@@elijahseaman I can relate though, because this game sat on my shelf for like two years because my mom just randomly bought it and I didn't know much about it, but I decided to try it out, loaded up Challenge Mode, and the next thing I knew, I'd already played for like 6+ hours. Challenge Mode is such an incredibly fun and frustrating time sink.
I want an HD collection release. The 2nd and 3rd game are available for the PS2, Gamecube, and Xbox. But the first game is PS2 exclusive. So it would be great if we can get a collection to be release. Just hope we don't get something broken as the XIII remastered. What, you thought I was going to say Cyberpunk? No, that had hype. XIII was a severe downgrade, and every programming in the game was horseshit compare to the original.
I can't remember if it was that level or a Doom 2 level, but I distinctly remember seeing a video where Romero commented over someone playing and he said (paraphrased) "Yeah I was being a dick when I made this level."
A lot of the maps of Thy Flesh Consumed seems to be balanced for the PlayStation version that included all the enemies from Doom 2. I remember playing the maps on PlayStation first and was surprised how much harder it was on PC.
Wolfenstein 2 & the courtroom is easily… EASILY one of the most badass moments in my recent FPS memory… I just remember running all throughout the courtroom & it’s hallways just desperately searching for more ammo & turrets… ANYTHING I could use to survive… it made me frantic & I loved that feeling. The grit & feel of shooting in Wolfenstein 2 is just astounding!
I remember being insanely exited as a kid about the timesplitters 4 announcement back in 2007. Followed every bit of information for years, all of a sudden it's 2021 I'm 25 years old and still no ts4 :(
I was able to beat atom smasher on hard mode but never beat robot factory. Did get gold/platinum on every challenge/arcade mode though. So the game remained like 95% done. Maybe one day ill finish it.
@@Wildtangent01 Haha, ditto. Platinum'd everything, but robot factory stumped me on hard - Though I could do it in two player by myself by making sure the 2nd player was safe and swapping to them when my first guy died.
The whole idea is pretty much lifted from Saving Private Ryan's town sniper scene which is a more isolated event, the German sniper getting left behind and decided to be an idiot to die trying to fight an overwhelming force instead of surrendering, the death of himself and the soldier he killed really gained nothing except throwing both their lives away, but it made a cool scene for a movie against an "unhuman" enemy. In real war nobody would do this as a bunch of snipers in different buildings would be easily suppressed and a waste of soon to be dead snipers with sweep and clear assault tactics with grenades, covering fire and some mortar fire, with the most realistic result of the snipers all secretly retreating or going AWOL because human soldiers don't throw their lives away like video game baddies do.
Time splitters 2 on the game cube - V good memories. Free radical had some of the staff that did goldeneye, big surprise. It's a spiritual successor. I'll always back for some Chicago.
Volcano was a biiiitchhhh lol. I hate the room with the big guys and the jumping guys. If you didn't pick up the sniper in the armory before that, then you may as well just restart from 2 checkpoints ago. The elite guards at the end of the level are mean as hell. You have to get them to spawn then back away and toss grenades before they hear you or else you'll get killed in like a second
I was playing Forza leaving the video on background, when he mentioned new colossus, i knew exactly what he was going to show. That was brutal, i died dozens of times.
Imagine playing it on the Switch. This mission was a nightmare, I have no idea how I beat it. Edit: To be fair, on the hardest difficulty, I think the final battle on the Ausmerzer actually made me rage quit for like, a whole month.
The only time I've gotten that far in the game was while playing on The Orange Box release for the X-Box 360. I didn't have too much trouble with using the pheromone sacks to make the antlions do most of the fighting. Nova Prospekt itself - specifically the turret defense sections - was much more difficult for me back then.
NP was one of the best parts for using your brain to stay alert and aware of your surroundings. Know where the gunships are in the sky and move so they have to adjust their flights paths to catch back up with you. Know which props can be used immediately and which to keep in mind for later. Use the antlions to allow you to adjust your position.
The most fckd up HL2 level imo was the Generator fight with alyx in Anticitizen One chapter. Played it with the MMod which makes the game a bit harder and it was hell.
Nice list & video! However, I don't find those mentioned levels particularly hard. Yeah, they are challenging, but not hard like me with my cousin. I've been playing fps games since 1993, so I'm familiar with most of the titles mentioned. Plus, there are tricks for every level, for example 14:40, you'll get the napalm launcher in a secret already in the first level. In my opinion, some of the Blood expansion levels are difficult - the E1M2 is not compared to those.
Grand Cathedral from Sam: The Second Encounter was an absolute motherfucker on Mental, hell even on Serious. Still, one of the best final levels in any fps ever imo.
I remember that fucking level in Call of Duty: Finest Hour when you need to defend a factory with a sniper rifle. It's really hard to do with this stupid and clunky PS2 gamepad.
I remember that level, and the end when the guy yeets himself in the street and lands right next to a health pack. The way I figured out to play that game was that some NPCs aren't supposed to die, so you can literally use them as cover since they'll take the gunfire for you.
@@dinochookproductions5190 Yes! And I also remember that level in british campaign, when you need to save an engineer and plant bombs on ruins to block endless spawn of germans. AND OF COURSE that fucking level with howitzer in american campaign, you need to defend this stupid slow piece of shit! OMG I HATE THIS GAME. And I love it at the same time.
Second part was harder: - More snipers, - Small group of soldiers to escort. If you lost more than one, then is mission failed. Oh... and said soldiers are following you and frequently get shot by snipers. - Whole level is longer than first part. At least next mission allows you to drive King Tiger as form of reward....
I always had a far-fetching theory why the sniper town is such a pain in the ass. Its placed directly before the part of the campaign where you're in control of an experimental tiger tank that you use to demolish all and everything around you. So to make it more satisfying, they had you forced to survive a gruelling sniper mission beforehand. I mean think about it, you could even destroy buildings where those snipers would otherwise hide, the developers knew exactly what they were doing!
I may just be a masochist, but the Courtroom shootout in Wolfenstein II was my favorite part, a great challenge and gives you a huge power trip. I replayed it a few times after beating the campaign
On Death Incarnate on my second playthrough it took a solid 6-9 attempts. I didn't try it on mein leben cause I knew this mission would fuck me, the rest is okay.
Halo 1-Keyes Halo 2-Gravemind Most levels can be a real challenge on legendary, but those two stand out in my memory I wanted to highlight some level from F.E.A.R. but in general I think the game never felt unfair or unbeatable. There was always some way to kill the replicas without taking too much damage. Quicksave, quickload, repeat
@@jerryhoward6500 for me its the other way around lol beat halo 2 without problems cant even beat truth and reconciliation on halo 1 lmfaooo the lack of decent weapons and dual wield really make halo 1 harder imo, halo 2 was piss easy with dual wield
@@jerryhoward6500 Same. It took me almost a month to beat Halo 1 on Legendary. The rest of the games were a breeze on legendary, but Halo 2 was so bullshit, I just didn't have the patience and gave up.
Ugh, the sixth level in Descent. The first time the god-awful Drillers showed up. The game was punishing enough with everything being a projectile, and here comes a vicious enemy with a hitscan weapon that has almost no muzzle flare. Placed around corners of course. They would take off a fifth of your health before you even knew they were there. That level made me nearly cry when I was a little kid. Even the music was oppressive. I will have it in my head forever.
Tbh Descent 1 after the first few levels was hard af. IMO Descent 2 is a lot more balanced while still being challenging (and honestly more fun) compared to the original. Although Descent 1 definitely has a better and varied OST.
All of the levels are hard starting with 6, but 26 is just an absolute slog. I finally beat this game on Hotshot difficulty after owning it for 20 years and that level was just like digging out of prison with a spoon.
Yeah, Descent was like being repeatedly punched in the face with knuckle-dusters. I chose Hotshot difficulty for my first playthrough recently, thinking I would be okay as a veteran of many tough Doom wads on ultra-violence: how wrong I was. The abundance of those damn Drillers, extremely stingy lack of health/armour pickups, homing-missiles that cannot be avoided in certain areas, then infinite spawn points for Drillers on some levels meant a lot of save-scumming and needing to find most of the secrets to even stand a chance.
