[AC Origins] Advanced Parkour Guide

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  • เผยแพร่เมื่อ 23 พ.ย. 2024

ความคิดเห็น • 425

  • @Kimkong2
    @Kimkong2 3 ปีที่แล้ว +241

    This game was just more well thought out . It feels like more attention to detail was put into it. From how Bayek walked and ran through different terrain. The clothes physics and even the free running was the best of all the last three. Heck even the environments have better dynamic physics. In Valhalla you just go through bushes and they don’t really move

    • @Dallin_S
      @Dallin_S  3 ปีที่แล้ว +44

      This game is a gorgeous masterpiece.

    • @apizcyril9479
      @apizcyril9479 3 ปีที่แล้ว +45

      the sound in origins was far superior than odyssey...and random npcs in town have more dialogues than the latest two games. the landscape also better. every region has their own unique theme. not copy and paste island like in odyssey

    • @Kimkong2
      @Kimkong2 3 ปีที่แล้ว +6

      @@apizcyril9479 Exactly.

    • @danielmartin6887
      @danielmartin6887 3 ปีที่แล้ว +11

      I was about to argue with you until you said "out of the last three)

    • @Rick-bn5bs
      @Rick-bn5bs 3 ปีที่แล้ว +1

      @@Dallin_S it's no doubt gorgeous. Probably right after Unity. But it's just not an AC like Unity or AC3.

  • @LeoKRogue
    @LeoKRogue 3 ปีที่แล้ว +369

    This is such a beautiful pool of knowledge. Thank you for your contribution.

    • @Dallin_S
      @Dallin_S  3 ปีที่แล้ว +49

      Thanks man! You have contributed so much yourself and to be fair that's a huge part of what inspired me to share this.

    • @NLTD_Chris
      @NLTD_Chris 3 ปีที่แล้ว +6

      You are one of the best ac content creators and you've contributed so much to the community. Thank you a lot

    • @zanderrobson6512
      @zanderrobson6512 2 ปีที่แล้ว +3

      Fucking Leo k😂 was just watching you lmao

    • @MAFalaq
      @MAFalaq 2 ปีที่แล้ว +2

      i was expecting you to comment

    • @yasmeenelnaggar9733
      @yasmeenelnaggar9733 ปีที่แล้ว

      What’s your level

  • @SSJ_Lang
    @SSJ_Lang 3 ปีที่แล้ว +102

    holy shit, i can actually enjoy the parkour in this game, this just shot it up in my ranking, thank you for the knowledge

    • @Dallin_S
      @Dallin_S  3 ปีที่แล้ว +4

      I'm super happy to hear this. And you are welcome.

  • @Harventhroke
    @Harventhroke ปีที่แล้ว +44

    I just learned a new parkour move in origins, the diagonal wallrun,all though it is very difficult to perform consistently.
    First, you need to find a wall, then your camera and Bayek need to be parallel to the wall,then hold the parkour button and move forward and very slightly to the direction of the wall. Bayek will perform a diagonal wallrun, like in unity. This move is very precise.

    • @Harventhroke
      @Harventhroke ปีที่แล้ว

      th-cam.com/video/IZIE2Cqv45c/w-d-xo.html

    • @Dallin_S
      @Dallin_S  ปีที่แล้ว +10

      I totally know what you're talking about! And yes it is tricky to trigger consistently

    • @Harventhroke
      @Harventhroke ปีที่แล้ว +2

      You can also chain it with an eject if you do it on an unclimbable surface.

    • @saintdenisslicker2020
      @saintdenisslicker2020 ปีที่แล้ว +2

      ​@@Dallin_S Replying to comments on a video well over a year old - this man is a sigma 🗿

    • @Dallin_S
      @Dallin_S  ปีที่แล้ว +3

      @@saintdenisslicker2020 Thanks! Couldn't do it without my phone notifications haha

  • @thebatmanofneo-gotham5667
    @thebatmanofneo-gotham5667 ปีที่แล้ว +5

    Just saying this right now:
    Bayek backflipping into a haystack from a rope is one of the coolest and smoothest animations I've ever seen. It looks so cool.

  • @zanderrobson6512
    @zanderrobson6512 2 ปีที่แล้ว +51

    Bayek is the only assassin to really leap of faith with the flip

  • @FarazIFM
    @FarazIFM 3 ปีที่แล้ว +56

    This video is a great guide. I wish I had this earlier so I didn’t have to figure some these things out by playing for hours. The section on swinging on beams was the most useful because I wasn’t sure how it worked

    • @Dallin_S
      @Dallin_S  3 ปีที่แล้ว +4

      Yeah I wish someone had told me the first time I played the game too, but I'm glad you found the video helpful!

  • @kiproth
    @kiproth 3 ปีที่แล้ว +41

    a lot more parkour than people think in this game. thanks a lot!

    • @Dallin_S
      @Dallin_S  3 ปีที่แล้ว +5

      You are very welcome! :)

    • @thelastpersononearth9765
      @thelastpersononearth9765 ปีที่แล้ว

      It wouldn't make sense even if there was unity like parkour in this game.

  • @TheDezembro
    @TheDezembro 3 ปีที่แล้ว +26

    Great video, I went back to Origins this year (I just love its atmosphere and pacing.. I feel like Odyssey and Valhalla were crafted to be played literally forever whereas Origins is a more "Focused single player experience".)
    And what I noticed was that, despite Valhalla for example having more movement mechanics, Origins' cities/villages/forts,etc were more thought out in terms of parkouring. I know that in Odyssey I HARDLY ever got any fun times parkouring... And In Valhalla there's more but it feels like there should be *even more* given the size of the cities and especially the height of many buildings. But in Origins, despite most buildings being so tiny, they just stacked them so well and had a lot of ropes and clothes lines and whatnot to bounce around on.
    You know what I miss in these last 3 games?! Back in the Ezio trilogy you could jump into these little market stalls, for example from the front, and Ezio would basically grab the top and swing out of either side depending on your input... There's so many similar types of stands in these games where they set up marketplaces and.. just... I just miss doing fun stuff like that. The last 3 games have been so underwhelming in terms of parkour.
    One thing I do like to do in these games though is running up weird angles on poles that aren't actually designed in a way to continue movement? Its just odd tall poles or tree trunks that have something at the top or near the top that in THEORY it should be able to be grabbed but isn't? Much like a lot of the techniques in this video, you may be disappointed as nothing happens and the character just drops back to the ground... But every now and then they run further up said object and at that point before they're gonna drop down, if you tap the parkour button, the character will grab said ledge/object at the top.
    I realize its tough to explain via text so I'll just keep my eyes out in my journeys and if I do it again, I'll record and upload it and come back here.

