), does the swing brake section, which I could not figure out how to make continue backwards at a steady rate (I tried just about everything!), and then switches onto the final set of block breaks. In the end, if ran perfectly this it has an hourly capacity of about 800 riders per hour. However, because of how the block system is set up, if a train is dispatched just a few seconds late, it would have to wait for another roughly 30 seconds. This time would allow the train ahead of it to come all the way backwards through the tilt track and beyond the immelmann. This, on top of so many other things, is super impractical, but hey, it’s not called NoLimits for nothing :) Also I’m guessing there are a few things I missed here and there, but hopefully this helped give you a bit more insight into the block system of this mess of a coaster. I find it pretty difficult to put all of this cleanly into words, even if it isn’t super complicated (I probably over-complicated things in some places), but if you have any questions about anything, just let me know!
Up to 1:13 I actually think this could be real world. There's technically nothing stopping an inverting tilt track and the drop off it was awesome. This is an everything coaster. Great pacing and insane drops and airtime hills. I actually find, remember I am talking real world here, the 0 to 1:15 point to be a perfect creation for an existing or new theme park. Now yes, I did not expect to do it all backwards and for it to be so long, and I would love it, but we all know that will never happen. So I say.. Why not chop this one off at the brake point noted and send it in to Mack or a park? Or maybe Vekoma would have to do this one as it's a tile LOL, but dammit I WANT TO RIDE THIS!
Lol, I actually was originally just going to have it go over the tilt track section a second time and then just have it do a few elements until going into the breaks. However, I thought it would be funny to have it come back a third time and create an entirely unreasonable "juggling" block section (that was pretty much all of the thought that went into that decision lol)
TURN ON SUBTITLES FOR ELEMENT INFO!
Note: Positives usually range from 3.2g to 3.7g (max 4.6g)
Check out the full entry here: th-cam.com/video/i-Ks4wvELKc/w-d-xo.html
You're toalking about Europe. Kingda Ka goses to over 5G vertical positive
my wig is in the air and my jaw is on the floor
this is one of the most original layouts i’ve ever seen and i love it
Lol thank you! XD
Absolutely
This would be actually insane if this was real, and the tilt track was so creative!
Yep...but imagine the maintenance cost.
This might actually could be one of the best rollercoasters in the world if it was built! Awesome job!
The maitenance and the length of ride might actually take a toll on riders.
Bro woke up and decided to create the most innovative coaster the world has ever seen
this is probably the best NL creation i’ve ever seen; so imaginative and well executed .. super cool!!
Yep❤
Il va être construit ? Il me paraît trop long pour une vrai creation
@@antobox8250 1. English
2. It would be really expensive, but it sure as hell is possible.
That was insane didn't know it was possible to get so confused on a coaster
Imagine it being their extreme spinner model
@@GoesByJ oh my god that would like give someone a heart attack it would be so crazy
When I was watching this I was all the time like okay what's going to happen now, it's so hard to make an original coaster and a coaster that you don't expect how it's going to ride. So well done! Great great work
Thank you! :D
Most creative coaster I’ve seen in a while, plus super unique and smooth elements. Amazing
Wow. I'm kinda lost for words. This is so creative and fun! I can only hope there are people with your creativity at the major roller coaster manufacturers right now.
absolutely insane how scott managed to transform this coaster into an entire different atmosphere and environment, and in basically a week! You guys pushed the limits of what you were capable of, congratulations on winning!!
This would be the best coaster in the world if it was real, and it isn't even that tall, I'm sure even Alton could fit it in if they dug a bit
It's so weird how many times I keep coming back to this video... this has to be the best, most innovative roller coaster concept I've ever seen. 3.3 minutes of straight chaos - no one's ever built anything like that IRL. It would be worth it to travel anywhere in the world just to ride this if it could be done
This would probably be more than just a MACK project. Mack would supply tracks and launches, Vekoma would supply the tilt track, Intamin would supply the controls and switch tracks, and ElToroRyan would supply the block zones.
If you went in ElToroRyan’s house somewhere in his basement you could find many block brakes
this ride was all over the place, and i loved it
That was absolutely horrifying and I love it.
