CARRY TYPHOON SPAM in FFA - "This Makes ZERO SENSE 😂" - Mechabellum Gameplay

แชร์
ฝัง
  • เผยแพร่เมื่อ 4 ต.ค. 2024
  • SUBSCRIBE NOW! www.youtube.co...
    My MMO Channel: / cobrak
    My RAID Channel: / @glraid
    MECHABELLUM DISCORD - / discord (Post your replays, and if it's an insane game, I'll try to cover it in a videos!)
    Remember to LIKE the video if you liked it and tell me why in a happy little comment! :)
    mechabellum,mechabellum gameplay,mechabellum guide,mechabellum tips,mechabellum beginner guide,mechabellum cobrak,mechabellum build,mechabellum best builds,mechabellum strategy,mechabellum unit guide,mechabellum unit counters,mechabellum build guide,mechabellum best units,mechabellum ffa,mechabellum ffa mode,mechabellum ffa strategy,mechabellum ffa guide,mechabellum free for all,mechabellum ffa build,mechabellum ffa tips,mechabellum typhoon,mechabellum typhoon spam,mechabellum typhoon build,

ความคิดเห็น • 24

  • @CobStrategy
    @CobStrategy  4 หลายเดือนก่อน +5

    Not sure what was my favourite bit... the Typhoons, or the psycho Rhinos 😂Share your own craziest games in the Discord and we might check it out!
    MECHA DISCORD - discord.gg/5UFmpdckzm
    SUB HERE for more - th-cam.com/users/CobGames

  • @G3arsguy529
    @G3arsguy529 4 หลายเดือนก่อน +50

    BROOO the bugged replay is a huge upset. I gained the lead early and had the experimental units go against me every round and STILL got the win. Shame the replay doesnt show it as it played out. Its interesting that somehow I lost when I didnt have the AI aggro? Very strange.
    I ran this trying something different, which is why there was no chaff and some odd decisions. The rhinos essentially were my chaff, taking fire for a while letting everything else stay alive.
    Developers, fix the replays!!

    • @wolf2403
      @wolf2403 4 หลายเดือนก่อน +1

      Well done! Hope the replays are fixed soom

    • @jwickerszh
      @jwickerszh 4 หลายเดือนก่อน +2

      Yeah it seems like the "sim" isn't deterministic enough to work with their replay recording, they'll have to store a lot more data or fix the sim somehow ...

    • @Krusesensei
      @Krusesensei 2 หลายเดือนก่อน

      Would liked it, if you would beacon your troops one side.
      At least in that replay, you get a bit crushed between two enemies

    • @SteveB-nx2uo
      @SteveB-nx2uo 2 หลายเดือนก่อน

      I won a game where the final round was experimental fortresses against me and I had almost no chaff xD xD
      but I did have elite leveled marksman spam with a balanced front line

  • @SubZole
    @SubZole 4 หลายเดือนก่อน +18

    I had recently a funny FFA with sniper Vulcans. I think i picked up two range upgrades from cards plus the tech and ended up with i think 185 range Vulcans. They had more range than the enemy Marksman XD

  • @GregAtlas
    @GregAtlas 4 หลายเดือนก่อน +2

    Having done a ton of testing with the typhoons in both the testing ground and actual battle; I have to say that homing missiles are often a must have. They don't do much to chaff obviously because chaff die in a single hit anyway. That's what the main gun's for. Though, they do have perfect accuracy and will never miss even if it's crawlers with 3 speed specialists and all their speed techs and gear. Homing Missile + anti-air tech makes for a great combo so your main guns can focus on air and keep the typhoons at range and the homing missiles actually have insane range, so the extra distance anti-air tech gives can make a huge difference in survivability in addition to air killing capability.
    It's actually the mechanical rage that is typically the least helpful tech since it boosts attack damage instead of attack speed unlike other mech rages. The best use for mech rage is if you have a massive level advantage or if the opponent's chaff has level advantage making it hard to mow through so it's able to deal with them more efficiently. Typically when you do go mech rage you want to give your fangs mech rage as well so they can keep up, but on such a big map like the FFA map the fangs will still get outpaced, so it may have been a good idea that this guy was selling fangs.

