The Worst Event in Wuthering Waves History

แชร์
ฝัง
  • เผยแพร่เมื่อ 31 ธ.ค. 2024

ความคิดเห็น • 486

  • @chriscrocker3976
    @chriscrocker3976 3 วันที่ผ่านมา +295

    People complaing about the reward point thresholds getting nerfed are dumb as hell honestly. What wrong with the entire community being able to claim the rewards? They didn't nerf the fights themselves.... you can still earn higher scores to "show off" or "test yourself" or whatever the hell your need for self validation requires. But I'd much rather see devs just make the rewards more accessible than nerf the fights and challenges themselves.

    • @yukino6129
      @yukino6129 3 วันที่ผ่านมา +53

      Especially when they're pc players. There's plenty of Mobile players that will never be able to pull off the same scores

    • @vyamayuri
      @vyamayuri 3 วันที่ผ่านมา +7

      So those who tried their best, much higher score, only got rewarded by "okay look guys I'm better than most of you" ahh feeling and validation ?
      Lemme put this the other way around, what's so wrong with missing out on some rewards because you're not using as much skill as others who're doing so ?

    • @rayman17420
      @rayman17420 3 วันที่ผ่านมา +34

      Because the majority of people complaining are either selfish children or have the same mindset as a selfish child. Limited events are literally just vehicles for players to get additional resources while giving people more stuff to do in the game. They're not meant to be sweat-fests where you need to git gud to get rewards that help you progress your account. Like others have said that's what the permanent events are for as players can increase their skill and build up their accounts overtime to eventually clear those rewards.
      As usual most of the drama or critism are morons being themselves on social media. I swear if it became illegal tomorrow for anyone under 18 yo to access or especially comment on any social media platforms, 90% of the stupidity that's runs rampant online would magically disappear (there's still a chunk of barely functioning adults who are indistinguishable from children on the internet so it all can't be removed unfortunately)

    • @yukino6129
      @yukino6129 3 วันที่ผ่านมา +18

      @vyamayuri There's plenty of Mobile players who may be more skilled than you, but because they play Mobile, they're held back. You could look at this in any number of ways. How about we just stop being prideful

    • @FernandoGAlba-iy9vf
      @FernandoGAlba-iy9vf 3 วันที่ผ่านมา +2

      It's not my problem that you don't have hands to play.

  • @ShianCyan
    @ShianCyan 3 วันที่ผ่านมา +111

    I'll be honest with you, this event wasn't the worst. Kuro are testing point systems by making you dodging and parrying while doing damage, they just need to remove that stoopid time limit because that's where most players HATE (why is the timer still ticking when I am changing maps Kuro?) 😂

    • @Handarunumaka
      @Handarunumaka 3 วันที่ผ่านมา +8

      i more confuse why we must change map in the first place?

    • @TuanLe-gl4yt
      @TuanLe-gl4yt 3 วันที่ผ่านมา

      @@Handarunumaka for the mood lol

    • @moistmonks2936
      @moistmonks2936 3 วันที่ผ่านมา +4

      yeah I agree with you too, lol, clear one map and the timer won't stop is stupid as hell, if the event want to make player actively dodging and parrying could just increase the dodge/parry point or remove the timer

    • @kennethnguyen88
      @kennethnguyen88 วันที่ผ่านมา +1

      Agree with the timer thing. I don't mind the points balance since it's doable with Trial Resonators (I did for all of them except stage 6). You can farm tech points at some aggro bosses and one-shot the rest. Most of those bosses fly half-way across the map so by the time I'm done with them I'd have to spend time run back near enough to grapple near the portal 🥲

  • @godfathergaming_1
    @godfathergaming_1 3 วันที่ผ่านมา +230

    its not that bad have you played pincer which is the true worst event of wuwu

    • @Elainyan
      @Elainyan 3 วันที่ผ่านมา +26

      Exactly it somehow felt better than that snoozefest pincer one

    • @lawdarma8291
      @lawdarma8291 3 วันที่ผ่านมา +2

      i guess pincer is endgame

    • @souparnanayek2475
      @souparnanayek2475 3 วันที่ผ่านมา +22

      I agree . Pincer is the worst event

    • @lurkingaround3095
      @lurkingaround3095 3 วันที่ผ่านมา +28

      Nah Pincer is better than this. If they forced player to dodge or counter for more points, they've should remove the time limit. Also, why tf does the timer not stop when you finished the first room?

    • @AHappyCub
      @AHappyCub 3 วันที่ผ่านมา +16

      Honestly Pincer one is ass, its unnecessarily hard

  • @david_ace
    @david_ace 3 วันที่ผ่านมา +88

    this event had problems :
    -u need tech points
    - u need score points
    but in order to have score points u scrifice tech points, and vice-versa
    the balance was shit somehow the 5th level was way easier than the 4th for me.
    so what they need was better balance for the event etheir they put only technique points or do that the time doesn't count. and they didn't have time to work on it rn so they decided to nerf the points which is fair, even tho they nerfed a little too much. also the time doesn't stop the time u choose buff or switch stage which was already bad enough. us with a not powerful pc and 200 ms get already enough of delay in the game to get these sht.
    the gameplay of the event itself was good. i suggested them a endgame mode like that every week or month or like MA in honkai impact

    • @rayzen119
      @rayzen119 3 วันที่ผ่านมา +6

      Well you had to balance the dodges with going all on. Some bosses allow for fast dodges, like the monkey and Crownless and electro mech monster in a very short time so focus those for dodge points, while others you should nuke, like the bird, dreamless and both forms of Scar.

    • @david_ace
      @david_ace 3 วันที่ผ่านมา +3

      @@rayzen119 u still loose time for dodging, and because the time give u more points it was bad anyways

    • @rayzen119
      @rayzen119 3 วันที่ผ่านมา +3

      @@david_ace Time gives points, but if you dodge 5 times in 10 seconds like on beringal spin you get 100 points instead of 10 or 30 or whatever it is on time, that's why you need to learn when to dodge and when to nuke. It's not a 1 to 1 ratio.

    • @ironclad-m3q
      @ironclad-m3q 2 วันที่ผ่านมา +1

      This event is more about forming cohesive team with the right buffs. The easy trick is using Dodge Tech Buff to gain SS Combat Rank asap (3 dodges), the total buff from there enough to defeat boss in an instant, the "time loss" from dodging doesn't even matter.

  • @TheAAJYu
    @TheAAJYu 3 วันที่ผ่านมา +26

    I didn’t like how the timer kept going after you finish the last boss of a wave. I’d be playing my best and racking up tech points, but then I’d be so far in the other direction that I had to waste precious time running to be in range of the grapple hook to take me to the next section. That felt counterintuitive.
    As a whole, though, I still prefer this over Pincer.

  • @jygting
    @jygting 3 วันที่ผ่านมา +33

    I half-assed Tactical Simulcra event and only cared at the asterites.
    I ignored pincer because I'm really bad at it.

    • @anishjangade5600
      @anishjangade5600 3 วันที่ผ่านมา +1

      Bro I didn't even got my asterites

    • @Jinhsiwu
      @Jinhsiwu 2 วันที่ผ่านมา

      ​@@anishjangade5600I'm confused

  • @Kyle_116
    @Kyle_116 3 วันที่ผ่านมา +44

    I saw discussion that in order to get more points, you needed to focus on dodges/parries and maintain SS symphony. However that punishes someone like me, who's Camellya was literally able to one shot some of the enemies with the enhanced skill proc.

