The reason why I like Runick so much

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  • เผยแพร่เมื่อ 2 ต.ค. 2024
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ความคิดเห็น • 369

  • @dechaphet
    @dechaphet ปีที่แล้ว +218

    They knew exactly what they were doing with hugin bein lvl 2

  • @john1691
    @john1691 ปีที่แล้ว +61

    Runick really does give you that epic dopamine boost by drawing a billion cards,especially in Runick Fur Hire

    • @NoNameOrLife
      @NoNameOrLife ปีที่แล้ว +1

      draw 6 into max c :D

  • @tommoex
    @tommoex ปีที่แล้ว +60

    Runicks feel like a modern spellbooks, and nekroz to me, a deck made to be a toolbox. i loved spellbook and nekroz for that reason, too bad runick decks are bit expensive nowadays, otherwise id play a runick variant for sure.

    • @asuraXTC
      @asuraXTC ปีที่แล้ว +6

      Please don’t compare my nekroz to cancer :(

    • @PepperPersonal
      @PepperPersonal ปีที่แล้ว +32

      @@asuraXTC Nekroz was cancer during their peak.

    • @tommoex
      @tommoex ปีที่แล้ว +1

      @@asuraXTC as someone who played nekroz in tournaments, it was a short period but even you had to admit nekroz was by far the best deck at that time. I'd love to see more nekroz support to bring it into the modern game though.

    • @amienabled6665
      @amienabled6665 ปีที่แล้ว +21

      @@asuraXTC Bro is acting like nekroz was some fair tier 2 deck instead of a tier 0 menace that locked you out of special summoning 😭

    • @husseinmoussa2947
      @husseinmoussa2947 10 หลายเดือนก่อน

      @@asuraXTCtbh nekroz used to be cancer runick is balanced it just draws a lot or cards, the only broken effect the deck has and the bit chokepoint same with branded fusion it atleast makes the deck balanced

  • @wunderkind2396
    @wunderkind2396 ปีที่แล้ว +90

    Runick does feel fun to play with, it just sucks to have a grind game while someone is constantly taking away your grind game resources

    • @husseinmoussa2947
      @husseinmoussa2947 10 หลายเดือนก่อน +20

      that‘s still better than setting up a floodgate boss monster or a 10 negate board

    • @JenovaGirzz
      @JenovaGirzz 4 หลายเดือนก่อน +1

      Welcome to modern yugioh! :D

  • @armandonoriega681
    @armandonoriega681 ปีที่แล้ว +30

    Don't listen! Joshua sold his soul to the Runick Fountain!

    • @null.ru.1337
      @null.ru.1337 2 หลายเดือนก่อน

      His sould?

  • @silverstar6589
    @silverstar6589 11 หลายเดือนก่อน +6

    I wouldn't mind Runick at all if not for the fact that it was designed as a mill strategy at first. The fact that all these cards on top of their great utility mills your opponent by BANISHING their cards is such a nuisance. I wonder how Runick would be if they didn't mill and kept everything else as it is.

  • @mech2605
    @mech2605 ปีที่แล้ว +56

    The real reason josh likes runick is he likes decking people out

    • @luminous3558
      @luminous3558 ปีที่แล้ว +15

      Thats not runicks wincondition. Thats the back up plan.

    • @lz9275
      @lz9275 ปีที่แล้ว +6

      ​@@luminous3558 that is still a win con even if it is a plan B

    • @cantflipforship
      @cantflipforship ปีที่แล้ว +6

      5:13 Replace “Fountain” with Circular 😂 and listen to the next minute

  • @impendio
    @impendio ปีที่แล้ว +4

    Shit take, people want no drawbacks and no opportunity cost. If they ever print a deck where every monsters was both a 1-card full combo AND also handtraps, with on-engine outs to everything people would play it and defend it like they do with Tear. It’s a basic of game design to have trade-offs, there’s no way to differentiate decks that do everything, even if they do it in slightly different ways with more or less steps, if they have outs to everything and lose to nothing, then the game becomes about RNG and not the text on the cards.
    If I wanted to play with the exact same options as my opponents I’d play chess, and if I wanted to only win and lose by the die roll I’d just play RPS…

  • @bayar_
    @bayar_ ปีที่แล้ว +10

    runick has amazing artwork and cool card design imo. i still love playing my fabled runick and runick spright decks :)

  • @elfyar5786
    @elfyar5786 ปีที่แล้ว +61

    Personally my only problem with runicks is the banishing part especially against decks that play a couple of one offs and i dont really see a difference between a deck that banishes 10 of my cards face up and a deck that banishes 10 of my cards face down

    • @luminous3558
      @luminous3558 ปีที่แล้ว +22

      It doesn't really matter. Runick does not banish a lot of cards in the first 2 turns of the duel and its very vunerable before it gets going.
      If you let the deck do its thing then its no different from another deck being able to accomplish its gameplan: You will end up in an unfavorable boardstate.

    • @trollinggaming9903
      @trollinggaming9903 ปีที่แล้ว

      Exactly. If would still be good even if it don't have the banish effect but here we are.

    • @TheDocperian
      @TheDocperian ปีที่แล้ว +17

      @@trollinggaming9903 Josh: I win the majority of my games through milling, people just scoop before it gets to there
      Everyone in the comments: The deck would be basically the same without milling

    • @jamessimbolon3887
      @jamessimbolon3887 ปีที่แล้ว +2

      @@TheDocperian without the mill you are still in a winning position, it’s just you would stall until your opponent can’t do anything for several turns. Which typically takes longer than simply milling your opponent out, but you are still winning

    • @lz9275
      @lz9275 ปีที่แล้ว +8

      ​​@@jamessimbolon3887 still, banish their outs from top of the decks along with their one-offs is one of the major pains to deal with against runick especially with fountain turning those quick play spells into handtraps during the opponent's turn

  • @j.rodz.5981
    @j.rodz.5981 ปีที่แล้ว +33

    Without the banish effect Runick could not exist. Imagine how that would go against Tear if the cards would go to graveyard.

    • @Raphael4722
      @Raphael4722 ปีที่แล้ว +23

      No one is saying that the cards should go to the graveyard. They could have just printed Runicks without any mill effect.

    • @j.rodz.5981
      @j.rodz.5981 ปีที่แล้ว +23

      @@Raphael4722 A mill deck without mill effects? Such is your hate? lol

    • @Raphael4722
      @Raphael4722 ปีที่แล้ว +14

      ​@@j.rodz.5981 It would still be tier 1 without those effects.

