7 Tricks by Game Developers You Won’t Be Able to Unsee

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  • เผยแพร่เมื่อ 23 ก.ค. 2024
  • Like magicians, videogames use skill, technology and misdirection to hide the mechanics of how everything works. But where a magician's tricks are about spectacle, videogame tricks can be subtler - using camera angles, animations, the environment and game systems to manipulate the player. Just consider these seven neat tricks that you won't be able to unsee in some of your favourite games.
    ---
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ความคิดเห็น • 2.4K

  • @NathanWeeks
    @NathanWeeks 4 ปีที่แล้ว +4085

    I am less concerned about not seeing the item being handed over than the fact it appears one character is pulling something out of their butt and handing it to the player character, who then, gratefully, puts it in their own butt.

    • @mihneaiordan1813
      @mihneaiordan1813 4 ปีที่แล้ว +141

      Even something like a club *shudders*

    • @Cuuniyevo
      @Cuuniyevo 4 ปีที่แล้ว +129

      It doesn't look any less weird in Syberia, where Kate stuffs everything, no matter how bulky, into the top of her jacket.

    • @Toasty_Jz
      @Toasty_Jz 4 ปีที่แล้ว +116

      Nathan Weeks the ass is the inventory that’s what you take fall damage

    • @DeathnoteBB
      @DeathnoteBB 4 ปีที่แล้ว +36

      Nathan Weeks I always assume it’s meant to represent then keeping it in a belt or at the top of the pants.

    • @DirgeTV
      @DirgeTV 4 ปีที่แล้ว +102

      Not gonna lie, it has bothered me at times to see that. For instance: Kratos stuffing things like a chalice and even a horn back there all while not having clothing remotely suitable enough to fit all that. A diamond or a bracelet sure but the head of a gorgon? I was better off not remembering that one...

  • @etherraichu
    @etherraichu 4 ปีที่แล้ว +298

    With the first one, I like how Skyrim does it. Skyrim doesn't even care. It'll just show the character handing you a hand full of nothing.

    • @say_hello_sarah9792
      @say_hello_sarah9792 3 ปีที่แล้ว +16

      I was gonna mention that too. They either show an empty hand or dont even bother with any animation at all

    • @gavinwinkler1147
      @gavinwinkler1147 3 ปีที่แล้ว +4

      Final Fantasy 12 does too, even in Zodiac Age. It's just a full view of the characters not giving/getting anything. (Yes, I know this comment is a year old, I've been on an Outside XBox binge lol)

    • @eglacernaable
      @eglacernaable 3 ปีที่แล้ว

      unrelated but nice niko pfp im a oneshot fan too

    • @gachayuro2539
      @gachayuro2539 ปีที่แล้ว +1

      BOTW does the same thing

    • @SpookyGhostLad
      @SpookyGhostLad ปีที่แล้ว

      Sometimes they don't even do that the item just appears in your inventory

  • @kamalo01
    @kamalo01 4 ปีที่แล้ว +643

    Game protagonist: "Here are the 30 wolves' heads that you asked for that I kept hidden behind my belt."
    NPC: "Looks like its all here. Good job. Here is the Giant Broadsword I promised as a reward that I also kept hidden behind my belt."

    • @goncalobaia1574
      @goncalobaia1574 4 ปีที่แล้ว +10

      Every quest giver in the Witcher 3 has an extra pr-sword kept in their bottom for you to take

    • @thriceXplus7
      @thriceXplus7 4 ปีที่แล้ว +10

      Sure, "belt."

    • @J_Braz_
      @J_Braz_ 3 ปีที่แล้ว +2

      Let me fetch it from my prison pocket for you my hero.

    • @Reggie2000
      @Reggie2000 3 ปีที่แล้ว +3

      My problem is that your giving me a rare powerful sword and a blue amethyst, for slaying the wolf that ate your children, and yet your standing here in a burnt out village on your undies as you claim to also be broke and starving.

    • @gos358
      @gos358 3 ปีที่แล้ว

      Me while playing Skyrim: *proceeds to carry just about everything I find for later use*

  • @gchap3538
    @gchap3538 3 ปีที่แล้ว +178

    “Human hands are a bloody nightmare”
    As an artist, I can attest to this. It’s like you have to draw a whole other body on the end of the arm, but set 11 times the difficulty!

    • @elisabethheiman2104
      @elisabethheiman2104 3 ปีที่แล้ว +8

      My mom literally once said to me, no joke, as I was complaining about how hard hands are to draw, that "Hands shouldn't be too hard to draw! It's fairly easy!" Says the woman who can barely draw a stick figure.

    • @felixc543
      @felixc543 3 ปีที่แล้ว +5

      They are so fiddly! They don't need that many joints!

    • @romxxii
      @romxxii 2 ปีที่แล้ว +2

      "wait till you get to the feet!" -- Rob Liefeld, circa late 90's

    • @gchap3538
      @gchap3538 2 ปีที่แล้ว +1

      @@romxxii the WHAT?

    • @TheMbangel
      @TheMbangel ปีที่แล้ว

      The hands in the Mass Effect series freaks me out. They look so weird.

  • @iare19
    @iare19 4 ปีที่แล้ว +996

    I always notice when something heavy is loading because my PS4 starts making sounds similar to V2 rocket.

    • @jarskil8862
      @jarskil8862 4 ปีที่แล้ว +4

      😂

    • @kenzieuchiha1191
      @kenzieuchiha1191 4 ปีที่แล้ว +69

      If that ain't the goddamn truth lmao. My PS4 does it too, like its crying "please no more, stop playing these over complex games".

    • @sergiocorera
      @sergiocorera 4 ปีที่แล้ว +18

      I had the same issue but I opened the console, got it cleaned and changed the thermal paste. It isn't silent now but it is much better. I can recommend doing this but it will take more than 1 hour if you aren't used to do this kinnd of things.

    • @Noname-om3pp
      @Noname-om3pp 4 ปีที่แล้ว +4

      My PS4 is old af so this is true.

    • @BewareTheLilyOfTheValley
      @BewareTheLilyOfTheValley 4 ปีที่แล้ว +7

      Made worse if you don't have a PS4 Pro and you play games that have lots of loading screens. I'm looking at you, Final Fantasy XV!

  • @artlessauthorite
    @artlessauthorite 4 ปีที่แล้ว +895

    Ohh, can't fool me oxbox, I see how you cut away before the rubber band snaps to save on having to make complex animations. Tricky tricky~

    • @Renanbso
      @Renanbso 4 ปีที่แล้ว +96

      Also when Mike supposedly hands Jane a tenner, the camera is positioned in a way in which we can't see the item exchange hands, saving precious processing resouces

    • @11jerans
      @11jerans 4 ปีที่แล้ว +19

      Got em

    • @ykl1277
      @ykl1277 4 ปีที่แล้ว +8

      I saw the rubber band and heard the ow and he's covering his face. I'm sure he's actually hit by the rubber band

    • @supasf
      @supasf 4 ปีที่แล้ว +3

      @@ykl1277 to the untrained eye, yes.

    • @riseoftheflutes1739
      @riseoftheflutes1739 4 ปีที่แล้ว +2

      @@ykl1277 Press X for doubt.

  • @ZachHixsonTutorials
    @ZachHixsonTutorials 3 ปีที่แล้ว +92

    Just a slight bit of info for those interested in game-dev and animation: The difficulty with handing over items isn't really the hand animation being hard to do (although hands will always be a challenge) but more to do with the fact that "re-parenting," an object is difficult to do correctly.
    In order to have an object move with the hand, you need to "parent," the object to the bone used to animate the hand which will automatically calculate the offset when the hand is moved so you don't have to. Problem is, when that object suddenly needs to be parented to the _other person's_ hand, the offset calculation needs to be switched over. Since the offset is calculated based on two extremely different reference points, this might end up with the object teleporting across the map instead of into the other hand, and is tricky to get right. Even if you do get it right, it usually involves multiple version of the same object and is super tedious to do.

    • @jeffextreme5498
      @jeffextreme5498 2 ปีที่แล้ว +3

      Exactly this

    • @revolver265
      @revolver265 ปีที่แล้ว +3

      The solution? A game where characters only ever toss items to each other, even if it's a Ming Vase!
      (I can already imagine said vase juddering the moment it gets close to the receiving character's hand, before tractor-beaming into their palm)

    • @ZachHixsonTutorials
      @ZachHixsonTutorials ปีที่แล้ว +5

      @@deezclutches7924
      1) Anyone who has ever uttered the term "lazy devs," has never gotten beyond a single Unity tutorial.
      2) funny that you mention Blender as while I love and use Blender professionally, it specifically sucks when inverse transforming objects multiple times during an animation, which you'd need to do when switching hands.
      3) the type of handoff that's required to pass objects between characters would either have to be done with re-parenting or animating a stack of constraints. Since these constraints aren't usually exported with the model, actually getting the handoff animation into the game engine is going to be a lot of extra work for the artists, and possibly even a custom coding solution.
      Sure it's possible, and it happens frequently when it needs to, but it's a lot of extra work that doesn't add as much value as it would cost.

    • @landonewts
      @landonewts 5 หลายเดือนก่อน +1

      Thanks for that insight, I never would have considered that. Love finding out details like this about game development.

