Top Tip Tuesday - Spawning Particle Tendrils

แชร์
ฝัง
  • เผยแพร่เมื่อ 19 พ.ย. 2024

ความคิดเห็น • 10

  • @namedia90
    @namedia90 2 หลายเดือนก่อน +1

    Nice tutorial! What i absolute love about the channel is, that the clock kinda came obsolete over the time. I've been following you for quite a while never, and i believe so far you never kept it within the 5 Minutes :D Thats totally fine to me. I'd rather have a detailed tutorial than a rushed one. So far you find a good balance. Thank you!

  • @ridgi8605
    @ridgi8605 2 หลายเดือนก่อน

    I have been following you since the beginning, and the TTTs are always useful and very relevant. Thank you

  • @jamiepowell3724
    @jamiepowell3724 2 หลายเดือนก่อน +1

    Awesome workflow! Love this

  • @ExpressoMechanicTV
    @ExpressoMechanicTV 2 หลายเดือนก่อน +1

    Great - many thanks for sharing!

  • @EffingtonCouldBe
    @EffingtonCouldBe 2 หลายเดือนก่อน

    awesome - is there a PART 2 ? ? ? For rendering?

  • @OPS-q4h
    @OPS-q4h หลายเดือนก่อน

    It would be cool if these tendrils could behave with a soft body sim, like a medusa.

  • @filmkaar-nitin
    @filmkaar-nitin 2 หลายเดือนก่อน

    Wouldn't it be much simpler if we just had nxspawn?

    • @RadGnarRad
      @RadGnarRad 2 หลายเดือนก่อน +1

      You can do all of this simpler with xpNetwork, or the Flowfield, or make the splines yourself in 2D, and do a FollowPath.

    • @RadGnarRad
      @RadGnarRad 2 หลายเดือนก่อน +1

      nxQuestion is legit cool, but what it does is esoteric and there is only like 7 of us worldwide that any appreciation the intersection of computer programming and motion graphics
      All that's being done is
      If> there is any Math involved
      Then> I'm going home early today

  • @ibayazitov
    @ibayazitov 2 หลายเดือนก่อน +1

    it would be great if theese tendrils would move like in turbulence