The reason why I like Runick so much

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  • เผยแพร่เมื่อ 1 ม.ค. 2025
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ความคิดเห็น • 377

  • @dechaphet
    @dechaphet ปีที่แล้ว +230

    They knew exactly what they were doing with hugin bein lvl 2

  • @john1691
    @john1691 ปีที่แล้ว +75

    Runick really does give you that epic dopamine boost by drawing a billion cards,especially in Runick Fur Hire

    • @NoNameOrLife
      @NoNameOrLife ปีที่แล้ว +1

      draw 6 into max c :D

    • @lawrencemalone1900
      @lawrencemalone1900 หลายเดือนก่อน

      You can draw 10+ with Horus Fur hire runick

  • @armandonoriega681
    @armandonoriega681 ปีที่แล้ว +36

    Don't listen! Joshua sold his soul to the Runick Fountain!

    • @null.ru.1337
      @null.ru.1337 5 หลายเดือนก่อน

      His sould?

  • @wunderkind2396
    @wunderkind2396 ปีที่แล้ว +100

    Runick does feel fun to play with, it just sucks to have a grind game while someone is constantly taking away your grind game resources

    • @husseinmoussa2947
      @husseinmoussa2947 ปีที่แล้ว +21

      that‘s still better than setting up a floodgate boss monster or a 10 negate board

    • @JenovaGirzz
      @JenovaGirzz 7 หลายเดือนก่อน +1

      Welcome to modern yugioh! :D

  • @tommoex
    @tommoex ปีที่แล้ว +64

    Runicks feel like a modern spellbooks, and nekroz to me, a deck made to be a toolbox. i loved spellbook and nekroz for that reason, too bad runick decks are bit expensive nowadays, otherwise id play a runick variant for sure.

    • @asuraXTC
      @asuraXTC ปีที่แล้ว +6

      Please don’t compare my nekroz to cancer :(

    • @PepperPersonal
      @PepperPersonal ปีที่แล้ว +35

      @@asuraXTC Nekroz was cancer during their peak.

    • @tommoex
      @tommoex ปีที่แล้ว +2

      @@asuraXTC as someone who played nekroz in tournaments, it was a short period but even you had to admit nekroz was by far the best deck at that time. I'd love to see more nekroz support to bring it into the modern game though.

    • @amienabled6665
      @amienabled6665 ปีที่แล้ว +24

      @@asuraXTC Bro is acting like nekroz was some fair tier 2 deck instead of a tier 0 menace that locked you out of special summoning 😭

    • @husseinmoussa2947
      @husseinmoussa2947 ปีที่แล้ว

      @@asuraXTCtbh nekroz used to be cancer runick is balanced it just draws a lot or cards, the only broken effect the deck has and the bit chokepoint same with branded fusion it atleast makes the deck balanced

  • @jeremyselman-ex7vh
    @jeremyselman-ex7vh หลายเดือนก่อน +2

    I play runick and the trick I use is adding trickster reincarnation, cursed seals of the forbidden spell, present card, and allure of darkness as well as necroface so that if I use allure I can start a banish chain with necrofaces banish effect.

  • @carvajalethandonovanl.4510
    @carvajalethandonovanl.4510 ปีที่แล้ว +16

    I like the concept of runick but imo it synergizes a little too well with floodgates and fountain being a little hard to interact to while also being too good when Hugin which is the best monster most of the time is in the field.

    • @egggge4752
      @egggge4752 ปีที่แล้ว +2

      The only meta runick variants are non-floodgate variants.
      Runick Spright
      Runick Spright Live Twin
      Runick Spright Mellfy
      Runick Naturia
      Runick Fur Hire
      Runick Spright Fur Hire
      Non of these decks had/have room for floodgates. The goal is to load the graveyard on your turn with 2 spells and in your opponents turn activate another spell and draw 3 other runick spells of which you use 2... drawing non-engine non-extender floodgates decreases consistency.
      Thats why Runick Fur Hire is so busted despite it ending on only max 3 negates in the spright variant because drawing 5 spells on your opponents turn (which you can activate on your opponents turn) is better than 5 floodgates.

    • @DoggoDoesStuff1
      @DoggoDoesStuff1 ปีที่แล้ว

      Found the OCG player

    • @Nob911
      @Nob911 ปีที่แล้ว

      Ash cosmic cyclone ghost ogre literally complaining about nothing

  • @bayar_
    @bayar_ ปีที่แล้ว +13

    runick has amazing artwork and cool card design imo. i still love playing my fabled runick and runick spright decks :)

  • @elfyar5786
    @elfyar5786 ปีที่แล้ว +63

    Personally my only problem with runicks is the banishing part especially against decks that play a couple of one offs and i dont really see a difference between a deck that banishes 10 of my cards face up and a deck that banishes 10 of my cards face down

    • @luminous3558
      @luminous3558 ปีที่แล้ว +22

      It doesn't really matter. Runick does not banish a lot of cards in the first 2 turns of the duel and its very vunerable before it gets going.
      If you let the deck do its thing then its no different from another deck being able to accomplish its gameplan: You will end up in an unfavorable boardstate.

    • @trollinggaming9903
      @trollinggaming9903 ปีที่แล้ว

      Exactly. If would still be good even if it don't have the banish effect but here we are.

    • @TheDocperian
      @TheDocperian ปีที่แล้ว +18

      @@trollinggaming9903 Josh: I win the majority of my games through milling, people just scoop before it gets to there
      Everyone in the comments: The deck would be basically the same without milling

    • @jamessimbolon3887
      @jamessimbolon3887 ปีที่แล้ว +3

      @@TheDocperian without the mill you are still in a winning position, it’s just you would stall until your opponent can’t do anything for several turns. Which typically takes longer than simply milling your opponent out, but you are still winning

    • @lz9275
      @lz9275 ปีที่แล้ว +8

      ​​@@jamessimbolon3887 still, banish their outs from top of the decks along with their one-offs is one of the major pains to deal with against runick especially with fountain turning those quick play spells into handtraps during the opponent's turn

  • @thesecretagent3443
    @thesecretagent3443 ปีที่แล้ว +19

    Runnik fountain needs to be at 1 period. A card which lets you draw 3 with bascially no downside in your turn and in your opponents turn is broken. Experienced players probably draw 6 cards in two turns and recicle there cards especially with spright

  • @j.rodz.5981
    @j.rodz.5981 ปีที่แล้ว +34

    Without the banish effect Runick could not exist. Imagine how that would go against Tear if the cards would go to graveyard.

    • @Raphael4722
      @Raphael4722 ปีที่แล้ว +25

      No one is saying that the cards should go to the graveyard. They could have just printed Runicks without any mill effect.

    • @j.rodz.5981
      @j.rodz.5981 ปีที่แล้ว +23

      @@Raphael4722 A mill deck without mill effects? Such is your hate? lol

    • @Raphael4722
      @Raphael4722 ปีที่แล้ว +14

      ​@@j.rodz.5981 It would still be tier 1 without those effects.

    • @themonoloco8245
      @themonoloco8245 ปีที่แล้ว +20

      ​@@Raphael4722 what do u mean a plus 3 (not once per turn btw), intstant fusion in every card would still be good. Yeh the banish effect is just the cheery on top.