    • @Dovah_Slayer
      @Dovah_Slayer 5 หลายเดือนก่อน

      Detroit become human (and other david cage games as well as telltale games) is stupid impressive for having hand offs in the game (for example Connor giving Kamski back the gun), then again, it's basically interactive cutscene, so yeah I guess if your game boils down to cutscene with limited player interaction you can get away with a lot more other devs would have to axe to have more effort put elsewhere

  • @nettaatzili1936
    @nettaatzili1936 4 ปีที่แล้ว +315

    In Assassin's Creed Syndicate one of the mooks yells at his fellows to stop attacking Jacob or Evie one at a time. Didn't know Ubisoft were giving us that much credit.

    • @hugofontes5708
      @hugofontes5708 3 ปีที่แล้ว +5

      Coincidentally, that's was the one AC game I felt combat was at all difficult on occasion (haven't played odyssey nor origins yet)
      Still mostly very chill fights

    • @KasumiRINA
      @KasumiRINA 3 ปีที่แล้ว +7

      @@hugofontes5708 Origins and later are HUGE difficulty spike. They cut the parkour and cool counters to make battles more Dark Souls and no, they don't attack you one at the time... But now they're bullet sponge-y AND you got Dynasty Warriors style moves to attack multiple enemies at the time.

    • @Wittemn
      @Wittemn 3 ปีที่แล้ว +3

      @@hugofontes5708 Unity has to be given credit there too, I played it recently and you can be hit while doing a counterkill or hit simultaneously by multiple enemies.

    • @hugofontes5708
      @hugofontes5708 3 ปีที่แล้ว

      @@KasumiRINA sounds interesting, I guess I should keep my eye on sales

    • @lukky6648
      @lukky6648 3 ปีที่แล้ว +3

      @@KasumiRINA also they keep yelling in origins " Attack at the same time "
      Which is funny , and also that line " what is this guy'' makes you feel a lot cooler

  • @gruggerduggerhoose
    @gruggerduggerhoose 4 ปีที่แล้ว +863

    “10 seconds to fully dressed? Thats gotta be a record.”
    Clearly Jane has never witnessed me late for work or the pub before. Lol

    • @jasperzanovich2504
      @jasperzanovich2504 4 ปีที่แล้ว +17

      If you are really late then you are done with whatever you are wearing.
      You can get properly dressed later.

    • @DirgeTV
      @DirgeTV 4 ปีที่แล้ว +16

      Should've seen me trying to get ready for School and showing up Just as the Bell rings. 10 seconds is a skill.

    • @Oxalis11
      @Oxalis11 4 ปีที่แล้ว +20

      First time I hear a phrase "late for the pub"

    • @TayR0C
      @TayR0C 4 ปีที่แล้ว +1

      @@Oxalis11 how did you hear it?

    • @Spectral_Penguin
      @Spectral_Penguin 4 ปีที่แล้ว +5

      Hell I once managed to get dressed, shave, clean my teeth and be in the car on the road all in less than 5 minutes when I was late for work once.

  • @Loiya0451
    @Loiya0451 4 ปีที่แล้ว +594

    Some platformers use a trick called "coyote time" (in reference to Wile E. Coyote) to give players a slightly easier chance of pulling off satisfying jumps at the last moment. Whenever the player would fall off a platform, they'd instead be able to jump as if they were still on the ground, much like how Wile E. would keep running mid-air before eventually falling.

    • @Fucisko
      @Fucisko 4 ปีที่แล้ว +26

      I think that was mentioned in some other outside xbox video, not sure which one though.

    • @davidmcgill1000
      @davidmcgill1000 4 ปีที่แล้ว +4

      Definitely remember it being mentioned in a Shovel Knight video somewhere.

    • @gedeyogam9096
      @gedeyogam9096 4 ปีที่แล้ว +28

      Its an older fact in an older games, that most of us already knows, another example is enemies will miss their few first shot at you, or our indicators of life or ammo have different values, etc

    • @charlessaintpe8574
      @charlessaintpe8574 4 ปีที่แล้ว +19

      @@gedeyogam9096 those are all, in fact, in the same video, 6 ways video games tricked you into thinking you're awesome.

    • @perfectlap9379
      @perfectlap9379 4 ปีที่แล้ว +4

      Yep. You can achieve this by making the collision box slightly longer than the actual sprite/mesh. I have something like this in my game

  • @somenerdygirl4696
    @somenerdygirl4696 4 ปีที่แล้ว +1019

    "The universal sound effects of "clothes are happening" I couldn't stop laughing cuz it's true

    • @MrMarcelo252
      @MrMarcelo252 4 ปีที่แล้ว +2

      Dmc3

    • @saintmuerte13
      @saintmuerte13 4 ปีที่แล้ว +5

      I heard it immediately

    • @JuanUys
      @JuanUys 4 ปีที่แล้ว +19

      When I hear "clothes happening", I see foley artists on all fours rubbing some old jeans on the floor with a couple of mics perched alongside.

    • @Liggliluff
      @Liggliluff 3 ปีที่แล้ว +15

      It's either that one, or the sound of a zipper; even for clothes without zippers.

    • @stormmeansnowork
      @stormmeansnowork 3 ปีที่แล้ว +1

      Speaking of using camera angle to avoid characters dressing up, how can we not mention Kojima using the camera angle to hide a naked Raiden pretending to be detained in a revolving bed and later escaped and dress up?

  • @Dreadjaws
    @Dreadjaws 4 ปีที่แล้ว +499

    That whole "not showing a character getting dressed" trick is so ubiquitous that sometimes even movies do it. It is, of course, for a different reason: sometimes the full outfit actors are wearing is not the same as the separate pieces shown, and sometimes suits have some trickery that they don't want the audience to notice. Take a look, for instance, at the Raimi Spider-Man movies, where you see Peter holding his mask and then it cuts to him mimicking pressing it over his neck while it was obviously already there. Or even the famous kiss scene in the first film, where MJ painstakingly makes the effort of bending the mask inside, just so people can't see the mask's actual insides, which likely include some molded bits to keep Spidey's face from showing his lips.

    • @killertruth186
      @killertruth186 4 ปีที่แล้ว +32

      True, although I do think that there's a bit of actors doesn't want to be seen getting dressed or undressed in front of the camera. Even child actors.

    • @Omaru1982
      @Omaru1982 4 ปีที่แล้ว +39

      My favourite is superhero masks, where they obviously have eye makeup on around the eyeholes, but when they take the mask off they have a clean face.

    • @billghli
      @billghli 4 ปีที่แล้ว +13

      @@Omaru1982 like Batman Returns ms where they clearly show one shot with eye make-up and the next without because it's 1 take when he rips the mask off so can't wear the make-up 😅

    • @mattgerlach744
      @mattgerlach744 4 ปีที่แล้ว +10

      Also the Hays Code which was enforced from the 30s through the 60s and prevented films from showing "any licentious or suggestive nudity - in fact or in silhouette." It's convenient that movies had already made the "look away" strategy a standard practice before 3d animators even came onto the scene.

    • @killertruth186
      @killertruth186 4 ปีที่แล้ว +2

      @@billghli True, because that would be uncomfortable for the actor. If heanaged to smudged his makeup.

  • @musicadictor
    @musicadictor 4 ปีที่แล้ว +548

    When trying to find the way in video games, I always trust the good old "follow the bad guys" technique, in which you go the way that's full of people you can kill. If the path is empty, you're going the wrong way.

    • @lfskyden
      @lfskyden 4 ปีที่แล้ว +52

      Also Known As "Oh An Enemy, this must be the way", of course, that only works if you kill them all as you pass

    • @elementalsgami1
      @elementalsgami1 4 ปีที่แล้ว +58

      "It's some new dialogue, this must be right!"

    • @marhawkman303
      @marhawkman303 4 ปีที่แล้ว +26

      @@lfskyden Yeah why bother putting a bunch of enemy things in dark corners of the map the player has no reason to go to?
      It can get complicated if it's a map with multiple mission objectives. Open world games will have enemies near the important stuff, but... is that the quest you're on right now, or a later one?

    • @elementalsgami1
      @elementalsgami1 4 ปีที่แล้ว +2

      @Dahn True, but you know where to go.

    • @Dargonhuman
      @Dargonhuman 4 ปีที่แล้ว +14

      @Dahn Half-Life taught me that trick.
      A trick Halo Combat Evolved taught me was when a game doesn't despawn enemy corpses, you can also use those to find your way back if backtracking is necessary for a level.

  • @tarnim80
    @tarnim80 4 ปีที่แล้ว +435

    whenever a video game character gets dressed of camera I like to imagine that they are actually getting dressed Sims-style by spinning in mid air

    • @AkumaDayo
      @AkumaDayo 4 ปีที่แล้ว +12

      Omg I thought I was the only one who imagined that lmao

    • @Darsh0019
      @Darsh0019 4 ปีที่แล้ว +17

      Now I will always imagine that. Curse you!!!!!

    • @eagle219406
      @eagle219406 4 ปีที่แล้ว +11

      You mean doing the Wonder Woman?

    • @UrbanJediWill
      @UrbanJediWill 4 ปีที่แล้ว +11

      Lol, Geralt spinning

    • @darkspeed54
      @darkspeed54 4 ปีที่แล้ว +3

      Glad i'm not the only stupid one

  • @TheSecondVersion
    @TheSecondVersion 4 ปีที่แล้ว +202

    One of these days, a studio is gonna flex by showing a character getting dressed, and it turns out it WAS the loading screen.