    • @themonoloco8245
      @themonoloco8245 ปีที่แล้ว +19

      ​@@Raphael4722 what do u mean a plus 3 (not once per turn btw), intstant fusion in every card would still be good. Yeh the banish effect is just the cheery on top.

    • @iuader8646
      @iuader8646 ปีที่แล้ว +3

      ​@@themonoloco8245isnt fountain once per turn?

  • @Exisist5151
    @Exisist5151 ปีที่แล้ว +10

    I’m completely fine with runick if runick tip didn’t exist.
    Like the whole function of the deck is bottom-ing their spells for draw power. And like the thought process there if that’s repeated continuously enough they’ll all be on the bottom of the deck and the advantage engine slows down.
    Having an in-engine way to just say “yeah shuffle my deck, I get access to my entire extremely versatile s/t lineup, and fill my graveyard with 1 more spell to shuffle back with fountain.”

    • @jofx4051
      @jofx4051 ปีที่แล้ว

      If Runick tip gone what you gonna draw is brick, that Runick Tip ensures you +1 and the other Runick cards not getting bottomdeck after while... Yee duality can help shuffle but is but...

    • @Exisist5151
      @Exisist5151 ปีที่แล้ว +6

      @@jofx4051 In a deck full of versatile utility cards and instant fusions, I think a blanket searcher that also causes you to go additionally +1 off the field spell and also enables the primary resource loop in a better way than any other card is a bit much.

  • @carvajalethandonovanl.4510
    @carvajalethandonovanl.4510 ปีที่แล้ว +12

    I like the concept of runick but imo it synergizes a little too well with floodgates and fountain being a little hard to interact to while also being too good when Hugin which is the best monster most of the time is in the field.

    • @egggge4752
      @egggge4752 ปีที่แล้ว +2

      The only meta runick variants are non-floodgate variants.
      Runick Spright
      Runick Spright Live Twin
      Runick Spright Mellfy
      Runick Naturia
      Runick Fur Hire
      Runick Spright Fur Hire
      Non of these decks had/have room for floodgates. The goal is to load the graveyard on your turn with 2 spells and in your opponents turn activate another spell and draw 3 other runick spells of which you use 2... drawing non-engine non-extender floodgates decreases consistency.
      Thats why Runick Fur Hire is so busted despite it ending on only max 3 negates in the spright variant because drawing 5 spells on your opponents turn (which you can activate on your opponents turn) is better than 5 floodgates.

    • @DoggoDoesStuff1
      @DoggoDoesStuff1 ปีที่แล้ว

      Found the OCG player

    • @Nob911
      @Nob911 ปีที่แล้ว

      Ash cosmic cyclone ghost ogre literally complaining about nothing

  • @jorgemartinez6902
    @jorgemartinez6902 ปีที่แล้ว +6

    Runick is an interesting archetype, and I do think that it banishing cards from your deck as a form of mill is necessary due to powercreep. My issue with Runick is that it is still a little too generic. With every Runick quick-play being able to special summon a monster from the ED, you give up precious ED space for said monster and your Battle Phase. Okay, that's cool. However, their key ED monster is the card that searches for the field spell, gives it protection too, and every Runick quick-play can bring it out. Alright, the consistency is a too high here, but here's where things get out of control: the ED monsters do not come with a restriction themselves. Where is the summon lock, the fact that they cannot be used as a material for any other type of ED monster? You can bring out a level 2 (which is Spright support), a level 3, a level 4 (rank 4 toolkit with another level 4 present), and levels 5 and 9 with the new support, and those monsters can then be used to further combos. Nah, that's just negligent there, but of course, Konami also made it so they have synergy with floodgates.

    • @Csthh
      @Csthh ปีที่แล้ว +2

      Well I’ve never had problems with runick being too powerful even before I tried the engine, my problem is when this archetype was released it was heavily used with floodgates. The lock would make it so that only stun variants would survive, which I don’t really want. I personally think the deck should get tip to 2 or 1, but fountain should really stay the same, and maybe HOPT ( this is more for stun). To say runick is too splashable in my opinion is a good thing because all the archetypes runicks are splashable with are really powercrept or some that just have good synergy with the cards, it also helps that no runick variant has a board full of negates since nat runick is pretty much gone, to end the game or need any broken floodgates to keep up. The splashability creates really unique decks that really aren’t that toxic since no runick variant can really FTK or OTK, sure it creates grind games, but those are so much better at letting you get back in the game. The reasons it’s not a second ishizu or adventure is because like it or not the skip battle phase is a big turn off.

  • @averagejoe9229
    @averagejoe9229 ปีที่แล้ว +9

    1:25 if you like consistency why would you hate searchers like Bonfire? It helps eliminate variance.

    • @tonttuvain1839
      @tonttuvain1839 ปีที่แล้ว +5

      because there is a difference between having consistent access to an engine and consistently drawing your single strongest card

    • @averagejoe9229
      @averagejoe9229 ปีที่แล้ว +13

      @@tonttuvain1839 That's more of an issue of having a card so powerful it can elevate the deck by itself. Cynet mining is fine but Circular is not.

    • @impendio
      @impendio ปีที่แล้ว

      He’s coping, defending a shit deck and hating on unplayable garbage.

    • @ducky36F
      @ducky36F ปีที่แล้ว +5

      Honestly if you listened to what he said the first time you’d of understood the difference.
      He did admit he’s biased however 😂

  • @carpedm9846
    @carpedm9846 ปีที่แล้ว +3

    Heres the thing, runick fountain draw 3 isnt that insane. People just dont realize how other decks plus off.
    Look at albaz. You get Monster-That-Requires-2-Materials, and then you get another 2mat monster, and you still have 4 cards in your hand.
    Look at mathmech, link disciple and devotee is a +2(tribute 1, draw 1, 2 tokens), and thats not even the most of what it can do.
    Look at an older example, eldlich, every trap banishes itself to search. So if you have 3 traps, thats +3 search.
    Furthermore, runick cards arent board presence. If you have DPE, that is "add a flashingFire/Destruction to your hand every turn". But you dont think of DPE activating every turn as "card advantage", but the runick doing the exact same thing would be seen as gaining card advantage.
    Baronne de fleur? That is runick dispel+flashfire+ additional copies of flash fire if you consider that it can remove stuff by battle.
    Accesscode is multiple flash fires with an added benefit of winning you the game on the spot.
    Normal lvl2 monster, summon Spright blue(+1) summon jet(+1) activate starter(+1) and with only opening blue+lvl2, you went +3.
    I mean. Heck. Even Traptrix can go more than +3 in a single turn.