    • @Dallin_S
      @Dallin_S  3 ปีที่แล้ว +3

      I totally feel the same in a lot of ways... it makes me sad how many opportunities were missed in the game in terms of movement, but yes, Origins by far has the most enjoyable environments for hopping around, sans question. I also adore this game's pacing, atmosphere, and all the love that obviously went into making it. Such a work of art.
      Please let me know if you get a clip of what you're describing, I'm definitely interested in watching it!

  • @lethalevasion
    @lethalevasion ปีที่แล้ว +3

    Just wanted to pop in and say that this is one of the two videos that kickstarted my passion for choreographing Assassins Creed games and is in large part the reason why I've found success in Origins choreography. I appreciate the knowledge you shared in this video :)

    • @Dallin_S
      @Dallin_S  ปีที่แล้ว

      I'm glad to hear it! You are welcome!

  • @Traxotetir
    @Traxotetir ปีที่แล้ว +2

    There's also a swing thing where if you want to trigger the swing animation while static and then hold down the joystick button, he will keep changing between back and forth so you can choose your direction, this also works while you're swinging normally from one to another, right as you reach the next you hold down the joystick then just as you turn around you do it normally

  • @adonisvillain
    @adonisvillain 2 ปีที่แล้ว +4

    Wow, I haven't bought Origins yet, but my friends gave me Valhalla. And I applied these tips for parkour - it really became easier and more interesting to play. I finally understood how the character is controlled. Especially in big cities like Lunden. (it's strange that this is not explained in the game itself). Thanks for the tips. But it seems to me that in Origins the character climbs and moves faster. Somehow it's even more interesting to watch. And the fabric of his suit reacts very well to his movements + towels and flags hung around the city. In Valhalla, for some reason, the fabric seems to be made of stone and does not react in any way.

    • @Dallin_S
      @Dallin_S  2 ปีที่แล้ว +3

      Sorry I missed your comment! You are very much right about the movement speed in Origins. Personally, I appreciate how weighty Eivor feels in Valhalla though. That being said, you are absolutely correct about the fabric simulation - it's basically crap in Valhalla, unfortunately. And really pretty good in Origins.

  • @weiwurn
    @weiwurn 3 ปีที่แล้ว +7

    This is a very precise and purposive origins gameplay, one that I've never tried before or even considered trying. AC elements are devolving with every new game that each newer one makes the earlier ones feel that much better in comparison.. and frankly I appreciate origins much more now.
    Great video man, appreciate the effort that you put in. Feel like I can enjoy Origins much better now.

    • @Dallin_S
      @Dallin_S  3 ปีที่แล้ว +1

      Thank you, I am glad if the video helps you enjoy the game better!

    • @alechamilton1864
      @alechamilton1864 ปีที่แล้ว

      The biggest thing origins did right with the rpg style was that it still made the story linear, and more focused, like the games before it, and still told the story of assassins versus Templars with the isu storylines involved. And this game it’s acceptable that the character wasn’t an assassin in the main story, as the games story revolves around how the assassins as a group formed, even if they weren’t called the Assassin Brotherhood until much later.

  • @itzmrinyy7484
    @itzmrinyy7484 2 ปีที่แล้ว +15

    Another thing to add to swinging: it's usually a much more stylish way to get to lower ground than simply jumping, and you can be pretty high off the ground and still swing downwards, although it won't work all the time
    You can also do a swinging switch animation, where you switch directions on the bar mid-swing. To initiate the animation you have to start a swing then direct the joystick backwards, Bayek will swing backwards. If you continuously hold it down backwards Bayek will continue to switch positions while swinging.
    In my own parkour runs, I noticed that while holding X is a very consistent way to side eject to far objects, it's usually much more consistent to just tap O in the desired direction. Keep in mind that to land on top of the object you have to be one handhold on top of the object, not directly above. And you can even O eject while still still in the climbing animation, and it'll land you on top of the desired object. You can even be decently far from the desired platform, and it'll still land you on top of it. An example of a potential application of the O eject is in 6:26. The O eject is very useful when trying to speed climb on top of a building in a stylish manner, as Bayek will wall jump whenever he's on a platform, and wall jumps are faster than normal climbing.
    Though even the O eject has its flaws; sometimes it'll compute as a climb down animation. The best way to keep it consistent is by following the rules of the X eject; directional movement>O tap. Another thing the O eject won't work with is interior ejects. What is an interior eject? Well, it's when you eject onto an interior surface, as seen in 7:59, the O eject simply cannot do this. This is one of the few times I actually find myself using the X eject. Another thing to note about ejects is that there is no elevation as in earlier games: back ejecting onto another wall will not give you extra height, neither will side ejecting, so chaining side ejects and back ejects is virtually useless as you'll remain in the same position.
    On the topic of ejects, I'm playing through Odyssey and I've noticed that interior ejects are gone, and very seldom applicable. Also that the O eject is useless, as even if you're 3 feet above a platform Kassandra will fall to a catch ledge animation.
    A weird thing I've noticed is that you can't side/back eject from a tree if you were previously balancing on a beam.

    • @MirrorsEdgeGamer01
      @MirrorsEdgeGamer01 2 ปีที่แล้ว

      Yeah, the Kassandra situation is weird; sometimes she will land on the ledge, and sometimes she will not.

    • @MirrorsEdgeGamer01
      @MirrorsEdgeGamer01 2 ปีที่แล้ว

      Could you upload a video showing the pole swinging; I imagine it's similar to Syndicate.

  • @spoodurmin9742
    @spoodurmin9742 3 ปีที่แล้ว +3

    I actually accidentally did the catch ledge maneuver while playing and it kinda blew my mind haha. I knew some of these minus swinging off of beams and the awesome swing into the bale of hay. Great video man, very clear and concise.

    • @Dallin_S
      @Dallin_S  3 ปีที่แล้ว +1

      Thank you! Glad you liked it:)

  • @9cboomer720
    @9cboomer720 2 ปีที่แล้ว +3

    Thanks dude. I think this AC has polished movements that others lacked. I really like how natural the Main character moves in this one.

