Every other class: Uses AP to carefully choose what abilities to use to deal more damage or add effects Jazz agents: do i use a useful debuff attack or do i let tye horns and flutes go wild
@@objectiveice573 It's phlemberg with a fly head, human body, and fly size, it causes phlemberg to be able to reduce stats each time it's his turn by his moxie.... I'm sure you can see where an upgraded Call for Action, Pom poms to increase his stats, and Phlemberg all fit into the removal of 30+ stats points with a single action point.
*Other Classes:* "This soundtrack bumps, but it kinda takes a backseat to me beating the shit out of the cosmic horrors currently trying to accost me in the middle of the street." *Jazz Agents:* "You fuckers are gonna be REAL sorry once the sax and flutes kick in."
I was wondering why I wasn't hearing this battle theme like my last playthrough, only to realise I'm a Cheese Wizard and not a Jazz Agent. I'm surprised by this level of quality.
I wish we got more attacks that add to the soundtrack. Imagine an attack that buffs your moxie each turn (for example) that adds whistling to the soundtrack.
Yeah, the Hobos were my favorite faction as well with the Hobo Code being my favorite side quest. Also considering how many Stealth and Combat Initiative modifiers Kingdom of Loathings version of the Jazz Agent has, it isn`t hard to imagine that they learned quite a bit from their Hobo friends.^^
If you mean this theme, then I wasn’t planning on it, sorry. I only made this version because there weren’t any uploads of this song on youtube at the time.
Do you think you could extend this to maybe 30 minutes? I know there’s a loop button but having the music restart from its first stage is kinda tedious for me.
@@thegiraffe2096 different instruments, same song. Sometimes when you battle you can hear the spoons or ethereal glasses. Not to mention the bass is always there
@@thegiraffe2096 listen closely at the end, you can hear the ethereal glasses quite clearly. Plus, the player piano comes in about halfway through. Not to mention the spoons are played throughout
This game uses a lot of leitmotif. You'll hear elements of songs used elsewhere, it is really a surprisingly good soundtrack for a funny stickman game.
Didn't even realise that the different classes had their own fight music! Only ever been a Jazz man so far.
Me too!
Moxie build for life
Oh, now i GOTTA find out
I made my first non-jazz build on the third run. After a pacifist run with the Crystal AND umbrahline Annihilator endings
As far as I know only jazz agent gets a unique theme other classes get battle music based on the location
Every other class: Uses AP to carefully choose what abilities to use to deal more damage or add effects
Jazz agents: do i use a useful debuff attack or do i let tye horns and flutes go wild
*Saxophone and then tell your Mosquito to start crumping*
*Like a true lad*
Mfw when Perfect Phlemberg + Pompoms + Strength build Jazz Agent + Call For Action = No stats for any of you!
@@thepanzerofthelake732 what is perfect phlemberg?
@@objectiveice573 It's phlemberg with a fly head, human body, and fly size, it causes phlemberg to be able to reduce stats each time it's his turn by his moxie.... I'm sure you can see where an upgraded Call for Action, Pom poms to increase his stats, and Phlemberg all fit into the removal of 30+ stats points with a single action point.
@@thepanzerofthelake732 im ngl, I kinda use marv and spam call and obie, you get BUSTED stats
I honestly love the dynamic battle theme, being able to add to the soundtrack is so fun!
*Other Classes:* "This soundtrack bumps, but it kinda takes a backseat to me beating the shit out of the cosmic horrors currently trying to accost me in the middle of the street."
*Jazz Agents:* "You fuckers are gonna be REAL sorry once the sax and flutes kick in."
@@rando5638 HAHAH YESS
@@rando5638 It's even better when you unintentionally activate them ON BEAT.
Wear different shoes around the hobo camp for even more fun
I only wish there were more persistent musical abilities like one that adds whistling or piano to the soundtrack. Missed opportunity.
That feeling when you roll 3AP into the Timpani, the finish off the last one with the banjo. I fucking love this game
Knife, timpani, timpani, drum rolllllll…. BLAM
4 shotting the ziggurat Goliath will never be more satisfying
i like that the jazz agent can change the battle theme from time to time
This song is the embodiment of what I think of when I think of the 1920s, it's amazing.
I just realized. When the washboard was added in.
It reminds me of Three Thousand Miles to Shell City.
I wonder why the general fight themes aren't available anywhere
I was wondering why I wasn't hearing this battle theme like my last playthrough, only to realise I'm a Cheese Wizard and not a Jazz Agent. I'm surprised by this level of quality.
I wish we got more attacks that add to the soundtrack. Imagine an attack that buffs your moxie each turn (for example) that adds whistling to the soundtrack.
And whenever i say my jazz agent loves hobos, people chuckle, THIS is another reason y i made my fanfic's jazz agent feel at home with hobos!
Yeah, the Hobos were my favorite faction as well with the Hobo Code being my favorite side quest. Also considering how many Stealth and Combat Initiative modifiers Kingdom of Loathings version of the Jazz Agent has, it isn`t hard to imagine that they learned quite a bit from their Hobo friends.^^
Nice. Thanks for this even better version of the song.:)
Ryan needs to add getaway sticks to the spotify playlist of this game's songs. I cant seem to find it
Is there any chance you’ll upload the jazz agent theme w/ the sax of violence saxophone? (I’ve been trying to find it and haven’t had any luck)
If you mean this theme, then I wasn’t planning on it, sorry. I only made this version because there weren’t any uploads of this song on youtube at the time.
@@lunk642 ah alright
@@lunk642 will you do it soon 🥺?
YOU FORGOT OBIE!
Do you think you could extend this to maybe 30 minutes? I know there’s a loop button but having the music restart from its first stage is kinda tedious for me.
This is also the Speakeasy music lol
no, the speakeasy theme sounds similar but its played with different instruments
@@thegiraffe2096 different instruments, same song. Sometimes when you battle you can hear the spoons or ethereal glasses. Not to mention the bass is always there
@@voyd234 Can you? Now that you mention it I might've heard it.
@@thegiraffe2096 listen closely at the end, you can hear the ethereal glasses quite clearly. Plus, the player piano comes in about halfway through. Not to mention the spoons are played throughout
This game uses a lot of leitmotif. You'll hear elements of songs used elsewhere, it is really a surprisingly good soundtrack for a funny stickman game.
Anyone else find it weird that the Jazz Agent battle theme is clearly Blues and not Jazz?
Considering that Jazz has its roots in Blues it isn`t that far off.