Sir, you just saved a poor architectural student who lives on the otherside of this planet..... damn. Thank uou so much and hope your new year is fantastic
If you use a *"volume"* command after first creating the surface, then re-execute at each step, you can determine your cut/fill quantities. Great video, thank you!
This Is awesome! When you were doing the 3rd one I was thinking about the inverse of that shape which would be creating mounds. I have been looking for a good tutorial for how to make different kinds of mounds in rhino, it would be super helpful if you did that next!
8:00 When selecting the rectangle tool simply click the alternative "around curve" in the tool bar and draw it directly on the curve end. It will be centered and perpendicular to the curve from the get go.
You can usually check if your object is a mesh or a polysurface by selecting it and checking the properties menu on the left of your screen. If it is a mesh the 'MeshtoNurb' command should convert it
Sir, you just saved a poor architectural student who lives on the otherside of this planet..... damn. Thank uou so much and hope your new year is fantastic
me fr
This channel is such a treasure. Thank you for all the work and knowledge you're putting out there.
If you use a *"volume"* command after first creating the surface, then re-execute at each step, you can determine your cut/fill quantities.
Great video, thank you!
This Is awesome! When you were doing the 3rd one I was thinking about the inverse of that shape which would be creating mounds. I have been looking for a good tutorial for how to make different kinds of mounds in rhino, it would be super helpful if you did that next!
8:00 When selecting the rectangle tool simply click the alternative "around curve" in the tool bar and draw it directly on the curve end. It will be centered and perpendicular to the curve from the get go.
wonder if you could make a video explain the same but with cross curved splines as roads or streets please. I am curious how to sweep that.
thank you, this tutorial is very helpfull! just subscribed to your channel.
Great explanation
Many thanks, I hope it was useful
Great!
Thanks! I hope it was useful
What if the geometry of my terrain is made up of meshes? what should i do?
You can convert the meshes to Nurbs format (standard rhino geometry) using 'meshtoNURB' command. This way you should be able to use the Boolean tools
wait it doesnt register my terain as a polysurface I can only exttrude with mesh boolean cmandss whyy is that
You can usually check if your object is a mesh or a polysurface by selecting it and checking the properties menu on the left of your screen. If it is a mesh the 'MeshtoNurb' command should convert it
7:59 Rectangle➡️ArroundCurve😂