I Made a Smashable TV in Unreal that Simulates Every Pixel

แชร์
ฝัง
  • เผยแพร่เมื่อ 19 ก.ย. 2023
  • Kitten Burst out now on Steam! : store.steampowered.com/app/15...
    kittenburst.com
    ❈-------------------------------------❈ links ❈----------------------------------­------❈
    www.jam2go.xyz/
    Spotify:open.spotify.com/artist/3p2Ba...
    Soundcloud: / jam2go
    Bandcamp: jam2go.bandcamp.com/
    Twitter: / jam2go
  • ภาพยนตร์และแอนิเมชัน

ความคิดเห็น • 787

  • @Jam2go
    @Jam2go  4 หลายเดือนก่อน +69

    Kitten Burst is out now! GLHF

    • @heppecogheron6016
      @heppecogheron6016 4 หลายเดือนก่อน

      cat aerobatics cat aerobatics cat aerobatics cat aerobatics cat aerobatics cat aerobatics cat aerobatics cat aerobatics cat aerobatics cat aerobatics cat aerobatics cat aerobatics cat aerobatics cat aerobatics cat aerobatics cat aerobatics

    • @clayel1
      @clayel1 4 หลายเดือนก่อน +1

      woah, only a day ago!

    • @unclesam8862
      @unclesam8862 4 หลายเดือนก่อน

      is it good

  • @emel6423
    @emel6423 8 หลายเดือนก่อน +3244

    "I spent a couple hours researching how TVs crack and glitch by watching TH-cam compilations of people throwing their Wiimotes at the screen."
    Truly period-accurate research for a Y2K game, I admire that. Once the update is out I'm totally going to read the BSOD message for more lore

    • @ozan____
      @ozan____ 8 หลายเดือนก่อน +15

      then we spend 10 minutes copying everything?

    • @ArchangelExile
      @ArchangelExile 4 หลายเดือนก่อน

      Y2K was released about 6 years before the Wii came out.

    • @0rnin
      @0rnin 4 หลายเดือนก่อน

      i thought it was frutiger aero

  • @peterdafox
    @peterdafox 8 หลายเดือนก่อน +2205

    "For any unity refugees." Made me laugh out loud. Nice.

    • @bobbynotbuilder4389
      @bobbynotbuilder4389 8 หลายเดือนก่อน

      : (

    • @arken2583
      @arken2583 8 หลายเดือนก่อน +57

      As an avatar and world creator for VRChat, this line hit a little too close to home.

    • @braydonfisher9273
      @braydonfisher9273 8 หลายเดือนก่อน +22

      felt that. now i gotta learn unreal.

    • @bobbynotbuilder4389
      @bobbynotbuilder4389 8 หลายเดือนก่อน

      unreal@@braydonfisher9273

    • @floppa-films.coolguy
      @floppa-films.coolguy 8 หลายเดือนก่อน +20

      Idk how “made me laugh out loud” is right but “made me LOL” is wrong

  • @iamsushi1056
    @iamsushi1056 8 หลายเดือนก่อน +582

    2:40 "in real life, when you stare at the sun, you don't see lens flare"
    me: adjusts smeary glasses "I believe you'll find you're mistaken"

    • @SuperGarryGamer
      @SuperGarryGamer 8 หลายเดือนก่อน +39

      use that microfiber cloth damn

    • @pigeon1923
      @pigeon1923 8 หลายเดือนก่อน +50

      ​@@SuperGarryGamerit's more fun, it's like walking around in your own personal fog

    • @gigaboom_9618
      @gigaboom_9618 8 หลายเดือนก่อน +1

      ​@@pigeon1923just take off ur glasses lol

    • @johnhilton145
      @johnhilton145 8 หลายเดือนก่อน

      @@gigaboom_9618 Or just look better.

    • @_KDP
      @_KDP 8 หลายเดือนก่อน +2

      i can relate way too much too that lol

  • @dominiccasts
    @dominiccasts 8 หลายเดือนก่อน +1007

    9:47 There's a possible bug here. Grazing the screen shouldn't shatter it, at least not in real life. Makes sense that would happen since you are using the forward velocity of the moving object, rather than the velocity of that object perpendicular to the surface.

