A video or series on prototyping would be very helpful. How do you set up prototyping areas like the one shown in this video? What's the best way to establish the ground, walls, and other objects? How do you source the grid textures and scale them appropriately? Do you use debug lines or overlays? How can you make objects interactive in the editor to test things like springs without running the game?
@@novh4ckit can still be an issue for some people for one reason or another. It shouldn’t be too difficult to add a toggle if you plan it from the start.
Can you do another motion blur video for Godot 4.3?? I've been trying to do motion blur for a year and i was always to late or i couldn't fix the bugs...
It allows reducing intensity of camera rotation blur and camera movement blur. Looks great, I really hate camera simulations. Are you sure it is free? I don't see any licenses attached. Demo link has a license but looks like it is license of Bistro-Demo-Tweaked.
It’s eventually intended to be ported directly into the engine, though this is still a ways off. It is free, though I’m not sure a license has been explicitly stated as it’s still a work in progress. I’ll see if one can be added
Just confirmed it’s supposed to be under MIT license, should be added with next update Can actually see it used to have this but was accidentally removed with the last refactor
Was this in one of the betas? There was a bug with class_name caching that was fixed maybe a month or two ago, so it might be worth checking out the latest prerelease and seeing if the issue still exists.
Similar issue happening with me! Must be something to do with Terrain3D. Possibly the order in which it's doing the processing, I'm not sure tho :/ Can't find a solution just yet. Have you had any luck?
@@bark-n-butter No worries at all! I was actually able to somewhat make it work by changing the second Compositor effect to a GuertinMotionBlur and then changing the "Effect Callback Type" to Pre Opaque. It doesn't give nearly as strong of a motion blur effect, but it does still add some smoothness without adding that glitch with Terrain3D.
This is cool, but isn't interesting that the whole point of a high-refresh rate in a game is so that the game is smoother? In other words if you put motion blur into your game, then you sort of negate what high-refresh rate does. Of course, if you want your cut scenes to be "cinematic" but not the actual gameplay, that would be a reason. Not knocking things like motion blur, but if you look at a tv's motion smoothing effect, it literally removes motion blur, that's why people think those makes movies look like video.
Have you ever played a racing game with good sense of speed? Motion blur is a mandatory part of the sensation for reaching that sense of speed. Thinking everything in "HOW HIGH IS YOUR REFRESH RATES", is just dumb. Motion blur is needed for some games, can works in others, and is outright detrimental to a lot. Really finicky stuff.
I don't know if this add-on has this feature, but in certain games you can reduce the "size" of the motion blur based on your refresh rate. This is what games like Forza Horizon 5 do, where the 30fps mode has stronger motion blur to blend in the frames since they are more spaced out while at 60fps the effect is weaker. A racing game with no motion blur doesn't feel so good because cars are really fast and you would need a crazy high refresh rate to make super cars moving seem smooth, so it all depends on the game. And, of course, it's up to the developer to use this add-on but add an option on the game to turn it off.
Personally, I enjoy motion blur in some games. Although I understand those who don't feel the same. If you do add motion blur to a game, it ALWAYS needs an option to toggle it on/off.
I can understand the hate of some motion blur, but proper per object motion blur is great. This addon in particular has the option to have no motion blur for your camera movement and rotation, but only moving objects.
Racing/fast vehicles games NEED good motion blur. The sense of speed just doesn't work correctly without it. Try playing NFS MostWanted by editing it's effects out for example.
Why would this be a rule? Racing games always benefit from it. If you're on console running a game at 30fps or your PC is weaker, a little motion blur can also help blend the frames better. I know many people don't like it, but it's a preference. More options are ALWAYS better when they are... well... optional.
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Thank you for the kind words!
A video or series on prototyping would be very helpful. How do you set up prototyping areas like the one shown in this video? What's the best way to establish the ground, walls, and other objects? How do you source the grid textures and scale them appropriately? Do you use debug lines or overlays? How can you make objects interactive in the editor to test things like springs without running the game?
I always wanted to add motion blur to my game, thanks! Now I can finally keep it turned off at all times.
Always make sure to add a setting to disable motion blur, some of us get motion sick with this effect
This is object motion blur. Not camera motion blur. That one was already possible using an addon.
@@novh4ckit can still be an issue for some people for one reason or another. It shouldn’t be too difficult to add a toggle if you plan it from the start.
@@mike_wakeit's the same kinda blur you get when looking at wheels on a driving car
@@iglobrothers645 I'm aware :)
Yoo this works perfectly, also it has like 3 or 4 blur options, thnx mate!
