Strategy Document: docs.google.com/document/d/1h9IJ-sYv4_mXwpYEJFlrQA4lZ8pqc78-wSYS2S0zJbk/edit?usp=drive_link - This is a win grinding strategy! Not a competitive PvP strategy! The point of it is to speedrun wins (1 win every
I actually found this strat way earlier after meeting a guy who did it on me, I believe it was about a year ago. It was exactly the same, the only difference is that he used snowballer instead of cryo gunner and patrol instead of merc for patrol spam
@@im_not_using_scout no sir this is a win grinding strat. not a competitive pvp meta strat. if you want something that works on tryhards then i have a gs plasma strat video on my channel.
You can counter the counter to this strat with a few minor tweaks. This strat is overall amazing. Even if someone has enforcer you can counter the enforcer. Right as you place your anarchist and get it lvl4 you need to immediately sell your 2 shot gunners and start spamming speedys. This way, the enforcer(s) will lock onto the speedys, allowing the mega android to get through
W strat, finally a strategy for wins that its actually good in youtube There is multiple ways of using anarchist and mega androids but this one of the most consistant and reliable ways of doing this rush early on
Just like most strats but this is the most reliable, consistant and quickest way to get wins, unlike anything that relies in boss 1 rush wich is even easier to defend
@@azzturd anarchist total cost its 4800, not 5.1k and most randoms wont even have enough by wave 9 for zed (the only way to afford it would be shotgunner eco and thats not even close to being a good or reliable counter/strategy)
If the 3rd mega android doesnt kill just give up, the rush has failed I know for a fact because the 4th mega doesnt do shit agaisnt regular defense on later waves, specially if your opponent has a single enforcer at the back or spaced out towers that will be impossible to get smoke value out of
Fast but unreliable strat, i usually wait until wave 15 then I constantly buy and resell level 4 anarchists. For those that don't know after buying an anarchist theres a few seconds until the first android spawns, so if you quickly get it to level 4 you can send a mega android, sell and re-buy to quickly send another.
ez counter is cryo/ warden and a amount of decent early game upgrades units (if u see the opponent start this strat u can also spam speedies to counter it!!)
I played this strat and I will say that it only works against beginners or bad players. I know how to passively defend against this, and how to counter-aggressively, two tactics. + high dependence on the map, but even on suitable ones we can be interfered with by an early anarchist and we are forced to defend ourselves, because 2 shotguns will not survive until the 9th round against a mini android. in this situation, we lose timings while the enemy is strengthening, then looking at our table, he sends a couple of bosses on the 9th wave and puts us in checkmate, we have nothing to defy, in any case, we are already playing according to the enemy’s rules. And against newbies or bad players, I will make such statistics in any tower draft
even in this video, your opponent, seeing that you have an anarchist in your deck with a farm and 2 shotgunners and he doesn’t use anything, for him it’s a surprise, that’s the only thing this tactic is good for, you can just as well rush the 9th wave and you’ll have the same ones results against beginners and bad players because they don’t think about such situations, and when it happens they are not prepared
You can defend it by placing a farm lvl 2 start then get patrol then another lvl 2 farm then you can up the patrol to lvl 2 before it spawns then get another farm lvl 1 then up patrol to 3 then upgrade farm to lvl 2 and if you have that you save fore commando and place it arround wave 8 then wave 9 sell all farms you have 2 commando thats enouth to counter it and patrols will defend hiddens , and btw dont place commando next to eatch other because of the anarchist smoke effect
i remember some one used this strat, i was so close to dying so many times from the mega android but i got a victory by the skin of my teeth. (the tower that worked really well was phaser)
Here is a simple way Of countering it: Get 2 lv4 Farms Once it's wave 9 Sell one farm And Get 3 marks man to lv3 And one commander If you do it right you should win
How to counter this rush: Since this Mega Android has 450 HP, If you just have marksman as early defense, get 3-4 L3 Marksman with a L3 CTA If you are about to die, either place more marksman or do anything that makes him die
I got a feeling marksman is a potential counter to this style of play. Has range, damage, and most importantly, affordable upgrades. Pairs with cyro or flamethrower.