    • @Dallin_S
      @Dallin_S  2 ปีที่แล้ว

      You are very welcome!! Thanks for commenting:) I agree with you.

    • @Fallen-gryphon
      @Fallen-gryphon 2 ปีที่แล้ว

      Yes you can definitely tell they spent time in making bayek feel like bayek he feels like he moves like how you think he would you can feel his personality through his movement

  • @asashin_yurei2683
    @asashin_yurei2683 3 ปีที่แล้ว +3

    My man did it. Imma save this until i have origins just to reach destinations very quickly on cities. Horses/camels bore me when going to plain areas like open desert XD

  • @Jesus_Christ113
    @Jesus_Christ113 ปีที่แล้ว +3

    if origins had a better modding community, im sure all the problems with the parkour would be fixed, starting with vaulting over any object, consistent wall and side ejects, and manual jumping. thats really all this parkour system needs honestly, that and a little more speed

    • @Dallin_S
      @Dallin_S  ปีที่แล้ว +1

      I would be so stoked to see mods improving the parkour for this game.

    • @Jesus_Christ113
      @Jesus_Christ113 ปีที่แล้ว +1

      @@Dallin_S too bad all the mods for this game are resource packs and outfit reskins, I'd love to see a mod that adds more hidden blade animations

    • @Dallin_S
      @Dallin_S  ปีที่แล้ว +1

      @@Jesus_Christ113 That would be cool as well

    • @Jesus_Christ113
      @Jesus_Christ113 ปีที่แล้ว +2

      @@Dallin_S would've been even cooler if Ubisoft just gave us these things from the get go

  • @devileye90
    @devileye90 ปีที่แล้ว +3

    i’ve always wondered why bayek’s parkour is not as flashy as other ACs, and attributed it as him being one of the first assassins as the reason why his parkour is more pragmatic. now i know, it’s just me not exploring enough with parkour in this game with bayek 😂 took hours figuring out how to get up the top of that ledge for the pyramid puzzle, i LOLed when you did that side eject and skipped the entire thing 💀

    • @Dallin_S
      @Dallin_S  ปีที่แล้ว +2

      Hahaha glad to hear the video helped and entertained!

  • @eriksutanbatubara
    @eriksutanbatubara ปีที่แล้ว +1

    I love AC since from AC 1, Long live the parkour ✊🏻✊🏻👍🏻

  • @cxnvert
    @cxnvert 3 ปีที่แล้ว +7

    Jo this is so cool. I didn’t know some things. For example swinging into a haystack.
    Origins parkour is actually way smoother than Origins/Valhalla. The only things that these games make better is vaulting. I don’t understand why they removed it. It was possible in the e3 demo and it is actually possible in the game, but only in tomps. Which doesn’t make so much sence sadly.
    Ps. I have actually one addition I discovered in the game. If you you jump from a higher point in a swing.
    For example for the wood sticks or the Bands in the air. If you are to far away and can’t catch them you can activate bow slomotion to actually have more range in the air.

    • @Dallin_S
      @Dallin_S  3 ปีที่แล้ว +1

      Yes I am also very sad about the exclusion of vaulting, when in reality there was no reason for them not to include it :(
      What do you mean exactly with the slow-motion thing? You are saying if Bayek jumps off of a ledge and there is a bar really far away he will fly through the air to catch it?

    • @Rish24
      @Rish24 3 ปีที่แล้ว

      @@Dallin_S ive tried it and it works. If there is a bar too far away aim with a bow after swinging from the first bar.(take note you need the slowmo ability) Then aim towards the bar and release before you land, and bayek will catch it

    • @Dallin_S
      @Dallin_S  3 ปีที่แล้ว +1

      @@Rish24 Oh wow that sounds legit, I'll have to try.

  • @tanveermalik7582
    @tanveermalik7582 3 ปีที่แล้ว +1

    Definitely have a new appreciation for this game. Definitely seems like Ashraf Ismail(that vile man) and his team did put in effort to make it somewhat consistent with the older games. Feel like replaying. Maybe an AC marathon soon for me

    • @Dallin_S
      @Dallin_S  3 ปีที่แล้ว +2

      Glad that you found a new appreciation for the game! It is definitely one of the most vibrant entries to the series.

  • @ACV
    @ACV 3 ปีที่แล้ว +3

    Great video💯❤️

  • @Traxotetir
    @Traxotetir ปีที่แล้ว +1

    I'm a pro at it now because you. It's incredibly smooth to know everything.

    • @Dallin_S
      @Dallin_S  ปีที่แล้ว +1

      That's awesome, glad to hear it!

  • @benitob2037
    @benitob2037 ปีที่แล้ว +1

    Extremely helpful thankyou

    • @Dallin_S
      @Dallin_S  ปีที่แล้ว +1

      You are very welcome!

  • @Roosalio
    @Roosalio 2 ปีที่แล้ว +1

    Little random tip I learned myself recently, if climbing next to a window you can climb through it from the side like in Unity and Syndicate by moving towards the window sideways and pressing your parkour button. I may have been just dumb and thought you can only climb through windows from below but you can climb through them sideways. I find entering a window from above to be inconsistent and I think you have to use climb down as Bayek is directly above the window and just pray

    • @Dallin_S
      @Dallin_S  2 ปีที่แล้ว +1

      Yes! Thank you for pointing this out. I love the sideways climb in window animation

    • @worstthanaveragegamer1041
      @worstthanaveragegamer1041 2 ปีที่แล้ว

      You can go through the top of a window easy if you are positioned properly and click the drop button. Bayek will just drop right into it unless he’s close to ground

    • @Dallin_S
      @Dallin_S  2 ปีที่แล้ว

      @@worstthanaveragegamer1041 this is good!

  • @noquieropuerco
    @noquieropuerco 3 ปีที่แล้ว +4

    I am so glad I found this vid! I wonder how many of these moves carry over to Odyssey (since that's the one I'm playing right now). I'm especially excited to try the bar swings and ejects.
    Awesome stuff! Subbed!

    • @Dallin_S
      @Dallin_S  3 ปีที่แล้ว +2

      Thanks! Everything described in the video should work in Odyssey, seeing as the movement system in that game is essentially a carbon copy of that of Origins. That being said, I have not tested it in Odyssey so I guess we'll have to find out!

