Fusion 360 Joints Tutorial: How to model a V-pulley! FF42

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  • เผยแพร่เมื่อ 7 ม.ค. 2025

ความคิดเห็น • 30

  • @letkemanfabworks619
    @letkemanfabworks619 ปีที่แล้ว

    would love to see an updated vid on this topic specifically with the V bearings. working on a project where this would help 👍

  • @TomZelickman
    @TomZelickman 8 ปีที่แล้ว

    Getting caught up on videos tonight and this one was a real gem! That's a great trick to have in the tool box. Hope you are well and have a great trip to IMTS!
    TZ

  • @MrDaniell1234
    @MrDaniell1234 8 ปีที่แล้ว

    capture position and revert are very handy. good handy trick another good friday

  • @jfpinkston1
    @jfpinkston1 8 ปีที่แล้ว

    Like the new intro/outro!

  • @EVguru
    @EVguru 8 ปีที่แล้ว

    Hi John,
    I've never seen you use 'align'. That's what I used to get a component into position and then I could create an 'as built' joint.

  • @BuildSomthingCool
    @BuildSomthingCool 8 ปีที่แล้ว

    Great solution .

  • @Jase877
    @Jase877 8 ปีที่แล้ว

    Awsome info 👍 did you use your hand when you said move the coin from this way to that way 😁

  • @bcbloc02
    @bcbloc02 8 ปีที่แล้ว

    Interesting methods always good to learn new ways.

  • @projects4home
    @projects4home 4 ปีที่แล้ว

    thanks!!! very simple and it works.

  • @abdellahbenkorich8052
    @abdellahbenkorich8052 7 ปีที่แล้ว

    hi, thank you for the amazing tutos, i would love if you can tell us how such puley would made in reality, which technique and machine type you would use?
    take care and keep it up.

  • @DonDegidio
    @DonDegidio 8 ปีที่แล้ว

    Slick way to do it, John. I would hope if that would need to be used, the rail would be made into a V. :-)

  • @chriscrockerwhite
    @chriscrockerwhite 8 ปีที่แล้ว

    Great tutorial as always, I have so many to watch. Thanks! :-)

  • @rodrigobugni216
    @rodrigobugni216 8 ปีที่แล้ว

    Great tutorial! I was looking a better way to set sliding joints, that is awesome!

  • @GregsGarage
    @GregsGarage 8 ปีที่แล้ว

    Multiple ways to skin that cat! Love it.

  • @stormbringermornblade8811
    @stormbringermornblade8811 8 ปีที่แล้ว

    will there be beveling of the rail or was this just demo ?????

  • @digitalutbildning
    @digitalutbildning 8 ปีที่แล้ว

    Nice to learn something new, thanks.

  • @jeannosh9216
    @jeannosh9216 8 ปีที่แล้ว

    Hey, but what about a rail which isn`t linear? What about a curved surface?

  • @mynefild
    @mynefild 8 ปีที่แล้ว

    Easy way:
    Rail component -> Joint Origin -> Set ofset (distance to center roller) -> Joint [Rail Ofset Point + Center of Roller] -> Set Limits -> Done

    • @ScottMoyse
      @ScottMoyse 8 ปีที่แล้ว

      nice! also you don't need those joint origins, if you're creating a sketch. Joint will use a sketch point anyway, and there was no need for Johns second joint origin.

  • @BillyTpower
    @BillyTpower 8 ปีที่แล้ว +1

    Dumb question, does that solution not just "slide" the pulley along it's path instead of "rotate" it down it's path

    • @occamssawzall3486
      @occamssawzall3486 8 ปีที่แล้ว

      That's exactly what it does. The V bearing is fixed and non-rotating with this joint process. So it's technically incorrect. Not a big deal just to see how a part will roughly function, but it's will be a huge deal when doing anything involving FEA.

  • @jackmoulton9284
    @jackmoulton9284 8 ปีที่แล้ว

    Hi John, It is obvious you spend a lot of time editing your videos. What software do you use?

  • @JonesAndGriesmann
    @JonesAndGriesmann 8 ปีที่แล้ว +1

    this operation is so much easier to do in solidworks

    • @ScottMoyse
      @ScottMoyse 8 ปีที่แล้ว

      John took a long way around on that... and to be fair 90% of other scenarios take a lot longer to Mate in Solidworks than to Joint in Fusion. so.....

    • @occamssawzall3486
      @occamssawzall3486 8 ปีที่แล้ว

      +Scott Moyse that's because there's at least 3x the mating options in Solidworks.
      It may take slightly longer in Solidworks. But it's undeniably far more intuitive and far more flexible than Fusion. Fusion you have to sometimes fight a bit to get what you want. Some of the joints try and do too much in one operation.

    • @ScottMoyse
      @ScottMoyse 8 ปีที่แล้ว

      Occams Sawzall I'm well aware of why it is, I wouldn't have said it otherwise. And some of the newer Mates in Solidworks aren't intuitive at all... then you can't reuse them in simulation etc etc.. So no it's not 'undeniable'. Of course, there is a lot of room for improvement in Joints, but as a concept they are more powerful and faster than Mates in SWx or Constraints in Inventor. Once you know how to use them that is. Both Inventor & Solidworks were shit in the beginning compared to what they are now, and Fusion is already far superior to what they were at the same gestation.

  • @MDFRESCUER
    @MDFRESCUER 8 ปีที่แล้ว

    Nicely.

  • @Alasdairryan
    @Alasdairryan 8 ปีที่แล้ว

    I am a inventor certified, one way I would of done it in inventor is to create a "axes" or plane the constrain the part to that.

  • @mikelemon5109
    @mikelemon5109 8 ปีที่แล้ว

    But john, Why when constructing a joint in Motion-->Slide you are not choosing "costume" and and choose the model's path line? this way when you re orientate It'll slide along the line and not along the "World's" axis.
    What you are doing is like programming without math and variables but with fixed numbers.

  • @kmcwhq
    @kmcwhq 8 ปีที่แล้ว

    Sponge Rock Mush
    Amazing
    As I age and my brain is going from
    Sponge (Freely absorbent)
    To Rock (Not very absorbent)
    To Mush (Unable to Absorb)
    I can't imagine keeping track of all the features of this software.
    And if you don't use it full time everyday, you loose ability to remember how to use it big time. I'd be seriously rusty in 1 month away from it I think.
    Very amazing, very powerful, and very intimidating for an old(er) guy (56).