If yall are wondering why death blow and some atomic samurai moves arent working, it's because you can only use characters (in exception to non hand held wp characters and sonic) in which their movesets come from due to their weapons having a unique hitbox. The sunset bug in the video where it doesn't show any vfx is due to the unique hitbox AND the sped up attack speed. Arguments: Q:Then why does sunrise and atomic slash work?? Quick slice !! Atmos Cleave!??? A: Well sunrise is a grab attack, an entirely unique hitbox, atomic slash is a ranged attack. Quick slice is an AOE(area of effect, the hitbox is much bigger and effects a certain area) attack , atmos cleave is a grab attack. Q: Why is split second bugged?? A: (theory / update:proved) well unlike deathblow/deathcounter or preys peril, split second requires the atomic samurai's katana model, why? Well to simplify it, if you were able to trigger it without the model, you would find that the arm extends back enough that you might not even hit it sometimes, therefore to combat that devs add a weapon to add into that space, but for some reason they never added a trigger for random movesets because you never really see a weaponless atomic samurai in public. Q:Metal bat homerun? Beatdown?? Grandslam?? A: all of these are grab attacks, they don't have dependencies Q:Well isnt foul ball a grab attack, why didn't it work? A: foul ball has a dependency, the ground, it needs something to latch onto, where after, it creates a knockback effect which follows with a grab to anyone within that knockback effect. Same thing can be said with the ranged version. Q:Deathblow is a grab right?? A: well no actually, its a counter Q:Why doesnt deathblow workk thoo??? A: the unique metal bat m1 hitbox needs to be there in order to actually do damage. except when you do its alt, where it just creates an AOE effect. like brutal beatdown's final smash. However unlike those two in particular, sonic for some reason works with any character when random movesets are enabled, which is most likely due to the fact that it's the 4th character in the game, and earlier on the devs had yet to make a character with a weapon, let alone weapon specific hitboxes, therefore sonic in this case is using a custom m1 fist hitbox. Orrrrr, its just cause sonic does grab and range attacks frequently ask the devs for a broader explanation (please pin this ty)
Dude, you worked so hard to get that much information but yet, barely any attention like, i literally read all of them. Yes, i barely understand a thing or two but, man you need more credit
it's hard to do this because you need to use a random move set to do this if someone can ask the devs to make a Ps+ command that gives moves that will be helpful thanks.
solar cleave, makes your character move in the air fast, perfectly replicating the anime style of this game and how it’s supposed to represent intense fights
Nobody asked but i'll say anyways : My favourite move with Final Hunt of each characters : Saitama : Shove, kinds funny since it's basically a launchpad Garou : Lethal Whirlwind Stream, WORLD BIGGEST DUNK🗣️🗣️🗣️🗣️🔥🔥🔥 Genos : Jet Dive, bro can't even catch a breathe Sonic : Whirlwind Kick, if timed good it's basically a super Whirlwind Kick Metal Bat : Grand Slam, do i have to explain? It looks cool, and the timing is too good Atomic Samurai : Solar Cleave, kinda like Shove but further away and looks cooler Tatsumaki : Crushing Pull, it's a literal ping pong game
sonic for me is four fold flash strike idk why but it looks like a rlly cool anime type move like when ui goku hit jiren with a strike that made him go fly sideways but whirlwind kick is cool nonetheless
fun fact: if you do water stream rock smashing right (almost instantly) after final hunt there's a point where they get thrown by final hunt but without the visual effects, bounce off the ground, and as you do the final hit they get teleported right into your hand as the slam actually happens lmfao
0:15 final attack 0:24 final whirlwind stream 0:41 final kick 0:44 final peril 0:58 final rock smashing 1:18 final splitting fist 1:28 final rock 1:46 final punch 1:56 final punches 2:10 final shove 2:20 final upercutt 2:32 death counter(no final hunt) 2:42 final flip 2:51 final serious punch 2:59 final directional punch More is coming soon
the speedblitz dropkick + final hunt could be a really, really cool attack Imagine genos doing a dash uppercut, he follow you up then he grabs you then slams you towards the ground as hard as he can using his jets as propulsion for a more violent impact jeez man.
