If you're driving a 4x4 in real life, you don't turn on 4wd, and especially not lockers, unless they're absolutely necessary. Doing so on dry pavement is a recipe for worn tires and broken driveline parts. This is why you had so much understeer from the hopper.
The version he is using doesn't have lockers, but the 4wd is on by default. From beam experience, I'd say the reason he had understeer on the hopper was more to do with the fact that he's on a controller [EDIT: and that the hopper was pretty damaged by the time he had any understeer] than whether he had the 4wd on or off. It's better to have it on in DTD anyway, since, y'know, losing wheels and stuff :P
@@deltav9784 Jeeps have all-wheel-drive part time where if you turn it takes all the power from the tires that arent getting traction and puts it to the tires that have traction.
Sometimes when the engine is randomly starved of oil it's caused by a conflict between some mods, which for some reason makes the game think the engine is upside down. I don't know if there is a fix for it other than isolating mods and trying them one by one.
@@kip258 Potentially so - I don't pretend to know all the ins and outs of the game mechanics so there may be a new feature where sumps can get broken but surely it'd say so like all other things that break. I've had similar things happen to me with the old ETK and the Bluebuck and after doing some digging that's the only explanation I could find on the BeamNG forum - sadly the only real fix is working out which mods are causing a conflict in the game.
No it seems that, while ive not tested it with the hopper, the stock D-Series if you roll it and you see "engine starved of oil" it is then a ticking time bomb and will die not long afterwards. Dunno why but it does.
Well according to the description he only uses 2 mods... I wouldn't think that would cause a problem because i have 300+ mods on my beamng and i dont get this problem
The last jump of the lap could be called "The Big Crunch" since almost every car always gets a nice meaty and satisfying crunch from it. The long left up to the drop on the dirt could be called "The Stairway to Heaven".
They really need to implement accurate spring/sway bar/sway bar link/bushing/control arm/shock absorber damage simulation. Bottom out few times and there goes your lower control arms, shock absorbers are all skewed up and springs snapped in half. Car swerves and dives... In real life if you hit big pothole you can easily skew the alignment, but more likely you will damage the shock absorber top mount.
I suggest finding a way to submit that to the devs that would be very impressive to see that kind of extra detail added into a game that already has insane levels of detail
The biggest problem I see with this sort of thing is that cause the suspension is constantly articulating, means that there will be constant calculations by the game to determine what's going on, which will cause the game to require even more hardware-wise and cutting off a lot of people from playing it
@@heckin_dinosaw there's already lots of people that can't play this game it can't be that much worse and considering the graphics don't quite have as much of that soft realistic appearance as it did on the old cryengine a long long time ago it's still dogs pretty much any mid-range gaming PC if you want good settings
It's definitely an interesting thought, though I think it will be buggy as hell at first if implemented. So many calculations on the fly...I imagine some strange shenanigans will occur in such an ideas infancy.
I know how the hopper failed, its happened to me before. The engine mounts broke, the engine laid over on its side in the engine bay, but the driveshafts were still connected. I stopped the engine and ‘reset’ it in the engine bay with the node grabber before proceeding. It flopped around as I drove =P
micsal282 420 yeah, I can imagine most of destroying a trophy truck around here would be due to driver error (taking a jump wrong, too much speed into the spinners).
As always FailRace, you're non-stop commentary is second-to-none. You're very professional sounding, in fact, the whole video series looks like a mainstream TV production! Well done...keep em coming!
I commented this last time, and I'm gonna keep commenting it until it's either chosen or something else is. The section with the spinners should be called Tornado Alley.