  • @johannesschneider5209
    @johannesschneider5209 ปีที่แล้ว +2

    yeah I dunno, tbh I think its a little busted that you can activate multiple fountains a turn resulting in up to 6 additional cards during your turn and another 3 during the opponents turn ONLY with (2x) fountain. if you then combine it with fur hires where an additional 6 can be drawn (so in an ideal world you could draw like +15 over the course of 2 turns) loading up the hand with every handtrap in the game is crazy strong in its own BUT on top of that the deck has insane grind as well with banish from deck. thats why I personally dont really have fun to play against it in general, but yes, floodgates on top of that is of course the icing on the cake

  • @EleggGaming
    @EleggGaming ปีที่แล้ว +10

    but Joshua I'm playing how the deck was intended, slowing the game down with floodgates and deck them out.

  • @Lobster44
    @Lobster44 ปีที่แล้ว +6

    The quick plays are really nicely designed and seeing another archetype done similar would be great, but fountain really needed to be hard once per turn and deck out as a win condition is awful to play against. Not the most frustrating modern archetype design by a long way, though

  • @verbalengine95
    @verbalengine95 ปีที่แล้ว +7

    I like Runick because sometimes you just luck out and banish an engine requirement lol

    • @newbaroque3193
      @newbaroque3193 ปีที่แล้ว +2

      Yeah I dislike it for that ^^ Banishing 2 albaz T0 is pretty unfair ... And I play runick

    • @carpedm9846
      @carpedm9846 ปีที่แล้ว

      Skill issue. Played generaider against it and got my 2/3 of my field spells banished, still won through the power of anime.

  • @Jakc_Tk
    @Jakc_Tk ปีที่แล้ว +6

    Tear is interactive but also impossible to beat consistently. There's way too much to deal with at all times.

    • @zenbozic6184
      @zenbozic6184 ปีที่แล้ว

      i think they should just raise the level of other archetypes to match tear powerlevel, but i understand ppl dont like massive powercreep

    • @egggge4752
      @egggge4752 ปีที่แล้ว

      Dimension shifter, Droll & Lockbird to stop the deck from drawing
      Ash blossom & Imperm & effect veiler to stop hugin from adding fountain
      Anti Spell Fragrance !!!
      Holy 💀💀💀

  • @nolanb9466
    @nolanb9466 ปีที่แล้ว +7

    it is barely interactive. id call it suppressive at most. trading 1 for 1, then drawing 1-3 to go plus 1-3 every turn is not good design. gkung from a 2 card hand to 4 from activating 1 runick spell, then drawing 3 in new chain is extremely frustrating. runick also has the mass banishing effect to just deck you out of any resources. there is no good argument imo for runick to not be hit even harder on a ban list.

  • @shokudiablo6716
    @shokudiablo6716 8 หลายเดือนก่อน +1

    For me if you cut the milling out and limit fountain draw to 1-2 Runick would be so much better to play against, everytime I play against it I have to focus on fountain so much ot they would just cut down the combo pieces that I want in the deck and just break my board down until they can start using their main engines

  • @thesecretagent3443
    @thesecretagent3443 ปีที่แล้ว +18

    Runnik fountain needs to be at 1 period. A card which lets you draw 3 with bascially no downside in your turn and in your opponents turn is broken. Experienced players probably draw 6 cards in two turns and recicle there cards especially with spright

  • @RomeF27
    @RomeF27 ปีที่แล้ว +4

    I feel like cards that interact with your opponents main deck should not be legal. Aka mill from opponents deck or banish from the top of your opponents main deck

    • @dksoulstice6040
      @dksoulstice6040 ปีที่แล้ว +5

      This is my biggest problem with Ishizu and Ishizu Tear in particular. That and Ishizu being as generic as it is despite its massive milling power (Should lock players into Earth Fairies).
      It's already an insanely strong deck just from milling their own cards. Being able to mill the opponent's as much as they do is just plain bullshit. Then on top of milling your cards to the graveyard, if you try to activate a graveyard effect, they can just mill it back.

  • @crosshair4483
    @crosshair4483 ปีที่แล้ว +9

    Fountain should've been hard once per turn, should have had to target different names, and maybe do 2 instead of 3

  • @bend4456
    @bend4456 ปีที่แล้ว +5

    Of all the things that could be strong, runick is a good way to do it. But it’s too strong at what it does because tip is at 3 and it becomes unfair anyway when they draw 6 cards, even if it feels more fair, the opponent is way behind

    • @carpedm9846
      @carpedm9846 ปีที่แล้ว +1

      Well, not exactly. Runick cards are one use, for example, if your opponent has DPE, that is them adding flashing fire to their hand every turn.
      Additionally a lot of decks go more than +3, its just that they are multiple +1/2s. For example ABC can end on ABC dragon buster + Borrelend, by using the hangar to +, and then the link monsters to +, then the grave effects to +, then summoning the ABC dragon "for free".
      Eldlich traps for example banish themselves to add a card. Much like how fountain shuffles into the deck it is 1 to 1 from grave to hand advantage. Do you have 3 traps? Search 3 cards you want. Do you have 3 spells? Draw 3 cards randomly.

  • @74URS74
    @74URS74 ปีที่แล้ว +11

    A deck with 15 instant fusions, draw 3, floodgates, mills but fk circular

  • @In.New.York.I.Milly.Rock.
    @In.New.York.I.Milly.Rock. ปีที่แล้ว +11

    "Without fountain, the cards simply aren't good enough"
    Damn, Josh, reminds me of a certain other deck...

  • @WrennNsix
    @WrennNsix ปีที่แล้ว +4

    What are those sleeves? They look really good

  • @bradysummers20
    @bradysummers20 ปีที่แล้ว +4

    I think the banish portion shouldn’t be a thing. Without that I don’t see runick being that annoying. It would just be a very good tool kit engine.