I think their screech still haunt my nightmares, and then there are the invisible bastards. I also think it's the first secret level where the Fusion bot first appears behind a door, fuck that door.
The sound of the boss in level 7 or 8? I can’t remember. With those heat seeking missiles that explodes into plasma. You needed to hear the haunting mechanical sound of it because it was invisible and was teleporting around the arena.
I was expecting to see Heart of the Reich on Veteran difficulty from Call of Duty World at War. It took me two and a half hours just to destroy the first two flak 88s and activate the mid level auto save. I died so many times due to enemies spaming grenades while I had to hold the button for a few seconds to plant the bombs with no place to take cover.
Its not so hard. I played it on Veteran, although it was my first playtrough in Cod WaW. Grenade spam may be really annoying, but aside of that, level is not hard. It took me about 20-25 minutes to complete the mission. Note that it was my first time playing this game, so any skilled player should not have any trouble with Heart of The Reich at all.
@@kvdrr Well, I'm not a pro definetly. Especially at fightings, platformers and strategies. I suck at them. But this particular level in WaW on Veteran is not so difficult as it is said by people
@@kvdrr I believe it's something like helicopter mission in GTA Vice City. Everybody remember it to be super hard, but if you replay the game, you'll notice it's not so difficult as you remember it
@@nextgen3442 Heart of the Reich on Veteran is, imo, the hardest Call of Duty Mission in the SERIES (Silos in Call of Duty 2 is 2nd up). I am genuinely curious as to what you do think is a difficult mission in WaW if not that (or any game haha)? Because all the other WaW missions were cake compared to that one.
The final level of Modern Warfare (the one on the plane) on the hardest difficulty was a pain. On Normal it took me a few mins to beat, on the hardest difficulty it took me over an hour. And pretty much all of World at War of playing on the highest difficulty because you couldn’t see the enemies through the tall grass and they just kept throwing grenades at you.
The only time AI had some brains. 1)we spawn with two grenades; 2)our job is to kill the player; 3)player kills us in a few seconds max; Conclusion: how do we kill the player in those few seconds?
The entire World at War campaign on veteran was pretty difficult but something about Heart of the Reich was the hardest of any mission on World at War. Even on regular difficulty it was a pain.
I didnt have as many issues with it as I did with blowtorch and corkscrew I think that one is the hardest in the game atleast the opening section is just because of the fact that there is 0 cover and a massive ambush
@@EmDub01 Almost got past the part where you finally storm the Reich stag and got ambushed by the flamethrower guy at the top of the stairs. No checkpoint there, so I had to restart from the last checkpoint. Bullshit!
Fuck me... my psyche let me forget all these 90s difficulties but when i saw the tunnel in the Perfect Dark mission my PTSD got triggered when i remembered what that was.
Having finally played Allied Assault, I can say that that alleyway in Snipertown is only the tip of the iceberg when it comes to that level's BS. After clearing out those snipers and finding the Bazooka team (by shooting amoires in the houses you can enter for some reason), you have to then escort a tank crew while dealing with soldiers on the ground and even more snipers, some of whom can be hard to spot as they take off half your health. And the cherry on the shit sundae is that for the final section, you have to clear out the town hall which is infested with soldiers, many armed with automatic weapons that can tear you and the tank crew to shreds. That rail level where you control the Tiger tank afterwards feels like such a relief.
The volcano crater mission from the end of Far Cry was a legitimately horrendous level in the higher difficulties, it became pure RNG if you would be able to get through it due to the sheer amount of rockets flying.
It's strange he didn't mention it here, in his review of far cry, he was really pissed about the difficulty (I did it in hard difficulty and it was a savescumming fest) I would also choose the last mission of Stalker:Shadow of Chernobyl.
The one nice thing about Perfect Hatred is, if you can survive long enough to clear out the main room, it gets a lot easier to work with since you have somewhere to take cover in. Assuming you didn't actually run out of ammo entirely.
'Interloper' in the OG Half Life. Hard platforming sections aside, the Alien Controllers are relentless and have very powerful attacks. They also respawn along with the ubiquitous Vortigaunts. Oh, and accidentally breaking barrels will let loose very angry Alien Grunts. It's a long, bloody slog of a level.
@@cupofcustard I kind of agree. It was very well presented with some interesting 'setpiece' battles and I liked the idea of the long ascent from the Vortigaunt slums to the apex pinnacle but it just goes on... and on.... and on...
There is one segment at the end of the second to last stage of Turok where you first enter the futuristic segments and start meeting the ED209 looking blighters. That whole segment forced me to learn how to speed run the game just to run through it taking as little damage as possible and ignoring any enemy that isn't directly in the path. I have still never beaten that part by actually killing them and taking my time.
"Regret" from Halo 2 on legendary. The boss is just RNG, he keeps dropping you right into the lap of Elite ultras only to be insta killed. Not to mention the map is hard as it is to get to that point.
The farm mission in Medal of Honor European Assault is one of the hardest in my opinion. You have almost no allies with you for a large sum of the mission. You start out with limited ammo, and have to pick up enemy weapons to survive. Eventually you have to destroy multiple King Tigers, and keep a horde of enemies from shooting you in the back.
that level and depot were so hard. mainly because the enemies can shoot you beyond the draw distance. so half the time you are getting shot from enemies that you literally cannot see. plus enemies just keep respawning in on depot making it just and endless barrage of gun fight from enemies you cant see.
@@chrisbj5251 that level is definitely hard, especially at the beginning. Once you get some good guns it becomes manageable. But if you get your ass kicked in the beginning it's just better to restart the whole mission
Gotta say man, as much as I love the games you make vids about, your sense of humor and jokes are what continually brings me back here. You are FUNNY ASF 🤣🤣🤣🤣🤣
The sewer level in Dark Forces still gives me stress. I'll admit that maybe it's more "frustrating" than "hard", but it's like the devs were actively making a level where you're always at a disadvantage.
Here in brazil don't have channels like you, i'm so thankful to know you and this games. All videos you do a good job, sorry for my basic english. The last phase of bioshock 1 I found very difficult too, before reaching the last boss. Now speaking of the boss, he is so pathetic
I love Timesplitters 2 so much but god damn if it didn't kick your ass. If I had to choose the single hardest thing out of that game it would have to be robot factory on hard or the hands challenge. Fuck 'em both.
Hey you two should do a crossover! Ok that is all. *retreats back to finally playing through half life 2 thanks to your video after letting it collect dust in my steam library for 10 years*
I was expecting to see Volcano from the original Far Cry, the crater before the final 'boss' is one of the only times in gaming history I needed to use god mode to complete
mj johansson I totally agree with you. I used to really love the online mode too. My favorite weapon was the sniper rifle and there was one level where if you jumped right you could get onto a mountain bordering and overlooking the whole level. I used to get into a server and grab the sniper rifle and sit for hours on that mountain and pop people. Ah to be younger again.
WEAPONS FREE TANGO DOWN IN SECTION ONE ALPHA WE'VE GOT A HULL BREACH, *GET DOWN GET DOOOWN* if i have to hear those lines another time i swear to god im gonna lose it
Ion fury - that outdoor area before the shopping mall gets me even after several playthroughs. The flying enemies combined with the grenade guys have me quickloading alot.
one of the best things ever, is john romero playing perfect hatred a couple years ago and being completely wrecked and commenting on how unfair some of the encounters are xDD
I remember, in Unreal Gold, there was this level called Demon Crater... It's right after a boss fight (the Skaarj Demon Lord), which, on higher difficulties, depledes you of pretty much all your ammo and resources, and starts with pitting you against a whole squad of armored Skaarj Warriors and Soldiers... this is always this one level which had me on my knees back then, and even now, on the Unreal difficulty, it's quite relentless! Fortunately, after you either beat the whole squad or, as I found out later that this is doable, sneak past them, you get a whole bunch of ammo and health, still a very note worthy one for me!...
That snipertown reminds me of Jedi Outcast.. You finally slog through the beginning levels and are given your lightsabre, finally, on level 3. Which turns out to be Couruscant, a level full of tall buildings completely filled with snipers. So your force powers and sabre are totally useless as you get nailed over and over again by the snipers. And to make things worse, the sniper rifle you have to use to retaliate, needs to be charged up and you cannot move and scope at the same time (unless you slowly crouch). So you must crouch, zoom in, charge the rifle, and hope you get the enemy in the middle of the crosshairs when it is fully charged.
