Yep it's a really solid game! Definitely a banger! The humor is very good, really adds a lot! I just feel like the tutorial could still be improved a bit though. Maybe it's the order in which things are explained or something? Usually games tend to explain the win and lose conditions first (in this case, reach 1500 points before completely depleting your roll count). Then, how the game is actually played "Press spacebar to generate tiles (random amount based on the dice result)". Then how the tiles you just rolled gave you money (not sure why both light and dark tiles start at 0. I feel like 1 would make more sense. Not sure why money is named "points" and doesn't have a "$" symbol next to it. It would help clarify a bit and not confuse it with the amount of points needed to win.). Then explain how to get more money out of tiles (shop upgrades). Finish with Energy, both used for shop rerolls and getting extra rolls. But this is just a nitpick, the tutorial is fine as is, just playing it for 2 minutes is enough to grasp how the game works :)
Also, another tiny nitpick, UX-wise I'm not sure why the Energy bar at the bottom right next to dice instead of at the top right next to the energy counter.
Watching a youtuber / streamer that plays in a sub-optimal way is the best way to boost sales! Please don't feel pressured by people asking you to play better. :) Just play games the way you like to, it's better for you, and for the devs!
hey man, if theres an equal chance of black and white then the 25% chance tiles land twice as often as the 50% tiles, so provide basically the same value!
@@OlexaYT I think you misunderstood that my man, the price goes up whenever you buy anything, upgrading the shop did not change the price of anything inside. Sure rares are more expensive than commons but they are also way more cost effective.
So frustrating you either don't read or don't comprehend. You need to upgrade shop and get items that give more energy. So usually increase the die, means you go further, which is also more squares.
Yes indeed +x1 is up to x2 because if it wasn’t already at a base of 1 that means it started at 0 and all your tiles would be giving nothing ever Also since unlocking an item increases roll costs, it is generally best to buy out the rolls beforehand unless you’re saving it for something
Ayyyy when I saw you get the game on Steam was wondering if you where gonna see my item so happy you found it! And also happy you found this game it is such a hidden gem like you said the dev is working hard on even more insanely big updates!
the whole mechanic of the signs not giving you names of the areas but instead telling you what the area is is really cool this game is so cool bro i appreciate this video
I was screaming when you added +1 to the 6 on your dice after getting the upgrade where rolling 3 sixes in a row gives energy, instead of adding +1 to the 5, so you had a higher chance of rolling sixes
I don't think you really understand the value of +1 to dice side. It makes it so when you roll, you get more tiles on the field instead of potentially rolling and only getting 1 tile. It's huge value.
I love that you constabtly refreshed when it cost energy and then as soon as it was free you hoarded them haha, true roguelike "might be useful later" behaviour
The "walrus" is a dinosaur called Munch, which is a character made by fellow roguelike-tuber TimeToGrind; Munch is usually seen chewing on TTG's signature rainbow monstera leaf. Said leaf is also a recently added relic, the one you grabbed at 28:24.
24:46 actually, when your losing, that's the perfect time to take a big risk to get out of the losing state. Just ask any hearthstone player that has used Yogg Saron extensively
Things I notice while you played: -Purchase dice before collecting the upgrade so it doesnt cost more energy (unless you are saving energy for something). -Upgrading the shop sooner than later seems to be a good play at times. Overall I enjoyed the video and can see this game being addicting :) I would love to see you play it again.
Omg i was waiting for you to play this game! Its a great game :D cant wait for more content tho cuz i feel like its lacking a bit once you play for a couple hours
To be fair the game was not clear on the first run that there was a multiplier being applied at all. They could fairly easily make it so the tool tip was "Add +x1 to the Light tile multiplier. Starting multiplier is 1." and it would be more clear.
Hey cool video and cool game def got to try it, but a little sugestion, instead of increasing the max number on the dice constantly is better to increase the odds so instead of having a single 9 is better to have 2 6s that doubles the odds of getting a 6 rather that having the same chance as any other number
I'm just starting the video now. One criticism of the game: that wipe transition is very bright and jarring. It probably doesn't help that it contains a bunch of text within it.
