Depth of Field, but instead of getting blurry it gets more JPEG

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  • เผยแพร่เมื่อ 15 ก.ค. 2023
  • Kitten Burst out now on Steam! : store.steampowered.com/app/15...
    kittenburst.com
    ❈-------------------------------------❈ links ❈----------------------------------­------❈
    www.jam2go.xyz/
    Spotify:open.spotify.com/artist/3p2Ba...
    Soundcloud: / jam2go
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    Twitter: / jam2go
    needs more JPEG
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ความคิดเห็น • 904

  • @tomato3456
    @tomato3456 11 หลายเดือนก่อน +2752

    Really cool effects on display here. Any one of these filters could give a game a totally distinct artstyle all on its own.

  • @Jokertyf
    @Jokertyf 11 หลายเดือนก่อน +1810

    one thing that makes depth of field look good is to also apply the effect to things really close to the camera. so use the difference between the character's depth and the pixel depth instead of just the raw depth buffer value for it. might look good

    • @nikytamayo
      @nikytamayo 11 หลายเดือนก่อน +115

      I was going to say, be nice if that dof effect would shift based on where the character/camera is looking or how fast they are moving.

    • @ZiRR0
      @ZiRR0 11 หลายเดือนก่อน +16

      i was thinking this but i didnt know what words to use

    • @dominiccasts
      @dominiccasts 11 หลายเดือนก่อน +12

      yep, the effect is stronger closer to the camera as well, so you really notice it there, though that's a property of lenses, and this isn't exactly using lens physics.

    • @grqfes
      @grqfes 10 หลายเดือนก่อน +3

      @@ZiRR0 let me know when it occurs to you while im ripping any one of these verses diverse as you

    • @jan_harald
      @jan_harald 10 หลายเดือนก่อน +5

      might make sense to use different effects, if going fancy, though
      e.g. if it's too close, it's painting-like, and too far, it's jpeg
      or too close, is over-sharpened, and too far, is blur

  • @nullcircuit
    @nullcircuit 11 หลายเดือนก่อน +1439

    the JPEG style compression made the plants look almost photoreal. That was really cool

    • @nullcircuit
      @nullcircuit 11 หลายเดือนก่อน +43

      I just realized who you were after posting this comment and I needed to stay I still listen to Fleur every so often, and I havent seen your work since around that time. You've come really far!! Love what you're doing

    • @DarkSwordsman
      @DarkSwordsman 11 หลายเดือนก่อน +120

      It's kind of ironic how compression artifacts can actually make something look more realistic. If you take any video game that looks *almost* real and run it through youtube at 240p or 144p, it looks like a real recording. You can do this on FS2020 videos pretty easily.
      Adding scuff sells. That's why I use a composite stack in blender that involves adding image sensor noise (color and blotching), a little gaussian blur, bloom and glare, and sometimes a smidge of chromatic aberration.

    • @claytonharting9899
      @claytonharting9899 11 หลายเดือนก่อน +7

      @@DarkSwordsmanthat’s a really good idea, do you have a tutorial on that?

    • @dragonofepics7324
      @dragonofepics7324 10 หลายเดือนก่อน +3

      @@claytonharting9899 I am also interested.

    • @dtracers
      @dtracers 5 หลายเดือนก่อน +3

      I think that is why every game always looked "so real" when compared to the generation before until the differences were not that dramatic.

  • @picklejarofdeath
    @picklejarofdeath 11 หลายเดือนก่อน +517

    The Legend of Zelda: Skyward Sword uses a depth of field tessellation effect to resemble the appearance of a painting and it's absolutely gorgeous.

    • @billyblueberry
      @billyblueberry 11 หลายเดือนก่อน +29

      agreed. Skyward Sword has the best art direction in the whole series imo.

