Would have been great to make guild housing, instead of player housing. Would have made guild community even better. Some guild NPCs, maybe the guild could hire NPCs like guards, shopkeepers and other stuff. Also trophies for defeating end-game bosses and other achievements.
Player Housing was actually added in Mists of Panderia. The farm was a player only instance and didn't have a ton of NPCs like the garrisons. It was just a slice of peaceful life out in the country.
We are sorry, but you are mistaking, you seem to be under the impression that a WoW expansion called Mists of Panderia actually existed, let me assure you it didn't and never will. Mists of Panderia are to blizzard that Discovery is to Star Trek, ie totally fake and never happened. 😛😛😛
Supergunderman I’m not saying they don’t exist, I had two in DAOC but the word unique doesn’t mean only that something is singular. The idea for housing was a unique one.
dsatt57 I get what you’re saying, but I still feel he used the word incorrectly. I reserve the right to my opinion and my right to be a bit of prick about it.
1 : MC was never made in a day. the myth that we always hear is that it was made in a week, even that is wrong, they did the basic layout in a week and it had weeks/months of polishing, creating npcs, quests etc.... It was made as bonus unplanned content by some devs so it didn't have too many exclusives textures and models yes but it wasn't rushed in a day or week 2 : Blizzard didn't plan hybrid classes to be bad. hybrid tax is a thing yes but they didn't actually plan them to be bad they just overtimated the hybrid tax, they wanted it to be as good as the other class overall but less good at a role, not bad overall. hybrid tax is a way to not make them so much better than the other classes, not make them worse. 3 : Paladins beta spells removal have nothing to do with hybrid tax and balance, they could have overtuned paladins with 80 spells if they wanted. They just were placeholders before the seal/blessing system was in 4 : There was a different(much bigger) version of ironforge in the beta/alpha version of the game where Old Ironforge was open and freely accessible, they just made it inaccessible it when they remade Ironforge.
I'm going to say you haven't really looked into MC have you? Nearly every enemy model is a reused model from other parts of the game. Golemagg is Bael'Gar from BRD. Lucifron, Gehennas, Shazzrah, Sulferon Harbinger, and Major Domo Executus are all recolored Ambassador Flamelash from BRD, the only ones that were unique at the time were Core Hounds and Ragnaros. Every other mobs was either a reskin or reuse of other models. The raid wasn't tuned when it was released, and many bosses weren't easily killed until days/weeks after the dungeon was released. If anything, the classic experience we have now is a much easier experience just due to it being tuned completely. Originally there wasn't even an attunement quest. You had to enter through Blackrock Depths to get into the raid. It wasn't until 1.3 that the npc was added to bypass BRD entirely. Also.... I think you don't really know how big of a company Blizzard is.... It isn't hard to assume that they had 20-30 people working in their art department at the time of MC. Now, was it finished in a day? probably not. But you make it sound like the raid was in development for months. It isn't out of line of thought that they could complete the first 40 man raid design in a couple days. Especially with a company that size.
@@ivenstorm it's facts from john staats's book. he did the basic layout of the raid by himself in a week. Then it took some time to do the mechanics, spawns, some new models and textures, items, quests, testing...
@@ivenstorm MC was out in the first open beta ... I remember going there when I was dead and the entrance was outside of BRM. It definitely wasn't built in a day or a week, it was on the books for quite sometime, I even have an art book from Blizz that clearly shows molten core concept art. People tend to forget, and the video creator didn't touch on this as well, that T1 and T0 armor sets didn't have any special skins until around the Maraudan patch, MC was always accessible, I remember going there at around level 56 with my guild after we spent hours getting everyone attuned. The reason why not many people actually raided back then was because you needed a decently geared tank, a lot of people don't realize there was a time when monsters and bosses could basically one shot a warrior even with shield wall up, it's called a crushing blow, and they were a lot nastier back then.
I know right?! All we wanted was a small house where we could place furniture (a good idea for an extra profession) and trophies from content we did (like achievements). Who doesn't want shadowmourne over their fireplace or the head of onyxia in their living room? :D
0xzi I loved the Garrison idea! However, I’m disappointed I couldn’t command my own fleet, and go to battle with them. Like having a Garrison Battle Ground with a couple other players seems like a fascinating idea to me. It by far was one of my more favorite expansions, but it really was for the PvP side. I understand that the PvE side sucked. The Garrison idea will always be one of my most favorite parts of WOD/WOW, but there was a lot of wasted potential
and the fact that everyone knew that it was a this expansion only thing. meaning player saw no real reason to you know spend any more time on it then needed.
It’s confirmed from an interview with a german magazine. Exclusive interview. 2 lead designers stated they already started programming new content from the old material and that there will be no burning crusade after naxx, but now content that never made it into the game. But we’ll all this will take 2 years from now anyway so let’s see
@@Starplaya no. Only official reply we got is that they are discussion the idéa for either doing tbc and wotlk aswell or a Classic+ experience. But with current release schedule if classic+ comes to fruition we won't see that new content until 2021.
In the earliest versions Gnomeregan was meant to be under Old Ironforge. Imagine Gnomer under Old Ironforge, with our Ironforge on top of it, and another level of Ironforge on top of that! Original ironforge designs were massive!
Housing like they had I Wildstar was brilliant. It was in a separate instance so you wouldn’t have the game full of housing plots . Also anywhere in the game you could get drops not only from dungeons but also in pvp and raids . This would open up the whole game again to explore than this “ end game content” that all the game seems to be about now .
Dude, as a former classic tier 1 raider, I can confirm tier 1 ALSO had placeholder gear. My shaman was wearing blood red level 30 gear for forever before the lava rock looking set came out. That was not just tier 2...
i honestly like my garrison. i had everything maxed out at level 3 and all the features completed. it felt like i had my own corner of the world all to myself.
MC was not rushed, and MC was not built in a day. Nor was it built in a week. The base graphics and layout of the raid instance was created in a week. But it still took much much more time to create all the bosses, mechanics, loot, and trash mobs.
You can feel more went into the boss mechanics of Onyxia than Ragnaros. Where we are in Classic Wow is in between MC and the release of BWL. In my guild we are geared enough to burn Ragnaros down before he hits phase 2 but Ony still has stricter mechanics and phases.
2:48 This is the first I'm hearing that garrisons were "widely disliked", I absolutely loved the garrison back on WOD and so did most of the people I've played with.
not sure why it is so difficult. lotro nailed player housing with instanced neighborhoods. eq2 had elaborate guild and player houses with tons of furnishings. wow got generic garrisons that are basically gone now...