That sounds great. Thank you for the news! I will try it out soon.
Nice effect, but a little too heavy in terms of gpu consumption, "traditional" Godot camera-based motion blur in some cases is a better solution
Can you do another motion blur video for Godot 4.3?? I've been trying to do motion blur for a year and i was always to late or i couldn't fix the bugs...
how did you make the lighting in the scene it's very good can you make a tutorial or tel me how to do it ... thank you
It allows reducing intensity of camera rotation blur and camera movement blur. Looks great, I really hate camera simulations. Are you sure it is free? I don't see any licenses attached. Demo link has a license but looks like it is license of Bistro-Demo-Tweaked.
It’s eventually intended to be ported directly into the engine, though this is still a ways off. It is free, though I’m not sure a license has been explicitly stated as it’s still a work in progress. I’ll see if one can be added
Just confirmed it’s supposed to be under MIT license, should be added with next update
Can actually see it used to have this but was accidentally removed with the last refactor
Thanks, it works great :D:D
Was using Godot 4.3 till I get some problems like it can't find the some nodes when I try to access them from the script
Was this in one of the betas? There was a bug with class_name caching that was fixed maybe a month or two ago, so it might be worth checking out the latest prerelease and seeing if the issue still exists.
bro ur life saver
does it support Compatibility Renderer?
Oh... Oh that Unity layout...
would be cool some smear/squash/stretch too
How to make mobile support?
Anyone tried this with terrain3d? I am having some flickering issues when adding compositor not sure if its related to the plugin or not.
Similar issue happening with me! Must be something to do with Terrain3D. Possibly the order in which it's doing the processing, I'm not sure tho :/ Can't find a solution just yet. Have you had any luck?
@@SkorgeSlaps Nah didn't try too hard, busy week with my project. =(
@@bark-n-butter No worries at all! I was actually able to somewhat make it work by changing the second Compositor effect to a GuertinMotionBlur and then changing the "Effect Callback Type" to Pre Opaque. It doesn't give nearly as strong of a motion blur effect, but it does still add some smoothness without adding that glitch with Terrain3D.
@@SkorgeSlaps Oh right on! Works as well for me. Thanks you!
This is cool, but isn't interesting that the whole point of a high-refresh rate in a game is so that the game is smoother? In other words if you put motion blur into your game, then you sort of negate what high-refresh rate does. Of course, if you want your cut scenes to be "cinematic" but not the actual gameplay, that would be a reason. Not knocking things like motion blur, but if you look at a tv's motion smoothing effect, it literally removes motion blur, that's why people think those makes movies look like video.
Have you ever played a racing game with good sense of speed? Motion blur is a mandatory part of the sensation for reaching that sense of speed.
Thinking everything in "HOW HIGH IS YOUR REFRESH RATES", is just dumb.
Motion blur is needed for some games, can works in others, and is outright detrimental to a lot. Really finicky stuff.
I don't know if this add-on has this feature, but in certain games you can reduce the "size" of the motion blur based on your refresh rate. This is what games like Forza Horizon 5 do, where the 30fps mode has stronger motion blur to blend in the frames since they are more spaced out while at 60fps the effect is weaker. A racing game with no motion blur doesn't feel so good because cars are really fast and you would need a crazy high refresh rate to make super cars moving seem smooth, so it all depends on the game.
And, of course, it's up to the developer to use this add-on but add an option on the game to turn it off.
Yes, add it so I can turn it off
NO.
NEVER add motion blur to ANY game EVER.
(But if you must, you might as well do it in Godot.)
Personally, I enjoy motion blur in some games.
Although I understand those who don't feel the same.
If you do add motion blur to a game, it ALWAYS needs an option to toggle it on/off.
I can understand the hate of some motion blur, but proper per object motion blur is great. This addon in particular has the option to have no motion blur for your camera movement and rotation, but only moving objects.
Racing/fast vehicles games NEED good motion blur. The sense of speed just doesn't work correctly without it. Try playing NFS MostWanted by editing it's effects out for example.
Why would this be a rule?
Racing games always benefit from it. If you're on console running a game at 30fps or your PC is weaker, a little motion blur can also help blend the frames better.
I know many people don't like it, but it's a preference. More options are ALWAYS better when they are... well... optional.
You absolutely should add, this is OBJECT motion blur. don't get it confused with camera motion blur which is the one everyone hates.