Kill Team | March Q1 2024 Balance Dataslate Review

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  • เผยแพร่เมื่อ 30 ก.ย. 2024
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ความคิดเห็น • 206

  • @raymondkieu9801
    @raymondkieu9801 6 หลายเดือนก่อน +32

    As a vet guard player, I'm super surprised they didn't touch the team for such a long time.

    • @CanYouRollaCrit
      @CanYouRollaCrit  6 หลายเดือนก่อน +6

      It was a big mystery in Kill Team, so many wild theories haha

    • @v.y.o.
      @v.y.o. 5 หลายเดือนก่อน

      It's a popular team, that always dragged down the win rates enough for the strong parts to get overlooked/downplayed

  • @filipmaly6603
    @filipmaly6603 6 หลายเดือนก่อน +19

    Pay respect by pressing F for our Space Elf Clown pilots who would need learn terrain rules. Life is hardship.

    • @CanYouRollaCrit
      @CanYouRollaCrit  6 หลายเดือนก่อน +1

      What is climbing? 🤣

    • @DeNaga1995
      @DeNaga1995 6 หลายเดือนก่อน

      I dont like this photo because i am in it

  • @steppenworf121
    @steppenworf121 6 หลายเดือนก่อน +22

    Wow that was fast! Almost as if the play tester KNEW 😂
    I think the Fellgor nerfs are good

    • @CanYouRollaCrit
      @CanYouRollaCrit  6 หลายเดือนก่อน +1

      Just lucky with the day off 👀
      Fellgor still top imo

    • @strawberrymilk4610
      @strawberrymilk4610 6 หลายเดือนก่อน

      @@CanYouRollaCrit I for sure agree, but these were definitely good changes!

  • @georgekingstone6364
    @georgekingstone6364 6 หลายเดือนก่อน +22

    Warpcoven is my main faction. They have become incredible strong. You've missed one very important point, the Arcane Robe is not the talisman for MW, but the Robe that allow to reduce crit to normal hit. It was the most auto included equipment for warpcoven. The Balance Dataslate just gave sorcerer on average 2 hit point more. Incredibly strong.
    Powerful combo : You have a spell that allow you to reroll every defence dice. You also have a boon which give you 2+save or 4+invul save. Now it last till your next activation. Make for pretty tanky sorcerers!

    • @CanYouRollaCrit
      @CanYouRollaCrit  6 หลายเดือนก่อน

      Oh nice with the robes, great combo!

    • @revandb3438
      @revandb3438 6 หลายเดือนก่อน +2

      I'm sorry bro, I still think they'll kinda suck. Small quality of life changes are great, but they also nerfed ephemeral instability.

    • @georgekingstone6364
      @georgekingstone6364 6 หลายเดือนก่อน

      @@revandb3438 When they made Warpcoven, they gave it so much flexibility that I always found that making them weak was a pretty good idea. You can't give them Intercession stats with everything they can do. The many thing they can do compound together and give them alot of potentiel. Just consider Arcane Astarte. The Sorcerer can fight twice, but also shoot twice now, anytime. Just that give them alot of potential and it gave them like 2-3 CP, that you can use on other ploys. Add that with the durability, long lasting spells, buff to tzaangor (9 is very important against other melee fighters), I think they'll be pretty strong. I've played them quite alot and Im afraid that I'll just destroy the people I play with now

    • @georgekingstone6364
      @georgekingstone6364 6 หลายเดือนก่อน +3

      @@revandb3438 Im happy if you're ''right'' i hope not too many people play them, but they'll be strong, I assure you

    • @revandb3438
      @revandb3438 6 หลายเดือนก่อน

      @@georgekingstone6364 they'll be playable. Strong... not so much.

  • @Skhmt
    @Skhmt 6 หลายเดือนก่อน +10

    A ton of your suggested changes happened haha. Def not a play tester 😉

    • @CanYouRollaCrit
      @CanYouRollaCrit  6 หลายเดือนก่อน +1

      Not a playtester 🥲🫠🫠🫠

  • @Tulkash01
    @Tulkash01 6 หลายเดือนก่อน +12

    So happy that it’s almost scary…

    • @CanYouRollaCrit
      @CanYouRollaCrit  6 หลายเดือนก่อน +1

      Scary happy 😏

    • @Tulkash01
      @Tulkash01 6 หลายเดือนก่อน

      ScrHappy then?