The original engine didn't handle instancing so well. And if you think about it, there aren't many objects just lying around. Loot is contained in bodies, etc. So I think the original database may not have been able to handle the load of lots of user items. remember, WoW development was in the days of dial up, and no cloud servers to store terabytes of data.
@@Krieghandt ty for the insight. eq2 was released at almost the same time as wow, so i guess they just didn't think the code thru enough, but really who would have imagined the boom.? i mean, it took 10 years for personal loot. ((this sounded sarcastic on re-reading, but it was not intended))
@@c.ladimore1237 exactly, before WoW, no mmo had exceeded 400000 subs, much less concurrent users. Eve Online has had to move engines/databases several times, and they are still limited to ~40k concurrent users. I clearly remember logging into WoW, and then going and making supper. The log in would take 45+ minutes. So Blizzard had no idea what was coming.
@Hydra Hence the reason I build hype around it by leaving messages like the one above. The more people talk about it, the greater the chance it has of becoming real. Assume people already know what you just commented there because obviously that's common knowledge and known by all in our community.
I had no issue with garrisons.. what I had and issue was with that it impacted the actual gaming meaning you could or had to do stuff for the game in your garrison. If it was a place just for you to customize I wouldn’t have cared.
Exactly, that it killed mining and herbing professions is what made them bad and then the gold people made off of having multiple ones killed the economy
An interesting fact that wasn't listed was that tier 2 gear had a chance to drop off the bosses in molten core due to the devs not properly setting up the bosses loot tables. Before BWL came out there were guilds that MC on farm that already had 4 to 6 prices of tier 2 gear, when the max amount of tier two gear any player should've had access to was the pants off Rag and the Helm off Onyxia. The messed up loot tables led to a legendary neck dropping only once off of the boss with the earth elementals that exploded and threw every one near them away when they died. I think the player's name who got the necklace was named Noctyn. It had a on-wearing bonus of giving you a permanent lightning shield that did very little damage and had stam, str, and agi as its stats.
You could enter Old Iron Forge with your pets using Eye of the beast. You had to run against the door, and the pet would teleport through the door. Then you had like 30s or a minute of running down to see everything. Thats as far as I got when I first played lol
Fine then make guild housing where members can customize their own room in the guild house and you will still have player interactions within the guild
I actually enjoyed garrisons (my favorite thing in WoD)... what would stop them from making it in its own instance but be open to flagged friends / invited guests? Though I think I'd enjoy an individual house to a whole garrison (still though, I like my 'little town') :)
MC was rushed but no where near like you tried to say. When the dev said MC was created in a day he is literally just talking about the cave MC is contained in was created in 1 day, it took far longer to actually design the mob layout and mechanics!
I wish they had left Azshara the way it was. It was a good place to farm. Lots of nodes (minerals, herbs) and plenty of creatures to skin. Best of all...there was never anybody there so you would have the run of the place...most of the time.
Their excuse for no player housing always rubbed me the wrong way. SO many other games do it so well. It always felt like they used Garrisons as a scapegoat to be like "See! no one likes it!" I always go back to Wildstar and more recently FF14 on how to do housing right. It should add to the world and not take away from it.
Please can we all agree... WoW Classic: current server with some modern features emulating an older WoW experience WoW Vanilla:. The origin release of WoW no longer available, but emulated by modern servers. You can tell because tauren don't randomly drop onto all fours and start charging around the map.
Player housing reminded me how they did it in Star Wars Galaxies. The game was actually big enough for houses to be in the world itself. They had an issue where, because other players couldn't destroy your house, groups would build a wall of houses with one entrance and when another group of players entered they'd close the entrance. Because there was no teleportation or "I'm stuck" option, they were utterly trapped and had to either kill each other, till one person was left there forever, or call a gm.
It’s so messed up how is Dark Spear Trolls don’t even have our own city, and these new guys, the Zandalar Trolls have their own Meso-America style city. Just give us a city already! Give the Gnomes theirs, the Goblins theirs, the Worgens Gilneas back, give the Panda’s a sanctuary city (like a neutral city) so that couple can be reunited at long last. Like is all this really too much to ask for? Plus the Night Elves and Undead should be given their cities back as well.
i find that funny because after FF14: ARR and after house has been a thing. You do have to buy a plot within game money so it takes deadication but once you have it it is yours to decorrate and do with as you please.
Druid is actually the best hybrid class in my opinion, they can tank dungs, heal dungs and raids, while cat dps is low its great for solo questing/grinding. and pls their rotation is not boring. While pally can tank certain dungs like ST and strat, they are not really good in other dungs like L/UBRS and BRD etc, their dps is good after all the potions, but its a lot of works. i haven't played shadam a lot but i know they can dps and heal, but not tank, similar to priest. druid is not the best class by far, but the flexibility really makes it good. In my server there is a tank shortage, every time I log on ppl/friends ask me to tank some dungs for them, so even are paying to find a tank (im druid)
They could probably revamp it for another expansions easy. It's pretty much a warcraft 1,2,3 base. Which the games often claim they move about as you travel (poor peons). Then again, a single garrison without phasing would probably be a good idea; maybe whatever you build shows only people who built that. So you can trade with other players who have other buildings.
Think with garrisons class Halls and renown and professions they’re fine tuning things slowly so that player housing will encompass the best of these things and be customisable (like profession specific crafting tables which we now need in dragonflight) and find the right balance cus with housing people want basically the sims level of customising and that just would take forever but using textures and resources already available would be a good shot
Everquest had that feature (I forgot the expansion name) but it was off the Realm of Tranquility. There was a building with a door. Anyone could go through but once you go in, it's just your guild in there (players, npcs for upgrades / selling)... instanced but for a guild and not just small groups.
@@gilpita garrisons isolated players. cities were dead and everyone would just hang out alone in their garrison and then queue up to instances without ever leaving the garrison.
I kinda like the idea of player housing in wow make it something as an after bfa end game thing like in such a way that you have horde and alliance in one place maybe if you want to have a crafting area for different professions, open up all the professions and have it so you can sell it to npcs like that really isn't asking for much
What about the huge Kalimdor zone Mount Hyjal? It was fun figuring how to enter this place and exploring the massive zone along with its mysterious instance portal. At the very end next to the world tree Blizzard left some under construction barriers.