My favorite combos for each character Saitama- normal punch+final hunt Shove+final hunt Uppercut+final hunt Garou- Rock spitting fist+final hunt Genos Blitz shot+final hunt Jetdive+final hunt Speedblitz dropkick+final hunt Metal bat- Grand slam+final hunt Edit: the reason why I didn't add the other characters is because they all look bad with final hunt :p
Tip: If you want deathblow to look nicer, use it in front of a dummy that doesnt attack, wait aproximately 1 second and then use final hunt, if timed correctly it will look pretty cool
@@nazcanazca6339 In case you haven't seen the moves bar, he's using "random movesets" option, so he could just respawn until he gets final hunt and pinpoint or split second
every timelapse (no reason why im adding this) garou: 0:14 flowing water (bro thinks his flying) 0:24 lethal whirlwind stream (smooth) 0:41 hunter's grasp (savage kick daymn) 0:45 prey's peril (boooo) 0:58 water stream rock smashing (bro just throw him like nothing. but not smooth) 1:18 rock splitting fist (bro actually throw him smoothly) 1:29 crushed rock (why did blud throw him) saitama: 1:46 normal punch (POWERFUL AHH PUNCH) 1:56 consecutive punches (really? do i need to say this. is the same as water stream rock smashing -_-) 2:10 shove (blud head was crack) 2:20 uppercut (higher = more pain) 2:32 death counter (consecutive kicks!) 2:42 table flip (hit the ground and boom. becomes caseOH) 2:50 serious punch (booooooooooooooooooooooooooooooooooooooooooooooooooooooo) 3:00 omni-directional punch (that kick was smooth as butter. and btw. his the real caseOH now) genos: 3:23 machine gun blows (why do i need to explain this?) 3:37 ignition burst (no effect) 3:48 blitz shot (bye bye) 3:56 jet dive (perfect shot dayum) 4:06 thunder kick (the real thunder kick) 4:17 speedblitz dropkick (idk what i have to say) 4:30 flamewave cannon (blud make him)
NOTE: this is not a bug, you need VIP server commands and turn on dual moveset and no stun. With stun you can’t do this. Without stun, you can. So it won’t go away anytime soon or ever.
0:24 the ultimate webby smash
True
The final webby hunt
If yall are wondering why death blow and some atomic samurai moves arent working, it's because you can only use characters (in exception to non hand held wp characters and sonic) in which their movesets come from due to their weapons having a unique hitbox. The sunset bug in the video where it doesn't show any vfx is due to the unique hitbox AND the sped up attack speed.
Arguments:
Q:Then why does sunrise and atomic slash work?? Quick slice !! Atmos Cleave!???
A: Well sunrise is a grab attack, an entirely unique hitbox, atomic slash is a ranged attack. Quick slice is an AOE(area of effect, the hitbox is much bigger and effects a certain area) attack , atmos cleave is a grab attack.
Q: Why is split second bugged??
A: (theory / update:proved) well unlike deathblow/deathcounter or preys peril, split second requires the atomic samurai's katana model, why? Well to simplify it, if you were able to trigger it without the model, you would find that the arm extends back enough that you might not even hit it sometimes, therefore to combat that devs add a weapon to add into that space, but for some reason they never added a trigger for random movesets because you never really see a weaponless atomic samurai in public.
Q:Metal bat homerun? Beatdown?? Grandslam??
A: all of these are grab attacks, they don't have dependencies
Q:Well isnt foul ball a grab attack, why didn't it work?
A: foul ball has a dependency, the ground, it needs something to latch onto, where after, it creates a knockback effect which follows with a grab to anyone within that knockback effect. Same thing can be said with the ranged version.
Q:Deathblow is a grab right??
A: well no actually, its a counter
Q:Why doesnt deathblow workk thoo???
A: the unique metal bat m1 hitbox needs to be there in order to actually do damage. except when you do its alt, where it just creates an AOE effect. like brutal beatdown's final smash.
However unlike those two in particular, sonic for some reason works with any character when random movesets are enabled, which is most likely due to the fact that it's the 4th character in the game, and earlier on the devs had yet to make a character with a weapon, let alone weapon specific hitboxes, therefore sonic in this case is using a custom m1 fist hitbox. Orrrrr, its just cause sonic does grab and range attacks frequently ask the devs for a broader explanation
(please pin this ty)
What the most painful move you think of this video? I think lethal and shove it’s look brutal when garou slam two times
Although it wasn't pinned, still find it really useful
sonics the 4th character in the game, not 3rd. but thank you for the information tho
Underrated comment
Dude, you worked so hard to get that much information but yet, barely any attention like, i literally read all of them. Yes, i barely understand a thing or two but, man you need more credit
it's hard to do this because you need to use a random move set to do this if someone can ask the devs to make a Ps+ command that gives moves that will be helpful thanks.