It's actually Nar Shada'a, which is essentially Detroit+Chicaho version of Coruscant's Washington+New York. And yeah, those snipers are annoying but I think thematically they hammer in that just a lightsaber and force powers won't be enough to get you through. Hell, the Disintegration rifle sniper literally has in the description that jedi carry them sometimes as side arms for long range engagements. But I think they should at least have had one more major battle before introducing that section. Just the bar fight wasn't enough to flex those Jedi skills.
Last level on Brothers in Arms: Road to Hill 30 on PS2 where you have to leave your squad & regroup with reinforcements on your own whilst evading snipers and roaming snipers and squads of SS was hardcore. All of the Brothers in Arms games were punishingly hard but such great games too!
You probably mixed it up with a different game, because in the last mission of Brothers in Arms Road to Hill 30, you have to search for some tank reinforcements, but you have to go through several German squads and tank, but no snipers.
Omg I’m so happy Perfect Dark made it into this, most of its levels can be brutally difficult in Perfect Agent mode and Area 51 is definitely one of them. I’d say that Carrington Institute - Defence is harder though, I literally couldn’t beat that one without a gameshark, although that might’ve been because the emulator I was using causes guards who duck or kneel to never need to reload.
Agreed. When goldeneye 007 came out, I had to use a gameshark to beat all the target times to unlock the cheat codes. For Perfect Dark... I made it my mission to beat each level on the hardest difficulty and beat the time trials without a game shark. No joke... took me upwards of six months of non stop trying. It was so odd how on the hardest difficulty, some enemies would just EAT up bullet after bullet... flinch for a moment, and then start shooting back even though you unloaded an entire damn clip on them. Sure, headshots were a one hit kill, but with the N64 controller? HA, taking the time to try and line up a head shot usually meant you'd die before you had the chance. EDIT: keep in mind, in both goldeneye and perfect dark... there was no saving or checkpoints. You die in a mission? You start over from the very beginning.
@GmanLives, Happy to see Return to Castle Wolfenstien get some much needed Love! I always thought it was a great game that was highly under appreciated! 😎
Ah, good ol' ptsd's of the past... -Far Cry: The last level, especially the final volcano crater area. -Goldeneye 64: Aztec -Call of Duty: Pavlov's House, especially the last defence phase. -Metal Gear Solid V: A Quiet Exit-mission
Far Cry 1 on realistic difficulty is a diabolical challange in and of itself xD Especially the underground missions and god forbid the dreaded on rails humvee section when Val drives.. made me pull my hair out
I mean, trying to beat that one part in F.E.A.R. where enemies spawn in from the elevators to a very small room with practically no cover on Extreme (highest) difficulty is no cakewalk either. Fortunately the level itself is kind of OK up to that point, but that part is really sweat-inducing. I've beaten it on modded (MMOD) Extreme (basically even more enemy damage) without dying, but it made me sweat like crazy.
Funny enough, in Doom Eternal's DLC I did find there was one level that got even harder than the other two, but for me that one was The Blood Swamps. And probably worth adding that I in no way hate the level for it, in fact it happens to be my favourite in the expansion. And it certainly has the best music track B-)
Some levels in plutonia are really easy and some are really hard For me the easiest is the arch maze on level 9 i think archs are easy to fight if they are paired with other mons and you have cover
Plutonia has like 12 out of 30 hard maps not counting the secret levels. Also maps 21-27 are kinda bland. I'd say the difficulty is more Normal+ for most of the wad.
I was going to bring up how people keep saying Halo 3's 'Cortana' mission is the worst on Legendary but forget just how brutal the Flood were on Halo 2, especially on Legendary...
Gravemind is easy. Brutes have no shields, so you can take your time with them up in the rafters. Outskirts is way harder on Legendary. So is Truth and Reconciliation in Halo 1.
@@aolson1111 brutes have no shields but are bullet sponges and everything does massive damage the human flood are fast as hell you can die mere moments after the cutscene ends and various other halo 2 legendary bullshit
@@aolson1111 outskirts' hardest part can be skipped easily though, otherwise i'd agree. I found the arbiter hard on legendary trying to get a sub 5 minutes run for monopolized with that 1 second invisibility.
Maybe I was unprepared, but the final level of S.T.A.L.K.E.R: Shadow of Chernobyl made me suffer a lot, I didn't have any vodka left, little to no healing items, and the rads were always damaging me. And to make things worse, I got the bad ending
Especially in old school shooters where the normal levels were already mazes, so having a level that was specifically designed to be a maze was always frustrating and way too time consuming
@@SteveElOtaku You would be referring to “Anoat City Sewers” from Star Wars: Dark Forces, and that level scared the daylights out of me as a kid. I still break out in a cold sweat if I try to play it now.
Atom smasher stumped me for years, but once you give it a few go’s and know the routine (plus sneakily killing Khallos with land mines and luring the time splitters to a walkway you can jump off leaving to try and catch up while you pull the levers) it’s not too bad. Robot factory is so much worse, and the reason no one says so is because most never make it that far! I only beat it by setting aside 3 afternoons.
Great video. Having gone through many games on the hardest modes I can say that COD 2 on Veteran would probably have alot of entries for me. There was many stages that had rediculous parts. It may have not taken me the longest to beat that game on veteran compared to maybe Halo 2 legendary, but the intensity in that game is top notch. The constantly respawning enemies and being shot from every angle even when you feel like you are in cover, makes the game extremely frustrating. Enemies dont miss and all target you killing you in 2 or 3 pellets. I had to pull bullshit with smoke grenades and hiding in closets for the house takeover areas. It took a while before I realised enemies respawn infinitely in many areas so you just have to keep pushing forward. This is true of most of the COD games during the PS3/Xbox 360 era. Ive completed most of the COD on veteran. One that stood out was COD World At War. The grenade spam was so insane I just said fuck it on the jungle level and never went back. Im sure that would have some entries for me too.
I’m so glad someone actually acknowledged how hard that courtroom mission in wolfenstein is. I swear I had to replay that mission like 10 times before I finally beat it
That entire game is a bastard due to how easy it is to set off alarms while not being able to tell how much damage you’re taking. But the courtroom is absolutely a gold plated bastard and a half for sure. You are not alone.
at least in shadow of chernobyl enemies werent throwing grenades at long ranges with laser guided missle precision power plant was beatable for me as i had power armor and just spammed the medkits and used radmeds everytime i was in pocked of low radiation and wasnt bussy firing at monolith what was realy challenging? getting into powerplant itself, with tanks, helis and enemy infantry of various factions running around and power armor not having sprint capability it was quite brtual experience
Honestly for me it was Gravemind from Halo 2 on legendary. It’s doable now at 23 but man at 8 years old lemme tell ya.... I get ptsd from those spongey brute Bois. In fact that whole campaign. the jackal snipers make me break out in a cold sweat when I think about them.
Last year I managed to beat Halo CE on Legendary in nearly 3 days. Halo 2 took me nearly 3 weeks. I was on Gravemind for nearly 1 damn week. Yeah I think its safe to say Humanity lost all of their Spartans.
Perfect Dark on the N64's hardest level was definitely Attack Ship - Covert Assault, not that the level was that hard but more so the fact that the N64 even with an expansion pak couldn't keep up with the level (or the game for that matter).
Those FPS drop... Poor aiming control... Slow rifles reloading... No check point restart... Everything was against you in this game. But damn I love it!
The parts of Red Faction that introduces the mercenaries, and the Rail Driver. Enemies gladly wield this weapon, and even on Easy they have no trouble sniping you through walls. There's nowhere to run and nowhere to hide from it's hitscan, one-hit kill power. Sometimes you don't even see it coming, you load into a new area and bam, instant death. Other than that... Well, there's the first and second level of Thy Flesh Consumed like you mentioned, BUT in Brutal Doom on Black Metal difficulty.
in b4 git gud
No
how
git gud
It's disappointing you only did FPS games you could've put casualties from Hotline Miami 2 or something like that
@@makeshiftdie6230 @GmanLives HOWWW!?
