ENDLESS™ Dungeon - Development Update

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  • เผยแพร่เมื่อ 22 ม.ค. 2025

ความคิดเห็น • 29

  • @MattGiuca
    @MattGiuca ปีที่แล้ว +12

    As someone who has been asking to tone down the timed waves and give us some downtime to plan and think, since the first open beta, thank you for listening! I'm looking forward to this a lot more now.

  • @zacharybecker8228
    @zacharybecker8228 ปีที่แล้ว +7

    My biggest issue is still only 3 players. It sucks a little having played 4 player dungeon of the endless and now having to sit someone out to play this one.

  • @captain_tyco
    @captain_tyco ปีที่แล้ว +4

    First off love the shirts. Second this games development has been a great to see. Looking forward to the final product.

  • @NoWhere1112
    @NoWhere1112 ปีที่แล้ว +5

    This looks amazing can’t wait for it to come out

  • @rundelhaus3378
    @rundelhaus3378 ปีที่แล้ว +6

    Nice guys, these changes, especially the timed waves changes sound like the things the game needed. Keep going and most of all: Where ist Endless Legend 2? ; )

    • @MarkWilson-ij9jd
      @MarkWilson-ij9jd ปีที่แล้ว

      I still play Endless Legend from time to time. I only found it a couple of years ago, but it's quickly earned its way into a consistent rotation. I agree!

  • @carlthewinner
    @carlthewinner ปีที่แล้ว

    Metaprogression changes sound great! I LOVE being able to upgrade character weapons, skills, weapons, with this new currency. Sounds rad. Can't wait for the full release! Pre-order in! :)

  • @saturnascendz
    @saturnascendz ปีที่แล้ว +2

    Can't wait for this game!

  • @JADPG117
    @JADPG117 ปีที่แล้ว +1

    Cant wait for this game!!

  • @j0rdanmerrill
    @j0rdanmerrill ปีที่แล้ว +1

    What a good looking team!💜

  • @spIette
    @spIette ปีที่แล้ว +1

    I spend almost a 1000h in Dungeon of the Endless and can't wait for this one to come out.

  • @Kaimetsu-
    @Kaimetsu- ปีที่แล้ว +1

    Can't wait to play

  • @SleepyStrudel
    @SleepyStrudel ปีที่แล้ว +2

    Add 4 player coop at least for MP, youve said before it feels hectic in SP and thats fair, so make it 3 player in SP, and 4 in MP

  • @Corusame
    @Corusame ปีที่แล้ว +3

    Great info! I hope the game does well on launch

  • @johnleoarnaiz9653
    @johnleoarnaiz9653 5 หลายเดือนก่อน

    are you guys going to release it on switch

  • @BloopinDaThird
    @BloopinDaThird ปีที่แล้ว +1

    I Need IT!!!!!

  • @kanchusi
    @kanchusi ปีที่แล้ว +1

    so is this multiplayer too?

  • @TobShowHost
    @TobShowHost ปีที่แล้ว

    oh no, thought it‘s 4 player multiplayer :O is there anything planned to bring 4 ppl?

  • @TacoCat747
    @TacoCat747 ปีที่แล้ว +1

    i just bought the preorder on ps4 today

  • @MatyášSmetana
    @MatyášSmetana ปีที่แล้ว +1

    I have just one reminder, please, there is a difference between difficult and ridiculous. Games that are difficult can be overcome with skill- like Dark souls, or Hades. Ridiculous games have difficulty mechanics that are just plain out RNG based, like Diablo IV (out of the screen kill combos) or Darkest dungeon (the RNG sometimes just decides your whole party is going to die in one turn), so please, make the games difficulty scale in the difficulty by making the game more complex to play, not at times impossible to play. As seen in the beta test you are actually pretty succesful at that, just do not forget a moro: "if game mechanic makes the game harder and player can play around it, does not mean the mechanic is fair from the players prespective."

  • @nothingg00
    @nothingg00 ปีที่แล้ว

    I think the art style makes it difficult to pull of adverse mechanics. Looking so clean and polished I feel like it puts players in a mindset where they expect the UI and the overall experience to feel equally polished. And I think thats why some fans like myself are a bit sad by the art change but kinda looking at this as a new or different game rather than a sequel to DOTE . The art style in Dote sets players up to know hey it's difficult, it's unforgiving, and you can stick around or you can leave. That unapologetic art style compliments unapologetic gameplay like monster hunter or dark souls. But since you completely changed the art style I feel the developers might be a bit confused on how/why they are compensating mechanics to compliment art. If this game was marketed as some type of spin off like the Smt serious you could have pulled it off with less confusion when it comes to community feedback. Like, while I'm excited to play this I speak for a large chunk of the community when I say the art being different makes me sad, and compensating to make the game easier or "smoother" in some areas feels like your pushing away the hardcore fans that enjoyed figuring out the difficulty in Dote. Unique IP goes along way.

  • @romangadonosama1585
    @romangadonosama1585 ปีที่แล้ว +3

    Hope this game is complete product not some BS indies game that have play time around 5 hr. and you pretty much clear everything

  • @FaytTheXpert
    @FaytTheXpert ปีที่แล้ว

    first beta stuff make this 4 palyer cause you have 2 types of gun type versions so you dont have a blance here
    also makew the game with you own save spot its stupid when i paly coop that only the upgrade from the host palywer count and i cant use any guns for later that is stupid

  • @lukefenderrhodes
    @lukefenderrhodes ปีที่แล้ว

    Am I only one that can't play ps5 with ps4 game here?

  • @TheZanzibarMan
    @TheZanzibarMan ปีที่แล้ว

    I really wish I could play Dungeon of the Endless on my PS5. Unfortunately, it doesn't run backwards compatibility from the PS4 version and will never be patched with a fix. Such a shame.

  • @rm2806
    @rm2806 ปีที่แล้ว +1

    Looks like you took tactical turn based game and turned it into action rpg diablo clone to attract more mainstream playerbase. For money of course. Did not see that comming 😅

    • @realpapayahours3232
      @realpapayahours3232 ปีที่แล้ว +7

      Apparently Diablo is the only top down game ever made. Game still has the tower defence aspect, traps, same resources and everything. The biggest changes are the graphical upgrade and reworked combat/movement.