  • @Jab_wargames
    @Jab_wargames 6 หลายเดือนก่อน +9

    Damm that was fast! Do you ever sleep? We need a new teirlist after this mashup 😅

    • @CanYouRollaCrit
      @CanYouRollaCrit  6 หลายเดือนก่อน +3

      Sleep is for the weak 👀

  • @davidkimball5222
    @davidkimball5222 6 หลายเดือนก่อน +6

    Did Hierotek reanimation need buffing at all? Thank God for the nanomine nerf though. That thing on ITD was horrific.

    • @CanYouRollaCrit
      @CanYouRollaCrit  6 หลายเดือนก่อน

      Imo they did yeah, nice nanomine nerf tho

    • @steppenworf121
      @steppenworf121 6 หลายเดือนก่อน +1

      I’m so excited by 3APL for the put-upon Soulless Dogsbody

  • @GamlirGreybeard
    @GamlirGreybeard 6 หลายเดือนก่อน +4

    Holy heck the manic excitment at the start of this video is infectious. I dont even play any of these teams but im PUMPED for these changes.
    Thanks for explaining the changes so clearly and so passionately.

    • @CanYouRollaCrit
      @CanYouRollaCrit  6 หลายเดือนก่อน

      No worries, glad you liked it (:

  • @joshwright3217
    @joshwright3217 6 หลายเดือนก่อน +1

    Man I get that they were strong but it still kinda sucks to have a third nerf for my cult before I got done painting it probably a good change for the game as a whole though

  • @FiannaBat
    @FiannaBat 6 หลายเดือนก่อน +4

    Oh Hierotek is going to be oppressive now imo. technomancer enables 3 resurrections per turn that come back on 2s, that's absolutely wild, and the extra living metal healing and Apprentek being able to eat the apl loss for rites? So so sos so good

    • @CanYouRollaCrit
      @CanYouRollaCrit  6 หลายเดือนก่อน

      Yeah ultimate grind team

  • @andreashuber5594
    @andreashuber5594 6 หลายเดือนก่อน +5

    As a Farstalker fan, Kroot Hound change is really weird and i don't like it.

    • @CanYouRollaCrit
      @CanYouRollaCrit  6 หลายเดือนก่อน +1

      Yeah I'm not a fan too

  • @grayw00f
    @grayw00f 6 หลายเดือนก่อน +2

    I have friends that play pathfinders and kommandos. Think I may have to pick up hearthkyn so I can stop getting railed by forward deploy! 😂

  • @magicgeek1237
    @magicgeek1237 6 หลายเดือนก่อน +4

    As a new vet guard player I didn’t realize how good they were until they received this nerf :(

    • @CanYouRollaCrit
      @CanYouRollaCrit  6 หลายเดือนก่อน +1

      Yeah sadly too late 😅

  • @morzorkatvfm
    @morzorkatvfm 6 หลายเดือนก่อน +5

    When Orks come down, Kroot come up

  • @IHellmasker
    @IHellmasker 6 หลายเดือนก่อน +2

    So the Demo Vet sounds a whole lot less useful now? It gets 1 mine then its just a normal Trooper basically without GA? Or am I misunderstanding something?

    • @Klierowski
      @Klierowski 6 หลายเดือนก่อน +1

      Yep, we're fucked. Tau got 12 operatives all super powerull, and we got 10 specialists, 2-3 ultra usless, no meele, and only 2 ap weapons. Goodbye, veterans.

    • @CanYouRollaCrit
      @CanYouRollaCrit  6 หลายเดือนก่อน

      Yeah but still great for pressure

  • @pawbentsen9506
    @pawbentsen9506 6 หลายเดือนก่อน +4

    they ignored the scouts :(

    • @CanYouRollaCrit
      @CanYouRollaCrit  6 หลายเดือนก่อน +1

      Yup ):

    • @jeffreymonsell659
      @jeffreymonsell659 6 หลายเดือนก่อน

      And Blades of Khaine. They were both released pretty recently.

  • @Kaegro
    @Kaegro 6 หลายเดือนก่อน +2

    The Heirotek Circle changes are awesome. Reanimating on a 2+ now might let me reanimate my units as I would always roll 2's on my reanimations. Buffing the Psychomancy like that might make him viable, thinking of making him a leader bully. Honstly I don't like the Technomancer change and I can't explain it.

  • @MushieNino
    @MushieNino 6 หลายเดือนก่อน +3

    This seems like a super broad balance reset and almost all in the right direction (the ever green teams in with some nudges down, And some pretty big boosts to a handful of loser teams (looking at you warpcoven and HuntersClade) and some mid teams. Looking forward to more Hearthkyn.