  • @Jmf-jh8kj
    @Jmf-jh8kj 3 ปีที่แล้ว +2

    Fun fact - You can vault over straw fences and shield racks and it looks pretty cool

    • @danilosiviero4848
      @danilosiviero4848 3 ปีที่แล้ว +1

      this can be done in every low-object starting with Odyssey and Valhalla. Origins doens´t have that for some reason only in low-obstacles like you mentioned

    • @Dallin_S
      @Dallin_S  3 ปีที่แล้ว +2

      Thanks for mentioning this, I did forget to put in the video the different contexts you can do actual vaults in.

    • @Jmf-jh8kj
      @Jmf-jh8kj 3 ปีที่แล้ว +1

      @@danilosiviero4848 yup, ill give odyssey credit it has a good vaulting system, can even vault over long objects like stacks of wooden planks

  • @xottic.brotherhood
    @xottic.brotherhood ปีที่แล้ว

    Lache-The Lache is parkour or freerunning move used to swing off of a bar or branch. After swinging the traceur can grab onto another bar or branch, or land in a precision, crane or cat.
    Enable to do this move in origins hold L3 or LS downward as soon as bayek jumps to the beam or pole just like in unity and syndicate

  • @returnofthedjed11
    @returnofthedjed11 ปีที่แล้ว

    There are truly a few gems in here, thanks so much!!
    Ac Origins is my fav AC title along with Syndicate and Mirage hehehehe

  • @Jadon_AC
    @Jadon_AC 3 ปีที่แล้ว +1

    Well its about time i downloaded this masterpiece for the 99th time again

  • @kemzal
    @kemzal 3 ปีที่แล้ว

    daymn.... this is so awesome didn't know it had this much depth.

  • @emmaelstad341
    @emmaelstad341 2 ปีที่แล้ว

    Just started origins after playing the first and second this made me enjoy the parkuor more

    • @Dallin_S
      @Dallin_S  2 ปีที่แล้ว

      Love to hear it!!

  • @ameemrashaad2038
    @ameemrashaad2038 3 ปีที่แล้ว +5

    5:23 is new for me ❤️

  • @shivanshdixit16
    @shivanshdixit16 10 หลายเดือนก่อน

    It might not look graceful, but I think we can explore more variety in ejects through slow mo ability by using arrows to may be consistently eject higher or at equal height.

    • @Dallin_S
      @Dallin_S  10 หลายเดือนก่อน +1

      That's a good idea!

  • @gutti7814
    @gutti7814 3 ปีที่แล้ว +9

    Wow this is like a whole new world of possibilities, thank you for making this. By the way I'm curious, roughly how long have you played ac origins for?

    • @Dallin_S
      @Dallin_S  3 ปีที่แล้ว +3

      Thank you! I have 326 hours on the Steam clock.

  • @Omar-Asim
    @Omar-Asim 3 ปีที่แล้ว +6

    Great video! Hope it reaches more people.
    6:00 Now I'm curious how else the parkour changed in the sequels :)

    • @Dallin_S
      @Dallin_S  3 ปีที่แล้ว +3

      Thank you for the support! Please feel free to share the video with people you think might be interested! I don't know of any other significant changes to movement in the two following games, other than general modifications to speed (Odyssey you are faster, Valhalla you feel more sluggish or weighty - which I personally like actually).

    • @Omar-Asim
      @Omar-Asim 3 ปีที่แล้ว +1

      @@Dallin_S Have not played Valhalla yet, but in Odyssey parkour feels like a downgrade. Not much reason to climb when you can essentially teleport to the enemy there, no point in having a controlled descent when you can survive any and all falls from any height. I also feel the cities were better designed for parkour in Origins, more ropes/trees/other objects between buildings to connect them.
      I still enjoyed the game enough to play through it twice and get 100% achievements however.

    • @Dallin_S
      @Dallin_S  3 ปีที่แล้ว +3

      @@Omar-Asim I definitely agree - Odyssey's gameplay and game world design are not at all conducive to parkour. Valhalla maybe doesn't have as great cities for it as origins, but I find myself enjoying it significantly more than Odyssey.

  • @themusicalgerbil192
    @themusicalgerbil192 3 ปีที่แล้ว +1

    Another trick that I discovered yesterday: if there happens to be a haystack next to somewhere where you can do a wall run, you can do a backflip out of your wall run into the haystack. Serves absolutely no purpose other than looking cool af :'D Good place to try it is in Herakleion. There's a haystack and trees right next to Reda.

    • @Dallin_S
      @Dallin_S  3 ปีที่แล้ว +1

      Dude that is so legit. I'll have to give it a go.

    • @Dallin_S
      @Dallin_S  3 ปีที่แล้ว +1

      Yo this is so fun I had to make a video of it. Uploading it now. Put you in the credits
      th-cam.com/video/hUMAen1AbOo/w-d-xo.html

    • @themusicalgerbil192
      @themusicalgerbil192 3 ปีที่แล้ว +2

      @@Dallin_S Cheers dude!

  • @JustGency
    @JustGency 3 ปีที่แล้ว

    I have yet to play origins, but thanks to you, I'll have much more fun than I would have otherwise when I inevitably play it someday

    • @Dallin_S
      @Dallin_S  3 ปีที่แล้ว

      Heck yeah!:)

  • @themusicalgerbil192
    @themusicalgerbil192 3 ปีที่แล้ว +10

    Honestly it took me quite a while before I even realised you could roll in Origins (I think it was only mentioned in a random loading screen message), but I devoted over 330 hours to this game and never knew you could do side ejects >_<
    After trying it out, I find that I have the most consistency by double-tapping the parkour button. Also, with the catch ledge feature, I may be wrong, but I thought it was executed by pressing climb down, i.e. circle on PS4? I think I only found it from muscle memory since it's the same command as in the early games, haha.
    Also I had to laugh at the Smenkhare tomb bit. All that jumping around on those platforms and all this time I could've just bypassed it so easily.

    • @Dallin_S
      @Dallin_S  3 ปีที่แล้ว +2

      I'll have to try the double-tapping! Also I haven't really tried using the climb down button for catching ledges, I'll have to try that too. It took me a long time to figure out any of this stuff myself too

    • @Dallin_S
      @Dallin_S  3 ปีที่แล้ว +2

      Tested the holding parkour down when falling at wall for Catch Ledge, and it indeed seems to make Bayek snap to it better!