They accelerated too quickly on the stats on raid gear for there to be any more raids after Naxxramas. Towards the end of vanilla, a fully decked out player was basically like a level 70 player fighting against a BWL geared player. My old guild mates and I used to talk about this all the time and we basically came to the conclusion that vanilla WoW should've lasted at least three years before the burning crusade was released and that AQ and Naxxramas gear was too big of a leap from BWL gear. The Hyjal raid and the Emerald Dream raid would've been perfect for incremental upgrades from BWL instead of basically becoming miniature raid bosses from AQ and especially Naxx gear.
2:44 Min.: Fun Fact its now stated that they will made it in one of the next up coming addons. The war with in or midnight will bring us this for realy high chance ^^ And i mean FF14 shows that its realy good works if u gave it a try ^^
Housing is my favorite feature since Oblivion modding, in Runes of Magic was well implemented and in Path of Exile we can also design practically all hideout.
@@andrew1983 I searched animal crossing and, is it a game for kids? I mean real housing, youtube Oblivion, Fallout, Skyrim housing MODS. Or the fortress in Pillars of Eternity, or Neverwinter Nights 2, or Path of Exile hideouts, and Wolcen now in early access. That kind of housing I mean. For WoW can be something similar to Runes of Magic, but bigger.
I would accept the "multi class can't do as well" - but warriors were more or less the only tank - and - what do you know, the only dps (along with rogues) for much of the game. Come to think of it, only ONE of the specs of a warrior was purely a tank spec, but I guess that's Blizzard for you. Mages were forced to play only frost (although by definition all they do was dps so all specs should be equally good), Discipline was only there for 1 priest per raid if at all, although theoretically is another healing spec, Warlocks couldn't dot the bosses due to debuff limit, hunters were only mandatory for the enrage boss (and then you actually needed only a couple of them in case the tranq shot didn't work), so... yeah, even the "hybrid multi class shouldn't do as well as main roles" isn't true or valid. Blizzard did classes wrong, end of story.
1:00 wrong that portal shown was planned to be a new 5 man lvl 60 dungeon called stormwind canals or sewers. But then burning crusade came and it did not make it into the game, tho you still could find the name of the files, empty folders, in the database.
Some other things of note that were nerfed/changed in closed beta. Dwarves could be Mages, mages could also sheep more than one target, you could eat/drink in combat, rogues had better energy regen and went through considerable "balancing" due to clothies bitching about not being able to play their class and defend themselves from rogues in pvp due to our southshore/TM pvp experiences. I also do not remember Onyxia being before MC at all, I remember MC coming first. I seem to remember people complaining about not having dragons to kill. Oh yeah and I was the first person who got into caverns of time in the game. I wall glitched through the entrance. It was developed as far as the long run down, the neat astral wall imagery and even the instances. But when you tried to zone into the instances it just bumped u back so there was nothing to do in there.
Player housing , guild houses or garrisons are anti mmo concepts , buildings like that makes game world more empty , you cant see other players where they in houses so naturally world became empty and vice versa im too against ideas like that.
Player housing in FF14, yet god forbid you try to move in a town without bumping into someone every 5 feet. And actually, housing / crafting would increase world acticity
Garrison was 100 percent player housing .. everyone complained that cities were dead and they had to progress their own place... No wonder bliss never were player housing
9:30 I traveled 15 years in the past. I even didn't knew what I was doing. I just stick to some guys that I've meet and rush to Gnomeregan. I was very happy that the wet teenager dream's come true and I can step in Warcraft universe
I would like to see player housing in classic behind that gate in SW, and somewhere in Org, maybe some deep cave under Org (Orcs would want to protect their "civilians" from Gnomish flying machines dropping bombs) but with really basic houses where you can only really customize by putting in trophies (like every rare and raid boss drops something you can take to an alchemist to have it preserved as a trophy to put in your house) and a mailbox outside, but no vendors, no AH, etc so that the cities are still used. Maybe an anvil outside for repairs, and a cooking stove inside? Basically a small handful of amenities to keep people using cities but still giving us our own little place to hang out. I will say that houses in Dark Age of Camelot didn't take away from the cities because all the trainers and vendors were in the cities, though it was the only place for auctioning stuff. I think keeping AHs just where they are in classic would be perfect though.
Thinking about it, why not have a limited supply of player housing? It is the same as real life. Just have a buy and sellable key to get into the house. Then have the free market control who has a house. Also it would give lockpicking a real worthwhile skill.
I'm only at player housing, and already I need to be a stifler: you show games that have come years after WoW to make a point about player housing being common in other games during the development of WoW. that's just weird. and also: if it's that common, it's not "a unique idea"
Yeah, the trolls and gnomes get stuck leveling in the orc and dwarf starting areas, but in cata, trolls get their own island starting area and gnomes get the dwarf starting area. Who in the world is talking about balance at lvl 1?
Wow garrisons (player housing)released after pandaria I believe along with pet battles & garison raids. About (2010) just after I quite at the end of lich king as blizzard took drastic changes in directions a lot players didn’t like.
There might have to be a totally separate server to house all the player housing for all the players to have a house. In which case the door might be a portal that automatically sends the person entering the house to that server. then sends them back to their original server when they came out.
You are wrong about the hybrid tax. They dident intentionaly make them usless specs. Yes they did give them a "hybrid" tax, but that whas because they thought they woul dbe too strong if not. They hade intentions of all specs working for raids. They dident intend to gimp them to be usless
It's amazing that all players want was housing but blizzard gave them garrisons instead. Do they think a normal house is a barracks?! If we wanted to build a barracks, we'd play warcraft 2 and 3! We just wanted a single house to put stuff we found in, like trophies! Sadly the failure of WoD garrisons has cemented the wrong idea in their mind and they likely will never try again. Sad since I started making friends like in classic wow due to garrison fishing. Everyone got together to farm turtle and strider mounts. But blizzard had to patch it and blame garrisons >.>
Hyjal Emerald dream multiple Raids never finished yeah the original plans for Vanilla there would be 10 times the content and not talking about the Expansions either I mean in Vanilla
Honestly, go back and look through some of those early patch notes, it's like "Druids now have talents they can spend points on" or some classes were missing their 3rd talent trees and stuff. Plus almost all of the classes got fairly major talent rework through the first year or so as they were still figuring things out.