    • @CanYouRollaCrit
      @CanYouRollaCrit  6 หลายเดือนก่อน

      Yeah, just a shame they didn't hit Fellgor more

    • @steppenworf121
      @steppenworf121 6 หลายเดือนก่อน +1

      You can’t hit them too much of they frenzy

  • @damiankirstein3311
    @damiankirstein3311 6 หลายเดือนก่อน +2

    I'm happy that they didn't nerf Kommando completely. They're still great, but the Squig nerf may change my choice of operatives.
    I also played on BD with Phobos and I need to say that they were completely OP on this map, I won with Novitiates in 2 turning points just because of multi-spectrum array

  • @dairewoods2544
    @dairewoods2544 6 หลายเดือนก่อน +2

    As a warp coven player from day one I'm excited

  • @neeeeeeeek9
    @neeeeeeeek9 6 หลายเดือนก่อน +2

    fellgor with 20 potential activations was the main issue... but im still happy with the nerfs, i can now play them casually again 😅

  • @thefailsniper5499
    @thefailsniper5499 6 หลายเดือนก่อน +2

    The Warp Coven and Hierotek changes look awesome. I can't wait to get some games in with them.

    • @CanYouRollaCrit
      @CanYouRollaCrit  6 หลายเดือนก่อน

      Yup, great changes all around!

    • @GamingGuardians
      @GamingGuardians 6 หลายเดือนก่อน

      @@CanYouRollaCritSo now Hierotek Circle is fun to play? Sweet!

  • @fromization1
    @fromization1 6 หลายเดือนก่อน +1

    I'd say I agree with pretty much everything except for the Choppa going down to 3 attacks. Like, why completely ruin the equipment instead of increasing the cost?

    • @CanYouRollaCrit
      @CanYouRollaCrit  6 หลายเดือนก่อน

      True, the choppa change is odd

  • @left_Dane_right_Dane
    @left_Dane_right_Dane 6 หลายเดือนก่อน +2

    The GA1 Kroot Hound change seems weird. It was nice to have the situational options to activate either the hounds together or a hound and a warrior. So now there's 1 warrior with GA2, all byyyyyyy himsellllllffff.... which seems strange? Glad they fixed that broken Warp Coven movement debuff and the Necron one as well.

    • @CanYouRollaCrit
      @CanYouRollaCrit  6 หลายเดือนก่อน +3

      Yeah just really weird on the Kroot changes

    • @left_Dane_right_Dane
      @left_Dane_right_Dane 6 หลายเดือนก่อน

      I think it was my only Kill Team with GA2 operatives, so I'm a little bummed about that. But I suppose now I am incentivized to take 2 warriors 1 hound on occasion if I want some GA2 plays. Except that I only have 1 warrior model haha. @@CanYouRollaCrit

    • @mattbrown7759
      @mattbrown7759 6 หลายเดือนก่อน +3

      Worth noting, you can only activate ga2 operatives together if they're the same type of operative. Can't mix & match.

  • @XDfunnyguy
    @XDfunnyguy 6 หลายเดือนก่อน +4

    3 seconds in and you seem like you're going explode with joy, I know this is gonna be a good balance slate
    Edit: just finished it.
    WOOOOOOOO FUCK CLOWNS, FUCK COWS, FUCK CULTS, WARPCOVEN FOR LIFE

    • @CanYouRollaCrit
      @CanYouRollaCrit  6 หลายเดือนก่อน

      SO GOOOOD

    • @XDfunnyguy
      @XDfunnyguy 6 หลายเดือนก่อน

      ​@@CanYouRollaCriti just watched it, rip to ephemeral instability but I'm a big fan of all the other warpcoven changes

  • @GH-zv6br
    @GH-zv6br 6 หลายเดือนก่อน +1

    By the sounds of things I think you might need a new pair of trousers... Lol but seriously its a sweet update!

  • @revandb3438
    @revandb3438 6 หลายเดือนก่อน +2

    I think he's losing it.

    • @CanYouRollaCrit
      @CanYouRollaCrit  6 หลายเดือนก่อน

      Or I'm gaining it 🤔

    • @filipmaly6603
      @filipmaly6603 6 หลายเดือนก่อน

      @@CanYouRollaCrit Or you are floating good sir.

  • @rovicas7488
    @rovicas7488 6 หลายเดือนก่อน +2

    so void dancer need to traverse now with -2" move?