  • @guicoelho14
    @guicoelho14 3 ปีที่แล้ว +1

    Great video dude! A perfect game for me would be an ac with parkour animations like unity and the control of the first 4 games

    • @Dallin_S
      @Dallin_S  3 ปีที่แล้ว +1

      Thanks! Yes I definitely agree with you about the perfect ac game.

  • @dominic.ovalle
    @dominic.ovalle ปีที่แล้ว

    I just discovered how to vault any low, or mid high objet. Kinda obvious lol… just quickly press Parkour and Climb Down. Hope this helps

  • @vladprisecaru4407
    @vladprisecaru4407 3 ปีที่แล้ว +1

    Our dear Leo k would be proud.

  • @godmodecheater153
    @godmodecheater153 3 ปีที่แล้ว

    In this game the parkour and jump button works like the high profile button in unity and syndicate. Side ejects work better with holding because you need really good timing and by holding it bayek will jump at the right time. By tapping it you need a better timing

    • @Dallin_S
      @Dallin_S  3 ปีที่แล้ว

      Very well put, I too have observed some striking similarities between the AC Syndicate high profile button and AC Origins parkour button functionalities.

  • @ItsCaleb12
    @ItsCaleb12 3 หลายเดือนก่อน

    much appreciated video 🫵

  • @maddogmcgruder5435
    @maddogmcgruder5435 2 ปีที่แล้ว

    The only thing they should have kept are vaults,flashy descent side ejects lateral movement while climbing and maybe add some wall running like in prince of persia,quick descents on npc s like in ac brotherhood and parachutes were great

  • @maximusmagic3793
    @maximusmagic3793 3 ปีที่แล้ว

    That’s a must watch for people trash-talking about poor movement/parcour in this game when they just don’t know how to do it properly.
    Thanks for making this video man, I hope that the movement/parcour aspect of AC Origins will hopefully receive less hate now 💪

    • @Dallin_S
      @Dallin_S  3 ปีที่แล้ว +2

      Well, we can't change the fact that much complexity and creativity has indeed been removed from the movement system - but yes, I hope this video helps people realise what IS possible and have a fun time with that!

  • @godmodecheater153
    @godmodecheater153 3 ปีที่แล้ว

    There is one essential technique for the side hop I just noted in Valhalla. I think it applies in the other games as well. If you side hop/ eject to grab on another ledge you actually need to move to that side but also DOWN and jump. Thats because the ledge is kinda „behind“ eivor. By just moving to the side eivor mostly starts to climbs faster and the grab point is on the wall. But moving to the side an down he jumps to the side and back to grab the ledge of another wall if you know what I mean.
    Also depending on the Situation it makes a difference if just move sideways or diagonal up or down. Its like really aiming with your left stick wich point you want to grab

    • @Dallin_S
      @Dallin_S  3 ปีที่แล้ว +1

      I know what you mean, I think. Changing the inputted movement direction can definitely help in various contexts. That could be a little harder on M&K than on controller, but for the most part shouldn't be a huge issue.

    • @godmodecheater153
      @godmodecheater153 3 ปีที่แล้ว

      @@Dallin_S i just tried a little bit and aiming diagonal down makes the side eject way more reliable. Worked every time while just aiming sideways often leads to fast climbing instead of doing a side eject

    • @Dallin_S
      @Dallin_S  3 ปีที่แล้ว +1

      @@godmodecheater153 Okay, that makes sense! Thanks for the elaboration!

  • @SadBoiBrandalf
    @SadBoiBrandalf 3 ปีที่แล้ว

    Yo good video man, I didnt even know that there was anything to really learn about this parkour system... thanks for doing the most brother man

    • @Dallin_S
      @Dallin_S  3 ปีที่แล้ว +1

      For sure, glad you liked it!

  • @mrsuaveph1475
    @mrsuaveph1475 ปีที่แล้ว +1

    Bro did'nt know that the parkour of these game is on fire 🔥!not the best like unity but good! hahaha. thank you!

    • @Dallin_S
      @Dallin_S  ปีที่แล้ว

      You're welcome!

  • @CrissNSA
    @CrissNSA 2 ปีที่แล้ว

    Bruh, you're a genius. Much love to you

    • @Dallin_S
      @Dallin_S  2 ปีที่แล้ว +1

      Thank you! It means a lot!

    • @CrissNSA
      @CrissNSA 2 ปีที่แล้ว

      @@Dallin_S I'm an Origins/Odyssey freak myself, hundreds of ingame hours, but still had some homework to do apparently, so big big thank you for what U did here, had a great time listening to you. Cheers from Poland 🇵🇱✌️

    • @Dallin_S
      @Dallin_S  2 ปีที่แล้ว

      @@CrissNSA You are welcome!

  • @mr_shay3133
    @mr_shay3133 ปีที่แล้ว

    Really good guide, thanks mate!

    • @Dallin_S
      @Dallin_S  ปีที่แล้ว +1

      You're welcome!

  • @simarjitsinghbains9964
    @simarjitsinghbains9964 2 ปีที่แล้ว

    Really Helpful! Thanks for making this guide.

    • @Dallin_S
      @Dallin_S  2 ปีที่แล้ว

      You're welcome!

  • @arivivith4375
    @arivivith4375 3 ปีที่แล้ว +1

    I've actually known and used the side ejects using the parkour down button in valhalla. I thought everyone knew side ejects do exist.

    • @godmodecheater153
      @godmodecheater153 3 ปีที่แล้ว

      Do you hold or tap the parkour button?

    • @MirrorsEdgeGamer01
      @MirrorsEdgeGamer01 2 ปีที่แล้ว

      @@godmodecheater153 Sorry for the late reply, all you need to do is just hold the direction you want to go in and tap the Parkour up button.

  • @wowdevon1893
    @wowdevon1893 2 ปีที่แล้ว

    Can't believe I was so stubborn. I slept on this game til now. I will pick it up within the week. I just was afraid of change, but I can always go back to the old games.

    • @Dallin_S
      @Dallin_S  2 ปีที่แล้ว +1

      There's things to love and dislike in the game for sure, but for me it's easily a personal 10/10 for the great times I've had with it!

    • @wowdevon1893
      @wowdevon1893 2 ปีที่แล้ว

      @@Dallin_S thank you, subbed!!

    • @Dallin_S
      @Dallin_S  2 ปีที่แล้ว +1

      @@wowdevon1893 Thanks! You're welcome!

