I too miss the "head east to the river and follow it north" approach at quest directions instead of the yellow ping. Maybe they could meet in the middle and do a navigation style like V Rising's blood tracking.
Games just need to be descriptive enough and have quest markers be optional. Elder Scrolls Online does this near perfectly with very few instances of “I’ll mark it on your map” for far away locations.
or just give the option so fat neckbeards can be happy with reading and ppl who rush end game for pvp/raids can skip questing. Y'all forcing shit what you want instead of giving options to people not everyone wants to read quest logs. If the quests aren't like old runescape had em i don't want them. old WoW quests ruined it for me well maybe not on the first character cause i had my dad helping me out but now i just want to skip quests since most of them are a chore. Just imagine go west out of town take a right if you went too far you'll see a bridge and kill 10 boars come back yeah no thanks
Not to mention Steven did say that some of buildings the Mayor has built will have their own Commissions Boards, so the Variety of missions could be more Diverse than we have seen in just this one board. Not to mention by random chance, some types of missions might not have "Rolled" and been listed on the board. So we'll have to see, but I'm betting the Commissions are more diverse than we have at present seen.
I didnt play new world a lot but the one difference i see between the two quest boards is that Ashes time filler quests can at least turn into quest chains and exploration. New world was just kill 5 boars over and over until you got bored, picked other mobs to kill or resources to farm
It's very possible they are active and apply without an active debuff icon. The exp debt and stat dampening could just be something that happens. Have to wait to test.
Voice dialogue is one of the most expensive things that goes into making a game, not surprised that they wouldn't do it for anything besides main story in an MMO.
@@Roarrior yeah AI may be able to do it in big games like this albeit with community backlash but as long as they hire VAs for main story for launch I'd be happy until they know for sure they can afford VAs for repetitive side stuff and DLC or expansions. We will see what they do though in like 3-4 years
People are going to be searching up the answer online once people post the answers anyways, so it doesn’t matter in the long run. People will definitely min max the fun out of the game no matter what. You can prove to this to yourself. Go back and play an old game you used to love and watch how you play it. You play for max efficiency instead of as an adventure. We have trained ourselves to min max and having the power of the internet at our fingertips means we have instant gratification and instant results/solutions.
I'm all right with quest markers, having a map and marking a location seems like something you could do in a fantasy world. I'd prefer there not be a player icon on the map though, it's like having gps, which seems a little out of place. Not that matters so much, but not having gps means you'll pay more attention to the details of the world and enjoy it more. Choose how you wanna play at the end of the day.
So it was explained in the live stream that the missions refresh every 30 mins. How cool would it be if a towns person walked up and had an animation to be taking down and putting up fliers. It would add some immersion and life to the node.
While I and many people miss stuff like directions where you have to look for it yourself, to get a better sense of adventure, I think IS want to give some place for min-maxers as well. Considering our lord and saviour behind Ashes has similar mind to me I can think of a lot of improvements over to year to those systems so they get less mundane i.e. precedural AI quests which will always be somehow different, sure some might be crazy stupid like kill 1 boar and bring back a feather from a flying peacock but considering that there is rarity implemented I do see procedural quests a thing. Chain quests itself aren't bad although it very depends on how they are made, if it's a chain quest like " kill 10x come back kill 10y come back kill 10z come back" I'd definitely not want many if ANY of those but if it had some changes in between like kill 10x, escort this guy, afterwards find a lost ring for him in ruins, would be, although simple, a lot more fun. I have hopes that AI technology will make all of it more fun in the future. I think MMORPGs and AI have a huge potential together. I definitely could hear people complain about the randomness of what AI would give somebody so one person gets best rewards and other guy gets trash but RNG itself is something we already have in most of games and I see nothing wrong with it.
I agree, AI could do wonderous things for MMORPGs, especially after a couple more years of improvement. Take the AI voice dialog addon for wow, Its so basic but giving a voice to all the quest text made questing that much more interesting. Thanks for watching, much appreciated.