Two ways this can work Surprise attack on wave 9: great but backfires Super badly Android Army on wave 15 : striker fear into the enemy and mega droids into their base
Stop trying to show that it's effective in the beginning, if you had placed the mercenaries in a better positioning where it wouldn't shoot for only 2 seconds then you would've easily killed the android. In fact I use the patrol strat which sends 20 boss1's at wave 9 and I still beat the mega android and their strat
I can't even fight off a boss1 rush, but this is insane. I don't play TB anymore, but who cares? It ain't my problem anymore, now they're going to be responsible for losing to this strat, not me. And lastly, i very doubt that there will be a balance update (or any update) for TB now.
This strat is good and perfect but i upgrade this strategy whit best loadout and other better things in the levels Loadout: -Mercenary -Anarchist -Commando or Marksman (Replace the rifleman for commando or Marksman to reach more than 10 rounds) -Patrol or graveyard(Replace the cryo-gunner for Patrol or graveyard to kill Boss1 or Boss2) -Farm This is a remake of this strategy START 0 level- Pick the shortest map 0 level- Put the anarchist 1 level- Put farm(Optional) 2 level- Put farm level 1 3 level -Put patrol to kill zombies 4 level- Put other farm or upgrade your 1th farm to level 2 5 level- Upgrade your patrol to 2 level 6 level- Put marksman or commando ( I recommended puthing another patrol) 7 level upgrade your 2th farm to level 2 8- In this level appear the Boss1, Upgrade your patrol to level 3 9- Upgrade your marksman or commando to level 3 or 2 10-Upgrade your farm to level 4 11- MMMmm nothing... 12- Upgrade your anarchist to level 4 or 3 13-Sending boss1 iff you upgrade your anarchist or upgrade your 2th farm to level 4 14- Put another marksman and upgrade the 2th to level 2 or 3 15-Put a mercenary 16- Upgrade your first patrol to level 4 or upgrade your 2th patrol to level 3 17+- sell your farm and upgrade your anarchist to level 5
@@superzzeit gets countered often by Marksman and patrol tho and the bosses i spammed idk how I did all that at wave 9 and they defended the mega android and other bosses
I dont get it, I always die on wave 7 or 8 because the shotgunners cant defend. am i doing something wrong????? Edit: I think I figured it out, i placed a 3rd shotgunner and I will have enough for level 4 anarchist
Just defend his android without dying, you will need 3 shotgunners at most to defend waves 1-7. And instead of rushing mega android, just spam boss1s because you may not be able to afford it
I just played against the guy that was using this strat and I won with just Marksman and Commander and I didnt even used cryos or enforcers cause its ez if you know how to use Marksman right
To anyone that wants to counter this, M A R K S M A N just manage your farms corectly and the mega android will die, and he will have 0 money, so here is a better strategy, don't use anarchist :)
how do i make it so i can upgrade the anarchist to lvl 4 in time because i get lag so i end up only being able to upgrade it to level three before the android spawns
This strat is mid and perfect but i ez win this whit best loadout and other better things in the levels Farm: -Zed -Anarchist -Scout or Golden Commando (Replace the shooter for zed or zed to reach more than 5000 rounds) -Patrol or graveyard(Replace the cryo-gunner for Patrol or graveyard to kill Boss1 or Boss2) -Farm This is a remaster of this level END 0 level- Veto 0 level- Put the Zed 1 level- Max the Zed (Optional only do if you know how requires skill) 2 level- Put farm level 1 3 level -Put farm to kill zombies 4 level- Put other farm or upgrade your 10th farm to level 2 5 level- say ezzzz win in chat to intimidate opponent (cert scary) 6 level- Put scout or golden commando ( I recommended puthing another patrol) 8 farm- In this level appear the Boss1 must dj micro to stall 9 zed - Upgrade your scout or golden commando to level 1 10 - Sell yourself 11- MMMmmMMMmmMMMmmMMMmmMMMmmMMMmmMMMmmMMMmmMMMmmMMMmmMMMmm nothing... 12- buy the M10 zed from tower battles 13-Sending necromancer boss iff you upgrade your anarchist or upgrade your 2th farm to level 4 14- Put another marksman and upgrade the 2th to level 2 or 3 or 5th to lvl 1 or 100th to 2 15- put 2 scout in the 2nd spot and upgrade the 2th to level 2 before placing 2 more and zed 16- Xd boss spam 2 boss of boss hidden boss of boss rush boss 2 and hidden boss 19+- whyouj poop
@@Shotis your strat sucks ass, it literally relies on boss 1 rush to win wich its extremely easy to counter, has horrible farming and barely can even survive early game rushes on an actual map (anything below 180 studs)
@@Shotis It is not inefficient, If i do not upgrade the Level 3 Farm to Level 4 then I will end up with a total of about $4800. However with my current strategy I will end up with a total of about $5100. And I am selling it after 3 waves, not 2. Even if I sold it after 2 waves then I end up losing $0 anyway
Really dad tactical esly of counter. Noobs won me over with this tactic stupidly carried up to 9 waves. def, just shit, anyone can just remember and win, and you won't be able to do anything.
