Hello, just a simple suggestion: not looking to be disrespectful but I place my comment here because I honestly don't know how to make my suggestion reach the developers. But I believe DEADSIDE is in urgent need of simple mechanics that add depth to gameplay. To begin with, the most important and the most critical would be to be able to take the prone position, the game clearly feels very arcadey as we simply can't take advantage of the terrain especially when there is no cover. Secondly, it is important to improve the UI with respect to storage, it is clearly not realistic when a tuna can take up the same amount of space as a lighter, I mean, it would be nice to have a UI in which you can judge not only the weight but also the volume of things, adding a layer of realism to the game. I consider this to be nothing exessive and are things that can easily be added to the game. I am also aware that vehicles are not possible yet, I hope you have a nice day.
@bigboss888 must not've been playing through the updates then man. Game development takes a while, especially for a smaller studio. Not everyone has the hundreds of millions to crank out a new CoD every year. If you've really played Deadside since it's start, you'd see it's come a very long way.
@@THECHRISTRAIN The game has come along. But a lot of small developers engage with their community. It might be that you don't play many games by small developers. SCUM is a direct competitor and they do development updates every week and have been working on the game for 5 years.
@@brandonerwin7031 Can honestly say I haven't played Scum. Most of the games by small developers that I've played have gotten abandoned. I definitely appreciate the fact that the Deadside developers listen to specific things from the community and change things accordingly.
a big request to add lighting to the house, light bulbs, candles, garlands in the end. the game has a battery and batteries to which I would like to connect all this. there is still a problem after death on the mountainside, the corpse flies down the mountain and cannot be looted even after stopping. I also want to see more opportunities for hunting, or rather a variety, so that you can not only hunt ducks, for example bears, wolves and so on. there are a lot of thoughts and ideas for the game, and I understand that it’s impossible to implement it all at once, so I’m writing only about the above. thanks if you read it!
What about fixing all the preexisting bugs? Bodies stretching across the map when dead, doors trapping players in trees and walls, shotguns sounding silenced occasionally when fired, guns acting like your too close to a wall when you’re 6’ away. These are day one issues that need addressed.
You will see some of these issues be fixed in 0.5.0, usually we don't talk about bug fixes in WIP posts because they would just be too long, but its being worked on in the background.
Congratulations loaf no one would make a better community manager than you!! Love this game hate playing on my pc please bring this title to Xbox as soon as possible!!
yes, yes finally we can make a campfire out of sticks. thank u so much. Hope to see more features in the future. one idea: could u guys add rabbits that function the same like the ducks so they have like a little mold and spawn when a player gets close. would be cool ;) keep it up
Предлагаю добавить следующее: 1)Добавить женских персонажей 2)Добавить возможность получения воды путём кипячения пресной воды из озера или реки.(надо добавить предмет "кастрюля". С помощью кастрюли будет набираться в неё вода, потом на костре воду надо скипятить, а потом набрать в фляжку) 3)Добавить больше животных для охоты на них.(Добавьте хотя-бы оленей. Они будут появляться в лесах, к ним надо подбираться тихо и осторожно. Чем меньше выстрелов ты сделал чтобы убить оленя, тем больше мяса ты получишь) 4) Добавить ягоды которые можно находить и есть сразу. Одна ягода восполняет 5 едениц голода 5) Добавить торговца едой в сейф зоне. (он будет продавать газировку и сырую утятину) 6) Добавить транспорт. (Сначала нужно найти каркас машины, потом собрать. Чтобы собрать машину нужно найти колёса, аккамулятор, свечу зажиганий, заправить её и ехать... Иногда на машине будут некоторые комплектующие, также в машине будет 20 мест для хранения чего либо) 7) Добавить возможность сделать самодельный глушитель из банки от газировки.
We need cars to move around the map. Airboats cannot reach everywhere. Another thing you need to remove is the limitation of chests. please listen to us!
lol this update was supposed to come out in the winter and now were almost into summer with no release date. Just seems like it would be easier to scrap vehicles for now and provide more content instead of keeping the community waiting.
Will there ever been snow or a rotating of seasons in DeadSide? Would be nice to see snow/blizzards and storms? maybe even a wind overhaul visually seeing the sway of the trees in the distant in sync with the sound of the wind and rain? things like this are so important in open world games like this.
We most likely will not be adding snow, as the theme of Deadside is more Fall/Summer, but an actual weather system is being considered, wind, rain, ect. However, an addition like this is relatively low priority compared to more important things, like base building, weapons, vehicles, that sort of stuff. So, I wouldn't expect it anytime soon
I like the honesty of this dev group and the community manager in this video. The idea of showing off bugs to show us the progress really made me laugh and appreciate this game and the makes of it even more. For sure enjoying this game way more than I thought I would. I am happy to see more work done to this game. Its so fun and the upcoming content is going to make it even better. But this engagement with us and the compromises made to satisfy the development in the game the the requests of the community is really going to keep my around. All good signs, signs not seen enough in many EA games. Keep up the good work guys. This game has so much potential. I look forward to purchasing DLC to keep this game alive for years to come.
i just got to say, i love seeing the progression of this game, from the update videos, to changes, and actually playing it. along with the transparency we get as well, its really nice
The ballad of the boat had me dying. The quick snippet of just the top of the fan cage deep in the mountains was my favorite. Thanks to you guys for all the work and for the updates.