I am blown away with how inventive this is, even if it is unrealistic!
This is mental; so much stuff happening and it makes for an amazing and unique coaster.
I love the idea of this coaster I have no idea how they'd do it in real life but it's just so crazy it'd be awesome to watch run let alone ride, I have no idea how you managed to make it go through the entire ride backwards after how hard it was to do forwards, this is simply marvelous
This is absolutely insane!! Well done !!
Everything about this ride is confusing and trippy. And I love it!
You forgot to add the puke buckets at the end of the ride! Incredible imagination and design!
DUDE, you're so talented, you took coaster building to a whole nother level, and bro, I really wish this could be made in Planet Coaster 2; imagine such amazing layout put into a completely functional park. Kudos to you ma bro!
Genius. One of the best original layouts I’ve ever seen.
That’s saying something as I’ve been playing this game since 2003!
I have been quietly adjacent to the NL/NL2 scene on youtube for most of the site's existence, at least 15 years.
This is unequivocally the most batshit layout I've ever seen. Bravo. It fucking rules. I could write a poem about the sheer ambition of it.
Dude this is incredible I had no idea what was happening but I knew it was awesome
Actually the best coaster idea i’ve ever seen, Extremely creative and with so many elements I never thought i’d see on a coaster
That was amazing. The inverting tilt track was especially cool. I hope the engineers at Mack are watching this as inspiration for future track layout designs.
This, just touched up a little and profiled a little longer is literally the closest look well probably get in this time to what the future holds for coasters the path theyre going down lol I can't wait
Best thing I've seen on the internet this year
Aw thanks :)
This is a masterpiece! Well done. I'm going to have to watch this so many times to figure out the layout. Incredible!
one of the best coasters I've seen in NoLimits 2
Wow that's pretty crazy!
LIMs in the stall, that was funny LOL. What a sick stall too. Imagine this with theming. I am a bit hyped up about it cause my brain is telling me it could be built up to a certain point, but including that epic tilt. Great creation. Big thumbs up.
the first half alone would be an elite coaster, but you had to go ahead and build like 3 incredible rides in one. excellent work
This is the best roller coaster i've ever seen
The creative aspect of this is just amazing. Great job.
Thanks! :)
Bro really went mad on this one
I think I legit went mad trying to get the block sections to work XD
@@jacksongrace how many trains can it run? This is insane the amount of creativity in the elements is amazing, the only company I could see making something like this is intamin but even that's a stretch, hopefully we see an inverting tilt track someday!
@@lightningbot85 It can run four trains. How this is possible is that while one train is tilting, another is on the shuttle section of the layout beyond the tilt track (you can see that train going up the spike in the POV. It is a sort of juggling act with the train needing to tilt and the tilt section needing to line back up in time. If it was in real life (big if), there would be a block right before the train comes back in case the other train didn't tilt in time. However I just ignored that because I like the flow without the block section and I'm not sure how many people would have picked up on that.
@@lightningbot85 Also, a way I could see something similar to this happening irl is that the train would tilt, go through the first half of the course (which would be a little shorter and compact), go back through the launch and tilt track section, go beyond, and continue forwards until the the final breaks. It would be more reasonable and I bet that there could be a very nice way to package it all up in a tight and cool looking space. :)
@@jacksongrace Thats really impressive, wish it was real!
That tilt track caught me off guard there
This is beyond insanity
I can imagine the time spent on this, Beautiful creation !
Thanks! :)
i have no words, this is insane.
This is the coolest coaster I’ve seen on no limits
This is absolutely insane and I love it
I have no words.
This is so so so good! Great Work:)
this is it, the most insane and demented roller coaster video I've ever seen. Need this built IRL ASAP
This has the most unique set of elements I have seen in a very long time. 👏🏻 👏🏻
That's absolutely incredible.
This is insane wtf you really outdid yourself this time
Stumbled across this masterpiece of a coaster. The creativity has me excited to get back into roller coaster building. Good stuff. Subscribed.
Keep coming back to this video. This is the only correct way to utilize tilt track.
i am in awe with the layout! truly stunning creation!