    • @sputnick1
      @sputnick1 8 หลายเดือนก่อน +113

      yes i also think instead of just velocity, mass should be calculated too. Maybe the equation for “force applied” (f) would be m*v where v is the dot product of the plane’s normal vector and the objects velocity vector (that way it becomes 0 as the incoming vector approaches perpendicularly with the plane) then just do a quick if f > threshold { do things }

    • @dominiccasts
      @dominiccasts 8 หลายเดือนก่อน +17

      @@sputnick1 yeah, something like that. Granted v would become 0 as it approaches being parallel with the plane (perpendicular to the plane's normal), but yeah.

    • @_thresh_
      @_thresh_ 8 หลายเดือนก่อน +34

      I think that it's a bit weird that you can't break a screen in 2 spots

    • @limesta
      @limesta 8 หลายเดือนก่อน +11

      easy fix would be a dot product scalar of the velocity vector and the uv normal

    • @buizelmeme6288
      @buizelmeme6288 8 หลายเดือนก่อน +3

      This comment section it's taking something my brain can't warp around, but I wish I understand!

  • @ContriteCatholic
    @ContriteCatholic 8 หลายเดือนก่อน +801

    I thought you created a genuine physics based LCD screen to achieve the breaking effect. Still very cool project, good job!

    • @trashtrash2169
      @trashtrash2169 8 หลายเดือนก่อน +40

      Why would you waste performance doing that? Especially since you'd get a more realistic look just using a texture.

    • @the_real_aristotle
      @the_real_aristotle 8 หลายเดือนก่อน

      youd get a much better variety though since this one only has couple of break textures, most probably not worth the effort though,@@trashtrash2169

    • @trashtrash2169
      @trashtrash2169 8 หลายเดือนก่อน +47

      @@the_real_aristotle The power required to simulate breaking glass is immense. You'd need to use weird techniques to make it look close to legit with a more basic simulation. Even then the variety would not be work the jank and performance.

    • @the_real_aristotle
      @the_real_aristotle 8 หลายเดือนก่อน

      yea i agree but i was just answering your question as why you would simulate it instead of using texture, the only upside would be having infinite variation.@@trashtrash2169

    • @mg9903
      @mg9903 8 หลายเดือนก่อน

      why waste performance doing any of this when you could just pre render a video?@@trashtrash2169

  • @ryanbrunette3870
    @ryanbrunette3870 8 หลายเดือนก่อน +151

    Love the breaking effect.
    For the pixel mask there is no need to split the image into RGB components. If you use a coloured pixel mask image, you can just multiple it with your screen image.
    So just one vector math operation instead of masking each component. Not sure which is faster.

    • @areadenial2343
      @areadenial2343 8 หลายเดือนก่อน +14

      Multiplying two vectors is very fast, because it's such a common operation in graphics. Some shader effects multiply colors together dozens of times per pixel!

    • @shamancredible8632
      @shamancredible8632 3 หลายเดือนก่อน

      nah, its an inaccurate effect that is pointlessly detailed and uses way too much processing power for something that half life 2 did in the early 2000s.

  • @tafellappen8551
    @tafellappen8551 8 หลายเดือนก่อน +185

    Fun fact! Color CRT displays dont use pixels - it literally is just real life masking. 3 different colored electron beams shining through a slotted panel. Technology Connections has a couple really cool videos about it. It happens that i’ve been working on a similar CRT effect in Unreal myself but it’s meant to be as though you yourself are playing something on a crt tv. Turns out people have been trying to do this sort of thing for over a decade now to for retro game emulation haha. This was a super cool take on it and i’ll definitely be looking at this video again

    • @user-zu1ix3yq2w
      @user-zu1ix3yq2w 6 หลายเดือนก่อน

      Very cool. Have you seen EmuVR

    • @cod4scoper
      @cod4scoper 6 หลายเดือนก่อน +4

      electron gun go brrrrrrrrr

    • @flufficornss
      @flufficornss 5 หลายเดือนก่อน

      yeah most gba emulators i know of usually have a crt filter sometimes if its significantly better its a selling point

  • @wireframewalrusproductions8986
    @wireframewalrusproductions8986 8 หลายเดือนก่อน +112

    It's times like these that I wish I were already rich and powerful enough to fund a team for you, Jam-man. Really looking forward to Part C.