What captivated me about this game is exactly the accessibility to the fun when starting from 0. You can quickly kill some farmers for basic gear, then a soldier patrol and then a mission and youre in the midgame. The restrictions they were adding to traders, food etc was just getting in the way of the fun. I hope they keep the early/midgame casual like before. Imo needing a knife to gather the wood for bonfire is needless and actually unrealistic. You can very well break small bushes with your bare hands. I think knife should have a dedicated equip slot instead of taking space from axes etc. And having a lvl 2/3 knife 1 shot anyone regardless of kevlar
the woek you guys doing its amazing ! keep up ! lets keep alive this beautiful game, hope you can fix things like be able to prone, and the IA difficulty
It would be good if the x4 sights are very difficult to use with machine guns and that snipers are used from a distance and non-zoom sights for machine guns, because there are people who shoot with an m4 at 300m full auto and it doesn't make any sense
Funny that the AI supergod lazer t-800 aiming was not mentioned at all and how they plan to fix/mod which is/was one of most requested feature over Nolt...lol. A little demonstration on how the AI will behave is a must....
For us guerilla types in the future can tents be an option? Use same system as bace building? And camo netting and different camo schemes? The multi cam and urban Is dope along with the DLC, OH ...biggest question....can there be weather?
Why you dont using layered materials ?? Like example brick layer with a bit of concrete plaster layers on top... This 1:23 looks isolated and little unrealistic.
Good to hear an update from you guys! Something I think that would be an easy update and would be very much appreciated by me could you guys please add lean toggle in this coming update? I’d love to see that and the lean increased a tad bit!
@DEADSIDE It was perfect, even with the arrival of the boat, I think they should start a project to keep the trains working, the map is very big and with the arrival of the update it will get even bigger, the boats alone will not help much, despite of the same take damage quickly. #Brazil
I seen this before devs struggling with vehicles in games, it's not the limitation of the engine clearly. But them needing to learn how it all works and properly implement it. So this is why we still have no cars in this game.
Vehicles are difficult on their own, thats for sure, but there certainly are some engine problems that we have run into, in fact we have had to rewrite some core engine functions to get the boats where you see them now
We need more base building objects, lighting systems, more kinds of workbenches, furniture etc. These things would add a sense of bases being lived in, rather than just being bland player made structures. We also need more base building structures, sheet metal roofing and window shutters so we can close our windows would be nice.
Ngl loved this game from the start, but honestly from slow updates to basically just not adding key things from the start idk what to even say.. then you start the video off by saying you don’t know a release date… we know
Like example, this shots sounds not correct 8:30 they must sounds in more wide stereo, because sounds expands in all direction's and not evenly, because they bounce with clouds etc. In this case i hear shots like they sounds somewhere in mp3 player))) May be some sort of reverb do this well. Sry my english.....
Great vid. Have y'all thought about a extraction looter shooter. I know this game is basically similar to it as a open world survival game but I think with your combat system and loot that y'all have in the game i think y'all could have a bigger audience with that as long as y'all make a reason to loot.
Loaf please. Do something with audio compression. My ears are bleeding. Shots are too loud in compare with steps.. We can brake our hearing.. BTW.. This is Unreal 4 i don't know what devs are doing with these boats. Its definitely lack in experience of them. Funny and sadge at the same time.
Still no signs what so ever of vehicles ^^ it is going from being a joke, to this point where vehicle in Deadside are getting the same status as unicorns ^^ Can we get a bicycle at least ? It would be better than nothing, a overboard even, just something to make us walk trough the map faster ...
On this update, will a full wipe of bases come with it??
ปีที่แล้ว +1
Probably been asked before, but what about prone? Why can't you prone in the game, would that be too OP? The game has been really fun so far though, i like that it's not super polished and overwhelmed by tiny details, so it plays like a raw shooter in a reasonably vast setting. Keep up the good work!
I am quoting Frosen's post from the Steam Community Hub: "Reviewed again after 3,3k hours spent. Verdict: Not recommended right now. How the situation looks like after 3.3k hours in game, playing from third day after release. Game is on good track but in bad direction. No updates, no improvement on bugs that exist for years, dev’s focused on trivia’s - (water well yes that’s what we need whoa!) instead working on things that really matter for players. I have a feeling that this is going nowhere. Now let’s get into details: BUGS: Flying bases - jeez it takes years to fix it?? Its broken mechanic that is ruining one of the funnies experiences. Second thing, do hot fix on workbenches limit it quantity to 1! They are also making raids impossible if placed in right spots. Lags, rubber bending, crashes etc. when servers are full. Fix it before expanding map again. We need more people on servers not map extension. Right now, it should be at least 75 ppl. If you have a problem with vehicles add some more underground stations, it will do for a while until you get the boats, cars done. It’s becoming running simulator. Unavailable corpses, again it takes years to fix it? C’mon it can’t be that hard. White building at big north military base - this place is causing most of the crashes and fps drop is insane. Check this location, its cancerogenic. Things mentioned above are main factors contributing to 1 star review, drop from initial 5. You spent all credibility earned since the beginning of beta. On good side. Hackers. I would like to thank Lucas for taking care of it, good job mate. Regards Frosen" I would like to add to the flying bases, bases on alternative accounts. You should introduce a system in which bases can be opened and edited only by the person assigned to the base. In addition, you should block the use of small boxes for accounts not assigned to the bases. There are plenty of players who use their bases but we will never raid them because they are not assigned to them. They will never drop the token. Additionally, overusing the mechanics: players teleporting during fights. It can be blocked. It is enough to make a change in which our character stays on the map after logging out of the server.
PLEASE FIX THE RATS SQEAKING SOUND IN BUNKER. THE SOUND FOR IT RIGHT NOW IS HORRIBLEE Super excited for this update these changes sound really positive for the game
Very very glad to see the continued progress that is being made towards balance of the economy. I'm still hyped for boats but those trader changes also sound really really interesting to see.