    • @fatyoshi1456
      @fatyoshi1456 11 หลายเดือนก่อน +24

      @@billyblueberrygroose

    • @zoruasnivy
      @zoruasnivy 11 หลายเดือนก่อน +9

      ​@@billyblueberryThe watercolour aesthetic is so pretty

    • @ryo-kai8587
      @ryo-kai8587 10 หลายเดือนก่อน +2

      @@billyblueberry I love the look and feel of Skyward Sword

    • @PauLtus_B
      @PauLtus_B 10 หลายเดือนก่อน +3

      It's a very simple version of the Kuwahara filter.
      Simply put, pixels blur together with nearby pixels that have a similar colour.

  • @ErikSeastead
    @ErikSeastead 11 หลายเดือนก่อน +153

    this is really cool, i love how when engineers overcome artistic limitations and then artists say "wait, no, give it back"

    • @ataricom
      @ataricom 10 หลายเดือนก่อน +7

      You just invented the demo scene.

  • @Lysol_kb
    @Lysol_kb 11 หลายเดือนก่อน +447

    Breakcore/jungle/dnb artists just found their next visualizer platform for their songs lol. All in all this is really damn cool.

    • @ali99_82
      @ali99_82 9 หลายเดือนก่อน

      Mental illness enthusiasts

  • @FriendlyKillbot
    @FriendlyKillbot 11 หลายเดือนก่อน +400

    Can't think of 2000's stuff without thinking of games and their extreme shadow contrast with crisp sharp artificial edges, when they had perfect vertex shadows no matter the distance

    • @thegroupofreptiles6823
      @thegroupofreptiles6823 11 หลายเดือนก่อน +18

      You're thinking of stencil shadows, doom 3 uses them a lot

    • @Bozebo
      @Bozebo 11 หลายเดือนก่อน +5

      @@thegroupofreptiles6823 And early splinter cells and escape from butcher bay, they make a really perfect mood with them for the types of games they are just like Doom 3 is able to. I remember the promo videos for dynasty warriors 6 had that too but it looked bad in that game, on release the graphics were massively toned down and no more stencil shadows (actually looking now, it appers in some scenes there are stencil shadows but not all).

    • @thegroupofreptiles6823
      @thegroupofreptiles6823 11 หลายเดือนก่อน +3

      @@Bozebo tbh I preferred them to what came after where shadows often looked pixelly

  • @EvanBoyar
    @EvanBoyar 11 หลายเดือนก่อน +425

    Other effect ideas:
    * doppler shift the colors when you move
    * If you don't move for like a full minute or something, use the cheap old deepdream model and 2015 AI-ify it
    * Scrubjay mode: all trees are slash pines, all ground is sandy limestone, all shrubs are cabbage palm

    • @richtigmann1
      @richtigmann1 11 หลายเดือนก่อน +6

      I love the Doppler shift idea

    • @OrangeC7
      @OrangeC7 11 หลายเดือนก่อน +6

      I love the Google deepdream idea

    • @SnowTerebi
      @SnowTerebi 11 หลายเดือนก่อน

      @@richtigmann1It's been done.

    • @ccricers
      @ccricers 11 หลายเดือนก่อน +5

      Supposedly, doppler shifting of colors would happen IRL if you are traveling really close to the speed of light.

    • @privatecomment5127
      @privatecomment5127 11 หลายเดือนก่อน

      link?

  • @Jam2go
    @Jam2go  11 หลายเดือนก่อน +156

    Thanks for watching! Didn't expect this devlog to get picked up by the algo, Kitten Burst is in Early Access right now if you want to check it out or wishlist it! I'm planning to release the full game this winter 2023/24!
    BTW, I'm getting a ton of comments about making closer objects blurry as well to sell the DOF. I do have that in some of the effects (It's just an additional inverted depth mask) I just didn't talk about it in this video.
    Most of the music is from the Kitten Burst OSTs:
    - 0:00 Stasis Array
    - 0:30 Anemoi Station
    - 0:50 Spider-Man 2: The Game Pizza Theme (this one is not in the Kitten Burst OST)
    - 1:12 Chaos Butterfly
    - 2:15 (secret unreleased song)
    - 3:30 Geodesic
    - 3:54 Dogfight
    - 4:32 Arbormyth