there is a dual moveset
time it when it ends
Except for garou cause it doesn't need random moveset it needs dual moveset
@@imaquirrelwith dual moveset u can only do garou's moves
Not for different characters
4:07 now that's what i call THUNDER kick
But i call this is Rider Kick
@@ginakenqhe didn’t even ask
@@axpao0 "my opinion left the chat"
@@ginakenqyeah it did finally you got something right
I shall call it “the final kick”
Final hunt + hunters grasp fits so well it looks like he stomped so hard
FR
Final hunt and uppercut fit really well
Fr
shove, speed blitz dropkick, whirlwind kick, explosive shuriken, grand slam, and atoms cleave also fit really well
Jet dive and normal punch too
solar cleave, makes your character move in the air fast, perfectly replicating the anime style of this game and how it’s supposed to represent intense fights
shove better
2:16 good voley pass 2:19 float servis ig. 2:23 deadly servis. 2:59 earth to moon to earth. 3:56 jet strike v1. 4:00 jet strike v2. 4:17 jet strike v3 4:10 jet strike v4 5:00 double slash. 5:04 super kick. 5:23 real explosive shuriken. 6:04 8 slash. 6:44 final slam. 7:05 double slam. 7:59 dimensional slash. 8:29 air slicer
edit 1. nice 8 like's
wtf is "voley" and "servis"? and you didnt even bother
to
put
them
in
seperate
lines?
*true explosive shuriken
@@madrondc2 voley ----> volley
servis ----> service
5:28 is perfect sync
ye
3:59
2:20
2:20 That uppercut is perfect.
True (verdade)
♪Can we get much higher?♪
@@manjugoswami2233so highhh
@@I-G-G-A-Hoh ohhh ohhhhh
The fact that bro didn’t do double final hunt is hauting me
You can’t use it in the air
@@Ivandraco-oe19so then why did he do hunters grasp
@@Incineration72 he did, it didn’t work
Well he can’t do that mid air
@@Incineration72idk lol
7:37 bro was fighting his inner demons 💀
no kidding
7:54 fits really well
fr
The jet dive finisher bro 🔥🔥
Fr it fits well
frrr
3:48 blitz shot and jet dive are so clean🙀
1:50 final punch
☠️☠️
Thats wat i said!
HEY THATS MY CONCEPT
@@GVK_and_TPOT_Ismyfavoritewhat is bro yapping about
@@GVK_and_TPOT_Ismyfavorite i dont remember ordering a yappachino.
7:35 when you are mentally unstable:
tip:when doing this, make sure to wait a bit before using the moves so it can be cooler (also, the use of attack speed is very cool!)
@@SCRUFFLEBERRI really sacrificed my nail for this
how do you mix final hunt and all the other moves in the privet server
@@maxboiiyeeet1041 you need PS+, then go to build mode, after that you need to place a block then configure it to give you moves
4:00 is fire bro is perfect
Now i can say it's true
fr
0:26 that's lethal whirlwind stream finisher with final hunt is actually clean💀
4:24 is underrated asf bro
Fr
BECAUSE DAMN WHERE YOUR BALLS AND BRAIN
1:29 knew as: Primary Lotus
Finale lotus
1:17 that was a cool transition
That wasn’t a transition lol
@@JustforYTFRyes it was
Some of these just fit like shove, serious punch, whirlwind kick, etc.