    • @iuader8646
      @iuader8646 ปีที่แล้ว +3

      ​@@themonoloco8245isnt fountain once per turn?

  • @Exisist5151
    @Exisist5151 ปีที่แล้ว +11

    I’m completely fine with runick if runick tip didn’t exist.
    Like the whole function of the deck is bottom-ing their spells for draw power. And like the thought process there if that’s repeated continuously enough they’ll all be on the bottom of the deck and the advantage engine slows down.
    Having an in-engine way to just say “yeah shuffle my deck, I get access to my entire extremely versatile s/t lineup, and fill my graveyard with 1 more spell to shuffle back with fountain.”

    • @jofx4051
      @jofx4051 ปีที่แล้ว

      If Runick tip gone what you gonna draw is brick, that Runick Tip ensures you +1 and the other Runick cards not getting bottomdeck after while... Yee duality can help shuffle but is but...

    • @Exisist5151
      @Exisist5151 ปีที่แล้ว +6

      @@jofx4051 In a deck full of versatile utility cards and instant fusions, I think a blanket searcher that also causes you to go additionally +1 off the field spell and also enables the primary resource loop in a better way than any other card is a bit much.

  • @mech2605
    @mech2605 ปีที่แล้ว +56

    The real reason josh likes runick is he likes decking people out

    • @luminous3558
      @luminous3558 ปีที่แล้ว +15

      Thats not runicks wincondition. Thats the back up plan.

    • @lz9275
      @lz9275 ปีที่แล้ว +6

      ​@@luminous3558 that is still a win con even if it is a plan B

    • @cantflipforship
      @cantflipforship ปีที่แล้ว +6

      5:13 Replace “Fountain” with Circular 😂 and listen to the next minute

  • @averagejoe9229
    @averagejoe9229 ปีที่แล้ว +10

    1:25 if you like consistency why would you hate searchers like Bonfire? It helps eliminate variance.

    • @tonttuvain1839
      @tonttuvain1839 ปีที่แล้ว +6

      because there is a difference between having consistent access to an engine and consistently drawing your single strongest card

    • @averagejoe9229
      @averagejoe9229 ปีที่แล้ว +14

      @@tonttuvain1839 That's more of an issue of having a card so powerful it can elevate the deck by itself. Cynet mining is fine but Circular is not.

    • @impendio
      @impendio ปีที่แล้ว

      He’s coping, defending a shit deck and hating on unplayable garbage.

    • @ducky36F
      @ducky36F ปีที่แล้ว +6

      Honestly if you listened to what he said the first time you’d of understood the difference.
      He did admit he’s biased however 😂

  • @carpedm9846
    @carpedm9846 ปีที่แล้ว +4

    Heres the thing, runick fountain draw 3 isnt that insane. People just dont realize how other decks plus off.
    Look at albaz. You get Monster-That-Requires-2-Materials, and then you get another 2mat monster, and you still have 4 cards in your hand.
    Look at mathmech, link disciple and devotee is a +2(tribute 1, draw 1, 2 tokens), and thats not even the most of what it can do.
    Look at an older example, eldlich, every trap banishes itself to search. So if you have 3 traps, thats +3 search.
    Furthermore, runick cards arent board presence. If you have DPE, that is "add a flashingFire/Destruction to your hand every turn". But you dont think of DPE activating every turn as "card advantage", but the runick doing the exact same thing would be seen as gaining card advantage.
    Baronne de fleur? That is runick dispel+flashfire+ additional copies of flash fire if you consider that it can remove stuff by battle.
    Accesscode is multiple flash fires with an added benefit of winning you the game on the spot.
    Normal lvl2 monster, summon Spright blue(+1) summon jet(+1) activate starter(+1) and with only opening blue+lvl2, you went +3.
    I mean. Heck. Even Traptrix can go more than +3 in a single turn.

  • @jorgemartinez6902
    @jorgemartinez6902 ปีที่แล้ว +8

    Runick is an interesting archetype, and I do think that it banishing cards from your deck as a form of mill is necessary due to powercreep. My issue with Runick is that it is still a little too generic. With every Runick quick-play being able to special summon a monster from the ED, you give up precious ED space for said monster and your Battle Phase. Okay, that's cool. However, their key ED monster is the card that searches for the field spell, gives it protection too, and every Runick quick-play can bring it out. Alright, the consistency is a too high here, but here's where things get out of control: the ED monsters do not come with a restriction themselves. Where is the summon lock, the fact that they cannot be used as a material for any other type of ED monster? You can bring out a level 2 (which is Spright support), a level 3, a level 4 (rank 4 toolkit with another level 4 present), and levels 5 and 9 with the new support, and those monsters can then be used to further combos. Nah, that's just negligent there, but of course, Konami also made it so they have synergy with floodgates.

    • @Csthh
      @Csthh ปีที่แล้ว +2

      Well I’ve never had problems with runick being too powerful even before I tried the engine, my problem is when this archetype was released it was heavily used with floodgates. The lock would make it so that only stun variants would survive, which I don’t really want. I personally think the deck should get tip to 2 or 1, but fountain should really stay the same, and maybe HOPT ( this is more for stun). To say runick is too splashable in my opinion is a good thing because all the archetypes runicks are splashable with are really powercrept or some that just have good synergy with the cards, it also helps that no runick variant has a board full of negates since nat runick is pretty much gone, to end the game or need any broken floodgates to keep up. The splashability creates really unique decks that really aren’t that toxic since no runick variant can really FTK or OTK, sure it creates grind games, but those are so much better at letting you get back in the game. The reasons it’s not a second ishizu or adventure is because like it or not the skip battle phase is a big turn off.

  • @EleggGaming
    @EleggGaming ปีที่แล้ว +11

    but Joshua I'm playing how the deck was intended, slowing the game down with floodgates and deck them out.

  • @Lobster44
    @Lobster44 ปีที่แล้ว +6

    The quick plays are really nicely designed and seeing another archetype done similar would be great, but fountain really needed to be hard once per turn and deck out as a win condition is awful to play against. Not the most frustrating modern archetype design by a long way, though

  • @johannesschneider5209
    @johannesschneider5209 ปีที่แล้ว +2

    yeah I dunno, tbh I think its a little busted that you can activate multiple fountains a turn resulting in up to 6 additional cards during your turn and another 3 during the opponents turn ONLY with (2x) fountain. if you then combine it with fur hires where an additional 6 can be drawn (so in an ideal world you could draw like +15 over the course of 2 turns) loading up the hand with every handtrap in the game is crazy strong in its own BUT on top of that the deck has insane grind as well with banish from deck. thats why I personally dont really have fun to play against it in general, but yes, floodgates on top of that is of course the icing on the cake

  • @crosshair4483
    @crosshair4483 ปีที่แล้ว +10

    Fountain should've been hard once per turn, should have had to target different names, and maybe do 2 instead of 3

  • @verbalengine95
    @verbalengine95 ปีที่แล้ว +7

    I like Runick because sometimes you just luck out and banish an engine requirement lol

    • @newbaroque3193
      @newbaroque3193 ปีที่แล้ว +2

      Yeah I dislike it for that ^^ Banishing 2 albaz T0 is pretty unfair ... And I play runick

    • @carpedm9846
      @carpedm9846 ปีที่แล้ว

      Skill issue. Played generaider against it and got my 2/3 of my field spells banished, still won through the power of anime.