    • @Norst0n
      @Norst0n 11 หลายเดือนก่อน +1

      i think a whole game in that black and white effect would be dope

    • @starwarsevilanakin
      @starwarsevilanakin 11 หลายเดือนก่อน +1

      What if you put all depth of field effects all in one

    • @hexhollows
      @hexhollows 10 หลายเดือนก่อน +3

      the OST sounds awesome :3 it reminds me alot of Nanoray

    • @Lumbud84
      @Lumbud84 10 หลายเดือนก่อน +3

      all these ost songs are amazing! i fell in love with arbormyth instantly :>

    • @ataricom
      @ataricom 10 หลายเดือนก่อน +3

      I thank the yt algorithm for leading me here, and also thank you for sharing something this awesome with us!

  • @NovaBlue95
    @NovaBlue95 11 หลายเดือนก่อน +179

    Have you considered something like a dithering effect? I remember this existing on digital images in the Y2K era where some formats didn't have full range of colors, and would use dithering to give it the appearance of more colors. Perhaps as distance increases, you can do the same color banding as show in the video and apply dithering. Floyd-Steinberg dithering algorithm seems to give it that Y2K feel the most as it was commonly used (still is for GIFs)

    • @fhaladjian
      @fhaladjian 11 หลายเดือนก่อน +5

      this,isa good idea

    • @zdmacstudios
      @zdmacstudios 10 หลายเดือนก่อน +4

      Ordered dithering is less Y2K but also looks really cool

  • @zenvetie
    @zenvetie หลายเดือนก่อน +8

    im obsessed with the effects at 4:34. i didnt even know about this type of aesthetic but im so mesmerized by it

  • @AROAH
    @AROAH 13 วันที่ผ่านมา +5

    One of my favorite things in post-electronic creativity is that we have so many opportunities to plug things into each other in ways they weren’t intended. Using a depth map to control parameters besides depth of field is so simple but so brilliantly effective.

  • @Acerola_t
    @Acerola_t 11 หลายเดือนก่อน +42

    this was something I'd been thinking about doing, really cool to see it in action

    • @Glooberloob
      @Glooberloob 10 หลายเดือนก่อน +5

      i literally thought this was an acerola video at first xD

  • @RebekahSolWest
    @RebekahSolWest 11 หลายเดือนก่อน +165

    Your videos are always such a pleasant surprise.
    My heart goes out to the animators who made Across the Spider-verse. Management made them crunch to a ridiculous degree.

    • @quinton1630
      @quinton1630 10 หลายเดือนก่อน +12

      It's wild to me that the animators were interviewed celebrating the release and then realized "oh yeah we have another to make by spring next year. That's not happening" and then it gets delayed. No shit, to get release dates that close together you'd either have to make both movies simultaneously or make one movie, then either let it sit on a shelf or be marginally polished for a year.

  • @ENDESGA
    @ENDESGA 11 หลายเดือนก่อน +81

    I love your work so much, and this is just perfectly you! Such an awesome way to use the depth buffer. When I saw some of your initial tweets about this I just exclaimed "Of course!"

    • @ENDESGA
      @ENDESGA 10 หลายเดือนก่อน

      @@Hexablu ⬡

  • @tekurohamada7068
    @tekurohamada7068 11 หลายเดือนก่อน +3

    When you showed the „glitch art” and the music started playing i literally got goosebumps lol. Really cool video, I’m subbing

  • @theRiver_joan
    @theRiver_joan 11 วันที่ผ่านมา +4

    This is not my medium at all, I’m an audio person, but damn does this look fun. It reminds me of all the infinite possibilities in sound and textures you can get from synthesis and sound design. Very cool stuff!

  • @MogoPrime
    @MogoPrime 11 หลายเดือนก่อน +60

    Oh wow, I hadn't considered applying visual anomalies according to a depth buffer. Really clever idea! And I love the effect of it intensifying on impact and then gradually easing back off. I wonder what other effects could sell the 2000's feel? My mind wanders to really low-framerate GIFs people would make of movies and TV shows. Color compressed, heavily pixelated, and a chunky low framerate on your distant objects might look interesting. Or frustrating.