    • @totalpartykill999
      @totalpartykill999 9 หลายเดือนก่อน

      without the banish, runick is total ass

  • @syco7274
    @syco7274 ปีที่แล้ว +36

    I really dont see what problem people have with runick (as long as you dont play any stun versions)

    • @notmutual
      @notmutual ปีที่แล้ว +4

      Agreed

    • @daggerofstyxx1387
      @daggerofstyxx1387 ปีที่แล้ว +13

      The fact is that they are a generic engine that can be put with any other deck and they are themselves a stun deck that is meant to put grind your opponent so in many cases it’s unfun to play against

    • @dksoulstice6040
      @dksoulstice6040 ปีที่แล้ว +12

      Runick is too generic and has little actual cost to apply their absurd effects. It's free gains for days. No Battle Phase means squat to Runick.

    • @BagooskaTheTerriblyTiredTapir
      @BagooskaTheTerriblyTiredTapir ปีที่แล้ว

      ​@@dksoulstice6040 But you see how that's a trade off right

    • @luminous3558
      @luminous3558 ปีที่แล้ว +13

      @@daggerofstyxx1387 How is the runick archetype a stun archetype in any way? They are the definition of a control deck.
      If you cannot find it in you to keep fountain off the board then you deserve the loss.
      People don't like the deck because they actually have to play the game and can't just instant win with going 2nd cards or floodgates.

  • @Leonardo.ohime.i
    @Leonardo.ohime.i ปีที่แล้ว +3

    I have 2 reasons why i love runick , it never loses to floodgates or general nonsense and it makes naturia landoise playable

  • @SuperSpikewolf
    @SuperSpikewolf ปีที่แล้ว +14

    Sorry but i really can’t find “fun and fair” a deck that draws 6,plays 18 instant fusione,draws 6,has destruction protection,infinite recovery and banishes the opponent deck in the meantime with almost no downside at all,in what universe “impermanence,banishes 3 and draw 3” is a fair card ?and no,skipping the bp when you are plus 10 in card advantage is not a real downside

    • @gustavoagamez9379
      @gustavoagamez9379 ปีที่แล้ว

      Oh my fucking God, draw 6 now are you guys talking out of your ass, where the fuck do you guys get your information? Like... Jesús christ runick fur hire only ever draws 6 IF you popped something with folgo AND you have 3 runick spells in the graveyard which believe it or not is not exactly consistent at all, at best you draw 2, maybe 3 with consistency, did you guys forgot about going 2nd as well? Runick presents an issue when you go 2nd and have to break a board and not having the BP hurts more than you can think of, common outs such as evenly matched fucks with runick a lot as well, even something simple as cosmic cyclone, the fact that you run more than half your deck with runick spells means that you can't reliably play tech options or going 2nd cards as much as other decks, I won't lie and say "the deck is bad" the deck IS good, it's just not AS broken as people make it out to be, even moreso when the deck is very interactive

    • @luminous3558
      @luminous3558 ปีที่แล้ว +1

      Have you considered stopping your opponent at any point? Any handtrap on Hugin is backbreaking and in most variants the fountain isn't very protected as something else sits in the EMZ.
      This is just complaining about a deck being strong if it goes completely uninterrupted and thats the case for everything.

    • @SuperSpikewolf
      @SuperSpikewolf ปีที่แล้ว

      @@luminous3558 ok,let’s pretend that you have imperm or ash to throw at hugin.
      1) you can still have fountain/tip in hand.
      2) if you have any another runick spell in hand nothing stops you from trying again.
      3) if you have ANY other level 2 in hand you can go full spright/twin combo.
      What have you accomplished?

    • @dksoulstice6040
      @dksoulstice6040 ปีที่แล้ว

      @@SuperSpikewolf Just draw the out bro. Runick milled all your outs, but draw one anyway :D

    • @apologizethatyouwerebornin2616
      @apologizethatyouwerebornin2616 ปีที่แล้ว

      Tbf, runick does have its weaknessess. It loses to side cards like anti spell, droll etc. If your deck is too fast then they lose going second too. And if they dont get to fountain or to draw with it, you basically win

  • @Akkuseru
    @Akkuseru ปีที่แล้ว +1

    I wouldn't mind Runick nearly as much if not for the banishing part

  • @greenhillmario
    @greenhillmario ปีที่แล้ว +2

    I love playing runicks in non stun decks but again let’s not pretend runick wasn’t made to be a stun engine. Also yeah as you said fountain is overtuned

  • @sanketower
    @sanketower ปีที่แล้ว +4

    The problem with Runick is that it's too splashable. Any Runick spell can turn into a Lv 2/3/4/5 for Synchro or XYZ plays. Fountain is not once per turn and will let you draw 3 every turn to draw your other engines. It is also impossible to stop once they get the engine going, the fact that Hugin can protect on resolution is also a problem.

    • @egggge4752
      @egggge4752 ปีที่แล้ว

      Bro just imperm hugin like ??? Just effect veiler hugin ??? Just ash blossom hugin ??? Bro cmon this cant be real. You know that the deck doesnt work if you just have 1 or 2 handtraps in your deck right? Aintnoway 💀

    • @sanketower
      @sanketower ปีที่แล้ว

      @@egggge4752 Hugin is not even Once per turn. They can link/synchro/xyz with it, summon another, and get Fountain anyway. And it doesn't matter that you discarded 2 cards, Fountain recovers them for free.

    • @egggge4752
      @egggge4752 ปีที่แล้ว

      @@sanketowerash blossom stops fountain as does droll & lockbird

    • @sanketower
      @sanketower ปีที่แล้ว

      @@egggge4752 Even then, since the spells remain in the GY, they can Fountain next turn anyway.

  • @Papiness
    @Papiness ปีที่แล้ว +4

    I think part why Runick is so fun is because its playstyle is similar to OG yugioh where theres diversity of cards and decks weren't as heavily built as 'archetypes' or complete synergy. Just giving you options of back and forth trading blows and little to no combo plays.

  • @KixMusaid
    @KixMusaid ปีที่แล้ว +1

    Runick is cringe

  • @spacebartoloud
    @spacebartoloud หลายเดือนก่อน

    Consistency, annoyance to out, and versatility is what causes so many people to be put out with x card(s) and therein lies the problem with runick. (At least in the public court of opinion)
    Honestly as a runick player who net decked runick from you, (have tweaked it a bit since "getting" it from you) they do be stupid powerful/consistent.