Wrong everygame are unfinished in some ways, devs initially make a crazy to do list and stuff they can add but they know they will never be able to add everything, they just reduce the list as time goes on, that doesn'tmean the game is unfinished. WoW had an initial plan is 50 dungeons (lol ) Blizzzard actually stopped making content because they tought there was too much to do already, they tought finishing hyjal unnecessary(and they were probably right) Or then there isn't a single game out there that is actually finished, because devs could have always done more
@@Titi-pu2hl There is a difference between "releasing a game without extra content you did want to put in" and "releasing a game without finishing the basics". One good example is the Paladin. UNtil a few patches in, the Paladins Talent tree didnt even make sense, because it was thrown together last minute. theres a reason they changed it mid Vanilla, but it still wasnt really balanced until TBC.
player housing would also be lame cuz think of all the people who would get max level and make a home then quit... Literally half the people quit after a certain amount of time so there would just be thousands of empty useless houses... pretty common sense.
How does Hybrid Tax make sense? If a druid is a worse tank than a Warrior and worse healer than a Priest, then why would anyone invite druids over warriors and priests? That sounds painfully obvious. Also Tier1 paladin is the ugliest armour in the game. I'm not sure why it matters if the Alliance had one more city than the Horde, I mean if it was already done.
actually had a lot of arguments over this but personally, I say druids are terrible in Classic They are bad at tanking Bad at healing and mediocre at dps
@@spiritfree5050 they have the most survivability on their own, for soloing players therefore perfectly. the hybrid tax is very logical #Arch if e.g. that druid would have the same dmg output as a mage, with ur argumentation, why should anyone still invite mages when the alternative can even throw out some heals every now and then? it would be a better version of a mage.
@@eyeofthasky Mages Make water and have portals pretty much the Reason people invite Mages Seen plenty of Hunters and Rogues out DPS Mages it's all about that Sweet sweet Intelect buff Water and Portals If Hunters could summon water everyone would invite hunters Same reason back in the day we invited Rogues in Lower Black rock to open the door and as soon as the door was open we kicked them out
The thing that sucked about Garrisons was that they were far too influential. Want to raid? Level up your garrison. Gold farming is your thing? Back to the garrison it is. Oh, you want to craft something? Get back to tour garrison and stay there. Don't forget to send out your hundred followers on missions to progress your character! Ideal player housing would in no way be mandarory, it would not impact your character progression, any rewards tied to it would be visusl upgrades and if you didn't want to do it... there is no need to! It isn't mandatory. Go hang out where you want.
Blizzard, you want to fix your quiet world for your game? Easy, add a new realm that has NO phasing and see how it goes! Imagine a retail wow server in it's own "Classic" catagory. You cannot teleport to dungeons (unless summoned), some spells need reagents again (annoying as it is, it was still fun and gave spells weight). Class trainers teach spells again, you have to buy mounts to unlock them (if you already got them, this just lets you use them; you still have to earn the right to use them).
Not really, they went oom way to quick and we're just auto attack dmg. They did great in pvp, but that's because they had a buff for almost every situation until they went out of mana trying to burst and went back to having to auto attack or drink a mana pot. The amount of mp5 gear a pally would've needed to do substantial DPS would've taken up valuable DPS gear slots. They got their time to shine in Naxxramas though.
@@overseerlemoine4707 I'll take your word on it, but I played Horde and we had wf totem so it's hard for me to conceptualize, and wf could proc off hamstring spam if you weren't slam specced and had the ez DPS macro
Would have been great to make guild housing, instead of player housing. Would have made guild community even better. Some guild NPCs, maybe the guild could hire NPCs like guards, shopkeepers and other stuff. Also trophies for defeating end-game bosses and other achievements.
Comments like this help me brainstorm ideas for game ceation. You rock!
Yea man like eso housing but a bit smaller and not so expensive
@@demanien7722 Don't know how it is in eso, but if something is good, copy and improve it :D
Player Housing was actually added in Mists of Panderia. The farm was a player only instance and didn't have a ton of NPCs like the garrisons. It was just a slice of peaceful life out in the country.
To this day, my farm is my favorite place in the game.
Only done the rep and never went there ever again and I don't miss it
We are sorry, but you are mistaking, you seem to be under the impression that a WoW expansion called Mists of Panderia actually existed, let me assure you it didn't and never will. Mists of Panderia are to blizzard that Discovery is to Star Trek, ie totally fake and never happened. 😛😛😛
@@ShionWinklersad as it was one of the best
@@erichall090909 he just never played it
0:30
"Player housing in other mmos is quite common"
15 seconds later, "Player housing is a unique idea".
Dude what?
Supergunderman Unique can also mean special and remarkable. I think he is talking about the concept
dsatt57 Skyrim, Fable, Animal Crossing, Minecraft, Harvest Moon, Stardew Valley.
Supergunderman I’m not saying they don’t exist, I had two in DAOC but the word unique doesn’t mean only that something is singular. The idea for housing was a unique one.
dsatt57 I get what you’re saying, but I still feel he used the word incorrectly. I reserve the right to my opinion and my right to be a bit of prick about it.
Uh what about fable? That game was also had housing right?
1 : MC was never made in a day. the myth that we always hear is that it was made in a week, even that is wrong, they did the basic layout in a week and it had weeks/months of polishing, creating npcs, quests etc.... It was made as bonus unplanned content by some devs so it didn't have too many exclusives textures and models yes but it wasn't rushed in a day or week
2 : Blizzard didn't plan hybrid classes to be bad. hybrid tax is a thing yes but they didn't actually plan them to be bad they just overtimated the hybrid tax, they wanted it to be as good as the other class overall but less good at a role, not bad overall. hybrid tax is a way to not make them so much better than the other classes, not make them worse.
3 : Paladins beta spells removal have nothing to do with hybrid tax and balance, they could have overtuned paladins with 80 spells if they wanted. They just were placeholders before the seal/blessing system was in
4 : There was a different(much bigger) version of ironforge in the beta/alpha version of the game where Old Ironforge was open and freely accessible, they just made it inaccessible it when they remade Ironforge.
I'm going to say you haven't really looked into MC have you? Nearly every enemy model is a reused model from other parts of the game. Golemagg is Bael'Gar from BRD. Lucifron, Gehennas, Shazzrah, Sulferon Harbinger, and Major Domo Executus are all recolored Ambassador Flamelash from BRD, the only ones that were unique at the time were Core Hounds and Ragnaros. Every other mobs was either a reskin or reuse of other models.
The raid wasn't tuned when it was released, and many bosses weren't easily killed until days/weeks after the dungeon was released. If anything, the classic experience we have now is a much easier experience just due to it being tuned completely.
Originally there wasn't even an attunement quest. You had to enter through Blackrock Depths to get into the raid. It wasn't until 1.3 that the npc was added to bypass BRD entirely.
