I personally really like it when RoR are cross faction. It provides narrative players a lot of space to explore different stories and justifications for special collections. I remember one of the first AoS novels had a Lord Relictor consulting “his old master” who had been a necromancer. The Relictor eventually shames the necromancer into joining the fight against Chaos, and you had a pseudo-alliance with Death and Stormcast for that novel. It was so inspirational to me, that I had based some of my collection around SCE recruiting an archaeologist-necromancer and a small host of undead (this was much more achievable in play in the early days of AoS). I remember early lore in AoS had mentioned Ogor mercenaries/bodyguards and even Gargants/Beastmen working with Order as they were from Hysh. All this to say, I like it when people can have fun mixing and kitbashing Grand Alliances.
The Ossiarch Bonereapers aor is basically the Spearhead, you get the x20 Mortek Guard, x1 Gothizzar Harvester, and the Mortisan Soulreaper that can be used as a Mortisan Ossifector easily. (the only thing you cant use is the Kavalos unit)
Yep. I think most of these RoR are just partial Spearhead boxes. In some cases - like FEC - it's nicely thematic and works well. For others, not so much. Amusingly, the Gloomspite RoR is also the worst for purchasing. You can get the big Trogg on its own... but the character is only available in the Spearhead box.
Love the idea of 'micro-factions' where you can build something pretty niche yet it still be able to compete. When I look back (probably with rose-tinted glasses) to playing 40K or Fantasy back in the 90s there was never the choice in the army lists that we see now (looking at you Stormcast) yet some of my fondest memories of my time in the hobby were those early games where you made the most out of the troop selections you had. Maybe I need to get myself to TSN to make good new memories😉
I am so excited to do Lost-Song Spirit conversion for a Soulblight army. The theme of a haunted woods beset with a thick fog, undead dire wolves and vampires lurking in the shadows is so bad ass
I do like the idea of Micro factions... but I think that is what armies of renown are for. Some of the ones they came out with towards the end of the edition were actually good examples. Brodd's Stomp, Truggs mega mob, etc... granted, several sucked, but i like taking narrower, more keyword centric lists to unlock a new and flavorful style of play. GW has introduced internal conflicts in some faction. Drycha, the Croneseer, Belakor, etc I also agree that we could use more Regimiments of renown. I have been hoping for years that GW would redo man slayers, and make a mercenary regiment. I like your idea of adding the Cities Ogre riding hero to lead them. They just need to do a better job of making them interesting and worth taking.
The Nurglings seem strong out the gate in so many aspects. On the table their effect could be massive, yes it's behind a dice roll, but pinning units is very strong. They're a low points cost, so you're still filling the rest of you roster with things that benefit from your battle traits. They are only 6 models to paint, on top of that they are quick and easy to paint. Also from a single box of Nurglings you have enough to make 6 bases worth, you just need to source 3 more bases
The man crusher gargant and troggoth for idoneth: Mancrusher: a kraken that the idoneth can barely control (hence why it damages allies with the shooting rampage) Troggoth: a giant jellyfish with a idoneth beast tamer. The arcane energies of the jellyfish explain why it has magic resistance and regeneration
GS air pirate Gitz with Squig balloons sounds like the best proxy so far. Too bad that my CoS units don't wear trenchcoats, or I could have halflings potentially spawn when they die (as my Nurglings). Most of them are from Ghyran... but I don't want to use Wood Elves' sprites...
They should release 3 regiments of renown every 3 month's but only release a box that goes with them within those 3 months, they would hit the FOMO so sales would be up if the RoR works, plus something to look forward to for the customers, keeps all happy, plus they could release a book at the end of the year with all 12 RoR from that year in (more sales), with ideas/maybe battle reports and more of a back story to them.
They need a really good final rules editor. Some one who is super passionate and invested. Some one is is willing to take out a calculator, and also some one who wants to find a fun time.
It's something I'm noticing more and more in AoS 4. It's like none of the people who write the rules have more than a baseline understanding of how their game is played or what people do to win or even enjoy games of Sigmar. Look at that recent SCE release wave. All of the newly released units beyond Skaventide are so dreadful it's insulting. Who has ever played with a mancrusher and wished they could take that unit, a singular mancrusher, in another army. They're just barely useful in SoB. The only thing I can think is GW's stance is that rules don't matter and they just want to sell stuff for you to buy, hastily paint, then not give a shit about while you scoot them around a board and go "oh that was a crazy sequence of dice rolls."
