Can You Make an SCS Lightmask in GIMP? |

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  • เผยแพร่เมื่อ 4 ต.ค. 2024
  • Here Jeff explains how to get that lovely textured alpha layer, only through GIMP and not paintdotnet and DXTBMP to keep it simple!
    Previous video: • Let's Learn How to Lig...
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ความคิดเห็น • 10

  • @lhamano
    @lhamano ปีที่แล้ว

    Thanks for this excellent explanation! Helped me a lot!

  • @Moose78
    @Moose78 3 ปีที่แล้ว

    Finally getting the hang of lightmasking!! I love this method! And once you do it a few times and get the jist of it, it does not take too much time at all to create the mask. Dialing it in to your liking, that's where it takes time. If I've learned anything throughout this process, it's that lightmasking is an art, not a science, lol! Appreciate ya as always Jeff!

  • @ivanmironov599
    @ivanmironov599 ปีที่แล้ว +1

    There is one problem I am facing when it comes to trying to follow along: you're using a rudimentary texture that only involves using brake, indicator, and positional lights. There are no high beams, low beams, or reverse lights. At 12:07, when you begin to remove (paint with black) the positional lights from Layer #1, you can easily merge that layer into the one below it and everything displays fine. Unfortunately for me, my lights texture includes high beams, low beams, and reverse lights. To my knowledge, those lights don't require an Alpha layer since they're not positional. But, when I remove those parts (with the whole painting them black thing in Layer, not Layer #1), the blue and green is overridden by the black and merging my Layer #1 into Layer (15:56) results in those not showing at all.
    Would you be able to explain to me what needs to be done when a texture does involve headlights and reverse lights, please?

    • @Halffastgaming
      @Halffastgaming  ปีที่แล้ว +1

      It's been explained that separating by RGBA in GIMP or Alpha, and then editing those independently and recombining is the route to take.
      And, you don't need the lightmask to the entire truck be on one texture. I realize that's the goal, but you can take it one step at a time.

    • @ivanmironov599
      @ivanmironov599 ปีที่แล้ว +1

      @@Halffastgaming Okay, now I am starting to understand. And, I thought it was best to keep all light mask textures in one image. I'm still learning light masking so knowing what to do to get the correct result will take me a bit of time.

  • @christosmoschos999
    @christosmoschos999 3 ปีที่แล้ว

    Awsome tutorial video as always

  • @aasguard
    @aasguard 3 ปีที่แล้ว

    my ocd was kicking bro but that was a good lesion

  • @xyonxyt9170
    @xyonxyt9170 3 ปีที่แล้ว

    bro how to setup lightmask on blender can you make a video on it?

    • @Halffastgaming
      @Halffastgaming  3 ปีที่แล้ว

      Already have a light masking video for blender.

    • @xyonxyt9170
      @xyonxyt9170 3 ปีที่แล้ว

      @@Halffastgaming ok 😃