Why not just make it so axes able to be stashed in bags? Then you wouldn't need this sticks thing - you'd just carry an axe with you for when you need it. I mean this change is obviously fine - I'm just curious.
NEED TO WIPE EVERY MONTH !!! the game with giant groups is easy to play. wipe needed every month!! WIPE ONE YEAR??? don't you think about newbies who are trying to play on official servers? WIPE required every month !
Ок, не знаю на сколько разработчики читают комментарии, но попробую высказать пару идей, вдруг пригодится. Постараюсь без сложных механик и усилий к разработке кода. 1. Думаю логично предположить, что тело человека это не просто хитбокс. Почему бы не добавить более глубокое взаимодействие с организмом. Возможно даже стоит сделать отдельные хардкор сервера с усложнёнными параметрами. Болезни, порезы, переломы и т.д. которые добавляли бы кратковременные эффекты затрудняющие игру и требующие действий. Перевязка бинтом, зашивание раны или укол. 2. В совокупности к этому можно при создании персонажа добавить профессии. Охотник, врач, строитель или что-то в этом роде, которые имели бы какие-то условные навыки, помогающие в игре. Создание предметов медицины с меньшими затратами, починка оружия или уменьшение количества материалов для строительства. Немного РПГ игре не повредит. Это улучшит взаимодействие игроков, заставляя их не думать только об убийстве. Так же не плохо увидеть крафтовые вещи и взаимодействие с ними. К примеру отдельный торговец, которому можно было бы скидывать одну вещь за указанную сумму. Самодельные рюкзаки, материалы или детали, которые сложно найти. Отвести по одному слоту на персонажа в онлайне. Вышел из игры, слот освободился... как вариант. Хватит пожалуй... и так думаю, что всё это бесполезно. P.s. Если все же прочитаете, желаю успехов в разработке. Спасибо за игру.
keep it up, but I think, that add grenades for bots and silencers for any types of weapon are gonna be a fine addition to game:) thanks a lot for the video
When I 1st encountered your raiding system I was like "finally someone is trying to solve the 'I got raided while I wasn't even online' problem". The reason I stayed away from games like Rust and Day-Z is I had always heard the "horror" stories in communities where players would get raided and didn't even get a chance to defend their base since they weren't online. I thought your idea of a raid token was genius but then I dropped 1 and had 4 squads raid me. My teammate and I fought them off for a while, but eventually just got overwhelmed by the mere numbers. While yes some of the squads did fight each other while trying to raid us, a couple were also teaming up with each other. We lost most of our top tier loot like 5 Stalker backpacks, heavy Assault vest/helmets, .50 cals (don't recall the in-game name), scopes. etc. On top of having all 5 of our doors that had electric locks on them destroyed. Please keep in mind that we had one of the biggest bases on the server, so it wasn't an issue of our base being small, it was just a numbers issue of having multiple squads raid us. I also know that this wasn't a skill issues, like I said we killed the squads raiding us a couple times each. I can be honest with myself and say that I know I'm not a great player, but i'm also not terrible at shooting games, so my skill is average. My teammate and I were devasted to the point that we "quit" the game for about 9 months. We're back now, but still fear getting raided like that again. While that particular instance may be an outliner, I feel like a change needs to be made so that this doesn't happen again. I know as a developer, you guys don't want to lose any players, especially with the "low" number of daily players Deadside gets. This isn't me talking trash, it's just a straight fact. And I can guarantee you that anytime this happens to any team, they probably quit on the spot because it's that "hard" work of 2 or more weeks gone in less than an hour. I remember that when we got raided that particular instance, no one came for the 1st 30 minutes. so my buddy and I were starting to feel pretty confident that we weren't going to get raided. Then in those last 30 minutes everything in our base was taken from us. There are a few suggestions I would make to fix this, not all have to be done obviously but just some ideas for your team to ponder about: 1) Reduce the raid time to 30 minutes. I know I just said we had our base cleaned out in 30 minutes, but that still gave time to those squads to prep and gather 1 or 2 last materials to finish up C4, I know this because 2 of the squads that team up were chatting in global chat, trading items to get enough C4 materials. I feel like 1 hour is just way too long, like how long do you honestly think it takes someone to raid a base? 1 hour even allows for repeat visits, so it's just extremely long time to have a team panicking because their base might or might not get raided. 2) Make it so that only the person/team that killed the player that dropped the raid token can raid the base. This will prevent gang up situations like the one that happens to us. While it's okay for players to form some allegiance in each server, having 4 squads of 3 or more players raid your base is more than any 1 team can handle. On top of that, you currently favor teams that have been in the server longer making friends with other teams/players. No new player is going to find this fun, they already have to get used to the game, but then they also have to fight off multiple teams when their base gets raided? While this may then seem like it's pushing the favor to the team defending the base, the game already makes this balanced by having respawn beacons. Also if players really wanted to group up against 1 base, they could add as many players as they want to their team (I'm not sure if their is a limit, but some servers have a limit of 3 players per squads, so i assume there is). Make it so that when a base gets raided the max number of players the base can have is 3, and the "attacking" team can have 5 or 6. This will make it more even, and for teams that have a lot of players it shouldnt' be a problem because rarely to you have all your teammates on at the same time. While this could present a problem as a 3rd party may just be running past that base at the exact time, their shots still register like normal, but they can't pull any loot out of the base or destroy it. Now another loop hole could be that the "attacking" team can just have friends waiting to receive the loot and not have to be on the squads, but at least it's another step they have to take, making it naturally more difficult. As they stand there, removing items from their inventory, they are a sitting duck to anyone near by. Hope your team takes this feedback into serious consideration.
