Kinda useful but okay... I mean dt still better for spam dmg while dc is very cliche skill lol. I would use dc if only the Boss have insanely high crit resist and dodge (but sometimes mage take this role), so yeah...
If pp decrease deff, how about calculation for dmg to boss. l need the base dmg output formula,for example 70%pp, 80%, 90% etc. How to calculated that?
yes, tldr, just calc ((ATK + PlayerLevel - EnemyLevel) * Enemy presist) - Enemy DEF * (100% - pp) + Skill Constant) And there you go base damage without any multiplier such as Skill Multiplier, srd/lrd, unsheathe, smite, etc. Completed formula below, don't open if you re Arithmophobia Final Damage (Physical skills) = (Base Damage(Auto attacks/Physical skills) - Effective DEF + flat Unsheathe Attack [IF the skill is Unsheathe] + Skill Constant) * Total crit damage/100 [IF you Crit] * Total Element Boost/100 * Skill Multiplier * (1 + Unsheathe Attack%/100) [IF the skill is Unsheathe] * RNG Stability/100 * Current Physical Proration/100 * (1 + sum of all Skill Modifiers/100) [IF the skill is affected] * (1 + Short/Long Range Damage/100 [depending on the attack used]) * 0.7 [IF affected by Lethargy] * (1 + sum of all Last Damage Modifiers) [IF affected by Brave Aura and/or being the caster of Mana Recharge] * (1 + sum of all Combo Multipliers/100) [IF the skill is in a combo] * (1 - Base Drop Gem Damage Reducer/100) [IF using a Base Drop Gem; repeat this for every Gem] * 0.25 [IF the attack was Guarded] * (1 + Ultima Lion Rage’s Dmg bonus/100)
@@jojitorai7150 this is so cool, to think that you guys have figured out trugh years of testing, all of asobimo secrets I'm mind blown XD, so in theory I can know how much dmg to expect and make really exclusive builds. Does this formula apply to all classes? Cause I think that a lot of skills that depend on base stat (I think all martial skills scale on agi, hunter and shot skills scale on dex) don't necessarily have to have high attack to deal big dmg ofc higher attack is better but the dmg spike isn't too noticeable🤔
Hey there Joji senpai, can you explain what Pierce is exactly, like I know that is allows us to deal decent dmg on high defence boss, but does it lower the physical /magical defence on monsters like shell brake, or is it just there to prevent our dmg from lowering drastically due to the monsters high defence. THANKS in advance😌🙏
Pierce(ppierce or mpierce) is just ignore defense(def or mdef) like how normal game supposed to be... Lets see example in toram If you have ppierce 100% only and enemy have 6k def 5k mdef, then enemy would have 0k def 5k mdef If you have 30% pp instead, then it should be (6 x 70%)k = 4.2k def and mdef remain same And.... if you apply Armor Break ail with 30% pp, then 4.2k def become 2.1k and 6k mdef become 3k at this point.... Yep, prevent lower dmg due to high defense
Teleport perfect aim absolute crit physical pierce ignore evasion 3mp cost high dmg and maybe more but still halberd users crying and asking for more :v Edit : forget to say aoe and deal ailment
Other than the perfect aim and crit, You would need to be relatively far to benefit from the others so ye it's pretty much just a damaging triple thrust that you can occasionally use
@@zerofear01 Yes I have Draconic Charge. DT still have the edge when it comes to DPS. DC might get the advantage in some situations. But in the end the most spam-friendly skill wins the DPS-race. Wich is DT in this case. :)
Slower than Dragon Tooth, can't make use of Short Range Damage if u wanna take advantage of the pp of DC, second hit would need magic pierce for high def bosses while DT has 100% pp on both hits Higher dmg sure, but slow, and situational I could go on and name the skills other classes got in comparison to dc, like lunar slash, aura blade, shadowless slash, twin storm, and more
good vid,too bad i just report my own account since i felt guily using rmt lol,no reply yet from them tho so i just quit the game since to lazy to build a new char
Depends on situation It's going to be even worse against a boss that seriously keeps on spamming AoE that might hit nearby dps(even behind or so) also, mpierce matters
@@tsumi3635 Indeed. I also liked dt more than dc. Though I wouldn't agree that dc is a bad skill due to how it having perfect aim+absol crit rn. Also, with 20 skill mult it's basically a freaking cannon (reminder that cf 3/5 has 33 and divine has 31 skill mult, and they're not as spammable). Though with how the second hit works, it becomes rather weak. With the additional pp though, combo it with backstep and we're good to go, and it would be equal to skill with 16-18 skill mult with normal calculation depending on your attack and boss defense (and this is talking about event and ult boss only, against low def like most minis are, dc>dt anytime).