ngl i just alt farm and over 3 years never been caught, already have all the towers including gold ones just need huntsman now then ill have ALL the towers.
you can sell anarchist and start farming again, but at this point you propably just lose. So the best option is to take opponents, that may not counter you. Also, if your opponent have terrible crowd control, then spam speedies. Example: your opponent have 2 marks at lv 3, it is enough to take out mega android alone, so you spam speedies to meat shield your android. Also you can use this trick with mega android at wave 9 with other towers like shotty-marks (farm, shotgunner, marksman, commander, anarchists.).
I'd only consider the rush a fail if they manage to kill my third mega android So there isn't much you can do but I would send boss1 whenever possible and stall zombies with cryo
Strategy Document: docs.google.com/document/d/1h9IJ-sYv4_mXwpYEJFlrQA4lZ8pqc78-wSYS2S0zJbk/edit?usp=drive_link
- This is a win grinding strategy! Not a competitive PvP strategy! The point of it is to speedrun wins (1 win every
I actually found this strat way earlier after meeting a guy who did it on me, I believe it was about a year ago. It was exactly the same, the only difference is that he used snowballer instead of cryo gunner and patrol instead of merc for patrol spam
but does it work on try harders? the people who sweat and not touching grass
@@im_not_using_scout no sir this is a win grinding strat. not a competitive pvp meta strat.
if you want something that works on tryhards then i have a gs plasma strat video on my channel.
ill make sure to watch it@@superzze
u right, the marskman has killed my mega android
after 6 wins i memorizes and mastered this strategy with only 1 loss in the beginning due to a technicality. good strategy!
You can counter the counter to this strat with a few minor tweaks. This strat is overall amazing. Even if someone has enforcer you can counter the enforcer. Right as you place your anarchist and get it lvl4 you need to immediately sell your 2 shot gunners and start spamming speedys. This way, the enforcer(s) will lock onto the speedys, allowing the mega android to get through
thanks for saying that! Next time if smth happens like this, I will get a plasma at the front
marksman shreds the mega android if you farm properly
Plasma trooper bro LOL
Mortar: plasma: what we are a roach?
Please, Don't Slow Down, post videos like this regularly. I will watch and like Every single one :}
W strat, finally a strategy for wins that its actually good in youtube
There is multiple ways of using anarchist and mega androids but this one of the most consistant and reliable ways of doing this rush early on
but its easily countered
3 lv 3 marks
ez counter
@deletedchannel9610 a smart player will see through his opponents load out and leave instead of trying to get wins randomly
as a tf2 player, I am approve of your music choice.
Ikr
Wow all those lev1 farms from the start gave him a ton of money
a few hours ago one guy tried this on me but it is easy to defend if you have enough skill and math.