Jump just before the finish line: Leap of Faith. Little bumps after Shallow Grave: Checkers Platforms in front of the grandstand: Podiums. Sheer drop: The Bluff (you may try to bluff the car, but if you take that wrong, you're finished) little gravel pit before the big jump: Little Dipper the Big Jump: Big Dipper
I'm only as far as the hopper in this video mostly because both me and Alex are completely stunned as to what on Earth happened... The game seemed to have thought the engine was upside down but it wasn't and then it just seized up this has to go down in history or something
Shame the I-Series gave up like that. I feel like it would've gone further if you had gone through the water on that lap, and it might've had the speed to not break the driveshaft on that last jump, but I do get how damaged it was by that point. Impressive run all the same.
The stretch of the circuit after the front stretch could be called the 'Stunt Show Stretch' as it looks similar to what a stunt show may look like with the ramps and bumps as well as the large grandstand.
Failrace, the last big jump should be called the Final Flight. It's before the start/finish line and it is one of the biggest jumps in the circuit, if landed wrong or if the car hits one of the bumps directly upon landing, the car is out.
If you take suggestions, can you put a crash test dummy in one of the vehicles, I'd think it'd be funny watching it bounce around while driving around the course.
Ideas for names The Runway - The long stretch with the huge jump that kills driveshafts The Taxiway - the sorta chicane between the carasel and the runway The Chessboard/The Checkerboard - The sections with the low square bumps that look like a chess/checkerboard Mt. Thor - The large drop off in the off road section, named for the irl mountain thats basically one huge drop
With the hopper I think it’s where your bouncing about and oil is sloshing about and it’s just seized up in a way (I think tho so don’t bombard me of stupid comments if it’s wrong)
That chicane before the jump reminds me a bit of O' Rouge at Spa, a high-speed chicane coming out of a tight hairpin. And of course, those first few bumps should be named The Sleeping Policemen.
Id love to see you do an automation and a driven till destruction mixed where subscribers make cars to survive within a few rules such as engine sizes and such
Thing is, automation cars are effectively indestructible compared to official cars/mods, like they cant overheat or lose anything, so the only damage the cars can suffer is suspension damage
the long, sweeping corner before the toblerones section could be called the 'Catapult' as the cars swing around and get sent towards the bumps of the toblerones in a wide arch.
The Celita...first announced by Ibishu back in 1963, production only started in Nov. 1964 after the Tokyo Olympics. LHD did not arrive until mid-1967, and the first was sent to Montreal for display at Expo '67.
For the big jump, from the white ramp to the dirt, i suggest “the dukes of hazzard”. The hopper just stopped randomly, some engines lock up even if they are very hot
A suggestion for the two jumps after the Carousel leading onto the dirt section, I think that Twin-Cam would be a good name for them as a section because it pays homage to an iconic engine group.
Name idea for the bumps right after the water: "Mogul's Cut" The idea originates from the bumps which seems to be similar to the bumps you see down certain ski trails. Those trails are called Moguls.
I know you drive the vehicles as fast as you can, but ever since you drove the first car in the first video over that first jump I was like what the heck is he doing, would it not be better to hit that jump so you land on the down slop instead of like today where you bounce over jump two. I don't like how you run these but I know that my problem, not yours :) And in the end, we just want to watch you have some fun I guess.
Bumpy carosel should be called "Old Daytona" before daytona super speedway got repaved, the banked turns were scary bumpy. It looked like the cars were going over waves. It's also scary as hell playing iracing on old daytona lol
Name ideas: The white, raised squares after the water: Bathroom tiles. The very last jump before the start/finish line: The plot twist (ref. the I-series breaking rear driveshaft instead of overheating).
2 questions for you Alex! what is this map called/ where can I download it? how do I turn the ability to flip the car over by grabbing it on? great video again as always!
I still think the big concrete jump after the carousel should be called the Ski Jump. Also I want to see a bus try to get through the spinners. And a truck. And maybe an ambulance? And... basically all the big vehicles you can find.
Rollers. . .The S turn before the water, because of how uneven the pavement is. Tabletop 1 & 2 . . . in front of the grandstands after turn 1. Wouldn't be offended if you used them until something more to you liking comes along.