    • @hughjanes4883
      @hughjanes4883 8 หลายเดือนก่อน +18

      i like the confidence of "if i were *allready* rich enough", i wish i had that confidence

    • @SuperPhunThyme9
      @SuperPhunThyme9 8 หลายเดือนก่อน +1

      It's still just barely possible for any random shmoe to save at least a million dollars in the US, but you have to avoid gambling habits as well as the three "D"s:
      Drinking
      Drugs
      Dating
      .....yeah I know a million bucks isn't even worth what 500k was in 2006, but we're gonna ignore that part

  • @juliapoo6780
    @juliapoo6780 8 หลายเดือนก่อน +31

    This looks amazing! I personally like the moire pattern effect especially on small screens where it wont be distracting. It really sold the screen effect to me.

  • @sargentgullible2794
    @sargentgullible2794 8 หลายเดือนก่อน +18

    I can already picture the whole wheatley TV gag being elevated to new heights if you did something like that.

    • @Westerstaad
      @Westerstaad 7 หลายเดือนก่อน +1

      I AM NOT A MORON

  • @thatguy00271
    @thatguy00271 8 หลายเดือนก่อน +650

    Groundbreaking stuff. Why hasn't a major game developer brought you on? Your portfolio is insane-o

    • @unknown-otter
      @unknown-otter 8 หลายเดือนก่อน +38

      Yeah, it goes insaneo style!

    • @wattux
      @wattux 8 หลายเดือนก่อน +30

      wouldent say ground breaking but it is good

    • @addol95
      @addol95 8 หลายเดือนก่อน +136

      I am in no way downplaying OP, but:
      This is far from groundbreaking. It makes for a really good youtube video for non-devs or hobbyists, but it's basically just multiplying color channels with a tiled pixel texure, with the cracks also adding a level of UV transformation.
      Is it well-made? Yes. Is it groundbreaking? No.

    • @KeizerSinbad
      @KeizerSinbad 8 หลายเดือนก่อน +3

      @@addol95OP is Reddit slang for original poster. Here on youtube we say the channel name. Get your filthy Reddit habits out of my feed.

    • @Schnozinski
      @Schnozinski 8 หลายเดือนก่อน +108

      @@KeizerSinbad people have been saying OP for much longer than reddit has existed you weirdo

  • @chrisj3938
    @chrisj3938 8 หลายเดือนก่อน +26

    this is awesome. can't wait for the full game release - i'm just going to fly around crashing into as many screens as i can

  • @Tine_of_Nice_Dreams
    @Tine_of_Nice_Dreams 8 หลายเดือนก่อน +9

    Also can i just appreciate that your aspect ratio for this video isn't widescreen TV/youtube default, but the square aspect used for CRTVs. This is parasocial but in a platonic and spiritual way I am giving my concept of you a big kiss

  • @BrendanFromBC
    @BrendanFromBC 8 หลายเดือนก่อน +10

    Saw this effect for the first time on the map 'split' when Valorant came out, and was stunned by it.
    It's cool to see your shader process and the shatter on impact is a great touch!

  • @damencole5960
    @damencole5960 8 หลายเดือนก่อน +10

    Keep up the awesome work, I just found you recently on a kitten burst speedrun lol. I am going to buy my copy soon, the ideas you have are amazing!

  • @Banzai8th
    @Banzai8th 8 หลายเดือนก่อน +12

    I've always loved the frutiger aero aesthetic, this looks really cool

  • @bogbert7019
    @bogbert7019 8 หลายเดือนก่อน +1

    The attention to detail in this game is awesome. Love the added flavor of the brief purplish screen glow at the point of impact

  • @Rockfantic01
    @Rockfantic01 8 หลายเดือนก่อน +8

    This is an acid drip of a tutorial. Love seeing this kinda stuff. Good work!

  • @justminibanana9128
    @justminibanana9128 8 หลายเดือนก่อน +8

    I recommend also adding a Fresnel to fade the screen at harsh viewing angles tn or plasma panels have low viewing angles

  • @EveBatStudios
    @EveBatStudios 7 หลายเดือนก่อน +2

    Very cool. Love the visual effect. I really appreciate your awareness of photo sensitivity.

  • @Thor110
    @Thor110 8 หลายเดือนก่อน +2

    Smashing work! Awesome video, showing off how it works for everyone else as well?! Legendary.

  • @arashi8876
    @arashi8876 8 หลายเดือนก่อน +2

    Amazing work!
    I created a Realistic Display for a music box, same to same realistic RGB pixel effect, never thought i could make something like this.