I don't think you're going to make it without the dice upgrades. I know you can, but the chances seem slim. Also there are two upgrades that I've seen: one adds 1 to one face, and the other adds one to every face (which you skipped during the last one)
Hey i just saw a video of a cool roguelike called '3 kings". i think its a demo for a game that will be called "9 kings". maybe take a look at it, seems cool
On the sign where it said the next upgrade will be a game reference it was a dnd reference a d20 also in youre last run in this ep where you said you wanted the sides to be equal, the time to grind relic is literally that but you skipped it
it’s so painful seeing you ignore the item that gives 10 energy if you roll exactly 18 in three rolls… you could’ve gamed it by upping every die face to 6 or 9 to get 10 energy every 2 or 3 rolls
Wow, thank you so much for covering the game!! And super glad you enjoyed it too, it means the world to me!
It’s a banger, thanks for making it
Yep it's a really solid game! Definitely a banger!
The humor is very good, really adds a lot!
I just feel like the tutorial could still be improved a bit though. Maybe it's the order in which things are explained or something?
Usually games tend to explain the win and lose conditions first (in this case, reach 1500 points before completely depleting your roll count). Then, how the game is actually played "Press spacebar to generate tiles (random amount based on the dice result)". Then how the tiles you just rolled gave you money (not sure why both light and dark tiles start at 0. I feel like 1 would make more sense. Not sure why money is named "points" and doesn't have a "$" symbol next to it. It would help clarify a bit and not confuse it with the amount of points needed to win.). Then explain how to get more money out of tiles (shop upgrades). Finish with Energy, both used for shop rerolls and getting extra rolls.
But this is just a nitpick, the tutorial is fine as is, just playing it for 2 minutes is enough to grasp how the game works :)
Also, another tiny nitpick, UX-wise I'm not sure why the Energy bar at the bottom right next to dice instead of at the top right next to the energy counter.
Picked it up from this vid and it's a blast!
pointless game,but nice atmosphere and graphics
Watching a youtuber / streamer that plays in a sub-optimal way is the best way to boost sales!
Please don't feel pressured by people asking you to play better. :)
Just play games the way you like to, it's better for you, and for the devs!
hey man, if theres an equal chance of black and white then the 25% chance tiles land twice as often as the 50% tiles, so provide basically the same value!
Olexa not prioritizing the shop upgrades makes me irrationally frustrated
But if you upgrade the shop everything becomes wayyyy more expensive so you can’t do it too fast or you literally can’t afford anything
It's a very challenging game if you don't pay attention to your resources
@@OlexaYT I think you misunderstood that my man, the price goes up whenever you buy anything, upgrading the shop did not change the price of anything inside. Sure rares are more expensive than commons but they are also way more cost effective.
So frustrating you either don't read or don't comprehend. You need to upgrade shop and get items that give more energy. So usually increase the die, means you go further, which is also more squares.
I coulda sworn the prices increased when the shop was upgraded but I guess not. Oh well. It’s a videogame and we had fun playing it.
Yes indeed +x1 is up to x2 because if it wasn’t already at a base of 1 that means it started at 0 and all your tiles would be giving nothing ever
Also since unlocking an item increases roll costs, it is generally best to buy out the rolls beforehand unless you’re saving it for something
Ayyyy when I saw you get the game on Steam was wondering if you where gonna see my item so happy you found it! And also happy you found this game it is such a hidden gem like you said the dev is working hard on even more insanely big updates!
The way I sit and wait by my computer in the morning for the next Olexa vid gotta be an addiction
real
You call it an addiction, I call it an investment
Always spend your energy before you choose a path, the cost to buy rolls goes up once you have chosen. I am buying this game because you played it!
that was driving me insane lol
no i think it goes up once u reach the item
the whole mechanic of the signs not giving you names of the areas but instead telling you what the area is is really cool this game is so cool bro i appreciate this video
And then after you've gotten the associated item and know what it is, it does tell you
It's pretty neat
I was screaming when you added +1 to the 6 on your dice after getting the upgrade where rolling 3 sixes in a row gives energy, instead of adding +1 to the 5, so you had a higher chance of rolling sixes
I don't think you really understand the value of +1 to dice side. It makes it so when you roll, you get more tiles on the field instead of potentially rolling and only getting 1 tile. It's huge value.
I love that you constabtly refreshed when it cost energy and then as soon as it was free you hoarded them haha, true roguelike "might be useful later" behaviour
Yelling at olexa though the screen to spend her energy or upgrade the shop before refreshing is a vibe
Something about this game is very nice to watch, I wouldnt mind watching another episode or something similar
The "walrus" is a dinosaur called Munch, which is a character made by fellow roguelike-tuber TimeToGrind; Munch is usually seen chewing on TTG's signature rainbow monstera leaf. Said leaf is also a recently added relic, the one you grabbed at 28:24.
