Fun fact that I'm pretty sure most of you already knew: The Allied Attack Dog is a German Shepherd. Pretty standard logical choice for an attack dog. The Soviet Attack Dog is a Siberian Husky. In real life, Huskies aren't suited for an attack or guard dog job because they're a very friendly and also stubborn breed. They'd be quicker to make friends with a burglar than to attack him. But maybe the Soviet Husky does it for Mother Russia.
@@alexxu3004 iirc it specifies in the game manual that the Soviet dog is a Siberian Husky. though all dogs are ultimately domesticated wolves, arguably
I mean it would be utterly badass if the Soviets straight up used tamed wolves. But the material says otherwise. :( Dogs are more like wolves we've bred over centuries to ensure they're manageable by humans, in both their physical strength and mindsets. The strongest dog is actually much weaker than the average grey wolf.
@@takasmaka820 Hehe, i was thinking the same thing. Just two T-Rex walking into the base. "Everything okay comrades?" "Yes of course, Seargant T-Rex. [To his comrad] Man good thing we have dinosaurs on our team." "Erm, Ivan, I don't think we do." "Why would you say that Georgy? There are two walking and talking over there." "Because dinosaurs are extinct for about 65 million years. And that T-Rex over there just shut down our power plant and the other one made off with our money." "WHAT, T-Rexes are capitalist thieves?!!!" "No, what I meant to say was...." "T-REXES ARE CAPITALIST THIEVES!!!!"
Well my theory here is that the terror drone itself contain every vehicles plan so it knows how to get in and destroy the vehicle from inside out but with a living dinosaur I don't think this drone gonna recognize it. But in mummy case it's still shape like human so it's not difficult for the drone to attack. But I am sure drone gonna do damage to a T-rex indeed, if it could. That's a freaking Tyrannosaurus after all...
@John Travolta You need to do more research. A T rex weighs at most 8 tons. Tanks weigh around 50 tons. Scaling from real life MBTs, apocalypse tanks should weigh hundreds of tons. Yet a Battle Fortress and terror Drone can kill these but not a T rex.
I think the amount always double for Brutal Enemy tho...in my game, its always around 100k (I use the RG Mechanics Yuri's Revenge), with starting cash of 50k... I think Brutal Enemy got itself to 200k...
@@ekaprasetya2764 That's because AI cheats money like the other comment has mentioned. They get something like double the income from miners and derrick by default, *and then* they get extra Ore Purifiers (that one building that increase miners income for Allied) off the edge of the map to put simply, that unlike normal Purifier *can stacked the money increase bonuses* based on AI difficulty on top of that.
1:33 Limitation of the engine. There was no way at the time without some pretty big changes internally that they could make it so Yuri would get one first and then not be able to get the other. The only other option would be giving Yuri his own attack dogs that only becomes accessible when they have Allied or Soviet production. This is indeed exactly how they solved this problem, the Attack Dogs that Yuri gets, while using the exact-same graphics and statistics as the Allied and Soviet attack dogs, are actually *not* the same units as the Allied and Soviet attack dogs. They are special cases that only exist for a Yuri that gets Allied and/or Soviet tech and Yuri does not have access to the "real" Allied/Soviet Attack Dogs at all and Allied/Soviet do not have access to the Yuri versions at all either. IIRC using some combinations of features in ARES you can accomplish Yuri only having 1 attack dog or the other depending on which tech they get first tho. Some other Fun Facts: 1. The Psi Commando was originally for Allies infiltrating Soviets and Chrono Ivans was only for Soviets infiltrating Allies. Soviets getting ahold of Spies sounds hard at first, but it's not as hard as you think in base RA2 because the Cloning Vat could "reverse engineer" infantry put inside it, something very easy to accomplish thanks to Mind Control. Reverse Engineering was for some reason completely broken and inaccessible in YR, but ARES fixes that. Specifically about Yuri Prime, this is Soviets infiltrating Soviets. RA2 Yuri Prime can also float over water like the YR counterpart, but can't mind control buildings. Their Psi Blast deploy ability also charges much faster compared to normal Clones. 2. Spies were intended to be in Tiberian Sun, in singleplayer campaigns only, and were fully implemented for singleplayer but for unknown reasons was cut. While there is a bug that makes _everyone_ be granted vision of a player when anyone infiltrates that player's Radar, it was likely that since Spies were planned to only be in singleplayer this was just a complete oversight that they never caught because they never tested it in multiplayer before they decided they'd only have spies in very specific scripted missions. 3. More Tiberian Sun facts, Spies actually provided the OG RA1 reveal production behavior when infiltrating production facility. IIRC this still _kinda sorta_ existed in RA2 but was completely inaccessible behavior. ARES reimplements this behavior, though. 4. You actually get _a ton_ more money from infiltrating AI refineries than normal players because the AI cheats and gets upwards of twice the return with their harvesters, _ontop_ of having "virtual" Ore Purifiers that even further increase the money they get (the number of virtual Ore Purifiers they get is based off of their difficulty). 5. Attack Dogs literally don't have an IFV mode, this is why they are not different at all from a standard IFV. They are one of the only infantry in the game that doesn't have an IFV mode, with the weird neutral infantry mobs.