    • @hugofontes5708
      @hugofontes5708 3 ปีที่แล้ว +25

      Actual weird flex but okay

    • @williamsmith6921
      @williamsmith6921 3 ปีที่แล้ว +13

      As physics simulations become more lightweight and accurate and hardware becomes more powerful they wont have to worry about the complex animation of clothes clipping through the body and such since the shirt will just act like a real shirt and all they have to do is animate the character pulling it over itself, which may also be partially procedural

    • @KasumiRINA
      @KasumiRINA 3 ปีที่แล้ว +8

      WWE 2k20, an otherwise buggy mess that couldn't manage hair to stop twitching, shown Hulk Hogan properly tear his shirt off during entrance. Problem is if you change his outfit, the shirt magically appears for one shot where he rips it lmao.

  • @DaSaintDemon
    @DaSaintDemon 4 ปีที่แล้ว +412

    Enemies attack in small numbers.
    DARK SOULS: We dont do that here

    • @boriskalashnikov489
      @boriskalashnikov489 4 ปีที่แล้ว +32

      @QUEENDOM absolutely not, I have legit gotten hit by 4 at the exact same time or at slightly different times one after the other

    • @deathbykonami5487
      @deathbykonami5487 4 ปีที่แล้ว +16

      Ornstein and Smough have entered the chat, followed by the Four Kings

    • @deathbykonami5487
      @deathbykonami5487 4 ปีที่แล้ว +3

      @@VincitOmniaVeritas7 with the right set up and upgraded equipment, the first stage of the fight is a cakewalk (just make sure you summon Solaire beforehand, despite looking flimsy he can tank several hits from both and hold his own against a berserk Ornstein making the fight alot less stressful)

    • @TheWitchfinderGenral
      @TheWitchfinderGenral 4 ปีที่แล้ว +13

      *laughs in Kingdom Come: Deliverance*

    • @theminerboy5694
      @theminerboy5694 4 ปีที่แล้ว +4

      Neither does Minecraft.

  • @josephattwell1006
    @josephattwell1006 4 ปีที่แล้ว +116

    11:00 Regarding the "Mr. Incrediable puts his hand through his suit's hole," the animators begged the director to let Mr. Incrediable just look at the shirt and say it was ripped rather than having to rig and animate the suit.

  • @MsKornkitty
    @MsKornkitty 4 ปีที่แล้ว +313

    Whoa whoa whoa, where was the spoiler warning for Tetris? I am SHOOK that reaching completion made them all just disappear.

    • @DeviousDryad
      @DeviousDryad 4 ปีที่แล้ว +17

      ikr!!!!! I can't believe they spoiled the game!! I was so excited to play it!

    • @TheSportSatellite
      @TheSportSatellite 4 ปีที่แล้ว +11

      I'm also shook that reaching completion made them all disappear! ....oh you were talking about tetris

    • @arjunsatheesh7609
      @arjunsatheesh7609 4 ปีที่แล้ว +2

      Keanu_Reeves_Woah.gif

    • @JanAside
      @JanAside 4 ปีที่แล้ว +2

      @@TheSportSatellite IM DEAD

    • @fireblade295
      @fireblade295 4 ปีที่แล้ว +1

      They spoiled that one scene in Control that was optional, you'd think they would put a warning for Tetris!
      Yes, I am the type that CAN get angry at spoiler warnings. Not because of the spoilers, but because I find them stuid. Just be me, and be very hard to impress with twists and reveals...

  • @hotmatrixx
    @hotmatrixx 4 ปีที่แล้ว +113

    Epistemology: the theory of knowledge, especially with regard to its methods, validity, and scope, and the distinction between justified belief and opinion.

  • @LunaDeaminac
    @LunaDeaminac 4 ปีที่แล้ว +189

    “The other option was to put all the characters in mittens.” Ah yes, the Undertale solution.

    • @Dark_Mishra
      @Dark_Mishra 4 ปีที่แล้ว +10

      Almost every Disney character ever too so they can avoid fingernails.

    • @cheatcode436
      @cheatcode436 3 ปีที่แล้ว +1

      *Facepalms*

  • @Chloe_Zana
    @Chloe_Zana 4 ปีที่แล้ว +1522

    I mean, they're not really teaching the younglings anything, Andy, because they're all dead.

    • @spacejesus6581
      @spacejesus6581 4 ปีที่แล้ว +10

      Huh, what’re we going to do to find out how this happened?

    • @VolfKami
      @VolfKami 4 ปีที่แล้ว +51

      They were teaching them not to attack opponents who have the high ground, if Anakin had learned that he would've had less problems

    • @Gloomdrake
      @Gloomdrake 4 ปีที่แล้ว +11

      AJXSJS The one time Anakin had the high ground, he got struck by lightning and lost the fight

    • @VolfKami
      @VolfKami 4 ปีที่แล้ว +5

      @@Gloomdrake if he never learned to not attack the high ground he definitely never learned how to defend it

    • @Gloomdrake
      @Gloomdrake 4 ปีที่แล้ว +1

      Sableagle Not the scene I’m referencing

  • @thesong7877
    @thesong7877 4 ปีที่แล้ว +184

    "Hmm. That's clearly the right way. Time to go every other way first."
    I've always noticed the "enemies won't all attack" one, I just tell myself their afraid of hitting each other instead of me, or obsessively looking for openings without realizing they don't need one.

    • @apomk2
      @apomk2 4 ปีที่แล้ว +35

      I pretend it's just a case of the bystander effect. "Oh there's an opening, should I attack? Ah, nevermind, I'm sure someone else will"

    • @kevinperry8837
      @kevinperry8837 4 ปีที่แล้ว +13

      The Shadow of Wardor games do this pretty well. Enough idle animations mixed with having a good amount of enemies attacking keeps the sense of fighting off 30 orcs alive

    • @apolloaero
      @apolloaero 4 ปีที่แล้ว +4

      @ he combined shadow of war and mordor together

    • @loganmerema7284
      @loganmerema7284 4 ปีที่แล้ว +2

      Is it just me, or does Kingdom Hearts not do this? Or am I just bad at the game?

    • @LurchibaldBioshock
      @LurchibaldBioshock 4 ปีที่แล้ว

      Did that with Skyrim, and ended up wondering why I found so many unlockable words of power but yet encountered no dragons to get souls from to unlock them, turns out you need to do the main mission that gets you to kill the dragon, to unlock wild dragons appearing... whoops xD

  • @nauscakes1868
    @nauscakes1868 3 ปีที่แล้ว +8

    I remember during one of the old Half-Life 2 games, they had a 'narrator mode,' and they talked about how it sucks to design a really cool set piece, only for the player to be staring directly at a tire laying on the ground, and missing the entire event. That was like 15 years ago, and I always get a chuckle when I think of it.

  • @jasonblalock4429
    @jasonblalock4429 4 ปีที่แล้ว +7

    Another trick that's pretty common is giving the player more life than it would appear based on their health bar. It seems like you should only be able to take one more hit, but you can actually take two or three. It helps make the battles feel frantic and dangerous if the player's health is constantly in the red, while the devs give the player extra wriggle room to pull off their awesome reversal of fortune. (Ubisoft *loves* doing this.)

  • @joeschmo3844
    @joeschmo3844 4 ปีที่แล้ว +710

    Jane, looking at her hands: “It’s not right is it?”
    I think Jane just found a new field of research, one that definitely won’t involve cutting off people’s hands to replace them with...other things.

    • @catlover2223
      @catlover2223 4 ปีที่แล้ว +24

      Probably robotic claw hands that contain a bazooka in the "fingers" part and a cigarette lighter in the thumb and look suspiciously like Christmas mittens.

    • @keeganlafferty1395
      @keeganlafferty1395 4 ปีที่แล้ว +7

      *insert X to Doubt and Are you sure about that memes*

    • @FrenchToast663
      @FrenchToast663 4 ปีที่แล้ว +9

      cyborg kittens with mittens probably

    • @TheActualJae
      @TheActualJae 4 ปีที่แล้ว +6

      I assume all the upvotes are volunteers... And I assume the thumbs up will be removed and replaced without whatever those volunteers end up with on the ends of their arms.

    • @carlosalonsolunarivera7381
      @carlosalonsolunarivera7381 4 ปีที่แล้ว +4

      I read cutting hands and had a comment reflex i had to suppress
      I want to live a quiet life

  • @wamblingwimblingwumblingwo3392
    @wamblingwimblingwumblingwo3392 4 ปีที่แล้ว +78

    5:50 I see you what you did there. Saving money by not animating Mike handing over the tenner to Jane.

  • @GodsBoss
    @GodsBoss 4 ปีที่แล้ว +12

    The rubber band thing is something I did actually notice, because it just can't be that you have been driving faster than the AI, have consistent lap times, but the distance to the cars following you at some point keeps constant.

  • @CombustibleCake
    @CombustibleCake 4 ปีที่แล้ว +380

    hey game devs, here’s a lil cheat for you: if all the characters were naked all the time, you wouldn’t need to animate any clothes physics at all :)

    • @hackerx7329
      @hackerx7329 4 ปีที่แล้ว +40

      But then there would be a lot of extra hair to animate.

    • @PUNISHERMHS_2021
      @PUNISHERMHS_2021 4 ปีที่แล้ว +19

      @@hackerx7329 not necessarily

    • @shaece798
      @shaece798 4 ปีที่แล้ว +23

      Welcome to the world of PC Mods.

    • @WanderingAwayToTheNextDay0513
      @WanderingAwayToTheNextDay0513 4 ปีที่แล้ว +4

      Just make them human robots with only hair on top of their heads

    • @GamingWolfGod
      @GamingWolfGod 4 ปีที่แล้ว +30

      Japan: We tried but everyone's a massive fucking prude.

  • @rootsandbonesart
    @rootsandbonesart 4 ปีที่แล้ว +162

    Having actually animated a hand in 3d, I can confirm that hands are one of the worst/most difficult things to animate.