    • @CanYouRollaCrit
      @CanYouRollaCrit  6 หลายเดือนก่อน +2

      No only if climbing or dropping

    • @VicenteAraque-oi5zz
      @VicenteAraque-oi5zz 6 หลายเดือนก่อน +1

      Not true, they only ignore miniatures, so traverse is now -2" effectively, RIP clowns

    • @RichardChapman-tx6jk
      @RichardChapman-tx6jk 6 หลายเดือนก่อน

      @@CanYouRollaCrit the way its written it reads like they only fly over, around or across operatives now. which is harsh on them. admit its grey as it also only states it costs O to climb or drop

    • @samjsnz
      @samjsnz 6 หลายเดือนก่อน +1

      It seems a little weird, thought they would have just ignored the first ⚪️ while traversing, climbing etc. similar to Phobos vanguard

    • @rovicas7488
      @rovicas7488 6 หลายเดือนก่อน

      @@samjsnz A highly trained acrobats can't even traverse for free or a least ignore the first 2" hahhaa this is weird ang makes no sense

  • @adamrichardson8324
    @adamrichardson8324 6 หลายเดือนก่อน +1

    The change to jump tests feels like an indirect nerf to Kroot's Bound strategic ploy as now everyone passes jump tests anyway. I feel like that was a lazy change by GW and one they didn't really spend more than 2 seconds considering the impact of.

  • @CrimsonTemplar2
    @CrimsonTemplar2 6 หลายเดือนก่อน +1

    0:22 ok, so having read through the dataslate & then seeing John’s irrepressible glee, I can only assume he’s bursting at the seams about the Void Dancer change.

  • @artortiz3027
    @artortiz3027 6 หลายเดือนก่อน

    Hi and thank you for this video 🙂 Did they have the Pathfinder balance sheet released when you covered this version (pdf page 3)? I'm looking at it online today (3/31), but I'm new to this and kind of need some help, if that's possible
    Either way, thank you again. I enjoyed this video a lot 🙂

    • @CanYouRollaCrit
      @CanYouRollaCrit  6 หลายเดือนก่อน

      Oh that was done in the last balance dataslate (:

  • @MrLucBot
    @MrLucBot 6 หลายเดือนก่อน +1

    Love this dataslate! Now we just need KT Nightmare... please GW, I want my edgelord teams...

  • @rangerousdave
    @rangerousdave 6 หลายเดือนก่อน +1

    Glad they cleared up the GSC reroll business. That ability is disgusting with the kellermorph.

  • @slipped7248
    @slipped7248 6 หลายเดือนก่อน +1

    I'll always have fond memories of pre-nerf Cultists lol, but I understand the changes. Definitely might give warpcoven another try now though

    • @CanYouRollaCrit
      @CanYouRollaCrit  6 หลายเดือนก่อน

      Yeah, WC in a great spot now

  • @Elmarto14
    @Elmarto14 6 หลายเดือนก่อน

    Did just the game get fixed right before new edition? Feels like Diablo 3 before first dlc.

  • @Davice0512
    @Davice0512 6 หลายเดือนก่อน +1

    As a vet gaurd main like i only ever mine once a game anyways and I always thought heavy turned off the spotter anyways.

    • @CanYouRollaCrit
      @CanYouRollaCrit  6 หลายเดือนก่อน

      It was a general mechanic change for revealing conceals haha

  • @solarupdraft
    @solarupdraft 6 หลายเดือนก่อน +1

    With his gleeful energy in the intro, I knee this one would be either really good or just awful.

  • @benlewton3526
    @benlewton3526 6 หลายเดือนก่อน +2

    happy in Dwarf.

  • @WorldBleeder
    @WorldBleeder 6 หลายเดือนก่อน +1

    wow that is a lot of changes! Thanks for going over all of them.

    • @CanYouRollaCrit
      @CanYouRollaCrit  6 หลายเดือนก่อน

      Yeah there were tons! No worries, thanks for watching (:

  • @lukewilson-green5710
    @lukewilson-green5710 6 หลายเดือนก่อน +1

    I just bought Hearthkyn, made a medic instead of a lokatr and now i may be regretting that 😅

  • @liefericson6496
    @liefericson6496 6 หลายเดือนก่อน +1

    Would've liked cleaner wording on Cult Ambush, but I'll take what I can get

    • @CanYouRollaCrit
      @CanYouRollaCrit  6 หลายเดือนก่อน

      I think this is the best we'll get atm 😅

  • @QuestiesWithBesties
    @QuestiesWithBesties 6 หลายเดือนก่อน +1

    Super excited, great changes overall. Surprised not to see any Scouts buffs.

