Marvel Crisis Protocol: Ultimate Guide to Inhumans

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  • เผยแพร่เมื่อ 19 ก.ย. 2024
  • "Black Bolt can tear you to pieces with one whisper from his mouth."
    ― Reed Richards
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    Marvel: Crisis Protocol is a tabletop hobby miniatures game set in the Marvel Universe. Players assemble, paint, and collect an ever expanding line of highly detailed plastic miniatures representing iconic Marvel characters. Players choose characters from their collections to form their own Marvel inspired dream team and then pit their chosen forces against each other on an interactive tabletop where the very terrain itself can be thrown, crashed into, and destroyed during the super powered showdown!

ความคิดเห็น • 29

  • @JasonRoe71
    @JasonRoe71 ปีที่แล้ว +4

    Good to see Rob in all his glory becoming a more regular feature on this channel. Great to hear he'll be a regular contributor.

  • @jokersdemise
    @jokersdemise ปีที่แล้ว +4

    I really enjoyed this episode!
    Sometimes snark and contradictory commenting can get a bit old hat.
    Seeing you two talk shop was a great watch!

  • @CharlieAlders
    @CharlieAlders ปีที่แล้ว +4

    100% agree about BB getting a bad rap. he's not great but hes pretty decent

  • @jessmontgomery3454
    @jessmontgomery3454 ปีที่แล้ว +4

    I just picked up the two core boxes for inhumans for £48 kinda coincidentally, but thanks for validating my random spending sprees 😂

    • @RichMidGaming
      @RichMidGaming  ปีที่แล้ว +2

      Feel free to DM me whenever you need your purchases validating!

  • @effindave6909
    @effindave6909 ปีที่แล้ว

    Just wanted to say thanks for your content man... Played my first game with a friend last night after watching and learning a ton from your videos. He's ordering stuff now too :)

    • @RichMidGaming
      @RichMidGaming  ปีที่แล้ว

      Great to have you and your friend onboard!!

  • @alexanderbackhouse4794
    @alexanderbackhouse4794 ปีที่แล้ว +1

    I don't think changing deception to range 3 is enough. The big problem is how much it dictates how people have to play round1. They should change it to cost 2 power (it's nonsense that it costs nothing) and it should have to be played in her activation.

  • @justinmcclure6767
    @justinmcclure6767 ปีที่แล้ว +1

    I have used lockjaw in sentinels, saved one from dying, then used the ttc to put it back on its healthy side

  • @nbm199
    @nbm199 ปีที่แล้ว +4

    I'm pretty new to MCP but I was sad to hear from most at my LGS that they are kinda bad. After this I have some hope for creating this roster.

    • @CharlieAlders
      @CharlieAlders ปีที่แล้ว +2

      Anyone that says inhumans are bad just has negative stigma from quite a while ago
      They've got significantly better

  • @shaunkrogulski9619
    @shaunkrogulski9619 ปีที่แล้ว +2

    Great review! Do you have a similar break down for criminal syndicate or spider foes?
    Would you ever consider running face me in this roster?

  • @CharlieAlders
    @CharlieAlders ปีที่แล้ว +2

    on the beast ambsuh point , as annoying as it is i feel beast is one of the better character to have that on as he is tankier than average

  • @SlickRieck
    @SlickRieck ปีที่แล้ว +1

    Would like to see one of these for the Sentinals, I've been wanting to run them with Hood for bleed immune healing

  • @CharlieAlders
    @CharlieAlders ปีที่แล้ว +1

    hell yeah!

  • @squishcognito6780
    @squishcognito6780 ปีที่แล้ว +2

    Hate people who say… FIRST!

  • @jakeapplegate6642
    @jakeapplegate6642 ปีที่แล้ว +1

    You guys made a pretty big mistake when reading "Attilan Rising". It reads "ALL allied inhuman characters gain 1 power for each allied injured inhuman character". So in the example given in your video with 3 injured allied inhumans you would get 3 power on EACH of your allied inhuman characters for 9 power total. That's 3 times what you guys said. Even if you only had 2 injured and 1 non injured inhuman you would get 2 each which is 6 power total. That's still twice as good as how you guys assessed it. Reading the card explains the card. Making such a big mistake so early in the video and not having either of you catch the mistake can potentially undermine the information given in the rest of the video a little bit. Honestly it is a little disappointing to hear it from the so called "master of inhumans" himself. I get that you guys are not perfect and I mostly enjoy your content. I was really excited for this and now a bit less so. It makes it hard for me to recommend your content to someone too. Does that change either of your assessments of the card? A free 6-9 power sound pretty good when you can move it around.

    • @RichMidGaming
      @RichMidGaming  ปีที่แล้ว +1

      I think its the way Ron worded it that was confusing - I understood him but watching back it does come across as only 1 character gets the power. However, just to clarify, we know how it works, and even with it being potentially 9 power, it still isn't worth a tactics card slot, and here's why.
      Typically you only have 3 at most Allied characters in your Squad - meaning its a max of 9 power split among 3 characters - whilst that may seem good, the point in the game in which you can use this card and get any real benefit from it is minimum round 2, realistically round 3 or even 4 (generally one of your Allied characters will be a back point holder).
      As you get further into the game, Power is less of an issue (especially for inhumans), so it has less value.
      There are so many other cards out there that (at least for us) this doesn't make it anywhere near your 10 - but as always, you could play what you like.

    • @jakeapplegate6642
      @jakeapplegate6642 ปีที่แล้ว +2

      @@RichMidGaming I am not advocating for the card in particular. I think from the perspective of making a informative video, you made a mistake in cutting TTC from your options during the section where you are choosing characters. Then later while you are considering cards like "trip up" and "smash" it isn't even in the discussion. The same for elemental infusion. You say not to play them or that they are not good without really comparing it to better options or really explaining the "why" of it. The way Ron worded it was wrong or at best extremely misleading. It didn't "confuse" me as you suggest. Why would I take what he said as anything other than exactly how he said it? Words matter when you are trying to teach people. Like in your comment above where you say "Typically you only have 3 at most Allied characters in your Squad" I know that you mean "affiliated characters" but there's no reason to expect everyone to. If you want to improve the quality of your content then that is one way that you can do it. I have had a new player come to me asking what crisis is called "cosmic portals" because you called a crisis that once. I am very curious what was in the rest of the other comment that you must have deleted soon after sending.

    • @hamishwalker-sb8xx
      @hamishwalker-sb8xx ปีที่แล้ว +1

      Glad someone else caught this. I had to go and double check the card after watching!
      You can get Attilan Rising out top of turn 1, handing out 3 power by the way to all of your Inhumans, if you include a certain character and one of their tactics card. I’ll let you figure that out though.

    • @RichMidGaming
      @RichMidGaming  ปีที่แล้ว

      Definitely intrigued (and always willing to learn) how you can get this off turn one (as it may change the value of the card)?

    • @RichMidGaming
      @RichMidGaming  ปีที่แล้ว +1

      @@hamishwalker-sb8xx ok, had a look and maybe I’m being daft but it’s not possible Round 1. The card requires a character to be injured, you can only be flipped during the Cleanup phase so this card can be played earliest round 2