    • @heleneandersson7649
      @heleneandersson7649 4 ปีที่แล้ว +22

      My experience from trying to draw them is similar. I usually end up partially concealing them, feeling happy if the thumbs end up on the right side. Hands are weird.

    • @NotHPotter
      @NotHPotter 4 ปีที่แล้ว +5

      But my tummy is making the rumblies only hands can satisfy...

    • @FrenchToast663
      @FrenchToast663 4 ปีที่แล้ว +3

      also feet

    • @rootsandbonesart
      @rootsandbonesart 4 ปีที่แล้ว

      @@FrenchToast663 absolutely

    • @Puremindgames
      @Puremindgames 4 ปีที่แล้ว +4

      Having never animated a single thing and can't even get a character to move in Unity(My Game Dev dream died before it began) I can also confirm.

  • @Ceece20
    @Ceece20 4 ปีที่แล้ว +121

    One trick Video Game developers do is to make me believe my life is actually more interesting than it is in real life.
    Otherwise known as the “immersion effect”.

    • @MyKillerson
      @MyKillerson 4 ปีที่แล้ว

      Only, it's not a trick...

  • @davidgarner4164
    @davidgarner4164 4 ปีที่แล้ว +19

    I've always seen "rubber banding" labeled as "Catch up mode" in older racing games menus, and it even used to be something you could toggle on and off. Before this video I've only ever heard of "rubber banding" being used to refer to lag in multiplayer. when you're running along then get snapped back to a previous position making movement almost impossible.

    • @MoistGrundle
      @MoistGrundle 4 ปีที่แล้ว +3

      We called it rubber banding back in the late 90s. It was pretty fitting for some games; you'd be out in front forever, and then out of nowhere 2nd place would fly by you right around the finish line, just like they had been flung by a rubber band.

    • @KasumiRINA
      @KasumiRINA 3 ปีที่แล้ว +1

      It makes kart racers so frantic! You're last in Crash but got a ball lighting thingy and everyone falls down.

  • @shaqueeshameeshachaneeshal4339
    @shaqueeshameeshachaneeshal4339 4 ปีที่แล้ว +76

    "at least no one does that anymore"
    *Laughs in fallout 4*

    • @swine13
      @swine13 4 ปีที่แล้ว +7

      Hello, this is Bethesda. We are here to claim the $7.50 you owe us for that laugh emote you just used. 🤚

    • @Xue-tu
      @Xue-tu 4 ปีที่แล้ว +8

      @@swine13 This is ea, we regret to inform you that the command you just used is locked by dlc. To unlock this command buy the charging people for laughing pack for 20USD

    • @ZennMagic
      @ZennMagic 3 ปีที่แล้ว

      Warframe, although the game is so optimized it takes 2 seconds to load anyway

  • @hyliandoctor
    @hyliandoctor 4 ปีที่แล้ว +335

    One little trick I remember is called "culling."
    This when the game only loads in objects that can be seen by the game's camera, instead of everything at once.

    • @DEEJAYWAL
      @DEEJAYWAL 4 ปีที่แล้ว +99

      In video games the old philosophers were right. Objects don’t exist if no one is looking at them.

    • @rogainegaming6924
      @rogainegaming6924 4 ปีที่แล้ว +31

      I remember using this trick to spawn cars in GTA SA.

    • @hhaavvvvii
      @hhaavvvvii 4 ปีที่แล้ว +33

      Most of the time culling is just polygons, and it's basically required if you want performance. Usually the actual game entities are still loaded and functional.

    • @W0ND3RB0Y1
      @W0ND3RB0Y1 4 ปีที่แล้ว +12

      It's only on the graphical side... It's not rendered in the 3D space, but it's there.. Occlusion boxes used to be common..

    • @someguy1ification
      @someguy1ification 4 ปีที่แล้ว +11

      This is the worst in dynasty warriors games. If you are on a horse you can move faster than the game can load the objects you bring into range, so you can stop in the middle of a mostly empty field and have a bunch of guys spawn on you. Or, more accurately, have to wait for them to appear so you can kill them.

  • @TheValiantBob
    @TheValiantBob 4 ปีที่แล้ว +156

    How about Fallout 3, where in order to make a metro work, they made the traincar a hat, had an NPC beneath the level wear it, and then have that npc run super fast?

    • @Karak-_-
      @Karak-_- 4 ปีที่แล้ว +32

      That was game developers working with what engine programmes gave them, it was probably too dificult to add moving platforms. Bethesda...

    • @bett431
      @bett431 4 ปีที่แล้ว +50

      Modern problems require modern solutions...

    • @joeschmo3844
      @joeschmo3844 4 ปีที่แล้ว +35

      Oh, Bethesda, between this and Mephala being a talking side table, I’m starting to think your just having “ridiculous design solution” contests behind the scenes.

    • @No_nameOG
      @No_nameOG 4 ปีที่แล้ว +12

      TheValiantBob in actuality, it occupied the “glove” slot, but replaced the head. So the NPC had only one hand.

    • @jarskil8862
      @jarskil8862 4 ปีที่แล้ว +3

      Fallout 3 has working metro? Huh?

  • @dragonoverlord2010
    @dragonoverlord2010 4 ปีที่แล้ว +265

    "Hands are weird." - Jane, and now every stoner watching this

    • @fish3977
      @fish3977 4 ปีที่แล้ว +2

      try psychedelics next

    • @okami-shaman9548
      @okami-shaman9548 4 ปีที่แล้ว +4

      Now to observe feet.

    • @socalledchaos8139
      @socalledchaos8139 4 ปีที่แล้ว +5

      Jane being creeped out by hands and turned on by the witcher...gold 😂😂!

    • @Hellwyck
      @Hellwyck 3 ปีที่แล้ว +4

      "They call 'em fingers but I never seen 'em fing"

  • @XHandsomeJackX
    @XHandsomeJackX 4 ปีที่แล้ว +69

    Diablo ignores the "few enemies attack at once" rule.

    • @JopiesausGaming
      @JopiesausGaming 4 ปีที่แล้ว +7

      Because Diablo isn't the genre at which that technique is aimed, because unit-slotting is mostly prevalent in fighting or action games, not older style click and kill rpg's like diablo or sacred

    • @KasumiRINA
      @KasumiRINA 3 ปีที่แล้ว +1

      Beatemups also had enemies attacking at once except for counter based ones where you time your assassin parries for spectacle.

    • @SeverusStudios1980
      @SeverusStudios1980 3 ปีที่แล้ว

      @@KasumiRINA Streets of rage, Double Dragon ahhhh good ol games

  • @noakai
    @noakai 4 ปีที่แล้ว +729

    "That's Nintendo, they can get away with it" is the most true comment on the entire internet.

    • @savagelogic8674
      @savagelogic8674 4 ปีที่แล้ว +10

      Nic C Nintentards are the worst lol

    • @GoAway3729
      @GoAway3729 4 ปีที่แล้ว +7

      *luaghs in Nintendo switch online*

    • @jasonbliss6030
      @jasonbliss6030 4 ปีที่แล้ว +14

      @@savagelogic8674 No one agreed, but you tried.

    • @savagelogic8674
      @savagelogic8674 4 ปีที่แล้ว +4

      Jason Bliss Try what? Stating my opinion 😂. Even so, clearly there are people who do agree with me, despite me not trying to convince anybody.

    • @jasonbliss6030
      @jasonbliss6030 4 ปีที่แล้ว +9

      @@savagelogic8674 Maybe displaying your opinions with insults is why your channel didn't quite take off. No need to be so bitter about Nintendo fans.

  • @SandMaxxPayne
    @SandMaxxPayne 4 ปีที่แล้ว +314

    Surprised Hitman wasn’t shown at all for the clothing segment.

    • @musicadictor
      @musicadictor 4 ปีที่แล้ว +4

      was thinking the same thing!

    • @brentage5000
      @brentage5000 4 ปีที่แล้ว +45

      They were shown, we just couldn't see it. Because Hitman.

    • @marhawkman303
      @marhawkman303 4 ปีที่แล้ว +2

      @@musicadictor Yeah Hitman... fudges changing clothes.

    • @andrastereborn855
      @andrastereborn855 4 ปีที่แล้ว +33

      47's true power is to make some vague cloth-rustling noises for three seconds and then appear in a completely different outfit. (His other one is being able to keep a crowbar, a wrench, a screwdriver, two poisons, three guns and five types of explosives in the pockets. Even if there are no pockets.)

    • @sharif47
      @sharif47 4 ปีที่แล้ว

      On a similar note, we did get to see (more or less) Layla Stockton stripping on camera in Hitman Absolution.

  • @riotangel4701
    @riotangel4701 4 ปีที่แล้ว +18

    I _immediately_ noticed the blocked hand gestures when started playing *Witcher* games. Even though previous games never animated hands, somehow CDPR made them bloody blatant.

    • @Wittemn
      @Wittemn 3 ปีที่แล้ว

      Now in Cyberpunk they just wave in your general direction to send you money.

    • @KSINregirat
      @KSINregirat 3 ปีที่แล้ว

      @@Wittemn what about after the big update?

    • @Wittemn
      @Wittemn 3 ปีที่แล้ว +4

      @@KSINregirat It was just HUGE amount of bug fixes. And to be fair, There were several hand animations in the release patch like those guitar animations that are extremely accurate. My comment was just poking fun at an in-universe concept, not trying to jump into the hate bandwagon. I actually loved the game even with all the bugs since release, I have 220 hours on it on steam.