    • @KKdessu
      @KKdessu 3 วันที่ผ่านมา +3

      If that's the case it would very much explain why fast clears score less than ones with a bunch of dodges and counters

    • @chia66ziv32
      @chia66ziv32 3 วันที่ผ่านมา +4

      same, my jinhsi and camellya is so well built they one tap almost all the bosses after a setup so i didnt actully max score everything, but i got the astrites so i didnt bother reedoing the event

    • @Squashua2727
      @Squashua2727 3 วันที่ผ่านมา +1

      I too one-shotted the bosses with my Camellya, but I got max points doing that. Weird

    • @trashqueen656
      @trashqueen656 3 วันที่ผ่านมา +1

      Skill issue xd. Went in with camellya team, killed bosses with one ephemeral, nearly 1 shot with ult even. Didn’t retry any stage for max rewards. If it did work the way you were saying, whales would be very unhappy.

    • @eagan912
      @eagan912 3 วันที่ผ่านมา

      U have to speedrun all 8 bosses under 2 mins if u can oneshot

  • @DaniZeros
    @DaniZeros 3 ชั่วโมงที่ผ่านมา +1

    To the one wondering what's the point in being good at the game if that does not give you the ability to make more miserable the life of less good people at the game (ie, to not get the rewards), even when there is not any leaderboard or incentives to "beat" anyone: that mentality is crap, toxic and persisting on it makes you a not very good person. Think about that. Is not better that all people have fun and a sense of accomplishment? Why are you so hurt because someone that is not as good as you gets the same rewards for doing the bare minimum? This is not a zero-sum game, you know?

  • @Savasvania
    @Savasvania 3 วันที่ผ่านมา +6

    I just assumed I sucked and went about my day after I got as far jn as I could. Logged in the next day and had more rewards, I had no idea the event points where nurfed, just assumed game lagged or something, lol.

  • @GaIIeon
    @GaIIeon 2 วันที่ผ่านมา +5

    Just make a leaderboard for events like this and it'll fix every sweaty tryhards problem with the lack of motivation.

  • @ahmedcraft2527
    @ahmedcraft2527 3 วันที่ผ่านมา +21

    4:06 hold up bros been to actuallesbians subreddit???

    • @tetraavalon3664
      @tetraavalon3664 3 วันที่ผ่านมา +10

      I noticed that too🤣

    • @hakumenx1
      @hakumenx1 3 วันที่ผ่านมา +7

      Hes in his queen phase

  • @mikes-t6613
    @mikes-t6613 3 วันที่ผ่านมา +35

    Why don't they just make a Win Win situation. Give non-essential rewards to the try hard 1% players. (Like titles, achievements, special Items (like the ones you get from quests and just sit in ur inventory forever)... profile pictures, backgrounds, echo skins and so on).... And give the essential rewads to everyone (low difficulty). Everyones happy...
    Take inspirate from LA: Create a Showroom area in the game (maybe a room in the blackshore base) where you collect and display all the special items from clearing different events on max difficulty. (Hardcore completionists will love it)

  • @Kingyoim
    @Kingyoim 3 วันที่ผ่านมา +11

    14:11 also for people like that you have the Tower of Adversity that's enough incentive to get better at the game...

  • @SaSPonchICo
    @SaSPonchICo 3 วันที่ผ่านมา +11

    This take I had agree with. However it contradicts with your idea that every CC should be a perfect 30/30 clear. I struggled for a bit (cos I'm a filthy casual lol) but I can now 27/30 when previously I had zero experience with games like Wuwa. I think people with the experience like mine should voice their opinions too because most people aren't 30-staring the ToA. I'm not an expert but I'm not a tourist either. I'm a "regular" and it's fine to be one.

  • @LLord-hg7vp
    @LLord-hg7vp 2 วันที่ผ่านมา +6

    This event is bad? In comparison to Pincer, this event was amazing.

    • @RoyGBiv6857
      @RoyGBiv6857 2 วันที่ผ่านมา

      REAL😭
      They don't even give you trial characters💀
      Hopefully Kuro improves upon this...

  • @nachiketnaik9355
    @nachiketnaik9355 3 วันที่ผ่านมา +5

    And here I thought I was the only one struggling.

  • @WhiteZet1
    @WhiteZet1 3 วันที่ผ่านมา +41

    Score limits that require some effort are great.
    People play Elden Ring & Dark Souls to challenge themselves to some extent. Not everyone wants to do PvP.
    The event was oddly balanced, but making it easy & super casual friendly sucks Imo.

    • @Honed-
      @Honed- 3 วันที่ผ่านมา +5

      wellllll, not for the premo's, locking you out of starite for such a high score sucked, thankfully they fixed it.

    • @rahmadr3270
      @rahmadr3270 3 วันที่ผ่านมา

      I don't think comparing WuWa with From Software Games is fair
      From Software Games is intentionally made for hardcore gamer and it's not a game where you can pay to get stronger you can only "Get Gud" if you want to win.
      While WuWa is a free to play live service game where you can get stronger by paying for in game content. I don't think most whales in this game are hardcore gamer who wants challenge.

    • @marioritter7014
      @marioritter7014 3 วันที่ผ่านมา +3

      So all the older people with terrible reaction and hand speed can just go bugger off I guess? I get that as a younger person you don't really understand the problems that come with age, but considering the playerbase itself is growing older, thats a very dangerous mindset for game comopanies to have.
      I love every Fromsoft game btw and have played them many times, but people who want to challenge themselves already have Holograms and ToA. Making normal events impossible is a step too far, because at that point you're just gonna bleed players, both f2p and whales. Sorry, but it seems you really don't understand things from a game dev and company point of view. The casuals are the majority and a lot of gamers these days are way past their prime in terms of hand speed and reaction time and in their 30s or even 40s.
      Last, but not least, there's difficult and challenging and then there's just too much where it becomes dumb.These event scores were CLEARLY overtuned, especially in comparison with most earlier events. It's already rough with bosses ungabungaing all over the place at breakneck speed, no need to add arbitrary additional parameters.

    • @WhiteZet1
      @WhiteZet1 3 วันที่ผ่านมา +3

      @@Honed- The astrite was not locked behind anything. If you cleared fast you would get up to Astrites pretty easily, even with your S6R5 characters.
      Or with your S0R0 6/10 skill character, all the way up until the very final stage, where you actually needed to have a ToA ready comp or your dps would not be good enough.
      The final point rewards in every difficulty was just some extra supplies.

    • @WhiteZet1
      @WhiteZet1 3 วันที่ผ่านมา +2

      @@marioritter7014 From my understanding, Simulacra & Pincer events are testing grounds for actual potential endgame modes.
      - Based off Saintontas saying that Pincer Maneuver Warriors is... and the events seem similar so I assume Simulacra also is.
      I never said the event should be "Impossible", but they lowered the point requirements so low that you actually did not even have to kill every boss in the last stage.
      You can practically accidentally beat the event stages. And you didn't even need a maxed character to do so.

  • @athay_GI
    @athay_GI 3 วันที่ผ่านมา +8

    Some people require other to be upset or feel back so they can feel better about themselves. Cringe.