  • @silverstar6589
    @silverstar6589 ปีที่แล้ว +8

    I wouldn't mind Runick at all if not for the fact that it was designed as a mill strategy at first. The fact that all these cards on top of their great utility mills your opponent by BANISHING their cards is such a nuisance. I wonder how Runick would be if they didn't mill and kept everything else as it is.

    • @IanaChannel
      @IanaChannel 5 วันที่ผ่านมา

      It'd be shit because the graveyard is just another resource for a lot of decks.

  • @shokudiablo6716
    @shokudiablo6716 11 หลายเดือนก่อน +1

    For me if you cut the milling out and limit fountain draw to 1-2 Runick would be so much better to play against, everytime I play against it I have to focus on fountain so much ot they would just cut down the combo pieces that I want in the deck and just break my board down until they can start using their main engines

  • @In.New.York.I.Milly.Rock.
    @In.New.York.I.Milly.Rock. ปีที่แล้ว +12

    "Without fountain, the cards simply aren't good enough"
    Damn, Josh, reminds me of a certain other deck...

  • @sanketower
    @sanketower ปีที่แล้ว +4

    The problem with Runick is that it's too splashable. Any Runick spell can turn into a Lv 2/3/4/5 for Synchro or XYZ plays. Fountain is not once per turn and will let you draw 3 every turn to draw your other engines. It is also impossible to stop once they get the engine going, the fact that Hugin can protect on resolution is also a problem.

    • @egggge4752
      @egggge4752 ปีที่แล้ว

      Bro just imperm hugin like ??? Just effect veiler hugin ??? Just ash blossom hugin ??? Bro cmon this cant be real. You know that the deck doesnt work if you just have 1 or 2 handtraps in your deck right? Aintnoway 💀

    • @sanketower
      @sanketower ปีที่แล้ว

      @@egggge4752 Hugin is not even Once per turn. They can link/synchro/xyz with it, summon another, and get Fountain anyway. And it doesn't matter that you discarded 2 cards, Fountain recovers them for free.

    • @egggge4752
      @egggge4752 ปีที่แล้ว

      @@sanketowerash blossom stops fountain as does droll & lockbird

    • @sanketower
      @sanketower ปีที่แล้ว +1

      @@egggge4752 Even then, since the spells remain in the GY, they can Fountain next turn anyway.

  • @syco7274
    @syco7274 ปีที่แล้ว +37

    I really dont see what problem people have with runick (as long as you dont play any stun versions)

    • @notmutual
      @notmutual ปีที่แล้ว +4

      Agreed

    • @daggerofstyxx1387
      @daggerofstyxx1387 ปีที่แล้ว +13

      The fact is that they are a generic engine that can be put with any other deck and they are themselves a stun deck that is meant to put grind your opponent so in many cases it’s unfun to play against

    • @dksoulstice6040
      @dksoulstice6040 ปีที่แล้ว +12

      Runick is too generic and has little actual cost to apply their absurd effects. It's free gains for days. No Battle Phase means squat to Runick.

    • @BagooskaTheTerriblyTiredTapir
      @BagooskaTheTerriblyTiredTapir ปีที่แล้ว

      ​@@dksoulstice6040 But you see how that's a trade off right

    • @luminous3558
      @luminous3558 ปีที่แล้ว +13

      @@daggerofstyxx1387 How is the runick archetype a stun archetype in any way? They are the definition of a control deck.
      If you cannot find it in you to keep fountain off the board then you deserve the loss.
      People don't like the deck because they actually have to play the game and can't just instant win with going 2nd cards or floodgates.

  • @RomeF27
    @RomeF27 ปีที่แล้ว +4

    I feel like cards that interact with your opponents main deck should not be legal. Aka mill from opponents deck or banish from the top of your opponents main deck

    • @dksoulstice6040
      @dksoulstice6040 ปีที่แล้ว +5

      This is my biggest problem with Ishizu and Ishizu Tear in particular. That and Ishizu being as generic as it is despite its massive milling power (Should lock players into Earth Fairies).
      It's already an insanely strong deck just from milling their own cards. Being able to mill the opponent's as much as they do is just plain bullshit. Then on top of milling your cards to the graveyard, if you try to activate a graveyard effect, they can just mill it back.

  • @74URS74
    @74URS74 ปีที่แล้ว +11

    A deck with 15 instant fusions, draw 3, floodgates, mills but fk circular

  • @impendio
    @impendio ปีที่แล้ว +4

    Shit take, people want no drawbacks and no opportunity cost. If they ever print a deck where every monsters was both a 1-card full combo AND also handtraps, with on-engine outs to everything people would play it and defend it like they do with Tear. It’s a basic of game design to have trade-offs, there’s no way to differentiate decks that do everything, even if they do it in slightly different ways with more or less steps, if they have outs to everything and lose to nothing, then the game becomes about RNG and not the text on the cards.
    If I wanted to play with the exact same options as my opponents I’d play chess, and if I wanted to only win and lose by the die roll I’d just play RPS…

  • @WrennNsix
    @WrennNsix ปีที่แล้ว +4

    What are those sleeves? They look really good

  • @EMPCraft
    @EMPCraft ปีที่แล้ว +9

    You can't call it interactive if every interaction trades 1 for 1, except you draw 3 afterwards.

    • @Exisist5151
      @Exisist5151 ปีที่แล้ว +1

      Fountain is a -2 if accessed through huginn.
      Doesn’t do anything on its own and you had to discard to search it.

    • @winter945
      @winter945 ปีที่แล้ว +1

      That's how an interactive deck wants to work though, interact with your opponent while generating card advantage

    • @EMPCraft
      @EMPCraft ปีที่แล้ว +1

      @@Exisist5151 -1 would be inherently wrong. Also you value Hugin as a 0 in that situation, and you get to draw both for the card you played and the discard so it's no neg really.

    • @Exisist5151
      @Exisist5151 ปีที่แล้ว +3

      @@winter945 Uh no. Interactive decks don’t inherently go + while disrupting. That’s not a principle. That doesn’t mean interactive decks can’t do that, but that is not a quality that indicates an interactive deck. Kashtira goes + while also putting up disruptions, it’s not an interactive deck in the mode that people play it. Every game results in, “Do you have the out?” And the best mode to do so isn’t with interactive cards, it’s with blowout boardbreakers that your opponent can’t respond to.
      Spright is an interactive deck right now imo, it has many ways to accrue advantage, but every card that directly interacts with the opponent has a cost to it, it doesn’t + off of disruptions. Smashers makes you banish from field and grave, and the negates make you tribute.

    • @Exisist5151
      @Exisist5151 ปีที่แล้ว

      @@EMPCraft
      Refer to paragraph 2: “Doesn’t do anything on its own…”
      I have 2 runick cards in hand. No field spell, no tip: If I want the field spell from that position, I have to use 1 runick spell to summon Huginn. Huginn discards for cost to add the field spell. Then you activate the field spell.
      You had 2 cards in hand. Now you have no cards in hand. Hence -2 *on it’s own*. You could argue “Oh huginn has value on board as does the field spell even if I have no other cards in hand.”
      Does it? With no other runick cards in hand, the field spell does nothing. And what does huginn do? Protect a card that does nothing, and also can be walked over by a morphtronic telefon. You could argue huginn is a level 2 for link material or xyz material, but I specified on its own, so that point is moot.
      Hence, -2 unless you have more cards.

