Nice! I love the new scanning mechanics. Whats also worth mentioning is that you can also scan ships like this, it will show what kind of modules and cargo they're carrying, lots of small ships clumped together can also act as a big ship signature. So you can really fool your enemies like this. You can also hide in the signatures of bigger ships.
This is, by far, the most authoritative video on scanning mechanics. You opened up my eyes (and my ships scanners) to what is going on with my scanning.
i've watched several videos regarding mining and yours was the most informative. the keybindings menu doesn't give enough details to help with scanning 101... so thanks. well done
Thank you for the explanation. I didn't know it changed to begin with. Some of the comments on discord, regarding scanning of surface rocks, post 3.14, makes a bit more sense now.
@@Enceos That's because the initial scan shows you the percentage of the ore that exists but it doesn't account for inert materials. So when you scanned it 82% of the available ore was that specific one. So when you got closer 48% of the rock was that ore, which probably means there was 8-12% of other ore types and the rest was inert materials.
It is actually correct as is (other than the decimal points)… The issue is that it doesn’t count the inert materials. So in the above video, 8531.90% is saying that Quantanium is 85.319% of all the mineable material (48.21 / 56.50 = 85.32%)
As you approach the signal you can use more pings to pinpoint exact location. For prospector 30-35% 5k quantanium rocks are perfect as you can get a full 100% load from it. Higher numbers are good too, but it won't fit into prospector. And rocks under 25% often do not break into 100% chunks so you'll have to scoop other materials and waste cargo space.
I've done so much mining/scanning since the freefly so I presumed I already knew all of this but , considering ur authoritative nature from our ED days I decided to click anyways and u widened my eyes within the first 90 secs :P Thanks! this'll make life a little easier.
It looks like the really large % numbers actually equate. In the case of the 8531.9% quant, if you do the math assuming that means 85.319%, it is calculating how much of the useable minerals is quantanium. Later when we see the breakdown, you can subtract the intert materials %, leaves 56.51% of the rock with useful minerals. 85.319% of what's left is 48.21% which matches the final scan. So simply take it as 85% of the useful minerals is quantanium. It would appear the only "bug" in this is two decimal places.
It would be helpful in later scanning videos to say which mouse button you are pressing to perform the different functions such as increasing/decreasing the scanning angle, and the active scan for the specifics such as the mouse wheel, and the left mouse button.
Great Video D2EA! I wanted to provide some data for you. The percentages decimal is in the wrong column so divide those numbers by 100. Those are the percentages of the NON-INERT materials that would be harvested. For example: a rock with the percentages of 6812 corundum, 1072 bexalite, and 2116 quartz would result in 68.12% of the harvested materials being corundum, 10.72% bex, and 21.16% quartz. We cannot see the ratio of inert to these minerals/metals until we get a mining laser on the rock. This put the mole as a big disadvantage for solo use as you have to seat hop to see the ratios to inert. As a ROUGH GUIDE I look at the numbers in upper right side of reticule if I see an instability of near 6 or even higher I fly over and hit it with a mining laser as it will likely have decent amounts of borase, bex, or quant.
yeah scannin is well built gameplay. how do I know? I was abe to pick it up from ground go to final and similar understanding as you did. thats good game mechanic!!
The passive is collated with the amount contained in the rock, but the active scan hides the inert in the results of the scan. So you can only determine what the inert content is once you do a mining laser scan and work backwards which sorta makes no sense at all. Seems like a massive error on the part of CIG to me, but it could be done on purpose for some development reason I suppose.
Can you tell a difference scanning with scanner ships? Terrapin, so on.... Do you notice a big difference scanning with her vs a normal ship, non-scanning oriented ship? Trying to decide if the terrapin is actually finding a role now... Thanks for the video
Very helpful. Just been playing for a few days. Had no idea how the scanner worked. Thanks for the detailed information. Just a question. I have a Mustang which says I have 5 missiles. No matter how many buttons I press, they never activate or fire. Middle mouse will not lock on. Am I missing something very basic?
First you gotta lock on to an target with T. Let the missiles lock, you can dumb fire, but the more time you spend locking it, the higher the chance is that the missile will hit. When its locked, just click left mouse button. I think you can fire multiple by scrolling aswell.
any ideas why i cannot put more sub mods like surget etc just the one on my prospector ? use to be 3 at once now its gaving me only 1 option in ship equipment when the ship is stored
Doesnt work that way the Tab key just sends out a scan pulse thats all, it does not turn on and off scan mode also mouse buttons do nothing but fire weapons and this is all by default settings. Maybe you have some custom settings going.