It's impossible mate to raid someone in 30 minutes when you need to run the whole map.. Worst thing is that the people can making bases on alternative accounts and playing on another account and their bases are unraidable. Or the flying bases..
@@GallusAnonymus94 As far as traveling goes it's no different than going anywhere else on the map. You have 2 safe zones that are pretty centralized to most things on the map, so you can have a couple set ups there for yourself. You can also bring with you a small crate and drop an extra set up in it and put it right next to your respawn beacon. I honestly don't see your point as being a problem at all.
@@chriscobi634 I know but your not always directly near to raid. You need to kill yourself, respawn at base and lose your gear or just walk to base in 10 minutes take c4's and go back for the raid in another 10 minutes. You need to add fights on the raid. No mate its not too long. Its precisely ok.
@@GallusAnonymus94 The raid token already gives you a few minutes before you activate it, so the situation isn't as drastic as you make it seem. If you plan on raiding a base, just wait until the last second to activate the token, this will give you a few more minutes to prepare or like you said go back to your base. If it just so happens that the base you want to raid is across the map, then simply don't raid it. You don't lose anything for not raiding it. No where in the game does it say you ABSOLUTELY must raid every base you get a token for. The drawback for the person who activated the token is way less than what it would be for someone getting raided for an entire 60 minutes. When making these kinds of decisions as a developer this is what you have to think about. As a player you can also do some scouting or simply just ask. All players that join a PvP server enjoy Pvp otherwise they would have joined a PvE server, so they'll tell you where most of the community has planted their bases. I've gone into 2 servers where I just asked someone in the safe zone where most of the "action" was. They told me without hesitation. Even if someone doesn't tell you, you can run around 1 time for about 30 minutes and get an idea of where most bases are.
Money is too abundant and no real use for it once it reaches a certain point, there should be a base upkeep cost to stop us from sitting on 5+ million dollars in the safe trader.
Hey Sir. Sup, I really appreciate the work and I also want to say that I really like this product. So, 1 more question. will silencers be added for most weapons? Ty for feedback 🎉
С таким темпом разработки наземная техника (о воздушной можно только мечтать) появится года через 3. Все происходит медленно, за год появляется пару новых видов вооружения и все. Только и видишь "мы добавили новые постройки тут и там, вот ещё новые модели завезли" но зачем это все обычным игрокам? Мы должны бегать по карте (которую периодически расширяют и делают беготню, которая итак занимает большую часть игрового процесса) и рассматривать эти домики? Надежда умирает последней, но видимо в данном случае у нее просто кончится терпение и она повесится. В конечном счёте проект почти не изменился за 2 года от слова совсем
After 3 years the AI still shoot you through bushes and small trees and you can't go prone.. but lets make bushes give you sticks to make a campfire rofl..
OK if you guys were willing to bring full controller support I'd actually take a higher interest because we buy the game and for what ? Bugs glitches from what I've seen over time I'm literally scared to spend money on this game as I can't use keyboard and mouse my brain just doesn't allow me to comprehend key binds etc... so I'm stuck with using my xbox controller
Link to our Nolt Platform: deadside.nolt.io/
If you want to send feedback directly to the developers, Nolt is the place for you
Hello, just a simple suggestion: not looking to be disrespectful but I place my comment here because I honestly don't know how to make my suggestion reach the developers. But I believe DEADSIDE is in urgent need of simple mechanics that add depth to gameplay. To begin with, the most important and the most critical would be to be able to take the prone position, the game clearly feels very arcadey as we simply can't take advantage of the terrain especially when there is no cover. Secondly, it is important to improve the UI with respect to storage, it is clearly not realistic when a tuna can take up the same amount of space as a lighter, I mean, it would be nice to have a UI in which you can judge not only the weight but also the volume of things, adding a layer of realism to the game. I consider this to be nothing exessive and are things that can easily be added to the game. I am also aware that vehicles are not possible yet, I hope you have a nice day.
10:00 apparently it's easier to develop a plane than a boat
I haven't seen a team of developers this engaged with their community in a long time! This is going to be awesome! Keep up the good work guys!
You're joking right? I've had this game for more than 2 years maybe and it doesn't differ at all.
@bigboss888 must not've been playing through the updates then man. Game development takes a while, especially for a smaller studio. Not everyone has the hundreds of millions to crank out a new CoD every year. If you've really played Deadside since it's start, you'd see it's come a very long way.
@@THECHRISTRAIN The game has come along.
But a lot of small developers engage with their community. It might be that you don't play many games by small developers. SCUM is a direct competitor and they do development updates every week and have been working on the game for 5 years.
@@brandonerwin7031 Can honestly say I haven't played Scum. Most of the games by small developers that I've played have gotten abandoned. I definitely appreciate the fact that the Deadside developers listen to specific things from the community and change things accordingly.
Same
a big request to add lighting to the house, light bulbs, candles, garlands in the end. the game has a battery and batteries to which I would like to connect all this. there is still a problem after death on the mountainside, the corpse flies down the mountain and cannot be looted even after stopping. I also want to see more opportunities for hunting, or rather a variety, so that you can not only hunt ducks, for example bears, wolves and so on. there are a lot of thoughts and ideas for the game, and I understand that it’s impossible to implement it all at once, so I’m writing only about the above. thanks if you read it!
What about fixing all the preexisting bugs? Bodies stretching across the map when dead, doors trapping players in trees and walls, shotguns sounding silenced occasionally when fired, guns acting like your too close to a wall when you’re 6’ away. These are day one issues that need addressed.