wdym? this draconic drive affected by srd even casted at 8m. And what i mean Long Range Lv 5 is from Shot skill tree that increase 5% dmg of any skill that has cast range over 8m
The one think i like about toram is finding it out everything by ourself 🔥
4 minutes already got 4 views and likes :sweat:
Typo at the start video, matk instead of atk lul
Hehe😏
Because you are always share useful information😆
Kinda useful but okay... I mean dt still better for spam dmg while dc is very cliche skill lol.
I would use dc if only the Boss have insanely high crit resist and dodge (but sometimes mage take this role), so yeah...
If pp decrease deff, how about calculation for dmg to boss.
l need the base dmg output formula,for example 70%pp, 80%, 90% etc.
How to calculated that?
yes, tldr, just calc ((ATK + PlayerLevel - EnemyLevel) * Enemy presist) - Enemy DEF * (100% - pp) + Skill Constant)
And there you go base damage without any multiplier such as Skill Multiplier, srd/lrd, unsheathe, smite, etc.
Completed formula below, don't open if you re Arithmophobia
Final Damage (Physical skills) = (Base Damage(Auto attacks/Physical skills) - Effective DEF + flat Unsheathe Attack [IF the skill is Unsheathe] + Skill Constant) * Total crit damage/100 [IF you Crit] * Total Element Boost/100 * Skill Multiplier * (1 + Unsheathe Attack%/100) [IF the skill is Unsheathe] * RNG Stability/100 * Current Physical Proration/100 * (1 + sum of all Skill Modifiers/100) [IF the skill is affected] * (1 + Short/Long Range Damage/100 [depending on the attack used]) * 0.7 [IF affected by Lethargy] * (1 + sum of all Last Damage Modifiers) [IF affected by Brave Aura and/or being the caster of Mana Recharge] * (1 + sum of all Combo Multipliers/100) [IF the skill is in a combo] * (1 - Base Drop Gem Damage Reducer/100) [IF using a Base Drop Gem; repeat this for every Gem] * 0.25 [IF the attack was Guarded] * (1 + Ultima Lion Rage’s Dmg bonus/100)
@@jojitorai7150 this is so cool, to think that you guys have figured out trugh years of testing, all of asobimo secrets I'm mind blown XD, so in theory I can know how much dmg to expect and make really exclusive builds. Does this formula apply to all classes? Cause I think that a lot of skills that depend on base stat (I think all martial skills scale on agi, hunter and shot skills scale on dex) don't necessarily have to have high attack to deal big dmg ofc higher attack is better but the dmg spike isn't too noticeable🤔
"(179-170+2020)*95%-6000*37%+300 = 7 dmg"
Can you explain it, please?
Where u got that number(95% and 300)?
Not sure how to feel about this
Yaa i feel tat too...
2:09? M pierce?
i mean, can focus mpierce from equip/etc. thank to high pp bonus from DC.
Nice discovery, mate.
Is this hidden stat still work today?
wait a minute.... if draconic charge's dmg is based on distance travel, how many meters do we get whenever we use back-step? 🤔
backstep 5m
Hey there Joji senpai, can you explain what Pierce is exactly, like I know that is allows us to deal decent dmg on high defence boss, but does it lower the physical /magical defence on monsters like shell brake, or is it just there to prevent our dmg from lowering drastically due to the monsters high defence.
THANKS in advance😌🙏
Pierce(ppierce or mpierce) is just ignore defense(def or mdef) like how normal game supposed to be...