A corner name ideas for the potholes before the river, or the gravel pit before the big off-road jump. "Roadworks", "back lane", or name it after a motorway.
And we're back. Today, the Hopper makes a pretty good case it should be renamed the "Fidget Spinner"... "Do a Barrel Roll!", indeed. It does hop, that's for sure... The manufacturer wasn't lying when they named the I Can't Believe It's Not A Jeep. . After Dennis Hopper suffers a minor seizure, we see the oddly-proportioned little Celita wagging its tail like a Labrador Retriever... and belly-flopping like one as well. The fiberglass driveshaft strikes again. (note, in Spanish, Celita would mean something like "little Cel" or "little Celia". So, somewhere out there, there's an utterly massive Japanese luxury barge called the Celia. If there isn't? There SHOULD BE. ) . And, finally, we end our festivities with an ETK, that has renounced the ways of its people, and has brought honor to BeamNGermany. Definitely the car I want in a '90s action-flick car chase... It did exceptionally, until, finally, it got tired and passed out. Good I-series.
Call the 18:55 jump ‘The Stinty’ or something named after the person who wasted u most often on Survive the Hunt and/or the Clean Forza Races :D Cuz they be vicious >=] Ur nemesis!!! :D Plus I love the challenge they give u ^_^
The giant white ramp should be called: The Big One. For starters, it’s the biggest ramp/jump on the map. Secondly, it’s known for killing cars; hence its ominous name.
I actually just had the same problem with the Hopper on a different suspension test track. Rolled it then righted it right away and a few minutes later engine conked out. Wondering if they added the oil pain being a weak spot or if there is just a glitch that its not sensing that its been flipped back over.
When the I-series is introduced as "finally for today..." less than 10 minutes into a nearly 25 minute DTD: this one's gonna be good
Its solid German engineering for ya
The really big jump in the 2nd 1/2 of the course is a driveshaft destroyer. The name “Driveshafted” seems apt.
Call it the driveshaft destroyer, and when you die on it, say you've been driveshafted.
Nah. What about *shafted*
@@kruleworld Shafter and shafted sound really good!
If you're driving a 4x4 in real life, you don't turn on 4wd, and especially not lockers, unless they're absolutely necessary. Doing so on dry pavement is a recipe for worn tires and broken driveline parts. This is why you had so much understeer from the hopper.
Using locks on pavement will damage the drivetrain very fast
The version he is using doesn't have lockers, but the 4wd is on by default. From beam experience, I'd say the reason he had understeer on the hopper was more to do with the fact that he's on a controller [EDIT: and that the hopper was pretty damaged by the time he had any understeer] than whether he had the 4wd on or off. It's better to have it on in DTD anyway, since, y'know, losing wheels and stuff :P
Yeah but I would say 4wd all the time fits the rule that it has to be driven hard all the time
@@deltav9784 Jeeps have all-wheel-drive part time where if you turn it takes all the power from the tires that arent getting traction and puts it to the tires that have traction.
@@jacobwagoner4107 Only the more recent ones. On the old ones you have a raw diff behavior.
Sometimes when the engine is randomly starved of oil it's caused by a conflict between some mods, which for some reason makes the game think the engine is upside down. I don't know if there is a fix for it other than isolating mods and trying them one by one.
So the Hopper was disqualified unfairly and should be run again!
@@kip258 Potentially so - I don't pretend to know all the ins and outs of the game mechanics so there may be a new feature where sumps can get broken but surely it'd say so like all other things that break.
I've had similar things happen to me with the old ETK and the Bluebuck and after doing some digging that's the only explanation I could find on the BeamNG forum - sadly the only real fix is working out which mods are causing a conflict in the game.
No I have a clean install it. seems to still happen when a hit is taken a certain way on the front
No it seems that, while ive not tested it with the hopper, the stock D-Series if you roll it and you see "engine starved of oil" it is then a ticking time bomb and will die not long afterwards. Dunno why but it does.