Also.... I think you don't really know how big of a company Blizzard is.... It isn't hard to assume that they had 20-30 people working in their art department at the time of MC. Now, was it finished in a day? probably not. But you make it sound like the raid was in development for months. It isn't out of line of thought that they could complete the first 40 man raid design in a couple days. Especially with a company that size.
@@ivenstorm it's facts from john staats's book. he did the basic layout of the raid by himself in a week.
Then it took some time to do the mechanics, spawns, some new models and textures, items, quests, testing...
@@ivenstorm MC was out in the first open beta ... I remember going there when I was dead and the entrance was outside of BRM. It definitely wasn't built in a day or a week, it was on the books for quite sometime, I even have an art book from Blizz that clearly shows molten core concept art.
People tend to forget, and the video creator didn't touch on this as well, that T1 and T0 armor sets didn't have any special skins until around the Maraudan patch, MC was always accessible, I remember going there at around level 56 with my guild after we spent hours getting everyone attuned.
The reason why not many people actually raided back then was because you needed a decently geared tank, a lot of people don't realize there was a time when monsters and bosses could basically one shot a warrior even with shield wall up, it's called a crushing blow, and they were a lot nastier back then.
I actually enjoyed the Garrisons, I just wish they had more options for customization.
The problem with Garrisons is they actually offered you content to farm, housing needs to be purely cosmetic imo.
I know right?! All we wanted was a small house where we could place furniture (a good idea for an extra profession) and trophies from content we did (like achievements).
Who doesn't want shadowmourne over their fireplace or the head of onyxia in their living room? :D
0xzi I loved the Garrison idea! However, I’m disappointed I couldn’t command my own fleet, and go to battle with them. Like having a Garrison Battle Ground with a couple other players seems like a fascinating idea to me. It by far was one of my more favorite expansions, but it really was for the PvP side. I understand that the PvE side sucked. The Garrison idea will always be one of my most favorite parts of WOD/WOW, but there was a lot of wasted potential
I've always wanted a guild hall
and the fact that everyone knew that it was a this expansion only thing. meaning player saw no real reason to you know spend any more time on it then needed.
It would be nice to see the new classic WoW find a use for all the unused/unfinished content.
It’s confirmed from an interview with a german magazine. Exclusive interview. 2 lead designers stated they already started programming new content from the old material and that there will be no burning crusade after naxx, but now content that never made it into the game. But we’ll all this will take 2 years from now anyway so let’s see
Oh my god. Starplaya can you please link me that interview??? My friends and I have been talking and hoping for that!!!!! Oh shit!!!!
@@Starplaya at this rate there wont be a blizzard 2 yrs from now
@@Starplaya no. Only official reply we got is that they are discussion the idéa for either doing tbc and wotlk aswell or a Classic+ experience.
But with current release schedule if classic+ comes to fruition we won't see that new content until 2021.
@@tripsix263 u trippin cuz
In the earliest versions Gnomeregan was meant to be under Old Ironforge. Imagine Gnomer under Old Ironforge, with our Ironforge on top of it, and another level of Ironforge on top of that! Original ironforge designs were massive!
Back in Vanilla, those hidden, full-developed but inactive areas were so wonderous to discover and explore. My favorite was Hijal.
I was there at the time, it was a very nice time. You can't describe the feeling of being there.
"Gnomogom"
rashed alkhyeli r u a murloc
rashed alkhyeli *your
rashed alkhyeli its ok bro
nice relationship born here
@@stevinho177 I almost got a stroke reading that convo
Housing like they had I Wildstar was brilliant. It was in a separate instance so you wouldn’t have the game full of housing plots . Also anywhere in the game you could get drops not only from dungeons but also in pvp and raids . This would open up the whole game again to explore than this “ end game content” that all the game seems to be about now .
yeah the housing in wildstar was really nice... miss the game :(
Dude, as a former classic tier 1 raider, I can confirm tier 1 ALSO had placeholder gear. My shaman was wearing blood red level 30 gear for forever before the lava rock looking set came out. That was not just tier 2...
I used to go into old ironforge as horde(get a ally to poly or fear you) and you could AOE through the vault doors lol. Good memory
i honestly like my garrison. i had everything maxed out at level 3 and all the features completed. it felt like i had my own corner of the world all to myself.
MC was not rushed, and MC was not built in a day. Nor was it built in a week. The base graphics and layout of the raid instance was created in a week. But it still took much much more time to create all the bosses, mechanics, loot, and trash mobs.
thats not true. Mc was indeed rushed in 2 weeks or less.
Yeah, blizz have come out and said they have been miss quoted on that, definitely took longer than a week or two.
You can feel more went into the boss mechanics of Onyxia than Ragnaros. Where we are in Classic Wow is in between MC and the release of BWL. In my guild we are geared enough to burn Ragnaros down before he hits phase 2 but Ony still has stricter mechanics and phases.
I love garrisons. I still use mine. I wish they would make them useful again.
2:48 This is the first I'm hearing that garrisons were "widely disliked", I absolutely loved the garrison back on WOD and so did most of the people I've played with.
Really ? It's quite known fact for a lot of players that Garrison was a failure. Being Always alone in a mmorpg wasn't really the best experience
When I was lvl 60 and had my grinding done, I blinked my mage allover the map, that's how I discovered f.e. Old Ironforge
not sure why it is so difficult. lotro nailed player housing with instanced neighborhoods. eq2 had elaborate guild and player houses with tons of furnishings. wow got generic garrisons that are basically gone now...
The original engine didn't handle instancing so well. And if you think about it, there aren't many objects just lying around. Loot is contained in bodies, etc. So I think the original database may not have been able to handle the load of lots of user items. remember, WoW development was in the days of dial up, and no cloud servers to store terabytes of data.
@@Krieghandt ty for the insight. eq2 was released at almost the same time as wow, so i guess they just didn't think the code thru enough, but really who would have imagined the boom.? i mean, it took 10 years for personal loot. ((this sounded sarcastic on re-reading, but it was not intended))
@@c.ladimore1237 exactly, before WoW, no mmo had exceeded 400000 subs, much less concurrent users. Eve Online has had to move engines/databases several times, and they are still limited to ~40k concurrent users. I clearly remember logging into WoW, and then going and making supper. The log in would take 45+ minutes. So Blizzard had no idea what was coming.
Wildstar is the only mmo i played, that had player housing and in my opinion it mailed it. I loved building my jungle.
I cant wait for WOTLK to come around and get me that sweet sweet shadowmourne.