They'll probably get addressed in 3 years when 0.5.0 finally comes out lmao.
Am sure they will update the items listed, be interested to see what the performance will be like with this update.
You will see some of these issues be fixed in 0.5.0, usually we don't talk about bug fixes in WIP posts because they would just be too long, but its being worked on in the background.
Congratulations loaf no one would make a better community manager than you!!
Love this game hate playing on my pc please bring this title to Xbox as soon as possible!!
Shoutout to OBS for corrupting like 4 of my cinematic shots while recording, very cool
😎swag obs moment
When will the update be released?
yes, yes finally we can make a campfire out of sticks. thank u so much. Hope to see more features in the future.
one idea: could u guys add rabbits that function the same like the ducks
so they have like a little mold and spawn when a player gets close. would be cool ;)
keep it up
Update looks good dudes, i see you went the DayZ route of vehicles and turning them into helis instead lol
👀
Предлагаю добавить следующее:
1)Добавить женских персонажей
2)Добавить возможность получения воды путём кипячения пресной воды из озера или реки.(надо добавить предмет "кастрюля". С помощью кастрюли будет набираться в неё вода, потом на костре воду надо скипятить, а потом набрать в фляжку)
3)Добавить больше животных для охоты на них.(Добавьте хотя-бы оленей. Они будут появляться в лесах, к ним надо подбираться тихо и осторожно. Чем меньше выстрелов ты сделал чтобы убить оленя, тем больше мяса ты получишь)
4) Добавить ягоды которые можно находить и есть сразу. Одна ягода восполняет 5 едениц голода
5) Добавить торговца едой в сейф зоне. (он будет продавать газировку и сырую утятину)
6) Добавить транспорт. (Сначала нужно найти каркас машины, потом собрать. Чтобы собрать машину нужно найти колёса, аккамулятор, свечу зажиганий, заправить её и ехать... Иногда на машине будут некоторые комплектующие, также в машине будет 20 мест для хранения чего либо)
7) Добавить возможность сделать самодельный глушитель из банки от газировки.
и переименовать игру в DayZ. А погоди....
Зачем тут женские персонажи?
this is not scum
Мэн, они лодки только доделали. Думаешь они не в курсе, что игре нужен наземный транспорт?))
@@ThisIsMacho для разнообразия
We need cars to move around the map. Airboats cannot reach everywhere. Another thing you need to remove is the limitation of chests. please listen to us!
It would also be great if they implemented lasers and silencers for the other weapons in the game
Finally, my prayers have been answered when it comes to the traders, let's see how that works out
lol this update was supposed to come out in the winter and now were almost into summer with no release date. Just seems like it would be easier to scrap vehicles for now and provide more content instead of keeping the community waiting.
The part with the boats lmfaooo, thanks for putting in the work it looks good!
Will there ever been snow or a rotating of seasons in DeadSide? Would be nice to see snow/blizzards and storms? maybe even a wind overhaul visually seeing the sway of the trees in the distant in sync with the sound of the wind and rain? things like this are so important in open world games like this.
We most likely will not be adding snow, as the theme of Deadside is more Fall/Summer, but an actual weather system is being considered, wind, rain, ect. However, an addition like this is relatively low priority compared to more important things, like base building, weapons, vehicles, that sort of stuff. So, I wouldn't expect it anytime soon
I like the honesty of this dev group and the community manager in this video. The idea of showing off bugs to show us the progress really made me laugh and appreciate this game and the makes of it even more. For sure enjoying this game way more than I thought I would. I am happy to see more work done to this game. Its so fun and the upcoming content is going to make it even better. But this engagement with us and the compromises made to satisfy the development in the game the the requests of the community is really going to keep my around. All good signs, signs not seen enough in many EA games. Keep up the good work guys. This game has so much potential. I look forward to purchasing DLC to keep this game alive for years to come.
When Are the New guns eta/estimated to be close to finished?
i just got to say, i love seeing the progression of this game, from the update videos, to changes, and actually playing it. along with the transparency we get as well, its really nice
The ballad of the boat had me dying. The quick snippet of just the top of the fan cage deep in the mountains was my favorite. Thanks to you guys for all the work and for the updates.
Nice Improvements, guys, keep up the good work :)
Ty for everything that u doing for us mate ! We keep w8ing !
VERY excited for this update! Seems like a lot of really good changes! Keep up the great work 👍
That was some funny moment watching the boat scenes but thank you very much for keeping us informed you guys are doing a amazing job 🎉🎉🎉
Deadside is going places
Straight to the point, no bullshit. Nice one Loaf.
thank ya :))
10:03 finally we have air vehicles
nice, cant wait
What captivated me about this game is exactly the accessibility to the fun when starting from 0. You can quickly kill some farmers for basic gear, then a soldier patrol and then a mission and youre in the midgame. The restrictions they were adding to traders, food etc was just getting in the way of the fun. I hope they keep the early/midgame casual like before. Imo needing a knife to gather the wood for bonfire is needless and actually unrealistic. You can very well break small bushes with your bare hands. I think knife should have a dedicated equip slot instead of taking space from axes etc. And having a lvl 2/3 knife 1 shot anyone regardless of kevlar
congratulations for the work, the game is getting pretty good
and its coming when ?
Why the tree not remove when hit?