0:24 SLAM DUNK
4:26 speedblitz smash
2:05 THAT ACTUALLY LOOKS SO GOOD
hope that this bug will not get fixed
not a bug
Same
You can that with vip+ gamepass
@@Lego-Android16Nop ps+
It's the effect of no cooldown
4:17
Final dropkick? Speedblitz hunt? Either way these moves look like they're build for each other. The perfect dunk
SPEEDBLITZ HUNT!? Omlthat goes *HARD*
lethal whirlwind looks like a sick version of the webby smash
swift smash 0:16
colossal run 0:32
kick down 0:43
prey’s smash 0:53
ki chop 1:20
take down 1:29
hero’s punch 1:53
smack down 2:07
midair push 2:10
upper hand 2:25
sigma 2:34
unnormal punch 2:57
swing up 3:03
machine kick 3:29
flare push 3:38
quick blitz 3:54
double down 4:01
thunder 4:07
thunder (v2) 4:12
blitzspeed lightscreen dropkick 4:19
blast burn 4:42
feint attack 5:01
spin kick 5:07
spinburn push 5:28
high jump rush 5:31
high jump rush (cool moment) 5:44
hit n run 5:53
meteor blast 5:56
backstrike dropkick (not really a dropkick) 6:05
ultimate bat 6:18
quick slam 6:45
foul kick 6:53
tornado assault 6:58
quick kicks 7:06
demonic blastout 7:15
mindbreaker (wait for it) 7:31
high cleave 7:56
smash 8:16
retreat 8:31
atomic air 9:03
cosmic crash 9:15
if i didn’t include some attacks it’s probably cuz they didn’t look cool
3:55 is actually cool like thatd be the kinda stuff you see in a fighting game
I agree
4:00 epic jet dive combo 😮
Nobody asked but i'll say anyways :
My favourite move with Final Hunt of each characters :
Saitama : Shove, kinds funny since it's basically a launchpad
Garou : Lethal Whirlwind Stream, WORLD BIGGEST DUNK🗣️🗣️🗣️🗣️🔥🔥🔥
Genos : Jet Dive, bro can't even catch a breathe
Sonic : Whirlwind Kick, if timed good it's basically a super Whirlwind Kick
Metal Bat : Grand Slam, do i have to explain? It looks cool, and the timing is too good
Atomic Samurai : Solar Cleave, kinda like Shove but further away and looks cooler
Tatsumaki : Crushing Pull, it's a literal ping pong game
sonic for me is four fold flash strike idk why but it looks like a rlly cool anime type move like when ui goku hit jiren with a strike that made him go fly sideways
but whirlwind kick is cool nonetheless
WORLD*
@@senxrq_1👍
The explosive shuriken was hella cool
@@loccakhoYw
Water stream rock smashing looks like something outta part 3 jojos
2:25 looks sick🔥
1:23 this one really fits into final hunt
Jetdive is sick ciz when you launch up , its like blasting them away and u like chase em
I’ve been doing this in my private server with every new move introduced lol, glad to see I’m not the only one to think of it
If u put 6:45 on 0.25 speed the last hit of the grandslam finisher syncs with the final hunt shockwave thingy
Oh yea
Huh
The first one does
0,25 speed the u cant do that the minimum is 0,50 so what are u talking abt
@@fr_flixzbro wdym you can do 0.2.5x speed
final hunt and jet dive is a heavenly combo
2:51
The punch was so powerful that he got evaporated
8:06 the reason why pinpoint and split second didn't work is because those two moves only work with atomic samurais katana
0:42 it looks like he is stepping on him very hard
Shove and uppercut I would say is the best 2:09 2:20
the lethal whirlwind stream finisher was the best one for me
5:05 is just too good
fun fact: if you do water stream rock smashing right (almost instantly) after final hunt there's a point where they get thrown by final hunt but without the visual effects, bounce off the ground, and as you do the final hit they get teleported right into your hand as the slam actually happens lmfao
The final hunt fits so perfect with normal punch and jet dive.
Best for Garou is:Lethal whirl wind and Hunters grasp
5:06 is actually insane bro
It looked like downslammed him into the ground with hunters grasp lol
0:15 final attack
0:24 final whirlwind stream
0:41 final kick
0:44 final peril
0:58 final rock smashing
1:18 final splitting fist
1:28 final rock
1:46 final punch
1:56 final punches
2:10 final shove
2:20 final upercutt
2:32 death counter(no final hunt)
2:42 final flip
2:51 final serious punch
2:59 final directional punch
More is coming soon
OMG the hunters grasp was sooo coool
the speedblitz dropkick + final hunt could be a really, really cool attack
Imagine genos doing a dash uppercut, he follow you up then he grabs you then slams you towards the ground as hard as he can using his jets as propulsion for a more violent impact
jeez man.
jet dive and lethal whirlwind were sick
Jet dive has to be my favourite
@@Degrithshove op too lol
@@ShargabayKuanysh reminds me when saitama hit sonic to the ground mid air in OPM
@@Onerollman U remember me that too when Sonic SLAUGHTERED WHOLE CITY WITH SHURIKENS
LOL I DO 😂😂😂
whirlwind kick is the only one that fits with the final hunt😮
My favorite combos for each character
Saitama-
normal punch+final hunt
Shove+final hunt
Uppercut+final hunt
Garou-
Rock spitting fist+final hunt
Genos
Blitz shot+final hunt
Jetdive+final hunt
Speedblitz dropkick+final hunt
Metal bat-
Grand slam+final hunt
Edit: the reason why I didn't add the other characters is because they all look bad with final hunt :p
FH + rock splitting fist, and FH + Speedblitz are just so damn cool.