I think it's worth mentioning that Psychic towers will also automatically mind-control spies, even if they are disguised, which makes sense since you can't hide your thoughts unless you're Revolver Ocelot and you hypnotise yourself or something. I'm not sure about Yuri clones or Masterminds, though, I imagine it's the same..?
chavzone we tested this scenario in master minds video! Yuri clone and the psychic tower will automatically control them while yuri prime and mastermind won’t.
@@tg.Sacred oh lmao that's true, I have short-term memory loss apparently I have thought of another question, though - if you infiltrate a refinery but your enemy has JUST ONE DOLLAR, does the spy steal it?
@@MrBangijal Open rulesmd.ini with notepad in your RA2 folder and locate RA2 Spy. Delete the Prerequisite part near the top, so that you wont need specific structures to recruit the Spy. And finally, make sure that the owner of the Spy is set to all factions. (Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry) You may need to do the same in rules.ini for this to work. Now all factions will have the Spy available.
Couldn't agree more. In Yuri's Revenge, Soviet is definitely the underdog...They don't have their moneymaker. Allied get Spy, Yuri got those Decimator (one building that can make unit go inside into cash), while soviet...? Non at all...
It always grinds my gears how dogs can chew though Tesla Troopers, Desolators, Chrono Legionnaires, Bears, Alligators. There should be more units that cannot be defeated by the dog.
Also, if you edit Attack Dogs to be promoteable, in the classic RA2, they get a chevron on their icon when you infiltrate a Barracks. The icon itself is of a different quality to the rest of them which makes me think the devs originally were going to make Attack Dogs promoteable until they changed it, then finalised the artwork...
Yes .. But it's not highly recommended to do it, because in manny time your opponent can notice this supernatural phenomenal seeing chrono ligionnaire or roketer have a walk around the base. It's more safe to use the other units.
A question for your next "Testing Your Questions" video: Both you and your opponents are the Allied, you both build Spies, but didn't disguise them. What will happen when you order your Spy to disguise as the enemy's Spy? By that, I mean what the new disguise will look like? How the enemy units will behave when your Spy is near them?
Apparently, there's a bug in Red Alert 2 can help you infiltrate your own building with your spy. Although, it does not work on Yuri's Revenge. And well, I don't know if that's a bug or a feature.
Correct. Damage your own building, then with both an Engineer and a Spy selected, turn on waypoint mode (Z-key), then force-move (Alt) the selection to "enter" the damaged building. The Spy and Engineer will both enter the building.
Fun fact: In RA2 you can spy your own buildings by... 1. damaging them a little, 2. sending an engineer to repair it, AND using the waypoint command to walk spy in with the engineer. In YR you can't do this, but there is another way which still works (read the Ares (an extension framework) docs about how Ares patched it to work out how to do it). It's a bit like the other bugs such as chrono legionaries can kill friendlies to gain promotion etc.
When I was playing RA2, I create a table showing that what you can get a unit based on your barracks. Allied Barracks Soviet Barracks Allied Lab Chrono Commando Chrono Ivan Soviet Lab Psi Commando Yuri Prime Edit: I thought what if this happens in YR. I was thinking there will be 5 more units will be exist. I did play YR in year 2018
So what about that Allied level in RA2 where you first get Spies? You capture a Soviet Barracks in that level and despite having an Allied UI and Eva, you train Soviet Attack Dogs and Engineers. How does that work? Also, the AI can't detect spies without Attack Dogs but they'll certainly try and run them over whenever they can :D
-- Can we arm spies with anything? -- No! -- Maybe at least pistols? -- I said NО! -- Okay. Then do not complain when the fifth spy is in the stomachs of Soviet guard dogs. * Well, you got it*
Never thought about that Dogs are the only 'detector' unit or so... I remember in alpha mode for Red Alert 3 you could add the attack dog inside IFV turrets, but the benefit was only to spam the bark ability. SO that made little sense so tehy removed it. However, would had been cool to be able to add Dogs inside IFV vehicles and they became detector units. More safe scouting with IFV for hidden stuff than a vulnerable dog.