  • @forerunnerarchitect972
    @forerunnerarchitect972 8 หลายเดือนก่อน +1

    Looking forward to part 3 of the game! All of this is really impressive

  • @dylandreisbach1986
    @dylandreisbach1986 8 หลายเดือนก่อน +1

    That little glow the tv does on impact is probably the layers squishing together causing the backlight to shine through more in the area you impact.

  • @xorraks
    @xorraks 8 หลายเดือนก่อน +2

    its crazy how youve just kept posting banger after banger, really cool stuff

  • @-Name-here-
    @-Name-here- 8 หลายเดือนก่อน +3

    I just recently made an lcd screen for my game, and the moiré effect was really bad for me. I fixed it to a manageable level just by putting a bit of the original image in with the pixels. You can still get close and see the pixels, but it’s less seizure inducing now.
    You’re fade out solution is pretty smart actually, my screen is only viewed up close in a small room, so it doesn’t bother me much. But the idea of fading to normal over a distance is pretty smart, and the screen cracking is actually crazy. Really cool, good job!

  • @unfa00
    @unfa00 8 หลายเดือนก่อน +4

    That's a really cool effect! I guess it could be pushed further by animating the broken parts, increasing damage level with subsequent hits and correcting the texture UV so that each subpixel only displays a discreet xolor, rather than being a mask.

  • @KonkaBass
    @KonkaBass 8 หลายเดือนก่อน +3

    "epic please write better documentation"
    as someone who tried and gave up to learn blueprint coding so I could make audio reactive elements for music videos I feel this in my core.

  • @MonkePOV_Personal
    @MonkePOV_Personal 8 หลายเดือนก่อน +2

    This gives me an idea. Have you ever thought about adding a SANDBOX mode for your game? While also having a modding SDK, so players can make mods, custom characters, and even CUSTOM LEVELS? Another thing to add would be cheats, that would be fun.

    • @k90v85
      @k90v85 5 หลายเดือนก่อน +1

      unlockable secret cheats, with maybe like goat sim style unlocks, and cool cheats, kinda like rorr robomando

  • @Liquid_Rigel
    @Liquid_Rigel 8 หลายเดือนก่อน +3

    looks really cool, I love this effect!

  • @boahneelassmal
    @boahneelassmal 8 หลายเดือนก่อน +2

    maybe to touch on the moire:
    moiré patterns happen when the sample grid (for instance a camera sensor) is similar (ever so slightly finer or equal and slightly off set) to the grid you are recording. But: it is _not_ limited to cameras. It is mostly noticably in digital cameras which use a very fine grid pattern. it is very rare to occur in analogue film material as the film has a random distribution of photo sensitive molecules which also vary in size, which means a regular pattern has no chance to be a similar enough match for moire to develop and since every frame has a different distribution of photosensitive molecules it is practically impossible for interferences to appear beyond a single frame.
    Moiré patterns can happen in the human eye though. You'll find, when looking at a window fly screen at a certain distance you'll notice some patterns appear. These are very dependent on the angle and the distance to the fly screen but it is possible.

  • @nicnl255
    @nicnl255 4 หลายเดือนก่อน +1

    The same pixel simulation principle was used in The Talos Principle 2, a game also made with the Unreal Engine.
    In the main city, there is a sort of "museum" that mimics the levels of the first game.
    In this place, there is a big skybox, and if you go close to it you can see the individual pixels. The grid also diasppears when going away.

  • @BlauwFilms
    @BlauwFilms 7 หลายเดือนก่อน

    Really great video! Such great insights and it looks amazing!

  • @DJL3G3ND
    @DJL3G3ND 8 หลายเดือนก่อน +1

    really cool effect, thanks for sharing how to actually recreate it

  • @jellybean2udios
    @jellybean2udios 8 หลายเดือนก่อน +20

    Your game looks super cool!! I love the aesthetic so much and it looks very stylish. Also shaders are so cool i love learning about them.

    • @bigbread3
      @bigbread3 7 หลายเดือนก่อน +1

      Frutiger aero aesthetic

  • @CaveJohnson376
    @CaveJohnson376 8 หลายเดือนก่อน +4

    alternative to using masks is using pixel texture: combine all 3 masks into one, and you won't need to split main texture into color channels and then offsetting masks. instead, you just use different UV scales and multiply two textures together. nice, simple and easy.