Oh I feel the SCE part as a SCE player. Like take the Morrgryph unit, I really like how dynamic the non character version of that model is. But the rules rn are pure ass cheeks.
I'm convinced they don't actually playtest the game, or that there are many people working independently from eachother. Like, sometimes they makes balance adjustments in spite of the lore or fluff, like the Killaboss on great ganshtoof. That guy was shit last edition so they byffed him to have 10 health and 3 save. That guy has more health and save that a Seraphon Saurus Scar-Vet which makes no sense, but the unit is now good. However other times the fluff makes no sense, like Chaos warriors getting +1 attack DEFENDING instead of ATTACKING (you know, like despoiling and ravaging). And well, some other times I'm convinced they just don't even look at a unit beyond their initial draft, like the 8 point sigil manifestation of S2D, that shit is SO ass, I think they just forgot about it.
Having a Christmas themed gobbo army the K.O. ROR is probably the one I'll convert up. The gun hauler will be a santander sleigh and the other guys ill probably use some grots holding flying squigs or be holding sacks like in the santander clause film. Then for the nurgling ROR probably use snotlings (from bloodbowl).
Wouldn’t work for competitive play, but I wonder whether they could create a set of RoR random generation tables similar to the narrative play lists so that people can create their own RoR.
So I agree that the Rules of Renown are amazing across the board as a system. I also am not a comp player, I play lots of narrative games and campaigns, so I see less problems with the ones we got but I do see some if not most of your issues with these ones, especially the rules not interacting, valid. As for why they aren't sold together, I think because when we first got regiments of renown last edition they did sell boxes together that had 2-4 units together for the price of just under a spearhead box and they didn't seem to sell well for gw. I was worried that was gonna kill the regiments of renown idea honestly but I'm so glad it hasn't, given that though I think we aren't seeing those kind of boxes because business side is waiting to see if its worth pursing because in the systems infancy it wasn't. Imho. Love your stuff man.
Poor Mancrusher lasted even less time in this review than facing 6 ratling guns with no cover 💔 Overall glad they added options to do wild stuff between friends, though if it were more viable we could bring wilder stuff on tournaments too, that'd be fun too.
I will feed the the algorithm, so here is my potential plan. Nurglings in sylvaneth, but just using bases full of the little spites they all have around them. (Also gitz and skaven taking over KO gear is just to easy not to do)
Agreed about needing more subfactions to balance the bloating some armies have and will get. GW solution currently is just to send units to Legends (ie Sacrosanct) rather than balance things better.
This is maybe not the best place to ask this, but can the new Legion of the First Prince take regiments of renown? All other armies of renown before now have explicitly disallowed taking them, but the LotFP doesn’t have that restriction listed. Normally I’d think that means they could take it, but I haven’t seen anyone mention it anywhere so I’m wondering if I just missed something obvious
i know its not competitive but i just love the fact i can have a spectral Gargant in my Nighthaunt now as they don't get any monster models. As a dwarf fan i'm basically a lover of all things small already so of course i agree with micro factions being a plan - Some of these races have become so bloated that the idea of collecting n playing them is almost too much for the old brain to handle, like they should just take Gutbusters and Beastclaw raiders and separate them just as Ironjawz and Kruelboyz should be!
Love the new approach to allies and i'm happy to see them cross faction, missed opportunity for a cities and deathrattle mash up though. I do think armies need to be split by theme ie warriors of chaos and darkoath but as long as they keep selling them as physical rules would rather see them packaged like Orruk Warclans as multi allegiance books because of the cost of buying the books.
I can only imagine Lumineth versions of Nurgle's Gift. All of them wearing slime-covered cow hats and mage caps would be hilarious. But really I wanted the adventuring Troggoth and goblin carnival barker to be good. They would be amazing looking mercenaries in like Stormcast or Cities of Sigmar.
The character regiments like Neave, Saviors, and Brand remind me of the old WHFB dogs of war units and a chance for sigmar to develop their own iconic characters in the setting
Kharadron pirates with Seraphon = dwarves hanging from the terradon droprocks. Gunhauler with a solar engine for a cannon maybe, and being carried by a group of ripperdactyls in place of a balloon?