@@DowntoEarthAstronomy 2 years is a reasonable estimate for the release of Squadron 42 which is the 1st of 3 chapters in the solo campaign. For the complete Star Citizen game itself, knowing all the things they want to add you should better target something like 8-10 years remaining. This is a really huge project still in early stage of development.
Geeze louise, The scanning info re: carrying stats... Move the decimal point to the LEFT 2 spots, THAT'S THE TRUE PERCENTAGE... ie: 8745.56453 percent is actually 87.4556453 percent not that hard
@@Desrtfox71 ...It might be largely correct, but it's not a useful number to know. From that alone you might think you're about to be rich with a 99% Quant strike, but then find out it's all of 1% of a 99% inert block of stone.
I think that Star Citizen is becoming way to complicated, with far to many mouse keys/keyboard keys/HOTAS keys to remember. I blame this mission creep. In another 3 years we're going to need a separate computer just to remember every button/keystroke/mouse button we need to make just to play it..
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I assume all this works the same for scanning ships to see cargo and players on board?
Nice! I love the new scanning mechanics. Whats also worth mentioning is that you can also scan ships like this, it will show what kind of modules and cargo they're carrying, lots of small ships clumped together can also act as a big ship signature. So you can really fool your enemies like this. You can also hide in the signatures of bigger ships.
This is, by far, the most authoritative video on scanning mechanics. You opened up my eyes (and my ships scanners) to what is going on with my scanning.
i've watched several videos regarding mining and yours was the most informative. the keybindings menu doesn't give enough details to help with scanning 101... so thanks. well done
Thank you for the explanation. I didn't know it changed to begin with. Some of the comments on discord, regarding scanning of surface rocks, post 3.14, makes a bit more sense now.
Chatter in game is that the material percentages are off by two decimal places, e.g., 5810.02% is basically 58.1%. Great vid, thank you.
I don't see how 8231.90% translates into 48.21% . CIG recognized the issue, should be fixed next patch.
@@Enceos That's because the initial scan shows you the percentage of the ore that exists but it doesn't account for inert materials. So when you scanned it 82% of the available ore was that specific one. So when you got closer 48% of the rock was that ore, which probably means there was 8-12% of other ore types and the rest was inert materials.
It is actually correct as is (other than the decimal points)… The issue is that it doesn’t count the inert materials. So in the above video, 8531.90% is saying that Quantanium is 85.319% of all the mineable material (48.21 / 56.50 = 85.32%)
@DTEA Patch notes state that the rock compound % is a known bug in scan mode but are correct in mining mode. :]
As you approach the signal you can use more pings to pinpoint exact location. For prospector 30-35% 5k quantanium rocks are perfect as you can get a full 100% load from it. Higher numbers are good too, but it won't fit into prospector. And rocks under 25% often do not break into 100% chunks so you'll have to scoop other materials and waste cargo space.
I've done so much mining/scanning since the freefly so I presumed I already knew all of this but , considering ur authoritative nature from our ED days I decided to click anyways and u widened my eyes within the first 90 secs :P Thanks! this'll make life a little easier.
Absolutely the best explanation online right now. Thanks.
It looks like the really large % numbers actually equate. In the case of the 8531.9% quant, if you do the math assuming that means 85.319%, it is calculating how much of the useable minerals is quantanium. Later when we see the breakdown, you can subtract the intert materials %, leaves 56.51% of the rock with useful minerals. 85.319% of what's left is 48.21% which matches the final scan. So simply take it as 85% of the useful minerals is quantanium. It would appear the only "bug" in this is two decimal places.
and of course literally after writing this, I saw earlier replies to another comment confirming this math. Soul Brotha and David Bryson props!
It would be helpful in later scanning videos to say which mouse button you are pressing to perform the different functions such as increasing/decreasing the scanning angle, and the active scan for the specifics such as the mouse wheel, and the left mouse button.
Really interesting video...
The old scanner was so simple.. but also was so ugly lol
Thank you for the "how to use", really helped
Fantastic! This was sooo helpful. I had no idea about the cone.
Thanks for explaining so thoroughly, I had figured out some of that, but this was helpful! Also, I love my Ridge wallet, I am glad they sponsor you!
Pressing the period and the what key?
Great Video D2EA! I wanted to provide some data for you. The percentages decimal is in the wrong column so divide those numbers by 100. Those are the percentages of the NON-INERT materials that would be harvested. For example: a rock with the percentages of 6812 corundum, 1072 bexalite, and 2116 quartz would result in 68.12% of the harvested materials being corundum, 10.72% bex, and 21.16% quartz. We cannot see the ratio of inert to these minerals/metals until we get a mining laser on the rock. This put the mole as a big disadvantage for solo use as you have to seat hop to see the ratios to inert. As a ROUGH GUIDE I look at the numbers in upper right side of reticule if I see an instability of near 6 or even higher I fly over and hit it with a mining laser as it will likely have decent amounts of borase, bex, or quant.