24:46 actually, when your losing, that's the perfect time to take a big risk to get out of the losing state. Just ask any hearthstone player that has used Yogg Saron extensively
Things I notice while you played:
-Purchase dice before collecting the upgrade so it doesnt cost more energy (unless you are saving energy for something).
-Upgrading the shop sooner than later seems to be a good play at times.
Overall I enjoyed the video and can see this game being addicting :)
I would love to see you play it again.
I'm loving this roguelike playing "addiction inducing" content creator
I think you are undervaluatingnthe +1 to the dice side. This is so much more beneficial then you think.
The et angry at olexas playstyle to buying a game on steam pipeline is shockingly efficient
Would love to see more. I like this game
Omg i was waiting for you to play this game! Its a great game :D cant wait for more content tho cuz i feel like its lacking a bit once you play for a couple hours
with soundblast, higher dice values gets you more energy bc its based on tiles played not points earned.
Currently watching this in my goon cave!
Bro is jerking off 😭
I REALLY want to play this but I would only take the time on my phone. I really hope this ports over to mobile!
it adds 1 to the multiplier not x 1
To be fair the game was not clear on the first run that there was a multiplier being applied at all. They could fairly easily make it so the tool tip was "Add +x1 to the Light tile multiplier. Starting multiplier is 1." and it would be more clear.
Hey cool video and cool game def got to try it, but a little sugestion, instead of increasing the max number on the dice constantly is better to increase the odds so instead of having a single 9 is better to have 2 6s that doubles the odds of getting a 6 rather that having the same chance as any other number
personally I'm not the biggest fan of dice rolling games but this game actually looks really cool
The artifact called “nat 20” specifically not giving you nat 20s is very funny to me
Tyler basically said, "Black Queens forever, Snow Bunnies neva" when he was choosing the queen.
I'm just starting the video now. One criticism of the game: that wipe transition is very bright and jarring. It probably doesn't help that it contains a bunch of text within it.
I don't think you're going to make it without the dice upgrades. I know you can, but the chances seem slim. Also there are two upgrades that I've seen: one adds 1 to one face, and the other adds one to every face (which you skipped during the last one)
+x1 just means +100% for the multiplier, so you were at x1 and then you got +x1 so you ended up at x2
Hey i just saw a video of a cool roguelike called '3 kings". i think its a demo for a game that will be called "9 kings". maybe take a look at it, seems cool
I saw this one, looks unique
On the sign where it said the next upgrade will be a game reference it was a dnd reference a d20 also in youre last run in this ep where you said you wanted the sides to be equal, the time to grind relic is literally that but you skipped it
Been hoping you'd check this one out, was on the fence about getting it.
Finally Something to Watch : )
Interesting game. The ultra saturated backgrounds are a little fatiguing to look at, but the objects are very engaging.
Also comment on your favorite part and leave the timestamp
35:29 You have 29 free refreshes but "there's nothing good in the shop"
Have you tried refreshing?
Need to see more dude
I'm not fun of such gameplay, but art work is pretty nice.
Hi Olexa, love the videos
I just so happened to stumble on thsi as its released. Howdy guys. Have a good day.
hey olexa love ur content
would enjoy seeing more attempts at 1500
New series? 🤩
im loving this,, err i love your content ...
praise be olenky
Just bought It after the video hahaha its fucking good when you hit the high numbers
You can do it play some more youll get to 1500
Play "The Case of the Golden Idol", it's a deductive detective game
Im unsure if thats a olenky game. Olexa looks is mostly rougelikes, while Olexa thinks is mostly traditional puzzle games. Very good game though.
@@Shooshpa-z2e I think he'd like it. There's a lot of deduction in Lingo, so why not in a detective game?
Maybe try upgrading the shop once in a while.
Show one of the challenges?
it’s so painful seeing you ignore the item that gives 10 energy if you roll exactly 18 in three rolls… you could’ve gamed it by upping every die face to 6 or 9 to get 10 energy every 2 or 3 rolls
Is there Meta Progression?
Nope
@@OlexaYT Thanks :-(
Me need linguage daddy olenky.
Olenky
Olenky
Olenk
Dice :0
wahooooo
first
pointless game,but nice atmosphere and graphics
Zero views is crazy
bro speedran a strategy game played with literally zero thought or attempt to understand the game. not fun to watch at all
Looking forward to your video!
The et angry at olexas playstyle to buying a game on steam pipeline is shockingly efficient