  • @Chromodar
    @Chromodar 4 หลายเดือนก่อน +4

    The fact that you had two different results watching the same replay is an extra layer of weird on top of the replay being different from the actual game to begin with. What even is that?

    • @last8exile
      @last8exile 4 หลายเดือนก่อน +1

      Devs expected that their game is determinitstic and replaying same user actions (placing units, picking upgrades) will lead to the same result. But at least in FFA they screwed up and game plays out differently. There is no error detection in released game. Older games have dsync detection built in. If something is dsynced - replay (or multiplayer game) is stopped.

  • @IAmTheSpruceMoose
    @IAmTheSpruceMoose 4 หลายเดือนก่อน

    The thing about Typhoons is that their main abilities (shield and missile) are force multipliers, effectively doubling HP and dmg output, respectively, so they scale extremely well with levels. I try not to ever place lvl 1 Typhoons unless it is very early in the game. Another tip is to place them in vertical orientation so that 1. a single big area of effect shot (ie scorpion) doesnt take out both shields and 2. both shields must be breached before the front Typhoon takes damage

  • @EnablingBarley
    @EnablingBarley 4 หลายเดือนก่อน +1

    I like to think the mass Typhoons bugged the replay out with the spam of there bulled rain xD

  • @jocylinfrancis930
    @jocylinfrancis930 4 หลายเดือนก่อน

    The StarCraft music in the background is giving me all the nostalgia lol

  • @RoughDayTeam
    @RoughDayTeam 4 หลายเดือนก่อน +1

    Is there a bug that makes units invulnerable? I had a game where an enemy wraith took 1/4 bar worth of damage then it just seemed to be immortal. Proceeded to kill a dozen units focusing just the wraith and didn't take anymore damage.

    • @pootytang69
      @pootytang69 3 หลายเดือนก่อน

      it could be one of your buildings got destroyed whilst attacking it, which would have significantly debuffed your units attack for a while.

  • @olivergriffiths-jones9286
    @olivergriffiths-jones9286 หลายเดือนก่อน

    Nah homing missile all day , it was actually doing bits in this match was well

  • @zigzera7757
    @zigzera7757 4 หลายเดือนก่อน

    Hackers are so strong. They’re basically mandatory in free4all.

  • @MrHighRaw
    @MrHighRaw 4 หลายเดือนก่อน +2

    Isn't a recording actually a recording? How can you get differing results?

    • @chaquetero30000
      @chaquetero30000 4 หลายเดือนก่อน +2

      most games replays are not recordings, but rather literaly, that, replays. Recreations of a match by the game ai. Thus, there can be some wird interactions

    • @lionbreaker0852
      @lionbreaker0852 4 หลายเดือนก่อน +3

      Game recordings don’t actually work like that, they usually record the actions and decisions made in the game. And then literally has the game replay them, in these replays we are essentially watching 4 ais mimic the actions of the real players.
      TBH I don’t know the specifics on Mechabellum replays, but it probably does something like that.

    • @xCoNa14
      @xCoNa14 4 หลายเดือนก่อน +1

      Because the game's bugged to high hell like most games these days

    • @amateurishauthor2202
      @amateurishauthor2202 4 หลายเดือนก่อน +1

      Having the replays be the AI mimicing the actions of the players also saves on disk space, as a video would be absolutely massive. Hense why replays tend to break between patches due to this

  • @igorator
    @igorator 4 หลายเดือนก่อน

    i definitly lost that game :D

  • @Awesome_Gee
    @Awesome_Gee 3 หลายเดือนก่อน

    18:39 Now that's a dickmove