  • @marcasrealaccount
    @marcasrealaccount 8 หลายเดือนก่อน +2

    Cool stuff, I too spent a few weeks making a realistic screen material collection, however in mine I make a mask procedurally (or with some textures) and then I force nearest neighbor and it looks pretty nice. Only thing I haven't done yet is viewing angles, because that topic is a lot more complex into how screens actually handle light. Oh and also from afar mine still retains some of the subpixel features, like how samsungs pentile matrices have automatic AA on a 45 degree angle due to how the subpixels look.

  • @Tine_of_Nice_Dreams
    @Tine_of_Nice_Dreams 8 หลายเดือนก่อน +1

    I really love what you care about and spend your free time doing

  • @ennayanne
    @ennayanne 8 หลายเดือนก่อน +1

    2:52 that's WILD i actually thought i shut my eyes for a second there

  • @Astrounwrapped
    @Astrounwrapped 8 หลายเดือนก่อน +3

    I cannot believe you have Playstation Home as an inspiration for your project. Holy shit. Will wishlist right this moment.

  • @thicc_vic
    @thicc_vic 8 หลายเดือนก่อน +17

    "Unity Refugees" is a word i never thought id have to hear.....

    • @amydoesart3724
      @amydoesart3724 8 หลายเดือนก่อน

      Unreal and godot are lookin Really Nice rn 👀

  • @TheIrkenEmpire420
    @TheIrkenEmpire420 8 หลายเดือนก่อน +1

    Brings a whole new meaning to Smash TV

  • @shallobboy
    @shallobboy 3 หลายเดือนก่อน +1

    Hey! i wanted to thank you for the video, from seeing this i challenged myself into porting the lcd style and moire prevention into unity and it worked! Big Up!

  • @mattymerr701
    @mattymerr701 8 หลายเดือนก่อน +2

    I was about to say, I do see lens flare, because I have astigmatism, then you immediately said it. Perfect haha

  • @Badeand
    @Badeand 8 หลายเดือนก่อน +2

    This sounds like it would be awesome for VR, throwing virtual Wii controllers or just punching screens

  • @dp2791
    @dp2791 7 หลายเดือนก่อน +1

    Awesome effect. You are brilliant!

  • @kellymoses8566
    @kellymoses8566 8 หลายเดือนก่อน +1

    This reminds me of the dude who made a simulated film camera in Blender. It has actual lenses that focus the light onto simulated film.

  • @BuyMyBeard
    @BuyMyBeard 8 หลายเดือนก่อน +2

    Awesome work! I was thinking maybe you should avoid breaking the tv if you don’t apply enough force to it, and maybe just do the blue impulse

  • @hashbrown777
    @hashbrown777 8 หลายเดือนก่อน +3

    "these arent pixels, they're masks"
    You basically made a CRT! Clever
    If you match the mask density up with the underlying image (with a square array) itll basically be pixels..
    OH, but what might be cool is to instead match the image ("pixelate") to the mask, and demo what the different pixel geometries look like and even make up your own schemes without having to prototype any real screen hardware!
    You could even write shaders to adjust viewing angles of the simulated screen

  • @bradentheman1373
    @bradentheman1373 4 หลายเดือนก่อน

    this is so amazing i love it i watched a few months ago and you need more views and likes bro

  • @ex15808
    @ex15808 8 หลายเดือนก่อน +3

    this is so cool keep up the work

  • @visathief
    @visathief 8 หลายเดือนก่อน +1

    Screens in games now have no excuses, this is pretty great

  • @glock1753
    @glock1753 6 หลายเดือนก่อน +2

    I'm in love with the attention to detail here

  • @nokkturnaldev
    @nokkturnaldev 8 หลายเดือนก่อน +3

    Very cool! I'd consider making the dynamic material at impact-time though - (generally) less materials = less draw calls :)

  • @KrisOrSomthing
    @KrisOrSomthing 8 หลายเดือนก่อน

    ive seen this used in some vrc maps
    im unaware if its the same process for the effect but it gets the job done
    pretty cool man

  • @BolognaLover
    @BolognaLover 6 หลายเดือนก่อน +1

    I love this. They did this in MGS4 back in 2008 on PS3 and I always wondered why games didn't do this more

  • @scylorn
    @scylorn 8 หลายเดือนก่อน

    This brought some very interesting effects to my attention, nice stuff.