  • @pasdan4985
    @pasdan4985 ปีที่แล้ว +4

    imo the only real problems with runick are hugin letting them play a better terraforming at like 15 copies and fountain not being HOPT

  • @timothyng3226
    @timothyng3226 ปีที่แล้ว +2

    Runick interactive? What a joke

  • @ak47dragunov
    @ak47dragunov ปีที่แล้ว +4

    Runick is completely indefensible. It's a literal advantage printer with trivial "downside"

  • @sinzodium8421
    @sinzodium8421 ปีที่แล้ว

    I’ve been messing with an idea of Crystron Quandax and Desert locust through Mellfy to synchro out a level 8-10 on opponents turn and hand rip for 1.

  • @abendsonnewarriorcats9474
    @abendsonnewarriorcats9474 ปีที่แล้ว +1

    I think instead of drawing fountain should search that many runick cards

  • @bundung123
    @bundung123 ปีที่แล้ว +17

    "I love consistent decks"
    "I hate circular"

    • @uzzi3822
      @uzzi3822 ปีที่แล้ว +11

      There's a MASSIVE difference between making decks consistent and making decks entirely reliant on getting access on a single card that represents a quick effect Trishula + omni-negate.
      That's what Circular is. Mathmech is a trash tier deck without Circular, but if you get Circular you get a game winning board off the one card.

    • @trippersigs2248
      @trippersigs2248 ปีที่แล้ว

      Circulars consistency wasn't the issue though.

  • @Rumple108
    @Rumple108 ปีที่แล้ว +1

    I personally love Runick. Who doesn't like several copies of instant fusion

  • @biggstarr
    @biggstarr ปีที่แล้ว +4

    Subbed, Liked

  • @averagejoe9229
    @averagejoe9229 ปีที่แล้ว +3

    The main issue I have with Runick is that it annihilates rogue decks. They have removal of all kinds and nothing can keep up with fountain.

  • @EMPCraft
    @EMPCraft ปีที่แล้ว +7

    You can't call it interactive if every interaction trades 1 for 1, except you draw 3 afterwards.

    • @Exisist5151
      @Exisist5151 ปีที่แล้ว +1

      Fountain is a -2 if accessed through huginn.
      Doesn’t do anything on its own and you had to discard to search it.

    • @winter945
      @winter945 ปีที่แล้ว +1

      That's how an interactive deck wants to work though, interact with your opponent while generating card advantage

    • @EMPCraft
      @EMPCraft ปีที่แล้ว +1

      @@Exisist5151 -1 would be inherently wrong. Also you value Hugin as a 0 in that situation, and you get to draw both for the card you played and the discard so it's no neg really.

    • @Exisist5151
      @Exisist5151 ปีที่แล้ว +1

      @@winter945 Uh no. Interactive decks don’t inherently go + while disrupting. That’s not a principle. That doesn’t mean interactive decks can’t do that, but that is not a quality that indicates an interactive deck. Kashtira goes + while also putting up disruptions, it’s not an interactive deck in the mode that people play it. Every game results in, “Do you have the out?” And the best mode to do so isn’t with interactive cards, it’s with blowout boardbreakers that your opponent can’t respond to.
      Spright is an interactive deck right now imo, it has many ways to accrue advantage, but every card that directly interacts with the opponent has a cost to it, it doesn’t + off of disruptions. Smashers makes you banish from field and grave, and the negates make you tribute.

    • @Exisist5151
      @Exisist5151 ปีที่แล้ว

      @@EMPCraft
      Refer to paragraph 2: “Doesn’t do anything on its own…”
      I have 2 runick cards in hand. No field spell, no tip: If I want the field spell from that position, I have to use 1 runick spell to summon Huginn. Huginn discards for cost to add the field spell. Then you activate the field spell.
      You had 2 cards in hand. Now you have no cards in hand. Hence -2 *on it’s own*. You could argue “Oh huginn has value on board as does the field spell even if I have no other cards in hand.”
      Does it? With no other runick cards in hand, the field spell does nothing. And what does huginn do? Protect a card that does nothing, and also can be walked over by a morphtronic telefon. You could argue huginn is a level 2 for link material or xyz material, but I specified on its own, so that point is moot.
      Hence, -2 unless you have more cards.

  • @ycm6152
    @ycm6152 ปีที่แล้ว +8

    should've had the striker restriction placed on all their cards

  • @NovatoEx
    @NovatoEx ปีที่แล้ว +2

    I feel runick is way to good to not get hit in a meaningful way. The engine does it all, utility/disruption, extension in the form of bodies, draw 2-3 cards every turn and to top it all off, the banishing of the top cards on the deck, that can banish outs, necessary bricks or garnets for your decks and acts as your plan B if the games drag on for too long.
    On top of all of that, runick doesnt have any meaninful lock/drawback on any of its cards (having no bp doesnt matter) and it has in-archetype ways to make sure you dont get rid of their fountain. Putting fountain to 1 would do nothing at all, because every runick card is fountain thanks to hugin. I believe they need to adress the problem directly and ban fountain, as any other type of consistency hits would just be dancing around the issue.
    Runick as an engine makes controlling games childsplay and i dont think it promotes real interaction in the same way tear did it. It makes you believe you have a shot at winning because they dont put out multiple negates and have no cards that read "your opponent cannot...." but in reality thanks to their insane grind game and pluses you just cant compete without just killing them on the spot. They just need to drag the game to their territory and then, they will win.
    I find quite ironic that Josh hates circular for what it represents in cyberse decks when arguably runick is the same to the decks that can use it as an engine.

  • @AL-ry5ly
    @AL-ry5ly ปีที่แล้ว +1

    Coming back from playing in around 2018, I like Runick and am building Runick Plunder. It reminds me of old Burning Abyss, where it lacked a gigantic OP boss monster or a linear game plan, but it's a toolbox. Playing toolbox decks is the shit.

    • @lynaperez8022
      @lynaperez8022 ปีที่แล้ว +1

      how do pure plunders perform?

  • @maskedduelist1380
    @maskedduelist1380 ปีที่แล้ว

    This camera angle giving me vertigo

  • @uzzi3822
    @uzzi3822 ปีที่แล้ว +14

    Ignore the comments, Runick as an engine is mega based and most people are just living with MD Runick Stun PTSD.
    Being able to play cards that double both as engine and non-engine is such a cool idea for making decks resilient to stuff like floodgates etc, and I'm happy it exists, even if yes it could have been executed a bit better. Stuff like Hugin's protection is probably a bit much.