Just like most strats but this is the most reliable, consistant and quickest way to get wins, unlike anything that relies in boss 1 rush wich is even easier to defend
@@justanotherweirdchannel8785 he has 5.1k for anarchist, guess what costs 550 more and has 420 hp and 30 dps 😜😜
@@azzturd anarchist total cost its 4800, not 5.1k and most randoms wont even have enough by wave 9 for zed (the only way to afford it would be shotgunner eco and thats not even close to being a good or reliable counter/strategy)
The only way is having a specific deck to win against this, like: the same deck
@@Rodriguez0.0ı stop this with soldier zed dj farm railgun ı swear
If the 3rd mega android doesnt kill just give up, the rush has failed
I know for a fact because the 4th mega doesnt do shit agaisnt regular defense on later waves, specially if your opponent has a single enforcer at the back or spaced out towers that will be impossible to get smoke value out of
someone tried it on me today on oil rig and I just sold my towers and got golden commando and they died
me when I hear oil rig: TDX?!?!
@@GoldScoutTDSme who doesn’t play tower battles but plays tdx and tds: OIL RIG FROM TDX???!
most fun strategy of all time that helped me grind past 700 wins, thank you goatzze
How are u not bored of tower battles bruh
@@pooppee8146 Ask the youtuber, he has 2k wins
@@pooppee8146unlike tds each round different soo more replayability
Fast but unreliable strat, i usually wait until wave 15 then I constantly buy and resell level 4 anarchists. For those that don't know after buying an anarchist theres a few seconds until the first android spawns, so if you quickly get it to level 4 you can send a mega android, sell and re-buy to quickly send another.
Nobody:
Marksman: Nah, I'd win
Tf2 music is very good
ez counter is cryo/ warden and a amount of decent early game upgrades units (if u see the opponent start this strat u can also spam speedies to counter it!!)
thats why the strat told you to avoid those two towers..
.................................. Warden................ ?
Nice strat, thanks!
Imagine you combo it with the boss1 spam rush
Watch as all the randoms use this strat and fail miserably
fr😂
The annoying thing is if your doing this strategy and they start sending speedys
that guys tower placement is godaweful btw
I played this strat and I will say that it only works against beginners or bad players. I know how to passively defend against this, and how to counter-aggressively, two tactics. + high dependence on the map, but even on suitable ones we can be interfered with by an early anarchist and we are forced to defend ourselves, because 2 shotguns will not survive until the 9th round against a mini android. in this situation, we lose timings while the enemy is strengthening, then looking at our table, he sends a couple of bosses on the 9th wave and puts us in checkmate, we have nothing to defy, in any case, we are already playing according to the enemy’s rules. And against newbies or bad players, I will make such statistics in any tower draft
even in this video, your opponent, seeing that you have an anarchist in your deck with a farm and 2 shotgunners and he doesn’t use anything, for him it’s a surprise, that’s the only thing this tactic is good for, you can just as well rush the 9th wave and you’ll have the same ones results against beginners and bad players because they don’t think about such situations, and when it happens they are not prepared
i love this strategy
You can defend it by placing a farm lvl 2 start then get patrol then another lvl 2 farm then you can up the patrol to lvl 2 before it spawns then get another farm lvl 1 then up patrol to 3 then upgrade farm to lvl 2 and if you have that you save fore commando and place it arround wave 8 then wave 9 sell all farms you have 2 commando thats enouth to counter it and patrols will defend hiddens , and btw dont place commando next to eatch other because of the anarchist smoke effect
I found that if you don’t upgrade the anarchist in those 3 seconds it’s game over
pov: some CHAD sees this strat and decides to replace zed with cyro zed wave 10 perfect counter c😏😏
@@azzturdif its short map you will die on wave 10 and logically opponent that use this strat will choose smallest map
0:17 the mega android has already breached our defenses
i remember some one used this strat, i was so close to dying so many times from the mega android but i got a victory by the skin of my teeth. (the tower that worked really well was phaser)
GS SOLO!!!
Wow good strat zaza kep up1!1!1!11!1!
i loved that intro
It didnt work. Zombies overwhelmed my level 1 shotgunners, and I couldn't immediately afford anarchist. I DID EVERYTHING CORRECTLY.