  • @Leonardo.ohime.i
    @Leonardo.ohime.i ปีที่แล้ว +2

    I have 2 reasons why i love runick , it never loses to floodgates or general nonsense and it makes naturia landoise playable

  • @sinzodium8421
    @sinzodium8421 ปีที่แล้ว

    I’ve been messing with an idea of Crystron Quandax and Desert locust through Mellfy to synchro out a level 8-10 on opponents turn and hand rip for 1.

  • @Akkuseru
    @Akkuseru ปีที่แล้ว +1

    I wouldn't mind Runick nearly as much if not for the banishing part

  • @bend4456
    @bend4456 ปีที่แล้ว +5

    Of all the things that could be strong, runick is a good way to do it. But it’s too strong at what it does because tip is at 3 and it becomes unfair anyway when they draw 6 cards, even if it feels more fair, the opponent is way behind

    • @carpedm9846
      @carpedm9846 ปีที่แล้ว +1

      Well, not exactly. Runick cards are one use, for example, if your opponent has DPE, that is them adding flashing fire to their hand every turn.
      Additionally a lot of decks go more than +3, its just that they are multiple +1/2s. For example ABC can end on ABC dragon buster + Borrelend, by using the hangar to +, and then the link monsters to +, then the grave effects to +, then summoning the ABC dragon "for free".
      Eldlich traps for example banish themselves to add a card. Much like how fountain shuffles into the deck it is 1 to 1 from grave to hand advantage. Do you have 3 traps? Search 3 cards you want. Do you have 3 spells? Draw 3 cards randomly.

  • @Jakc_Tk
    @Jakc_Tk ปีที่แล้ว +6

    Tear is interactive but also impossible to beat consistently. There's way too much to deal with at all times.

    • @zenbozic6184
      @zenbozic6184 ปีที่แล้ว

      i think they should just raise the level of other archetypes to match tear powerlevel, but i understand ppl dont like massive powercreep

    • @egggge4752
      @egggge4752 ปีที่แล้ว

      Dimension shifter, Droll & Lockbird to stop the deck from drawing
      Ash blossom & Imperm & effect veiler to stop hugin from adding fountain
      Anti Spell Fragrance !!!
      Holy 💀💀💀

  • @tjarkvos7847
    @tjarkvos7847 ปีที่แล้ว

    maybe it would be cooler if fountain also made you put 1 card from your hand back in the deck every time it triggers

  • @abendsonnewarriorcats9474
    @abendsonnewarriorcats9474 ปีที่แล้ว +1

    I think instead of drawing fountain should search that many runick cards

  • @snowsource
    @snowsource 7 วันที่ผ่านมา

    As someone who mostly plays Edison and Goat, the Runick cards are the only thing I enjoy playing with in modern.

  • @bundung123
    @bundung123 ปีที่แล้ว +17

    "I love consistent decks"
    "I hate circular"

    • @uzzi3822
      @uzzi3822 ปีที่แล้ว +11

      There's a MASSIVE difference between making decks consistent and making decks entirely reliant on getting access on a single card that represents a quick effect Trishula + omni-negate.
      That's what Circular is. Mathmech is a trash tier deck without Circular, but if you get Circular you get a game winning board off the one card.

    • @trippersigs2248
      @trippersigs2248 ปีที่แล้ว

      Circulars consistency wasn't the issue though.

  • @bradysummers20
    @bradysummers20 ปีที่แล้ว +4

    I think the banish portion shouldn’t be a thing. Without that I don’t see runick being that annoying. It would just be a very good tool kit engine.

    • @Jake7inchnails
      @Jake7inchnails ปีที่แล้ว

      without the banish, runick is total ass

  • @ycm6152
    @ycm6152 ปีที่แล้ว +8

    should've had the striker restriction placed on all their cards

  • @Papiness
    @Papiness ปีที่แล้ว +3

    I think part why Runick is so fun is because its playstyle is similar to OG yugioh where theres diversity of cards and decks weren't as heavily built as 'archetypes' or complete synergy. Just giving you options of back and forth trading blows and little to no combo plays.

  • @SuperSpikewolf
    @SuperSpikewolf ปีที่แล้ว +14

    Sorry but i really can’t find “fun and fair” a deck that draws 6,plays 18 instant fusione,draws 6,has destruction protection,infinite recovery and banishes the opponent deck in the meantime with almost no downside at all,in what universe “impermanence,banishes 3 and draw 3” is a fair card ?and no,skipping the bp when you are plus 10 in card advantage is not a real downside

    • @gustavoagamez9379
      @gustavoagamez9379 ปีที่แล้ว

      Oh my fucking God, draw 6 now are you guys talking out of your ass, where the fuck do you guys get your information? Like... Jesús christ runick fur hire only ever draws 6 IF you popped something with folgo AND you have 3 runick spells in the graveyard which believe it or not is not exactly consistent at all, at best you draw 2, maybe 3 with consistency, did you guys forgot about going 2nd as well? Runick presents an issue when you go 2nd and have to break a board and not having the BP hurts more than you can think of, common outs such as evenly matched fucks with runick a lot as well, even something simple as cosmic cyclone, the fact that you run more than half your deck with runick spells means that you can't reliably play tech options or going 2nd cards as much as other decks, I won't lie and say "the deck is bad" the deck IS good, it's just not AS broken as people make it out to be, even moreso when the deck is very interactive

    • @luminous3558
      @luminous3558 ปีที่แล้ว +1

      Have you considered stopping your opponent at any point? Any handtrap on Hugin is backbreaking and in most variants the fountain isn't very protected as something else sits in the EMZ.
      This is just complaining about a deck being strong if it goes completely uninterrupted and thats the case for everything.

    • @SuperSpikewolf
      @SuperSpikewolf ปีที่แล้ว

      @@luminous3558 ok,let’s pretend that you have imperm or ash to throw at hugin.
      1) you can still have fountain/tip in hand.
      2) if you have any another runick spell in hand nothing stops you from trying again.
      3) if you have ANY other level 2 in hand you can go full spright/twin combo.
      What have you accomplished?

    • @dksoulstice6040
      @dksoulstice6040 ปีที่แล้ว

      @@SuperSpikewolf Just draw the out bro. Runick milled all your outs, but draw one anyway :D

    • @apologizethatyouwerebornin2616
      @apologizethatyouwerebornin2616 ปีที่แล้ว

      Tbf, runick does have its weaknessess. It loses to side cards like anti spell, droll etc. If your deck is too fast then they lose going second too. And if they dont get to fountain or to draw with it, you basically win

  • @greenhillmario
    @greenhillmario ปีที่แล้ว +2

    I love playing runicks in non stun decks but again let’s not pretend runick wasn’t made to be a stun engine. Also yeah as you said fountain is overtuned

  • @benjaminpopien5148
    @benjaminpopien5148 ปีที่แล้ว

    they could have had a fountain like once per turn etb fusionmonster. And other strong fusions with other strong abilities, so you have to chose.