    • @bobcatman0121
      @bobcatman0121 2 ปีที่แล้ว

      Very foolish mindset using that you would never get any new games ever

    • @wowdevon1893
      @wowdevon1893 2 ปีที่แล้ว

      @@bobcatman0121 you don't know me pal, go on. Get

  • @coperturaghi
    @coperturaghi 3 ปีที่แล้ว

    1:34 Da ffuck was that?!
    Man, I've played Origins since he's came out and I've done EVERYTHING... but I didn't knew that you wae able to do stuff like this. Wow!

  • @itzmrinyy7484
    @itzmrinyy7484 3 ปีที่แล้ว

    I've seen that just tapping parkour once doesn't eject off a tree, but rather I have to spam it a couple times for it to register, at the right timing of course.

    • @Dallin_S
      @Dallin_S  3 ปีที่แล้ว

      Spamming is usually a safer bet, and it's definitely what I usually end up doing. The window for the timing is brutally small, so it makes it hard to judge a single tap.

  • @trustinwockhard
    @trustinwockhard 3 ปีที่แล้ว +3

    Thanks man

  • @gameknightgaming
    @gameknightgaming 2 ปีที่แล้ว

    This helps me a lot. Exactly what I was looking for! Thank you.

    • @Dallin_S
      @Dallin_S  2 ปีที่แล้ว +1

      So glad to hear it! Happy you found the video, and found it helpful. I love Origins so it is fun to share this kind of stuff with everyone.

    • @gameknightgaming
      @gameknightgaming 2 ปีที่แล้ว

      @@Dallin_S Origins is an amazing game 💯 playing it right now. Going to try the parkour tips

    • @Dallin_S
      @Dallin_S  2 ปีที่แล้ว

      @@gameknightgaming Awesome, let me know how it goes!

  • @StillLateToTheParty
    @StillLateToTheParty 4 หลายเดือนก่อน

    This is super helpful!
    Thanks!

    • @Dallin_S
      @Dallin_S  4 หลายเดือนก่อน

      @@StillLateToTheParty You are welcome!

  • @charlesbrown1570
    @charlesbrown1570 2 ปีที่แล้ว

    Nice video side ejects are still hard for me in this game but I’m working on it

    • @Dallin_S
      @Dallin_S  2 ปีที่แล้ว

      Yeah they are hard to do consistently

  • @brutalityfatality
    @brutalityfatality 2 ปีที่แล้ว

    This helped me so much! I already subscribed!

    • @Dallin_S
      @Dallin_S  2 ปีที่แล้ว

      I'm glad you found it useful!

  • @NoName-zj9jl
    @NoName-zj9jl 2 ปีที่แล้ว

    Thank you for this! And thanks to Altair Stealth who sent me here :)

    • @Dallin_S
      @Dallin_S  2 ปีที่แล้ว

      You are welcome! And thanks to Altair stealth for recommending me haha😃

  • @Luger0312
    @Luger0312 ปีที่แล้ว

    This makes me actually kind of hopeful to somewhat enjoy parkour in AC Mirage. The system seems to still be the same as in the RPGs, where ejects don't gain height, there are no manual jumps and advanced movement is very contextual. But the advanced moves have been contextual ever since Unity. And Mirages world design will grant a drastically higher amount of contexts to perform them in, compared to any of the RPG ACs. So, it won't be on par with the old games parkour wise. But it could be doing ok.

    • @Dallin_S
      @Dallin_S  ปีที่แล้ว

      I am hopeful for similar reasons!

  • @tyke23vids
    @tyke23vids ปีที่แล้ว

    This was fantastic! Thank you!

    • @Dallin_S
      @Dallin_S  ปีที่แล้ว

      You're very welcome!

  • @0KarlAdrian0
    @0KarlAdrian0 3 ปีที่แล้ว

    Is it just me or is there a sudden rush of Prince of Persia nostalgia when I watched this video? especially with the brown surroundings and wooden bars

  • @rudeassasin2150
    @rudeassasin2150 3 ปีที่แล้ว

    About vaulting objects, in ac origins, have you ever noticed that is possible to vault some random objects in the game? Such as shields in restrict areas and haystacks in areas of fields?
    I think that is cool to do that in some especiffic moments

    • @Dallin_S
      @Dallin_S  3 ปีที่แล้ว +1

      Yup! Yes there are a few types of objects where Bayek will vault, too bad it's not input determined though

  • @hasanalsarray5173
    @hasanalsarray5173 11 หลายเดือนก่อน

    Tbh this was the only rpg game that actually felt like an ac game, I would say valhalla but in valhallla you can't really Parkhurst from building to building that much before you run out of buildings (in most areas)

    • @Dallin_S
      @Dallin_S  11 หลายเดือนก่อน

      Yeah I totally see what you mean

  • @wwalton
    @wwalton 2 ปีที่แล้ว

    I've got a tiny addition when hanging of a surface that has a interior or if it curves inward you can the circle button to swing inward instead of just dropping down

    • @Dallin_S
      @Dallin_S  2 ปีที่แล้ว +1

      Yes! Super cool detail

    • @wwalton
      @wwalton 2 ปีที่แล้ว

      @@Dallin_S it does add slightly to the parkour system which is deeper then I thought it was

  • @NJWebCrawler
    @NJWebCrawler ปีที่แล้ว

    Really hope these tips end up being useful in Mirage

    • @Dallin_S
      @Dallin_S  ปีที่แล้ว

      Hopefully Mirage lets us do even more!

    • @NJWebCrawler
      @NJWebCrawler ปีที่แล้ว

      @@Dallin_S honestly, i doubt we'll have much more than valhalla did besides vaulting, but hopefully the actual layout of the city will allow us to use stuff like side ejects more often

    • @Dallin_S
      @Dallin_S  ปีที่แล้ว

      @@NJWebCrawler Yes the level design should be a lot more conducive to parkour

  • @Jfahnestock
    @Jfahnestock ปีที่แล้ว

    Top notch tips

  • @jormdeworm
    @jormdeworm 2 ปีที่แล้ว

    I recently found out you actually CAN vault in Assassin’s Creed Origins, though it’s too unreliable and not great enough for a parkour video. However, if you’re crouching next to those standing shields you actually can vault over them.