I think the best way is to have variety. I don't mind the town board style quests as long as that's not the only way to do it. Sometimes it's nice to have easy quests you don't have to think about. I wouldn't mind having a quest that says kill 5 boars, and then another quest that is vague and just hints at what mob might drop an item you need, "west of town" type stuff. I also think the dps cooldown/defensive thing is just unnecessary wording for what it is. Which is fine, but people who actually play MMOs will know its just a cooldown. 😂 Maybe that helicopter sword was one of those.
I think some of the node aesthetics are similar but unreal 5 and lumber yard are very different engines. I'm not sure these live streams do the graphics justice.
@@stickyrubb I said "weren't". It's probably my dumb mouth hard to understand, I'm always looking for ways to improve and my pronunciation is one of those areas 🤣
It's not listed in the wiki no. But slerp came into a Ashes creators stream one night and was answering questions. And something along the lines of "if I'm walking down the road and see a players body can I loot it?" And he said yes but then you would gain corruption. If you think about it it makes sense. Especially in the mind of grief control. If you're out running around and see a player struggling with a mob, in other games you might help. But in Ashes you know that you can just let him die and loot his body without actually engaging in pvp. Seems kinda shitty right? But if you know looting him would net you corruption that's something else entirely.
@FlankerAOC from 2 years ago yea. Hey man I'm just repeating what the dev said in the streamers chat. This was pretty recently. You were just on his podcast. Ask him about it. I was taken aback as well when I heard it.
I was hanging out in a buddies twitch stream and one of the ashes devs came into chat and was answering questions. Something came up along the lines of "if I was walking down the road and saw a dead player could I loot it" and he said yea but you'd get corruption. Again like you said not sure if it applies to party members or not but it's interesting.
It can if done poorly. And so far nothing in ashes seems to be done poorly. Even Steven doing his own silly impression of the quest dialog was fun and interesting. And I feel like the players that actually sit and read all the quest text are a small minority. Think Balders Gate 3. Half of what made that game so great was the voice acting. Imagine if you have to read the whole 140 hours of quest dialog. So much less immersive.
We do see systems working in tandem with one another. Which is good. If systems are broken that's cause for alarm. And we do see gameplay. Although it is scripted and not a true reflection of what we will encounter it is gameplay none the less. We will be playing the game in a few months. I will be covering the content and live streaming none stop so stay tuned and we will find out if it truly is empty promises or a great game.
I too miss the "head east to the river and follow it north" approach at quest directions instead of the yellow ping. Maybe they could meet in the middle and do a navigation style like V Rising's blood tracking.
Games just need to be descriptive enough and have quest markers be optional. Elder Scrolls Online does this near perfectly with very few instances of “I’ll mark it on your map” for far away locations.
or just give the option so fat neckbeards can be happy with reading and ppl who rush end game for pvp/raids can skip questing. Y'all forcing shit what you want instead of giving options to people not everyone wants to read quest logs. If the quests aren't like old runescape had em i don't want them. old WoW quests ruined it for me well maybe not on the first character cause i had my dad helping me out but now i just want to skip quests since most of them are a chore. Just imagine go west out of town take a right if you went too far you'll see a bridge and kill 10 boars come back yeah no thanks
As a smaller content creator you definitely give 800k subs vibes with your confidence and quality delivery. Great job!
❤️❤️ That really means a lot. Thank you! I try to improve with every video.
Not to mention Steven did say that some of buildings the Mayor has built will have their own Commissions Boards, so the Variety of missions could be more Diverse than we have seen in just this one board. Not to mention by random chance, some types of missions might not have "Rolled" and been listed on the board. So we'll have to see, but I'm betting the Commissions are more diverse than we have at present seen.
Absolutely. I'm sure there will be a ton of variety. Especially given there are 85 nodes with different biomes, monster types, and layouts.