Well according to the description he only uses 2 mods... I wouldn't think that would cause a problem because i have 300+ mods on my beamng and i dont get this problem
Some corner name ideas:
The cliff drop as Banan-o-rama as it bananas chassis’
The big jump as maybe Drives no More, as driveshafts tend to break here
The big jump could be 'The Shafter'
@@tddup657 William Shafter?
@@SabreXT tf no
Thank you for calling that bit ‘toblerones’. I hope it was because of my comment last episode!
Name suggestion for that 90 degree drop on the later half: “over the edge”
Edged Drop.
Leap of faith
The drop-off
I believe I can fly
Finally I'm early!
I think the Hopper had damaged rings and burned all it's oil.
But it never told him it damaged the rings, and it wasn’t putting out blue smoke until the last couple of seconds..
@@reidthompson8979 the five or so seconds of Silence absolutely kills me 😅😂 then hes like"........whhhhat happend??"
Engines in beam can last forever with blown rings, FYI
Silas McGee yeah I was like “did he not realize what happened?” I’m not sure what happened there, probably just a bug or something
@@reidthompson8979 according to somebody else in the comments that replied to me this weird phenomena only happens to the hopper
I really want to see a 18 wheeler take on the spinners
If the driveshaft makes it.
A rocket bus lol and speed the spinners up
A big rig versus a big spinners spinning at 300 miles per hour
You people are idiots a truck or a bus wouldn't fit, unless you want to see the driver and passengers get crushed in real life. I bet you love death.
The big jump at the beck of the course (the first big jump on the dirt) should be named radiator springs, for obvious reasons
The last jump of the lap could be called "The Big Crunch" since almost every car always gets a nice meaty and satisfying crunch from it.
The long left up to the drop on the dirt could be called "The Stairway to Heaven".
They really need to implement accurate spring/sway bar/sway bar link/bushing/control arm/shock absorber damage simulation. Bottom out few times and there goes your lower control arms, shock absorbers are all skewed up and springs snapped in half. Car swerves and dives...
In real life if you hit big pothole you can easily skew the alignment, but more likely you will damage the shock absorber top mount.
I suggest finding a way to submit that to the devs that would be very impressive to see that kind of extra detail added into a game that already has insane levels of detail
The biggest problem I see with this sort of thing is that cause the suspension is constantly articulating, means that there will be constant calculations by the game to determine what's going on, which will cause the game to require even more hardware-wise and cutting off a lot of people from playing it
@@heckin_dinosaw there's already lots of people that can't play this game it can't be that much worse and considering the graphics don't quite have as much of that soft realistic appearance as it did on the old cryengine a long long time ago it's still dogs pretty much any mid-range gaming PC if you want good settings
Besides this game has the potential to qualify as a simulation in a lot of ways
It's definitely an interesting thought, though I think it will be buggy as hell at first if implemented. So many calculations on the fly...I imagine some strange shenanigans will occur in such an ideas infancy.
What about instead of Toblerones, it’s Tumblerolls? The hopper seemed to love flipping over there 😆
Verrückter Schakal Yes. Indeed
Nah.
I was just about to say a TG/GT style leader board with "cause of death" would be great :D
Definitely a like from me
I know how the hopper failed, its happened to me before. The engine mounts broke, the engine laid over on its side in the engine bay, but the driveshafts were still connected. I stopped the engine and ‘reset’ it in the engine bay with the node grabber before proceeding. It flopped around as I drove =P
The driveshaft sacrificed itself at the last minute so the engine doesn't take all the blame. Truly a heroic move.
Try a trophy truck around here
its to op its hard to kill ive tried it myself
micsal282 420 yeah, I can imagine most of destroying a trophy truck around here would be due to driver error (taking a jump wrong, too much speed into the spinners).
They are kind of built for stuff like this, but who knows could go out in the first lap
Sean Roods im talking about the bumps g
@@Micsal-nw5hr Spoilers!