  • @zarnox3071
    @zarnox3071 4 ปีที่แล้ว +45

    Related to unit slotting, prioritising enemies that are on screen over ones that aren't. That way, it doesn't feel unfair because you were killed by something from behind that you didn't know was there.

    • @kevinperry8837
      @kevinperry8837 4 ปีที่แล้ว +7

      DOOM 2016 did this very well.
      With Doom 2016 enemies were able to kick each other out of slots in order to keep the enemies on screen the primary targets

    • @zarnox3071
      @zarnox3071 4 ปีที่แล้ว +2

      @@kevinperry8837 That's where I got the idea from.

    • @someadventuretimefan5089
      @someadventuretimefan5089 4 ปีที่แล้ว +8

      I abused this feature on devil may cry 5 to beat it on the hardest difficulty along with bloody palace. I would purposely rotate the camera so only 1-2 enemies were on screen. Made it alot easier

    • @hugofontes5708
      @hugofontes5708 3 ปีที่แล้ว

      @@someadventuretimefan5089 that sounds so weird it's almost wrong, the obvious strategy would be to keep as many enemies in sight as possible but no, meta is better

    • @psychodrummer1567
      @psychodrummer1567 3 ปีที่แล้ว

      "you were killed by something from behind that you didn't know was there" aka "The Tony Montana Demise".

  • @FriendB
    @FriendB 4 ปีที่แล้ว +353

    "Hands are weird". Whelp, I don't think Jane's ready to hear about feet.

    • @GameHammerCG
      @GameHammerCG 4 ปีที่แล้ว +38

      You mean leg hands?

    • @antenna_prolly
      @antenna_prolly 4 ปีที่แล้ว +22

      I'm sure there are a number of watchers ready to hear about Jane's feet.

    • @Xanderj89
      @Xanderj89 4 ปีที่แล้ว +4

      You can keep those static though, fingers need to wiggle around and manipulate things.

    • @A_Lo_TX
      @A_Lo_TX 4 ปีที่แล้ว +2

      Let’s see her feet and we be the judge. 🙂😇

    • @dannyeye1
      @dannyeye1 4 ปีที่แล้ว

      "Hands are weird." Proceeds to spend eternity baby-splaining this incredibly simple concept.

  • @tomsharp6986
    @tomsharp6986 4 ปีที่แล้ว +20

    I love the mirror trick developers use to simulate a working mirror, which is to just have the player control a model in a flipped environment but in reverse .

    • @uncannybeagle7512
      @uncannybeagle7512 ปีที่แล้ว +1

      I guess I never really thought about how they did that, that's really clever.

  • @Beliasa01
    @Beliasa01 4 ปีที่แล้ว +27

    I just noticed FF7 REMAKE does the "sliding through a gap" alot XD

  • @mrflip-flop3198
    @mrflip-flop3198 4 ปีที่แล้ว +49

    The "one bad guy at a time rule" doesn't always happen on the Assassin's Creed series, well, at least not on Black Flag. Sometimes two or three bad guys would try to attack you at once and if you counterattack them, an epic animation plays of you murdering them through a very quick series of kicks, jabs, and sometimes, acrobatics.

    • @Perri-Winkle
      @Perri-Winkle 4 ปีที่แล้ว +8

      But two or three isn't all of them

    • @deathbykonami5487
      @deathbykonami5487 4 ปีที่แล้ว +7

      Assassin's Creed Origins and Odyssey don't abide by that rule
      The soldiers took lessons from Dark Souls enemies and attack en masse

    • @lachlancole6827
      @lachlancole6827 4 ปีที่แล้ว +5

      @@deathbykonami5487 I know, how dare that Spartan soldier interrupt me while I'm about to squeeze this other guys head into his body with a big ol' mace

    • @SyndicateOperative
      @SyndicateOperative 3 ปีที่แล้ว +1

      I mean, it didn't in the original either. People often complained they'd be locked into fighting one guy while another blindsided them.

    • @gerritvalkering1068
      @gerritvalkering1068 ปีที่แล้ว

      Just because a few enemies seem to break the rule, doesn't mean the game doesn't use the slotting mechanism. In many cases, it's fully intentional.. I'm very certain of the first assassin's creed did it, The Witcher 3, Shadows of Mordor and assassins creed odyssey. From the comment on Black flag, I'm equally certain.
      My first experience with the first AC game, I still remember quite a bit of it, and one thing I remember is screwing up a mission and getting cornered by soldiers. I figured I'd kill them and escape, not realizing the game spawned endless new guard patrols once the one I was fighting got low on members. That's how it felt at least, and I kept thinking that I'd run out of enemies at some point. 30 minutes later, they were still fighting me, attacking one at a time. All I had to do was counter the one attacking me, and resist the urge to do a follow-up attack. Because the moment the counter finished, the next would attack.
      I noticed it also in The Witcher, especially because I started the game too easy, so I went up to Death March after an hour or so on each difficulty. The group mobs attack in turns and the biggest difference in difficulty is the speed in which they chain their attacks, how long they wait on one another.
      Odyssey I don't really recall examples. but Shadow of Mordor never attacked in a way that I couldn't counter. If en enemy attacked while I was countering one enemy, I could, with a quick reaction and some situational awareness, counter the next attack instead of finishing the moves on my first counter. Since that is actually possible, I assume it's intended. Why is it intended? Because I feel like a Boss when I pull it off.
      Same with Black Flag. The fact you have that epic three-way counter means that the game helped you do that. And it did that by using the slots as discussed in the video, just more creatively. If it didn't, some enemy would mess up your face while you're stuck in your three-way counter.

  • @Confron7a7ion7
    @Confron7a7ion7 4 ปีที่แล้ว +149

    My favorite trick is how the original Doom games looked 3D despite the games being entirely 2D.

    • @OrangeyChocolate
      @OrangeyChocolate 4 ปีที่แล้ว +14

      I heard about that a while ago. Didn't they design Doom as a top-down game, then bring the perspective down to eye level to achieve the effect?

    • @Confron7a7ion7
      @Confron7a7ion7 4 ปีที่แล้ว +22

      @@OrangeyChocolate Basically yeah. Same for Wolfenstein 3D. It was impossible for home hardware to render 3D at the time.
      The games that invented the 3D FPS genre were actually 2D top down dungeon crawlers.

    • @Dargonhuman
      @Dargonhuman 4 ปีที่แล้ว +18

      @Dahn Also why you could shoot "flying" enemies like Cacodemons without needing to look up as they were essentially walking on invisible stilts that were part of their hitbox.

    • @spiritmuse
      @spiritmuse 4 ปีที่แล้ว +15

      Dargonhuman - That isn't actually true, there's a video out there that debunks parts of this and points out that, for example, projectiles can fly over players' heads, which wouldn't be possible without a z-axis. So while the map itself is 2D, players and enemies do move in a 3D space. And the reason you can fire up at enemies is because the game auto-aims your bullets upwards to where the enemy is.

    • @dj1NM3
      @dj1NM3 4 ปีที่แล้ว +9

      @Dahn
      If you play through "Duke Nukem 3D" it is painfully obvious that the game is really 2D mapped, as nothing at all can overlap.
      Heck even the lifts/elevators can't go straight up/down and "stair-step" to avoid overalpping, with the levels of the multi-story buildings laid out sort-of like blades of a fan off the eleveators so they also don't overlap.
      It also explained how you could be "squished" when shrunk by an opponent that seemed to be flying hundreds of feet in the air above you.
      .
      Then "Quake" came out only five months later (June 1996 Vs January 1996) with true 3D, in particular the spiral ramp you fight your way up overlaps mulitple times and you can see that if you "mouse look" around to look up, into the distance.

  • @jonbaxter2254
    @jonbaxter2254 4 ปีที่แล้ว +47

    Talking about animating someone putting clothes on, I was really impressed when Geralt put his boots on in Witcher 2. Seems like a simple thing, but I don't think I'd ever seen it in a game.

  • @tabibutler4444
    @tabibutler4444 4 ปีที่แล้ว +72

    “Enemies attack in small numbers”
    Me: *looking at kingdom hearts II and III’s 1000 heartless battles suspiciously*

    • @X1erra
      @X1erra 4 ปีที่แล้ว +7

      Even in that situation they're attacking less often than usual. Plus it's not really 1000 3D models on screen. You cannot unsee the background 2D sprites once you go HD in KH2. Loots of trickery going on, including things like a very low enemy render distance and some unit slotting, or maybe it's just the AI of those enemies being dormant most of the time.

    • @labra65
      @labra65 4 ปีที่แล้ว

      Nice to see you here

  • @DarkcIoud1111
    @DarkcIoud1111 4 ปีที่แล้ว +38

    "10 seconds to get fully dressed; that's got to be a record."
    Honestly for most guys, that's just a casual clothing exercise. If we're running late for work or something, we can cut that time down to 3 seconds flat.

    • @FlushGorgon
      @FlushGorgon 3 ปีที่แล้ว +1

      Honestly. that's just what honestly doesn't mean.

    • @ienzio7795
      @ienzio7795 3 ปีที่แล้ว +4

      @@FlushGorgon I'm not sure what was wrong with their sentence that made you feel the need to be annoying but okay

    • @FlushGorgon
      @FlushGorgon 3 ปีที่แล้ว

      @@ienzio7795 It means that it's a lie: men don't get dressed in 10 seconds, even less so in 3 seconds.