I think because you are a competative focused AOS channel and Gamer you can sometimes miss the entire point of some releases, not everything GW ever releases is supposed to be for the competitive gamer, competitive gamers make up a tiny percentage of people that play GW games, I think a lot of people forget that, maybe these ROR's aren't supposed to be really competitive, not everything has to be, that would be dumb from GW. maybe it's just a fun way for people to use more of their models from other armies in their army. you point out some obvious rules mistakes GW and rightly so, that's dumb, but complaining that not EVERYTHING GW releases is balanced I feel like is missing the mark, not everything is for you (the competitive guys) maybe most of these RoR's are underpowered or overcosted because GW DON'T want them messing with the meta I will give you an example from my other vice, League of legends (a crazy competitive game), A while back they introduced a champion called Yuumi, a simple to play and learn support champion, they purposefully keep her pretty shit and underpowered because they don't want her anywhere near competitive play because she becomes too strong. it's for new and casual players only. League of legends is massively more competitive that AOS (in terms of player percentage) and even they understand that not everything they release has to be perfectly balanced for the competitive scene Complaining that they only released 8 new free RoR's is WAY too harsh, get surprise free stuff then complain about it not being enough is not fair IMO. I know you LOVE AOS and HATE GW (because of it being a shitty place to work among other things) but I think it sometimes clouds your judgement and you refuse to give them any credit even when they do something good. I am not some GW Fanboy, I criticise them loads over the years and I have been in and out of the hobby for 35 years, but I also give them credit when they do something good. I saw one of the other big hobby channel review Spearhead and the title was "Did Gamesworkshop accidentally make a good game" I mean come on, that so unfair. if you ctitise something all of the time it means nothing. we should be criticising when they deserve it and praising them when they deserve it. This comment/book got away from me a little bit and turned into a rant, but having watched all of your videos for years, I think you let your personal hatred for the company seep through a little bit too much IMO Keep up the good works, your videos and the work you put in is amazing, I just wanted to offer a little feedback since you asked
I think RoR are a great safety net for underperforming armies. They should not be the strongest option for what they're supposed to do, but they should be a strong option that fills in for things that other armies will be lacking. Your army can't shoot? Take the KO RoR. It's not the best but it's a backup so that if meta becomes centric to whether you can field range or not, armies with poor ranged options have a poor mans option for access to that axis. That said if I'm playing an army that is a shooting army, I shouldn't look at the shooting option as bringing anything valuable.
I think your micro-armies sound great, but I think it would be a good way to do armies of renown. They restrict which units you can bring, add new battle traits, artifacts and lores. Seems perfect for a faction with a much smaller range.
I don't get why GW doesn't use like a miniscule fraction of its millions in profits and hire like 2 additional rules writers to write rules that actually make sense for their game. Not a knock on the writers they have now, I bet they just aren't given enough time to really explore and refine their ideas. I know they are a mini company first blah blah, but the miniscule amount to costs to hire a couple more people, compared to the profits they are already making and the goodwill that would be created from fun, functional rules, just seems like a no-brainer. I like GW's games, but the most frustrating thing is seeing how great they could be, and continually seeing GW not quite get there for seemingly no reason except the management doesn't care.
I agree an disagree with the your thoughts on the narrative but can be glorious. It can be very thematic like the vampire one. They just made it so broad. I’d like to see characters have their own themed regiments. I think they need to keep narratives that make sense.
provided it's still game legal when I have the money I'll probably do that sylvaneth one for my nighthaunt despite how mediocre it is. I'll just do the ghost bodies like my nighthaunt, maybe put some masks on their faces, and do the tree bits to look rottted. Should make for a fun little project.
What is exactly the point of these because nowadays with army buffs and keywords things like these are just extra stuff that are subpar in a different army it’s not like old fantasy where they didn’t have any of those keywords. It’s a half baked idea to sell boxes and it’s not gonna go anywhere because the rules suck and it reeks of laziness
I love the idea of regiments of renown, as long as it make sense from a flavour perspective. I HATE that the warscrolls are going to be locked behind a book, meaning that as soon as the battletome comes out, these become much less accessible. Why should we have to buy a book to play a regiment of renown that is specifically not playable in that army!?!
So I just installed the current AoS app on a new device and checked. While the Regiments of Renown menu at the top doesn't include the Stormcast or Skaven RoRs, browsing the SCE and Skaven sections -> Rules of Renown -> Regiments of Renown gets you all the RoR rules AND Warscrolls (at the bottom) WITHOUT owning the actual book. Only ARMIES of Renown are locked behind the book purchase, which makes sense since you have to play them as-is and they cannot take further allies. You're limited to the book they're in, they have their own artifacts, spell lores and so forth. Regiments of Renown are available across armies, and they're NOT locked behind the paywall - just terribly organized within the app.