  • @indyvidual3917
    @indyvidual3917 3 วันที่ผ่านมา +4

    The big issue with the Tactical Simulacra event is that the point system disadvantages burst DPS characters, creating a janky gameplay loop and limiting viable strategies for full clears. The idea behind it is solid-it’s fun and encourages creative play-but it needs better balance to let different playstyles shine. Fixing this would make the system way more enjoyable for everyone. They should also explain the ruleset better.
    Games like HSR and ZZZ already do this well. They make sure all rewards are obtainable without needing sweatlord scores, so players can aim for personal achievements without feeling blocked. Wuwa should take a similar approach-perfect scores should be for bragging rights, not required to progress.
    For those of us who enjoy the challenge and handicaps, Kuro could also add cosmetic rewards like titles or badges. ZZZ nails this by rewarding effort without tying it to progression, and it would be great to see Wuwa do the same.
    If the point system gets scrapped entirely or made irrelevant, we’re just going to end up with power creep and inflated HP pools like every other gacha game. This is the perfect chance to lean into a skill-based system. I really hope Kuro sticks with the idea and makes the best decisions to refine it.

  • @jcceno4273
    @jcceno4273 3 วันที่ผ่านมา +54

    I hope this doesnt make kuro think about making baby level endgame or events, kuro's best thing in pgr is them making strong endgame

    • @wisdoom9153
      @wisdoom9153 3 วันที่ผ่านมา +23

      Agree.
      However, I hope they make Asterite rewards easier to obtain by casual while more sweaty player can get more resources like echo, upgrade mats, or even 5* dishes
      Rather than nerfing game mode to oblivion, I'd love to see Kuro lower the threshold to obtain Asterite rewards, cuz that's the most important thing.

    • @AIA222-yu5ml
      @AIA222-yu5ml 3 วันที่ผ่านมา +4

      True. They even have strong trial characters there too.

    • @jcceno4273
      @jcceno4273 3 วันที่ผ่านมา +1

      @@wisdoom9153 they do that already in pgr too when the occasional Babel tower comes

    • @johnhallow
      @johnhallow 3 วันที่ผ่านมา +8

      Disagree, I love PGR but the sweatfest is part of the reason PGR never took off. Imo they should add hard content but don't lock astrites behind it or people will just quit in droves and the game will end up falling down the rankings. PGR has been growing ever since they started toning down the difficulty, so even for PGR itself it's true

    • @jcceno4273
      @jcceno4273 3 วันที่ผ่านมา +3

      @@johnhallow pgr didn't took off in glb coz kuro don't advertise it, pgr in cn is pretty famous. Also the reason why there are less weirdos in pgr compared to wuwa

  • @onion69420
    @onion69420 3 วันที่ผ่านมา +43

    saw a guy getting all rewards with just trial resonators, this required a bit of combat power and dodging and you guys should know how bad and allergic some people are at dodging, however it's way too much even for a sweat like me, i had to remember when to dodge and when to kill to get good score, however again danjin just makes this mode very easy, just enough damage to not kill resulting in lots of dodge and counters

    • @KKdessu
      @KKdessu 3 วันที่ผ่านมา +10

      But I'd probably be fine if they specifically point out in the event instructions that *style points* actually play a big role. That way we'd actually slow down on the DPS and focus more on actually styling on the bosses.

    • @rayzen119
      @rayzen119 3 วันที่ผ่านมา +1

      I did it on a new account 2 days ago with only trial resonators, they do more dmg than my actual resonators on main acc. Trials are busted. xD

    • @thatrarebear
      @thatrarebear 3 วันที่ผ่านมา +1

      yea can attest to this i mainly used the trial resonators since im still ul 50 and i didnt have too many problems

    • @marioritter7014
      @marioritter7014 3 วันที่ผ่านมา +2

      The lack of context or transparency on how to get points and how many certainly didn't help, yes.

    • @rayzen119
      @rayzen119 3 วันที่ผ่านมา +1

      @@marioritter7014 it's 10 points per dodge, it updates on LIVE, and time gives points at the end, see how many seconds left and see what points the time left gave off, so you can see how much each second gives points. Basic math division and you can't do it?

  • @DrSwazz
    @DrSwazz 3 วันที่ผ่านมา +4

    The problem with this event wasn’t the difficulty of matching the point thresholds, it was the unclear communication of objectives towards the player. If you chose to gain technical points through any means other than dodge counters, your griefed yourself out of rewards. Bad design.
    This event would have been much more tolerated had it told you from the start not to speedrun the fights, but to dodge and counterattack as many times as possible. Players would learn boss attack patterns in order to obtain points and fight with a strategy different from that used in most game modes: ToA, Pincer, Somnoire door event, etc. This obviously means removing or at least increasing the time limit, but would have been a vast improvement.

  • @revengeofshadow9353
    @revengeofshadow9353 3 วันที่ผ่านมา +3

    The idea behind it is actually pretty good if it was implemented better because this is another way players can be "graded" instead of time limits. Maybe they could make it so that you fight one boss that is invulnerable and you either have to do a set amount of dodge counters without dying and without a time limit or with a time limit and based on score so you can focus on one part. In this event the main problem is the lack of focus. You are required to do dodges or air combat or whatever you have chosen in a time limit, with sometimes what feels like paper thin bosses, that don't even get an attack out or you miss a dodge and tank your score. Still I support them for trying things and fine tuning the event further. Who knows maybe we can get an end game mode that is not tied to a time limit out of this.

  • @KazeMemaryu
    @KazeMemaryu 3 วันที่ผ่านมา +2

    I didn't mind Tactical Simulacra, but I'm also not good enough to get all the rewards. That's fine though, as long as the Astrite rewards are "casual-friendly", by which I mean lenient enough to get even when you struggle to understand the rules. That said, before the point nerf, I really couldn't meet the point req's on some stages, and I didn't understand what I was doing wrong, but after the reward adjustment, I got the most important stuff and that was good enough for me.
    Honestly though, Pincer Tactics actually infuriated me much more, mainly because the entire event focuses on coordinated attacks, and I literally only have Yinlin built to fit the bill. I don't like Mortefi, I don't like Yuanwu, and I have no Zhezhi or Verina, so I feel punished for not building characters that I don't want. Suffice to say, I can barely pass the second challenge stage, and I fail on the first half of the third one.

  • @abra2133
    @abra2133 3 วันที่ผ่านมา +14

    personally i think there should be a gamemode/event that focuses on skill rather than on your character.
    the issue in this event is that technical points are given flat for actions and not for the style rank so you're punished for well built characters
    make it so it gives points based on the % of the boss fight you had on certain rank
    for example
    1% at D : 0 points
    1% at C : 5 points
    1 % at SS : 20 points
    it makes you play more stylish and less optimal, but still doesn't invalidate well built characters since you can get your rank and then nuke the boss for better rank

    • @suilugferenthon6683
      @suilugferenthon6683 3 วันที่ผ่านมา +2

      You know there's plenty pvp games out there to flex your skills, this game gonna die if they driven out casuals, they want to make money at the end of the day.

    • @nidhoggcrowley
      @nidhoggcrowley 3 วันที่ผ่านมา +1

      its a gacha game. money has to equal more power. there are plenty of other games that are pure skill.

    • @equinox2909
      @equinox2909 3 วันที่ผ่านมา

      That's why there's hologram and ToA so that the game will have flexibility and more options for casuals and hardcore gamers.