    • @soup3583
      @soup3583 ปีที่แล้ว +3

      People just don't like facing control in general, and especially a control deck like Runick that wins by deckout. It does have some broken stuff in engine like all of the spells doubling as instant fusion and the fact that fountain is a soft opt, plus the banishing is annoying even.
      But personally i think every deck has faults and i think Runick is neat because it has diverse interactions and a significant lock with no battle phase.

    • @lucascerbasi4518
      @lucascerbasi4518 ปีที่แล้ว +3

      @@soup3583 I don't think the problem is that people don't like control, since both combo and control have not only been valid gameplay styles for almost forever in this game, they have both been part of the core identify of the game, the problem is stun, noone likes going against stun, since all those decks do is to create non-games. I think runick is fine, but it seems people that complain about runick have probably been traumatised of runick stun in MD and OCG,often forgetting that there are multiple ways of playing runick. Honestly I can't even remember what was the last time I went against a runick stun deck in the TCG...

    • @kanga2468
      @kanga2468 ปีที่แล้ว +1

      Nah. I just hate Fountain. There's a reason why I like playing against Magical Musketeers and not Runick. And that reason is the fact not every Musketeer is a free pot of greed

    • @jamessimbolon3887
      @jamessimbolon3887 ปีที่แล้ว +3

      @@lucascerbasi4518 nah people definitely hate control decks, runick plays similar to sky striker but without a battle phase and less non engine and look how much people have hated decks like striker (less so now but when it was one of the best decks)

    • @Jrpg_guy
      @Jrpg_guy ปีที่แล้ว +1

      Explain to me, how a deck, with a draw 6 is fun, plus interruptions, plus chipping away at your opponents deck, plus every card is insta fusion.
      This deck is overtuned, or really fountain is, ban that fucking card.

  • @MrHellsing1055
    @MrHellsing1055 ปีที่แล้ว

    I hate ruinic stun decks. Super unfun.

  • @thekittenfreakify
    @thekittenfreakify ปีที่แล้ว +1

    I am sorry but hyper consistency is what made tears such a nightmare. Decks should not be hyper consistent.

    • @jimtsap04
      @jimtsap04 ปีที่แล้ว +1

      I don't think just consistency made tear a nightmare, it's more that it was consistently able to play on turn 0

  • @kuma9239
    @kuma9239 ปีที่แล้ว +6

    "I wouldn't see runick as problematic". I'm out.

  • @marktheshark1799
    @marktheshark1799 ปีที่แล้ว +1

    I know a guy who'd love to see thus

  • @kanga2468
    @kanga2468 ปีที่แล้ว +5

    Joshua Schmidt: Likes an archetype where it relies on 1 card and the entire archetype searches that card and it makes the deck super consistent by making every card pot of greed.
    Also Joshua Schmidt: Hates Mathmech Circular for the sins of Accesscode and Update Jammer.

  • @dudesk099
    @dudesk099 ปีที่แล้ว +4

    The real question is why runick got basically 0 tops this weekend while kash, lab, branded, dragon link, and even mathmech took multiples.

    • @asuraXTC
      @asuraXTC ปีที่แล้ว

      Banishing bystial s is weird lol and lab can prevent runick from using spells the thing is runnick loses to side deck

    • @JuneTV03
      @JuneTV03 ปีที่แล้ว +1

      They got more tops then kash in french national if you combine the live tiwn and the furhire variations

  • @SPOOKYTHIEF
    @SPOOKYTHIEF 6 หลายเดือนก่อน +2

    The year is 2024, Runick Fountain is limited to 1 in Master Duel, Life is good over there.
    In the OCG... Runick Fountain is limited to 1, Life is good over there.
    But for some forsaken reason that nobody understands...
    In the TCG Runick Fountain is at 2 in the TCG, The GRIND GAME is still awfull and duels agains runick are worse thanks to Ghoti.
    So yeah Josh... There is a LOT of bias.

  • @tanjakailer5459
    @tanjakailer5459 ปีที่แล้ว +1

    It is just busted

  • @dksoulstice6040
    @dksoulstice6040 ปีที่แล้ว +3

    Oh yes, because a deck that can send 30 of my cards to the banish zone turn 1 at virtually no cost to the Runick player is such a fun and fair deck to play against.

    • @uzzi3822
      @uzzi3822 ปีที่แล้ว

      Runick can only banish more than 4 cards hoing first if they play the bad Runick spells (Golden Droplets and Dispelling). You're literally just lying now.

    • @dksoulstice6040
      @dksoulstice6040 ปีที่แล้ว +1

      @@uzzi3822 Their turn 1. I didn't say the first turn. So nah.

    • @uzzi3822
      @uzzi3822 ปีที่แล้ว +5

      @@dksoulstice6040 I'm aware of what you wrote. You're still wrong. You cannot mill with Flashing Fire, Destruction, Freezing Curses or Smiting Storm unless your opponent controls cards.
      You can only mill with Tip, Slumber, Golden Droplets and Dispelling (if the latter is activated after Golden Droplets - it can't do it on it's own). And even if you activate ALL of these cards in a single turn, you're banishing 18 cards maximum (including the ones that needs your opponent to control cards).
      Of course, that's also 8 seperate cards that are all HOPT, so good luck with drawing all 8 of them and getting cards on your opponents field for them.

  • @F0r3v3rT0m0rr0w
    @F0r3v3rT0m0rr0w 6 หลายเดือนก่อน +3

    I've started playing Runick and I genuinely enjoy it... it feels like I'm playing a control deck in Magic the Gathering. Games have become more interactive and strategic.

    • @DarkCT
      @DarkCT 6 หลายเดือนก่อน +1

      that's what i enjoy about it, but then i approach it as a Mill deck first, and a combo set up afterwards. it's the closest konami ever came to modernizing mill, which while people complain about it banishing their cards, I think they forget the fact other decks will just out interrupt and otk them so if they were going to lose the match they couldn't even have seen those cards a lot of the time. mass graveyarding cards in the current game is often a benefit to decks so modernizing mill that way would be a joke, and trying to focus on mill has matchups where you can flat out lose because the opposing deck advantages off of self banishment or can easily recover cards from it.

    • @F0r3v3rT0m0rr0w
      @F0r3v3rT0m0rr0w 6 หลายเดือนก่อน +2

      @DarkCT the only reason people complain about it, is because they lose to it. Wish they didn't Nerf runick so hard in master duel.