Here is a simple way Of countering it:
Get 2 lv4 Farms
Once it's wave 9 Sell one farm And Get 3 marks man to lv3 And one commander If you do it right you should win
I did it but I was countered by the smoke bomb
Mega android rushers when they see a level 4 enforcer
How to counter this rush:
Since this Mega Android has 450 HP,
If you just have marksman as early defense, get 3-4 L3 Marksman with a L3 CTA
If you are about to die, either place more marksman or do anything that makes him die
"do anything that makes the zombie Die" must be the most overpowered strategy in tower battles right next to "dont let zombies in your exit"
thats because ive never been in the situation therefore im just improvising on how you could possibly counter it@@peanut9595
marksman sucks balls as early defense, and 3-4 level 3 marksman with a cta is also really expensive on wave 9
average npc ^@@VividlyNight
tfym lmao@@vfxdraco
Ez counter:close internet and stay safe witthout getting a lose:)
The android has already breached our defenses... 0:00
I got a feeling marksman is a potential counter to this style of play. Has range, damage, and most importantly, affordable upgrades. Pairs with cyro or flamethrower.
Yep, Level 3 Marksman spam is extremely effective against Mega Droid, don’t even need cryo or flamethrower to assist it
This is going in my saved videos collection
Bro, hidens keep finishing me, natural hidens.
get mortar or marksman or tuber or jeep 🤷♂
@@azzturd But its not in strat, once you buy anarhist and upgrade him you have no money as you sold farms, and a bit after hidens just finish you.
get lvl 3 merc
@@hubhx i said that you have no money for any other highter lvl unit.
After selling farms, shotguns and upgrading anarhist i got 270$ almost all time.
@@rPenekbro, sell the anarchist after the mega Android spawns and place a level 3 merc in the back and keep spamming bosses
Two ways this can work
Surprise attack on wave 9: great but backfires Super badly
Android Army on wave 15 : striker fear into the enemy and mega droids into their base
Nice strategy
This strategy can work, but people will mostly won't play with Anarchist Players.
Stop trying to show that it's effective in the beginning, if you had placed the mercenaries in a better positioning where it wouldn't shoot for only 2 seconds then you would've easily killed the android. In fact I use the patrol strat which sends 20 boss1's at wave 9 and I still beat the mega android and their strat
I can't even fight off a boss1 rush, but this is insane.
I don't play TB anymore, but who cares? It ain't my problem anymore, now they're going to be responsible for losing to this strat, not me.
And lastly, i very doubt that there will be a balance update (or any update) for TB now.
boss 1 rush, mega android and midgame aggro are easy to counter
Actually ppl know how to defend every sending strat easy
My shot gunners dont kill the zombies AND y need put 4
Yeah this strategy works, thanks SuperZze! You just earned yourself a subscriber. :)
tip: if you're bad at the game you can sell anarchist after it spawns a mega android for better eco and defense
This would be work if enforcer never existed
It can counter it with marksman, just spam lvl 3 mm
If your opponent use enforcer, then you are doomed
This strat is good and perfect but i upgrade this strategy whit best loadout and other better things in the levels
Loadout:
-Mercenary
-Anarchist
-Commando or Marksman (Replace the rifleman for commando or Marksman to reach more than 10 rounds)
-Patrol or graveyard(Replace the cryo-gunner for Patrol or graveyard to kill Boss1 or Boss2)
-Farm
This is a remake of this strategy
START
0 level- Pick the shortest map
0 level- Put the anarchist
1 level- Put farm(Optional)
2 level- Put farm level 1
3 level -Put patrol to kill zombies
4 level- Put other farm or upgrade your 1th farm to level 2
5 level- Upgrade your patrol to 2 level
6 level- Put marksman or commando ( I recommended puthing another patrol)
7 level upgrade your 2th farm to level 2
8- In this level appear the Boss1, Upgrade your patrol to level 3
9- Upgrade your marksman or commando to level 3 or 2
10-Upgrade your farm to level 4
11- MMMmm nothing...
12- Upgrade your anarchist to level 4 or 3
13-Sending boss1 iff you upgrade your anarchist or upgrade your 2th farm to level 4
14- Put another marksman and upgrade the 2th to level 2 or 3
15-Put a mercenary
16- Upgrade your first patrol to level 4 or upgrade your 2th patrol to level 3
17+- sell your farm and upgrade your anarchist to level 5
anarchist is so op its insane. tower battles has horrible balancing lol
as a person with garbage wifi, I see this as an absolute loss
2
outdated. zombies will not get killed in time by shotgunners and you wont get boss 1 down in time
How to counter this stupid strat:
A. Use a lv4 enforcer
B. Spam golden scouts
C. Use golden commando
D. Use lv3 graveyard
He doesn't work i, tried it about a hundred times, and I always died because of boss 1
Why did the mega androidd disappeared when i sold my Anarchist after it spawned the mega android?