I didnt play new world a lot but the one difference i see between the two quest boards is that Ashes time filler quests can at least turn into quest chains and exploration. New world was just kill 5 boars over and over until you got bored, picked other mobs to kill or resources to farm
Just want to mention that death panalty ist activ. You can see the color of the XP Bar Change when he dies. It was yellow and after he died it is red
It's very possible they are active and apply without an active debuff icon. The exp debt and stat dampening could just be something that happens. Have to wait to test.
The questing system reminded a lot of the Isekai I have been reading and watching.
what is the title?
Every adventurers guild needs a bounty board!
Which one??
Voice dialogue is one of the most expensive things that goes into making a game, not surprised that they wouldn't do it for anything besides main story in an MMO.
Indeed. But the right voice actor can bring so much to a character and immersion. AI voice is getting better and better nowadays as well.
@@Roarrior yeah AI may be able to do it in big games like this albeit with community backlash but as long as they hire VAs for main story for launch I'd be happy until they know for sure they can afford VAs for repetitive side stuff and DLC or expansions. We will see what they do though in like 3-4 years
People are going to be searching up the answer online once people post the answers anyways, so it doesn’t matter in the long run. People will definitely min max the fun out of the game no matter what.
You can prove to this to yourself. Go back and play an old game you used to love and watch how you play it. You play for max efficiency instead of as an adventure. We have trained ourselves to min max and having the power of the internet at our fingertips means we have instant gratification and instant results/solutions.
I'm all right with quest markers, having a map and marking a location seems like something you could do in a fantasy world. I'd prefer there not be a player icon on the map though, it's like having gps, which seems a little out of place. Not that matters so much, but not having gps means you'll pay more attention to the details of the world and enjoy it more. Choose how you wanna play at the end of the day.
I like to imagine that all these magic uses could magically enhance a map to show locations of things
Never been a fan of boards. I like the old WoW approach, guy offers quests, and you turn it back in to him. Gives it a more personal feeling.
So it was explained in the live stream that the missions refresh every 30 mins. How cool would it be if a towns person walked up and had an animation to be taking down and putting up fliers. It would add some immersion and life to the node.
While I and many people miss stuff like directions where you have to look for it yourself, to get a better sense of adventure, I think IS want to give some place for min-maxers as well. Considering our lord and saviour behind Ashes has similar mind to me I can think of a lot of improvements over to year to those systems so they get less mundane i.e. precedural AI quests which will always be somehow different, sure some might be crazy stupid like kill 1 boar and bring back a feather from a flying peacock but considering that there is rarity implemented I do see procedural quests a thing.
Chain quests itself aren't bad although it very depends on how they are made, if it's a chain quest like " kill 10x come back kill 10y come back kill 10z come back" I'd definitely not want many if ANY of those but if it had some changes in between like kill 10x, escort this guy, afterwards find a lost ring for him in ruins, would be, although simple, a lot more fun.
I have hopes that AI technology will make all of it more fun in the future. I think MMORPGs and AI have a huge potential together. I definitely could hear people complain about the randomness of what AI would give somebody so one person gets best rewards and other guy gets trash but RNG itself is something we already have in most of games and I see nothing wrong with it.
I agree, AI could do wonderous things for MMORPGs, especially after a couple more years of improvement. Take the AI voice dialog addon for wow, Its so basic but giving a voice to all the quest text made questing that much more interesting. Thanks for watching, much appreciated.
Great vid Roar! Quality out the wazoo and thoughtful. Bangarang!
Always appreciate that support brother! Thank you!
colors always signifies tiers of the mission with the corresponding rewards for sure exp goes then maybe mats
I think the best way is to have variety. I don't mind the town board style quests as long as that's not the only way to do it. Sometimes it's nice to have easy quests you don't have to think about.
I wouldn't mind having a quest that says kill 5 boars, and then another quest that is vague and just hints at what mob might drop an item you need, "west of town" type stuff.
I also think the dps cooldown/defensive thing is just unnecessary wording for what it is. Which is fine, but people who actually play MMOs will know its just a cooldown. 😂 Maybe that helicopter sword was one of those.
Good takes. Variety here will be key to avoid quick burnout. We will be grinding them soon.