So nice to see Timesplitters on here. Absolute classics, all three of 'em
Eyyyy it's Charlie, love your videos dude. You're one of my favorites because you're legitimately freaking hilarious and crack me up every time.
You really are obsessed w this game uh?
I swear I remember seeing timesplitters 6 at my friends house
@@elijahseaman I can relate though, because this game sat on my shelf for like two years because my mom just randomly bought it and I didn't know much about it, but I decided to try it out, loaded up Challenge Mode, and the next thing I knew, I'd already played for like 6+ hours. Challenge Mode is such an incredibly fun and frustrating time sink.
I want an HD collection release. The 2nd and 3rd game are available for the PS2, Gamecube, and Xbox. But the first game is PS2 exclusive. So it would be great if we can get a collection to be release.
Just hope we don't get something broken as the XIII remastered. What, you thought I was going to say Cyberpunk? No, that had hype. XIII was a severe downgrade, and every programming in the game was horseshit compare to the original.
Cod4 mile high club on veteran.
Any cod waw mission on veteran (insane grenade spam is unreal)
Cortana on legendary halo 3
If you do cortana with friends is easy
the entirety of cod 1 on veteran will make you tear your hair out
Cortina is grossly underrepresented. Solo legendary took me days to complete
Mile high club is the ONE mission out of the entire Modern Warfare trilogy that I have yet to finish on veteran. It still haunts me to this day.
@@Nick-kh5tr flashbangs and run past them, friendly AI is more likely to blast them when they run for some reason
Perfect Hatred, where John Romero forgot that there was no Hell Knight in Doom 1 so he just replaced it with Barons.
I can't remember if it was that level or a Doom 2 level, but I distinctly remember seeing a video where Romero commented over someone playing and he said (paraphrased) "Yeah I was being a dick when I made this level."
@@CrizzyEyes felt like it was a civvie 11 video
agreed. I think it would have been easier if you had the super shotgun
@@CuntBlones I think you're right. I believe it was his video about Sigil, so maybe it was a Sigil level too.
A lot of the maps of Thy Flesh Consumed seems to be balanced for the PlayStation version that included all the enemies from Doom 2. I remember playing the maps on PlayStation first and was surprised how much harder it was on PC.
Wolfenstein 2 & the courtroom is easily… EASILY one of the most badass moments in my recent FPS memory… I just remember running all throughout the courtroom & it’s hallways just desperately searching for more ammo & turrets… ANYTHING I could use to survive… it made me frantic & I loved that feeling. The grit & feel of shooting in Wolfenstein 2 is just astounding!
That bridge part in The Holt is hilariously brutal. You can really feel the evil cackling from the devs, they know exactly what they were doing.
I loved that part, it was difficult, but fun. Unlike that cursed left path with the possessed baron at the end
This made me realize how much I miss TimeSplitters
I'm with you bro
I think someone was trying to get a remastered collection of all titles going for PC... That'd be a dream come true..
@@sidremus
There's a remake of the trilogy in the works
th-cam.com/channels/8dih3n2N3k7ueJCsbOR_Ng.html
Emulating it is crazy easy mate, got TS:FP running on Dolphin emulator on my PC. Runs smoother than an oiled boob.
I remember being insanely exited as a kid about the timesplitters 4 announcement back in 2007. Followed every bit of information for years, all of a sudden it's 2021 I'm 25 years old and still no ts4 :(
Perfect Dark - Carrington Institute - Defense
Call of Duty 4 - No Fighting in the War Room
Halo 2 - Gravemind
Killzone 2 - Visari Palace
God I sweared a lot dying on the Carrington Institute - Defense with the Perfect Agent difficulty. Those goddamn shielded enemies!
Nah mate, one shot one kill, final defense, no cheesing bumper carts, veteran
I cant even beat halo 2 on heroic without rage quiting
@@yumengliu8347 BOB DYLAN PLAYS HALO 2?!
@@genericwhitekidthesecond4330 Im the 5776th Bob Dylan on xbox
I always felt like a mediocre gamer, until the Aussie O.G. said he never beat Atom Smasher on Hard Mode, and I have... What do I do now
Purchase an industrial grade wheelbarrow. Your testicles will require proper transportation from now on.
BUFFALO SOLD-JAAAAH!!!
Always embrace your mediocrity! :)
I was able to beat atom smasher on hard mode but never beat robot factory. Did get gold/platinum on every challenge/arcade mode though. So the game remained like 95% done. Maybe one day ill finish it.
@@Wildtangent01 Haha, ditto. Platinum'd everything, but robot factory stumped me on hard - Though I could do it in two player by myself by making sure the 2nd player was safe and swapping to them when my first guy died.
Gman absolves you, he absolves you all.
Gravemind from halo 2 on legendary was insane.
I personally found Regret to be harder.
I enjoyed it but ya it has a stigma ciro station is harder on legendary. When the boarding craft come in to the hanger much harder.
But still insane.
Well yeah, but you also picked the highest difficulty
Halo 2 Legendary anything is insane.
One thing I'll say about MOHAA's Sniper Town, it's probably quite historically authentic.
Death usually is
The whole idea is pretty much lifted from Saving Private Ryan's town sniper scene which is a more isolated event, the German sniper getting left behind and decided to be an idiot to die trying to fight an overwhelming force instead of surrendering, the death of himself and the soldier he killed really gained nothing except throwing both their lives away, but it made a cool scene for a movie against an "unhuman" enemy. In real war nobody would do this as a bunch of snipers in different buildings would be easily suppressed and a waste of soon to be dead snipers with sweep and clear assault tactics with grenades, covering fire and some mortar fire, with the most realistic result of the snipers all secretly retreating or going AWOL because human soldiers don't throw their lives away like video game baddies do.
@Johnny Dong this dude is spewing some next level bullshit, lol.
@@cattysplat Simo Häyhä would like to know your location...
@@cattysplat thats how war is and maybe not in recent wars but in ww1 they definitely did throw their lives away over destroyed ground.
I'm a huge Timesplitters fan, it deserved so much more love as a franchise.
4th game is in the making. * Plz be good *
Game on 0:27?
It's the most fun, light-hearted, rewarding and replayable FPS for any console. Quite an achievement and TS1 and 3 rank in my top 10 games
Not holding my breath on Rewind project
Time splitters 2 on the game cube - V good memories. Free radical had some of the staff that did goldeneye, big surprise. It's a spiritual successor. I'll always back for some Chicago.
Call of Duty World at War's Veteran mode is legendary levels of bullshit.
Call of Grenade. Grenade at Grenade
I'm starting to see that this is common consensus. Really thought I was alone in cursing it.
Tbf CoD Veteran is honestly just so unbalanced it's not fun half the time. It's not about skill at all.
I got through it ... Wasn't worth the stress lol
@@goreobsessed2308 Because of a glitch, the game cheated me out of the trophy for beating it.
Some of the final levels of the original Far Cry were insanely tough. Surprised they didn't get a mention.
Agreed. One of the reasons I don't revisit this game.
Jack is still a walking trope
Volcano was a biiiitchhhh lol. I hate the room with the big guys and the jumping guys. If you didn't pick up the sniper in the armory before that, then you may as well just restart from 2 checkpoints ago. The elite guards at the end of the level are mean as hell. You have to get them to spawn then back away and toss grenades before they hear you or else you'll get killed in like a second
Funny enough I just mentioned it! I even beat that on the near hard difficulty believe or not!
@@nickdraco8435 Dam was pretty hard. All those trigens and you get a M16 with 10 bullets
That court scene battle in wolf New collosus on the hardest difficulty is just brutal. That one part makes me never wanna play that game again
I was playing Forza leaving the video on background, when he mentioned new colossus, i knew exactly what he was going to show.
That was brutal, i died dozens of times.
Imagine playing it on the Switch. This mission was a nightmare, I have no idea how I beat it.
Edit: To be fair, on the hardest difficulty, I think the final battle on the Ausmerzer actually made me rage quit for like, a whole month.
The whole section in HL2 before Nova Prospekt,where you control the insects against the Combine was a nightmare for me when i was a kid
The only time I've gotten that far in the game was while playing on The Orange Box release for the X-Box 360. I didn't have too much trouble with using the pheromone sacks to make the antlions do most of the fighting. Nova Prospekt itself - specifically the turret defense sections - was much more difficult for me back then.
