+insanedaemon yes, and thanks. All the universal actions are support actions (as shown by the blue button in the rulebook), so they would all generate wrath
Also, the rule book shows spawning monsters in structures, but the book also says nothing can see/move through structures (with burrow characters exempt), so what's with that?
I've seen that and have actually run into that issue with my arcade run; I honestly believe that is a misprint of some sort because while I think if they started on top of the structure, they could walk down just fine- it causes major line of sight problems for both sides if it were to stay there I'd say you shouldn't spawn then on top of structures and treat that square as blocked and keep spawning as normal
Something I still don't understand. If a ranged character has enemies adjacent to them, can they still shoot? Because what's the point of the melter symbol on some characters? Especially if all their abilities make the range better?
+CynicallyAwesome sorry, melee* symbol. Also, I know this questions answer is obvious but still; the book says no models block line of sight, friendly or enemy. Is this true? Because then you can just shoot and stab past everyone to hit the (mini)boss. Which seems ridiculous, at least for shooting.
+Dylan Pfannenstein yea, you could shoot through models as much as you want. The reason why the option is there is if you for some reason happen to have more equipment in on stat rather than another- perhaps it may be better to roll str instead of dex as a ranger But you're right, otherwise you'd pretty much only ever want to roll your main stat
In the video you mention that potions and their actions are free. that was true in rule set 1. they have changed the fine text for potions that they give that ability to the hero and that ability cost one action point and has one use. but it is not stated that they expire.
+CynicallyAwesome i was looking at the back page for quick references. it was showing that potions give actions, i assumed it meant one action as well.
Meldinov yep, you're right. i was thinking back to 1st edition. i later make a comment during the gameplay videos about it, but i should put an annotation here. thanks for catching it
Excellent how-to-play videos. Thanks for doing those. I found out we played wrong on a few things on our first game. Now it is all clear! :)
Great videos, really good explanations! But btw you have a typo in the title, should be "heroes".
Mikolaj Witkowski
im actually surprised nobody else commented on that. i noticed it and was willing to let it go, BUT I GUESS I GOTTA FIX IT NOW
Does the Scavenge Action count as a Support Action, and therefore trigger a Wrath Token?
These videos are extremely well done! Thank you so much!
+insanedaemon
yes, and thanks. All the universal actions are support actions (as shown by the blue button in the rulebook), so they would all generate wrath
Thanks man, this was super helpful.
Also, the rule book shows spawning monsters in structures, but the book also says nothing can see/move through structures (with burrow characters exempt), so what's with that?
I've seen that and have actually run into that issue with my arcade run; I honestly believe that is a misprint of some sort because while I think if they started on top of the structure, they could walk down just fine- it causes major line of sight problems for both sides if it were to stay there
I'd say you shouldn't spawn then on top of structures and treat that square as blocked and keep spawning as normal
+CynicallyAwesome alright thanks. It just seemed very odd.
Something I still don't understand. If a ranged character has enemies adjacent to them, can they still shoot? Because what's the point of the melter symbol on some characters? Especially if all their abilities make the range better?
Ranged enemies can still shoot adjacent targets
I don't know what you're referring to by "melter" symbol
+CynicallyAwesome sorry, melee* symbol. Also, I know this questions answer is obvious but still; the book says no models block line of sight, friendly or enemy. Is this true? Because then you can just shoot and stab past everyone to hit the (mini)boss. Which seems ridiculous, at least for shooting.
+Dylan Pfannenstein and yet another question. Say you get 3 loot cards at the end of a hero turn, could any hero potentially equip all 3?
+Dylan Pfannenstein yes they can do that if they wanted to
+Dylan Pfannenstein yea, you could shoot through models as much as you want. The reason why the option is there is if you for some reason happen to have more equipment in on stat rather than another- perhaps it may be better to roll str instead of dex as a ranger
But you're right, otherwise you'd pretty much only ever want to roll your main stat
looks so complicated the chibi l&f gets snowed over
In the video you mention that potions and their actions are free. that was true in rule set 1. they have changed the fine text for potions that they give that ability to the hero and that ability cost one action point and has one use.
but it is not stated that they expire.
Is that in an updated rule set or FAQ/errata? Do you have a link? I can't find where it says that potions cost a full action point
nm, it is completely free
+CynicallyAwesome i was looking at the back page for quick references. it was showing that potions give actions, i assumed it meant one action as well.
Thanks thats aawwsome
Hum, in the rules i have, when you roll potion&heart in the green dice, you got both, a heart and a potion.
Meldinov
yep, you're right. i was thinking back to 1st edition. i later make a comment during the gameplay videos about it, but i should put an annotation here. thanks for catching it
you should make some classic run play throughs