In RA2 it's have a glitch that allow your spy entering your building by just damage your building and use engineer and spy walk in to by use way point command.
1:37 Actually, those two dogs are copies of the Allied and Soviet dogs, meant to be buildable for Yuri. But someone messed up somewhere and thus Yuri can't build them without a non-Yuri barracks.
Nobody messed up, this is intentional. Yuri is not by default suppose to have dogs, he has the Brute for scouting and Clones and Psychic Towers for "detection" instead. Yuri even only gets 2 dogs because in vanilla YR it is impossible to allow Yuri to get one or the other but not both without giving them dogs by default.
In short, Easy AI rarely attacks and only builds light base defense. Normal builds everything but doesn't cheat unlike Brutal, which can make units without their prerequisites, like Flak Troopers without Radars and advanced units without Battle Lab
Easy ai is a person who doesn't know how to control the game and has no idea what he is doing, normal ai is not particular good but not clueless and brutal a hacker
you forgot to mention an important thing: don't send 1 spy in the AI ore rafinery. Send 2-3 to 2-3 different rafineries. It's not overkill. You''ll get at least 20-70k resources back. Yes, the AI is a big fat cheater. 1 spy (let's say) 50% resources. 2 spy = 75%. 3 spy= 87.5% resource etc. Sometimes dog can't kill 3 spies that go all 3 together.
I wish that the Spy in an IFV could disguise itself as an enemy vehicle, it would have been an interesting tactic but admittedly too over powered. It’s also interesting that the Attack Dog was coded to be allowed to enter an IFV or Battle Fortress in the first place.
So, have you considered which mods to try out and mess around with? C&C reloaded just recently got a 1.4.0 update and the mod needs a lot of buffs and nerfs to the units of one of the 5 factions. You could also test Mental Omega and see which units are overpowered or underpowered, though I doubt the MO team would find your results interesting. Right now, in the C&C reloaded discord, there is this debate on TS units being underpowered compared to their RA counterparts. Also, the terror drone should have been able to rip apart the T-rex. All it has to do is puncture its lower organs and drill its way into the upper organs.
Any ideas how to script the spy to look like one of the player troops when fighting the allies. and then move on to infiltrate the player buildings? To date the spy patrols to a waypoint , disguises and then stops. Nothing appears to move him on. Using Final Alert 2 triggers., scripts ect.
5:48 Chrono:HAHA! IM HIRED IN A DIFFERENT TEAM AND ATTACK YOU WITH NUKE!!!! tg:but in the past you regretted that squid attack xD I also hate chrono's attitude
Actually doggos arent immune to all formd of mind control they arent immune to campaign mind control via psychic beacons in og ra2 on the map you meet desolators on as allies.
@@tg.Sacred I remember in RA2 Allied missions (mission 5), when using spies, you have to avoid/destroy Tesla Coils because they can auto-detect-n-shoot spies. th-cam.com/video/IhXfcIadNXs/w-d-xo.htmlsi=QCwm7pDt1gk8BebD&t=253 Not sure if it's same behavior in YR
Is there a hidden function for Naval Yards for spies, that lets the submarine units surface and/or show up on map? Can spies swim while being disguised as a SEAL?
3:39 In RA2 The Psychic Sensor does this but Spies, Mirage Tanks & Submerged units lose there cloak revealing them to you. I want to find a way to bring this feature back to YR as it's in RA2 but Westwood must have changed the code that governs sensors for buildings.
Hi TG, thanks for your awesome videos. Could you please do the units auto attack rules next, I really want to know how they attack, sometimes the units attack the building sometimes the units. thanks
Wait, arent there more units? Like sovient spy infiltraes sovient, sovient spy ingiltrate alies, alies infiltrate sovjet, alies spy infoltrate alies and than one for yure? Sorry if i missed something very tired wiating until my pc uploads something so that i can sleep, spelling must be horrible
I might be presuming this is an April Fools video but the thing I like that some creators are doing and very much approve is joke videos that have legitimate information or are actually legit in a way such as Marcel Vos who did an overview video of toilets in RollerCoaster Tycoon 2.
spy: "i need to be as stealthy and as unnoticeable as possible"
also spy: *disguises self as a T-rex*
TEEEEEEEEENNNNEEEEEEEESSEEEEEEEEE
Fun fact that I'm pretty sure most of you already knew:
The Allied Attack Dog is a German Shepherd. Pretty standard logical choice for an attack dog.