1:12 are those destroyed houses the replacement of the old wood house structure with just walls(wood) but nothing inside?(not even floor)
the woek you guys doing its amazing ! keep up ! lets keep alive this beautiful game, hope you can fix things like be able to prone, and the IA difficulty
It would be good if the x4 sights are very difficult to use with machine guns and that snipers are used from a distance and non-zoom sights for machine guns, because there are people who shoot with an m4 at 300m full auto and it doesn't make any sense
Hello there! What about big citys is any in plan?
Funny that the AI supergod lazer t-800 aiming was not mentioned at all and how they plan to fix/mod which is/was one of most requested feature over Nolt...lol. A little demonstration on how the AI will behave is a must....
We are working on the AI currently, but the improvements are not yet in a state that we can show on video, still pretty early on in testing
thanks so much for the info on the update!! love the game cant wait to see what the future brings!! all the best!
For us guerilla types in the future can tents be an option? Use same system as bace building? And camo netting and different camo schemes? The multi cam and urban Is dope along with the DLC, OH ...biggest question....can there be weather?
Why you dont using layered materials ?? Like example brick layer with a bit of concrete plaster layers on top... This 1:23 looks isolated and little unrealistic.
What about the new weapons coming to 0.5.0
QUESTION!! do you guys have any intention of adding any type of night vision to help balance out the extremely dark nights?
So what is the push date on the update?
Good to hear an update from you guys! Something I think that would be an easy update and would be very much appreciated by me could you guys please add lean toggle in this coming update? I’d love to see that and the lean increased a tad bit!
Still nonetheless y’all aren’t giving up and still pushing forward with your team so good job ⭐️
@DEADSIDE It was perfect, even with the arrival of the boat, I think they should start a project to keep the trains working, the map is very big and with the arrival of the update it will get even bigger, the boats alone will not help much, despite of the same take damage quickly. #Brazil
Is there a confirmation wipe on servers? Because some players are freaking out and posting about it.
I seen this before devs struggling with vehicles in games, it's not the limitation of the engine clearly.
But them needing to learn how it all works and properly implement it. So this is why we still have no cars in this game.
Vehicles are difficult on their own, thats for sure, but there certainly are some engine problems that we have run into, in fact we have had to rewrite some core engine functions to get the boats where you see them now
We need more base building objects, lighting systems, more kinds of workbenches, furniture etc. These things would add a sense of bases being lived in, rather than just being bland player made structures.
We also need more base building structures, sheet metal roofing and window shutters so we can close our windows would be nice.
You are right and as far as I know these kind of things are already considered.
Will there be any future for mods being implemented into Deadside?
Ngl loved this game from the start, but honestly from slow updates to basically just not adding key things from the start idk what to even say.. then you start the video off by saying you don’t know a release date… we know
What’s your thoughts on weapons being harder to disintegrate?
No release date?!?!
Like example, this shots sounds not correct 8:30 they must sounds in more wide stereo, because sounds expands in all direction's and not evenly, because they bounce with clouds etc. In this case i hear shots like they sounds somewhere in mp3 player))) May be some sort of reverb do this well. Sry my english.....
Will Deadside update to Unreal Engine 5 in the future?
Are suppressors gonna be expanded in the future? I feel like adding only 2 guns it just feels so incomplete, like foregrips, laser, scopes etc.
Great vid. Have y'all thought about a extraction looter shooter. I know this game is basically similar to it as a open world survival game but I think with your combat system and loot that y'all have in the game i think y'all could have a bigger audience with that as long as y'all make a reason to loot.
When Steam Deck compatibility?
Nothing said about new weapons promised?? HK417?
Will the blow torch be able to light campfires, and will it be able to kill players?
Loaf please. Do something with audio compression. My ears are bleeding. Shots are too loud in compare with steps.. We can brake our hearing.. BTW.. This is Unreal 4 i don't know what devs are doing with these boats. Its definitely lack in experience of them. Funny and sadge at the same time.
Keep it up good team!
Still no signs what so ever of vehicles ^^ it is going from being a joke, to this point where vehicle in Deadside are getting the same status as unicorns ^^ Can we get a bicycle at least ? It would be better than nothing, a overboard even, just something to make us walk trough the map faster ...
Hurry up and save the last 3-400 ppl playing the game
On this update, will a full wipe of bases come with it??
Probably been asked before, but what about prone? Why can't you prone in the game, would that be too OP?
The game has been really fun so far though, i like that it's not super polished and overwhelmed by tiny details, so it plays like a raw shooter in a reasonably vast setting. Keep up the good work!
Its being worked on, but it will take a while to implement, proning introduces lots of odd collision issues that need to be sorted out
@@DEADSIDEGAME can't wait!
That’s really cool I love the new sounds
i cant wait to play it!
I am quoting Frosen's post from the Steam Community Hub:
"Reviewed again after 3,3k hours spent. Verdict: Not recommended right now.
How the situation looks like after 3.3k hours in game, playing from third day after release.
Game is on good track but in bad direction. No updates, no improvement on bugs that exist for years, dev’s focused on trivia’s - (water well yes that’s what we need whoa!) instead working on things that really matter for players. I have a feeling that this is going nowhere.
Now let’s get into details:
BUGS:
Flying bases - jeez it takes years to fix it?? Its broken mechanic that is ruining one of the funnies experiences. Second thing, do hot fix on workbenches limit it quantity to 1! They are also making raids impossible if placed in right spots.
Lags, rubber bending, crashes etc. when servers are full. Fix it before expanding map again. We need more people on servers not map extension. Right now, it should be at least 75 ppl.
If you have a problem with vehicles add some more underground stations, it will do for a while until you get the boats, cars done. It’s becoming running simulator.
Unavailable corpses, again it takes years to fix it? C’mon it can’t be that hard.