  • @marktheshark1799
    @marktheshark1799 ปีที่แล้ว +1

    I know a guy who'd love to see thus

  • @OblivionDragma
    @OblivionDragma 2 หลายเดือนก่อน

    What is joshua’s lately deck list? Cuz in this video i see spright, i seee twins and i see fur hire plus the runick cards so is he playing all of them together? Does anyone has a list they could show me?

  • @nolanb9466
    @nolanb9466 ปีที่แล้ว +7

    it is barely interactive. id call it suppressive at most. trading 1 for 1, then drawing 1-3 to go plus 1-3 every turn is not good design. gkung from a 2 card hand to 4 from activating 1 runick spell, then drawing 3 in new chain is extremely frustrating. runick also has the mass banishing effect to just deck you out of any resources. there is no good argument imo for runick to not be hit even harder on a ban list.

  • @spacebartoloud
    @spacebartoloud 4 หลายเดือนก่อน

    Consistency, annoyance to out, and versatility is what causes so many people to be put out with x card(s) and therein lies the problem with runick. (At least in the public court of opinion)
    Honestly as a runick player who net decked runick from you, (have tweaked it a bit since "getting" it from you) they do be stupid powerful/consistent.

  • @AL-ry5ly
    @AL-ry5ly ปีที่แล้ว +1

    Coming back from playing in around 2018, I like Runick and am building Runick Plunder. It reminds me of old Burning Abyss, where it lacked a gigantic OP boss monster or a linear game plan, but it's a toolbox. Playing toolbox decks is the shit.

    • @lynaperez8022
      @lynaperez8022 ปีที่แล้ว +1

      how do pure plunders perform?

  • @maskedduelist1380
    @maskedduelist1380 ปีที่แล้ว

    This camera angle giving me vertigo

  • @Rumple108
    @Rumple108 ปีที่แล้ว +1

    I personally love Runick. Who doesn't like several copies of instant fusion

  • @RaptorsClaws
    @RaptorsClaws ปีที่แล้ว

    In hindsight they should’ve banned hugin and kept fountain at 3. The synergy with spright is a little bit too much imo

  • @NovatoEx
    @NovatoEx ปีที่แล้ว +3

    I feel runick is way to good to not get hit in a meaningful way. The engine does it all, utility/disruption, extension in the form of bodies, draw 2-3 cards every turn and to top it all off, the banishing of the top cards on the deck, that can banish outs, necessary bricks or garnets for your decks and acts as your plan B if the games drag on for too long.
    On top of all of that, runick doesnt have any meaninful lock/drawback on any of its cards (having no bp doesnt matter) and it has in-archetype ways to make sure you dont get rid of their fountain. Putting fountain to 1 would do nothing at all, because every runick card is fountain thanks to hugin. I believe they need to adress the problem directly and ban fountain, as any other type of consistency hits would just be dancing around the issue.
    Runick as an engine makes controlling games childsplay and i dont think it promotes real interaction in the same way tear did it. It makes you believe you have a shot at winning because they dont put out multiple negates and have no cards that read "your opponent cannot...." but in reality thanks to their insane grind game and pluses you just cant compete without just killing them on the spot. They just need to drag the game to their territory and then, they will win.
    I find quite ironic that Josh hates circular for what it represents in cyberse decks when arguably runick is the same to the decks that can use it as an engine.

  • @F0r3v3rT0m0rr0w
    @F0r3v3rT0m0rr0w 9 หลายเดือนก่อน +3

    I've started playing Runick and I genuinely enjoy it... it feels like I'm playing a control deck in Magic the Gathering. Games have become more interactive and strategic.

    • @DarkCT
      @DarkCT 9 หลายเดือนก่อน +1

      that's what i enjoy about it, but then i approach it as a Mill deck first, and a combo set up afterwards. it's the closest konami ever came to modernizing mill, which while people complain about it banishing their cards, I think they forget the fact other decks will just out interrupt and otk them so if they were going to lose the match they couldn't even have seen those cards a lot of the time. mass graveyarding cards in the current game is often a benefit to decks so modernizing mill that way would be a joke, and trying to focus on mill has matchups where you can flat out lose because the opposing deck advantages off of self banishment or can easily recover cards from it.

    • @F0r3v3rT0m0rr0w
      @F0r3v3rT0m0rr0w 9 หลายเดือนก่อน +3

      @DarkCT the only reason people complain about it, is because they lose to it. Wish they didn't Nerf runick so hard in master duel.

    • @DarkCT
      @DarkCT 9 หลายเดือนก่อน +1

      @@F0r3v3rT0m0rr0w ehh, it's not as simple as that. they cloak it in "it's not the right way to play". apparently everything that isn't monster focused combo plays is some level of wrong. complete agreement that master duel really smacked runick with a bat. the fountain and tip hits felt like enough, but i really want more of my Runick MST back.

    • @philithegamer8265
      @philithegamer8265 7 หลายเดือนก่อน

      ​@@F0r3v3rT0m0rr0w How does Runick play like a Control Deck from MTG?

    • @F0r3v3rT0m0rr0w
      @F0r3v3rT0m0rr0w 7 หลายเดือนก่อน

      @@philithegamer8265 how does it not ?

  • @yusheitslv100
    @yusheitslv100 ปีที่แล้ว

    I have 2 issues with Runick:
    1) the "no battle phase" thing makes me feel like the other half of my deck does nothing other than be meat shields sometimes.
    2) the deckout thing feels kinda sacky sometimes
    Don't get me wrong. I've always liked Runick as a splash deck. (Runick Spright Fur Hire is stupid fun to play)

  • @grodon909
    @grodon909 ปีที่แล้ว +2

    I wonder if runick volcanic will work. Skip battle phase, but just keep controlling and burning

    • @videofudge
      @videofudge ปีที่แล้ว

      Can confirm it's a viable option for volcanic.
      Not sure the volc runick is the strongest variant of either deck however.

  • @videofudge
    @videofudge ปีที่แล้ว

    What did i miss? Why is runick suddenly so popular/problematic?
    Ita been around for ages tbh

  • @haydenbennett3547
    @haydenbennett3547 ปีที่แล้ว +3

    We need a card that if it gets banished or sent to gy it reshuffles all gy and banished cards back to the owner's decks

    • @jofx4051
      @jofx4051 ปีที่แล้ว +2

      We have Penguin for GY and Necroface for banished but this one should be summkned uhh hmm

    • @courtlandwilliams2275
      @courtlandwilliams2275 ปีที่แล้ว

      If this card is banished by an opponents card effect, banish all cards on the field & inflict 2000 to your opponent. If this effect is used this turn, you can pay 1000 life points to return this card to your deck.

  • @j.rodz.5981
    @j.rodz.5981 ปีที่แล้ว

    If they allowed to attack they would be more useful without fountain.

  • @alphariusomegon8507
    @alphariusomegon8507 ปีที่แล้ว

    evil twin? let's go!