@@TheDarkChaplain I'm not sure if this is new or I just missed it before but this is great news. I was keen to use the skaven ror in my maggotkin army so I'm very glad to see this exists. Thankyou.
@@specter2621 I wish they'd make them easily accessible rather than burying it in faction rules menus, but at least it's a thing! The new RoRs are supposedly getting added to the app in the coming two weeks, I think.
Feeling vindicated in my comments on the last video. There's lethality so much potential with RoR and they just give us things no one wants. Adding on to your availability argument, it's also the price. Like compare callis and toll is 130AUD (I know, aud and that is straight gw price), but too get the OBR RoR it's 350. They need to make it whatever is in the spearhead or like 1 character and maybe 1 unit
I just wish they would fix the battle traits of all the factions. There are so many useless ones.... like Slaves to Darkness now has two completely useless ones. When compared to 40k, it's embarrassing
I wish they would stop spending time on these types of things 6:37 and spend more time on changing rules for upcoming battle tomes. The BTs that have come out have been embarrassing for the most part in their lack of understanding on impacts to the actual game. STD battle formations, heroic traits, and artifacts are just bad, don’t even talk about the copy paste of SCE and Skaven. Stop making crap like this and invest in the actual BTs.
What are you talking about? These don't have boxes because they just don't. Also, not every RoR got one in the past. Namely the ones representing the Mortarchs. Probably because they have other projects on the go in the warehouse. And when they do sell box sets they were always limited run except for the two where it's the only way to get the models.
@piffling2238 December advent stuff historically did not stick around. Not going to box up specific sales if they are not going to be around in a few months.
@@40KWill Can I have an example of December stuff not sticking around? So far not a single RoR has been removed from the game. Especially for what is currently a core part of 4th edition.
I think they don't know what they are doing and are scared to make something game breaking and thus just make them intentionally weak. I'd love it if ror were good. It would motivate me to try armies I normally wouldn't, but if the rules are this bland it's hard to get excited.
They are great marketing, none of the regiments are ones you would use, but they are selling models, most likely models they do not sale, and it introduces people to a new army. So they might end up selling even more off the back of it.
Great points, although I disagree on having more factions, RoR and AoRs. I'd rather have them focus on quality and actually test stuff, rather than have another 8 unusable regiments. Internal balance is really bad for most factions for the same reason. A lot of units like the Darkoath feel like an afterthought.
I think the biggest problem with why you don't see real marketing strategies and how GW does their Rule rollouts and stuff is because it operates as all these separate little units the way that peach and Louise and some of the other people talk about there's just clearly no Grand strategy
RoR that can either fill a niche, introduce a new faction or can act as an obvious proxy unit for something lacking from the narrative and heratidge is what they should absolutely be. The Nurglings RoR is great purely because it gives Sereaphon, Sylvaneth and Skaven access to jungle swarms, spite swarms and rats swarms...and honestly anyone elese who can shoe horn in a concept (snotlings!) granted the rules might need some mental gymnastics to make work narratively but its great! Any form of actual mercanary unit is great too, and i hope they start releasing Warcry units with that vein in mind. As well as a little taste cross alliances that can really help with story telling is also cool...especially if they are availible to the open to personalisation' factions. But the RoR that is a delegation of a faction leader plus some troops just doesn't feel right. If the Gitz end up letting us field wolf chartiots and snarlfangs in Orrucks that would be magnificent.
I personally really like it when RoR are cross faction. It provides narrative players a lot of space to explore different stories and justifications for special collections. I remember one of the first AoS novels had a Lord Relictor consulting “his old master” who had been a necromancer. The Relictor eventually shames the necromancer into joining the fight against Chaos, and you had a pseudo-alliance with Death and Stormcast for that novel. It was so inspirational to me, that I had based some of my collection around SCE recruiting an archaeologist-necromancer and a small host of undead (this was much more achievable in play in the early days of AoS).
I remember early lore in AoS had mentioned Ogor mercenaries/bodyguards and even Gargants/Beastmen working with Order as they were from Hysh.
All this to say, I like it when people can have fun mixing and kitbashing Grand Alliances.
Drekki should have a regiment of Renown
I agree, cado ezechiar as well, he’s shown he’s willing to work with other factions.
The Ossiarch Bonereapers aor is basically the Spearhead, you get the x20 Mortek Guard, x1 Gothizzar Harvester, and the Mortisan Soulreaper that can be used as a Mortisan Ossifector easily. (the only thing you cant use is the Kavalos unit)
Yep. I think most of these RoR are just partial Spearhead boxes. In some cases - like FEC - it's nicely thematic and works well. For others, not so much.