    • @Buugipopuu
      @Buugipopuu 11 หลายเดือนก่อน +3

      Lower the framerate with depth, you say? (ironically this would probably end up massively increasing the number of frames you'd have to render.)

  • @gentlemanscarecrow5987
    @gentlemanscarecrow5987 11 หลายเดือนก่อน +44

    Have you seen Gravity Rush's approach to distant structures? It kinda makes stuff look like a water color painting with ink linework the further away you get

    • @ryo-kai8587
      @ryo-kai8587 10 หลายเดือนก่อน +1

      I REALLY would love Gravity Rush 2 on PC. Imagine it in HD at 60-144+fps...

    • @AlpacaEmperor
      @AlpacaEmperor 7 หลายเดือนก่อน +1

      @@ryo-kai8587 😭😭😭😭 man I wish

  • @uponeric36
    @uponeric36 11 หลายเดือนก่อน +4

    I always think of the rainbow compression artifacts on old source textures when I think of 2000s games. You'll know what I mean if you stare close at stuff in gmod. You can't unsee it once you notice, it's like everything is covered in a very thin oil slick

  • @axserwz5022
    @axserwz5022 11 หลายเดือนก่อน +3

    Undoubtedly one of the coolest effects I've seen ever, I just have to find some way to work video compression into something I create now, also that last segment spoke to the horror love in my SOUL genuinely beautiful and terrifying

  • @aBucketOfPuppies
    @aBucketOfPuppies 11 หลายเดือนก่อน +4

    What a great devlog! I really like all the different effects. Reminds me a little bit of how compression effects are used in those found-footage horror films.
    An idea for a glasses effect: You know when the skybox was missing in Gmod and everything prints an image across the sky? Or when Windows glitched out and your mouse and everything it dragged left a million copies behind? Something like that.

    • @Bhuster-and-Bramble
      @Bhuster-and-Bramble 11 หลายเดือนก่อน

      I believe that's called a Hall of Mirrors effect.
      It took me a while to find that term

  • @catflip7406
    @catflip7406 6 วันที่ผ่านมา +1

    3:35 The aesthetic of everything looking more like a painting looks almost like heat waves to me. Would look really cool in a desert type theme to really add intensity to the heat!

  • @ViKODiN_
    @ViKODiN_ 10 หลายเดือนก่อน +3

    It’s so amazing to see other artist follow the path of artifact art. I’ve been playing w looping jpeg compression as a means of stylizing photography and videos. Artifact art is the future

  • @chrisj3938
    @chrisj3938 11 หลายเดือนก่อน +9

    this is so sick. especially love that glitch art at the end. can't wait to try on the hats 😎

  • @ArtemisW_
    @ArtemisW_ 11 หลายเดือนก่อน +13

    Super cool! I've dipped my toes into shaders and post-processing in Godot and it's so cool to see how absurdly powerful they can be. Valve's water tech is the peak ofc, and this is also incredibly cool. Subscribed!

    • @Jam2go
      @Jam2go  11 หลายเดือนก่อน +4

      I need to know how they did the water in the new Overpass CS2 map it's like 20 shaders in one!

  • @yolan.
    @yolan. 10 หลายเดือนก่อน +2

    The fact that you keep these experiments as hats is just so really cool I love it

  • @milokiss8276
    @milokiss8276 11 หลายเดือนก่อน +1

    I don’t even need to watch the video. Unbelievably cool idea. Beautiful, Aesthetic- I support you entirely.

  • @Michaelonyoutub
    @Michaelonyoutub 11 หลายเดือนก่อน +6

    After seeing that final montage, in my opinion, you have nailed what you were aiming for. Seems super finicky but if tuned right, could be a really cool aesthetic for a game.