    • @DarthSagit
      @DarthSagit 3 ปีที่แล้ว +1

      Meanwhile in Yakuza men get undressed in 1 second

    • @Bl4ckWo1f1
      @Bl4ckWo1f1 3 ปีที่แล้ว +1

      @@DarthSagit in yakuza men swap entire outfits mid song

  • @davham27
    @davham27 4 ปีที่แล้ว +235

    Metal armor stretching and bending when the character moves around. It just makes it look like they're wearing rubber.

    • @gurugeorge
      @gurugeorge 4 ปีที่แล้ว +33

      There are a lot of little graphical things like this on models that were formerly not really noticeable, but are now starting to get annoying as the general level of graphics goes up. Wonky shoulders, bendy armor like you say, feet not properly positioned on an incline (although this is much less common now, they seem to be on to that these days), things like dresses and trenchcoats not having cloth physics, various clipping issues, etc. But the biggest bugbear is still jerky animations. The industry is due for a major "pass" (which may take several years) on models to sort all these little niggles out, I think.
      I think what we really want to see now are pretty much fully realistic 3-d, physics-based everything, cloth simulation, separate physics reacting gear (e.g. ammo belts, scabbards, etc., being independent physics things that jiggle about as the person runs, not fixed and painted on, that kind of thing) with really smooth animations. Again, games here and there are _starting_ to get this done (e.g. Red Dead), but there's still a long way to go.

    • @Lucy666Fernandez
      @Lucy666Fernandez 4 ปีที่แล้ว +22

      @@gurugeorge I mean...you sure can get that if you're ok with the game being about 10 minutes long and burning up your entire hardware.

    • @wwaxwork
      @wwaxwork 4 ปีที่แล้ว +3

      Also changing shape depending on if it's being worn by a man or a woman.

    • @Steampunk_Kak
      @Steampunk_Kak 4 ปีที่แล้ว +20

      @@gurugeorge they were able to simulate that actually! Except it was a 10 second long display that took a computer worth about 18 thousand dollars 24 hours to render properly... Yeah, we are still a good ways away from full on 3d real physics rendering in games.

    • @edi9892
      @edi9892 4 ปีที่แล้ว +2

      Mordhau makes it painfully obvious with neck plates.

  • @imnotapipe
    @imnotapipe 4 ปีที่แล้ว +49

    My "can't unnotice" switch has been on about hidden loading screens since I learned that that was why doors took so long to open after you shot them in Metroid Prime.

    • @Legendary_Detective-Wobbuffet
      @Legendary_Detective-Wobbuffet 4 ปีที่แล้ว +5

      That blows my mind. I was always so impatient with those doors!

    • @butdontaskme5345
      @butdontaskme5345 4 ปีที่แล้ว +2

      I really thought dark souls was where you were going with that lol

    • @Dark_Mishra
      @Dark_Mishra 4 ปีที่แล้ว +2

      imnotapipe Agreed. Nintendo is one of the best at hiding loading in their games - especially Zelda titles. How many Zelda games have actual loading screens? Even the ones that do only fade out for mere seconds compared to Skyrim or Fallout.

  • @busterfixxitt
    @busterfixxitt 4 ปีที่แล้ว +9

    It's gratifying to know that the term I spontaneously used to describe how Burnout 3 kept the cars together is the actual industry term.
    Clearly, it's an accurate analogy.
    Also, for those who don't know, the burnout series continues under the name Dangerous Driving & Danger Zone for the Crash levels. Also, they made an indoor golf version of the crash levels.

  • @gellister
    @gellister 4 ปีที่แล้ว +6

    Some of these I don't mind. Unit slotting is a concession to allow a player a manageable situation. Lighting to direct you is subtle enough that even if I recognize it thereafter, I rarely do during gameplay. The item hand-offs I kind of just giggle at now because it is so "video gamey" alongside the getting dressed being a thing that is just far too graphically taxing at this point to be worth the dev time (animate a piece of clothing to morph over a differently textured model and then try to swap that model out for the fully dressed model with the camera still on them, not worth it). The falling off ledges just allows ragdoll physics to get played up, which I always find a joy.
    On the other end: Rubber banding can go to hell. The number of times I have lost a race in a game due to my superior driving having a minor hiccup at the end and the cars behind me that should've been twenty seconds back zoom by to the finish, it's not fun, it sucks. I have quit racing games due to this. And the sliding in narrow hallways needs to go away once consoles get SSDs for their storage, because I am so sick of it. It has stuck out like a sore thumb for years because I know what is going on.

  • @23Scadu
    @23Scadu 4 ปีที่แล้ว +21

    I think the hidden hand-overs have more to do with the difficulty of shifting an object from being in the hierarchy of one model to another. When it's shown there's usually two copies of the item, one attached to either character, and one just goes invisible as the other one pops in. Sometimes you can even see a frame where it's doubled or completely gone, at least in older games.

    • @fetseroony
      @fetseroony 4 ปีที่แล้ว +3

      StraightOuttaJarhois Exactly! Came here to say that, but was hoping some one else already said that!

    • @lordeilluminati
      @lordeilluminati 4 ปีที่แล้ว

      This issue is even on a deeper level, the concept of "moving data" doesnt exist in the computer world at all, it is always a combination of copy first, delete the old afterwards or "tell the user that this file is now on a different folder" even though the files technically remain on the same place.

  • @Badgerfan4
    @Badgerfan4 4 ปีที่แล้ว +339

    I can't hear the tetris theme song anymore without hearing Jane's lyrics to it.

    • @HovektheArtist
      @HovektheArtist 4 ปีที่แล้ว +36

      Da dedada deda de dedada tetris song

    • @kaushtubhchauhan
      @kaushtubhchauhan 4 ปีที่แล้ว +5

      Which video was that?

    • @walterwallman3566
      @walterwallman3566 4 ปีที่แล้ว +7

      @@kaushtubhchauhan it's called something like anoying songs we can't stop humming

    • @Badgerfan4
      @Badgerfan4 4 ปีที่แล้ว +10

      @@kaushtubhchauhan 7 Most Infuriating Songs

    • @00pugsly48
      @00pugsly48 4 ปีที่แล้ว +4

      Neither can I! I’ve also done my best to spread it to everyone I know so they can suffer with me too

  • @Omaru1982
    @Omaru1982 4 ปีที่แล้ว +5

    Realising the amount of effort that goes into Hand Animation really makes me appreciate that Ocelot juggling 3 revolvers Russian Roulette scene in MGS3 a hell of a lot more.

    • @KasumiRINA
      @KasumiRINA 3 ปีที่แล้ว

      MGS3 is a masterpiece in the way it was directed, rarely games get so close to being cinematic without sacrificing gameplay.

    • @the-engneer
      @the-engneer 2 ปีที่แล้ว

      The Boss RIP😢

  • @KuraIthys
    @KuraIthys 4 ปีที่แล้ว +1

    Funnily enough the behaviour of video game enemies (and those in martial arts films) is mentioned as a tactical goal in the book of 5 rings...
    Where Miyamoto Musashi notes that his general strategy for taking on large crowds of enemies is to use his long sword to keep large groups away from him, then move to funnel them into a position where he can attack one at a time with his short sword.
    The difference with game characters of course is that Miyamoto (no, not THAT miyamoto - though it's possible they're related, which is an interesting thought) actively works at making sure only one person attacks him at a time, while in games the enemies patiently wait their turn...

  • @AlmightyPolarBear
    @AlmightyPolarBear 4 ปีที่แล้ว +100

    What about locking the camera so you cannot see the endless void surrounding the level?

    • @AlmightyPolarBear
      @AlmightyPolarBear 4 ปีที่แล้ว +1

      @Manek Iridius I was referring to camera controls.

  • @Kaynos
    @Kaynos 4 ปีที่แล้ว +108

    -"Here take this, it came from my butt"
    -"Thanks i'll put it right back there"

    • @kj8840
      @kj8840 3 ปีที่แล้ว

      Little did we know how ubiquitous fecal transplant was in video games.

  • @tarekmoneimsaid
    @tarekmoneimsaid 4 ปีที่แล้ว +5

    I remembered that someone found a command to enable third-person mode (through the Cheat Engine) in Doom Eternal. Let's say it had some... interesting side-effects. For instance, projectiles are not fired from the weapon model, but from where the weapon would be in first person. More interestingly, launching a grenade or using the flamethrower would still play the first person animation, popping up on screen behind the player model. The weirdest one, however, is the climbing animation: a pair of giant arms spawn on top of the doom marine model.

    • @ArcticFox7895
      @ArcticFox7895 2 ปีที่แล้ว +1

      we bought those hands what you gonna do about it

  • @tylertinney8294
    @tylertinney8294 4 ปีที่แล้ว +15

    Andy: “What are you guys teaching the younglings these days.”
    The Jedi: too dead to answer.....

  • @narcspector
    @narcspector 4 ปีที่แล้ว +180

    I knew we would see "Squeezing Through Tight Gaps to Hide Loading" in a List eventually, they've been mentioned by OXBOXTRA so many times, both in streams and SOTW and etc, it was just foreshadowing lol. OMG, AND the "Valve Follow the Light Rule", for which all of the above applies! 😂

    • @zevo9314
      @zevo9314 4 ปีที่แล้ว +7

      i thought they were gonna mention the naughty dog yellow. which does the same thing as the light, but in naughty dog, just go where you see yellow

    • @narcspector
      @narcspector 4 ปีที่แล้ว

      @@gamecavalier3230 Titanfall 2's so damn good lol

    • @narcspector
      @narcspector 4 ปีที่แล้ว

      @@gamecavalier3230 if you like action shooters where you can do stylish moves and move ridiculously fast, play Vanquish! The Remaster with Bayonetta (it's a Dual Pack Bundle) just came out, and both games hold up so well, and look great on new gen hardware!