    • @MiBasse
      @MiBasse 6 หลายเดือนก่อน

      I think Hierotek was the only team ever to get changes in the Dataslate following release

    • @CanYouRollaCrit
      @CanYouRollaCrit  6 หลายเดือนก่อน

      Yeah same, not good sight ):

  • @nicholas1173
    @nicholas1173 6 หลายเดือนก่อน +1

    WOOOOOOO YEEAAAAA BIIIIIIG WARPCOVEN W WOOOOOOO YEEEAAAAAAAAAAAAA

  • @powrongster
    @powrongster 6 หลายเดือนก่อน +1

    GW starting to see how popular kill team is !!!

    • @CanYouRollaCrit
      @CanYouRollaCrit  6 หลายเดือนก่อน

      I think they've noticed that for a while haha

  • @c.sharpe6624
    @c.sharpe6624 6 หลายเดือนก่อน +1

    thanks for the quick breakdown!

    • @CanYouRollaCrit
      @CanYouRollaCrit  6 หลายเดือนก่อน

      No problem! Thanks for watching (:

  • @v.y.o.
    @v.y.o. 5 หลายเดือนก่อน

    Any team with climbing gear is now more mobile than the Harlequins, including the dwarfs. Having no free traverse absolutely destroys the team, basically impossible to score TacOps now.
    Ignoring the first 2" of movement penalty would have been reasonable, this just removed the team from competitive and fun play.

    • @CanYouRollaCrit
      @CanYouRollaCrit  5 หลายเดือนก่อน

      How is it impossible to score tac ops?

    • @v.y.o.
      @v.y.o. 5 หลายเดือนก่อน

      @@CanYouRollaCrit We slow now... Joking a little, but barricades slow down the team hard now. Vastly fewer charge opportunities, and the pistols are both weak against many teams and leave you very vulnerable. The team is now less killy and even more fragile, and the last part hurts real bad. They always lost against pressure, now even more so...

    • @CanYouRollaCrit
      @CanYouRollaCrit  5 หลายเดือนก่อน

      Yeah, the team now moves like most other teams. Scoring tac ops is still fine for them

    • @v.y.o.
      @v.y.o. 5 หลายเดือนก่อน

      @@CanYouRollaCrit Have you played them? The change is ok-ish on paper but really rough in practice...

  • @FlorelaFTW
    @FlorelaFTW 6 หลายเดือนก่อน +4

    I am a bit salty clowns don't traverse for free. Or at least once per activation. Cmon, you jump over buildings but a barricade stops you?

    • @CanYouRollaCrit
      @CanYouRollaCrit  6 หลายเดือนก่อน +1

      They jump over buildings?

    • @nraketh
      @nraketh 6 หลายเดือนก่อน

      @@CanYouRollaCritnot anymore! 😂

    • @AlexNes
      @AlexNes 6 หลายเดือนก่อน +1

      They can traverse just they did before, just cannot ignore vertical distance on vantage anymore

    • @VicenteAraque-oi5zz
      @VicenteAraque-oi5zz 6 หลายเดือนก่อน +2

      They could traverse because of the fly keyword, without it they just ignore miniatures, so they can't traverse barricades

  • @Halphinian
    @Halphinian 6 หลายเดือนก่อน +1

    Man, the Kroot just can't catch a break these days :((

    • @CanYouRollaCrit
      @CanYouRollaCrit  6 หลายเดือนก่อน

      No break for the Kroot ):

    • @DJDadJoke
      @DJDadJoke 6 หลายเดือนก่อน +1

      @@CanYouRollaCritAt least they can ignore jump tests... Oh wait.

    • @TheRkyeet
      @TheRkyeet 6 หลายเดือนก่อน

      @@DJDadJoke yeah I'm shocked that wasn't updated at the same time.

  • @gamehead6347
    @gamehead6347 6 หลายเดือนก่อน

    I’m not sure I understand how something can be 0AP or CP, wouldn’t that just mean you should constantly be doing it? Wouldn’t it be simpler to make these inherent features of a faction instead of abilities & strategic ploys? Also I don’t really understand how jump tests work if they’re all auto success, is that applicable to every terrain or just bheta decima?