I just learned so much. Thanks big time!
The video ended fast once he found all that Quantam AHAHAHAHAHA!
Very good video. Thank you!
Wow! this is an awesome explanation!!! I wish CIG would have explained it like this... but thanks for making their job for them! ;)
Brilliant video. Thank for sharing this. You've made it very easy to understand. Thanks!
This was fantastic, thank you very much for uploading and guiding!
Love your videos! keep em coming!
Subscribed 🙂 Excellent tutorial
yeah scannin is well built gameplay.
how do I know? I was abe to pick it up from ground go to final and similar understanding as you did.
thats good game mechanic!!
The passive is collated with the amount contained in the rock, but the active scan hides the inert in the results of the scan. So you can only determine what the inert content is once you do a mining laser scan and work backwards which sorta makes no sense at all. Seems like a massive error on the part of CIG to me, but it could be done on purpose for some development reason I suppose.
Can you tell a difference scanning with scanner ships? Terrapin, so on.... Do you notice a big difference scanning with her vs a normal ship, non-scanning oriented ship? Trying to decide if the terrapin is actually finding a role now... Thanks for the video
So how would one find gems on planets? The only I've found them is by luck or scan within 500m of the minerals.
Is there an easier way?
Very much interested in this
Thanks. This was helpful and informative. I appreciate it.
Very helpful. Thanks
Very helpful. Just been playing for a few days. Had no idea how the scanner worked. Thanks for the detailed information. Just a question. I have a Mustang which says I have 5 missiles. No matter how many buttons I press, they never activate or fire. Middle mouse will not lock on. Am I missing something very basic?
First you gotta lock on to an target with T. Let the missiles lock, you can dumb fire, but the more time you spend locking it, the higher the chance is that the missile will hit. When its locked, just click left mouse button. I think you can fire multiple by scrolling aswell.
@@alexn8219 Thanks for the info. Will try later
Great vid. I've been trying to mine, but cant scan 60-70% of the rocks i find. The scanner just wont initiate, and then i cant mine it.........
Hi, thought it would be a good idea to make a tutorial about the mantis and the QED
Well done
any ideas why i cannot put more sub mods like surget etc just the one on my prospector ? use to be 3 at once now its gaving me only 1 option in ship equipment when the ship is stored
The period and the what key?
Game doesnt let met scan unless im within like 300m - in which case there is no point... wtf am i doing wrong?
Doesnt work that way the Tab key just sends out a scan pulse thats all, it does not turn on and off scan mode also mouse buttons do nothing but fire weapons and this is all by default settings. Maybe you have some custom settings going.
BTW, Where were you mining that you found this Monster Rock?! … Halo Belt?
a comment for the almighty algorithm !!
anyone have any real idea on when this game is gonna come out
Not soon. 2 years at the earliest is my guess.
@@DowntoEarthAstronomy 2 years is a reasonable estimate for the release of Squadron 42 which is the 1st of 3 chapters in the solo campaign. For the complete Star Citizen game itself, knowing all the things they want to add you should better target something like 8-10 years remaining. This is a really huge project still in early stage of development.
Geeze louise, The scanning info re: carrying stats... Move the decimal point to the LEFT 2 spots, THAT'S THE TRUE PERCENTAGE... ie: 8745.56453 percent is actually 87.4556453 percent
not that hard
I mean near the end, 8531.90% Quantanium at a distance turned into 48.21% up close.... doesn't seem like that's the case
Ahh, a later comment added that it's specifically the percentage of minable material, if you do that the math works out right
@@crowhoptech This is correct. It's the percentage by material by minable mass. So, decimal point aside, it's the percentage ignoring inert materials.
@@Desrtfox71 ...It might be largely correct, but it's not a useful number to know. From that alone you might think you're about to be rich with a 99% Quant strike, but then find out it's all of 1% of a 99% inert block of stone.
@@CyberiusT It's enough to decide to go in for a closer scan or not for confirmation which will increase your overall mining efficiency.
This fucking ping shit doesnt work on satelite Mission- i do ping, but there doesnt show up satelites, only by coinicidence
first! wow
I think that Star Citizen is becoming way to complicated, with far to many mouse keys/keyboard keys/HOTAS keys to remember. I blame this mission creep. In another 3 years we're going to need a separate computer just to remember every button/keystroke/mouse button we need to make just to play it..
It's a SIM dude. I don't know your age, but I've you've played other SIMs during the last 30 years it can't come as a surprise.