NP was one of the best parts for using your brain to stay alert and aware of your surroundings. Know where the gunships are in the sky and move so they have to adjust their flights paths to catch back up with you. Know which props can be used immediately and which to keep in mind for later. Use the antlions to allow you to adjust your position.
The gunship fight at nova prospekt and the standoff at the generator with alyx are probably the two hardest parts of the game.
The most fckd up HL2 level imo was the Generator fight with alyx in Anticitizen One chapter. Played it with the MMod which makes the game a bit harder and it was hell.
Bro I thought it was just me
Gman: *dies*
Voice: "Heads up!"
Lmao the heads up sound played in the video right when i was reading this comment
yep............Good looking out there battle buddy 🤣🤣
Yep, the head is looking up
@@DanielAyy 😂🤣😂🤣
Nice list & video! However, I don't find those mentioned levels particularly hard. Yeah, they are challenging, but not hard like me with my cousin. I've been playing fps games since 1993, so I'm familiar with most of the titles mentioned.
Plus, there are tricks for every level, for example 14:40, you'll get the napalm launcher in a secret already in the first level. In my opinion, some of the Blood expansion levels are difficult - the E1M2 is not compared to those.
Grand Cathedral from Sam: The Second Encounter was an absolute motherfucker on Mental, hell even on Serious. Still, one of the best final levels in any fps ever imo.
Thats a fact
also Cathedral soundtrack, its like the Soundtrack for me
There's a reason there's whole 3 Serious Bombs there, with one right in front of you when level starts...
Boy! You just opened up a tomb I thought I closed off years ago.
Metropolis Too
"telefrag the cyberdemon" sounds like gibberish made up for a fake tv show video game
Maybe 20 years ago, I don't think most kids know the term frag
@@Pariahmary writers are old people though
I remember that fucking level in Call of Duty: Finest Hour when you need to defend a factory with a sniper rifle. It's really hard to do with this stupid and clunky PS2 gamepad.
I never beat that game as a kid because of that level.
I remember that level, and the end when the guy yeets himself in the street and lands right next to a health pack.
The way I figured out to play that game was that some NPCs aren't supposed to die, so you can literally use them as cover since they'll take the gunfire for you.
i always struggled with the second last level in the U.S campaign on finest hour, was hard to beat on easy
@@dinochookproductions5190 Yes! And I also remember that level in british campaign, when you need to save an engineer and plant bombs on ruins to block endless spawn of germans. AND OF COURSE that fucking level with howitzer in american campaign, you need to defend this stupid slow piece of shit! OMG I HATE THIS GAME. And I love it at the same time.
The hardest one for me was the final mission on the bridge
Perfect Dark has some near impossible challenge levels too. I have no idea how you can do some of those in single player.
Medal of honor allied assault
Sniper alley just fuck this level
Fuuuuck sniper alley. As fun as wacking off with sand paper.
Second part was harder:
- More snipers,
- Small group of soldiers to escort. If you lost more than one, then is mission failed. Oh... and said soldiers are following you and frequently get shot by snipers.
- Whole level is longer than first part.
At least next mission allows you to drive King Tiger as form of reward....
Oh god not that, not that goddamn level. Please, get it out of here. Destroy it! Get rid of it! I hate it!
Fuck that level
Heads up
I always had a far-fetching theory why the sniper town is such a pain in the ass. Its placed directly before the part of the campaign where you're in control of an experimental tiger tank that you use to demolish all and everything around you. So to make it more satisfying, they had you forced to survive a gruelling sniper mission beforehand. I mean think about it, you could even destroy buildings where those snipers would otherwise hide, the developers knew exactly what they were doing!
The hardest level you will ever face, is impressing gman's mom. Swag!.
That would be something :)
Swacked!
I may just be a masochist, but the Courtroom shootout in Wolfenstein II was my favorite part, a great challenge and gives you a huge power trip. I replayed it a few times after beating the campaign
On Death Incarnate on my second playthrough it took a solid 6-9 attempts. I didn't try it on mein leben cause I knew this mission would fuck me, the rest is okay.
@@candyman9635 You can cheese it by crouching under some tables where enemys can barely hit you. Was my only way to get the mein leben achievment.
Halo 1-Keyes
Halo 2-Gravemind
Most levels can be a real challenge on legendary, but those two stand out in my memory
I wanted to highlight some level from F.E.A.R. but in general I think the game never felt unfair or unbeatable. There was always some way to kill the replicas without taking too much damage.
Quicksave, quickload, repeat
You should do one for annoying levels now. Like the fucking library in Halo.
@@jerryhoward6500 for me its the other way around lol beat halo 2 without problems cant even beat truth and reconciliation on halo 1 lmfaooo the lack of decent weapons and dual wield really make halo 1 harder imo, halo 2 was piss easy with dual wield
@@jerryhoward6500 Same. It took me almost a month to beat Halo 1 on Legendary. The rest of the games were a breeze on legendary, but Halo 2 was so bullshit, I just didn't have the patience and gave up.
@@ArchlordZer0 Yeah Halo 2 is easily the hardest legendary mode.
Try the library on OG Battlefront 2 lol
@@badbeef704 It isn't that hard?
Ugh, the sixth level in Descent. The first time the god-awful Drillers showed up. The game was punishing enough with everything being a projectile, and here comes a vicious enemy with a hitscan weapon that has almost no muzzle flare. Placed around corners of course. They would take off a fifth of your health before you even knew they were there. That level made me nearly cry when I was a little kid. Even the music was oppressive. I will have it in my head forever.
Tbh Descent 1 after the first few levels was hard af. IMO Descent 2 is a lot more balanced while still being challenging (and honestly more fun) compared to the original. Although Descent 1 definitely has a better and varied OST.
All of the levels are hard starting with 6, but 26 is just an absolute slog. I finally beat this game on Hotshot difficulty after owning it for 20 years and that level was just like digging out of prison with a spoon.
Yeah, Descent was like being repeatedly punched in the face with knuckle-dusters. I chose Hotshot difficulty for my first playthrough recently, thinking I would be okay as a veteran of many tough Doom wads on ultra-violence: how wrong I was. The abundance of those damn Drillers, extremely stingy lack of health/armour pickups, homing-missiles that cannot be avoided in certain areas, then infinite spawn points for Drillers on some levels meant a lot of save-scumming and needing to find most of the secrets to even stand a chance.
I think their screech still haunt my nightmares, and then there are the invisible bastards. I also think it's the first secret level where the Fusion bot first appears behind a door, fuck that door.
The sound of the boss in level 7 or 8? I can’t remember. With those heat seeking missiles that explodes into plasma. You needed to hear the haunting mechanical sound of it because it was invisible and was teleporting around the arena.
I was expecting to see Heart of the Reich on Veteran difficulty from Call of Duty World at War. It took me two and a half hours just to destroy the first two flak 88s and activate the mid level auto save. I died so many times due to enemies spaming grenades while I had to hold the button for a few seconds to plant the bombs with no place to take cover.
Its not so hard. I played it on Veteran, although it was my first playtrough in Cod WaW. Grenade spam may be really annoying, but aside of that, level is not hard. It took me about 20-25 minutes to complete the mission. Note that it was my first time playing this game, so any skilled player should not have any trouble with Heart of The Reich at all.
@@nextgen3442 humble brag
@@kvdrr Well, I'm not a pro definetly. Especially at fightings, platformers and strategies. I suck at them. But this particular level in WaW on Veteran is not so difficult as it is said by people
@@kvdrr I believe it's something like helicopter mission in GTA Vice City. Everybody remember it to be super hard, but if you replay the game, you'll notice it's not so difficult as you remember it
@@nextgen3442 Heart of the Reich on Veteran is, imo, the hardest Call of Duty Mission in the SERIES (Silos in Call of Duty 2 is 2nd up). I am genuinely curious as to what you do think is a difficult mission in WaW if not that (or any game haha)? Because all the other WaW missions were cake compared to that one.
The final level of Modern Warfare (the one on the plane) on the hardest difficulty was a pain. On Normal it took me a few mins to beat, on the hardest difficulty it took me over an hour.
