I see you're not making many vids lately, but just to say I *love* your style in these, you're great at them! Very helpful too. I'll probably go with DinoFracture, it seems good enough for my needs 👍👍
Absolutely Fantastic video! I just needed to see how you assembled those codes and Spheres. But I managed to understand and copy on my own. Just one question. I was trying to slice those nice Synty prototype pack crates. The Dino Fracture could not scan the mesh. The crates have some bevel, emboss, details, One of them has a nice 3D Exclamation point. Is there a way to make the mesh more "doable" so the Dino could slice it?
I see you're not making many vids lately, but just to say I *love* your style in these, you're great at them! Very helpful too.
I'll probably go with DinoFracture, it seems good enough for my needs 👍👍
Awesome video, thanks!
The fracture system in unity is the main reason i moved to unreal5 with the chaos system
Absolutely Fantastic video! I just needed to see how you assembled those codes and Spheres. But I managed to understand and copy on my own. Just one question. I was trying to slice those nice Synty prototype pack crates. The Dino Fracture could not scan the mesh. The crates have some bevel, emboss, details, One of them has a nice 3D Exclamation point. Is there a way to make the mesh more "doable" so the Dino could slice it?