  • @lukecoolidge14
    @lukecoolidge14 ปีที่แล้ว

    Hey if anyone is seeing this can you explain to me how to summon a runick monster because i got a Freki in one of those random 20 packs and when i tried to look up what monsters i would need to summon him the list for Runick cards seems to be only fusions and spell cards

    • @OsirusHandle
      @OsirusHandle 9 หลายเดือนก่อน

      every spell can summon it straight from the extra deck

  • @pasdan4985
    @pasdan4985 ปีที่แล้ว +4

    imo the only real problems with runick are hugin letting them play a better terraforming at like 15 copies and fountain not being HOPT

  • @gandung777
    @gandung777 ปีที่แล้ว +1

    Just make runick fountain effect to be tied in runick monster instead of field spell. So you cant really make insane combo with insane drawing power, since you need to carefully choose what to summon to emz and not abusing for free monster summon. It may be still broken but less powerful

  • @dksoulstice6040
    @dksoulstice6040 ปีที่แล้ว +4

    Oh yes, because a deck that can send 30 of my cards to the banish zone turn 1 at virtually no cost to the Runick player is such a fun and fair deck to play against.

    • @uzzi3822
      @uzzi3822 ปีที่แล้ว

      Runick can only banish more than 4 cards hoing first if they play the bad Runick spells (Golden Droplets and Dispelling). You're literally just lying now.

    • @dksoulstice6040
      @dksoulstice6040 ปีที่แล้ว +2

      @@uzzi3822 Their turn 1. I didn't say the first turn. So nah.

    • @uzzi3822
      @uzzi3822 ปีที่แล้ว +5

      @@dksoulstice6040 I'm aware of what you wrote. You're still wrong. You cannot mill with Flashing Fire, Destruction, Freezing Curses or Smiting Storm unless your opponent controls cards.
      You can only mill with Tip, Slumber, Golden Droplets and Dispelling (if the latter is activated after Golden Droplets - it can't do it on it's own). And even if you activate ALL of these cards in a single turn, you're banishing 18 cards maximum (including the ones that needs your opponent to control cards).
      Of course, that's also 8 seperate cards that are all HOPT, so good luck with drawing all 8 of them and getting cards on your opponents field for them.

  • @tumaien4188
    @tumaien4188 ปีที่แล้ว +3

    The Runick quick play spells themselves are mostly fine, the issue I think a lot of people have is Fountain not being a hard opt draw up to 3 cards and the stat line in this decks fusion incidentally falling in line with the gazillion Spright variants and lvl 2 non tuner extenders being generally good in synchro decks (this was more of a master duel thing tho).

    • @carpedm9846
      @carpedm9846 ปีที่แล้ว

      Honestly, considering thats their only draw power, that plus 3 isnt as busted as it seems.
      Take for example the eldlich traps, (almost) all of them have an effect to banish themselves from grave to let you search another eldlich trap(eldlixirs search golden lands and golden lands search eldlixirs)
      Each of them is a +1 that is better than a random draw. And if you have 3 in your grave, thats +3.
      Similarly, the runick field spell does the same thing, except for shuffling into the deck and not searching.
      The reason fountain seems insane is because all of the deck's draw power is in one card. But almost every single modern deck I can think of goes more than +3 over the course of a turn. For example if you use 2 cards to end on 2 XYZ and a field spell, you needed to go +3 on the way if your xyz monsters only need 2.
      Theres also another part to this, card advantage for runick just means an additional effect, whereas for other decks it could mean getting a monster with multiple effects. For example, if you have 2 mat Drident, that is more or less equivelant to having a flashing fire that can be activated twice. If you have DPE, that is "add a flashfire/destruction to your hand every single turn".
      In that way, runick draw power is not all that impressive. If anything, due needing to play them pure if you want the field spell to pay off well, its barely fine.
      Like. Yknow. Snake Rain is an insane card that foolishes 4. But in the context of reptiles, it doesnt matter. Wattrain is a card that searches up to 5, and soul charges from hand for free. but it needs you to play watts.

    • @tumaien4188
      @tumaien4188 ปีที่แล้ว +1

      @@carpedm9846 in the context of the deck being played pure u could make that argument, but that’s not really how the deck is played, Runick Fountain being a draw 3 not only during your turn but also potentially during your opponents turn is the real issue here, while yes during your first turn in your way to your combo you only drew 3 (which btw just having a free Graceful charity you got of a engine that also puts bodies on board for your Spright/live twin lines is still very much insane let’s not get that messed up), but then drawing any combination of Runick spells means that during your opponents turn you draw anywhere from 1-3 extra cards, made even more likely thru cards like the Live Twin links and the Lilla frost drawing you more cards, and when you pair that up with the interaction the other engines in Runick splashes put up there it gets out of hand. I really dont think there is a way someone could look at a Runick Spright Live Twin board, and the advantage and control over the game you will have thru the Runick cards every single turn, and not think that Fountain for every single turn that it stays you see up to 3 new cards as being a particularly well designed card. Not only that but for your argument of Snake Rain and Wattrain, that really doesn’t change the argument, those cards are not well designed either if you look at them in a vaccum, they are just stuck in decks that are not good enough to abuse them, but that’s clearly not the case for Fountain in the gazillion Spright Variants that we have.

  • @PyckledNyk
    @PyckledNyk 8 หลายเดือนก่อน

    I’m a recent convert and I love the deck in master duel. Next paycheck I’m easily picking up a playset of the engine in case some cards ever come back to 3

  • @ak47dragunov
    @ak47dragunov ปีที่แล้ว +4

    Runick is completely indefensible. It's a literal advantage printer with trivial "downside"

  • @dudesk099
    @dudesk099 ปีที่แล้ว +4

    The real question is why runick got basically 0 tops this weekend while kash, lab, branded, dragon link, and even mathmech took multiples.

    • @asuraXTC
      @asuraXTC ปีที่แล้ว

      Banishing bystial s is weird lol and lab can prevent runick from using spells the thing is runnick loses to side deck

    • @JuneTV03
      @JuneTV03 ปีที่แล้ว +1

      They got more tops then kash in french national if you combine the live tiwn and the furhire variations

  • @kanga2468
    @kanga2468 ปีที่แล้ว +6

    Joshua Schmidt: Likes an archetype where it relies on 1 card and the entire archetype searches that card and it makes the deck super consistent by making every card pot of greed.
    Also Joshua Schmidt: Hates Mathmech Circular for the sins of Accesscode and Update Jammer.

  • @averagejoe9229
    @averagejoe9229 ปีที่แล้ว +3

    The main issue I have with Runick is that it annihilates rogue decks. They have removal of all kinds and nothing can keep up with fountain.

  • @biggstarr
    @biggstarr ปีที่แล้ว +4

    Subbed, Liked

  • @herbertcharlesbrown1949
    @herbertcharlesbrown1949 ปีที่แล้ว

    Joshua you made a video why you hate Mathmech. You mentioned Tearlaments. Could you also make a video about your honest opinion on Tearlaments and their design?
    Some people hate it for the built-in rng, other people think it's the future of yugioh, because you can play during both players turs. What do you think?

    • @hat_sauce3846
      @hat_sauce3846 ปีที่แล้ว

      He has talked about tearlaments a good bit I'm pretty sure.

  • @trollinggaming9903
    @trollinggaming9903 ปีที่แล้ว +3

    Runick cards are good and all if they don't have that effect that banish cards on top of doing some shit and being an instant fusion all in one, a field spell that let's you play runick spell cards from hand, and returning those used up cards to the deck and drawing the same number of returned cards. All runick quick plays adn the field spell must be limited, and hugin at semi-limited. One of the most toxic gameplay, or same level of toxicty as mystic mine.