Amusingly, the Gloomspite RoR is also the worst for purchasing. You can get the big Trogg on its own... but the character is only available in the Spearhead box.
Love the idea of 'micro-factions' where you can build something pretty niche yet it still be able to compete. When I look back (probably with rose-tinted glasses) to playing 40K or Fantasy back in the 90s there was never the choice in the army lists that we see now (looking at you Stormcast) yet some of my fondest memories of my time in the hobby were those early games where you made the most out of the troop selections you had. Maybe I need to get myself to TSN to make good new memories😉
I am so excited to do Lost-Song Spirit conversion for a Soulblight army. The theme of a haunted woods beset with a thick fog, undead dire wolves and vampires lurking in the shadows is so bad ass
I do like the idea of Micro factions... but I think that is what armies of renown are for. Some of the ones they came out with towards the end of the edition were actually good examples. Brodd's Stomp, Truggs mega mob, etc... granted, several sucked, but i like taking narrower, more keyword centric lists to unlock a new and flavorful style of play. GW has introduced internal conflicts in some faction. Drycha, the Croneseer, Belakor, etc
I also agree that we could use more Regimiments of renown. I have been hoping for years that GW would redo man slayers, and make a mercenary regiment. I like your idea of adding the Cities Ogre riding hero to lead them. They just need to do a better job of making them interesting and worth taking.
The Nurglings seem strong out the gate in so many aspects.
On the table their effect could be massive, yes it's behind a dice roll, but pinning units is very strong.
They're a low points cost, so you're still filling the rest of you roster with things that benefit from your battle traits.
They are only 6 models to paint, on top of that they are quick and easy to paint.
Also from a single box of Nurglings you have enough to make 6 bases worth, you just need to source 3 more bases
We do really need a Beast of Chaos Regiment of Renown!
The man crusher gargant and troggoth for idoneth:
Mancrusher: a kraken that the idoneth can barely control (hence why it damages allies with the shooting rampage)
Troggoth: a giant jellyfish with a idoneth beast tamer. The arcane energies of the jellyfish explain why it has magic resistance and regeneration
GS air pirate Gitz with Squig balloons sounds like the best proxy so far.
Too bad that my CoS units don't wear trenchcoats, or I could have halflings potentially spawn when they die (as my Nurglings). Most of them are from Ghyran... but I don't want to use Wood Elves' sprites...
They should release 3 regiments of renown every 3 month's but only release a box that goes with them within those 3 months, they would hit the FOMO so sales would be up if the RoR works, plus something to look forward to for the customers, keeps all happy, plus they could release a book at the end of the year with all 12 RoR from that year in (more sales), with ideas/maybe battle reports and more of a back story to them.
They need a really good final rules editor.
Some one who is super passionate and invested. Some one is is willing to take out a calculator, and also some one who wants to find a fun time.
I kinda want to work up a version of the gitz troll RoR for Seraphon that is a bigger tougher kroxigor with a skink handler
It's something I'm noticing more and more in AoS 4. It's like none of the people who write the rules have more than a baseline understanding of how their game is played or what people do to win or even enjoy games of Sigmar. Look at that recent SCE release wave. All of the newly released units beyond Skaventide are so dreadful it's insulting. Who has ever played with a mancrusher and wished they could take that unit, a singular mancrusher, in another army. They're just barely useful in SoB. The only thing I can think is GW's stance is that rules don't matter and they just want to sell stuff for you to buy, hastily paint, then not give a shit about while you scoot them around a board and go "oh that was a crazy sequence of dice rolls."
@randykeeling1916 yeah the mancrusher is a mystery. I think it even comes at a premium vs the SoB unit.
Oh I feel the SCE part as a SCE player. Like take the Morrgryph unit, I really like how dynamic the non character version of that model is. But the rules rn are pure ass cheeks.
I'm convinced they don't actually playtest the game, or that there are many people working independently from eachother. Like, sometimes they makes balance adjustments in spite of the lore or fluff, like the Killaboss on great ganshtoof. That guy was shit last edition so they byffed him to have 10 health and 3 save. That guy has more health and save that a Seraphon Saurus Scar-Vet which makes no sense, but the unit is now good. However other times the fluff makes no sense, like Chaos warriors getting +1 attack DEFENDING instead of ATTACKING (you know, like despoiling and ravaging).
And well, some other times I'm convinced they just don't even look at a unit beyond their initial draft, like the 8 point sigil manifestation of S2D, that shit is SO ass, I think they just forgot about it.