And pretty much all of World at War of playing on the highest difficulty because you couldn’t see the enemies through the tall grass and they just kept throwing grenades at you.
Reichtag level in World at War PTSD ...
- "thoses grenades falling like rain !"
I was consantly getting killed by the fucking pillar
Came here to say this. World at war was a brutally hard game compared to other CODs.
Blowtorch and Corkscrew's a good #2, not gonna lie.
That metallic knocking sound bro...
The only time AI had some brains.
1)we spawn with two grenades;
2)our job is to kill the player;
3)player kills us in a few seconds max;
Conclusion: how do we kill the player in those few seconds?
The entire World at War campaign on veteran was pretty difficult but something about Heart of the Reich was the hardest of any mission on World at War. Even on regular difficulty it was a pain.
I didnt have as many issues with it as I did with blowtorch and corkscrew
I think that one is the hardest in the game atleast the opening section is just because of the fact that there is 0 cover and a massive ambush
It's because it has infinite enemies
@@owlwaifu4949 Agreed, that level was total BS on veteran.
@@EmDub01 Almost got past the part where you finally storm the Reich stag and got ambushed by the flamethrower guy at the top of the stairs. No checkpoint there, so I had to restart from the last checkpoint. Bullshit!
Done that i can confirm XD
Fuck me... my psyche let me forget all these 90s difficulties but when i saw the tunnel in the Perfect Dark mission my PTSD got triggered when i remembered what that was.
Having finally played Allied Assault, I can say that that alleyway in Snipertown is only the tip of the iceberg when it comes to that level's BS. After clearing out those snipers and finding the Bazooka team (by shooting amoires in the houses you can enter for some reason), you have to then escort a tank crew while dealing with soldiers on the ground and even more snipers, some of whom can be hard to spot as they take off half your health. And the cherry on the shit sundae is that for the final section, you have to clear out the town hall which is infested with soldiers, many armed with automatic weapons that can tear you and the tank crew to shreds. That rail level where you control the Tiger tank afterwards feels like such a relief.
I love older games cause they are actually challenging
Modern Warfare 2: Takedown is easily one of the hardest missions in the whole franchise
Hard but very good level.
I`m not a CoD player, but played and liked this campaign.
Seconding, you're not getting shot at left and right, but from above and below as well. Favela levels are so chaotic.
Project IGI: final level
Call of Duty: Pavlov's house
Escort missions and turret segments in general.
Project IGI was tough throughout the whole game I found.
Also most of United Offensive, such a step up in difficulty compared to the base game. Especially the soviet campaign.
Have a like for remembering Project IGI.
Still proud I even managed to complete Project IGI
@@TheArklyte
"security cameras offline for 2 minutes"
"hey you!"
The volcano crater mission from the end of Far Cry was a legitimately horrendous level in the higher difficulties, it became pure RNG if you would be able to get through it due to the sheer amount of rockets flying.
It's strange he didn't mention it here, in his review of far cry, he was really pissed about the difficulty (I did it in hard difficulty and it was a savescumming fest) I would also choose the last mission of Stalker:Shadow of Chernobyl.
Yeah Far Cry 1 had some serious levels :D
13:38 "And this is coming from an Australian, we invented spiders." Greatest quote Gman's ever made.
“As hard as trying to ice-skate when you’re cross-eyed” might be the best line I’ve ever heard
The one nice thing about Perfect Hatred is, if you can survive long enough to clear out the main room, it gets a lot easier to work with since you have somewhere to take cover in. Assuming you didn't actually run out of ammo entirely.
*gets shot* “heads up” 😂😂😂 bit late mate
Yeah, that happens A LOT in Medal of Honor: Allied Assault.
'Interloper' in the OG Half Life. Hard platforming sections aside, the Alien Controllers are relentless and have very powerful attacks. They also respawn along with the ubiquitous Vortigaunts. Oh, and accidentally breaking barrels will let loose very angry Alien Grunts. It's a long, bloody slog of a level.
Don't forget the weird barrel rides required to get through the level, takes a while to figure out if it's your first time.
Everyone complains about On A Rail and the Xen platforming, however Interloper is so much worse. It's actually *bad*.
Nithiath was stil worse
The Black Mesa remake of that stage was a complete pain as well.
@@cupofcustard I kind of agree. It was very well presented with some interesting 'setpiece' battles and I liked the idea of the long ascent from the Vortigaunt slums to the apex pinnacle but it just goes on... and on.... and on...
"Its like asking someone if they want a glass of water while you got your fist up their ass" is one the most funny shit ive heard in a while
There is one segment at the end of the second to last stage of Turok where you first enter the futuristic segments and start meeting the ED209 looking blighters. That whole segment forced me to learn how to speed run the game just to run through it taking as little damage as possible and ignoring any enemy that isn't directly in the path. I have still never beaten that part by actually killing them and taking my time.
"You'd think he'd just snap back to reality--whoops, there goes gravity"
Never change, mate
I loved the court room level in Wolfenstein. First time I felt like the dual wielding machineguns are useful shredding thru enemies.
"Regret" from Halo 2 on legendary. The boss is just RNG, he keeps dropping you right into the lap of Elite ultras only to be insta killed. Not to mention the map is hard as it is to get to that point.
Its weird how much of a Pushover he is on Heroic.
@@sagieboi1204 True, there's a huge difficulty jump between Heroic and Legendary.
@@naderzein2435 that can be said about every Halo 2 level
or gravemind on legendary where you spawn in front of brutes and the little chapter thing doesnt go away before you die
@@Reshi9984 In my opinion Regret is harder then Gravemind.
"No Russian" is the hardest FPS level! I can't make it through alive...
I see what you did
@@SmokeWiseGanja there's a speedrunning strat where you have to go into the conveyer areas
@@SmokeWiseGanja Imagine a mod that let's you play as random civilian in that level.
The theatre part in rainbow six vegas 2 where you have to disarm a bomb quickly, but you also need to be stealthy too.
The farm mission in Medal of Honor European Assault is one of the hardest in my opinion. You have almost no allies with you for a large sum of the mission. You start out with limited ammo, and have to pick up enemy weapons to survive. Eventually you have to destroy multiple King Tigers, and keep a horde of enemies from shooting you in the back.
The last few missions are such a pain in the ass in that game
Maybe the x-18 lab from Stalker: SoC. That was some real freaky cheeki breeki.
@@KHlb_ How about Interloper in HL?
It was creepy as hell but frankly not hard at all. Vanilla SoC is just an arcade.
I'd say x-10 was a lot harder. Especially after you turn off the machine and 30+ monolith soldiers start searching for you
Power Plant is hardest though. Constantly spawning guys sneaking around corners.
Soc is actually a fairly easy game once you get past the initial difficulty curve.
The jungle level from goldeneye kicked my ass as a kid
that level and depot were so hard. mainly because the enemies can shoot you beyond the draw distance. so half the time you are getting shot from enemies that you literally cannot see. plus enemies just keep respawning in on depot making it just and endless barrage of gun fight from enemies you cant see.
Aztec is hell on earth.
@@chrisbj5251 that level is definitely hard, especially at the beginning. Once you get some good guns it becomes manageable. But if you get your ass kicked in the beginning it's just better to restart the whole mission
Control on 00 Agent took me MONTHS to beat without cheats.
@@bobdeclor528 don't forget about 15 fps...
Heart of the Grenade, Call of Grenade: Grenade at war
Gotta say man, as much as I love the games you make vids about, your sense of humor and jokes are what continually brings me back here. You are FUNNY ASF 🤣🤣🤣🤣🤣
The sewer level in Dark Forces still gives me stress. I'll admit that maybe it's more "frustrating" than "hard", but it's like the devs were actively making a level where you're always at a disadvantage.
Here in brazil don't have channels like you, i'm so thankful to know you and this games. All videos you do a good job, sorry for my basic english.
The last phase of bioshock 1 I found very difficult too, before reaching the last boss. Now speaking of the boss, he is so pathetic
I love Timesplitters 2 so much but god damn if it didn't kick your ass. If I had to choose the single hardest thing out of that game it would have to be robot factory on hard or the hands challenge. Fuck 'em both.