You have to wait 3 seconds after placing the Anarchist, indicated by the timer on the top left corner of the upgrade menu.
@@superzzeit gets countered often by Marksman and patrol tho and the bosses i spammed idk how I did all that at wave 9 and they defended the mega android and other bosses
Nvm bro, if they spam marks I'll just counter with speedy since it overkills
@@superzzeit's kinda funny that I never lost a game since that, ty for the strat
thank you bro :)))
I dont get it, I always die on wave 7 or 8 because the shotgunners cant defend. am i doing something wrong?????
Edit: I think I figured it out, i placed a 3rd shotgunner and I will have enough for level 4 anarchist
My issue that im facing is that 2 marksmans can kill as many mega androids even with speedies in the way + more boss1's
wow this is actually cracked
countered this with 2 lvl 0 commandos and a lvl 3 mortar i had for early game
must have been midnight road
Any recomendations on how to win if the guy starts with an anarchist?
Just defend his android without dying, you will need 3 shotgunners at most to defend waves 1-7. And instead of rushing mega android, just spam boss1s because you may not be able to afford it
@@superzze thanks
L that doesnt work
I just played against the guy that was using this strat and I won with just Marksman and Commander and I didnt even used cryos or enforcers cause its ez if you know how to use Marksman right
Should I get marksman to my loadout? I'm using farm, enforcer, graveyard, dj, and plasma
@@onemsizbirvarlk5318 if your strategy good and its you choice to swap it but if its bad just buy it
SuperZze PLEASE tell me the soundtrack you used for this video it was so good
How have you not heard of tf2 before
tf2 robot soundtrack
When I win a game I don’t get any trophies
Oof :( that’s cause you’re on mobile? Turn off mobile interface when you win the game and you can get ur credits
Okay, but can we talk about that terrible mercenary placement?
i always die when i place my shotgunners?
Doesnt really work. I can get some golden scouts that would be enough to kill it
No need to block boss 1 Mega android overruns
this is a good strat but you can counter it with marksmen, if you vote for example swamp isles it wont be that hard to counter it with marksmen
im new to tower battles and i have all the required towers except for anarchist and cryo, should i save for those?
If you don’t have cryogunner, I would avoid getting it cause it’s not needed + you should use credits to buy better towers first
I have already beaten players with this strategy and it is by selling the farms for a zed and then sending him boss 1
To anyone that wants to counter this, M A R K S M A N just manage your farms corectly and the mega android will die, and he will have 0 money, so here is a better strategy, don't use anarchist :)
how do i make it so i can upgrade the anarchist to lvl 4 in time because i get lag so i end up only being able to upgrade it to level three before the android spawns
nevermind, i found it to be less laggy if a wait two or three seconds after i delete farms
you saved my life..
my honest cryo and enforcer reaction:
ur supposed to use it against randoms that down know what theyre doing
God bless y’all
Someone did this to me before and i can counter Mega android with only Lvl 4 Shotgunner and Lvl 4 Cryo
I know a faster strat called alt accounts
Haha true but you get banned for it if you get caught 👀
Not if i use multiple alts hehehe@@superzze
Use private server tbh @@superzze
This strat is dead by enforcer, soldier, farm strat (this can make max soldier at wave 11~12) but cool anyways
the level 4 enforcer:
Idk what but I enjoyed my patrol C4
Bro what if he place commando IS NOT WORKING
And also patrol
how do i defend it? oh i just place a little cheeky golden commando
4:00 You meant watch your enemies die with ragequit or sumthin??
cuz every person i 1v1 ed right saw the mega android, they said "u g@y" and left.