Having a Christmas themed gobbo army the K.O. ROR is probably the one I'll convert up. The gun hauler will be a santander sleigh and the other guys ill probably use some grots holding flying squigs or be holding sacks like in the santander clause film.
Then for the nurgling ROR probably use snotlings (from bloodbowl).
As someone who doesn’t give a shit about GW lore and is kitbashed obsessed, I love cross faction RoR so I can really get my freak on.
Wouldn’t work for competitive play, but I wonder whether they could create a set of RoR random generation tables similar to the narrative play lists so that people can create their own RoR.
So I agree that the Rules of Renown are amazing across the board as a system. I also am not a comp player, I play lots of narrative games and campaigns, so I see less problems with the ones we got but I do see some if not most of your issues with these ones, especially the rules not interacting, valid. As for why they aren't sold together, I think because when we first got regiments of renown last edition they did sell boxes together that had 2-4 units together for the price of just under a spearhead box and they didn't seem to sell well for gw. I was worried that was gonna kill the regiments of renown idea honestly but I'm so glad it hasn't, given that though I think we aren't seeing those kind of boxes because business side is waiting to see if its worth pursing because in the systems infancy it wasn't. Imho. Love your stuff man.
Poor Mancrusher lasted even less time in this review than facing 6 ratling guns with no cover 💔
Overall glad they added options to do wild stuff between friends, though if it were more viable we could bring wilder stuff on tournaments too, that'd be fun too.
I will feed the the algorithm, so here is my potential plan.
Nurglings in sylvaneth, but just using bases full of the little spites they all have around them.
(Also gitz and skaven taking over KO gear is just to easy not to do)
Agreed about needing more subfactions to balance the bloating some armies have and will get. GW solution currently is just to send units to Legends (ie Sacrosanct) rather than balance things better.
This is maybe not the best place to ask this, but can the new Legion of the First Prince take regiments of renown? All other armies of renown before now have explicitly disallowed taking them, but the LotFP doesn’t have that restriction listed. Normally I’d think that means they could take it, but I haven’t seen anyone mention it anywhere so I’m wondering if I just missed something obvious
"Why don't you want more content, that's the weird thing"
Best line ever :)
i know its not competitive but i just love the fact i can have a spectral Gargant in my Nighthaunt now as they don't get any monster models.
As a dwarf fan i'm basically a lover of all things small already so of course i agree with micro factions being a plan - Some of these races have become so bloated that the idea of collecting n playing them is almost too much for the old brain to handle, like they should just take Gutbusters and Beastclaw raiders and separate them just as Ironjawz and Kruelboyz should be!
Love the new approach to allies and i'm happy to see them cross faction, missed opportunity for a cities and deathrattle mash up though. I do think armies need to be split by theme ie warriors of chaos and darkoath but as long as they keep selling them as physical rules would rather see them packaged like Orruk Warclans as multi allegiance books because of the cost of buying the books.
Why do you buy books?
Alot of the storm bringer magazines looks like it'll work with these
I can only imagine Lumineth versions of Nurgle's Gift. All of them wearing slime-covered cow hats and mage caps would be hilarious. But really I wanted the adventuring Troggoth and goblin carnival barker to be good. They would be amazing looking mercenaries in like Stormcast or Cities of Sigmar.
Yes, yes they are. And we need many more of them, especially after the removal of Allies.
"I don't know why there is no skaven RoR to bring warmachines and shooting into other armies"
Volt-Klaws Enginecoven: Am I a joke to you?
It is a joke
The character regiments like Neave, Saviors, and Brand remind me of the old WHFB dogs of war units and a chance for sigmar to develop their own iconic characters in the setting
Definitely looking forward to some bone daddy rats. Stormvermin + Mortek, Hellpit + Harvester, Grey Seer + Mortisan.
Kharadron pirates with Seraphon = dwarves hanging from the terradon droprocks. Gunhauler with a solar engine for a cannon maybe, and being carried by a group of ripperdactyls in place of a balloon?
