Let's Get Ready to Jumble!! | Slice & Dice 3.0

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  • เผยแพร่เมื่อ 24 เม.ย. 2024
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    #SliceAndDice #Part37
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ความคิดเห็น • 27

  • @SamDudeification
    @SamDudeification หลายเดือนก่อน +39

    Im happy you didnt end the series

  • @IottiPH
    @IottiPH หลายเดือนก่อน +16

    Finally watching the Cruel+Vitality combo! Have noticed that one a while ago and I was excited for when you would finally realize that. Getting characters that can increase the pips and let you attack again was honestly the cherry on top

    • @Retromation
      @Retromation  หลายเดือนก่อน +7

      I talked about the combo a long time ago! I've just never gotten a build where it does anything, and even in this run I'd argue it was _decent_ haha.

  • @khgaming_kai
    @khgaming_kai หลายเดือนก่อน +9

    10:50 this is when i first realized the (potential, and very VERY niche) reason for vitality on offensive sides: cruel. Yeah that's it. Nothing else. Still neat to think that a keyword meant for helping allies can potentially be used offensively tho.

    • @murkn2yago685
      @murkn2yago685 หลายเดือนก่อน +2

      I think it also gets rid of the things that say outer hp so like stone on the coffin and stuff if what i read was right

    • @Chromodar
      @Chromodar หลายเดือนก่อน +1

      Is century keyword max hp or current hp? I can't remember. If it's max hp you could theoretically bump someone over 100 to activate the bonus.

  • @KittyKatalina
    @KittyKatalina หลายเดือนก่อน +4

    Finally beat Unfair Generated today. Got an insane healing crew, to the point it's more accurate to say that I outlived the battles, rather than beating them. My vitality-fueled health boosts got to the point where I could scare off hordes of enemies at once, and even a demon at full health (12 HP) summoned by Hexia - after landing the killing blow on her. Note that this was without the friendship bracelet - my final health total was 152!
    Aside from the crazy healing, the other most defining part of the run was that, despite running 2 healers and a mage, I chose a tier-4 curse that straight up removes Burst. Thus, every available spell became that much more precious, since I didn't have Burst to fall back on.

  • @KiyoshiArtworks
    @KiyoshiArtworks หลายเดือนก่อน

    This series is so good. Hope it does not end!

  • @frankpatranella8809
    @frankpatranella8809 หลายเดือนก่อน +4

    I feel very welcomed back

  • @HappyGirlYaya
    @HappyGirlYaya หลายเดือนก่อน +1

    Imagine Flute & Kite Shield on the Jumble, then Brimstone on the Dice for that sweet, sweet 9 shield to all cantrip on whoever holds the Emerald Mirror.

  • @weaselfranklin7478
    @weaselfranklin7478 หลายเดือนก่อน

    Greens are a fan favorite for sure

  • @zomburger2573
    @zomburger2573 หลายเดือนก่อน

    I’m happy this series continues!

  • @markcarbone9052
    @markcarbone9052 หลายเดือนก่อน

    Enjoying the series. Now about that Last Spell series for new content... 😁🙏

  • @danielstokes6597
    @danielstokes6597 หลายเดือนก่อน +1

    Letting you know 🎉

  • @ARandomDragon56
    @ARandomDragon56 หลายเดือนก่อน

    Daily dice is a slice of my day.

  • @donaldsnyder1543
    @donaldsnyder1543 หลายเดือนก่อน

    Nice run.

  • @Justicetom21
    @Justicetom21 หลายเดือนก่อน

    I'm sure the logic with enemies taking 1 less damage from everything on the first turn being lower-weighted than 1 armour to all enemies at start of combat is that you CAN just wait a turn and there will be no downside, but it really seems to me that 1 armour at the start of combat is WAY less impactful than weakening your first turn by so much. Your first turn is the turn you get the most, after all, and it's the only turn where you can kill things before they have any chance to play the game.

  • @joyfullmask6343
    @joyfullmask6343 หลายเดือนก่อน

    Jumble one of those greens that is either hit or mis

  • @ManuelRoddy
    @ManuelRoddy หลายเดือนก่อน

    good vid

  • @LostHCCommand
    @LostHCCommand หลายเดือนก่อน +2

    To Make The Series Longer...

  • @doodwithayoutoob
    @doodwithayoutoob หลายเดือนก่อน +1

    23:12 Nothing much. What's up with you?

  • @ahmetmertvural
    @ahmetmertvural หลายเดือนก่อน

  • @trollingsniperz
    @trollingsniperz หลายเดือนก่อน

    Pog

  • @Your_Average_Tea_Enjoyer
    @Your_Average_Tea_Enjoyer หลายเดือนก่อน +1

    Technically you could pair a Vitality Damage side and a Cruel Damage side.
    You increase their max hp but not heal them so they could be reduced to half hp more easily.
    Edit: 21:33 should have watched the whole video before commenting

    • @TwoToneShoes
      @TwoToneShoes หลายเดือนก่อน +2

      I, too, watched the video.

    • @Your_Average_Tea_Enjoyer
      @Your_Average_Tea_Enjoyer หลายเดือนก่อน

      @@TwoToneShoes Well shame on me for leaving halfway

  • @mangoes1012
    @mangoes1012 หลายเดือนก่อน

    Pretend this comment doesnt exist