  • @Alice_Fumo
    @Alice_Fumo 11 หลายเดือนก่อน +3

    I have a few more effect ideas:
    1. Monochrome: Loses saturation the further away
    2. Colour bit-depth: Forces the image to be represented with fewer colours the further away, eventually being black/white
    3. Hue-offset: offsets the hue by some amount of degrees up to 180 based on distance making the furthest away objects appear in the complmentary colour of what they'd usually be.

  • @bogbert7019
    @bogbert7019 10 หลายเดือนก่อน +1

    this is really cool and really makes me want to play your game! love seeing experimental stuff like this, these effects are really cool and atmospheric

  • @Splatterpunk_OldNewYork
    @Splatterpunk_OldNewYork 15 วันที่ผ่านมา +1

    You are entering the realm of fine art. Congratulations.

  • @Trianull
    @Trianull 11 หลายเดือนก่อน +8

    I love you for making the UI at 4:18 look the way it does, I miss skeuomorphic design like that...

  • @carnivorn
    @carnivorn 11 หลายเดือนก่อน +3

    Idk why I got recommended this, but it was fascinating to watch, the jpeg compression was startlingly nostalgic, and the camera swivel reveal on the 3d glasses was pure comedy gold (also, hats as selectors for filters is great)
    Glad i clicked! Here's a comment for the 'rithm

  • @sunla
    @sunla 11 หลายเดือนก่อน +2

    Yo! This is super artistic. I have so much appreciation for this!

  • @zackchan
    @zackchan 10 หลายเดือนก่อน +1

    dunno how the algorithm knew I've been thinking about dof alternatives, but I'm stoked that it brought me here. This is super dope!

  • @robertmcabee8016
    @robertmcabee8016 11 หลายเดือนก่อน +13

    These come across way better than they did on twitter. Really cool stuff

  • @halodude154
    @halodude154 11 หลายเดือนก่อน +6

    Reminds me of the cruise level in Broken Reality, specifically indoor sections. so great seeing your channel grow after so long.

  • @Honzus
    @Honzus 8 หลายเดือนก่อน +1

    This is super interesting. The glitch art is really awesome. I can see someone using it in a very atmosperic game. Or a horror game, that would work really well too. Thanks for showing us these!

  • @tumbleweb
    @tumbleweb 9 หลายเดือนก่อน +1

    I went on a binge trying to read up on JPEG compression for a similar shader and I'm glad you offered a much simpler solution to do essentially the same thing.

  • @LoveisStoredInTheLain
    @LoveisStoredInTheLain 11 หลายเดือนก่อน +3

    This is so cool! We really need more artists in industries like this that are willing to pull off weird effects and experiment a bit more. Variety is really what makes some mediums more special and exciting, even if it narrows the demographic that is willing to approach your individual piece.

  • @ErisEntropy
    @ErisEntropy 11 หลายเดือนก่อน +4

    I think you did an incredible job. For juuust a second when it cut to the video at 5:25 My brain assumed it was camera footage. Also every effect you made looks super cool. Seems really fun to play around with.

  • @junkynioy
    @junkynioy 11 หลายเดือนก่อน +1

    we went from being physically limited graphics-wise to having all the graphics we can ever think of, just to recreate the effect of if we were limited by hardware capabilities.

  • @DavidZMediaisAwesome
    @DavidZMediaisAwesome 10 หลายเดือนก่อน +1

    the painting one is my favorite! it’s so pretty

  • @xyz.anonymous
    @xyz.anonymous 11 หลายเดือนก่อน +11

    JPEG compression depth is so cool. I really hope it becomes popular. You've stumbled upon something big I feel

  • @Tine_of_Nice_Dreams
    @Tine_of_Nice_Dreams 11 หลายเดือนก่อน +18

    its super interesting and jpeg compression is absolutely the artifact of our generation, accurately recreating it is something i respect a lot. This is also all terrible to look at, especially in motion. Excited to see your game when its done 👍

  • @beanfungus
    @beanfungus 11 หลายเดือนก่อน +1

    depth of field is already one of my favorite video game-y effects n this video makes it way more impressive

  • @Asticky_
    @Asticky_ 8 วันที่ผ่านมา +1

    This is a really creative idea, especially the specific use case after slamming into a wall. The oil painting DoF effect also reminds me a lot of Skyward Sword (at least in concept, if not its specific implementation).