Just finished your future perfect/timesplitters 2 video. Great work man
Hey you two should do a crossover! Ok that is all. *retreats back to finally playing through half life 2 thanks to your video after letting it collect dust in my steam library for 10 years*
Hi
Robot factory is fucking impossible on hard, I hated it. Couldn't get any farther I must admit
@@Natedawg38 same, that level turns into a horror game on hard
I was expecting to see Volcano from the original Far Cry, the crater before the final 'boss' is one of the only times in gaming history I needed to use god mode to complete
I remember that one. I had to cheat to beat it too. The first Far Cry was an amazing experience back in the day.
mj johansson I totally agree with you. I used to really love the online mode too. My favorite weapon was the sniper rifle and there was one level where if you jumped right you could get onto a mountain bordering and overlooking the whole level. I used to get into a server and grab the sniper rifle and sit for hours on that mountain and pop people. Ah to be younger again.
Control in goldeneye on hard difficulty better be on here, still have memories of me screaming at the tv trying to save Natalia.
Honorable mentions include Plutonia, and Heretic Shadow of the Serpent riders early levels of Ep's 4 and 5.
Mile High Club on veteran is something special.
WEAPONS FREE
TANGO DOWN IN SECTION ONE ALPHA
WE'VE GOT A HULL BREACH, *GET DOWN GET DOOOWN*
if i have to hear those lines another time i swear to god im gonna lose it
And remember... there are speedruns doing Mile High Club veteran in less than 25 seconds.
one shot one kill on veteren is infinitely harder
Did it young, guarantee I wouldn't be able to now
So much this. It was the one mission we never completed on veteran.
Ion fury - that outdoor area before the shopping mall gets me even after several playthroughs. The flying enemies combined with the grenade guys have me quickloading alot.
Should’ve included Pavlov’s House from the first Call of Duty. That level was made by the devil, it’s absolutely brutal.
@@I_Cunt_Spell i beat call of duty world at war on veteran and only cried twice 💪🏻
Harder than the Plutonia Experiment featuring Chaingunner hell
COD1 tops all the COD games in difficulty
@@Chuked Yea it kinda sucks how they dumbed down the challenge a bit over the years
@@Mitchisable the only real difficult ones are the ones with medkits and infinite enemy spawns, like United Offensive, COD1, COD WAW, COD2 and COD4
one of the best things ever, is john romero playing perfect hatred a couple years ago and being completely wrecked and commenting on how unfair some of the encounters are xDD
"This is coming from an Australian, I mean we invented spiders" ngl that killed me xD
just wanted to say it before I watched the video, I fucking love your videos man. thank you sm for the content
I feel like that 'Deeper Underground' reference might have been missed by many people. Good song.
Came to comments expecting this mention, Jamiroquai rocks 🤘
Jamiroquais one of the best music groups ever. Rock on!
I remember, in Unreal Gold, there was this level called Demon Crater... It's right after a boss fight (the Skaarj Demon Lord), which, on higher difficulties, depledes you of pretty much all your ammo and resources, and starts with pitting you against a whole squad of armored Skaarj Warriors and Soldiers... this is always this one level which had me on my knees back then, and even now, on the Unreal difficulty, it's quite relentless! Fortunately, after you either beat the whole squad or, as I found out later that this is doable, sneak past them, you get a whole bunch of ammo and health, still a very note worthy one for me!...
That snipertown reminds me of Jedi Outcast.. You finally slog through the beginning levels and are given your lightsabre, finally, on level 3. Which turns out to be Couruscant, a level full of tall buildings completely filled with snipers. So your force powers and sabre are totally useless as you get nailed over and over again by the snipers. And to make things worse, the sniper rifle you have to use to retaliate, needs to be charged up and you cannot move and scope at the same time (unless you slowly crouch). So you must crouch, zoom in, charge the rifle, and hope you get the enemy in the middle of the crosshairs when it is fully charged.
It's actually Nar Shada'a, which is essentially Detroit+Chicaho version of Coruscant's Washington+New York.
And yeah, those snipers are annoying but I think thematically they hammer in that just a lightsaber and force powers won't be enough to get you through. Hell, the Disintegration rifle sniper literally has in the description that jedi carry them sometimes as side arms for long range engagements. But I think they should at least have had one more major battle before introducing that section. Just the bar fight wasn't enough to flex those Jedi skills.
Last level on Brothers in Arms: Road to Hill 30 on PS2 where you have to leave your squad & regroup with reinforcements on your own whilst evading snipers and roaming snipers and squads of SS was hardcore. All of the Brothers in Arms games were punishingly hard but such great games too!
You probably mixed it up with a different game, because in the last mission of Brothers in Arms Road to Hill 30, you have to search for some tank reinforcements, but you have to go through several German squads and tank, but no snipers.
@@shigarumo121 Yeah that's the mission, just been a long time since I played it.
I can't believe Aztec from Goldeneye didn't make the list.
AGREED!
that's because goldeneye is bad
I wonder how much easier Goldeneye would be if it didn't have such bad performance on the N64. The slow downs really throw off aiming sometimes.
I also expected sub mission in nightfire
@@riflemanm16a2 its more manageable with a mouse and keyboard on pc, but still a difficult level.
The World at War storyline was one of the best.
The last couple of missions on Veteran is literal grenade hell
"As long as you live, the Heart of the Red Army can never be broken!"
Everyone who says that forgets that the American campaign 1. existed and 2. was extremely uninteresting
@@Tisulan Yeah I feel like they should have just focused on the Soviet campaign.
Omg I’m so happy Perfect Dark made it into this, most of its levels can be brutally difficult in Perfect Agent mode and Area 51 is definitely one of them. I’d say that Carrington Institute - Defence is harder though, I literally couldn’t beat that one without a gameshark, although that might’ve been because the emulator I was using causes guards who duck or kneel to never need to reload.
Thank god for the K7 avenger once you get your hands on it. And the combat drugs.
Agreed. When goldeneye 007 came out, I had to use a gameshark to beat all the target times to unlock the cheat codes.
For Perfect Dark... I made it my mission to beat each level on the hardest difficulty and beat the time trials without a game shark. No joke... took me upwards of six months of non stop trying. It was so odd how on the hardest difficulty, some enemies would just EAT up bullet after bullet... flinch for a moment, and then start shooting back even though you unloaded an entire damn clip on them. Sure, headshots were a one hit kill, but with the N64 controller? HA, taking the time to try and line up a head shot usually meant you'd die before you had the chance.
EDIT: keep in mind, in both goldeneye and perfect dark... there was no saving or checkpoints. You die in a mission? You start over from the very beginning.
@GmanLives, Happy to see Return to Castle Wolfenstien get some much needed Love! I always thought it was a great game that was highly under appreciated! 😎
Hardest I think I've completed in recent memory was the "One Shot, One Kill" mission on veteran difficulty in the first Modern Warfare lol
Ah, good ol' ptsd's of the past...
-Far Cry: The last level, especially the final volcano crater area.
-Goldeneye 64: Aztec
-Call of Duty: Pavlov's House, especially the last defence phase.
-Metal Gear Solid V: A Quiet Exit-mission
I repeated quiets mission like 20 times , hated that mission lol
Trying to get the golden gun in Goldeneye
Yeap, last level in FC1 volcano was really hell, rockets everywhere
Far Cry 1 on realistic difficulty is a diabolical challange in and of itself xD Especially the underground missions and god forbid the dreaded on rails humvee section when Val drives.. made me pull my hair out
Turok 2 is such a great game. Can get difficult at times but it is a treat to play.
I thought I was great at fps games as a kid until Turok 2 ate my lunch.
"Heading deeper underground, there's too much panic in this town." Haha, that was awesome.
jamiroquai is awesome
I mean, trying to beat that one part in F.E.A.R. where enemies spawn in from the elevators to a very small room with practically no cover on Extreme (highest) difficulty is no cakewalk either. Fortunately the level itself is kind of OK up to that point, but that part is really sweat-inducing. I've beaten it on modded (MMOD) Extreme (basically even more enemy damage) without dying, but it made me sweat like crazy.
Funny enough, in Doom Eternal's DLC I did find there was one level that got even harder than the other two, but for me that one was The Blood Swamps.