The trophy truck did not survive in Proving Grounds from Suspension failure.
The small white squares section - "Sketchy Checkers"
Who else wants to see the "Pigeon" and the "Dove" tackle this course?
As always FailRace, you're non-stop commentary is second-to-none. You're very professional sounding, in fact, the whole video series looks like a mainstream TV production! Well done...keep em coming!
I commented this last time, and I'm gonna keep commenting it until it's either chosen or something else is. The section with the spinners should be called Tornado Alley.
Jump just before the finish line: Leap of Faith.
Little bumps after Shallow Grave: Checkers
Platforms in front of the grandstand: Podiums.
Sheer drop: The Bluff (you may try to bluff the car, but if you take that wrong, you're finished)
little gravel pit before the big jump: Little Dipper
the Big Jump: Big Dipper
Do a Pigeon, I actually tried it and it has gone about 6 laps flat-out.
I'm only as far as the hopper in this video mostly because both me and Alex are completely stunned as to what on Earth happened... The game seemed to have thought the engine was upside down but it wasn't and then it just seized up this has to go down in history or something
The jeep bouncing off that landing right onto the second jump was the best thing ive seen on this channel
Some vehicles can break the oil pan that is one. The burnside is another. Most often the engine breaks but sometimes it is the oil pan
Can u put a dummy/stig in the car to c how the would get tossed around? I think that would be hilarious! Love this series. Keep up the great work.
Love the channel! Is there a purely off-road circut you could do? More like mud, rocks & h8ll climbs.
The water should be called "Engine on the Rocks".
For the last jump right on the finish line, i think 'The Finisher' is decent ;)
I think the final jump should be called "The Final Blow" due to it being the last blow of the lap.
The I-series could've gone further if you didnt avoid the water every lap. It lost the drive shaft cuz of the lack of speed due to the dying engine
Shame the I-Series gave up like that. I feel like it would've gone further if you had gone through the water on that lap, and it might've had the speed to not break the driveshaft on that last jump, but I do get how damaged it was by that point. Impressive run all the same.
Wow the Ibishu Celtia lasted way less longer than I thought
The stretch of the circuit after the front stretch could be called the 'Stunt Show Stretch' as it looks similar to what a stunt show may look like with the ramps and bumps as well as the large grandstand.
Failrace, the last big jump should be called the Final Flight.
It's before the start/finish line and it is one of the biggest jumps in the circuit, if landed wrong or if the car hits one of the bumps directly upon landing, the car is out.
That or Final Destination since it's a car killer.
I think the big jump should be called “The Wilhelm Jump” I think because almost always hear the Wilhelm scream when you jump off of it.
Yes, that would be the perfect name for that jump
Since we have the Toblerone, you should name the little bumps after Shallow Grave, the Ghirardelli!
If you take suggestions, can you put a crash test dummy in one of the vehicles, I'd think it'd be funny watching it bounce around while driving around the course.
Ideas for names
The Runway - The long stretch with the huge jump that kills driveshafts
The Taxiway - the sorta chicane between the carasel and the runway
The Chessboard/The Checkerboard - The sections with the low square bumps that look like a chess/checkerboard
Mt. Thor - The large drop off in the off road section, named for the irl mountain thats basically one huge drop
With the hopper I think it’s where your bouncing about and oil is sloshing about and it’s just seized up in a way (I think tho so don’t bombard me of stupid comments if it’s wrong)
Seems about right to me :)
Wrong, he took too much time to flip it so it burned some oil and after time it heated up and started burning itself
spent a lot of time in negative to zero G territory i imagine the oil inside the crank was more sloshed than a ww2 fighter pilot
maybe the engine somehow flipped upside down inside the engine bay, so when the car was right-side-up, it was actually upside down, lol
Planet Xtreme Maybe the oil just straight up burned to the roof of the engine
That chicane before the jump reminds me a bit of O' Rouge at Spa, a high-speed chicane coming out of a tight hairpin. And of course, those first few bumps should be named The Sleeping Policemen.