  • @beaualene5128
    @beaualene5128 11 หลายเดือนก่อน +3

    it's such a pretty and distinct look overall that sets the look of the game apart from anything else I've seen
    cranking those dials has so much potential for visual expression of emotion and character

  • @rumisbadforyou9670
    @rumisbadforyou9670 11 หลายเดือนก่อน +4

    Why are you sampling nearby pixels? Use the depth buffer to mask the kernel, it will look much nicer.

  • @Valntain
    @Valntain 9 หลายเดือนก่อน +1

    The artstyle/atmosphere looks amazing

  • @gomaaren
    @gomaaren 10 วันที่ผ่านมา

    Applying different easing functions to the depth value before applying the effect could be a cool experiment

  • @jordyandrews
    @jordyandrews 11 หลายเดือนก่อน +3

    have you thought about open sourcing the code for this effect? this is really something special and would be amazing to experiment with and build upon

  • @Peas3D
    @Peas3D 11 หลายเดือนก่อน +5

    y2k is a unique choice for "nostalgia" aesthetics. This looks really neat, captured the style pretty spot on.

  • @Chillco600
    @Chillco600 10 หลายเดือนก่อน +1

    I think these effects could be really cool for a boss fight, where the boss uses these compression effects to distort the appearance of his attacks and make them harder to telegraph if you dont know what you are looking for, or just general post processing effects for that matter, like a homing missile attack with incredibly harsh blur that begins encompassing the entire screen but quickly shrinks down to encompassing only the area around the missile, rewarding players for staying further away and waiting for the image to "process" to see where the missile actually is.

  • @Dachi40
    @Dachi40 10 หลายเดือนก่อน

    The fact you used jungle and drum and bass is the cherry on top, thank you for keeping the attention to detail

  • @Blueshirt38
    @Blueshirt38 11 หลายเดือนก่อน +5

    Also: what would you call the genre of music at 4:30? I am not a huge fan of most synth type stuff, but this type of thing is my absolute JAM. I have always just know it as Bomberman music since that was my first exposure to it.

    • @Jam2go
      @Jam2go  11 หลายเดือนก่อน +9

      Jungle / Drum & Bass / Breakcore should get you on the right track! Those 2000s video game soundtracks are a huge inspiration for the project!

    • @sorenkair
      @sorenkair 7 หลายเดือนก่อน

      ​@@Jam2gowhat's the track?

    • @Jam2go
      @Jam2go  7 หลายเดือนก่อน +1

      @@sorenkair Arbormyth off the Kitten Burst Part B OST

  • @Lambent_Omega
    @Lambent_Omega 11 หลายเดือนก่อน +5

    You're probably the most underrated person on all of youtube, I didn't even realize it was you at first when I watched this randomly recommended video until I disabled fullscreen and saw your name!
    I watched your horoscope videos as they released and still listen to your music

  • @LunarCryptik
    @LunarCryptik 22 วันที่ผ่านมา

    4:42 i swear to everything, i had a dream about 5-6 years ago that had a part that looked near IDENTICAL to this, same pose and lighting and everything, before waking up and it stuck with me to this day

  • @RAFMnBgaming
    @RAFMnBgaming 11 หลายเดือนก่อน +2

    that looks pretty cool.
    IIRC a couple of months ago KSP2's volume clouds were doing a similar effect to that pixel art thing, just taking chunks out of anything in the foreground, but they fixed them to look more... real looking recently. Pretty weird feeling though having part of the world just ignoring how everything looks though.

  • @mimszanadunstedt441
    @mimszanadunstedt441 11 หลายเดือนก่อน +4

    Theres a shader on Reshade. LSD, and if you combine it with multiple instances of a visual distorting wavy effect. Then its cool 3 directional spatial distortions and constant colorshifting over everything. Idk what pack it might be in. I actually asked them to make the LSD one lol. Red green blue, adjustable rate of change and scope of change. Another cool effect is using modified lens flares for gold chains and stuff.

