solar cleave, makes your character move in the air fast, perfectly replicating the anime style of this game and how it’s supposed to represent intense fights
it's hard to do this because you need to use a random move set to do this if someone can ask the devs to make a Ps+ command that gives moves that will be helpful thanks.
If yall are wondering why death blow and some atomic samurai moves arent working, it's because you can only use characters (in exception to non hand held wp characters and sonic) in which their movesets come from due to their weapons having a unique hitbox. The sunset bug in the video where it doesn't show any vfx is due to the unique hitbox AND the sped up attack speed. Arguments: Q:Then why does sunrise and atomic slash work?? Quick slice !! Atmos Cleave!??? A: Well sunrise is a grab attack, an entirely unique hitbox, atomic slash is a ranged attack. Quick slice is an AOE(area of effect, the hitbox is much bigger and effects a certain area) attack , atmos cleave is a grab attack. Q: Why is split second bugged?? A: (theory / update:proved) well unlike deathblow/deathcounter or preys peril, split second requires the atomic samurai's katana model, why? Well to simplify it, if you were able to trigger it without the model, you would find that the arm extends back enough that you might not even hit it sometimes, therefore to combat that devs add a weapon to add into that space, but for some reason they never added a trigger for random movesets because you never really see a weaponless atomic samurai in public. Q:Metal bat homerun? Beatdown?? Grandslam?? A: all of these are grab attacks, they don't have dependencies Q:Well isnt foul ball a grab attack, why didn't it work? A: foul ball has a dependency, the ground, it needs something to latch onto, where after, it creates a knockback effect which follows with a grab to anyone within that knockback effect. Same thing can be said with the ranged version. Q:Deathblow is a grab right?? A: well no actually, its a counter Q:Why doesnt deathblow workk thoo??? A: the unique metal bat m1 hitbox needs to be there in order to actually do damage. except when you do its alt, where it just creates an AOE effect. like brutal beatdown's final smash. However unlike those two in particular, sonic for some reason works with any character when random movesets are enabled, which is most likely due to the fact that it's the 4th character in the game, and earlier on the devs had yet to make a character with a weapon, let alone weapon specific hitboxes, therefore sonic in this case is using a custom m1 fist hitbox. Orrrrr, its just cause sonic does grab and range attacks frequently ask the devs for a broader explanation (please pin this ty)
Dude, you worked so hard to get that much information but yet, barely any attention like, i literally read all of them. Yes, i barely understand a thing or two but, man you need more credit
the speedblitz dropkick + final hunt could be a really, really cool attack Imagine genos doing a dash uppercut, he follow you up then he grabs you then slams you towards the ground as hard as he can using his jets as propulsion for a more violent impact jeez man.
Nobody asked but i'll say anyways : My favourite move with Final Hunt of each characters : Saitama : Shove, kinds funny since it's basically a launchpad Garou : Lethal Whirlwind Stream, WORLD BIGGEST DUNK🗣️🗣️🗣️🗣️🔥🔥🔥 Genos : Jet Dive, bro can't even catch a breathe Sonic : Whirlwind Kick, if timed good it's basically a super Whirlwind Kick Metal Bat : Grand Slam, do i have to explain? It looks cool, and the timing is too good Atomic Samurai : Solar Cleave, kinda like Shove but further away and looks cooler Tatsumaki : Crushing Pull, it's a literal ping pong game
sonic for me is four fold flash strike idk why but it looks like a rlly cool anime type move like when ui goku hit jiren with a strike that made him go fly sideways but whirlwind kick is cool nonetheless
5:14 Am I the only person who realizes that this would be an amazing move because if u go straight up land right in front of the dummy witch would let u combo extend?
@@nazcanazca6339 In case you haven't seen the moves bar, he's using "random movesets" option, so he could just respawn until he gets final hunt and pinpoint or split second
4:07 now that's what i call THUNDER kick
But i call this is Rider Kick
@@IsFirefly789he didn’t even ask
@@axpao0 "my opinion left the chat"
@@IsFirefly789yeah it did finally you got something right
I shall call it “the final kick”
5:28 is perfect sync
ye
3:59
0:24 the ultimate webby smash
True
7:37 bro was fighting his inner demons 💀
no kidding
Final hunt and uppercut fit really well
Fr
shove, speed blitz dropkick, whirlwind kick, explosive shuriken, grand slam, and atoms cleave also fit really well
Jet dive and normal punch too
solar cleave, makes your character move in the air fast, perfectly replicating the anime style of this game and how it’s supposed to represent intense fights
shove better
2:20 That uppercut is perfect.