@Hydra Hence the reason I build hype around it by leaving messages like the one above. The more people talk about it, the greater the chance it has of becoming real.
Assume people already know what you just commented there because obviously that's common knowledge and known by all in our community.
I had no issue with garrisons.. what I had and issue was with that it impacted the actual gaming meaning you could or had to do stuff for the game in your garrison. If it was a place just for you to customize I wouldn’t have cared.
Exactly, that it killed mining and herbing professions is what made them bad and then the gold people made off of having multiple ones killed the economy
An interesting fact that wasn't listed was that tier 2 gear had a chance to drop off the bosses in molten core due to the devs not properly setting up the bosses loot tables. Before BWL came out there were guilds that MC on farm that already had 4 to 6 prices of tier 2 gear, when the max amount of tier two gear any player should've had access to was the pants off Rag and the Helm off Onyxia. The messed up loot tables led to a legendary neck dropping only once off of the boss with the earth elementals that exploded and threw every one near them away when they died. I think the player's name who got the necklace was named Noctyn. It had a on-wearing bonus of giving you a permanent lightning shield that did very little damage and had stam, str, and agi as its stats.
I love my Garrison...even though it's still in newbie phase 2.
You could enter Old Iron Forge with your pets using Eye of the beast. You had to run against the door, and the pet would teleport through the door. Then you had like 30s or a minute of running down to see everything. Thats as far as I got when I first played lol
Ahh yes the good old days, i remember doing that and going to Quel'Thalas and Gilneas and such.
It was awesome
I think there was also a way of glitching thru the door cause i remember fully exploring it
i dont own this game, ive never played it yet i seem to always watch these type of videos xD
Just come to play with us
Start playing! It’s amazing
Fine then make guild housing where members can customize their own room in the guild house and you will still have player interactions within the guild
I actually enjoyed garrisons (my favorite thing in WoD)... what would stop them from making it in its own instance but be open to flagged friends / invited guests? Though I think I'd enjoy an individual house to a whole garrison (still though, I like my 'little town') :)
Garrisons were always open to party members.
MC was rushed but no where near like you tried to say. When the dev said MC was created in a day he is literally just talking about the cave MC is contained in was created in 1 day, it took far longer to actually design the mob layout and mechanics!
Molten Core's design is perfect for a starter raid because of the massive unobstructed sightlines and less emphasis on movement and position.
Looking at the thumbnail brought back so much fucking rage. They PROMISED.
I wish they had left Azshara the way it was. It was a good place to farm. Lots of nodes (minerals, herbs) and plenty of creatures to skin. Best of all...there was never anybody there so you would have the run of the place...most of the time.
Their excuse for no player housing always rubbed me the wrong way. SO many other games do it so well. It always felt like they used Garrisons as a scapegoat to be like "See! no one likes it!" I always go back to Wildstar and more recently FF14 on how to do housing right. It should add to the world and not take away from it.
Bloodfang hood looked badass even before the change, when you saw someone with it you knew the player was a god compared to yourself
Please can we all agree...
WoW Classic: current server with some modern features emulating an older WoW experience
WoW Vanilla:. The origin release of WoW no longer available, but emulated by modern servers.
You can tell because tauren don't randomly drop onto all fours and start charging around the map.
Player housing reminded me how they did it in Star Wars Galaxies. The game was actually big enough for houses to be in the world itself. They had an issue where, because other players couldn't destroy your house, groups would build a wall of houses with one entrance and when another group of players entered they'd close the entrance. Because there was no teleportation or "I'm stuck" option, they were utterly trapped and had to either kill each other, till one person was left there forever, or call a gm.
I think the Garrison were the nail in the coffin. Even though I liked the garrison, I see why people would dislike it
Didn't expect to see a rift screen cap in a vaulty video tbh
Mount Hyjal in original classic WoW was also pretty cool.
It’s so messed up how is Dark Spear Trolls don’t even have our own city, and these new guys, the Zandalar Trolls have their own Meso-America style city.
Just give us a city already! Give the Gnomes theirs, the Goblins theirs, the Worgens Gilneas back, give the Panda’s a sanctuary city (like a neutral city) so that couple can be reunited at long last. Like is all this really too much to ask for? Plus the Night Elves and Undead should be given their cities back as well.
They should have added Guild Halls.
i find that funny because after FF14: ARR and after house has been a thing. You do have to buy a plot within game money so it takes deadication but once you have it it is yours to decorrate and do with as you please.
Garrisons were the greatest. No stupid people yelling and arguing in the general chat, got to build it the way I wanted it. Bring it back.
Druid is actually the best hybrid class in my opinion, they can tank dungs, heal dungs and raids, while cat dps is low its great for solo questing/grinding. and pls their rotation is not boring. While pally can tank certain dungs like ST and strat, they are not really good in other dungs like L/UBRS and BRD etc, their dps is good after all the potions, but its a lot of works. i haven't played shadam a lot but i know they can dps and heal, but not tank, similar to priest. druid is not the best class by far, but the flexibility really makes it good. In my server there is a tank shortage, every time I log on ppl/friends ask me to tank some dungs for them, so even are paying to find a tank (im druid)
Andrew actually we shamans can tank and it’s not that hard to successfully tank ;)
I actually loved my Garrison and I'm sad that it's useless now.
They could probably revamp it for another expansions easy. It's pretty much a warcraft 1,2,3 base. Which the games often claim they move about as you travel (poor peons).
Then again, a single garrison without phasing would probably be a good idea; maybe whatever you build shows only people who built that. So you can trade with other players who have other buildings.
I just came back to wow and I'm working on my garrison. Why is it useless? Should i stop?
Think with garrisons class Halls and renown and professions they’re fine tuning things slowly so that player housing will encompass the best of these things and be customisable (like profession specific crafting tables which we now need in dragonflight) and find the right balance cus with housing people want basically the sims level of customising and that just would take forever but using textures and resources already available would be a good shot
My guild just took control of a inn in storm wind and called it ours lol
I would actually love the rogue tier 2 og set. Looks like dungeon set but in red, nice for ud rogue.
Some of those red items are still around, but not the whole set.
"Zul Gurooooob" Hahahaha!
I don't want player housing......I want a GUILD HALL....I would like to have a place to hang out with my guild that is not in the 'public' city.
if you did that, where would we get classic WoW city freeze frame action?
Pervert
Everquest had that feature (I forgot the expansion name) but it was off the Realm of Tranquility. There was a building with a door. Anyone could go through but once you go in, it's just your guild in there (players, npcs for upgrades / selling)... instanced but for a guild and not just small groups.