    • @Jhakaro
      @Jhakaro 4 ปีที่แล้ว

      It's not really a valve thing, more an art thing which is also more a psychological thing. Our eyes naturally go to wherever contrast is greatest.

    • @hollylucianta6711
      @hollylucianta6711 4 ปีที่แล้ว

      Bloodborne plays a really nasty trick with this, they show you a big beautiful glowing window in a dark house and you're so fixated on it the first time that you don't notice the werewolf charging you from the side...

  • @returnfromtheash
    @returnfromtheash 4 ปีที่แล้ว +51

    Love the detail of Mike's 'rubber-banding' happening off screen!

    • @zevo9314
      @zevo9314 4 ปีที่แล้ว +18

      you cant animate rubber bands hitting someone, thats too much work

    • @FrenchToast663
      @FrenchToast663 4 ปีที่แล้ว

      Mick*

    • @senhowler
      @senhowler 4 ปีที่แล้ว +5

      Anyone else wonder if any of them accidentally slipped?

    • @MrGlenn442
      @MrGlenn442 4 ปีที่แล้ว

      *Mork

  • @TuffMelon
    @TuffMelon 4 ปีที่แล้ว +11

    Other games: Unit slotting
    Kenshi: *Violently beaten to death by sticks because you never get a chance to relatilate*

  • @aaronmathewson5522
    @aaronmathewson5522 4 ปีที่แล้ว +2

    The worst example of rubber banding was a boat racing game called hydro-thunder. It had a mechanic in it that no matter how good you were, when you first started the game it had a preset number of times you would have to race a course before it would let you win. I tested this by, after beating the game, taking the starting boat, and running the starting course multiple times. I then started new, and put down the exact same times, and came in 10th instead of first.

  • @jcthefirst
    @jcthefirst 4 ปีที่แล้ว +174

    "Clothes are Happening" needs to be a t-shirt.

  • @starlitalpha7
    @starlitalpha7 4 ปีที่แล้ว +23

    I've got you one. Characters dont sleep under covers/sheets for the same reason they don't change clothes on screen. One of the few exceptions to this is deadly premonition of all games.

  • @honkp6065
    @honkp6065 4 ปีที่แล้ว +3

    I actually noticed rubber banding when I was a kid in Mario Kart N64, it takes you several seconds just to recover from a red shell and another few to get back to top speed but you can smack an enemy with a red and they'll immediately be right up your tail pipe within that initial recovery window. It's even more obvious if you're playing multiplayer where player 1 has a huge lead on player 2, and if an AI passes player 2 it will 'snap' onto player 1 and get a massive infinite turbo boost until they are right on player 1's ass.

  • @NeoSlith
    @NeoSlith 3 ปีที่แล้ว +3

    For #2 on the "slow moving corridor", I noticed that in the Metroid Prime games too. Sometimes you can shoot a door and it will open immediately. Sometimes it will take a few seconds to open. I figure it was taking a while to open because it was loading in that location.

  • @Danceofmasks
    @Danceofmasks 4 ปีที่แล้ว +116

    I played DmC: DmC.
    Dante actually got dressed while flying through the air.

    • @mrsirty3019
      @mrsirty3019 4 ปีที่แล้ว +4

      Came to the comment section to say this! 😂

    • @mrflip-flop3198
      @mrflip-flop3198 4 ปีที่แล้ว +25

      The developers made the effort of blocking Dante's crotch with a slice of pizza. Classy.

    • @Danceofmasks
      @Danceofmasks 4 ปีที่แล้ว +7

      @@mrflip-flop3198 Someone probably made a mod to remove that pizza LUL

    • @wavion2
      @wavion2 4 ปีที่แล้ว +5

      I went and watched this on youtube to see what y'all were talking about... I imagine I'm going to start getting some interesting ads now...

  • @ZemosMacleod
    @ZemosMacleod 4 ปีที่แล้ว +44

    100% agree with Mike that finishing the race 30+ seconds ahead of the competition is far more enjoyable than having rubber banding ai constantly cheating for a fake sense of competition.

    • @skippy2987
      @skippy2987 4 ปีที่แล้ว +1

      Hello Need For Speed. You can beat the dominate time but lose because the AI gets infinite grip, power, and traffic smashing power as they fall further behind

  • @CookiePieMonster
    @CookiePieMonster 4 ปีที่แล้ว +2

    I learned at around age 15-16 (currently going on 28) about the guiding lights trick. I forgot what string of games I was playing, but the guiding light was so obvious (not as obvious as *Glowing Green Exit Sign* but still pretty damn obvious) that I started looking in other games for the same thing. Imagine my shock.

  • @NorseGraphic
    @NorseGraphic 4 ปีที่แล้ว +1

    Rubber-banding is mostly used for companion-NPC's to keep them at your side during missions etc. One example is the player (you runs) and if they can't keep up, they'll teleport to your position behind your back where you can't see them.

  • @beauson1983
    @beauson1983 4 ปีที่แล้ว +194

    Mike: "that car is from 1971, it should be broken down on the side of the road somewhere"
    Me, sitting within 10m of three cars from the 70's: "cold Mike, cold..."

    • @dracosfire7247
      @dracosfire7247 4 ปีที่แล้ว +30

      What are you doing on the side of a road somewhere?

    • @personman1148
      @personman1148 4 ปีที่แล้ว +4

      My dad has an Alfa these guys have no clue about cars.

    • @killertruth186
      @killertruth186 4 ปีที่แล้ว

      And he shown a porshe 911.

    • @beauson1983
      @beauson1983 4 ปีที่แล้ว +1

      @@killertruth186 I'll give him that though, Porsche have been building 911's since at least 1968

    • @killertruth186
      @killertruth186 4 ปีที่แล้ว

      @@beauson1983 True. And I had realized on The Crew, that if you are driving a slow car being at high speed. While the player with a higher performance police car can catch you and arrest you on the go, which that made zero sense.

  • @Y337n3ss
    @Y337n3ss 4 ปีที่แล้ว +88

    “I really thought we’d end up demonstrating that somehow”
    *rubber band enters view*
    *_”AAAAAAAA-“_*

    • @wolfcafe3745
      @wolfcafe3745 3 ปีที่แล้ว +5

      I love how perfectly cut that was

  • @ZeriAi
    @ZeriAi 4 ปีที่แล้ว +11

    And then there's dark souls where enemies attack you all at once

  • @cameronsmith6967
    @cameronsmith6967 4 ปีที่แล้ว +3

    9:09 Rikku in FFX would like a word, you know what I'm talking about...

  • @spooky_electric
    @spooky_electric 4 ปีที่แล้ว +39

    "Handing items" seems to be code for itchy butts. I see you, game developers.

    • @emmad4308
      @emmad4308 4 ปีที่แล้ว +1

      Thanks! Now I can't unsee! AHHHH

  • @almostambidextrous
    @almostambidextrous 4 ปีที่แล้ว +184

    "the world isn't ready for full-frontal Geralt"
    stupid world hurry up

    • @supasf
      @supasf 4 ปีที่แล้ว +1

      Lmao 😂

    • @luuketaylor
      @luuketaylor 4 ปีที่แล้ว

      Hmm...

  • @zarnox3071
    @zarnox3071 4 ปีที่แล้ว +3

    Coyote time. It's that thing where you can still jump from a platform despite the fact that you technically aren't on it anymore.

  • @TheSecondVersion
    @TheSecondVersion 4 ปีที่แล้ว +3

    14:33 - I see you cut away to avoid having to animate the rubber band.

    • @psychodrummer1567
      @psychodrummer1567 3 ปีที่แล้ว

      No, they didn't want to animate *the hands* !

  • @SuperJudoflip
    @SuperJudoflip 4 ปีที่แล้ว +42

    “Hands are weird”
    -Kira Yoshikage would like a word

  • @tomgymer7719
    @tomgymer7719 4 ปีที่แล้ว +69

    Jane is right, mittens are great. Imagine how cute Geralt would look in a nice pair of woollen mittens. Adorable.

    • @whyteterror4168
      @whyteterror4168 4 ปีที่แล้ว +7

      There are actually gauntlet mittens you can wear in the game.

    • @nobodyinparticular9640
      @nobodyinparticular9640 4 ปีที่แล้ว +8

      Everybody had mitten hands in the ps1 era :v

    • @joeschmo3844
      @joeschmo3844 4 ปีที่แล้ว +2

      @Nobody In particular except for the people who had blocky permafists

  • @sonoftheviper__4304
    @sonoftheviper__4304 3 ปีที่แล้ว +1

    "That car is literally from 1971, it should be on the side of the road failing to start!"
    Tell that to my NFS Payback 1969 Dodge Charger RT/SE with canary yellow paint and a black stripe wrapped around the trunk. Tuned up with the best upgrades I could find, that car carried my entire campaign and multiplayer career.

  • @bloomingteratoma
    @bloomingteratoma 4 ปีที่แล้ว +1

    this is the first time i've watched this channel in years. man, the nostalgia shot me straight to 2013.

  • @k1ngk4gl3
    @k1ngk4gl3 4 ปีที่แล้ว +130

    This title is no joke.
    Some of these have been ruined for me since I noticed them in the 6th gen.
    Along the lines of handing items, how about when characters kiss? The game keeps frame until the last second before switching to a back-of-the-head angle. Well... The smart games do, anyway.
    What about games that entice our nosey nature by having 2 NPCs stand around spoon-feeding exposition in the guise of a conversation?