    • @Dallin_S
      @Dallin_S  2 ปีที่แล้ว +1

      Yes! Yeah there are specific obstacles/assets that are vaultable. Too bad there's no manual way to trigger it unlike in the following two games

  • @joshbuchanan8607
    @joshbuchanan8607 2 ปีที่แล้ว +1

    One thing that people don't understand is that at the beginning of the brotherhood or the creed or the hidden one parkour

    • @joshbuchanan8607
      @joshbuchanan8607 2 ปีที่แล้ว

      Sorry my phone was acting up....what i meant to say was that parkour and climbing wasn't really a well known or done thing and didn't have much development at that point in the timeline technically speaking from a history stand point....

    • @Dallin_S
      @Dallin_S  2 ปีที่แล้ว

      @@joshbuchanan8607 Yeah, this is definitely a fair point, at least one way to justify the degradation of pk mechanics in the games

  • @nbh1k
    @nbh1k 3 ปีที่แล้ว

    Great guide. Thanks!

    • @Dallin_S
      @Dallin_S  3 ปีที่แล้ว +1

      You are welcome! Hopefully it'll help improve your experience with the game😃

  • @111uhhhh1
    @111uhhhh1 2 ปีที่แล้ว +1

    1:30 *I NEVER KNEW THAT YOU CAN ACTUALLY DO THAT*

    • @Dallin_S
      @Dallin_S  2 ปีที่แล้ว

      🙂you can!

  • @justrandomstuff6828
    @justrandomstuff6828 3 ปีที่แล้ว

    4:02 ooooohhh damn that was smooth! This guy is the definition of exagerated swager

    • @Dallin_S
      @Dallin_S  3 ปีที่แล้ว

      Hahahaha

  • @gaboxd4407
    @gaboxd4407 ปีที่แล้ว

    I always thought the catch ledge mechanic was way better and cooler than the leap of faith

    • @Dallin_S
      @Dallin_S  ปีที่แล้ว

      Definitely involves more creativity and skill

  • @kickflipkidthemalakass635
    @kickflipkidthemalakass635 3 ปีที่แล้ว

    very informative, subscribed!

  • @memecliparchives2254
    @memecliparchives2254 3 ปีที่แล้ว

    Thank you so much for this.

    • @Dallin_S
      @Dallin_S  3 ปีที่แล้ว +1

      You are welcome!

  • @Blaze3691
    @Blaze3691 ปีที่แล้ว

    9:35 I find it easier to just rapid tap the parkour up button instead of tapping at the right moment. Much more consistent too

    • @Dallin_S
      @Dallin_S  ปีที่แล้ว +1

      That's good if it makes it more consistent! I've had trouble with both approaches but it's been a minute since I tried it

  • @albericoiannace9035
    @albericoiannace9035 3 ปีที่แล้ว +1

    Great video! This options are also valid for odyssey and valhalla?

    • @Dallin_S
      @Dallin_S  3 ปีที่แล้ว +2

      As far as I know nearly everything covered in the video should work in Odyssey and Valhalla, with the addition of manual vaulting by holding down the climb down button when running into low obstacles. They didn't really change anything about the movement system in those games other than the speed of the movement.

  • @MirrorsEdgeGamer01
    @MirrorsEdgeGamer01 2 ปีที่แล้ว

    You can also skip going through windows, if you press left or right and up at the same time, while holding down the climb button.

    • @Dallin_S
      @Dallin_S  2 ปีที่แล้ว

      Yesss, good point!

    • @MirrorsEdgeGamer01
      @MirrorsEdgeGamer01 2 ปีที่แล้ว

      @@Dallin_S I do not understand why this is a thing. Nevertheless, it’s useful and I am not complaining.

    • @MirrorsEdgeGamer01
      @MirrorsEdgeGamer01 2 ปีที่แล้ว

      @@Dallin_S Also, I had a save file bug which would not let me slide down the pyramids properly. I have never experienced a movement bug like this before.

    • @Dallin_S
      @Dallin_S  2 ปีที่แล้ว

      @@MirrorsEdgeGamer01 Huh, that's weird, I haven't seen that happen myself.

  • @datl7485
    @datl7485 ปีที่แล้ว

    Love the video, very informative. Do you use keyboards and mouse or controller for smooth parkour? What do you prefer?

    • @Dallin_S
      @Dallin_S  ปีที่แล้ว +1

      If you use default controller layout then it is hard to control the camera at the same time as using the parkour button (unless your controller has back paddles), but otherwise I very much prefer controller for this game overall, not necessarily for the parkour. I like being able to make Bayek walk a bit faster with the joystick for example

    • @datl7485
      @datl7485 ปีที่แล้ว

      @@Dallin_S thank you so much

    • @Dallin_S
      @Dallin_S  ปีที่แล้ว

      @@datl7485 You're welcome!

  • @mohamedabu7925
    @mohamedabu7925 3 ปีที่แล้ว

    You are creating contents which are interesting... i subbed yo

  • @KeyboardNoMouse077
    @KeyboardNoMouse077 ปีที่แล้ว +2

    What is the name of the outfit bayek wearing in the video

    • @Dallin_S
      @Dallin_S  ปีที่แล้ว +1

      It's the Hidden Ones outfit from the Hidden Ones DLC

    • @amulyasharma4860
      @amulyasharma4860 ปีที่แล้ว +1

      @@Dallin_S isn't that the one with the deluxe edition?

    • @Dallin_S
      @Dallin_S  ปีที่แล้ว

      @@amulyasharma4860 No I don't think it's part of the deluxe edition. It is part of the Hidden Ones DLC

  • @rocklight1304
    @rocklight1304 3 ปีที่แล้ว

    We need to spread the word!!

    • @Dallin_S
      @Dallin_S  3 ปีที่แล้ว

      Definitely please do share the vid if you found it helpful or interesting!

    • @rocklight1304
      @rocklight1304 3 ปีที่แล้ว

      @@Dallin_S I will or I'll die trying...

    • @Dallin_S
      @Dallin_S  3 ปีที่แล้ว +1

      @@rocklight1304 Haha thanks, take care of yourself though.

  • @hiddensynin
    @hiddensynin 2 ปีที่แล้ว +1

    If this is completely different in mirage please make a video on it

    • @Dallin_S
      @Dallin_S  2 ปีที่แล้ว

      I'll definitely try!!