"Garrisons were widely disliked"... Garrisons were the reason I quit playing the game.
It was horrible
I see you guys been in the game for a while, please tell me why y'all hate WOD and garrisons and MOP?
@@gilpita garrisons isolated players. cities were dead and everyone would just hang out alone in their garrison and then queue up to instances without ever leaving the garrison.
kinda nuts that swg did amazing things with player housing 30 years ago
I kinda like the idea of player housing in wow make it something as an after bfa end game thing like in such a way that you have horde and alliance in one place maybe if you want to have a crafting area for different professions, open up all the professions and have it so you can sell it to npcs like that really isn't asking for much
Dark Age of Camelot had a great player housing feature.
Azshara Crater looks awesome...
I love the idea of garrisons, just didnt like the implementation...Too much focus around the damned table xD
lol yeah. it was like a table with a semi-castle around it.
Player Housing solution = Garrisons (which never really worked)
Hybrid tax should always be a thing... but warriors didn't get the memo >.>
Player Housing has been the most disappointing feature that was never implemented...
What about the huge Kalimdor zone Mount Hyjal? It was fun figuring how to enter this place and exploring the massive zone along with its mysterious instance portal. At the very end next to the world tree Blizzard left some under construction barriers.
They accelerated too quickly on the stats on raid gear for there to be any more raids after Naxxramas. Towards the end of vanilla, a fully decked out player was basically like a level 70 player fighting against a BWL geared player.
My old guild mates and I used to talk about this all the time and we basically came to the conclusion that vanilla WoW should've lasted at least three years before the burning crusade was released and that AQ and Naxxramas gear was too big of a leap from BWL gear. The Hyjal raid and the Emerald Dream raid would've been perfect for incremental upgrades from BWL instead of basically becoming miniature raid bosses from AQ and especially Naxx gear.
2:44 Min.: Fun Fact its now stated that they will made it in one of the next up coming addons. The war with in or midnight will bring us this for realy high chance ^^
And i mean FF14 shows that its realy good works if u gave it a try ^^
Housing is my favorite feature since Oblivion modding, in Runes of Magic was well implemented and in Path of Exile we can also design practically all hideout.
@@andrew1983 I searched animal crossing and, is it a game for kids? I mean real housing, youtube Oblivion, Fallout, Skyrim housing MODS. Or the fortress in Pillars of Eternity, or Neverwinter Nights 2, or Path of Exile hideouts, and Wolcen now in early access. That kind of housing I mean. For WoW can be something similar to Runes of Magic, but bigger.
I would accept the "multi class can't do as well" - but warriors were more or less the only tank - and - what do you know, the only dps (along with rogues) for much of the game. Come to think of it, only ONE of the specs of a warrior was purely a tank spec, but I guess that's Blizzard for you. Mages were forced to play only frost (although by definition all they do was dps so all specs should be equally good), Discipline was only there for 1 priest per raid if at all, although theoretically is another healing spec, Warlocks couldn't dot the bosses due to debuff limit, hunters were only mandatory for the enrage boss (and then you actually needed only a couple of them in case the tranq shot didn't work), so... yeah, even the "hybrid multi class shouldn't do as well as main roles" isn't true or valid. Blizzard did classes wrong, end of story.
The 1st I use to do when I was little and learned of that glitch. It was fun not sure if you can still do it in Classic WoW.
1:00 wrong that portal shown was planned to be a new 5 man lvl 60 dungeon called stormwind canals or sewers. But then burning crusade came and it did not make it into the game, tho you still could find the name of the files, empty folders, in the database.
Some other things of note that were nerfed/changed in closed beta. Dwarves could be Mages, mages could also sheep more than one target, you could eat/drink in combat, rogues had better energy regen and went through considerable "balancing" due to clothies bitching about not being able to play their class and defend themselves from rogues in pvp due to our southshore/TM pvp experiences. I also do not remember Onyxia being before MC at all, I remember MC coming first. I seem to remember people complaining about not having dragons to kill. Oh yeah and I was the first person who got into caverns of time in the game. I wall glitched through the entrance. It was developed as far as the long run down, the neat astral wall imagery and even the instances. But when you tried to zone into the instances it just bumped u back so there was nothing to do in there.
Player housing , guild houses or garrisons are anti mmo concepts , buildings like that makes game world more empty , you cant see other players where they in houses so naturally world became empty and vice versa im too against ideas like that.
*7* youtubers that SWOREEEE
Garrisons were like player housings but it turned to world of Garrisoncraft
Old IF was created probably for later expansions.
Player housing in FF14, yet god forbid you try to move in a town without bumping into someone every 5 feet. And actually, housing / crafting would increase world acticity
Garrison was 100 percent player housing
.. everyone complained that cities were dead and they had to progress their own place... No wonder bliss never were player housing
9:30 I traveled 15 years in the past. I even didn't knew what I was doing. I just stick to some guys that I've meet and rush to Gnomeregan. I was very happy that the wet teenager dream's come true and I can step in Warcraft universe
I would like to see player housing in classic behind that gate in SW, and somewhere in Org, maybe some deep cave under Org (Orcs would want to protect their "civilians" from Gnomish flying machines dropping bombs) but with really basic houses where you can only really customize by putting in trophies (like every rare and raid boss drops something you can take to an alchemist to have it preserved as a trophy to put in your house) and a mailbox outside, but no vendors, no AH, etc so that the cities are still used.
Maybe an anvil outside for repairs, and a cooking stove inside? Basically a small handful of amenities to keep people using cities but still giving us our own little place to hang out. I will say that houses in Dark Age of Camelot didn't take away from the cities because all the trainers and vendors were in the cities, though it was the only place for auctioning stuff. I think keeping AHs just where they are in classic would be perfect though.
Thinking about it, why not have a limited supply of player housing? It is the same as real life.
Just have a buy and sellable key to get into the house. Then have the free market control who has a house.
Also it would give lockpicking a real worthwhile skill.
I'm only at player housing, and already I need to be a stifler: you show games that have come years after WoW to make a point about player housing being common in other games during the development of WoW. that's just weird. and also: if it's that common, it's not "a unique idea"
Joeri Marcelis Ultima Online, Star Wars Galaxies, and Dark Age of Camelot just to name a few off the top of my head before WoW was ever released
Yeah, the trolls and gnomes get stuck leveling in the orc and dwarf starting areas, but in cata, trolls get their own island starting area and gnomes get the dwarf starting area. Who in the world is talking about balance at lvl 1?
just goes to show horde is better
Bizzard had several builds pre release. I was in friends and family alpha and I do not recall housing.