  • @Happ1ness
    @Happ1ness 3 วันที่ผ่านมา +8

    1:52 yeah, for people who actually try to play the game, lol.
    I pretty much enjoyed it on mobile and haven't noticed any unfair difficulty in it.
    Unlike Pincer Maneuver trash which was just a wave squashing, boring event, heavily catering to current banner characters.
    Edit: ok, the score calculations are wonky, lmao. Wouldn't say it's necessarily trash, since it's beatable by practically anyone, but being punished for killing things too fast is absurd.

  • @Silver-tb7hf
    @Silver-tb7hf 3 วันที่ผ่านมา +2

    I'm confused, how would a rotating hologram system be any worse than ToA? Holograms is a WAY more casual friendly game mode, no casual is clearing ToA 30/30 without paying tons of money.

  • @low-keyvibin3189
    @low-keyvibin3189 3 วันที่ผ่านมา +5

    Day 4 I start to missed last reward and day 5 I miss last 2 reward.
    I sweat so hard I don’t know what the technical point is 😂
    Dodging while you need to do damage to get the point on both way doesn’t feel so good imo.(time ticking while you lose your dps,you need to choose one way or another)
    And that mf bird keep flying away from me.
    Mf Mephis surprise smack me in the face when I try it for the first time(idk boss sequence/not focus enough)
    I thought it my skill issue but then they nerf and I got all the reward.
    I was like: oh ok reward so I can use to invest character to max out a little faster.

  • @sykrotima9528
    @sykrotima9528 3 วันที่ผ่านมา +2

    I spent ~3 hours trying to get the second tier reward on the final trial and I had just got it by sheer luck only to log in the next day after it got patched and get rewards.
    I was happy that other people could get the rewards but I was hyped that I managed to get the clears I did !

  • @pramanakumalaputra507
    @pramanakumalaputra507 3 วันที่ผ่านมา +10

    It is the worst event. Anyone that defend is actually just elitist that doesn't even realize where is the problem.
    They're acting so good when what they did is basically spam dodge when monkey do the spin. Let's be real here. Remove monkey and 95%+ player can't do this before nerf.
    If you need to abuse monkey spin attack (or Mech abo attack) to achieve the highest score, then there is something wrong with the score system.
    They should change it. Here's my solution.
    Give a fix amount of Tactical points. Everytime you get hit, you lose certain amount of tactical points. Everytime you parry, you restore certain amount of lost tactical points.
    Then, set a maximum limit of time points to make player to make sure tactical points have a contribution in the event. The highest rewards should be achieved in two (three) condition
    A. Get perfect time score and your tactical point is half of the initial amount.
    B. Get perfect tactical points and half of perfect time score.
    C. Or anything that those two can add to the highest score requirements.
    With this, there will be at least two way solution. You can burst the boss in hope you don't get hit that much or you can play it more carefully so you don't get hit at all (or get hit and restore it by parrying)
    See, easy fix. But of course those elitist will defend anything Kuro made without realizing where is the problem with this event.
    Imagine defending an event that both requirements opposite each other. What a glazer.

  • @renan3265
    @renan3265 3 วันที่ผ่านมา +2

    I love so mutch the fact that the moment on the video when saint is talk about the loser feeling is exactly what is happening in hsr, more and more is hard to get the permanet reward if you dont spend for at least 1 copy for the new 5* and we got 2 every patch and they are more bronken then the last one. this feeling is trash, and the game doesn't reward enough for what he asks for the player low spender and worst for f2p player

  • @Hyperzan
    @Hyperzan 3 วันที่ผ่านมา +1

    This hard event will literally chase away majority mobile player that are casual and newbie which is not good for new game like wuthering.
    Especially for casual combat is just a bonus on top of the gourgeous open world and waifus.

  • @AnkitSingh00-01
    @AnkitSingh00-01 วันที่ผ่านมา +1

    The Pincer event was far worse compared to this, and in that you can get max score only if you had the current banner chracters.

  • @ShouTan
    @ShouTan 2 วันที่ผ่านมา

    I cleared all of the tactical simulacra on day 1 they dropped. A few were frustrating but I never had the feeling that my characters were too OP, rather it was bs that you needed to get a certain amount of dodges/counters while also clearing it as fast as possible.
    For the most part I ended up soloing it with my camellia since rotations would introduce too much delays so you're better off dodging and countering so maintain A-SS for higher damage multipliers.
    This is from someone who doesn't get 30/30 from my towers every week...

  • @timphiz
    @timphiz 3 วันที่ผ่านมา +1

    I wondered why I wasn't able to clear the top rewards so I looked it up and it turned out that yeah I was clearing too fast. Ridiculous that clearing fast is bad in a mode with a pretty strict timer and a game where most endgame content is based around clearing as quickly as possible. Totally on board with them fixing this shit. f2p btw, I'm not even that good at this game
    also like half of the event is waiting for the next boss to spawn or walking through the next portal all while the timer is continuing to tick down. sux

    • @tholiem__1109
      @tholiem__1109 3 วันที่ผ่านมา

      yes like the timer stresses me out too much (even when ur gaining buffs and changing maps??)

  • @nguyenho5859
    @nguyenho5859 3 วันที่ผ่านมา +1

    I always lack 20~30 point to reach the final reward. Thank god kuro's sudden change of heart

  • @GomerJ
    @GomerJ 2 วันที่ผ่านมา

    Ah now everything makes sense why I logged in a day later and suddenly had all the rewards I had missed available to claim

  • @shrido21
    @shrido21 2 วันที่ผ่านมา

    Before they patch it, I tried couple of run with solo Danjin NO HIT and still not getting max score. Cheesing the monkey spin attack for dodge point also leave to no avail. The end time clear makes it really difficult to gain those extra points. And by no means playing it safely but aggressively, still shorts me 15 points..

  • @TheCardinalBiggles42
    @TheCardinalBiggles42 3 วันที่ผ่านมา +1

    As someone relatively new to the game who's pretty casual/not good, I have to disagree with your take on Holograms resetting every 10 days to 2 weeks. It would incentive players to replay the hologram levels they can clear, which has a side-effect of training newer/casual players on the harder boss mechanics via repetition. For more skilled/experienced players who can easily clear all stages it would just become another thing to do each reset like clearing ToA, but at least it would be permanent repeatable content.

  • @alfarllost
    @alfarllost วันที่ผ่านมา

    You can always balance it like this - You are getting more points for faster clear and you are getting the same amount of points if you just do a lot of dodging.

  • @rayman17420
    @rayman17420 3 วันที่ผ่านมา +1

    I just always end up doing events, especially ones that are just clear half a dozen or so stages to get the rewards, the 3 or 4 days before the event comes to an end. I had no idea this event was an issue but, like the comment referred to in the video, my procrastination paid off.
    Also imonits fine to have stuoid hard levels in events but the devw have to make sure all the covered rewards ie asterites, limited event items and even malable echo thingys, can be collected just from essentially playing through the whole event. Leave the hard content in for the hardcore/sweats to prove how awesome they are at a mobile game but just make the rewarss basic items like exp materials and shell credits. In PGR theres hsrd xontent like Norman Invasion, the higher difficulty options of Pain Cage and Warzone but as long as you clear the modes you still get all the best rewards. Its really that simple and it seems whoever was in charge of thos event lost sight of the fact that most playera are still casual, even if WuWa leans heavilu into the higher end of their skill based combat. Anyways, Im sure theyll find the balance between making it so any plauer can get all the best rewards while tryhards still get the more 'hardcore' experience from it in future versions. No reason for people to get their panties in a bunch but i dont take games too seriously so maybe im underreacting or something.