The square bumps should be called the Siegfried Line.
Maybe “the doorstop” for the big jump?
The rally part should be named "Minecraft Valley" only because the Hopper died there :P
I haven't watched you in a bit, did you get quieter? I like it
With the Spinners, what about the name: "It's a Knockout"?
It's a knockout was a game show years ago
Id love to see you do an automation and a driven till destruction mixed where subscribers make cars to survive within a few rules such as engine sizes and such
Thing is, automation cars are effectively indestructible compared to official cars/mods, like they cant overheat or lose anything, so the only damage the cars can suffer is suspension damage
@@nyeeeeeee9346 but if it worked it would be awsome, especially if you had to keep it on a budget
Marcus definitely
Name suggestion for the jump leading to the dirt section: Knievel Kanyon.
the long, sweeping corner before the toblerones section could be called the 'Catapult' as the cars swing around and get sent towards the bumps of the toblerones in a wide arch.
Here's some names. Big jump: bo dukes dream, spinners: grand slammers, dirt road drop: cliffs of dover. Pls include one:)
The Celita...first announced by Ibishu back in 1963, production only started in Nov. 1964
after the Tokyo Olympics. LHD did not arrive until mid-1967, and the first was sent to
Montreal for display at Expo '67.
I think the mini squares section should be called perhaps "Checkers" or "Check Mate" as it reminds me of those gaming boards.
an impressive run by the i-series, Also i think the big jump should be called the jump(leap) of faith
The bit of road after the "shallow grave" could be called "Lego brick hairpin"
The two jumps at the start of the lap should be called the dunes.
For the big jump, from the white ramp to the dirt, i suggest “the dukes of hazzard”. The hopper just stopped randomly, some engines lock up even if they are very hot
First corner NEEDS to be Curve Of The Commentator!
Also, I think the squares should be called the Checkerboard
A suggestion for the two jumps after the Carousel leading onto the dirt section, I think that Twin-Cam would be a good name for them as a section because it pays homage to an iconic engine group.
The big jump leading into the dirt section should be called the hail Mary
Name idea for the bumps right after the water:
"Mogul's Cut"
The idea originates from the bumps which seems to be similar to the bumps you see down certain ski trails. Those trails are called Moguls.
Celita miss out by 12 yards to that mile mark. Should take the Failrace version of the Gavril Vertex around here to see how it will fair.
Do we have "toblerones" so maybe the squares section should be "schogotten" or at least "chocolate bar" ;)
Toblerones and Ghirardelli squares lol
I know you drive the vehicles as fast as you can, but ever since you drove the first car in the first video over that first jump I was like what the heck is he doing, would it not be better to hit that jump so you land on the down slop instead of like today where you bounce over jump two. I don't like how you run these but I know that my problem, not yours :) And in the end, we just want to watch you have some fun I guess.
Bumpy carosel should be called "Old Daytona" before daytona super speedway got repaved, the banked turns were scary bumpy. It looked like the cars were going over waves. It's also scary as hell playing iracing on old daytona lol
The spinning hammers should be called thors playground
Have you ever considered letting GrayStillPlays design a course for you? Either on Driven Till Destruction, GT5 Obstacle Course or something similar.
In the Hopper the engine seized, you totally bricked the lump!😆💨🥴
Name ideas:
The white, raised squares after the water: Bathroom tiles.
The very last jump before the start/finish line: The plot twist (ref. the I-series breaking rear driveshaft instead of overheating).
The white square speed bums should be called "Checkmate Alley".
You could name the spinners "Mjölnir's Beatdown"
2 questions for you Alex!
what is this map called/ where can I download it?
how do I turn the ability to flip the car over by grabbing it on?
great video again as always!