  • @Ragnarok540
    @Ragnarok540 ปีที่แล้ว

    Runicks are fine, is a very different kind of deck and that's cool. What is not cool is their synergy with floodgates. Konami should have put them some restriction in them to avoid that synergy...

  • @williammarshal4043
    @williammarshal4043 ปีที่แล้ว

    They should ban the level 2 fusion monster.

  • @ujou_vrc
    @ujou_vrc ปีที่แล้ว

    Well folks, he lists all the reasons that Runick should be restricted. Cut down its consistency, set fountains to 1.

  • @xCorvus7x
    @xCorvus7x ปีที่แล้ว +1

    I don't _really_ mind Runick being used as an engine but would actually like it to see success as a mill deck.
    Each Quick-Play Spell having a third effect that only mills (more than the other milling option) would have also given the deck some turn one play beyond setting up one Runick monster for protection.
    Speaking of which, the pure deck would greatly benefit from had tools to get the Runick monsters into the Main Monster Zones, so that they can better utilise the archetypical protection for the Fountain.

  • @inciaradible7144
    @inciaradible7144 ปีที่แล้ว

    I just wish Fountain didn't draw 3; drawing 3 twice in a row, and sometimes even on the same turn, just feels so incredibly oppressive. I don't care about it in pure Runick, because all that deck draws is jank, but in any variant, draw 3 is just huge.

    • @courtlandwilliams2275
      @courtlandwilliams2275 ปีที่แล้ว

      They should unbann card of demis if they like draw 3 cards

  • @uzzi3822
    @uzzi3822 ปีที่แล้ว +14

    Ignore the comments, Runick as an engine is mega based and most people are just living with MD Runick Stun PTSD.
    Being able to play cards that double both as engine and non-engine is such a cool idea for making decks resilient to stuff like floodgates etc, and I'm happy it exists, even if yes it could have been executed a bit better. Stuff like Hugin's protection is probably a bit much.

    • @soup3583
      @soup3583 ปีที่แล้ว +3

      People just don't like facing control in general, and especially a control deck like Runick that wins by deckout. It does have some broken stuff in engine like all of the spells doubling as instant fusion and the fact that fountain is a soft opt, plus the banishing is annoying even.
      But personally i think every deck has faults and i think Runick is neat because it has diverse interactions and a significant lock with no battle phase.

    • @lucascerbasi4518
      @lucascerbasi4518 ปีที่แล้ว +3

      @@soup3583 I don't think the problem is that people don't like control, since both combo and control have not only been valid gameplay styles for almost forever in this game, they have both been part of the core identify of the game, the problem is stun, noone likes going against stun, since all those decks do is to create non-games. I think runick is fine, but it seems people that complain about runick have probably been traumatised of runick stun in MD and OCG,often forgetting that there are multiple ways of playing runick. Honestly I can't even remember what was the last time I went against a runick stun deck in the TCG...

    • @kanga2468
      @kanga2468 ปีที่แล้ว +1

      Nah. I just hate Fountain. There's a reason why I like playing against Magical Musketeers and not Runick. And that reason is the fact not every Musketeer is a free pot of greed

    • @jamessimbolon3887
      @jamessimbolon3887 ปีที่แล้ว +3

      @@lucascerbasi4518 nah people definitely hate control decks, runick plays similar to sky striker but without a battle phase and less non engine and look how much people have hated decks like striker (less so now but when it was one of the best decks)

    • @Jrpg_guy
      @Jrpg_guy ปีที่แล้ว +2

      Explain to me, how a deck, with a draw 6 is fun, plus interruptions, plus chipping away at your opponents deck, plus every card is insta fusion.
      This deck is overtuned, or really fountain is, ban that fucking card.

  • @thekittenfreakify
    @thekittenfreakify ปีที่แล้ว +2

    I am sorry but hyper consistency is what made tears such a nightmare. Decks should not be hyper consistent.

    • @jimtsap04
      @jimtsap04 ปีที่แล้ว +2

      I don't think just consistency made tear a nightmare, it's more that it was consistently able to play on turn 0

  • @ageha6607
    @ageha6607 ปีที่แล้ว +4

    I think TCG players subconciously treat runick as an acceptable version of maxx C. Maxx C at the end of the day is mainly used for making sure the out is drawn to combat the overwhelming advantage of going first. Maxx C gives a chance to all kinds of decks because it doesn't matter if your deck can't afford many slots for non-engine; with maxx C and 3x of the out, you are still in good shape statistics-wise by either having 6 out or the chance of drawing enough extenders. TCG doesn't have maxx C, so more often than not a lot of decks either run into the problem of not having enough slots for non-engine, the main engine is not strong enough to play too many non-engine that doesn't give consistency boost, or deck simply has a lot of extender but not enough draw power. Runick is a bandaid for this problem. But at the same time, it feels extremely polarizing between decks that are already super strong + decks that can run well with runicks against decks that can't make use of runick as much.

    • @luminous3558
      @luminous3558 ปีที่แล้ว +2

      This is not a TCG player thing. Runick is simply one of the best archetypes ever designed for the modern game. Having engine cards that double as non engine is amazing.
      Maxx C on the otherhand is just a card that was made so bad players can cheese games.

    • @uzzi3822
      @uzzi3822 ปีที่แล้ว +1

      Runick is NOT a bandaid for not having Maxx C. Maxx C doesn't even fix anything in the first place. Formats that have Maxx C are MORE toxic to go second in, not less.
      Your opponent can go full combo, draw a couple of cards at the same time (so they get access to Maxx C more often than you) set up ways to negate anything that could stop their own Maxx C and then when you get to go second you lose the game because your opponent get a guaranteed Maxx C so it doesn't even matter if you break the board.

    • @CocTheElf
      @CocTheElf ปีที่แล้ว +2

      What the hell are you talking about? Maxx C is so stupidly broken it limits deckbuilding so everyone has to run the same dumb Maxx C package so most of the time decks don't have enough space for non engine. Also it's at its best going first. Going second under Maxx C is outright miserable. On the other hand, Runick's main problem is that its core is too big so there's less space for non-engine than in other decks.

  • @ytfsrose1588
    @ytfsrose1588 ปีที่แล้ว

    It literally gives you alot of free advantage for nothing of course you gonna like the deck

  • @rng9214
    @rng9214 ปีที่แล้ว +3

    Runicks problem are the floodgate not banishing your entire deck and drawing 3 -Joshua Schmidt

  • @gerharddamm5933
    @gerharddamm5933 ปีที่แล้ว +2

    You lost me at Runick

  • @timothyng3226
    @timothyng3226 ปีที่แล้ว +3

    Runick interactive? What a joke

  • @glrbrasil
    @glrbrasil ปีที่แล้ว +1

    If Runicks would control the game exactly like they do, but wouldn’t banish cards from the top of the deck, they would still be great with Spright/Twins but would not have the obnoxious deckout/banishing key cards mechanic.

  • @DoggoDoesStuff1
    @DoggoDoesStuff1 ปีที่แล้ว

    Runick would be more fun if instead of banishing off the top, it made your opponent choose the given amount to banish face down from their deck. Less random variance with hitting important 1 ofs while still allowing for the mill win con

    • @georgfolwerk2531
      @georgfolwerk2531 ปีที่แล้ว +1

      no?? your opponent would just banish their worst cards/ worst cards in this matchup. I dont think that you even get an advantage here.