  • @ACatPassingBy
    @ACatPassingBy 3 วันที่ผ่านมา

    This seems like a fine line that the devs need to thread to satisfy both parties. Maybe just add a "Hardcore Mode" that gives the player a bonus damage multiplier everytime they dodge or parry which gets reduced/resets when they get hit, that way skill-based players can showcase skill while compensating for the lack of damage output capability while whales can just brute-force their way past it without needing the multipliers.
    This way it can cater to both casual and hardcore without compromising the other. Casuals get their rewards, and sweats get bragging rights AND rewards.

  • @xXxxGhostsxxXx
    @xXxxGhostsxxXx 3 วันที่ผ่านมา

    This was an awesome vid man, genuinely enjoy hearing you discuss the game or it's current state.

  • @qwertmert7566
    @qwertmert7566 3 วันที่ผ่านมา

    This event is like the Genshin food event years ago, where when you got wet while delivering the food, you had to start over.

  • @bene_ml
    @bene_ml 3 วันที่ผ่านมา +2

    I can't complete pincer manuver event but I'm able to get all the asterites from tactical simulacra being a F2P.
    Btw how to properly play pincer manuver event? I'm struggling with it.

    • @treyfolkmen7942
      @treyfolkmen7942 3 วันที่ผ่านมา

      don't bother with it if you don't have Camellya and heroes with coordinated attacks

  • @ronnyrdr6553
    @ronnyrdr6553 3 วันที่ผ่านมา

    i don't know when it was changed, but I finished them all in one go yesterday. As a day one player that should have been no problem for anyone. I used xiangli Yao, Yinlin and shorekeeper for every stage.

  • @ajtheult7055
    @ajtheult7055 3 วันที่ผ่านมา +1

    Same thing happened to me
    Couldn't get max rewards, dropped it but then saw that I got all the rewards days later. Really happy they are receptive to feedback.

  • @LeoA05
    @LeoA05 3 วันที่ผ่านมา

    I was ok with the Tier 3 points being lowered (or the tiers with the asterite rewards) but the Tier 4 points should've stayed untouched imo. It gives everyone the rewards the majority of people are there for (asterites) and gives that accomplishment to the sweats.
    Then for the balancing, either buff up the trial resonators or bring the player's current roster to max, increase the parry/dodge tech points from 10 to 15, increase the time bonus multiplier from x3 to x6-x7, give +30 - +40 seconds for stage 7 per boss kill. Imo that would've solved a lot of issues where people were a few points off and allow players who aren't done building their characters to have a better shot at completion

  • @kennethnguyen88
    @kennethnguyen88 วันที่ผ่านมา

    Nah, Pincer still takes the cake as the worst. This is still doable with Trial Resonators (I did for all except stage 6) so technically it's approachable for most. It is a bit weird that it needs to farm Tech points but it's ok, just need a bit more clear communication instead of leaving people puzzled when they got low score for clearing too fast, like some tip messages. The timer not stopping after bosses died though, that gave me anxiety 💀

  • @Aeris_Asano
    @Aeris_Asano 3 วันที่ผ่านมา +6

    10:19 nah I want weekly resetting hologram bosses so I’m incentivized to play them after I’ve cleared for the first time. It’s not a matter of self worth, I enjoy hard content and want more of it.

    • @treyfolkmen7942
      @treyfolkmen7942 3 วันที่ผ่านมา

      It's hard to balance. For example if you have s6r5 character, you can easily oneshot most bosses, no challenge at all. You complain game is too easy, devs listen and adjust difficulty for your needs. And now majority of f2p players are screwed.
      Let's say you can clear last difficulty hologram boss. But it suddenly have 5 million more hp than before to cater those s6r5 people, and now you can't kill it in time. Will you be happy?

  • @markextint3024
    @markextint3024 3 วันที่ผ่านมา +1

    This is the first of his that i watched, I can see why people hate this guy

  • @romeopiston8211
    @romeopiston8211 3 วันที่ผ่านมา +1

    Next time, Kuro should just give the rules of the minigame. "Style points" means nothing by itself. Maybe you gain points by dancing behind the boss or jumping once between every attacks ? If players have to go on the web to know how to play your game, it means that you have done something wrong (or a MMORPG).

    • @Atmo-sp
      @Atmo-sp 2 วันที่ผ่านมา

      Its explained on the info part of the event tab....

  • @abra2133
    @abra2133 3 วันที่ผ่านมา +33

    wuwa players: we want difficult end game
    kuro: adds difficult event
    wuwa players: NOOOO IT TOO HARD
    huh?

    • @david_ace
      @david_ace 3 วันที่ผ่านมา +14

      no, the points system was shit, u had to g ain tech points b ut if u do this the time pass and u need time to have the best point

    • @AdamBlob
      @AdamBlob 3 วันที่ผ่านมา +5

      the event is not even hard lmao, its just pure balls.
      do you know how bad it is that bilibili have videos for WHALES to complete the event.
      the event is so easy that you can kill all the boss first try. the problem is getting points for max score with a system that clashes with each other.

    • @minthantmaung8643
      @minthantmaung8643 3 วันที่ผ่านมา +4

      The thing is bro there’s tech points, like dodge counter successfully or parry successfully, because they had well built whale characters they weren’t doing most, if not any, so clearly there grind isn’t being rewarded, kuro could have raised the difficulty or made that more obvious, lol that’s why i could get 4.2k points with my Danjin and I was wondering why people were complaining lmao

    • @justsomeguyworkingatmcdona6817
      @justsomeguyworkingatmcdona6817 3 วันที่ผ่านมา +8

      Losing because you died to a difficult boss is different from losing because you didn't do enough damage to get points. Hope this helps.

    • @beenokok529
      @beenokok529 3 วันที่ผ่านมา +4

      It is not that the event is hard, but the points system was BS. WHALES can't clear this event because they kill the boss too fast. It is clear you didn't watch the video.

  • @pliniothepohl2399
    @pliniothepohl2399 3 วันที่ผ่านมา +1

    I don't see any problem in wanting weekly resetting holograms. Just give a little amount of astrites for those who desire the challenge but not too much to create an imbalance that would make those who can't feel left behind, like 160 astrites per week or couple of weeks. More options for different kinds of players are never a problem

  • @SkySovereignn
    @SkySovereignn 3 วันที่ผ่านมา +1

    Pincer Maneuver Event says hello

  • @elinamanansi5508
    @elinamanansi5508 3 วันที่ผ่านมา

    those people acted like they don't need casual players. Like they can support they game with their own money.

  • @KingShado69
    @KingShado69 3 วันที่ผ่านมา +7

    This was the only even in Wuwa where I had to lock in, took me like idk 3-5 hours, was a little frustrating and had to repeat it but in the end I got the 3000 points requirement. I didn't think it needed to be balanced but I can see why people found it difficult *cough* skill issue.

    • @insidiator5461
      @insidiator5461 3 วันที่ผ่านมา +4

      Not everyone has 3-5 hours to spend on getting that last bit of astrite, but I get what you mean. It was fun, but difficult modes are better as permanent content like Hologram, so that the average player doesn't feel like it's impossible for them without dupes (due to skill issue, not saying the mode was p2w). That's when the FOMO really starts tearing at people.