Lets see example in toram
If you have ppierce 100% only and enemy have 6k def 5k mdef, then enemy would have 0k def 5k mdef
If you have 30% pp instead, then it should be (6 x 70%)k = 4.2k def and mdef remain same
And.... if you apply Armor Break ail with 30% pp, then 4.2k def become 2.1k and 6k mdef become 3k at this point....
Yep, prevent lower dmg due to high defense
@@jojitorai7150 ok, I wish negative def was a thing so dt + shell brake would make sense 😅
instead changing the second hit to physical damage, they buff first hit got pp so players can get mpierce gears easily
bruh they hate hb so much
I did more surprised cuz what I know DT is ignore def and yet it still dealing 1 dmg
that is because i use dt lv 5 aka 50% pp 😅
So that's why lol
Teleport perfect aim absolute crit physical pierce ignore evasion 3mp cost high dmg and maybe more but still halberd users crying and asking for more :v
Edit : forget to say aoe and deal ailment
Other than the perfect aim and crit, You would need to be relatively far to benefit from the others so ye it's pretty much just a damaging triple thrust that you can occasionally use
Of course we cry for more, we want a Tier 5 skill that is more DPS than a tier 4 skill.
@@Inbumsuh81 u got dragonic charge
@@zerofear01 Yes I have Draconic Charge. DT still have the edge when it comes to DPS. DC might get the advantage in some situations. But in the end the most spam-friendly skill wins the DPS-race. Wich is DT in this case. :)
Slower than Dragon Tooth, can't make use of Short Range Damage if u wanna take advantage of the pp of DC, second hit would need magic pierce for high def bosses while DT has 100% pp on both hits
Higher dmg sure, but slow, and situational
I could go on and name the skills other classes got in comparison to dc, like lunar slash, aura blade, shadowless slash, twin storm, and more
8 meters for that bonus is kinda not gud either, no more srd bonus (i think all srd bonuses poof at 8m, cuz That turns into lrd)
8m still uses srd.... like thunder release
@@jojitorai7150 now just wait a minute...8meters is Srd?
Need to distance yourself, charge, and not benefiting srd gear for extra pp? No, thank you. I will keep doing DT instead
DC is always affected by srd even casted at 8m.... but DT already still better in term of spam ig
well, 8m for the full potential of the skill? I'd rather play dt, ez pp.
Thanks
good vid,too bad i just report my own account since i felt guily using rmt lol,no reply yet from them tho so i just quit the game since to lazy to build a new char
Wtf😂
Lmao
wow aso sure like hide thing huh xD
Is DC that bad as people say?
Depends on situation
It's going to be even worse against a boss that seriously keeps on spamming AoE that might hit nearby dps(even behind or so)
also, mpierce matters
Nah it's only bad against those god damned spike
Yep
I have tried both dc and dt on different bosses. Apparently dt feels lot more consistent than dc thanks to how fast we can spam it.
@@tsumi3635 Indeed. I also liked dt more than dc. Though I wouldn't agree that dc is a bad skill due to how it having perfect aim+absol crit rn. Also, with 20 skill mult it's basically a freaking cannon (reminder that cf 3/5 has 33 and divine has 31 skill mult, and they're not as spammable). Though with how the second hit works, it becomes rather weak. With the additional pp though, combo it with backstep and we're good to go, and it would be equal to skill with 16-18 skill mult with normal calculation depending on your attack and boss defense (and this is talking about event and ult boss only, against low def like most minis are, dc>dt anytime).
soo not good for srd ?
wdym? this draconic drive affected by srd even casted at 8m.
And what i mean Long Range Lv 5 is from Shot skill tree that increase 5% dmg of any skill that has cast range over 8m
@@jojitorai7150 oh that's nice
@@jojitorai7150 Srd only applies when skill is casted from 7m or less tho?
@@blakezr0976 check joji's analysis about draconic drive
event it's casted from 8m. it still get srd% bonus and not the lrd one
@@arlechalter6915 Analysis where?
Waw
cool, phys. penetration.
does it make the skill good, though? no.
xD