1.39 in and it’s just a fancy looking new world
I think some of the node aesthetics are similar but unreal 5 and lumber yard are very different engines. I'm not sure these live streams do the graphics justice.
Great video & quality my guy!
Q!!! Thanks buddy. ❤️
I'm pretty sure they mentioned that the commissions DID impact the progression of the node a lot. That's why it leveled up at the end of the stream.
Of course they do. Everything that happens within the purview of a node applies to its progress.
@@Roarrior While that is true, I don't understand what you meant by 'they were wrong' at 0:17. It does progress the node by a lot.
@@stickyrubb I said "weren't". It's probably my dumb mouth hard to understand, I'm always looking for ways to improve and my pronunciation is one of those areas 🤣
@@RoarriorOoh, I'm sorry. I didn't hear that correctly. Might see ya in Alpha 2, haha ;) cheers!
@@stickyrubb Np at all! I appreciate you taking the time to watch. ❤️
I love this thumbnail.
Thank you!
Solid stream. I noticed tons of new animations and VFX polish. I really see progress with intrepid month to month. Lez roll
It's starting to all come together 😀
Watched it! Nothing crazy, can't expect everything to be groundbreaking, I suppose
Exactly! If everything is groundbreaking then nothing is.
Corruption doesn't apply to looting another player's ashes
It's not listed in the wiki no. But slerp came into a Ashes creators stream one night and was answering questions. And something along the lines of "if I'm walking down the road and see a players body can I loot it?" And he said yes but then you would gain corruption. If you think about it it makes sense. Especially in the mind of grief control. If you're out running around and see a player struggling with a mob, in other games you might help. But in Ashes you know that you can just let him die and loot his body without actually engaging in pvp. Seems kinda shitty right? But if you know looting him would net you corruption that's something else entirely.
@@Roarrior it actually is: "Non-combatants will not be flagged for looting bodies." - you can find it on the wiki page about Corruption
@FlankerAOC from 2 years ago yea. Hey man I'm just repeating what the dev said in the streamers chat. This was pretty recently. You were just on his podcast. Ask him about it. I was taken aback as well when I heard it.
Second watch. like the little bits you added like your subscribe, cuts, transitions, etc
Thank you!
This will be rather similar to EvE:s mission running!
I haven't played ever since 04. I may have to research this. Always interested in the similarities between MMOs. Thanks for watching!
Only commissions I'm interested in are the Ashes of Creation rule 34 commissions imma request when the game comes out
I dont think you will get penalized for looting a party members body but thats not official or anything
I was hanging out in a buddies twitch stream and one of the ashes devs came into chat and was answering questions. Something came up along the lines of "if I was walking down the road and saw a dead player could I loot it" and he said yea but you'd get corruption. Again like you said not sure if it applies to party members or not but it's interesting.
Great video, thanks!
Much appreciated! ❤️
great video
Thanks!
Notifications!
Nice ewoks
They watch over me 🤣
Forced Voice dialog can get really old, and takes away some of the imagination
It can if done poorly. And so far nothing in ashes seems to be done poorly. Even Steven doing his own silly impression of the quest dialog was fun and interesting. And I feel like the players that actually sit and read all the quest text are a small minority. Think Balders Gate 3. Half of what made that game so great was the voice acting. Imagine if you have to read the whole 140 hours of quest dialog. So much less immersive.
So far only bells and whistle and no game playing, just so far empty promises? To much glitter? I rather just have the best game play.
We do see systems working in tandem with one another. Which is good. If systems are broken that's cause for alarm. And we do see gameplay. Although it is scripted and not a true reflection of what we will encounter it is gameplay none the less. We will be playing the game in a few months. I will be covering the content and live streaming none stop so stay tuned and we will find out if it truly is empty promises or a great game.
Release date 2030
Could happen
Nicely pointed copy of new world lol.
Similarities at best
The combat looks really bad.
Still undergoing much development.
First. Mustache.
Aw you noticed 🤣