    • @DarkCT
      @DarkCT 6 หลายเดือนก่อน +1

      @@F0r3v3rT0m0rr0w ehh, it's not as simple as that. they cloak it in "it's not the right way to play". apparently everything that isn't monster focused combo plays is some level of wrong. complete agreement that master duel really smacked runick with a bat. the fountain and tip hits felt like enough, but i really want more of my Runick MST back.

    • @philithegamer8265
      @philithegamer8265 4 หลายเดือนก่อน

      ​@@F0r3v3rT0m0rr0w How does Runick play like a Control Deck from MTG?

    • @F0r3v3rT0m0rr0w
      @F0r3v3rT0m0rr0w 4 หลายเดือนก่อน

      @@philithegamer8265 how does it not ?

  • @Infinite8blue
    @Infinite8blue ปีที่แล้ว

    Runick is very unfun to face

  • @hakan1608
    @hakan1608 ปีที่แล้ว +43

    hates circular but playing runick HAHAHA

    • @Saimlordy
      @Saimlordy ปีที่แล้ว +46

      "He hates one thing but likes an entirely different thing HAHAHA"

    • @geiseric222
      @geiseric222 ปีที่แล้ว +4

      @@Saimlordy I mean both runnick and circular run on an extremely linear gameplay with very little flexibility.

    • @CocTheElf
      @CocTheElf ปีที่แล้ว +5

      ​​@@geiseric222How Runick decks are linear decks that have no flexibility? Have you played any?

    • @geiseric222
      @geiseric222 ปีที่แล้ว +5

      @@CocTheElf they literally are? You search the same two interaction spells and get a fountain to recycle them.
      I don’t have a problem with that but considering why Josh does have an issue with Circular it’s really funny seeing him talk up an engine that does the same thong

    • @VigilanteSigma
      @VigilanteSigma ปีที่แล้ว

      Circular is cancer and a parasite and so is runick

  • @renraiha1564
    @renraiha1564 ปีที่แล้ว +7

    Everyone is entitled to their own opinion
    Even if its sh*t🙂

  • @zenbozic6184
    @zenbozic6184 ปีที่แล้ว

    based opinion

  • @RaptorsClaws
    @RaptorsClaws ปีที่แล้ว

    In hindsight they should’ve banned hugin and kept fountain at 3. The synergy with spright is a little bit too much imo

  • @haydenbennett3547
    @haydenbennett3547 ปีที่แล้ว +3

    We need a card that if it gets banished or sent to gy it reshuffles all gy and banished cards back to the owner's decks

    • @jofx4051
      @jofx4051 ปีที่แล้ว +2

      We have Penguin for GY and Necroface for banished but this one should be summkned uhh hmm

    • @courtlandwilliams2275
      @courtlandwilliams2275 ปีที่แล้ว

      If this card is banished by an opponents card effect, banish all cards on the field & inflict 2000 to your opponent. If this effect is used this turn, you can pay 1000 life points to return this card to your deck.

  • @shmatet
    @shmatet ปีที่แล้ว

    Joshua this camera angle is so ass it’s making me nauseous bro, great vid tho

  • @videofudge
    @videofudge ปีที่แล้ว

    What did i miss? Why is runick suddenly so popular/problematic?
    Ita been around for ages tbh

  • @trollinggaming9903
    @trollinggaming9903 ปีที่แล้ว +3

    Runick cards are good and all if they don't have that effect that banish cards on top of doing some shit and being an instant fusion all in one, a field spell that let's you play runick spell cards from hand, and returning those used up cards to the deck and drawing the same number of returned cards. All runick quick plays adn the field spell must be limited, and hugin at semi-limited. One of the most toxic gameplay, or same level of toxicty as mystic mine.

  • @yusheitslv100
    @yusheitslv100 ปีที่แล้ว

    I have 2 issues with Runick:
    1) the "no battle phase" thing makes me feel like the other half of my deck does nothing other than be meat shields sometimes.
    2) the deckout thing feels kinda sacky sometimes
    Don't get me wrong. I've always liked Runick as a splash deck. (Runick Spright Fur Hire is stupid fun to play)

  • @Bob12649
    @Bob12649 6 หลายเดือนก่อน

    Someone should build Runick magnet warrior

  • @tjarkvos7847
    @tjarkvos7847 ปีที่แล้ว

    maybe it would be cooler if fountain also made you put 1 card from your hand back in the deck every time it triggers

  • @j.rodz.5981
    @j.rodz.5981 ปีที่แล้ว

    If they allowed to attack they would be more useful without fountain.

  • @williammarshal4043
    @williammarshal4043 ปีที่แล้ว

    They should ban the level 2 fusion monster.

  • @Ragnarok540
    @Ragnarok540 ปีที่แล้ว

    Runicks are fine, is a very different kind of deck and that's cool. What is not cool is their synergy with floodgates. Konami should have put them some restriction in them to avoid that synergy...

  • @inciaradible7144
    @inciaradible7144 ปีที่แล้ว

    I just wish Fountain didn't draw 3; drawing 3 twice in a row, and sometimes even on the same turn, just feels so incredibly oppressive. I don't care about it in pure Runick, because all that deck draws is jank, but in any variant, draw 3 is just huge.

    • @courtlandwilliams2275
      @courtlandwilliams2275 ปีที่แล้ว

      They should unbann card of demis if they like draw 3 cards

  • @herbertcharlesbrown1949
    @herbertcharlesbrown1949 ปีที่แล้ว

    Joshua you made a video why you hate Mathmech. You mentioned Tearlaments. Could you also make a video about your honest opinion on Tearlaments and their design?
    Some people hate it for the built-in rng, other people think it's the future of yugioh, because you can play during both players turs. What do you think?

    • @hat_sauce3846
      @hat_sauce3846 ปีที่แล้ว

      He has talked about tearlaments a good bit I'm pretty sure.

  • @rng9214
    @rng9214 ปีที่แล้ว +2

    Runicks problem are the floodgate not banishing your entire deck and drawing 3 -Joshua Schmidt

  • @ujou_vrc
    @ujou_vrc ปีที่แล้ว

    Well folks, he lists all the reasons that Runick should be restricted. Cut down its consistency, set fountains to 1.

  • @benjaminpopien5148
    @benjaminpopien5148 ปีที่แล้ว

    they could have had a fountain like once per turn etb fusionmonster. And other strong fusions with other strong abilities, so you have to chose.