    • @KingShado69
      @KingShado69 3 วันที่ผ่านมา

      @@insidiator5461 dfq do u mean asterite? u got credits and some upgrade mats mate.

    • @KingShado69
      @KingShado69 2 วันที่ผ่านมา

      @@insidiator5461 there was no asterite for doing 3000 score, you could get all the asterite from the content without trying too hard, the last rewards were currency and upgrade materials you can farm without spending any resource.

  • @migs192
    @migs192 3 วันที่ผ่านมา +1

    Pincer Maneuver Warriors is worse than this. After nerf I finally am able to clear up to stage 5 where 6 and 7 still has the last reward unclaimed. PMW however still eludes me starting from the 3rd stage...

  • @LuisBrito-ly1ko
    @LuisBrito-ly1ko 3 วันที่ผ่านมา +1

    I think the core issue was the way they implemented Tactical Simulacra.
    The time limit and relative points should not have been a thing, for starters. Instead, points for clearing each wave should have been given.
    Secondly, they should have significantly increased the amount of points given for each parry and dodge and hit on the enemy.
    And bonus points for clearing the entire thing should also been given.
    In this manner, a player could obtain all required points with their usual teams with moderate amounts of parrying and dodging but total completion, huge amounts of parrying, hitting, and dodging but no successful completion, or huge amounts of dodging, hitting, parrying, and full completion ( for those with less invested or badly geared teams ).

    • @Atmo-sp
      @Atmo-sp 2 วันที่ผ่านมา

      2400 out of the 3000 required was gived by just clearing the waves...

    • @LuisBrito-ly1ko
      @LuisBrito-ly1ko 2 วันที่ผ่านมา

      @
      Now. Earlier it was 3600 points. They reduced the total points needed.
      Also, yeah, I know. I meant that just those should have been given.

    • @Atmo-sp
      @Atmo-sp 2 วันที่ผ่านมา

      @@LuisBrito-ly1ko You have a screen shot in the video you are commenting on with a score of 2999/3000...
      Now its 2100.
      The last stage was 4000 and now its 3600 but there is 12 bosses so the total for just killing them is... 3600.
      So now, to have all rewards you don't even need to dodge or parry anything, that's cool for an event based around that.... Just face tank and nuke everything.
      At this point, they should just create a small puzzle you finish with 3 clicks and you get all the rewards.

    • @LuisBrito-ly1ko
      @LuisBrito-ly1ko 2 วันที่ผ่านมา

      @Atmo-sp
      I mean, the point was to make it more skill based but they simply implemented it badly. The nerf made it more about nuking now.
      My suggestion was to maintain the skill aspect without the burden of the clock and rewarding parries, dodges and hits more, so that every player had a chance to complete it with different criteria.

    • @Atmo-sp
      @Atmo-sp 2 วันที่ผ่านมา

      @@LuisBrito-ly1ko And my response just pointed out that the first part of your suggestion was already there. And in the same time showing that the "moderate" dodge/parry was also already there but that needed a little more understanding on the score system and i stoped hoping people read the info before or even after doing the event.
      The clock could have been reduce just a little, i'm not totally opposed to that but now the event have nothing to do with what was intended in the first place and its just a "kill bosses with low hp" event. And people are happy about that just because they got their 30k credit...

  • @o_oahmed4493
    @o_oahmed4493 3 วันที่ผ่านมา +5

    what was that recent tab lol 3:25

  • @haileysummers8846
    @haileysummers8846 2 วันที่ผ่านมา

    im sorry the last reward wasn't even astrites.. i wasn't pressed enough to "farm" it even if they didn't nerf it LOL

  • @s-zs7nn
    @s-zs7nn 3 วันที่ผ่านมา +1

    Whatever u do do not look into saintontas most recently visited reddit feeds

  • @PhantomZwei
    @PhantomZwei 3 วันที่ผ่านมา

    I guess I’m the oddball that enjoyed striving to get the max score. But then that’s probably just because it only took me a handful of tries before I got it, so I get the frustration from a different perspective.

  • @SpyralKing
    @SpyralKing 3 วันที่ผ่านมา +1

    Wait, are you actually against Holograms being made repeatable in some way? Thats wild. Making holograms more relevant will not kill the game in the least, unless you implement it incredibly wrong. What's gonna kill the game is having the same boring mode as every other game, a rotation and dps check that completely ignores the combat mechanics that make Wuwa unique and interesting in the first place.
    Holograms are, bar none, the single best combat content Wuwa has. It makes full use of what wuwa combat mechanics offer, puts emphasis on parries and dodges + knowing the boss patterns. On the other hand, TOA as you've said yourself can be completed without even dodging if you're strong enough, it's just a rotation and dps check. It's lame. I don't mind TOA existing, but it being the sole endgame mode is just lame as hell. Hologram could be a proper endgame mode with a couple tweaks. I'm not saying it should alleniate casual players, because I totally agree that those players often times can be whales because they have jobs. But at the same time, what's the point of wuwa existing if the core of what makes it unique isn't relevant to clear it's endgame content or isn't part of the gameplay loop. It sucks. Theres multiple ways to make the Holograms accessible and reasonable to clear for casuals while offering a better experience for committed players. Kuro has proven with PGR that they are good at creating game modes that are both difficult with high skill ceilings but accessible for getting rewards.
    They could have trial characters that are designed to be strong enough to get the completion rewards, and everyone has access to them at all times so any player has the potential to get the rewards. They could rotate one hologram boss per week to be that week's special reward hologram, because resetting all Holograms at once would be too much I think. Anyhow, I'm 100% sure that Kuro can implement this successfully. You're very limited thinking if you think that Holograms being endgame would kill the game.
    All I want is a justification to come back to Holograms every so often and it being a meaningful part of the progression and gameplay loop instead of something you forget after a couple weeks/months of playing the game. It's the perfect chance to counter balance the endgame. One game mode that checks you have proper stats and leveled characters (TOA) and one that checks your own skill at the game, irrelevant of character stats.

  • @tranquilhearts6230
    @tranquilhearts6230 3 วันที่ผ่านมา

    I already suggested them to add 2 mode difficulties normal and hard for every next combat event, both had same reward but only one of the mode can redeem, every one happy casual and hardcore and also they can add global records leaderboard so that's hardcore can glazing them self.

  • @ayoo_wassup
    @ayoo_wassup 3 วันที่ผ่านมา

    It seems it's based on mechanical proficiency and style.
    Im new and played it without understanding how any of the characters work. I just looked at elements and outro skills and spammed the shit out of dodge counters.
    I didn't understand what my character were doing half the time and still got full rewards lol

  • @ВадимОрёл-о5ж
    @ВадимОрёл-о5ж 3 วันที่ผ่านมา +1

    Totally agree on Saint take about an event, totally disagree on a take about endgame, having challenging gamemode that require you to know how to actually play the game is the only reason for people to get good at the game, the big reason why a lot of people left Genshin is because of burnout of not having any difficult content in the game for years, pgr has two whole endgame modes that cant be fully cleared by everyone(at least on higher difficulties) yet the game still hasn't gone EOS, TOA already feels like a chore after you clear it 30/30 several times in a row (just like pain cage from pgr), wuwa totally NEED something like weekly holograms, the secret is to make different difficulty levels for it and give all the asterite rewards for the lower difficulties (so the casuals won't complain) and give something like echo exp and tuners for higher levels cause the hardcore players need those more than anything anyway

  • @knz9329
    @knz9329 3 วันที่ผ่านมา +1

    mr brotherman i enjoy your content and share of your dislike for hoyoverse and their dismissal of player's experiences, but i have to say that you take every single opportunity you have to criticize hoyoverse, even when the topic at hand has nothing to do with it, and its becoming kinda annoying imo. I would suggest focusing on the good wuwa and kuro does, not the bad genshin, hsr and hoyo does.