The Soviet Attack Dog is a Siberian Husky. In real life, Huskies aren't suited for an attack or guard dog job because they're a very friendly and also stubborn breed. They'd be quicker to make friends with a burglar than to attack him.
But maybe the Soviet Husky does it for Mother Russia.
that may be a domesticated wolf
@@alexxu3004 iirc it specifies in the game manual that the Soviet dog is a Siberian Husky.
though all dogs are ultimately domesticated wolves, arguably
I mean it would be utterly badass if the Soviets straight up used tamed wolves. But the material says otherwise. :(
Dogs are more like wolves we've bred over centuries to ensure they're manageable by humans, in both their physical strength and mindsets. The strongest dog is actually much weaker than the average grey wolf.
@JCDenton 2187 That would partially explain why they moved to Bears in RA3.
@@jcdenton2187 you know so little about dogs breeds
Now I'm just imagining a dog riding an IFV, barking out the window at spies. That's so adorbs.
Ra3 have that and it stun infantry lol
First soldier: I was thinking ,why does T-rex walks to our nuclear silo?
Second soldier: Nah, it is nothing to worrying about.
"We weren't paid to think, ya know ??" :y
3:06 I just imagine two spies in an oversized camel costume trying to infiltrate a base, like, talk about off the wall tactics :D
2:43 explain this
The comedy movie Top Secret has two characters attempt to infiltrate a facility by disguising as a cow, except it actually works.
Google world war 1 fake trees, fake dead horse
@@takasmaka820 Hehe, i was thinking the same thing. Just two T-Rex walking into the base.
"Everything okay comrades?"
"Yes of course, Seargant T-Rex. [To his comrad] Man good thing we have dinosaurs on our team."
"Erm, Ivan, I don't think we do."
"Why would you say that Georgy? There are two walking and talking over there."
"Because dinosaurs are extinct for about 65 million years. And that T-Rex over there just shut down our power plant and the other one made off with our money."
"WHAT, T-Rexes are capitalist thieves?!!!"
"No, what I meant to say was...."
"T-REXES ARE CAPITALIST THIEVES!!!!"
You'd think that Terror Drone's could kill a T-rex. I'm not saying they should but they definitely could.
Ah well.
Well i mean they cant destroy a tank, yet cant kill a dinosaur, logic Westwood, logic
Well my theory here is that the terror drone itself contain every vehicles plan so it knows how to get in and destroy the vehicle from inside out but with a living dinosaur I don't think this drone gonna recognize it. But in mummy case it's still shape like human so it's not difficult for the drone to attack.
But I am sure drone gonna do damage to a T-rex indeed, if it could.
That's a freaking Tyrannosaurus after all...
@John Travolta a 1000 tons of metal still lost against the tiny spider, remember that
@John Travolta You need to do more research. A T rex weighs at most 8 tons. Tanks weigh around 50 tons. Scaling from real life MBTs, apocalypse tanks should weigh hundreds of tons. Yet a Battle Fortress and terror Drone can kill these but not a T rex.
The Terror Drone is confused.
4:35 infiltrating Refineries will grant 50% of the amount the infiltrated player has in the bank.
Not 20%?
I think the amount always double for Brutal Enemy tho...in my game, its always around 100k (I use the RG Mechanics Yuri's Revenge), with starting cash of 50k... I think Brutal Enemy got itself to 200k...
Would be good if he tested in a multiplayer game for us to see
you need only 4 spies to throw your opponent to bankruptcy I meam they will end up with only 7.2% of their bank money
@@ekaprasetya2764 That's because AI cheats money like the other comment has mentioned. They get something like double the income from miners and derrick by default, *and then* they get extra Ore Purifiers (that one building that increase miners income for Allied) off the edge of the map to put simply, that unlike normal Purifier *can stacked the money increase bonuses* based on AI difficulty on top of that.
1:33 Limitation of the engine. There was no way at the time without some pretty big changes internally that they could make it so Yuri would get one first and then not be able to get the other. The only other option would be giving Yuri his own attack dogs that only becomes accessible when they have Allied or Soviet production. This is indeed exactly how they solved this problem, the Attack Dogs that Yuri gets, while using the exact-same graphics and statistics as the Allied and Soviet attack dogs, are actually *not* the same units as the Allied and Soviet attack dogs. They are special cases that only exist for a Yuri that gets Allied and/or Soviet tech and Yuri does not have access to the "real" Allied/Soviet Attack Dogs at all and Allied/Soviet do not have access to the Yuri versions at all either. IIRC using some combinations of features in ARES you can accomplish Yuri only having 1 attack dog or the other depending on which tech they get first tho.