    • @CanYouRollaCrit
      @CanYouRollaCrit  6 หลายเดือนก่อน +3

      Nah cause you can only do the same action once per activation unless otherwise stated
      Jump tests is for everything

    • @samjsnz
      @samjsnz 6 หลายเดือนก่อน

      I think some actions should be always on, reivers Terror is 0cp but if you loose initiative it’s not on for the new TP, it needs to be until the operatives next activation or make it an always on ability

  • @NPGP999
    @NPGP999 6 หลายเดือนก่อน

    The Nanomine nerf does technically affect dashes, but only if you're activating a model already within its radius. Since any amount of movement must be spent in increments of 1", you'd naturally only have 2" left when dashing into/through the mine's area of effect, and since it can no longer reduce speed to less than 2" it won't be affected further. Attempting to start a dash while inside the area of effect would make it 2" instead of 3"
    *Edit* Disregard, I noticed it's a minimum of 2⚪, so 4". Dash is completely unaffected. My bad.

    • @CanYouRollaCrit
      @CanYouRollaCrit  6 หลายเดือนก่อน

      No worries, it's an easy miss haha

  • @browncaramelboba8408
    @browncaramelboba8408 6 หลายเดือนก่อน

    What do you think about the new leak information for kill team nightmare for both teams(mandrake and nightlord) from battle report in warhammer+.

  • @boy0division
    @boy0division 6 หลายเดือนก่อน

    Any idea why they didn't touch Kroots? They really feel underpowered.

  • @MrBomas100
    @MrBomas100 หลายเดือนก่อน

    Komandos suck now WTF

    • @CanYouRollaCrit
      @CanYouRollaCrit  หลายเดือนก่อน

      They're fine

    • @MrBomas100
      @MrBomas100 หลายเดือนก่อน

      @@CanYouRollaCrit you sure? breacher useless, squig useless normal boy useless, 75% of mele now useless, coms good at taking points but not fighting, really theres only a few units that have a chance. they get floored by turn 2 by interessors

    • @CanYouRollaCrit
      @CanYouRollaCrit  หลายเดือนก่อน

      @MrBomas100 yeah, Kommandos are a shooting team primarily with added combat elements. Kommando players have still been doing well, just struggling vs Aeldari teams due to all the power weapons/crits

  • @brandonkeener8885
    @brandonkeener8885 6 หลายเดือนก่อน

    Do death guard now get an extra operative? Am i reading that correctly?

    • @CanYouRollaCrit
      @CanYouRollaCrit  6 หลายเดือนก่อน +1

      They have 6 operatives total

  • @Freakzooi
    @Freakzooi 6 หลายเดือนก่อน

    Weirdly RaW the void dancers would need to always spend 2 to drop, even from lower distances. For example to climb the octarius fort and rampart, you spend 2 to climb it. But then would need to spend another 2 to drop from the top of the rampart to the vantage point floor?

    • @CanYouRollaCrit
      @CanYouRollaCrit  6 หลายเดือนก่อน

      Ah I'm not sure on that?

    • @Freakzooi
      @Freakzooi 6 หลายเดือนก่อน

      @@CanYouRollaCrit don't think its intended but as per the wording it would I think:
      "However, each time this operative is climbing or dropping, treat the total vertical distance as 2"

  • @DeNaga1995
    @DeNaga1995 6 หลายเดือนก่อน

    I dont mind void dancers being nerfed, but it should be just on bheta decima, and a huge thing is they now need a wall to actually climb instead of moving up onto terrain like climbing equipment

    • @miket7951
      @miket7951 6 หลายเดือนก่อน

      Yeah agree it’s a warranted nerf on BD but on open will cripple their play style. Plus now needing to traverse seems like such a big change.

    • @CanYouRollaCrit
      @CanYouRollaCrit  6 หลายเดือนก่อน +3

      Nah, they needed fly removed

  • @brushhammerdice4438
    @brushhammerdice4438 6 หลายเดือนก่อน

    Good summary and thoughts on the update. But don´t get hyped to much, we´ll get a new version very soon...

    • @CanYouRollaCrit
      @CanYouRollaCrit  6 หลายเดือนก่อน

      How so? 🤔

    • @brushhammerdice4438
      @brushhammerdice4438 6 หลายเดือนก่อน

      Because you only play with those new rules 4-6 months and the rulesystem is gone, execpt you wanna play "old" KT 2 instead of KT 3

  • @rudigroholdermann602
    @rudigroholdermann602 6 หลายเดือนก่อน

    Be aware of the 1st. of April ;-) and the take it all back on Monday 🙂

  • @ianbabcock6802
    @ianbabcock6802 6 หลายเดือนก่อน

    I wonder how balanced this game would be if you played it as written in the books. Probably not very.

    • @CanYouRollaCrit
      @CanYouRollaCrit  6 หลายเดือนก่อน +1

      Probably not great?