This coaster is INSANE!
Capacity: 200 passengers per hour.
On the other hand, holy crud, this is just plain creative and clever.
The switch track caught me by surprise LOL
AMAZING!!
Thank ya! :D
Absolutely AMAZING RIDE! Love a lot of the upside downs, airtime and inversions! Yumm!!!
Also the narrow rounded corners! Keep it up just got a new sub! 🔥🔥🔥🤌
my brain cannot process the masterpiece i have just seen
This is absolutely insane, I love it
I love that you went for it. Sick ride
This is insanely creative and well made!!! I would definitely ride this if it was built!
This is amazing, great work fr
A guy who knows a thing or two about block zones would love this.
The line would be INSANITY
What in the block section hell did I just watch? That was incredible. That all of that worked so well in both directions is legit amazing levels of planning. Print it, build it. Id ride it. Seriously though, block section control would suck like hell on this. Beautiful sets of rolls and curves throughout.
Yooo amazing dude, really creative as well
This would have been my number 1 favorite coaster BY A LANDSLIDE if this was real and if I rode it
I love how it uses the same track section so many times.
What a unique idea! I LOVE it🤩
I like the inclined switches as well :)
"What doesn't this ride do?"
"Well, the seats don't spin or flip...but I think you can certify as an astronaut if you can stand up and exit to the left after you ride it."
God this is incredible, it would be SO much fun to ride. It's so disorienting in the best way possible
Bro this is definitely the coolest concept I have ever seen. Nice job with the tilt track but, I love how It has prices of track being reused over and over again.
1:29 this would terrify any first time rider going that fast into what was a dead end last time. very clever design.
i think one or two sustained camelbacks during high speed could've been nice, especially the reverse finale. otherwise a masterpiece.
Thank you! And that was one of the big things I also felt that the coaster was lacking after I made it (more sustained and simple airtime). However, because the block system was finally working, and it took A LOT to get the timings down and iron out all the quirks and bugs, I was too scared to change anything lol.
Actually at 1:47 I was originally going to do a larger hill, but I sadly couldn't get it to fit
@@jacksongrace yeah that wouldve been perfect. oh well.
This is absolutely amazing I love this so much
This was really cool!
THIS IS SO CRAZY
This is amazing! If you don’t mind me asking, how did you do the transfer track? I’m trying to make a coaster that has a tilt track connecting in 3 places like this one, but I’m not sure how.
I used bestdani's "block blocks" for the whole block system (th-cam.com/video/kCji3EiILGw/w-d-xo.html) and used an invisible segment to pull off the illusion of a three way tilt track. The invisible section, using the same exact same track vertex placements AND weights as segment it is mirroring, is from 1:27 until 1:30 (entering the switch and exiting the tilt section). I think there is a way to do a three way tilt track with scripting if whatever is you're trying to do can't be done with invisible segment trickery, but I think that would be pretty difficult (I'm not very experienced with scripting though).
@@jacksongracethank you so so much!!!
What the freak ….this coaster is insane and confusing! I love it
Probably the best no limits coaster Ever created
can you see the capacity on nolimits2? because this coaster seems to have very low capacity
It can dispatch every ~70 seconds due to the "juggling" block system. It's still not the quickest, but hey this wasn't meant to be realistic anyway lol
Wait actually it's more like 80s
Wow man, you came up with whole new ideas which could have some influence in future coasters 👍🏻 Well done
I feel like I got lost.
Awesome.
This is sick man
Today I witnessed something truly special
What a coaster !!
Wow you’re like the most creative no limits 2 creator I’ve ever seen
Aw thanks! :)
Your RCT EIN score:
E: Yes (Extreme)
I: Very (Ultra Extreme)
N: 8.93 (High)
Great job!
Im wondering if the nl2 physics or the planet coaster physics are more realistic
You are a genius
This would be the greatest coaster ever built
ik i’m 5 months late but i wanna know something. i’m a huge operations nerd and i’d love to hear how this ride would be able to safely operate at maximum capacity with its block zones. if you could try to break down each and every block zone, where trains would stop if needed, and it’s hourly capacity, that would be really cool. regardless, this creation is unreal. incredible work!