White building at big north military base - this place is causing most of the crashes and fps drop is insane. Check this location, its cancerogenic.
Things mentioned above are main factors contributing to 1 star review, drop from initial 5. You spent all credibility earned since the beginning of beta.
On good side.
Hackers. I would like to thank Lucas for taking care of it, good job mate.
Regards Frosen"
I would like to add to the flying bases, bases on alternative accounts. You should introduce a system in which bases can be opened and edited only by the person assigned to the base. In addition, you should block the use of small boxes for accounts not assigned to the bases. There are plenty of players who use their bases but we will never raid them because they are not assigned to them. They will never drop the token. Additionally, overusing the mechanics: players teleporting during fights. It can be blocked. It is enough to make a change in which our character stays on the map after logging out of the server.
PLEASE FIX THE RATS SQEAKING SOUND IN BUNKER. THE SOUND FOR IT RIGHT NOW IS HORRIBLEE
Super excited for this update these changes sound really positive for the game
How big will the map be after islands are added(I forgot the actual lenght of the world)
About 50km² I think.
Notice you were talking about ambient sounds, hopefully you turned down the consistent bird sounds i would hear that would almost make my ear pop,
Do you Think your gonna add Cars at some point?
btw the new update looks great cant wait to play it
Very very glad to see the continued progress that is being made towards balance of the economy. I'm still hyped for boats but those trader changes also sound really really interesting to see.
Bros voice be deeper than grand canyon
Why not just make it so axes able to be stashed in bags? Then you wouldn't need this sticks thing - you'd just carry an axe with you for when you need it. I mean this change is obviously fine - I'm just curious.
The game is looking great keep it up.
Any plans to go for UE5? xd
NEED TO WIPE EVERY MONTH !!! the game with giant groups is easy to play. wipe needed every month!! WIPE ONE YEAR??? don't you think about newbies who are trying to play on official servers? WIPE required every month !
Ок, не знаю на сколько разработчики читают комментарии, но попробую высказать пару идей, вдруг пригодится. Постараюсь без сложных механик и усилий к разработке кода.
1. Думаю логично предположить, что тело человека это не просто хитбокс. Почему бы не добавить более глубокое взаимодействие с организмом.
Возможно даже стоит сделать отдельные хардкор сервера с усложнёнными параметрами. Болезни, порезы, переломы и т.д. которые добавляли бы кратковременные эффекты затрудняющие игру и требующие действий. Перевязка бинтом, зашивание раны или укол.
2. В совокупности к этому можно при создании персонажа добавить профессии.
Охотник, врач, строитель или что-то в этом роде, которые имели бы какие-то условные навыки, помогающие в игре. Создание предметов медицины с меньшими затратами, починка оружия или уменьшение количества материалов для строительства. Немного РПГ игре не повредит. Это улучшит взаимодействие игроков, заставляя их не думать только об убийстве.
Так же не плохо увидеть крафтовые вещи и взаимодействие с ними.
К примеру отдельный торговец, которому можно было бы скидывать одну вещь за указанную сумму. Самодельные рюкзаки, материалы или детали, которые сложно найти. Отвести по одному слоту на персонажа в онлайне. Вышел из игры, слот освободился... как вариант.
Хватит пожалуй... и так думаю, что всё это бесполезно.
P.s. Если все же прочитаете, желаю успехов в разработке. Спасибо за игру.
keep it up, but I think, that add grenades for bots and silencers for any types of weapon are gonna be a fine addition to game:) thanks a lot for the video
the wait was long, the video is amazing, the new items, the new tasks, the changes, everything is amazing. but where is a date?
They should update to UE 5. When will see any update to AI?
when is update 0.5.0 coming out?
Never
Thanks for being transparent. Loved the boat and bugs part. We love you. We love Deadside.
What about hk417 and new sub gun?
They are being worked on, but they are not complete enough to be included in 0.5.0
Will the AR4 get a Big Nerf or a small-moderate nerf?
When I 1st encountered your raiding system I was like "finally someone is trying to solve the 'I got raided while I wasn't even online' problem". The reason I stayed away from games like Rust and Day-Z is I had always heard the "horror" stories in communities where players would get raided and didn't even get a chance to defend their base since they weren't online. I thought your idea of a raid token was genius but then I dropped 1 and had 4 squads raid me. My teammate and I fought them off for a while, but eventually just got overwhelmed by the mere numbers. While yes some of the squads did fight each other while trying to raid us, a couple were also teaming up with each other. We lost most of our top tier loot like 5 Stalker backpacks, heavy Assault vest/helmets, .50 cals (don't recall the in-game name), scopes. etc. On top of having all 5 of our doors that had electric locks on them destroyed. Please keep in mind that we had one of the biggest bases on the server, so it wasn't an issue of our base being small, it was just a numbers issue of having multiple squads raid us. I also know that this wasn't a skill issues, like I said we killed the squads raiding us a couple times each. I can be honest with myself and say that I know I'm not a great player, but i'm also not terrible at shooting games, so my skill is average.
My teammate and I were devasted to the point that we "quit" the game for about 9 months. We're back now, but still fear getting raided like that again. While that particular instance may be an outliner, I feel like a change needs to be made so that this doesn't happen again. I know as a developer, you guys don't want to lose any players, especially with the "low" number of daily players Deadside gets. This isn't me talking trash, it's just a straight fact. And I can guarantee you that anytime this happens to any team, they probably quit on the spot because it's that "hard" work of 2 or more weeks gone in less than an hour. I remember that when we got raided that particular instance, no one came for the 1st 30 minutes. so my buddy and I were starting to feel pretty confident that we weren't going to get raided. Then in those last 30 minutes everything in our base was taken from us.