Some other Fun Facts:
1. The Psi Commando was originally for Allies infiltrating Soviets and Chrono Ivans was only for Soviets infiltrating Allies. Soviets getting ahold of Spies sounds hard at first, but it's not as hard as you think in base RA2 because the Cloning Vat could "reverse engineer" infantry put inside it, something very easy to accomplish thanks to Mind Control. Reverse Engineering was for some reason completely broken and inaccessible in YR, but ARES fixes that. Specifically about Yuri Prime, this is Soviets infiltrating Soviets. RA2 Yuri Prime can also float over water like the YR counterpart, but can't mind control buildings. Their Psi Blast deploy ability also charges much faster compared to normal Clones.
2. Spies were intended to be in Tiberian Sun, in singleplayer campaigns only, and were fully implemented for singleplayer but for unknown reasons was cut. While there is a bug that makes _everyone_ be granted vision of a player when anyone infiltrates that player's Radar, it was likely that since Spies were planned to only be in singleplayer this was just a complete oversight that they never caught because they never tested it in multiplayer before they decided they'd only have spies in very specific scripted missions.
3. More Tiberian Sun facts, Spies actually provided the OG RA1 reveal production behavior when infiltrating production facility. IIRC this still _kinda sorta_ existed in RA2 but was completely inaccessible behavior. ARES reimplements this behavior, though.
4. You actually get _a ton_ more money from infiltrating AI refineries than normal players because the AI cheats and gets upwards of twice the return with their harvesters, _ontop_ of having "virtual" Ore Purifiers that even further increase the money they get (the number of virtual Ore Purifiers they get is based off of their difficulty).
5. Attack Dogs literally don't have an IFV mode, this is why they are not different at all from a standard IFV. They are one of the only infantry in the game that doesn't have an IFV mode, with the weird neutral infantry mobs.
Hey, thanks for the extra info.
cloning vats has a reverse engineer mode? wow
Edit: nope it doesnt
Hasn't yuri prime been tested here to no be able to float over water?
I can't stop laughing at the fact that spies can be disguised as T-Rexes.
I made mine into cows on same maps. So they were kinda invisible to other players. Once they got closer to base, they changed to other units.
@@Bullminator You need to watch the movie Top Secret!, with Val Kilmer. It involves infiltrators disguised as a cow.
I think it's worth mentioning that Psychic towers will also automatically mind-control spies, even if they are disguised, which makes sense since you can't hide your thoughts unless you're Revolver Ocelot and you hypnotise yourself or something. I'm not sure about Yuri clones or Masterminds, though, I imagine it's the same..?
chavzone we tested this scenario in master minds video! Yuri clone and the psychic tower will automatically control them while yuri prime and mastermind won’t.
@@tg.Sacred oh lmao that's true, I have short-term memory loss apparently
I have thought of another question, though - if you infiltrate a refinery but your enemy has JUST ONE DOLLAR, does the spy steal it?
Mister Anderson!
Why mr.Anderson? Why do you persist!?
IIRC if you disguise as a rocketeer, or chrono, they walk instead of fly/teleport.
I think spies should have been available for all factions since every country has spies.
Yes! At least you can easily enable this by editing the rules ini file. I have done so in my RA2 game!
@@Jarmen_Kelloggs how?
@@Jarmen_Kelloggs how?
@@MrBangijal
Open rulesmd.ini with notepad in your RA2 folder and locate RA2 Spy.
Delete the Prerequisite part near the top, so that you wont need specific structures to recruit the Spy.
And finally, make sure that the owner of the Spy is set to all factions. (Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry)
You may need to do the same in rules.ini for this to work.
Now all factions will have the Spy available.
Couldn't agree more. In Yuri's Revenge, Soviet is definitely the underdog...They don't have their moneymaker. Allied get Spy, Yuri got those Decimator (one building that can make unit go inside into cash), while soviet...? Non at all...
I just find it funny that the portrait for the Psi Commando is just Yuri holding a detonator. Lol
It always grinds my gears how dogs can chew though Tesla Troopers, Desolators, Chrono Legionnaires, Bears, Alligators. There should be more units that cannot be defeated by the dog.
You forgot to mention that Yuri Clones and Psi-Towers can detect and mind control spies. Always happens to me when I try to infiltrate a Yuri-base.
The ending though 😂🤣
Poor tg, his buildings got nuked in the middle of testing.
Also, if you edit Attack Dogs to be promoteable, in the classic RA2, they get a chevron on their icon when you infiltrate a Barracks. The icon itself is of a different quality to the rest of them which makes me think the devs originally were going to make Attack Dogs promoteable until they changed it, then finalised the artwork...