  • @tfmg8223
    @tfmg8223 8 หลายเดือนก่อน +1

    I love those screens with Webring playing in the background... idk early 2000s PS2 vibe right there.

  • @badsocialdrama7282
    @badsocialdrama7282 8 หลายเดือนก่อน +1

    ur one of my biggest inspirations, i love ur work

  • @jaydubb01
    @jaydubb01 4 หลายเดือนก่อน

    Really interesting video, glad this popped up in my recommended.
    I'd noticed before that a screen on a Valorant map had visible pixels and wondered how the effect was done. Looks just like yours.

  • @hippo1985
    @hippo1985 8 หลายเดือนก่อน +1

    Man that is legit awesome, you could just add a physical camera to the kitty model and then the exscuse for the Moire effect is sorted.
    Game cameras should emulate cameras if its thats your viewpoint, although third person is in that grey space between a real life view and a camera view so its your choice.

  • @bof8850
    @bof8850 8 หลายเดือนก่อน +1

    You have such amazing skills and ideas.

  • @DeliciousDogMeat
    @DeliciousDogMeat 8 หลายเดือนก่อน +2

    For the Moire issue, I suggest to bias the sampling of the “subpixel” mask to a lower resolution mipmap, this way the mask will essentially blur out to a 1x1 image using the built in mip functionality

  • @tundratig
    @tundratig 7 หลายเดือนก่อน +1

    When you showed the pic of playstation home i died a little. I miss that so much, the people you meet and the things you could do

  • @JHXC
    @JHXC 8 หลายเดือนก่อน +1

    I've been trying to do something like the screen pixels for so long and seeing you make it look so easy makes me jealous.

  • @yumyum366
    @yumyum366 8 หลายเดือนก่อน +13

    2:40 In real life, instead of seeing a lens flare, I see a halo around the light that spikes out in all directions from around it.

    • @skatingskelly
      @skatingskelly 8 หลายเดือนก่อน

      You have astigmatism lol

    • @mikeynjs94
      @mikeynjs94 8 หลายเดือนก่อน

      lmao... you have astigmatism like the creator of the vid

  • @glock1753
    @glock1753 6 หลายเดือนก่อน +1

    The love for these little details really does honour the mirrors edge vibe, always awesome to see it

  • @vincepale
    @vincepale 8 หลายเดือนก่อน +3

    I love this video, and the amount of detail for your game.
    The blue/purple glow should only be on LED/LCD/flat screen TVs, because of the back-light getting pushed against the other layers, I believe.
    If you're emulating a CRT, they had hard glass fronts, and didn't use a backlight like that. On a CRT that glow might be an artifact of the camera that was filming the destruction when a bright flash of light hit the sensor...?

  • @noogiesm
    @noogiesm 8 หลายเดือนก่อน +1

    This is insane, great job!!

  • @acidgiraffes
    @acidgiraffes 8 หลายเดือนก่อน +1

    you deserve way more subscribers, very nice effects

  • @rhaylol
    @rhaylol 8 หลายเดือนก่อน +2

    Excited to see the finalization

  • @STANNco
    @STANNco 8 หลายเดือนก่อน +1

    really cool!! IIf you want some feedback, with a smidge of math, you can make the effect more real, by having your picture floored to each color cell. What i mean is. Each color cell can only go from light to dark, but you have the image just kinda floating smoothly under it. If you care enough it could be interesting to look into. On screen where the grid is more noticeable it will make a hugee difference

  • @nopenopee2992
    @nopenopee2992 8 หลายเดือนก่อน +2

    It would be cool if hitting the tv with higher velocity would make a bigger crack or more intense effect, I wonder if players would be curious to see how much damage they can cause. I would!

  • @stengrus6486
    @stengrus6486 8 หลายเดือนก่อน

    Looks awesome! Your game really reminds me of the Frutiger Aero aestethic

  • @esterBonzai
    @esterBonzai 5 หลายเดือนก่อน

    i think slowing down the black/white effect when first contact with the screen and adding a effect where the crack and glitch effects start go out from the point of impact (even if it only lasts for a fraction of a second) would totally be the little bit of detail that would completely sell the screen break

  • @microcosms2420
    @microcosms2420 4 หลายเดือนก่อน

    Hah thats pretty cool. You could probably take this even further with some particle effects and a bump mapped impact decal.