    • @TheAbbeyoftheEveryman
      @TheAbbeyoftheEveryman 4 ปีที่แล้ว +3

      King Kagle lol hitman. 2 guards just happen to be talking about the bosses pet tiger that he visits every day or some shit like that

    • @powerpc127
      @powerpc127 4 ปีที่แล้ว +1

      Now I want to see a video of a game character actually making out with someone in engine just to see their lips awkwardly glitch through one another.

  • @Pseudowolf
    @Pseudowolf 4 ปีที่แล้ว +48

    "I'll give you a tenner instead!"
    Baller move, Mike.

  • @kaylachapin6043
    @kaylachapin6043 4 ปีที่แล้ว +1

    My favorite instance of rubber banding occurred in my early childhood. I was playing one of the sonic riders games (I don’t know which) and despite falling off ledges repeatedly for three laps I got in first and stayed there. I really wondered if the computer was having just as much trouble as I was. Each time my character would respawn I would mutter “still in first” until it became a joke of sorts.

  • @eddzyeddzy6158
    @eddzyeddzy6158 4 ปีที่แล้ว +1

    Rubber-banding in sports games used to be called "computer assistance" going back into the 90s. Not sure if they still have a toggle for it these days, but it served the same purposes. Keeping the game close and to prevent blowouts. The lead team would go peewee league and couldn't do anything right and the losing team would become all-stars and could do wrong. It got amplified when they started adding in things like play/team momentum and Heat. so when the assistance stopped the former losing team was still Red hot and the other team was super cold. Developers trying to coverup the differences between Sim and arcade.

  • @darthmaul589
    @darthmaul589 4 ปีที่แล้ว +16

    I always notice reflections and how they’re done. Sometimes it’s still images(Cube Maps), other times it only reflects what’s on screen(screen space reflections), sometimes it will be a low res real-time reflection(RE2 Licker Room) or maybe they mirror geometry behind the surface(like the MGS 2 Tanker section beginning area).

    • @jasperzanovich2504
      @jasperzanovich2504 4 ปีที่แล้ว +3

      I played Vampire the mascerade last year so I was not surprised that they didn't have mirror reflections but then again I am a vampire.

    • @Ckoz2829
      @Ckoz2829 4 ปีที่แล้ว +3

      Fugly Duckling
      The recent Hitman games do mirror reflections quite nicely. The reflection is just a bit low res, but the cool thing about it is NPC’s will notice you sneaking up on them through the mirror. Can’t think of any other game where they do that.
      I also think it’s vary cool how in racing games, when you pass through a tunnel, the lights reflect off your car and you see a stream of individual lights trailing off the roof of your vehicle.

    • @noctiliogames350
      @noctiliogames350 4 ปีที่แล้ว

      Don't forget the trick where they muddy up or otherwise dirty the mirror so the reflection can't happen.

    • @EmApex
      @EmApex 4 ปีที่แล้ว

      Having a transparent surface with a mirrored version of the room behind it was super common a few generations ago when hardware wasn't strong enough to even attempt real reflections. Pretty much all PS2/GameCube/Xbox games used that method when they had something that was reflected, even Mario 64 used it for the mirror room. It's a really clever technique that was used all over the place, but you don't really notice it until it's pointed out to you because of how effective it was

    • @coder0xff
      @coder0xff 4 ปีที่แล้ว

      And then there was ray tracing.

  • @zexus480
    @zexus480 4 ปีที่แล้ว +70

    What about the way naughty dog levels paint everything yellow to tell you where to go? I can’t stop looking at suspiciously yellow things now.

    • @zevo9314
      @zevo9314 4 ปีที่แล้ว +9

      i honestly didnt know this was a thing til i watched troy baker play through the last of us, and now i cant unsee it. though props to them, i've played through it a couple times, and watched a handful of playthroughs, and never noticed it til it was pointed out to me

    • @jaredsmith512
      @jaredsmith512 4 ปีที่แล้ว +8

      Thats basically the same thing as the light but the light is more common

    • @Kris-wo4pj
      @Kris-wo4pj 4 ปีที่แล้ว +4

      Or white like god of war. Horizon zero dawn was annoying with all the yellow tho

    • @damp2269
      @damp2269 4 ปีที่แล้ว

      but that isn't subtle, or maybe i caught on immediately and that is the weird case. i caught on on uncharted 2 (my first uncharted game) when i tried to grab a ledge on the falling train but i had to go to a pipe instead. seem like the ledge would be the logical path because the pipe was just dangling and looked incredibly unsafe. some games are less obvious than others too and uncharted is pretty ok, GOW and HZD tho....

    • @NeoTechni
      @NeoTechni 4 ปีที่แล้ว

      Even Disney Infinity did it.

  • @MiloKuroshiro
    @MiloKuroshiro 4 ปีที่แล้ว +5

    >"Enemies Attacking in Small Numbers"
    *Laughs in Dante Must Die*

  • @K0DeX
    @K0DeX 4 ปีที่แล้ว +35

    "Something games have done even BEFORE they went 3D!"
    *Shows clip of game that uses full motion video of real life action.*
    You can't really GET much more 3D than that

    • @MiloKuroshiro
      @MiloKuroshiro 4 ปีที่แล้ว +5

      FMV is still 2D.
      It's literally 2D footage on a 2D axis

    • @K0DeX
      @K0DeX 4 ปีที่แล้ว +4

      @@MiloKuroshiro You're arguing semantic. The rendering of any 3D scene, whether footage or a real-time render is still considered as having 3 dimensions.

    • @TheHuskyK9
      @TheHuskyK9 4 ปีที่แล้ว

      *4 D*

    • @jic1
      @jic1 4 ปีที่แล้ว +1

      @Manek Iridius They are. That's the literal truth.

    • @K0DeX
      @K0DeX 4 ปีที่แล้ว

      @@TheHuskyK9 xD

  • @therealsulaco
    @therealsulaco 4 ปีที่แล้ว +49

    Jane, if you think hands are bad take a long look at feet some time.

    • @patrickmccurry1563
      @patrickmccurry1563 4 ปีที่แล้ว +18

      Feet are just mutant hands, and hands are just mutant feet if you think about it.

    • @gruggerduggerhoose
      @gruggerduggerhoose 4 ปีที่แล้ว +4

      Dave Brohman toe-tally agree with you my dude

    • @isaiescamilla550
      @isaiescamilla550 4 ปีที่แล้ว +2

      I appreciate hands and feet

    • @FrenchToast663
      @FrenchToast663 4 ปีที่แล้ว +4

      Well, faces are weird, too. You know, the way they're smooth... smooth... smooth... and blech! You know? All bumpy and holes, I mean, what are eyes like? It's like a science fiction movie. Don't get me started on lips. Like the edges of a severe wound.

    • @wyntertheicewyvern6226
      @wyntertheicewyvern6226 4 ปีที่แล้ว +2

      Have you ever looked at feet in a Bethesda game? It looks like the toes are just fused together, with notches to indicate you have toes, not flippers. Imagine how hard animating feet would be? There are so many individual and simultaneous movements when we walk. It would be a nightmare.

  • @varunchaturvedi2581
    @varunchaturvedi2581 4 ปีที่แล้ว +21

    Probably my favourite moment in this video is Mike looking terrified as five rubber bands point towards him.

    • @ourkeving
      @ourkeving 4 ปีที่แล้ว +1

      He has a high level of trust of/with? his coworkers. I'm not sure I'd let anyone do it.

    • @Taracinablue
      @Taracinablue 4 ปีที่แล้ว +1

      I hope someone makes fanart of it, lol

    • @coreysierchio4650
      @coreysierchio4650 4 ปีที่แล้ว

      "Must be why he easily gives up his wallet."

    • @DeathBringerBecky
      @DeathBringerBecky 4 ปีที่แล้ว +1

      @@ourkeving in. You trust in something.

  • @Cortanis001
    @Cortanis001 4 ปีที่แล้ว +1

    You guys forgot loaded asset control. The railing thing is often used along with other techniques to reduce the strain on hardware and make the games run properly by causing bodies and such that are effectively scripted to fall out of the map where they're deleted out of sight. Similarly, background assets are unloaded when they get to certain render distances and are replaced with low resolution flat placeholders compared to the actual rendered asset. You just don't notice these things because they're done at a distance or out of sight that you can't actually inspect the asset in question.

  • @TheMaddiemynci
    @TheMaddiemynci 4 ปีที่แล้ว

    Also, for the handing things over thing: it's also more complicated that you'd think to first have a character holding an object, but transferring it to another character makes it exponentially more messy. It can be done of course, but it's such a pain that if you don't have you you definitely don't want to

  • @iamthejolson
    @iamthejolson 4 ปีที่แล้ว +18

    Great example of someone falling to their death: Spartan kicking enemies off mountains in AC Odyssey

  • @andrewsprojectsinnovations6352
    @andrewsprojectsinnovations6352 4 ปีที่แล้ว +9

    2:23 also saves the developer from having to customize and check the animations for every character and every. single. item. This shortcut makes a lot of sense in that regard.

  • @RexDC
    @RexDC 3 ปีที่แล้ว +4

    "Ruber banding"
    *Mario Kart 8 flashbacks

  • @VersedFlame
    @VersedFlame 4 ปีที่แล้ว +1

    The falling off ledges thing was on another whole level in the PS2/Xbox game BLACK. There, if you shot an enemy near a railing, they would sort of vault it, hang to it, try to climb it and then plummet to their demise, otherwise known as the ground.