I want to see a walking rocketeer and chrono legionaire.
If you dont keep any infantry unit except from them against an allied enemy you will definetely see no wonder
RIP Sean Connery, The Main inspiration for the RA2 Allied Spy.
Spy disguising as a TRex is even better than spy pretending that he is a dog =)
There's a way to have both types of dogs at the same time? That's a childhood dream come true.
Does chrono legionnaire disguise have a walking animation? Never bothered to check.
It does and so does the rocketeer, it's hilarious
Yes
they do, and they are beautiful
Yes ..
But it's not highly recommended to do it, because in manny time your opponent can notice this supernatural phenomenal seeing chrono ligionnaire or roketer have a walk around the base. It's more safe to use the other units.
@@samh5550 it may be obvious but also may throw off ones concentration or attention for a small moment to attack elsewhere :D
I wonder if the enemy attacking a neutral disguised spy is a bug?
Five spies in a battle fortress should have made a fortress which can disguise as any vehicle
🤣
Then you can disguise it as a terror drone, aircraft carrier or a sub.
I didnt know we could buy 2 diffrent dogs Amazing work keep it up
A question for your next "Testing Your Questions" video: Both you and your opponents are the Allied, you both build Spies, but didn't disguise them. What will happen when you order your Spy to disguise as the enemy's Spy? By that, I mean what the new disguise will look like? How the enemy units will behave when your Spy is near them?
Apparently, there's a bug in Red Alert 2 can help you infiltrate your own building with your spy. Although, it does not work on Yuri's Revenge.
And well, I don't know if that's a bug or a feature.
Correct. Damage your own building, then with both an Engineer and a Spy selected, turn on waypoint mode (Z-key), then force-move (Alt) the selection to "enter" the damaged building. The Spy and Engineer will both enter the building.
That's definitely a bug!
@@ideallyyours that's a cool bug lol
Fun fact: In RA2 you can spy your own buildings by...
1. damaging them a little,
2. sending an engineer to repair it, AND using the waypoint command to walk spy in with the engineer.
In YR you can't do this, but there is another way which still works (read the Ares (an extension framework) docs about how Ares patched it to work out how to do it). It's a bit like the other bugs such as chrono legionaries can kill friendlies to gain promotion etc.
So your telling me that a highly competent elite spy form one of the worlds strongest militaries can disguise as a furry?
5:42 Thats Fun.
Spy: RUN BITCH
I can only imagine a spy infiltrating an ore refinery to secretly transfer a huge sum of money into the player's account.
When I was playing RA2, I create a table showing that what you can get a unit based on your barracks.
Allied Barracks Soviet Barracks
Allied Lab Chrono Commando Chrono Ivan
Soviet Lab Psi Commando Yuri Prime
Edit: I thought what if this happens in YR. I was thinking there will be 5 more units will be exist. I did play YR in year 2018
Most frustrating quote.
Me: *Technology Stole*
Me playing against allied ai: at least I don't have to worry about kirovs or apoc tanks!
Narrator: building infiltrated, cash stolen
🙃
spy ctrl attack dog = wears a fur suit
0:25 who's the 4 unit? Yuri prime, Jurassic, hulk and ???
WOOW never knew both superweapons and Radar even though I tried !
thought it simply doesn't do a thing!
I was a little surprised when a spy disguised as a dinosaur 2:43
So what about that Allied level in RA2 where you first get Spies?
You capture a Soviet Barracks in that level and despite having an Allied UI and Eva, you train Soviet Attack Dogs and Engineers. How does that work?
Also, the AI can't detect spies without Attack Dogs but they'll certainly try and run them over whenever they can :D
-- Can we arm spies with anything?
--
No!
--
Maybe at least pistols?
--
I said NО!
--
Okay. Then do not complain when the fifth spy is in the stomachs of Soviet guard dogs.
*
Well, you got it*
if i should remind you, that the spies in ra2 use the prototype of 007, which means british movies.
The Spy voice definitely sounds like a parody of Sean Connery - 'yesh commander'.
2:43 i wonder how human can turn into t rex 😂😂😂
I'm glad in RA3 they gave attack dogs and the bears an attack cooldown, instead of having the killer bunny of canerborog.
Never thought about that Dogs are the only 'detector' unit or so... I remember in alpha mode for Red Alert 3 you could add the attack dog inside IFV turrets, but the benefit was only to spam the bark ability. SO that made little sense so tehy removed it. However, would had been cool to be able to add Dogs inside IFV vehicles and they became detector units. More safe scouting with IFV for hidden stuff than a vulnerable dog.