I think because you are a competative focused AOS channel and Gamer you can sometimes miss the entire point of some releases, not everything GW ever releases is supposed to be for the competitive gamer, competitive gamers make up a tiny percentage of people that play GW games, I think a lot of people forget that, maybe these ROR's aren't supposed to be really competitive, not everything has to be, that would be dumb from GW. maybe it's just a fun way for people to use more of their models from other armies in their army. you point out some obvious rules mistakes GW and rightly so, that's dumb, but complaining that not EVERYTHING GW releases is balanced I feel like is missing the mark, not everything is for you (the competitive guys) maybe most of these RoR's are underpowered or overcosted because GW DON'T want them messing with the meta
I will give you an example from my other vice, League of legends (a crazy competitive game), A while back they introduced a champion called Yuumi, a simple to play and learn support champion, they purposefully keep her pretty shit and underpowered because they don't want her anywhere near competitive play because she becomes too strong. it's for new and casual players only. League of legends is massively more competitive that AOS (in terms of player percentage) and even they understand that not everything they release has to be perfectly balanced for the competitive scene
Complaining that they only released 8 new free RoR's is WAY too harsh, get surprise free stuff then complain about it not being enough is not fair IMO. I know you LOVE AOS and HATE GW (because of it being a shitty place to work among other things) but I think it sometimes clouds your judgement and you refuse to give them any credit even when they do something good.
I am not some GW Fanboy, I criticise them loads over the years and I have been in and out of the hobby for 35 years, but I also give them credit when they do something good. I saw one of the other big hobby channel review Spearhead and the title was "Did Gamesworkshop accidentally make a good game" I mean come on, that so unfair. if you ctitise something all of the time it means nothing. we should be criticising when they deserve it and praising them when they deserve it.
This comment/book got away from me a little bit and turned into a rant, but having watched all of your videos for years, I think you let your personal hatred for the company seep through a little bit too much IMO
Keep up the good works, your videos and the work you put in is amazing, I just wanted to offer a little feedback since you asked
Will you ever look at armies of renown?
Like swords of chaos etc
I think RoR are a great safety net for underperforming armies. They should not be the strongest option for what they're supposed to do, but they should be a strong option that fills in for things that other armies will be lacking.
Your army can't shoot? Take the KO RoR. It's not the best but it's a backup so that if meta becomes centric to whether you can field range or not, armies with poor ranged options have a poor mans option for access to that axis.
That said if I'm playing an army that is a shooting army, I shouldn't look at the shooting option as bringing anything valuable.
I wish there were regiments over a renown that were worth taking for slanesh.
I think your micro-armies sound great, but I think it would be a good way to do armies of renown. They restrict which units you can bring, add new battle traits, artifacts and lores. Seems perfect for a faction with a much smaller range.
Did I miss something or are the theridons not going to be playable in S2D? 😂
Love RORs for list diversity
I don't get why GW doesn't use like a miniscule fraction of its millions in profits and hire like 2 additional rules writers to write rules that actually make sense for their game. Not a knock on the writers they have now, I bet they just aren't given enough time to really explore and refine their ideas. I know they are a mini company first blah blah, but the miniscule amount to costs to hire a couple more people, compared to the profits they are already making and the goodwill that would be created from fun, functional rules, just seems like a no-brainer.
I like GW's games, but the most frustrating thing is seeing how great they could be, and continually seeing GW not quite get there for seemingly no reason except the management doesn't care.
I want to see a Syll'Esske Regiment
I agree an disagree with the your thoughts on the narrative but can be glorious. It can be very thematic like the vampire one. They just made it so broad. I’d like to see characters have their own themed regiments. I think they need to keep narratives that make sense.
Flesh eater one is half their spearhead. Get wrecked! GW totally planned that. They are so smart!
provided it's still game legal when I have the money I'll probably do that sylvaneth one for my nighthaunt despite how mediocre it is. I'll just do the ghost bodies like my nighthaunt, maybe put some masks on their faces, and do the tree bits to look rottted. Should make for a fun little project.
What is exactly the point of these because nowadays with army buffs and keywords things like these are just extra stuff that are subpar in a different army it’s not like old fantasy where they didn’t have any of those keywords.
It’s a half baked idea to sell boxes and it’s not gonna go anywhere because the rules suck and it reeks of laziness
You’re right 😍
I love the idea of regiments of renown, as long as it make sense from a flavour perspective.
I HATE that the warscrolls are going to be locked behind a book, meaning that as soon as the battletome comes out, these become much less accessible. Why should we have to buy a book to play a regiment of renown that is specifically not playable in that army!?!
So I just installed the current AoS app on a new device and checked. While the Regiments of Renown menu at the top doesn't include the Stormcast or Skaven RoRs, browsing the SCE and Skaven sections -> Rules of Renown -> Regiments of Renown gets you all the RoR rules AND Warscrolls (at the bottom) WITHOUT owning the actual book.