  • @mizo9972
    @mizo9972 ปีที่แล้ว +2

    Coming from the same guy that hates mathmechs but likes runicks because : "I like consistency" lmao 😂

  • @ytfsrose1588
    @ytfsrose1588 ปีที่แล้ว

    It literally gives you alot of free advantage for nothing of course you gonna like the deck

  • @mustafamrouweh7873
    @mustafamrouweh7873 ปีที่แล้ว +2

    You like it because you are "skillful" stun player
    Jokes aside it's just so boring to play against and since you get no battles phase it's about breaking you opponent mentally so hard to force them to surrender I hate decks that make me want to that
    Since once you get the right cards into rotation
    It's either deck someone out and it would take sometime
    Or makes them surrender
    It stuns the game if you know what I mean
    And the problem with the stun variant is that the runick cards play a bodyguard role to the floodgates

    • @Csthh
      @Csthh ปีที่แล้ว +1

      I don’t think it stuns as much as you think. As akin of control, once your opponent has wasted resources just stop using runicks and go for game. The idea of making your opponents surrender or deck out is there, but for me only surrender has been the most common with normal kill being second. In runick spright it’s much more different since sprights have low attack monsters, but I just go into avermax and go for game when I can. I’ve tried ghoti runick and is just all about banishing as much as you can and summon deep beyond for game. It almost always depend on the variant your playing.

    • @mustafamrouweh7873
      @mustafamrouweh7873 ปีที่แล้ว +1

      @@Csthh it feels like stun

    • @mustafamrouweh7873
      @mustafamrouweh7873 ปีที่แล้ว +1

      @@Csthh it's almost stun but not enough to make the player feel like he's playing stun but the opponent will feel it

    • @Csthh
      @Csthh ปีที่แล้ว +2

      @@mustafamrouweh7873 I mean that’s true for almost all control decks, SS feels the same so does exosister, and most control decks. It feels like stun but it’s more of your opponent out grinding you, it’s the heart of a control deck to make their opponent have minimal plays as possible.

  • @lukecoolidge14
    @lukecoolidge14 10 หลายเดือนก่อน

    Hey if anyone is seeing this can you explain to me how to summon a runick monster because i got a Freki in one of those random 20 packs and when i tried to look up what monsters i would need to summon him the list for Runick cards seems to be only fusions and spell cards

    • @OsirusHandle
      @OsirusHandle 6 หลายเดือนก่อน

      every spell can summon it straight from the extra deck

  • @alphariusomegon8507
    @alphariusomegon8507 ปีที่แล้ว

    evil twin? let's go!

  • @Evan-t9l7i
    @Evan-t9l7i ปีที่แล้ว +1

    Agree so much. Love how the deck is designed, people are just mad it destroys rogue. (and stun is cringe)

  • @DarkCT
    @DarkCT ปีที่แล้ว +1

    Runick- the deck where people despise it's intended purpose, also not recognizing how weak it can really be in that purpose, and instead use it to facilitate more combos.
    people can be mad at it all they like, I love Runick for actually being a deckout archetype that can fufill that condition. it's madness to me that in Yugioh not only are deckout archetypes this rare, but also that even with Runick you can simply lose in matchup playing pure because your opponents resources want to be banished instead of graveyarded. either option in mill in yugioh results in matchups you probably just can't win. this is a game where many scenarios can be decided by turn 4- i feel like a number of people dislike runick mill and even stun just because they can see the resources they didn't have that could have won them the game, when in a lot of other match ups they'd just flat out not even have seen them because of an OTK, sometimes while you just have to watch a board being built with no out.
    another point is that Runick really isn't impactful on it's own where it often counts the most- the board, and it's ability to function as an engine to other archetypes gives it a lot of it's potency. as bad as Runick can be to fight, it doesn't have the permanence many other archetypes do, and as fast as a game can end, that can decide it all. Maybe if it wasn't as splashable people wouldn't be hooking it up as a faux-instant fusion engine and toolbox to everything else, so the ED which was meant to delay didn't turn into board set up. but the thing is, you almost want to splash other decks in with it because of how it restricts itself on it's own in the EMZ, or floodgates as simple as attack locks, so it has some board defensibility. trouble is, no matter how you play it, more people will find the deck "toxic" unless you play it as an engine, which i hate playing this deck as. if i wanted to play yugioh like "normal", I wouldn't be playing the deck that can mill like it's a happy accident to do so and using it for combos, id be playing it to mill.

  • @tsohgallik
    @tsohgallik 5 หลายเดือนก่อน +1

    Runick Topped Los Angeles Regionals 😂😂😂
    Literally Top 1 🎉🎉🎉
    Oh and 2 Amano-AwannaWin-with-Stun

  • @bootkickgaming6724
    @bootkickgaming6724 ปีที่แล้ว

    POGGERZ

  • @aachen-lr2172
    @aachen-lr2172 ปีที่แล้ว +1

    Runick is very interactive for the person playing runick, provided it's not just monke flip floodgate.
    Like what you want to like but complaining about unbreakable boards and defending a multiple interruption resource engine that also deck banishes is just hypocritical

  • @as2ss
    @as2ss ปีที่แล้ว +1

    Runicks problem is that it messes with resources in a way that shouldn't be messed with. Deck destruction is bad since it essentially high rolls wins by preventing your opponent from playing in an interactive way. On top of that the fact that every card is an extender or interaction is over powered. Imagine branded in red said fusion summon or target and destroy a spell/trap.

  • @xCorvus7x
    @xCorvus7x ปีที่แล้ว +1

    I don't _really_ mind Runick being used as an engine but would actually like it to see success as a mill deck.
    Each Quick-Play Spell having a third effect that only mills (more than the other milling option) would have also given the deck some turn one play beyond setting up one Runick monster for protection.
    Speaking of which, the pure deck would greatly benefit from had tools to get the Runick monsters into the Main Monster Zones, so that they can better utilise the archetypical protection for the Fountain.

  • @grodon909
    @grodon909 ปีที่แล้ว +2

    I wonder if runick volcanic will work. Skip battle phase, but just keep controlling and burning

    • @videofudge
      @videofudge ปีที่แล้ว

      Can confirm it's a viable option for volcanic.
      Not sure the volc runick is the strongest variant of either deck however.

  • @StrawhatDawn
    @StrawhatDawn ปีที่แล้ว

    Ogre does a lot

  • @jaxoboneill5397
    @jaxoboneill5397 ปีที่แล้ว

    😂😂