True (verdade)
♪Can we get much higher?♪
@@manjugoswami2233so highhh
@@Sub-To-Get-N_Word-Passoh ohhh ohhhhh
it's hard to do this because you need to use a random move set to do this if someone can ask the devs to make a Ps+ command that gives moves that will be helpful thanks.
there is a dual moveset
time it when it ends
Except for garou cause it doesn't need random moveset it needs dual moveset
@@imaquirrelwith dual moveset u can only do garou's moves
Not for different characters
7:54 fits really well
fr
If yall are wondering why death blow and some atomic samurai moves arent working, it's because you can only use characters (in exception to non hand held wp characters and sonic) in which their movesets come from due to their weapons having a unique hitbox. The sunset bug in the video where it doesn't show any vfx is due to the unique hitbox AND the sped up attack speed.
Arguments:
Q:Then why does sunrise and atomic slash work?? Quick slice !! Atmos Cleave!???
A: Well sunrise is a grab attack, an entirely unique hitbox, atomic slash is a ranged attack. Quick slice is an AOE(area of effect, the hitbox is much bigger and effects a certain area) attack , atmos cleave is a grab attack.
Q: Why is split second bugged??
A: (theory / update:proved) well unlike deathblow/deathcounter or preys peril, split second requires the atomic samurai's katana model, why? Well to simplify it, if you were able to trigger it without the model, you would find that the arm extends back enough that you might not even hit it sometimes, therefore to combat that devs add a weapon to add into that space, but for some reason they never added a trigger for random movesets because you never really see a weaponless atomic samurai in public.
Q:Metal bat homerun? Beatdown?? Grandslam??
A: all of these are grab attacks, they don't have dependencies
Q:Well isnt foul ball a grab attack, why didn't it work?
A: foul ball has a dependency, the ground, it needs something to latch onto, where after, it creates a knockback effect which follows with a grab to anyone within that knockback effect. Same thing can be said with the ranged version.
Q:Deathblow is a grab right??
A: well no actually, its a counter
Q:Why doesnt deathblow workk thoo???
A: the unique metal bat m1 hitbox needs to be there in order to actually do damage. except when you do its alt, where it just creates an AOE effect. like brutal beatdown's final smash.
However unlike those two in particular, sonic for some reason works with any character when random movesets are enabled, which is most likely due to the fact that it's the 4th character in the game, and earlier on the devs had yet to make a character with a weapon, let alone weapon specific hitboxes, therefore sonic in this case is using a custom m1 fist hitbox. Orrrrr, its just cause sonic does grab and range attacks frequently ask the devs for a broader explanation
(please pin this ty)
What the most painful move you think of this video? I think lethal and shove it’s look brutal when garou slam two times
Although it wasn't pinned, still find it really useful
sonics the 4th character in the game, not 3rd. but thank you for the information tho
Underrated comment
Dude, you worked so hard to get that much information but yet, barely any attention like, i literally read all of them. Yes, i barely understand a thing or two but, man you need more credit
2:16 good voley pass 2:19 float servis ig. 2:23 deadly servis. 2:59 earth to moon to earth. 3:56 jet strike v1. 4:00 jet strike v2. 4:17 jet strike v3 4:10 jet strike v4 5:00 double slash. 5:04 super kick. 5:23 real explosive shuriken. 6:04 8 slash. 6:44 final slam. 7:05 double slam. 7:59 dimensional slash. 8:29 air slicer
edit 1. nice 8 like's
wtf is "voley" and "servis"? and you didnt even bother
to
put
them
in
seperate
lines?
*true explosive shuriken
Final hunt + hunters grasp fits so well it looks like he stomped so hard
FR
Why is nobody talking about grand slam finisher 6:40
1:29 knew as: Primary Lotus
Finale lotus
1:50 final punch
☠️☠️
Thats wat i said!
HEY THATS MY CONCEPT
@@GVK_and_TPOT_Ismyfavoritewhat is bro yapping about
@@GVK_and_TPOT_Ismyfavorite i dont remember ordering a yappachino.