    • @ianbabcock6802
      @ianbabcock6802 6 หลายเดือนก่อน

      @@CanYouRollaCrit Yes. That.

  • @dominicharris5851
    @dominicharris5851 6 หลายเดือนก่อน

    Sorry if this is a stupid question, I'm a novice 😂 What's the significance of changing from being obscured to not visible? It still blocks long range shooting if I'm understanding correctly?

    • @samjsnz
      @samjsnz 6 หลายเดือนก่อน +2

      A few teams have access to rules that ignore obscuring. For example all Phobos Incurssors. I don’t think there’s any rules that let you shoot without visibility.

    • @Localpref416
      @Localpref416 6 หลายเดือนก่อน +2

      Lots of non shooting related attacks require visibility(my model can physically see anypart your model)
      Things like Tau Pathfinders Markerlights only require visibility. Lots of debuffing physic powers as well only require visibility.

    • @CanYouRollaCrit
      @CanYouRollaCrit  6 หลายเดือนก่อน +1

      Not being visible blocks lots of abilities and stops teams getting around ignoring obscuring

  • @juanv7086
    @juanv7086 6 หลายเดือนก่อน

    I don't think Dozr can double charge, he just gets a free charge, since despite being free, you can only perform one action of a type unless stated, per TP.

    • @FiannaBat
      @FiannaBat 6 หลายเดือนก่อน +1

      The rule on knuck smash specifically allows a charge after even if a previous move wouldn't allow it. The once per turn restriction wouldn't apply, as Dos overrides Donts

    • @CanYouRollaCrit
      @CanYouRollaCrit  6 หลายเดือนก่อน

      Yeah what Fianna said

    • @juanv7086
      @juanv7086 6 หลายเดือนก่อน

      @@FiannaBat I guess the rule is written different from Fellgor Tactical Ploy to favor ITD open hatch shenanigans?

  • @Nipponson86
    @Nipponson86 6 หลายเดือนก่อน

    No love for Exaction Squad :(

  • @Nathan-yn7fv
    @Nathan-yn7fv 6 หลายเดือนก่อน

    My breachers avoid the dataslate yet again

  • @pb4326
    @pb4326 6 หลายเดือนก่อน

    Wait, does this mean you can take 7 plague marines?

    • @mattbrown7759
      @mattbrown7759 6 หลายเดือนก่อน +2

      Nope, from 5 Marines to 6.

    • @CanYouRollaCrit
      @CanYouRollaCrit  6 หลายเดือนก่อน

      Nah what Matt said

  • @donald_duck2768
    @donald_duck2768 6 หลายเดือนก่อน

    When they gonna let Cronies take flayed ones!?

    • @CanYouRollaCrit
      @CanYouRollaCrit  6 หลายเดือนก่อน

      I think Crons don't need anything else more haha

    • @donald_duck2768
      @donald_duck2768 6 หลายเดือนก่อน

      You’re probably right. I just want a decent melee option.

  • @plantice
    @plantice 6 หลายเดือนก่อน

    I have been wanting to get into kill team with my votann models. Does the hearthkyn changes make them decent now?

    • @SmallStorms
      @SmallStorms 6 หลายเดือนก่อน

      They’re decent but really hard to play, you really have to get into it and struggle to not lose on primaries in the first 2 turning points!

    • @plantice
      @plantice 6 หลายเดือนก่อน

      @@SmallStormsIs that because they are slow? What causes the struggle? In the main game they are a bit weak due to low hp, and speed.

    • @SmallStorms
      @SmallStorms 6 หลายเดือนก่อน

      @@plantice actually in the main game in find them very strong!😅
      Anyways, yes they are slower and struggle a bit more to reach objectives tp1…they have strong shooting and decent survivability due to the 3+ saves, and the judgement tokens mechanic makes them deadly as the game progresses.
      The Lokatr changes are gonna help a lot, maybe rn its one of the most balanced teams around but you have to learn how to value their board controls abilities and all the mobility trinkets they have

    • @plantice
      @plantice 6 หลายเดือนก่อน

      @@SmallStorms Thanks for the info

    • @CanYouRollaCrit
      @CanYouRollaCrit  6 หลายเดือนก่อน

      Yeah they're solid

  • @Grzehu993
    @Grzehu993 6 หลายเดือนก่อน

    No nerf for tau?

    • @CanYouRollaCrit
      @CanYouRollaCrit  6 หลายเดือนก่อน

      Apparently not doing well enough I guess?