  • @SigmaGentPodcast
    @SigmaGentPodcast 3 วันที่ผ่านมา

    I just did the whole event last night. Killing bosses in one hit with Camellya's resonance skill is actually the play now.

  • @DigiDawg2
    @DigiDawg2 3 วันที่ผ่านมา +1

    So that's why I was able to clear most of it now 😅. If they want to super sweat then they should leave the super sweaty mode as an extra mode and if you beat it you get some title to give those players a "pat on their head" for clearing that😅

    • @Atmo-sp
      @Atmo-sp 2 วันที่ผ่านมา

      The last reward just give some little credit and echos (that everyone complain to have their bag full off)... That's what people are crying about, just some little credits. Imagine if it was a title. But continu complaining about the difficulty, it would be sad to have some "anxiety" problem.

  • @squarebrain6714
    @squarebrain6714 2 วันที่ผ่านมา

    Skill issue multiplied by reading comprehension issue is real enemy of those struggling players.
    That's why western CC is all talk, no game.

  • @vozzy06
    @vozzy06 3 วันที่ผ่านมา +4

    Nah thats doable for asterite, pincer tho...

  • @TheZombieman32
    @TheZombieman32 3 วันที่ผ่านมา

    i used encore, changli and sk with the echo buff to get max rewards before they nerfed it on all floors(besides the one that didnt come out ofc). i thought it was hard but then again i tried to challenge myself by only using one team for all of it so i figured it was par for the course. glad they listen tho, just because i didnt see the problem, doesnt mean there wasnt one.

  • @Tik1_1
    @Tik1_1 2 วันที่ผ่านมา

    Pincing manuvers pinched my No pull account really hard i cleared it half way and then hit brickwall and i will just have to come back another time and pince it back once my characters are properly built up. Its clearly ment for built up characters. (Elite and Calamity tiers)

  • @FosforitoDuracell
    @FosforitoDuracell 2 วันที่ผ่านมา

    Lmao, I thought I was having skill issues on the second to last part of it.

  • @brnbabyburn
    @brnbabyburn 2 วันที่ผ่านมา

    I'm still waiting on Kuro to fix ToA so that I can trade weapons between characters between floors, like they promised at launch...

    • @Atmo-sp
      @Atmo-sp 2 วันที่ผ่านมา

      You can, i do that all the time.

  • @tongiris9725
    @tongiris9725 2 วันที่ผ่านมา

    I think that instead of making the game harder, they should have a hardcore mode

  • @Yotsuki10400
    @Yotsuki10400 3 วันที่ผ่านมา

    Knew something was wrong with this event the moment I saw 2700 - 2800 points needed on the 3rd or 4th boss rush level.
    My hunch was right when they lowered the needed points to get all the rewards.

  • @anibotic
    @anibotic 2 วันที่ผ่านมา

    If Kuro actually wanted to cater to the tryhard gamers, they cud've gone many routes - make a soulsborne combat type or a DMC style combo rank type from the get go, but they went with casual approach along with gacha model as its obvious if that model works it's gonna rake in a gud amount of revenue. So, they wud give more heed to the genuine issues of casuals.
    Also, regarding Kuro Vs. Hoyo, its not just GI that WuWa competes with but HSR & ZZZ too, So, Hoyo has a 1/3 effort needed for feedback whereas Kuro needs to get that 100% out there as in the end all Gachas are fighting for consumers & their time, storage & money with even stronger competition on the horizon (I know NTE & Ananta for now).

  • @GreyValen
    @GreyValen 2 วันที่ผ่านมา

    I guess if they wanted to give a reward for max points make it like a profile banner or title that you can get. I mean I have no desire to get max points but I know not getting a title/banner wouldn't bother me.

  • @vollied4865
    @vollied4865 3 วันที่ผ่านมา

    Goes into event
    Nukes boss with jihnsi
    Nukes boss with Camellya
    Nukes boss with jihnsi
    Here's 1k points
    Me wtf I was in here for 5 seconds I spent more time loading than I actually did fighting, I took no damage, and clean swept
    WuWa: we don't do that here, go back and dodge for 4 minutes
    Me: 💀

  • @Steadtfield
    @Steadtfield 2 วันที่ผ่านมา

    IMO this wouldn't have been an issue if whales and their fully duped out resonators didn't work against them in the event. Because low spenders had their experience to fall back on while chronic spenders had their wallets to clear content, and with the new event it's basically pay but lose anyway.
    Also, it's a bit unfair to categorize every free to play and low spender as being able to have more time because the assumption is they don't have a job. It's gonna sound like anecdotal evidence since I can't flat out show proof due to privacy reasons but I am structural engineer while also moon as a hospital admin and can clear content pretty fine without spending a dime. I just found some offense, that's all.

  • @ahrisse6528
    @ahrisse6528 2 วันที่ผ่านมา

    "Casuals kill the game"
    Casuals: *purchase skins and dupes* come again?

  • @Gyrus1
    @Gyrus1 3 วันที่ผ่านมา

    I agree with the adjustment. Why show rewards when you dont even plan on giving it like a carrot on stick. My bro quit coz of it. When the adjustment came, hes lost his interest already. There are a lot more casuals than hardcore players who enjoys telling people "skill issue".

  • @olexalex8874
    @olexalex8874 3 วันที่ผ่านมา

    Who is anyone to say I should not glaze myself for beating the event? 👑
    I will glaze

  • @rayman17420
    @rayman17420 3 วันที่ผ่านมา

    See Saint, your first huge mistake was assuming players think of anyone but themselves when evaluating pretty much anything (hell that can be expanded to include people in general). One of the many devs jobs is to try and understand what the most amount of players will enjoy when it comes to designing new content AND be able to differentiate between the very vocal minority's suggestions and what new features and changes will actually benefit as many players overall.
    And imo Kuro has been pretty good at doing this and when they fumble they correct course right quick. In my experience Kuros excels at combat designs, especially designing it so that its complicated enough that sweats can tweak this and that for a couple % increases in damage but also straight forward enough so even tbe most casual player can throw a team together and muddle through battles and other content.
    Personally if i was a game designer who liked to look to my audience for feedback and ideas to improve the game, especially if they use social media as a place to check for this info, the first thing id do before taking a suggestion seriously is to see just how many posts and replies an account makes on the platform each day. If they average more than a dozen or so posts/replies a day then id dismiss that persons feedback entirely becauae theyre obviously someone who has F'ed up priorities and probably little to no life so their ideas are moot when considering the larger playerbase. But thats just my 2 cents

  • @tadas7440
    @tadas7440 3 วันที่ผ่านมา

    i thought i don't get enough points because i was slow not because i one shot the boss with my Yao

  • @Azelarc
    @Azelarc 3 วันที่ผ่านมา

    I haven't played for long and don't have enough for 2 teams and the event made me unable to get the full rewards on some stages, but I got all the asterites. It's great I can see how beginner unfriendly is that event.
    Then there's the previous Lolo event that required you to check on it daily for the chances to get rewards, I only activated it on last day and missed almost everything. 😂 That was unexpected.