3:48 blitz shot and jet dive are so clean🙀
7:35 when you are mentally unstable:
1:17 that was a cool transition
That wasn’t a transition lol
@@JustforYTFRyes it was
2:05 THAT ACTUALLY LOOKS SO GOOD
3:55 is actually cool like thatd be the kinda stuff you see in a fighting game
I agree
2:51
The punch was so powerful that he got evaporated
4:17
Final dropkick? Speedblitz hunt? Either way these moves look like they're build for each other. The perfect dunk
SPEEDBLITZ HUNT!? Omlthat goes *HARD*
5:05 BEST
0:42 it looks like he is stepping on him very hard
tip:when doing this, make sure to wait a bit before using the moves so it can be cooler (also, the use of attack speed is very cool!)
@@SCRUFFLEBERRI really sacrificed my nail for this
how do you mix final hunt and all the other moves in the privet server
@@maxboiiyeeet1041 you need PS+, then go to build mode, after that you need to place a block then configure it to give you moves
Shove and uppercut I would say is the best 2:09 2:20
0:24 SLAM DUNK
4:26 speedblitz smash
4:00 epic jet dive combo 😮
If u put 6:45 on 0.25 speed the last hit of the grandslam finisher syncs with the final hunt shockwave thingy
Oh yea
Huh
The first one does
0,25 speed the u cant do that the minimum is 0,50 so what are u talking abt
@@Hyper_gamingofficial552bro wdym you can do 0.2.5x speed
the speedblitz dropkick + final hunt could be a really, really cool attack
Imagine genos doing a dash uppercut, he follow you up then he grabs you then slams you towards the ground as hard as he can using his jets as propulsion for a more violent impact
jeez man.
3:48 bro is gojo
2:25 looks sick🔥
The fact that bro didn’t do double final hunt is hauting me
Same
You can’t use it in the air
@@ИванЛищенко-т9ыso then why did he do hunters grasp
@@Incineration72 he did, it didn’t work
Well he can’t do that mid air
FH + rock splitting fist, and FH + Speedblitz are just so damn cool.
jet dive and lethal whirlwind were sick
Jet dive has to be my favourite
@@Degrithshove op too lol
@@ShargabayKuanysh reminds me when saitama hit sonic to the ground mid air in OPM
@@Onerollman U remember me that too when Sonic SLAUGHTERED WHOLE CITY WITH SHURIKENS
LOL I DO 😂😂😂
6:21 the final match point
This is the only creative name
Nobody asked but i'll say anyways :
My favourite move with Final Hunt of each characters :
Saitama : Shove, kinds funny since it's basically a launchpad
Garou : Lethal Whirlwind Stream, WORLD BIGGEST DUNK🗣️🗣️🗣️🗣️🔥🔥🔥
Genos : Jet Dive, bro can't even catch a breathe
Sonic : Whirlwind Kick, if timed good it's basically a super Whirlwind Kick
Metal Bat : Grand Slam, do i have to explain? It looks cool, and the timing is too good
Atomic Samurai : Solar Cleave, kinda like Shove but further away and looks cooler
Tatsumaki : Crushing Pull, it's a literal ping pong game
sonic for me is four fold flash strike idk why but it looks like a rlly cool anime type move like when ui goku hit jiren with a strike that made him go fly sideways
but whirlwind kick is cool nonetheless
WORLD*
@@Racxz1👍
The explosive shuriken was hella cool
@@loccakhoYw
1:23 this one really fits into final hunt
Final hunt + Crushed Rock = Primary lotus
Jetdive is sick ciz when you launch up , its like blasting them away and u like chase em
0:26 that's lethal whirlwind stream finisher with final hunt is actually clean💀
Some of these just fit like shove, serious punch, whirlwind kick, etc.
The final hunt fits so perfect with normal punch and jet dive.
1:52 its perferct every saitama
5:06 is actually insane bro
Rock splitting fist seems like a actual move that garuo could do
2:40 it looks like he hit so hard that even grounds are collapse.