  • @usmanqureshi8941
    @usmanqureshi8941 ปีที่แล้ว

    Hoping some of these make it to Mirage, the environments look way more useful for parkour

    • @Dallin_S
      @Dallin_S  ปีที่แล้ว

      Definitely more parkour oriented level design in Mirage, hopefully the controls get renovated too. More player control would be nice

  • @Ropotopolous
    @Ropotopolous 3 หลายเดือนก่อน

    Hey Dallin, do you mind if I use a tiny clip from this in a video I'm making about shadows movement? I just need to steal a clip of origins non contextual jump animation to make a comparison. I'll give you cred 😎

    • @Dallin_S
      @Dallin_S  3 หลายเดือนก่อน +1

      @@Ropotopolous Go for it Rop, you're more than welcome

  • @alinpetrescu2309
    @alinpetrescu2309 3 ปีที่แล้ว

    I know most of everything covered here applies to the other 2 rpgs but can you do one for Vahlalla too? I might be fun and who knows maybe you can discover something while specifically testing the mechanics. I subbed, great content; I've been looking for an Origins parkour guide for years, in the hope that people would find it fun as I do, although pretty basic compared to examples from previous titles.

    • @Dallin_S
      @Dallin_S  3 ปีที่แล้ว

      We'll see if I can find anything unique about Valhalla worth mentioning. But I'm glad you enjoyed the video!

  • @thatsaweirdone
    @thatsaweirdone 3 ปีที่แล้ว

    This is awesome!!

    • @Dallin_S
      @Dallin_S  3 ปีที่แล้ว +1

      Thanks!

  • @rudeboy212
    @rudeboy212 ปีที่แล้ว

    04:03 looks crazy 🥶

  • @MasterNinjaXz
    @MasterNinjaXz ปีที่แล้ว

    Bro i just put 100 hours into the game and BEAT IT a few days ago. AND I JUST FOUND OUT THAT TAPPING PARKOUR DOES SOMETHING DIFFERENT FROM JUST HOLDING IT IN THIS VIDEO JUST NOW. Bruuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuh. Ngl I had a ton of fun playing this game, but it didn't explain how to Parkour AT ALL and that made me sad. Also it didnt feel like as much of an Assassin's Creed game as I was hoping (I know this is a dated and common complaint) and I think part of that came from how it didnt rely on travel-by-foot the same way previous games did, and Parkour was a lacking element of that and it shows. IM SUPER GLAD YOU CAN EJECT IN THIS GAME AT LEAST CAUSE I HAVENT BEEN ABLE TO DO THAT UNTIL SEEING THIS VIDEO LMAO

    • @Dallin_S
      @Dallin_S  ปีที่แล้ว +1

      Haha I'm glad if my video helped you enjoy the game more in some way!

  • @dindin3655
    @dindin3655 3 ปีที่แล้ว

    The burnable cone haystack is the second object that can be vault in game

    • @Dallin_S
      @Dallin_S  3 ปีที่แล้ว

      I didn't know! Thanks for sharing:)

    • @MirrorsEdgeGamer01
      @MirrorsEdgeGamer01 2 ปีที่แล้ว

      Furthermore, there is a seating area with a thatched roof, which the walls can be vaulted over. Also, you can vault over the small water mills, the small haystacks, the fire pits with a bowl hanging from two tied together spears and, last but not least, the thatched walls.
      However, Bayek could vault over any low walls in the alpha gameplay. Also, the NPCs can vault over any objects that the player should be able to vault over.

  • @siegebug
    @siegebug 2 ปีที่แล้ว

    I played origin's discovery mode again because of moon knight, you weren't kidding when you said how inconsistent it feels. I'm then reminded the structure of the game doesn't really encourage parkour anyway.

    • @Dallin_S
      @Dallin_S  2 ปีที่แล้ว

      I mean tbh I think there are areas of the game that DO encourage parkour, but the games movement mechanics pretty much diacourage it. And yeah, it's basically nerfed in discovery mode.

  • @luizfa17
    @luizfa17 3 ปีที่แล้ว

    Wow this is great video , ac origins parkour looks amazing , by the way i clear that tomb yesterday , lol.
    does this technique work on odyssey and vallhalla?

    • @Dallin_S
      @Dallin_S  3 ปีที่แล้ว +1

      As far as I know the techniques work virtually identically in the two following games. But as I believe someone else commented, Origins definitely has the most fun environments to do parkour in (I certainly feel this way). Especially the Egyptian housing districts!

  • @shamanllama
    @shamanllama ปีที่แล้ว

    Manual vaulting was also in Unity!

    • @Dallin_S
      @Dallin_S  ปีที่แล้ว

      It's in all the games AC3 and onward, except for Origins where it only works contextually.

  • @hamiltonchampagne5025
    @hamiltonchampagne5025 3 ปีที่แล้ว

    I wonder if odyssey and Valhalla have the same kind of depth of parkour. I played all 3 and I didn't even know Origins had this kind of parkour. It's been years since I played Origins and it's crazy how incredible the parkour is in Origins especially if u know how to use it.

    • @Dallin_S
      @Dallin_S  3 ปีที่แล้ว

      The other two games should work essentially the same way! Maybe harder to find fun environments to jump around in, especially in Odyssey.

  • @trimefisto7909
    @trimefisto7909 ปีที่แล้ว

    Great video! Now make one about Unity and teach people to stop pressing X (or A) all the time.

    • @Dallin_S
      @Dallin_S  ปีที่แล้ว +1

      I think the guides Leo K and Jcers have made are more than sufficient😉😀

  • @rune5416
    @rune5416 2 ปีที่แล้ว

    The world in origins felt like it was built more for parkour, where as in odyssey in Valhalla the world was built for more spectacle than smooth transitions. Cause in origins some jumps that are easy in odyssey you'll miss the same jumps. Your legs feel stiffer

    • @Dallin_S
      @Dallin_S  2 ปีที่แล้ว

      Eh, Idk about missing the same distance of jumps. Definitely focused more on pretty scenery than parkourable scenery tho

    • @rune5416
      @rune5416 2 ปีที่แล้ว

      @@Dallin_S true, the maps in the later games are more for spectacle. I hope mirage for example has unitys momentum so you can tic tac up in between walls in alleys and such

    • @Dallin_S
      @Dallin_S  2 ปีที่แล้ว +1

      @@rune5416 Yessss I hope so too!!!

    • @rune5416
      @rune5416 2 ปีที่แล้ว

      @@Dallin_S it was my favorite way to move in unity

    • @Dallin_S
      @Dallin_S  2 ปีที่แล้ว

      @@rune5416 It feels really cool to bounce back and forth between obstacles. It would be sick to get some more of that in upcoming AC titles