  • @jorritduin1977
    @jorritduin1977 3 วันที่ผ่านมา

    I think it would even have been totally fine if they ONLY allowed trail characters to clearly state the intent and then called the event "Toon school." This setup was indeed bad, Devs learned and the kitchen has been ventilated , this is good and proves their activity and engagement with their product. Still would call it a W.

  • @lucasroman6510
    @lucasroman6510 3 วันที่ผ่านมา

    I dont know if its just me but i found this event A LOT easier than pincer manouvers

  • @salimpradhan3248
    @salimpradhan3248 3 วันที่ผ่านมา +1

    why this is coming after that event is fixed

    • @zenn_5251
      @zenn_5251 2 วันที่ผ่านมา

      Probably late upload

  • @Steamy70
    @Steamy70 3 วันที่ผ่านมา +15

    soo... people who were praise Wuthering Waves over genshin/zzz/hsr any gacha bascially for combat that it's like souls like with bosses, got event that need to actually dodge, parry and know mechanics, cry, because its too difficult... people like them will just make this game sponge combat soon.

    • @anishjangade5600
      @anishjangade5600 3 วันที่ผ่านมา +1

      That not the point here the problem that I'm facing is that the time lime sure I still kinda suck at dodging but the problem here is doing that kinda consume time and after getting hit resets the combat rank to zero which deducts the points making it difficult to get scores and it's ui management is unbalanced. See I enjoyed it but due to following issues I can't even get the completely det my astrites. And playing in phone makes it even more difficult.

    • @Celica_42
      @Celica_42 3 วันที่ผ่านมา +1

      It's the ones from hoyos side crying
      They never played PGR
      Whales in PGR also can't clear a hard endgame stage easily.

    • @tholiem__1109
      @tholiem__1109 3 วันที่ผ่านมา

      for me it's the countdown. The time limit acc stresses me out too much while not acc doing anything

    • @anishjangade5600
      @anishjangade5600 3 วันที่ผ่านมา +1

      @@tholiem__1109 exactly when switch between the portals the countdown still gones on .

    • @anishjangade5600
      @anishjangade5600 3 วันที่ผ่านมา

      @@Celica_42 majority of wuwa players are from hoyo community ( it's my speculation) so for them this is new concept. And my problem here is time limitations not the difficulty of the combat.I want them to keep the difficulty same just fix there time management.

  • @m0nk3ymadness
    @m0nk3ymadness 2 วันที่ผ่านมา

    Did they change the event midpoint?? I remembered trying super hard for 3000 points for stage 6 and suddenly I could get the last prize???

  • @mikoajbaszczyszyn4568
    @mikoajbaszczyszyn4568 3 วันที่ผ่านมา +1

    Still better than Pincer Manouver. That one's the real garbage, in Simulacra you at least get a bunch of different mods and trial characters. In Pincer, if you don't have one or two specific characters built for endgame, you're in deep shit. No high-tier rewards for you. At least Asterite is achievable on that one.
    Tactical Simulacra was perfectly doable. I got all the rewards on first try, and only the second-to-last, Goat Scar, I got 2957. All that on scuffed rotations, and half the bosses I ran with trial teams since I didn't have the "optimal" characters. I don't have Jiyan, and I don't know how to play him, and I still overachieved that level easily.
    I only ran one level with my own Jinhsi, trial Zhezhi, and trial Verina, the three hardest with my Camellya team. I'm also mostly F2P, only get the monthly pass. So no whale one-hitting. I'm also pretty bad at the game's more technical content, that is - dodging well. Maybe that's part of why the dodge multiplier on the second-to-last challenge worked well for me, because of the way I tend to play - hug the bosses' legs and spam dodge whenever an attack comes because I have trouble with timing.
    The others I did with either trial Jiyan team, and one I think I did with trial Xiangi Yao.
    So I don't want people to think I'm top 1% player, and speaking from that position.
    With that said, I feel like both sides are overexaggerating. Simulacra is indeed too hard for the most casual players. The kind that gets at most 21 triangles in ToA, has Holograms at 4/6 or lower, and plays mostly for the story and exploration. They might get the Asterite - because the amount of points required for it, and the availability of well-built trial characters make it so even the most unskilled player could get the minimum rewards.
    The material boxes are another thing. In the previous version of TacSim II, only the sweatiest of players could get those easily. Most others would have to reset a couple or more times, depending on their skill level, character power, modifiers chosen, and boss moveset RNG.
    But saying it's impossible or the work of the devil is just exaggerating. The first three challenges you can brute force to max points even with trial characters. The later ones, you need at least one endgame-worthy character, Camellya being best here due to most challenges seemingly favoring her in terms of modifiers. Still, you should be able to brute force them. Only the second-to-last one, Goat Scar, is actually problematic, being poorly optimized in terms of time limit and bosses stalling, which result in you losing even more points.
    On the other hand, saying the "change to how reward breakpoints are counted is bad", is a brainless opinion. Counting the breakpoints as starting at "more than the previous breakpoint" is actually pretty cool, and a good move from the devs' side.
    As long as you surpassed the upper limit for one tier of rewards, you get the rewards from the tier you're in based on your points. Allows you to get what you worked on, but could've lost out on due to bad RNG or poor optimization of the challenge, which are things not your fault, so not being punished for that is nice.
    People wanting the more "Elite" point breakpoints are most likely no-lives who have little to brag about aside from getting a high score in a video game. They seem like the same kind of people who'd brag about their K/D ratio in Call of Duty, or their rank in League of Legends.

    • @Happ1ness
      @Happ1ness 2 วันที่ผ่านมา

      @@mikoajbaszczyszyn4568 that's a lot of text, but I agree with some bits I managed to read quickly, lol

  • @TripleCheekedUp
    @TripleCheekedUp วันที่ผ่านมา

    I have been saying we need an event like this for a while. Now its not properly optimized yet and needs a bit of work but I do really like this concept especially in a game like WuWa wuth such great mechanics. With a little more work I think this could be one of the best end game modes.

  • @CGCorner1228
    @CGCorner1228 3 วันที่ผ่านมา +2

    Gee, I wonder where I heard this from. "We don't want to add further endgame content because of the 'excessive anxiety' it could create for players". Sounds very familiar, guess Wuwa = that particular game now huh?

    • @ashborn7343
      @ashborn7343 2 วันที่ผ่านมา

      Get ready dawg your gonna get put on blast

  • @ДэнДятло
    @ДэнДятло 3 วันที่ผ่านมา +1

    Imo it’s okay make some challenge in end game content like ToA and Pincer (yes, pincer is not event, cause don’t have trial characters + open only on UL40), but it’s not okay for events. This event was easy for me, but not only me playing in this game, lol.

  • @Dlo2018
    @Dlo2018 3 วันที่ผ่านมา

    I dabbled in this last night and I was already seeing the difficulties.

  • @luckybun4500
    @luckybun4500 3 วันที่ผ่านมา

    if this is hard if ever kuro put babel(from pgr) in wuwa im sure 90% of playerbase will cry

  • @johnk8936
    @johnk8936 3 วันที่ผ่านมา

    It’s a combination of having skill issues in real life and have the need to maintain their "competitive" personal alive.