you don't have to nerf knockout if you do what the devs did 2 years ago on a ptb and put infinite basekit unbreakable into the game do you think they're going to nerf knockout or are they going to do what they very nearly did before and effectively fix the 'problem' of long-term slugging forever
@@Evalora I talked about this in another video but if they do introduce free unbreakables, what about troll squads with boil over and all that going to unhookable spots?
DBD needs competition which is why the game is the way it is now unbalanced and unfun because BHVR don’t feel the need to get off their asses and do anything massive to the game because they have no competitors and the game feels competitive for no reason. it’s very important for the killers to feel feared and feel like an unstoppable (slasher) otherwise it’s not a true horror game. the game feels like the survivors are the power role, when the killer is suppose to be the power role. because they need to be more powerful and feared. and I play both sides I wish I could play survivor, and fear the killer and get anxiety when I load up into a match.
@@Riokv I would argue killers are only the power role in low tier. I am easily mid tier and play against survivors that know how to look behind them, run meta 2nd chances, and can occasionally loop like gods. My only saving grace is gen efficiency can be low every few games.
@ that’s the thing killers are not feared in DBD like they’re suppose to be when I play killer I feel like I’m a grown ass man getting bullied by middle schoolers I don’t feel like a slasher that’s what I meant
@@CaptToilet exactly great point all the tools BHVR gives survivor mains to bully the killer like all the second chance perks I dint feel like a slasher that's
Mindbreaker in this case will futher reduce the information survivors get if they focus on gens, allowing the slug to continue unchecked by the team for a longer time
Tru3 seems to be brute-forcing this build on many different killers, despite knock-out being m1 only. Maybe third seal-undying could be a middle ground between these killers, i would doubt it would be as efficient though
Tru3 used knockout, mind breaker, claustrophobia, and predator. Just a slugging build and as tru3 was saying, pretty much the only way to vs this build is if u're a swf on coms and he still got the 4k. Killers are strong imo, the only challenge they face are vs good swfs.
The God Build is basically two perks. Knockout: The aura of survivors downed with a basic attack are invisible beyond a certain range. It has other effects, but that's the main one. It keeps solo players from finding each other, and even voice com parties can be slowed. Mindbreaker: While working on a gen, a survivor is blind and exhausted. The effect lingers for a few seconds after they let go of the gen. This is used so that if the survivors focus on gens while others are downed, they can't see where they were being chased, much less where they are downed due to Knockout. The exhaustion also keeps them from using exhaustion perks immediately after leaving a gen. The other two perks can be almost anything. Tru3 seems to prefer Franklin's Demise, which makes survivors drop their items, and Surge, which causes gens in a 32 meter range to explode when a survivor is downed by a basic attack. Fraklin's will decrease the effectiveness of items, especially med kits, and Surge gives passive regression to gens without having to kick them. It all basically makes for a match where the killer is constantly moving around without having to waste time picking up downed survivors and kicking gens.
How long do you guys think this will go for till devs inevitably nerf knock out and tru3 has to find another build?
1 month
It's already been nerfed twice to my understanding.
The only way they can nerf it further is to remove the effect entirely.
@@kairu_aname Yep and then at that point they might as well rework it into something boring like an aura perk or something.
you don't have to nerf knockout if you do what the devs did 2 years ago on a ptb and put infinite basekit unbreakable into the game
do you think they're going to nerf knockout or are they going to do what they very nearly did before and effectively fix the 'problem' of long-term slugging forever
@@Evalora I talked about this in another video but if they do introduce free unbreakables, what about troll squads with boil over and all that going to unhookable spots?
Survivor Mains: You can save DBD
Me: I know I cant but he Can!
"points to TrU3Ta1ent"
DBD needs competition which is why the game is the way it is now unbalanced and unfun because BHVR don’t feel the need to get off their asses and do anything massive to the game because they have no competitors and the game feels competitive for no reason. it’s very important for the killers to feel feared and feel like an unstoppable (slasher) otherwise it’s not a true horror game. the game feels like the survivors are the power role, when the killer is suppose to be the power role. because they need to be more powerful and feared. and I play both sides I wish I could play survivor, and fear the killer and get anxiety when I load up into a match.
killers ARE the power role in low-mid elo tho. Every horror game will lose its fear if you know how it works and get used to it.
@@Riokv I would argue killers are only the power role in low tier. I am easily mid tier and play against survivors that know how to look behind them, run meta 2nd chances, and can occasionally loop like gods. My only saving grace is gen efficiency can be low every few games.
@ that’s the thing killers are not feared in DBD like they’re suppose to be when I play killer I feel like I’m a grown ass man getting bullied by middle schoolers I don’t feel like a slasher that’s what I meant
@@CaptToilet exactly great point all the tools BHVR gives survivor mains to bully the killer like all the second chance perks I dint feel like a slasher that's
Punctuation goes a long way
2:13 Could someone elaborate on this point please.
Because Mindbreaker applies a load of debuffs to survivors when they try to repair a generator, can look it up on the wiki for more details.
Mindbreaker in this case will futher reduce the information survivors get if they focus on gens, allowing the slug to continue unchecked by the team for a longer time
As in theyre not picking them. Up
This build works best with Myers I’m thinking then nemesis, Dracula and Wesker
Tru3 seems to be brute-forcing this build on many different killers, despite knock-out being m1 only. Maybe third seal-undying could be a middle ground between these killers, i would doubt it would be as efficient though
Can someone type out the god build I am not a visual learner
Tru3 used knockout, mind breaker, claustrophobia, and predator. Just a slugging build and as tru3 was saying, pretty much the only way to vs this build is if u're a swf on coms and he still got the 4k. Killers are strong imo, the only challenge they face are vs good swfs.
@ I’ve already googled the answers but what do they do
@@dgchvz the perks? Pretty much causes blindness and exhaustion with vault locations blocked for 30 sec whenever a gen pops
The God Build is basically two perks.
Knockout: The aura of survivors downed with a basic attack are invisible beyond a certain range. It has other effects, but that's the main one. It keeps solo players from finding each other, and even voice com parties can be slowed.
Mindbreaker: While working on a gen, a survivor is blind and exhausted. The effect lingers for a few seconds after they let go of the gen. This is used so that if the survivors focus on gens while others are downed, they can't see where they were being chased, much less where they are downed due to Knockout. The exhaustion also keeps them from using exhaustion perks immediately after leaving a gen.
The other two perks can be almost anything. Tru3 seems to prefer Franklin's Demise, which makes survivors drop their items, and Surge, which causes gens in a 32 meter range to explode when a survivor is downed by a basic attack. Fraklin's will decrease the effectiveness of items, especially med kits, and Surge gives passive regression to gens without having to kick them. It all basically makes for a match where the killer is constantly moving around without having to waste time picking up downed survivors and kicking gens.