swift smash 0:16
colossal run 0:32
kick down 0:43
prey’s smash 0:53
ki chop 1:20
take down 1:29
hero’s punch 1:53
smack down 2:07
midair push 2:10
upper hand 2:25
sigma 2:34
unnormal punch 2:57
swing up 3:03
machine kick 3:29
flare push 3:38
quick blitz 3:54
double down 4:01
thunder 4:07
thunder (v2) 4:12
blitzspeed lightscreen dropkick 4:19
blast burn 4:42
feint attack 5:01
spin kick 5:07
spinburn push 5:28
high jump rush 5:31
high jump rush (cool moment) 5:44
hit n run 5:53
meteor blast 5:56
backstrike dropkick (not really a dropkick) 6:05
ultimate bat 6:18
quick slam 6:45
foul kick 6:53
tornado assault 6:58
quick kicks 7:06
demonic blastout 7:15
mindbreaker (wait for it) 7:31
high cleave 7:56
smash 8:16
retreat 8:31
atomic air 9:03
cosmic crash 9:15
if i didn’t include some attacks it’s probably cuz they didn’t look cool
for death blow miss variant: this might sound weird but use death blow before final hunt
for split second counter: use atomic samurai
8:06 the reason why pinpoint and split second didn't work is because those two moves only work with atomic samurais katana
lethal whirlwind looks like a sick version of the webby smash
I used to do final hunt plus rock splitting fish all the time, love how they get sent flying with a hard landing.
4:01 jet dive was so brutal
omni directional invisible punch 3:05
3:48 Exploblast
8:06 you need to have atomic samurai or sonic equipped for it to work
0:24 best spider web dunk
2:45 is cool fr
4:38 if flame wave cannon stayed in the air 🔥
It looked like downslammed him into the ground with hunters grasp lol
Best for Garou is:Lethal whirl wind and Hunters grasp
Speedblitz thunder and jet kick was damn smooth
Crushed rock with final hunt looks like if it had a actual finisher
Final hunt + lethal whirlwind stream is sick
whirlwind kick is the only one that fits with the final hunt😮
4:23 "if I'm going down your going with me" moment
NICE I haven’t watched u in a long time and this video makes me feel better
Watermelon cat
3:48 point bank shot 💯
With a little bit of polishing wirleobd kick would be bussin
8:10 the reason split second didn’t work is because you didn’t have atomic samurai equipped same thing for pinpoint cut
3:56 jet dive just perfect for the move
2:34 among us???
bro that omni destroyed half of the map
Hunter grasp + the final hunt nice
Bro the way that almost every attack matches perfectly with the final hunt.
I wish ps+ so bad
Who thinks that jet dive was perfectly timed👇
3:47 was clean
5:24 This is the best of all, it is a gem
Shove and uppercut + final hunt is just🔥🔥🔥
Smoothest(In My Opinion)
1.SpeedBlitz Dropkick
2.All of saitamas base moves
3.Whirlwind kick
4.Homerun
5.Grandslam
6.Atmos Cleave
7.Crushing Pull Variant
8.Flowing Water
Final hunt and grand slam fit well ngl🔥
Best moves from each set
Garou: Lethal Whirlwind Stream
Saitama: Shove + Uppercut
Genos: Jet Dive + Speedblitz Dropkick
Metal Bat: Grand Downslam
Speed-o-Sound Sonic: Explosive Shuriken (and maybe Fourfold Strike
Atomic Samurai: Sunset + Solar Cleave + Sunrise
Tatsumaki: Crushing Pull
if u don't know, you have to use deaht blow, wait 1 second, and use final hunt to do final hunt + death blow (you don't need to counter)
Consecutive punches was badass ngl
The Final Hunt + Brutal Beatdown is the best change my mind
Bro i love the saitama part, it's just cool.
The final uppercut...
0:40 is perfect, kicks the enemy down hardly, lol
Lethal Whirlwind stream and Jet Dive gotta be one of the best ones
1:24 rock splitting is clean
Yo Genoa 4 move no ult was clean
OMG the hunters grasp was sooo coool
4:30 it would be really cool if u wouldn’t drop down while using the Flamewave cannon
final hunt and blitz shot looks like cool
Closest thing to arial combat
5:14 Am I the only person who realizes that this would be an amazing move because if u go straight up land right in front of the dummy witch would let u combo extend?
Jet dive is a life ender and a combo starter
that’s no bug… thats a fun glitch
Whirlwind Kick is kinda cool bc it like throws them to the ground by kicks them😂
7:05 is a goku reference combo
the blue one (not the active one tho)
By the way spilt counter isn't bugged its just that you have to play as atomic samurai to use it(same for pinpoint cut)
than how you gonna get final hunt with atomic samurai?💀
@@nazcanazca6339 In case you haven't seen the moves bar, he's using "random movesets" option, so he could just respawn until he gets final hunt and pinpoint or split second