They could always do a private warp area thing like how Hypixel does the build your own house area.
Wow garrisons
(player housing)released after pandaria I believe along with pet battles & garison raids.
About (2010) just after I quite at the end of lich king as blizzard took drastic changes in directions a lot players didn’t like.
Azhara crater have an invisible temple , if you enter there the background turns white for some, looks like that temple is in some spiritual world
9:11
I hear Nomegone
Chips à l'orchidée its my favourite dungeon in wol ow wocwot
hes wrong about them not planning MC, the 40 man raid was a new and big thing to happen, they rushed it tho.
There might have to be a totally separate server to house all the player housing for all the players to have a house. In which case the door might be a portal that automatically sends the person entering the house to that server. then sends them back to their original server when they came out.
You are wrong about the hybrid tax. They dident intentionaly make them usless specs. Yes they did give them a "hybrid" tax, but that whas because they thought they woul dbe too strong if not. They hade intentions of all specs working for raids. They dident intend to gimp them to be usless
In riders of icarus, they have his own land, with all u can imaginate, something like that will be just wonderful!
It's amazing that all players want was housing but blizzard gave them garrisons instead.
Do they think a normal house is a barracks?!
If we wanted to build a barracks, we'd play warcraft 2 and 3! We just wanted a single house to put stuff we found in, like trophies!
Sadly the failure of WoD garrisons has cemented the wrong idea in their mind and they likely will never try again.
Sad since I started making friends like in classic wow due to garrison fishing. Everyone got together to farm turtle and strider mounts. But blizzard had to patch it and blame garrisons >.>
#6: All of Vanilla was rushed. Vanilla in itself is an unfinished game, many things BLizzard wanted in the game didnt make it into the game until TBC.
Hyjal Emerald dream multiple Raids never finished yeah the original plans for Vanilla there would be 10 times the content and not talking about the Expansions either I mean in Vanilla
Isn't it just absolutely gorgeous in it's unfinished glory, though? I love it!
Honestly, go back and look through some of those early patch notes, it's like "Druids now have talents they can spend points on" or some classes were missing their 3rd talent trees and stuff. Plus almost all of the classes got fairly major talent rework through the first year or so as they were still figuring things out.
Wrong
everygame are unfinished in some ways, devs initially make a crazy to do list and stuff they can add but they know they will never be able to add everything, they just reduce the list as time goes on, that doesn'tmean the game is unfinished. WoW had an initial plan is 50 dungeons (lol )
Blizzzard actually stopped making content because they tought there was too much to do already, they tought finishing hyjal unnecessary(and they were probably right)
Or then there isn't a single game out there that is actually finished, because devs could have always done more
@@Titi-pu2hl There is a difference between "releasing a game without extra content you did want to put in" and "releasing a game without finishing the basics".
One good example is the Paladin. UNtil a few patches in, the Paladins Talent tree didnt even make sense, because it was thrown together last minute. theres a reason they changed it mid Vanilla, but it still wasnt really balanced until TBC.
player housing would also be lame cuz think of all the people who would get max level and make a home then quit...
Literally half the people quit after a certain amount of time
so there would just be thousands of empty useless houses...
pretty common sense.
How does Hybrid Tax make sense? If a druid is a worse tank than a Warrior and worse healer than a Priest, then why would anyone invite druids over warriors and priests?
That sounds painfully obvious.
Also Tier1 paladin is the ugliest armour in the game.
I'm not sure why it matters if the Alliance had one more city than the Horde, I mean if it was already done.
actually had a lot of arguments over this but personally, I say druids are terrible in Classic
They are bad at tanking Bad at healing and mediocre at dps
@@spiritfree5050 they have the most survivability on their own, for soloing players therefore perfectly.
the hybrid tax is very logical #Arch if e.g. that druid would have the same dmg output as a mage, with ur argumentation, why should anyone still invite mages when the alternative can even throw out some heals every now and then? it would be a better version of a mage.
@@eyeofthasky Mages Make water and have portals pretty much the Reason people invite Mages
Seen plenty of Hunters and Rogues out DPS Mages it's all about that Sweet sweet Intelect buff Water and Portals
If Hunters could summon water everyone would invite hunters
Same reason back in the day we invited Rogues in Lower Black rock to open the door and as soon as the door was open we kicked them out
@@spiritfree5050 the topic was solely the dmg output. reading is a virtue
@@eyeofthasky You changed the Topic
Sure but then warriors that are hybrids (dps and tank) are best tanks and best DPSers at the end lol.
But now Vaulty the Druid and shaman tier two looks terrible.
Pardon?
The thing that sucked about Garrisons was that they were far too influential. Want to raid? Level up your garrison. Gold farming is your thing? Back to the garrison it is. Oh, you want to craft something? Get back to tour garrison and stay there. Don't forget to send out your hundred followers on missions to progress your character!
Ideal player housing would in no way be mandarory, it would not impact your character progression, any rewards tied to it would be visusl upgrades and if you didn't want to do it... there is no need to! It isn't mandatory. Go hang out where you want.
Blizzard, you want to fix your quiet world for your game? Easy, add a new realm that has NO phasing and see how it goes! Imagine a retail wow server in it's own "Classic" catagory. You cannot teleport to dungeons (unless summoned), some spells need reagents again (annoying as it is, it was still fun and gave spells weight).
Class trainers teach spells again, you have to buy mounts to unlock them (if you already got them, this just lets you use them; you still have to earn the right to use them).
Player housing is for ERP. Prove me wrong.
Killing it right now mate!
Player housing beat out going under Karazhan into the room... On this list...
Garrisons are great !
actually in this dungeon there's something hidden there's is a area where Mailboxes are and Christmas stuff is Durrying Christmas
Ret Paladin back in Vanilla could do good dps if you got the right gear.
Not really, they went oom way to quick and we're just auto attack dmg. They did great in pvp, but that's because they had a buff for almost every situation until they went out of mana trying to burst and went back to having to auto attack or drink a mana pot.
The amount of mp5 gear a pally would've needed to do substantial DPS would've taken up valuable DPS gear slots. They got their time to shine in Naxxramas though.
@@edluke3415 If you got the right trinket and were able to get the right gear your dps could get as good as a warriors without spamming seals.
@@overseerlemoine4707 I'll take your word on it, but I played Horde and we had wf totem so it's hard for me to conceptualize, and wf could proc off hamstring spam if you weren't slam specced and had the ez DPS macro