  • @salembendeck
    @salembendeck 8 หลายเดือนก่อน +1

    The VR game Bonelab did this, and it was so impressive to me I spent about an hour holding a virtual monitor against my face.

  • @Cyberfishofant
    @Cyberfishofant 8 หลายเดือนก่อน +1

    btw, having each mask average(could be done using a shader and rendering the scene twice, with the same triangles but a fixed texture) would result in genuine oixels

  • @linkenparis9562
    @linkenparis9562 8 หลายเดือนก่อน +1

    awesome video, very creative. your game looks interesting to discover

  • @00coates
    @00coates 8 หลายเดือนก่อน +1

    this looks like one of the most trippy games ive ever seen

  • @haroldmillerHMCL
    @haroldmillerHMCL 6 หลายเดือนก่อน

    This guy's a real mad lad for dedicating his time to making something so true-to-scale, and all just for a game asset!

  • @alliemaharry4368
    @alliemaharry4368 4 หลายเดือนก่อน

    Screens over a certain size should have different rules for breaking and different sound to reflect the stronger materials they would be made out of. Awesome project.

  • @gabethecool
    @gabethecool 8 หลายเดือนก่อน +2

    I think the Moiré effect makes the screens look really cool

  • @emorobloxianyt
    @emorobloxianyt 6 หลายเดือนก่อน +1

    1:30
    PS:HOME was probably the best game ive ever played
    miss that game sm.

  • @procactus9109
    @procactus9109 6 หลายเดือนก่อน +1

    I've looked at a lot of screens with a magnifier, and those tiny cats looked very similar to most subpixels.

  • @deleted-something
    @deleted-something 5 หลายเดือนก่อน +2

    Can’t wait to run this at two seconds per frame!
    Great job nonetheless :)

  • @firesoul453
    @firesoul453 8 หลายเดือนก่อน +1

    Really cool effect!

  • @michaelhyman3d
    @michaelhyman3d 8 หลายเดือนก่อน +2

    Good old "invert it for some reason" 😂

  • @Kavukamari
    @Kavukamari 7 หลายเดือนก่อน +2

    I think if the 2k texture is too much you might be able to convert it to an SDF texture that is smaller but still get the same amount of detail essentially, because the glass break is mostly just a mask where white and black are

  • @Achromatic_0
    @Achromatic_0 6 หลายเดือนก่อน

    this is extremely cool and i think should be implemented more often instead of just having a flat image on screens in videogames

  • @christianbarker1121
    @christianbarker1121 4 หลายเดือนก่อน

    thats so funny. when u brought up the lens flare comment, i was thinking "lol maybe the devs have astigmatisms" right before u said it

  • @shigaraja
    @shigaraja 8 หลายเดือนก่อน +5

    "Unity Refugees"

  • @jokubolakis6
    @jokubolakis6 4 หลายเดือนก่อน

    Cool stuff! Do notice that when actual sceeens break, the rgb lines are ALL vertical or horizontal (based on the panel rotation)

  • @gwentarinokripperinolkjdsf683
    @gwentarinokripperinolkjdsf683 8 หลายเดือนก่อน +3

    That is a genuinely interesting game idea. Hope you use some windows xp like stock images

  • @pakaru1638
    @pakaru1638 8 หลายเดือนก่อน +2

    Very cool concept.

  • @delroku
    @delroku 8 หลายเดือนก่อน +5

    Seeing other devs actually achieve stuff makes me realize why my parents don't believe in my projects

    • @kamikeserpentail3778
      @kamikeserpentail3778 6 หลายเดือนก่อน

      I no longer believe in my projects... Or myself at all

  • @AndyHerbert254
    @AndyHerbert254 8 หลายเดือนก่อน

    With some round clamping on the UV of the image on the material, you can have the pixels actually represent 1:1 colors of the image rather than a pixel having unrealistic shading.

  • @moonwolf5643
    @moonwolf5643 2 หลายเดือนก่อน

    I have no idea whats happening but im enjoying this very much

  • @magneticflux-
    @magneticflux- 8 หลายเดือนก่อน +2

    Cool! It reminds me of an effect in the DLC for Outer Wilds (no spoilers, spoilers actually ruin the game so play it blind first!). There are screens in the DLC that use a similar effect, but you can't break them.