  • @nraketh
    @nraketh 6 หลายเดือนก่อน +2

    Gong should flat out not affect other frenzied operatives either.

  • @textbookrock
    @textbookrock 6 หลายเดือนก่อน

    exaction squad???

    • @CanYouRollaCrit
      @CanYouRollaCrit  6 หลายเดือนก่อน

      They're doing fine atm

    • @textbookrock
      @textbookrock 6 หลายเดือนก่อน

      certainly not the case in my area

    • @textbookrock
      @textbookrock 6 หลายเดือนก่อน

      @@CanYouRollaCritseriously though, what team is doing worse than them? the only guy i know who can do work with them has played over 100 games with them on tts and he thinks they needed help.

  • @antongrigoryev6381
    @antongrigoryev6381 6 หลายเดือนก่อน +1

    You know, it speaks wonders about Kill Team balance that Veteran Guardsmen, one of the very first bespoke Kill Teams to get introduces, went through without any changes for so long while staying good - in fact, so good that when they finally got a change it was to _nerf_ them.

  • @GreySectoid
    @GreySectoid 6 หลายเดือนก่อน +2

    Nooo not the demo veteran x(

    • @CanYouRollaCrit
      @CanYouRollaCrit  6 หลายเดือนก่อน +1

      He only got space for 1 bomb

  • @hoshi314
    @hoshi314 6 หลายเดือนก่อน +1

    Oof the squig is nerfed to oblivion..... Kind of warranted but boy the grot is going to be the main obj steal unit
    Vet guard? Finally a change LOL

    • @CanYouRollaCrit
      @CanYouRollaCrit  6 หลายเดือนก่อน

      Squig just exists for an extra activation
      Vet Guard finally nerfed lol

  • @EvilBearWargames
    @EvilBearWargames 6 หลายเดือนก่อน +1

    they never seem to mention custodes.

  • @JimmyK53
    @JimmyK53 6 หลายเดือนก่อน +3

    Amazing video. Small clarification, I think VD can't go over models.
    I may jump back onto warpcoven now...

    • @CanYouRollaCrit
      @CanYouRollaCrit  6 หลายเดือนก่อน

      Oh if so even better, RIP Quins 🤣

    • @AlexNes
      @AlexNes 6 หลายเดือนก่อน +4

      They can, it explicitly says so, FLY for all intents and purposes except going up and down vantage points "This operative has the FLY keyword for the purposes of moving around, across and over other operatives."

    • @RichardChapman-tx6jk
      @RichardChapman-tx6jk 6 หลายเดือนก่อน +2

      @@AlexNes i think it also stops them traversing for free which i think is pretty harsh.

    • @VicenteAraque-oi5zz
      @VicenteAraque-oi5zz 6 หลายเดือนก่อน +2

      I think they took it a bit too far with VD

    • @RichardChapman-tx6jk
      @RichardChapman-tx6jk 6 หลายเดือนก่อน +3

      @@VicenteAraque-oi5zz yeah i guess its a wait and see how they do after this but my gut feel is that losing traverse may be a step too far

  • @Ralai14
    @Ralai14 6 หลายเดือนก่อน +2

    Very bad changes for kroot, the stalker doesn't need the extra dice he needs to have the range to use his skill, it's nice to have an extra dice for the broker but he is not intended to die early using that buf and they loose the hound double charge, meanwhile the pistoleer remains useless and the cutskin and the stalker can't use their skills effectively.

    • @CanYouRollaCrit
      @CanYouRollaCrit  6 หลายเดือนก่อน +1

      Extra range would have been nice but it needed the extra attack. Pistolier lack of buff is weird too

    • @Ralai14
      @Ralai14 6 หลายเดือนก่อน

      @@CanYouRollaCrit why, the stalker needs to strike with those two dice, it's his thing and now he struggles hard to do so. The extra dice is nice but usually you can't resolve that many dice with kroot without dying first. He needs to be able to use his skill, the same for the pistoleer. The cutskin should probably be able to attack two different operatives, as mentioned he will often die before using his skill.

  • @StormDunakin
    @StormDunakin 6 หลายเดือนก่อน +2

    I was worried about the Vet Guard nerfs. But I only get one mine off in a game anyway before my opponent overkills him. As long as they dont touch the damage.

    • @CanYouRollaCrit
      @CanYouRollaCrit  6 หลายเดือนก่อน +1

      Yeah damage output still good

  • @Klierowski
    @Klierowski 6 หลายเดือนก่อน +1

    Wow focusing on old teams when there are felgor/gallerpox.