    • @DoggoDoesStuff1
      @DoggoDoesStuff1 ปีที่แล้ว

      @georgfolwerk2531 The advantage is getting closer to a deckout, which is the intended win condition of the deck. Also the entire point would also be to nerf Runick.

    • @georgfolwerk2531
      @georgfolwerk2531 ปีที่แล้ว

      @@DoggoDoesStuff1 I think this would kill Runick decks atleast in Tournaments. Bc you are banishing face up cards you could just side in a Kashtira or Floo engine to get an advantage through the banishment. (banish Kashtira monsters or Kashtiratheosis/ Big Bang to get value would be too op imo)
      Also I dont think that in the current meta Runick is the problem.

    • @DoggoDoesStuff1
      @DoggoDoesStuff1 ปีที่แล้ว

      @@georgfolwerk2531 Okay, two things:
      1). I made this comment 3 months ago, which notably was not during the "current meta"
      2) I Specifically said face-down banishing

  • @9876bbb
    @9876bbb ปีที่แล้ว

    This camera angle makes me feel sick

  • @hakan1608
    @hakan1608 ปีที่แล้ว +43

    hates circular but playing runick HAHAHA

    • @Saimlordy
      @Saimlordy ปีที่แล้ว +46

      "He hates one thing but likes an entirely different thing HAHAHA"

    • @geiseric222
      @geiseric222 ปีที่แล้ว +4

      @@Saimlordy I mean both runnick and circular run on an extremely linear gameplay with very little flexibility.

    • @CocTheElf
      @CocTheElf ปีที่แล้ว +5

      ​​@@geiseric222How Runick decks are linear decks that have no flexibility? Have you played any?

    • @geiseric222
      @geiseric222 ปีที่แล้ว +6

      @@CocTheElf they literally are? You search the same two interaction spells and get a fountain to recycle them.
      I don’t have a problem with that but considering why Josh does have an issue with Circular it’s really funny seeing him talk up an engine that does the same thong

    • @VigilanteSigma
      @VigilanteSigma ปีที่แล้ว

      Circular is cancer and a parasite and so is runick

  • @mustafamrouweh7873
    @mustafamrouweh7873 ปีที่แล้ว +2

    You like it because you are "skillful" stun player
    Jokes aside it's just so boring to play against and since you get no battles phase it's about breaking you opponent mentally so hard to force them to surrender I hate decks that make me want to that
    Since once you get the right cards into rotation
    It's either deck someone out and it would take sometime
    Or makes them surrender
    It stuns the game if you know what I mean
    And the problem with the stun variant is that the runick cards play a bodyguard role to the floodgates

    • @Csthh
      @Csthh ปีที่แล้ว +1

      I don’t think it stuns as much as you think. As akin of control, once your opponent has wasted resources just stop using runicks and go for game. The idea of making your opponents surrender or deck out is there, but for me only surrender has been the most common with normal kill being second. In runick spright it’s much more different since sprights have low attack monsters, but I just go into avermax and go for game when I can. I’ve tried ghoti runick and is just all about banishing as much as you can and summon deep beyond for game. It almost always depend on the variant your playing.

    • @mustafamrouweh7873
      @mustafamrouweh7873 ปีที่แล้ว +1

      @@Csthh it feels like stun

    • @mustafamrouweh7873
      @mustafamrouweh7873 ปีที่แล้ว +1

      @@Csthh it's almost stun but not enough to make the player feel like he's playing stun but the opponent will feel it

    • @Csthh
      @Csthh ปีที่แล้ว +2

      @@mustafamrouweh7873 I mean that’s true for almost all control decks, SS feels the same so does exosister, and most control decks. It feels like stun but it’s more of your opponent out grinding you, it’s the heart of a control deck to make their opponent have minimal plays as possible.

  • @SPOOKYTHIEF
    @SPOOKYTHIEF 9 หลายเดือนก่อน +3

    The year is 2024, Runick Fountain is limited to 1 in Master Duel, Life is good over there.
    In the OCG... Runick Fountain is limited to 1, Life is good over there.
    But for some forsaken reason that nobody understands...
    In the TCG Runick Fountain is at 2 in the TCG, The GRIND GAME is still awfull and duels agains runick are worse thanks to Ghoti.
    So yeah Josh... There is a LOT of bias.

    • @Noobscodee
      @Noobscodee 28 วันที่ผ่านมา

      Runick needs to get un nerfed just one more of destruction and fountain and it’s balanced you are complaining about a deck that gives you 20+ chances to win

  • @Malister23
    @Malister23 ปีที่แล้ว +2

    The only thing I hate about runicks is the no effort draw 3 every turn,plus it being a not hard once per turn too

    • @gustavoagamez9379
      @gustavoagamez9379 ปีที่แล้ว

      I'll be honest, runicks don't "draw 3 every turn" it draws as much runick cards you have played through your turn 1, most of the time? You only draw 1... Maybe 2 if you drew tip off your deck, it not being hard opt is irrelevant because at the point it becomes relevant (a.k.a you had more than 3 runick spells on the graveyard) you were more or less winning the match or you were playing some insanely stupid synchro runick deck that dies to a single disruption (stopping hugin from searching fountain)

    • @Malister23
      @Malister23 ปีที่แล้ว

      @@gustavoagamez9379 1special the level 2
      Use it for spright xyz
      2 use another one to special another level 2
      3 activate slumber or use the 2 as a material for xyz or synchro and that's 3 for draw 3 with fountain
      YES interaction from your opponent exists but not every game

    • @DGrayEX
      @DGrayEX ปีที่แล้ว

      It not being non-HOPT is literally the only real issue. Complaining about draw 3 in an archetype that only has 1 searcher for anything other than the Field Spell is silly when every other meta-relevant archetype can easily add to hand/ss from deck/ss from gv 5+ cards per turn.
      Sure it becomes a bigger issue when you run it as an engine in anything with 1-card starters, but in those cases you also give up the consistency of pure Runick and only get 1-2 draws per turn on average.
      I absolutely despise playing against Runick, but 90% of the "solutions" in the comment section boil down to making the archetype 100% unplayable.

    • @Malister23
      @Malister23 ปีที่แล้ว +1

      @@DGrayEX Yeah I will complain about drawing 3 in runick sprights or runick furhire or runick naturia because my whole hand is gone to interrupt them but they just refreshed theirs
      Pure runick isn't really a thing in the tcg unless you play for fun

  • @tanjakailer5459
    @tanjakailer5459 ปีที่แล้ว +1

    It is just busted

  • @lolz319
    @lolz319 ปีที่แล้ว +2

    people be crying about floodgates, but dosen even consider to play any outs for them

  • @tsohgallik
    @tsohgallik 8 หลายเดือนก่อน +2

    Runick Topped Los Angeles Regionals 😂😂😂
    Literally Top 1 🎉🎉🎉
    Oh and 2 Amano-AwannaWin-with-Stun

  • @kuma9239
    @kuma9239 ปีที่แล้ว +6

    "I wouldn't see runick as problematic". I'm out.

  • @shmatet
    @shmatet ปีที่แล้ว

    Joshua this camera angle is so ass it’s making me nauseous bro, great vid tho

  • @bootkickgaming6724
    @bootkickgaming6724 ปีที่แล้ว

    POGGERZ