The carousel could be renamed to Car-o’s-hell
Never been so early to a vid! TH-cam usually gives me way late notifications
The large jump should be called "leap of faith" because you pray nothing breaks when you land
Anyone else ever wish that you could actually swap a wheel out for the spare wheel in BeamNG?
I still think the big concrete jump after the carousel should be called the Ski Jump.
Also I want to see a bus try to get through the spinners. And a truck. And maybe an ambulance? And... basically all the big vehicles you can find.
The big jump to the second half of the course should be called yeetanator 3000...... or BreakShaft Mountain
Rollers. . .The S turn before the water, because of how uneven the pavement is.
Tabletop 1 & 2 . . . in front of the grandstands after turn 1.
Wouldn't be offended if you used them until something more to you liking comes along.
Regarding names, call that last jump the Mulligan. Because if a vehicle gets to it, its almost guaranteed to get across the line.
A corner name ideas for the potholes before the river, or the gravel pit before the big off-road jump.
"Roadworks", "back lane", or name it after a motorway.
And we're back. Today, the Hopper makes a pretty good case it should be renamed the "Fidget Spinner"... "Do a Barrel Roll!", indeed.
It does hop, that's for sure... The manufacturer wasn't lying when they named the I Can't Believe It's Not A Jeep.
.
After Dennis Hopper suffers a minor seizure, we see the oddly-proportioned little Celita wagging its tail like a Labrador Retriever... and belly-flopping like one as well. The fiberglass driveshaft strikes again. (note, in Spanish, Celita would mean something like "little Cel" or "little Celia". So, somewhere out there, there's an utterly massive Japanese luxury barge called the Celia. If there isn't? There SHOULD BE. )
.
And, finally, we end our festivities with an ETK, that has renounced the ways of its people, and has brought honor to BeamNGermany. Definitely the car I want in a '90s action-flick car chase... It did exceptionally, until, finally, it got tired and passed out. Good I-series.
I love the little Japanese sports car, because it has the shape of a mini Barstow and the front of the Miramar
I was rewatching the endurodrome series and you where so much more enthusiastic i think, like idk enjoy more that series :,(
"Vaguely Straight" was my nickname in highschool
Call the 18:55 jump ‘The Stinty’ or something named after the person who wasted u most often on Survive the Hunt and/or the Clean Forza Races :D
Cuz they be vicious >=]
Ur nemesis!!! :D
Plus I love the challenge they give u ^_^
I didn't expect another so quickly lol
I suggest calling the big jump the back breaker and the last jump before the finishing line the flying finished...
I think a great name for the spinners should be “The Inconveniences”
Typically British understatement.
there is an offroad T series semi that would be hilarious to throw around this track
I'm still for the last section before the start/finish line being called "SUDs" or a series of unfortunate drops.
What about the Ballroom for the spinners? They’re like a bunch of big skirts spinning in sync
The bumpy chicane before shallow grave should be called "Rome" since many roads in Rome are poorly maintained and have many pot holes
How about for the big jump into the dirt section , you could call it the nose breaker as the front of the cars are always smashing into the dirt??
The water doesn't cool instantly. You should've driven the I series through it anyway. The water usually brings the temp lower after 1-2 minutes.
The giant white ramp should be called: The Big One. For starters, it’s the biggest ramp/jump on the map. Secondly, it’s known for killing cars; hence its ominous name.
I actually just had the same problem with the Hopper on a different suspension test track. Rolled it then righted it right away and a few minutes later engine conked out. Wondering if they added the oil pain being a weak spot or if there is just a glitch that its not sensing that its been flipped back over.
The first little mini-toblerones (seen at 7:18) could be the kit-kats.
The jump before the finish should be called The Tank Slapper
The big jump after the speed bump corner should be called radiator springs MK.II
The corner leading into the Toblerones should be called the butcher's hook
That section in between Shallow Grave and the Toblerones should be called the Zippers