Only ARMIES of Renown are locked behind the book purchase, which makes sense since you have to play them as-is and they cannot take further allies. You're limited to the book they're in, they have their own artifacts, spell lores and so forth.
Regiments of Renown are available across armies, and they're NOT locked behind the paywall - just terribly organized within the app.
@@TheDarkChaplain I'm not sure if this is new or I just missed it before but this is great news. I was keen to use the skaven ror in my maggotkin army so I'm very glad to see this exists.
Thankyou.
@@specter2621 I wish they'd make them easily accessible rather than burying it in faction rules menus, but at least it's a thing!
The new RoRs are supposedly getting added to the app in the coming two weeks, I think.
Feeling vindicated in my comments on the last video. There's lethality so much potential with RoR and they just give us things no one wants.
Adding on to your availability argument, it's also the price. Like compare callis and toll is 130AUD (I know, aud and that is straight gw price), but too get the OBR RoR it's 350. They need to make it whatever is in the spearhead or like 1 character and maybe 1 unit
Why can’t you bring the Tzeentch Ogroid into S2D is my biggest issue
These should of been availble to all armys
So much Honesty, Rob. Oof
I just wish they would fix the battle traits of all the factions. There are so many useless ones.... like Slaves to Darkness now has two completely useless ones. When compared to 40k, it's embarrassing
If only you had a speaking partner over at GW design team...
need to make pestilens nurglings as just piles of rats!!!
I wish they would stop spending time on these types of things 6:37 and spend more time on changing rules for upcoming battle tomes. The BTs that have come out have been embarrassing for the most part in their lack of understanding on impacts to the actual game. STD battle formations, heroic traits, and artifacts are just bad, don’t even talk about the copy paste of SCE and Skaven. Stop making crap like this and invest in the actual BTs.
I think they are not selling these as box sets because the December RR will not be around much longer
Some of the models are from the stormbringer mag
What are you talking about? These don't have boxes because they just don't. Also, not every RoR got one in the past. Namely the ones representing the Mortarchs. Probably because they have other projects on the go in the warehouse. And when they do sell box sets they were always limited run except for the two where it's the only way to get the models.
@piffling2238 December advent stuff historically did not stick around. Not going to box up specific sales if they are not going to be around in a few months.
@@40KWill Can I have an example of December stuff not sticking around? So far not a single RoR has been removed from the game. Especially for what is currently a core part of 4th edition.
Super annoying when you see the 40K rules that are coming out. Dark Angels and Necron detachments are awesome and RoR are kind of doodoo
I think they don't know what they are doing and are scared to make something game breaking and thus just make them intentionally weak. I'd love it if ror were good. It would motivate me to try armies I normally wouldn't, but if the rules are this bland it's hard to get excited.
They are great marketing, none of the regiments are ones you would use, but they are selling models, most likely models they do not sale, and it introduces people to a new army. So they might end up selling even more off the back of it.
A git and a trog in pretend stormcast plate armour….
Great points, although I disagree on having more factions, RoR and AoRs. I'd rather have them focus on quality and actually test stuff, rather than have another 8 unusable regiments. Internal balance is really bad for most factions for the same reason. A lot of units like the Darkoath feel like an afterthought.
I think the biggest problem with why you don't see real marketing strategies and how GW does their Rule rollouts and stuff is because it operates as all these separate little units the way that peach and Louise and some of the other people talk about there's just clearly no Grand strategy
AoS is an excellent source of fantastic models for The Old World!
So honest...
So wargamer...
Marry me.
The RoRs are insultingly lazy and the fact that people are lapping them up is hilarious
RoR that can either fill a niche, introduce a new faction or can act as an obvious proxy unit for something lacking from the narrative and heratidge is what they should absolutely be. The Nurglings RoR is great purely because it gives Sereaphon, Sylvaneth and Skaven access to jungle swarms, spite swarms and rats swarms...and honestly anyone elese who can shoe horn in a concept (snotlings!) granted the rules might need some mental gymnastics to make work narratively but its great!
Any form of actual mercanary unit is great too, and i hope they start releasing Warcry units with that vein in mind.
As well as a little taste cross alliances that can really help with story telling is also cool...especially if they are availible to the open to personalisation' factions.
But the RoR that is a delegation of a faction leader plus some troops just doesn't feel right.
If the Gitz end up letting us field wolf chartiots and snarlfangs in Orrucks that would be magnificent.
The opportunity to use third party designs for club game nights is what is exciting for me. Pirate airship duardin? Avast me’ardy!