And probably worth adding that I in no way hate the level for it, in fact it happens to be my favourite in the expansion. And it certainly has the best music track B-)
I thought that was the hardest too
Hardest levels in fps games: *pretty much everything past level 5 in plutonia*
Some levels in plutonia are really easy and some are really hard
For me the easiest is the arch maze on level 9 i think archs are easy to fight if they are paired with other mons and you have cover
Sunder.wad
Plutonia has like 12 out of 30 hard maps not counting the secret levels. Also maps 21-27 are kinda bland. I'd say the difficulty is more Normal+ for most of the wad.
Plutonia is a bit easier for me now after playing harder megawads like sunlust
Talking about Plutonia 2? That is something ie. some maps are hard. Plutonia 1 on UV wasn't particularly hard for adept fps players.
Halo 2’s Grave mind on legendary definitely deserves a spot on this list.
as FaZe Jev said... Spawn Die Spawn Die Spawn Die
I was going to bring up how people keep saying Halo 3's 'Cortana' mission is the worst on Legendary but forget just how brutal the Flood were on Halo 2, especially on Legendary...
Gravemind is easy. Brutes have no shields, so you can take your time with them up in the rafters. Outskirts is way harder on Legendary. So is Truth and Reconciliation in Halo 1.
@@aolson1111 brutes have no shields but are bullet sponges and everything does massive damage the human flood are fast as hell you can die mere moments after the cutscene ends and various other halo 2 legendary bullshit
@@aolson1111 outskirts' hardest part can be skipped easily though, otherwise i'd agree. I found the arbiter hard on legendary trying to get a sub 5 minutes run for monopolized with that 1 second invisibility.
Doom Eternal's final level was some serious shit.
Blood Swamps on nightmare makes Final Sin look like a nice peaceful walk in the park.
I had to play it for hours, really sucked because next day was a work day
Maybe I was unprepared, but the final level of S.T.A.L.K.E.R: Shadow of Chernobyl made me suffer a lot, I didn't have any vodka left, little to no healing items, and the rads were always damaging me. And to make things worse, I got the bad ending
i have PTSD from that game
Medal of honour: airborne. The artillery tower mission
Oh crap yeah, especially depending where you landed
@@StormdogK yep, before I used to C79 pistol whip everyone. Just run and gun. Till I got to this mission
Yeah, those panzerzug machinegun guys were so creepy.
I'm so happy to see blood on here, that entire game is crushingly difficult.
So good to see some love for Blood in 2021
Any mission in CoD: WaW on veteran difficulty
You mean Grenade Simulator?
@@ejl1000 It was a great game and was a blast to play except the Campaign on Veteran Only.
I’m still stuck on Heart of the Reich. I need to beat that and Downfall on veteran so I can never ever play the grenade simulation mode ever again
Sewer levels are just frustrating because of how some of them are just straight-up mazes.
-sewer count ding-
There's a reason I twitch if I read the words "Imperial City Sewers" in a Star Wars game from before 2000.
Especially in old school shooters where the normal levels were already mazes, so having a level that was specifically designed to be a maze was always frustrating and way too time consuming
Nice work Ulala!
@@SteveElOtaku You would be referring to “Anoat City Sewers” from Star Wars: Dark Forces, and that level scared the daylights out of me as a kid. I still break out in a cold sweat if I try to play it now.
@@SteveElOtaku *cough* Imperial City is in Oblivion *cough*
Atom smasher stumped me for years, but once you give it a few go’s and know the routine (plus sneakily killing Khallos with land mines and luring the time splitters to a walkway you can jump off leaving to try and catch up while you pull the levers) it’s not too bad.
Robot factory is so much worse, and the reason no one says so is because most never make it that far! I only beat it by setting aside 3 afternoons.
Great video. Having gone through many games on the hardest modes I can say that COD 2 on Veteran would probably have alot of entries for me. There was many stages that had rediculous parts. It may have not taken me the longest to beat that game on veteran compared to maybe Halo 2 legendary, but the intensity in that game is top notch. The constantly respawning enemies and being shot from every angle even when you feel like you are in cover, makes the game extremely frustrating. Enemies dont miss and all target you killing you in 2 or 3 pellets. I had to pull bullshit with smoke grenades and hiding in closets for the house takeover areas. It took a while before I realised enemies respawn infinitely in many areas so you just have to keep pushing forward. This is true of most of the COD games during the PS3/Xbox 360 era. Ive completed most of the COD on veteran. One that stood out was COD World At War. The grenade spam was so insane I just said fuck it on the jungle level and never went back. Im sure that would have some entries for me too.
The last level of Ancient Gods 1 is fucking hardcore, even on low difficulties.
my god... i am still at the first level and i dont think i'll come back
im playing on nightmare difficulty and im literally getting tired.
@@helios1087 then why don't you lower the difficulty?
@@angelguzman477 i got way too used to nightmare difficulty and playing on lower difficulty just doesn't "feel" right
Can't wait for part 2 to make part 1 look like a cakewalk.
I’m so glad someone actually acknowledged how hard that courtroom mission in wolfenstein is. I swear I had to replay that mission like 10 times before I finally beat it
That entire game is a bastard due to how easy it is to set off alarms while not being able to tell how much damage you’re taking. But the courtroom is absolutely a gold plated bastard and a half for sure. You are not alone.
I fucken love that level, what do you mean?!
The Chernobyl Power Plant in STALKER: Shadow of Chernobyl.
So many Monolith, so little supplies.
Especially if you were stupid like me and didnt have a suit to protect yourself from the radiation.
But, you forget, they are the supplies
cnpp isn't that hard if you go back to resupply after turning off the brain scorcher, and don't waste medds and ammo in prypiat by rushing.
Literally broke my game by running out of anti-rad at the end and not saving outside. Had to google the real ending online.
at least in shadow of chernobyl enemies werent throwing grenades at long ranges with laser guided missle precision
power plant was beatable for me as i had power armor and just spammed the medkits and used radmeds everytime i was in pocked of low radiation and wasnt bussy firing at monolith
what was realy challenging? getting into powerplant itself, with tanks, helis and enemy infantry of various factions running around and power armor not having sprint capability it was quite brtual experience
One Shot one Kill in COD 4 Holding that LZ at the Pripjat Ferris Wheel is a oure nightmare
I think the Robot Factory in Timesplitters 2 was merciless. Tough enemies, turrets everywhere and huge level to navigate.
Honestly for me it was Gravemind from Halo 2 on legendary. It’s doable now at 23 but man at 8 years old lemme tell ya.... I get ptsd from those spongey brute Bois. In fact that whole campaign. the jackal snipers make me break out in a cold sweat when I think about them.
I had an easier time with doom eternal than Halo 2 on legendary
I was about to point that mission too, I mean you get absolutely fked even before you can see your own reticle looool
Last year I managed to beat Halo CE on Legendary in nearly 3 days. Halo 2 took me nearly 3 weeks. I was on Gravemind for nearly 1 damn week. Yeah I think its safe to say Humanity lost all of their Spartans.
Yeah gravemind is an epic mission but them brutes are bullet sponges and you die so f**king easy me and a buddy just quit right then and there
8 years old? Damn kid
I think you missed the infamous Volcano level in FarCry with all the bazooka mutants!
Perfect Dark on the N64's hardest level was definitely Attack Ship - Covert Assault, not that the level was that hard but more so the fact that the N64 even with an expansion pak couldn't keep up with the level (or the game for that matter).
Those FPS drop... Poor aiming control... Slow rifles reloading... No check point restart... Everything was against you in this game. But damn I love it!
I would add Painkiller, Serious Sam, and maybe MoH:Rising Sun into a second video. They each had some hard levels on their hardest difficulties.
The parts of Red Faction that introduces the mercenaries, and the Rail Driver. Enemies gladly wield this weapon, and even on Easy they have no trouble sniping you through walls. There's nowhere to run and nowhere to hide from it's hitscan, one-hit kill power. Sometimes you don't even see it coming, you load into a new area and bam, instant death.
Other than that... Well, there's the first and second level of Thy Flesh Consumed like you mentioned, BUT in Brutal Doom on Black Metal difficulty.