No problem! Keep in mind, the whole block system is super impractical, but I thought it would be a fun challenge to try to make it work.
First, a train is technically able to leave the station whenever it wants, however it would get stopped at the block break before the first switch if it didn’t arrive at the correct time. This time is roughly when the train in front of it has passed the peak of the track beyond the tilt track (the track you see before tilting, not the track you tilt to).
Then, when cleared to move onto the next block, this train is able to tilt while the train ahead of it is on the block section beyond the tilt track. This tilting has to be done quickly, otherwise, if the tilt track hasn’t made it back to its original position by the time the train ahead of it reaches the launched valley going backwards (2:12), that train will need to brake instead of launch on that section and be left in that valley. By the way for the train to reset at this point, this launch section in addition to the section right before the spike would essentially act as a double swing launch, and there is no valley risk since everything on these sections is sloped down towards one of these sections (except at 1:47, which is why I put the pretend drive tires there).
Going back to the original train, after it tilts, it goes though the layout like usual and then hits the second set of block breaks. These are here so that if something happens to the train in front of it and it is left somewhere on the multipass launch section or the shuttle section (it should have launched backwards through the immelmann by now, like at 2:30), it is able to stop. However, if there is no train on either of these sections and all the special tracks are in proper position (the first switch it encounters is turning down to the left, the second is straight, and the tilt is in upright position), then the train can move on and launch beyond the tilt track.
I already discussed the “shuttle section” beyond the tilt track, but just a little note: If the tilt track the train encountered to move onto this section isn’t able to go straight in time, or the second switch doesn’t move back to straight after letting the train behind go through the tilt, it will also stop on the shuttle section.
If everything is OK, including the final switch track being in the straight position, the train is able to launch backwards all the way beyond the immelmann and is now beyond any block system wackiness. It simply traverses the backwards section, which by the way is waayyy too long (I was in a major rush with this whole project and I was too scared to change anything when it finally worked. By the way, all the track for this was made in 4 days, while I was in college), does the swing brake section, which I could not figure out how to make continue backwards at a steady rate (I tried just about everything!), and then switches onto the final set of block breaks.
In the end, if ran perfectly this it has an hourly capacity of about 800 riders per hour. However, because of how the block system is set up, if a train is dispatched just a few seconds late, it would have to wait for another roughly 30 seconds. This time would allow the train ahead of it to come all the way backwards through the tilt track and beyond the immelmann. This, on top of so many other things, is super impractical, but hey, it’s not called NoLimits for nothing :)
Also I’m guessing there are a few things I missed here and there, but hopefully this helped give you a bit more insight into the block system of this mess of a coaster. I find it pretty difficult to put all of this cleanly into words, even if it isn’t super complicated (I probably over-complicated things in some places), but if you have any questions about anything, just let me know!
I've been properly wow'd gere.. jeez.. this is soo cool
Insane!🙏🏻
Up to 1:13 I actually think this could be real world. There's technically nothing stopping an inverting tilt track and the drop off it was awesome. This is an everything coaster. Great pacing and insane drops and airtime hills. I actually find, remember I am talking real world here, the 0 to 1:15 point to be a perfect creation for an existing or new theme park.
Now yes, I did not expect to do it all backwards and for it to be so long, and I would love it, but we all know that will never happen. So I say.. Why not chop this one off at the brake point noted and send it in to Mack or a park? Or maybe Vekoma would have to do this one as it's a tile LOL, but dammit I WANT TO RIDE THIS!
Lol, I actually was originally just going to have it go over the tilt track section a second time and then just have it do a few elements until going into the breaks. However, I thought it would be funny to have it come back a third time and create an entirely unreasonable "juggling" block section (that was pretty much all of the thought that went into that decision lol)
The track is like projectile vomit during the backwards section! Bravo!
Powerful work
I lost 'track' of all the switches, great work
that tilt track bit would be so fucking terrifying
AMAZING!!!
how do you make ur track like look like that? i'm only using nl for a school assignment but i like the thickness
It's just the default mack track :)