Nice tutorial! What i absolute love about the channel is, that the clock kinda came obsolete over the time. I've been following you for quite a while never, and i believe so far you never kept it within the 5 Minutes :D Thats totally fine to me. I'd rather have a detailed tutorial than a rushed one. So far you find a good balance. Thank you!
nxQuestion is legit cool, but what it does is esoteric and there is only like 7 of us worldwide that any appreciation the intersection of computer programming and motion graphics All that's being done is If> there is any Math involved Then> I'm going home early today
Nice tutorial! What i absolute love about the channel is, that the clock kinda came obsolete over the time. I've been following you for quite a while never, and i believe so far you never kept it within the 5 Minutes :D Thats totally fine to me. I'd rather have a detailed tutorial than a rushed one. So far you find a good balance. Thank you!
I have been following you since the beginning, and the TTTs are always useful and very relevant. Thank you
Awesome workflow! Love this
Great - many thanks for sharing!
awesome - is there a PART 2 ? ? ? For rendering?
It would be cool if these tendrils could behave with a soft body sim, like a medusa.
Wouldn't it be much simpler if we just had nxspawn?
You can do all of this simpler with xpNetwork, or the Flowfield, or make the splines yourself in 2D, and do a FollowPath.
nxQuestion is legit cool, but what it does is esoteric and there is only like 7 of us worldwide that any appreciation the intersection of computer programming and motion graphics
All that's being done is
If> there is any Math involved
Then> I'm going home early today
it would be great if theese tendrils would move like in turbulence