There are a few suggestions I would make to fix this, not all have to be done obviously but just some ideas for your team to ponder about:
1) Reduce the raid time to 30 minutes. I know I just said we had our base cleaned out in 30 minutes, but that still gave time to those squads to prep and gather 1 or 2 last materials to finish up C4, I know this because 2 of the squads that team up were chatting in global chat, trading items to get enough C4 materials. I feel like 1 hour is just way too long, like how long do you honestly think it takes someone to raid a base? 1 hour even allows for repeat visits, so it's just extremely long time to have a team panicking because their base might or might not get raided.
2) Make it so that only the person/team that killed the player that dropped the raid token can raid the base. This will prevent gang up situations like the one that happens to us. While it's okay for players to form some allegiance in each server, having 4 squads of 3 or more players raid your base is more than any 1 team can handle. On top of that, you currently favor teams that have been in the server longer making friends with other teams/players. No new player is going to find this fun, they already have to get used to the game, but then they also have to fight off multiple teams when their base gets raided? While this may then seem like it's pushing the favor to the team defending the base, the game already makes this balanced by having respawn beacons. Also if players really wanted to group up against 1 base, they could add as many players as they want to their team (I'm not sure if their is a limit, but some servers have a limit of 3 players per squads, so i assume there is). Make it so that when a base gets raided the max number of players the base can have is 3, and the "attacking" team can have 5 or 6. This will make it more even, and for teams that have a lot of players it shouldnt' be a problem because rarely to you have all your teammates on at the same time. While this could present a problem as a 3rd party may just be running past that base at the exact time, their shots still register like normal, but they can't pull any loot out of the base or destroy it. Now another loop hole could be that the "attacking" team can just have friends waiting to receive the loot and not have to be on the squads, but at least it's another step they have to take, making it naturally more difficult. As they stand there, removing items from their inventory, they are a sitting duck to anyone near by.
Hope your team takes this feedback into serious consideration.
It's impossible mate to raid someone in 30 minutes when you need to run the whole map.. Worst thing is that the people can making bases on alternative accounts and playing on another account and their bases are unraidable. Or the flying bases..
@@GallusAnonymus94 As far as traveling goes it's no different than going anywhere else on the map. You have 2 safe zones that are pretty centralized to most things on the map, so you can have a couple set ups there for yourself. You can also bring with you a small crate and drop an extra set up in it and put it right next to your respawn beacon. I honestly don't see your point as being a problem at all.
@@chriscobi634 I know but your not always directly near to raid. You need to kill yourself, respawn at base and lose your gear or just walk to base in 10 minutes take c4's and go back for the raid in another 10 minutes. You need to add fights on the raid. No mate its not too long. Its precisely ok.
@@GallusAnonymus94 The raid token already gives you a few minutes before you activate it, so the situation isn't as drastic as you make it seem. If you plan on raiding a base, just wait until the last second to activate the token, this will give you a few more minutes to prepare or like you said go back to your base.
If it just so happens that the base you want to raid is across the map, then simply don't raid it. You don't lose anything for not raiding it. No where in the game does it say you ABSOLUTELY must raid every base you get a token for. The drawback for the person who activated the token is way less than what it would be for someone getting raided for an entire 60 minutes. When making these kinds of decisions as a developer this is what you have to think about. As a player you can also do some scouting or simply just ask. All players that join a PvP server enjoy Pvp otherwise they would have joined a PvE server, so they'll tell you where most of the community has planted their bases. I've gone into 2 servers where I just asked someone in the safe zone where most of the "action" was. They told me without hesitation. Even if someone doesn't tell you, you can run around 1 time for about 30 minutes and get an idea of where most bases are.
More ADMIN options pls see players,bases on map. Admin cam will be great too.
Если это все что вы добавляете за полгода ( не считая того что изначально было в патче 5.0 ), то это полный провал.
Money is too abundant and no real use for it once it reaches a certain point, there should be a base upkeep cost to stop us from sitting on 5+ million dollars in the safe trader.
like a tc in rust
Для начала пусть делают видео для начала на Русском языке, а субтитры на английском. Или основные игроки разговаривают на английском?
Почему игра русских разработчиков комментируется непонятном мне языке?
Hey Sir. Sup, I really appreciate the work and I also want to say that I really like this product. So, 1 more question. will silencers be added for most weapons? Ty for feedback 🎉
С таким темпом разработки наземная техника (о воздушной можно только мечтать) появится года через 3. Все происходит медленно, за год появляется пару новых видов вооружения и все. Только и видишь "мы добавили новые постройки тут и там, вот ещё новые модели завезли" но зачем это все обычным игрокам? Мы должны бегать по карте (которую периодически расширяют и делают беготню, которая итак занимает большую часть игрового процесса) и рассматривать эти домики? Надежда умирает последней, но видимо в данном случае у нее просто кончится терпение и она повесится. В конечном счёте проект почти не изменился за 2 года от слова совсем
After 3 years the AI still shoot you through bushes and small trees and you can't go prone.. but lets make bushes give you sticks to make a campfire rofl..
OK if you guys were willing to bring full controller support I'd actually take a higher interest because we buy the game and for what ? Bugs glitches from what I've seen over time I'm literally scared to spend money on this game as I can't use keyboard and mouse my brain just doesn't allow me to comprehend key binds etc... so I'm stuck with using my xbox controller
10:11 Submarine time
I will come back when Item unavailable glitch is fixed.
Its being worked on currently, as well as other bugs related to dead bodies.
And we still can't go prone