Nighthawk helicopter and amphibious transports next?
If I can find enough content for those sure!
In RA2 it's have a glitch that allow your spy entering your building by just damage your building and use engineer and spy walk in to by use way point command.
Hi man keep up the good work!!!
A spy disguises himself as a T-Rex.
Formerly through a bug, you can used to infiltrating the spy and engineer into your own building at the same time
time to get along, little doggy! ...or time to get a dog little longy.
*Those trex's are up to something*
- Soviet Conscript, 2006
1:37 Actually, those two dogs are copies of the Allied and Soviet dogs, meant to be buildable for Yuri. But someone messed up somewhere and thus Yuri can't build them without a non-Yuri barracks.
Sauce?
but i dont see the reason why Yuri need dogs since Yuri clones and Psychic Tower can "detect" them.
Nobody messed up, this is intentional. Yuri is not by default suppose to have dogs, he has the Brute for scouting and Clones and Psychic Towers for "detection" instead. Yuri even only gets 2 dogs because in vanilla YR it is impossible to allow Yuri to get one or the other but not both without giving them dogs by default.
Soldier 1: Hey Bob
Soldier 2: What, George?
Soldier 1: A T-Rex is heading into our refinery
Soldier 2: Okay.
Freakin dinosaurs as a spy XD
0:10 - That's bullshit. Good boys deserve promotions.
Nice vídeo bro 👌
i think it would be cool if spies can attack by backstabbing or have some sort of melee attack but oh well they r already strong :b
0:20
Every vehicle: Am I a joke to you
Very cool video! Nice!
Can you test AI difficulties?
In short, Easy AI rarely attacks and only builds light base defense. Normal builds everything but doesn't cheat unlike Brutal, which can make units without their prerequisites, like Flak Troopers without Radars and advanced units without Battle Lab
If I remember right easy AI doesn't even repair buildings.
Easy ai is a person who doesn't know how to control the game and has no idea what he is doing, normal ai is not particular good but not clueless and brutal a hacker
Thanks but those you all mentioned were commonly observed maybe there's a lot more details to see :))
@@Atreedee Normal AI does also cheat to a degree, they receive 2 "virtual" Ore Purifiers. Easy AI gets none, though.
there is spy creeping around here
4:33, can you show a side by side of how much money is stolen by the spy? I've heard anywhere between 25-50%
Dave Martinez I don’t really know. :/
50%
you forgot to mention an important thing: don't send 1 spy in the AI ore rafinery. Send 2-3 to 2-3 different rafineries. It's not overkill. You''ll get at least 20-70k resources back. Yes, the AI is a big fat cheater. 1 spy (let's say) 50% resources. 2 spy = 75%. 3 spy= 87.5% resource etc. Sometimes dog can't kill 3 spies that go all 3 together.
I wish that the Spy in an IFV could disguise itself as an enemy vehicle, it would have been an interesting tactic but admittedly too over powered.
It’s also interesting that the Attack Dog was coded to be allowed to enter an IFV or Battle Fortress in the first place.
So, have you considered which mods to try out and mess around with? C&C reloaded just recently got a 1.4.0 update and the mod needs a lot of buffs and nerfs to the units of one of the 5 factions. You could also test Mental Omega and see which units are overpowered or underpowered, though I doubt the MO team would find your results interesting. Right now, in the C&C reloaded discord, there is this debate on TS units being underpowered compared to their RA counterparts.
Also, the terror drone should have been able to rip apart the T-rex. All it has to do is puncture its lower organs and drill its way into the upper organs.
War factory....THE SUPER WEAPONS SHOOTING POINT!!!
dog can attack a polar bear and an alligator but cant attack a mummy
Any ideas how to script the spy to look like one of the player troops when fighting the allies. and then move on to infiltrate the player buildings? To date the spy patrols to a waypoint , disguises and then stops. Nothing appears to move him on. Using Final Alert 2 triggers., scripts ect.
Can u zoom in the tests a bit...sometimes the normal resolution makes it difficult to pick the tiny appearing details...
you can spy your own building by clicking ctrl to it
How do you have cosmonaut in your infantry list? 5:00
5:48 Chrono:HAHA! IM HIRED IN A DIFFERENT TEAM AND ATTACK YOU WITH NUKE!!!!
tg:but in the past you regretted that squid attack xD
I also hate chrono's attitude
Tg, what with the Agt. Smith for....I see it's for the Allied Spy. However in the game, they can be killed by vehicles or Attack Dog.