Tip:
If you want deathblow to look nicer, use it in front of a dummy that doesnt attack, wait aproximately 1 second and then use final hunt, if timed correctly it will look pretty cool
So I'm guessing that the miss animation will knock him down
@@saulgoodmangaming880 Exactly
You need more likes bro, i can tell the pain you went through going endlessly just to find entertainment for your viewers. You deserve a like and sub
w vid bro
4:01 jet dive was so brutal
3:47 was clean
Hits webby smash while doing lethal whirlwind stream
Final hunt and jet dive is just amazing
Hunter grasp + the final hunt nice
Why does final hunt and shove kinda look like it would be a cool move
the jet dives were CLEAN
Why is nobody talking about grand slam finisher 6:40
I THOUGHG I WAS ONLY ONE THAT KNEW OF THIS
NICE I haven’t watched u in a long time and this video makes me feel better
Watermelon cat
0:29 bro is geting double smash
Rock splitting fist seems like a actual move that garuo could do
By the way spilt counter isn't bugged its just that you have to play as atomic samurai to use it(same for pinpoint cut)
than how you gonna get final hunt with atomic samurai?💀
@@nazcanazca6339 In case you haven't seen the moves bar, he's using "random movesets" option, so he could just respawn until he gets final hunt and pinpoint or split second
0:35 Lethal Drop
Me as a baby fr
Me as a baby fr
Closest thing to arial combat
4:38 if flame wave cannon stayed in the air 🔥
The Lethal Whirly Stream Is The Insane Webby smash
Final hunt and normal punch fits so well
Speedblitz thunder and jet kick was damn smooth
split second counter only works if you don't have a sorwd and if you have no stun the hunters grasp into the moves will still work
Final hunt + lethal whirlwind stream is sick
5:05 BEST
3:48 point bank shot 💯
Jet dive is a life ender and a combo starter
for death blow miss variant: this might sound weird but use death blow before final hunt
for split second counter: use atomic samurai
if you do this with lethal whirlwind you get the ultimate dunk lol
The jet dive was very perfectly matched
every timelapse (no reason why im adding this)
garou:
0:14 flowing water (bro thinks his flying)
0:24 lethal whirlwind stream (smooth)
0:41 hunter's grasp (savage kick daymn)
0:45 prey's peril (boooo)
0:58 water stream rock smashing (bro just throw him like nothing. but not smooth)
1:18 rock splitting fist (bro actually throw him smoothly)
1:29 crushed rock (why did blud throw him)
saitama:
1:46 normal punch (POWERFUL AHH PUNCH)
1:56 consecutive punches (really? do i need to say this. is the same as water stream rock smashing -_-)
2:10 shove (blud head was crack)
2:20 uppercut (higher = more pain)
2:32 death counter (consecutive kicks!)
2:42 table flip (hit the ground and boom. becomes caseOH)
2:50 serious punch (booooooooooooooooooooooooooooooooooooooooooooooooooooooo)
3:00 omni-directional punch (that kick was smooth as butter. and btw. his the real caseOH now)
genos:
3:23 machine gun blows (why do i need to explain this?)
3:37 ignition burst (no effect)
3:48 blitz shot (bye bye)
3:56 jet dive (perfect shot dayum)
4:06 thunder kick (the real thunder kick)
4:17 speedblitz dropkick (idk what i have to say)
4:30 flamewave cannon (blud make him)
final hunt + lethal is so good!
How do you get the move set with the ultimate move set?
With ps + with random moveset button then respawn then random moves apear hope this helped 😊
@@AIDENTHEPRINCEyeah but, that’s random moves, you know how lucky you have to be to get the FULL garou moveset in a random moveset? Almost impossible.
NOTE: this is not a bug, you need VIP server commands and turn on dual moveset and no stun. With stun you can’t do this. Without stun, you can. So it won’t go away anytime soon or ever.
nice video!
Final hunt and grand slam fit well ngl🔥
Damn, if only i had PS+ 😢
bro that omni destroyed half of the map
if u don't know, you have to use deaht blow, wait 1 second, and use final hunt to do final hunt + death blow (you don't need to counter)
Damn that lethal whirlwind stream slam was crazy 0:25
3:48 Exploblast
8:10 the reason split second didn’t work is because you didn’t have atomic samurai equipped same thing for pinpoint cut
2:45 is cool fr