  • @Blueshirt38
    @Blueshirt38 11 หลายเดือนก่อน +4

    This is like a mile over my head, but really cool. I'm not sure that Kitten Burst is my type of game, but I will give the demo a shot. I really miss your deepstyle streams, and my deluxe horoscopes.

  • @InfraredScale
    @InfraredScale 11 หลายเดือนก่อน +1

    It feels strangely comforting to see that mandatory corner cutting we did in the past became an artistic tool. I really wonder what limitations of today's technology will be used for artistic expression in the future

  • @Bobbias
    @Bobbias 11 หลายเดือนก่อน +2

    That drum and bass track near the end when you showed off some of the glitch-art-esque results really fits the y2k era video game dnb style. I hope I'm not the only one who noticed that.

  • @sebastiangudino9377
    @sebastiangudino9377 11 หลายเดือนก่อน +1

    Applying a shader effect whose amount is controlled vy the Z-Buffer is a FANTASTIC idea that i had somehow never thought about. I partovikar think thia could be cool in games that feature paintes-styled cell shading done at post-processing. Since we could make the painting more loose, or splattery or just implied the further from the camera we are. Since well, thats how real paintings work! I might explore this idea a little bit, its very simple, but very clever

  • @ArceusDX
    @ArceusDX 11 หลายเดือนก่อน +2

    The effects are cool n all but hot damn, you nailed the frutiger aero look

  • @murkish
    @murkish 10 หลายเดือนก่อน

    This is amazing!!! Very creative and beautiful visuals

  • @leonader9465
    @leonader9465 11 หลายเดือนก่อน +1

    This really blew my mind. Thank you for sharing!

  • @larrythemagicdragon58
    @larrythemagicdragon58 11 หลายเดือนก่อน +1

    the section of the video with cranking the dials and glitch art made me think: what if those dials were being altered live in game. getting more and less extreme overtime, and possibly getting more cranked as your speed increases

  • @HeroBear64
    @HeroBear64 11 หลายเดือนก่อน +1

    That glitch art at the end gives me a feeling I cannot describe

  • @Beatsbasteln
    @Beatsbasteln 11 หลายเดือนก่อน +1

    dude, i have no idea what your game is about, but i do love the aesthetics. looking forward to see what all this is about

  • @HankRichard
    @HankRichard 11 หลายเดือนก่อน +2

    I love this concept so much, it’s something that could never happen naturally, but that’s the beauty

  • @invertedbubble
    @invertedbubble 11 หลายเดือนก่อน +1

    This is super creative. Thanks for sharing! Gonna try the game out for myself this weekend.

  • @Agnes.Nutter
    @Agnes.Nutter 11 หลายเดือนก่อน +1

    These effects are very cool and creative! The main problem I see is that the depth map seems to act as a mask (how much do you see the “bad” image), rather than affecting the effect itself (how “bad” is the image). I think the pixelation effect would look really cool if the pixel grid size was on a gradient like this!

  • @spiritlamp6324
    @spiritlamp6324 10 หลายเดือนก่อน

    first video coming across your game, looks super good!
    that compress depth of field is so crusty and looks so good for the aesthetic you're going for

  • @drexel3987
    @drexel3987 5 หลายเดือนก่อน +1

    Dude this video is a banger. I'm new to the channel but that was great presentation and awesome concept.

  • @hollowedboi5937
    @hollowedboi5937 11 หลายเดือนก่อน +1

    I really want a game that uses this to resemble walking around without glasses or contacts as someone with myopia, cuz this is basically it just with the pixels being blur and some double vision.