Note in the thumbnail: the spy is not agent smith. He must be sean connery as 007 😎
The Spy look like a villain form The Matrix!!!
Actually doggos arent immune to all formd of mind control they arent immune to campaign mind control via psychic beacons in og ra2 on the map you meet desolators on as allies.
Psychic Beacons don't actually do anything themselves, it's all map scripting with changing teams.
@@jcdenton2187 oh i know but the dogs are mind controlled cause they revert to your controll.
@@Zretgul_timerunner From a story perspective that makes me wonder how Yuri couldn't mind control dogs outside of a Psychic Beacon lol
@@jcdenton2187 No intellect to manipulate i suppose
If you want, you can think of it like this:
Yuri's not mind controlling the dogs, he's mind controlling the handlers.
Aside from dogs, what buildings/units can auto-detect & auto-attack spies? Is Prism Tower & Tesla Coil & Bill Box can do that?
Nope, but mind control units like Physchic Towers and Yuri Clones can do it.
@@tg.Sacred I remember in RA2 Allied missions (mission 5), when using spies, you have to avoid/destroy Tesla Coils because they can auto-detect-n-shoot spies. th-cam.com/video/IhXfcIadNXs/w-d-xo.htmlsi=QCwm7pDt1gk8BebD&t=253 Not sure if it's same behavior in YR
That ending was hilarious 😂
This guy's uses 2012 memes. This is my type of guy
@hemandy94 because old is gold, and actually original. New ones are just inspired by the old memes.
4:48 Aw infiltrating Yuri's lab doesn't give you Chrono Virus?
A teleporting COVID dispenser?
1:22, what's result of the spy, did he steal the tech?
Yes. 😂
Dinosaur: hold my fossils
Is there a hidden function for Naval Yards for spies, that lets the submarine units surface and/or show up on map? Can spies swim while being disguised as a SEAL?
Just like Spies disguised as Chrono Legionaires won't teleport, SEAL Spies won't swim.
you forget spy can be capture by yuri or yuri tower ( forget the name of tower like tesla coil )
What if an undisguised spy disguised himself while already spotted by a dog?
I'd guess it wouldn't make a difference because the dogs can see (or smell) through any disguise.
3:39 In RA2 The Psychic Sensor does this but Spies, Mirage Tanks & Submerged units lose there cloak revealing them to you. I want to find a way to bring this feature back to YR as it's in RA2 but Westwood must have changed the code that governs sensors for buildings.
@@DuyLe-oy9xm Can Ares fix this? if so I hope they do.
Hi TG, thanks for your awesome videos. Could you please do the units auto attack rules next, I really want to know how they attack, sometimes the units attack the building sometimes the units.
thanks
I am preparing a video with tips and I will add that too.
Ngl, the spy's artwork in the thumbnail looks a lot like Agent Smyth
So weird they didn't give spy an ability to swim so he could go into ship yards.
So the spy is a superhuman or an alien with shapeshifting ability? The fact that it disguises itself as a dog😅, even a T-REX😂
Wait, arent there more units? Like sovient spy infiltraes sovient, sovient spy ingiltrate alies, alies infiltrate sovjet, alies spy infoltrate alies and than one for yure? Sorry if i missed something very tired wiating until my pc uploads something so that i can sleep, spelling must be horrible
Detachsoup60 only allies have spies. You can infiltrate any faction with them.
I miss my childhood
Disguise as a dinosaur xD
Yuri’s version of attack dogs are different IMO than when you play Allied or soviet. But they have just same abilities. Just found out in rulesmd.ini
I might be presuming this is an April Fools video but the thing I like that some creators are doing and very much approve is joke videos that have legitimate information or are actually legit in a way such as Marcel Vos who did an overview video of toilets in RollerCoaster Tycoon 2.
It was meant for a regular video. I completely forgot about April Fools.
@@tg.Sacred Whoops. Sorry that I assumed.
So can a spy be disguised as any chrono unit including secret ones or cosmonaut and have a walk? And what comes for infiltrating conyard?
You can't infiltrate a Con Yard.
Yet you can in RA3
Accidents during teasing huh?
What was the song for the second half of the video I'd like to know please
eagle hunter - It's a soundtrack from the game.
Thanks!
what do we get if we put spy in yuri battle lab
psi-corps commando. Yuri clone with C4, except when he's Elite he can mind control either 2 or 10 units instead of 1, depending on your patch version.
@@youmukonpaku3168 In which version he can control more than 2 units?
Poor that doggie 😥
disable the enemy super weapons before the demonstration, lol