randoms dont even know how to properly play the game and call sending cheating for some reason, so thats true lol
This strat is mid and perfect but i ez win this whit best loadout and other better things in the levels
Farm:
-Zed
-Anarchist
-Scout or Golden Commando (Replace the shooter for zed or zed to reach more than 5000 rounds)
-Patrol or graveyard(Replace the cryo-gunner for Patrol or graveyard to kill Boss1 or Boss2)
-Farm
This is a remaster of this level
END
0 level- Veto
0 level- Put the Zed
1 level- Max the Zed (Optional only do if you know how requires skill)
2 level- Put farm level 1
3 level -Put farm to kill zombies
4 level- Put other farm or upgrade your 10th farm to level 2
5 level- say ezzzz win in chat to intimidate opponent (cert scary)
6 level- Put scout or golden commando ( I recommended puthing another patrol)
8 farm- In this level appear the Boss1 must dj micro to stall
9 zed - Upgrade your scout or golden commando to level 1
10 - Sell yourself
11- MMMmmMMMmmMMMmmMMMmmMMMmmMMMmmMMMmmMMMmmMMMmmMMMmmMMMmm nothing...
12- buy the M10 zed from tower battles
13-Sending necromancer boss iff you upgrade your anarchist or upgrade your 2th farm to level 4
14- Put another marksman and upgrade the 2th to level 2 or 3 or 5th to lvl 1 or 100th to 2
15- put 2 scout in the 2nd spot and upgrade the 2th to level 2 before placing 2 more and zed
16- Xd boss spam 2 boss of boss hidden boss of boss rush boss 2 and hidden boss
19+- whyouj poop
LMAO THIS IS THE FUNNIEST INTRO TO ANY ROBLOX VIDEO OF ALL TIME
Would be more efficient to not upgrade a farm to level 4 if you're going to sell it after 2 waves, you lose $200 this way.
@@Shotis your strat sucks ass, it literally relies on boss 1 rush to win wich its extremely easy to counter, has horrible farming and barely can even survive early game rushes on an actual map (anything below 180 studs)
Ratio
@@Shotis It is not inefficient, If i do not upgrade the Level 3 Farm to Level 4 then I will end up with a total of about $4800. However with my current strategy I will end up with a total of about $5100. And I am selling it after 3 waves, not 2. Even if I sold it after 2 waves then I end up losing $0 anyway
@@Shotisur a jew
whats ur tf2 main?
Soldier
(Ngl got confused why you’d ask until I remembered what I chose for the bg music)
lvl 4 enforcer's honest reaction:
My Golden commando honest reaction:
It said to avoid players with that
@@cypoknlop my reaction to swapping towers in the last second:
this strat sucks as hell dude opponent keeps rushing me with zombies and i cant defend it with only shotgunners
nvm i got 2 free wins cuz of it
Does anyone know how to fix the problem where I lose and don't get credit?
gg supuhzii
Only do this on players who are vulnerable enough to let this slide.
True, if you are good enough you can counter this even on grasslands without enforcer or cryo
most are
Can easily counter that with commando…..
MY OPPONENT HAD 1 HP AND WON WHAT ARE THE CHANCES
Really dad tactical esly of counter. Noobs won me over with this tactic stupidly carried up to 9 waves. def, just shit, anyone can just remember and win, and you won't be able to do anything.
ngl i just alt farm and over 3 years never been caught, already have all the towers including gold ones just need huntsman now then ill have ALL the towers.
a way to counter enforceres and cyros is to do a speedy rush
doesnt work if the player is smart enough (some arent)
Plasma trooper
plasma trooper counters a speedy rush but you shouldnt be using enforcer if ur just gonna use plasma trooper. so we dont do a speedy rush
is there a way to do a backup plan if the rush doesnt work?
you can sell anarchist and start farming again, but at this point you propably just lose. So the best option is to take opponents, that may not counter you. Also, if your opponent have terrible crowd control, then spam speedies. Example: your opponent have 2 marks at lv 3, it is enough to take out mega android alone, so you spam speedies to meat shield your android. Also you can use this trick with mega android at wave 9 with other towers like shotty-marks (farm, shotgunner, marksman, commander, anarchists.).
I'd only consider the rush a fail if they manage to kill my third mega android
So there isn't much you can do but I would send boss1 whenever possible and stall zombies with cryo