  • @mauroangst
    @mauroangst 10 หลายเดือนก่อน

    Love this approach, great video
    I’ve been working on a similar effect for live video processing and still images, but instead of using it as depth of field in a 3D environment, I’m trying to replicate that thing that Rembrandt used to do, when he painted the darker areas of the image and the ones that had less importance more blurry, and the brighter ones and the ones that he wanted your eye to go to more sharp and detailed. In this case instead of blurriness it’s different types of compression and pixelation layered.
    Your game looks amazing and you’re nailing that y2k look, I’ll love to see more on this! Keep up the good work 💋

  • @dootdoodle569
    @dootdoodle569 10 หลายเดือนก่อน +1

    this video makes me feel an emotion that doesn’t exist

  • @noesunyoutuber7680
    @noesunyoutuber7680 19 วันที่ผ่านมา +1

    This strikes me as good for showing a robot's first-person perspective - since they process images digitally, they wouldn't see blurring like a human eye trying to grab onto diffuse light.

  • @collinmcmac1647
    @collinmcmac1647 11 หลายเดือนก่อน

    This is actually amazing. Really excited to see where you go man!

  • @LeondsForge
    @LeondsForge 11 หลายเดือนก่อน +1

    Very neat effect! Thank you for sharing your experiment!

  • @axelle0144
    @axelle0144 10 หลายเดือนก่อน +1

    i have really bad eyesight (near-sighted) so the filter is pretty much what I see without glasses. amazing work

  • @snozzd
    @snozzd 11 หลายเดือนก่อน +1

    incredible tbh really great content nice job man

  • @toto8351
    @toto8351 14 วันที่ผ่านมา +1

    everything further away could start shaking

  • @AnthonyCloudy
    @AnthonyCloudy 11 หลายเดือนก่อน +1

    Beautiful work as always man!!! ❤❤❤❤

  • @MetricZero
    @MetricZero 11 หลายเดือนก่อน

    I love this concept. Great job!

  • @SeanStClair-cr9jl
    @SeanStClair-cr9jl 10 หลายเดือนก่อน +1

    Love it. I've thought about stuff like this, super cool execution!

  • @Schlingelkind
    @Schlingelkind 11 หลายเดือนก่อน +1

    3rd eye is a pretty good name for the kaleidoscope effect!
    Also, nice touch with the 4:3 aspect ratio!

  • @Honzecki
    @Honzecki 11 หลายเดือนก่อน +1

    This is an insane video, I loved the pacing and the editing and everything oh my god

  • @I.Love.Kishka
    @I.Love.Kishka 11 หลายเดือนก่อน +1

    This is too cool
    It’s simple but genius I can’t believe I haven’t seen something like this before

  • @cleverman383
    @cleverman383 10 วันที่ผ่านมา

    Great idea! Keep doing this type of experiment

  • @AwkwardFishGuy
    @AwkwardFishGuy 9 วันที่ผ่านมา

    DUDE! Fricking love these visuals, man, absolutely insanely rad Y2K VIBES

  • @azrhyga
    @azrhyga 9 หลายเดือนก่อน

    Great effects!! I like them!! Good job!!
    Also good luck working on the game!!

  • @3g0st
    @3g0st 10 หลายเดือนก่อน

    very awesome, and love the discussions in convo too, always good ideas to be found ❤

  • @blu.blaziken
    @blu.blaziken 11 หลายเดือนก่อน +1

    i love these vids! always learn something interesting.

  • @stellar4677
    @stellar4677 25 วันที่ผ่านมา +1

    just found ur channel and watched a shit ton of ur videos, theyr so awesome keep up the good work ^_^

  • @spaceghost566
    @spaceghost566 11 หลายเดือนก่อน +1

    "You're the best looking depth of field affect here"

  • @luh034
    @luh034 11 หลายเดือนก่อน

    Really cool! And the sequence at the end gives off really strong cruelty squad vibes for some reason

  • @firstnamelastname4752
    @firstnamelastname4752 6 วันที่ผ่านมา +1

    Separating the close and far into two seperate renders would allow nearby focus things to sit cleanly on top of the pixelated background without bleed. The pixelisation can still increase based on distance in the background render, so the join line between the fore and back could be somewhat hidden simply by being the same DOF. Won't work perfectly but should clean up a fair amount of the pixel bleed.