Shotty Marks can have better eco and use infinite rushes at pretty much any time of the game (you can infinite B1R on wave 11 if you know they're gonna die to it.)
i actually think that plasma is a good option for countering boss1 rush. just get three plasma troopers (one level 3, the other two can be level 1 or 2) and place them in corners spread out throughout the map. then just continuely spam boss1s back. if your opponent manages to handle your boss1s, then youre gonna lose eventually due to having wasted all the money. i did that exact thing earlier today on snowy forest and managed to beat my opponent, which made me very happy cause it seemed like he thought he was humbling me or somethin (i had GC and he had scout and tweeter)
This is a really bad way to defend a b1r because you have half the potential economy you could obtain with GS and it will end up dying midgame to b2r and hbr
@@bxllerSZNDepends on how many ppl send. If it’s just 1 person sending boss1s, then lvl 3 plasma will defend well. If it’s 3 ppl all out sending boss1s, then lvl 4 mortar will be a cost efficient choice.
the proper way to send bosses is spam boss 1s when they unlock and then save some money to spam hiddens. by the time hiddens are unlocked the boss 1s will be tanking for the hiddens and they have a higher chance of evading the defending towers
This strategy shown in the video works, but is at fault when in late game. Marksman+Zed+Commander+Farm+DJ in my opinion is a way better option. Marksman can also defend a huge amount of Boss 1's early on just by placing 4 level 2. It also lasts till late game but can't defeat the boss, and if you wanted to win you would need to spam Necromancer Bosses at the end to secure a victory. Marksman is also extremely cheap.
1. marksman isnt good early defense. your economy will be quite suffering since you'll have to place a few of them on shorter maps 2. you will have a tough time with defending rushes unless you waste all your economy on zed spam (you will be broke) 3. other strats outsurvive this. this probably will die on wave 38 with necromancer boss rush because marksman is a horrible option for it 4. you can use the same loadout but replace marksman with golden scout and you'll have less probems because its dps is higher with double support 5. you need to play superpassive, and wave 14 rush will be a problem since you dont have any crowd control 6. you grant your opponents better economy with no sending
@@ankaa3786 Hmmm this economy problem doesn't seem to be valid when I am using the strategy. Let's say my enemies spam Boss 1's. I place four level 2 marksmans. By the time I place those, I already have 8-10 farms going in at least the 550 upgrade (I think it's called plantation?). These farms give me plenty of money to screw around with. This strategy works perfectly for me and always gets me to end game IF MY ENEMY DOESN"T DIE BEFORE. Chances are that all these boss 1 spammers are 90% only carrying trash stuff, expecting you to die early. Marksman is cheap, good range, and damage for me. Then I can just farm for Zed and let it do all the work from there.
@@iamhappyio if someone sends wave 14 rush you have no option other than place zed and be behind on economy. this strategy loses to most competent players that will realise they can drain you before lategame
kinda i used that way when i was random/didn't know how to counter stuff but you can just do it with like 2-3 lvl2 enforcers and one lvl4 enforcer and this way is bad because you just lose ur economy and with enforcer u don't spend that much money to counter boss1 rush for example if people use farm shotgunner marks commander dj they can survive even if you counter and literally rush you boss2 on wave 19 and you are dead if that happens
yeah, but in cases like this the other dude also got his eco shattered by sending a bunch of pointless boss 1s. besides, if you know what youre doing, its possible to maintain a good eco while decimating most sends
Quite simple really. Simply try to build a good enough eco by slacking on defence the first 7 waves. Even if a few leak as long as you dont die keep farming. And when they send use that eco to rapidly place a great defence. If possible dont sell your farms unless push comes to shove
there are much more better and efficient ways to counter a simple b1r without ruining ur eco as u had to spam up to 6 gs with commander just to counter some b1s and a speedy rush afterward (this is due to ur lack of crowd control) and i seriously doubt you would survive a stacked b1r + normals and speedies on a shorter map
@@justanotherweirdchannel8785Commando is cost ineffective, and u can barely get many in time, or if u could, u had enough money to get other cost effective options that could defend as well with lower cost. And mortar is useful in 2v2s or 3v3s where multiple ppl send at once piling up boss1s, allowing it to use its splash to its full potential and outdps many other single target towers, and it’s splash allows it to deal with sends while being unaffected by the regular wave enemies piling on top. Lvl 3 marksman can get overwhelmed by multiple players sending and a lack of crowd control. Shotgunners spam tho, that’s good as shotgunners are very cost effective.
@@justanotherweirdchannel8785 This is even worst, lvl4 mortar is the only useful upgrade that can counter early rushes such as boss 1 rush The loadout you've given is also trash The closest and best alternative for gs is marksman which deals a decent amount of dps in all part of the game But commando is also "ok" but marksman is just more efficient for dealing with further more rushed I recommend using Farm, marks, shotty, commander, and dj if you want to have a nearly perfect loadout (this includes rushing ingame aka sending) I can send a docs link about the strat but i think TH-cam itself will block it
@@lolwsp6481 I don't mind losing in pvp mode, but it's frustrating to lose when you need to farm credits There's nothing more boring than playing a 30-minute game only to lose at the end and only receive 10 credits
that works in most cases since most tb players r kinda dumb with sends, but if someone decides to space out their boss1s youre kinda cooked unless you cough up the cash to get more higher dps single target stuff
I think he overplayed in Tower Battles Battlefront(fan game), after playing it, he thinking what tower battles have golden zed too without checking all towers in tower battles
Sending isn't the biggest issue here you showing him that you have weak tower then changing it that is much more disgusting than what he did😑 But still i have those people who resort to sending
An alternate universe where the opponent hates sending and he just placed patrol just for defense
i do that so i can save for commandos. mortars and farms
i dont like short games
Giant negative of the rush strategy is that after failing you 100% lose
Not necessarily. There’s a balance between rushing at the right time with the right amount of rushing and also defending.
Shotty Marks can have better eco and use infinite rushes at pretty much any time of the game (you can infinite B1R on wave 11 if you know they're gonna die to it.)
@@SlutForCynthia shotty marks? elaborate
i actually think that plasma is a good option for countering boss1 rush. just get three plasma troopers (one level 3, the other two can be level 1 or 2) and place them in corners spread out throughout the map. then just continuely spam boss1s back. if your opponent manages to handle your boss1s, then youre gonna lose eventually due to having wasted all the money. i did that exact thing earlier today on snowy forest and managed to beat my opponent, which made me very happy cause it seemed like he thought he was humbling me or somethin (i had GC and he had scout and tweeter)
Yes plasma trooper is great, but you can also use mortar
hm! Thanks!
@@Anitor_ mortar bad for early spam
This is a really bad way to defend a b1r because you have half the potential economy you could obtain with GS and it will end up dying midgame to b2r and hbr
just curious, how would you defend a b1r well?
@@bxllerSZNDepends on how many ppl send. If it’s just 1 person sending boss1s, then lvl 3 plasma will defend well. If it’s 3 ppl all out sending boss1s, then lvl 4 mortar will be a cost efficient choice.
If eco’s the issue then would tuber/mortar be better? Im curious
@@bxllerSZN i literally don't feel like explaining but i have a video on my channel that shows how u can easily defend it while keeping good eco
@@lennyjames8457 idk mortar would make eco slightly better but its not like it majorly outclasses gs in getting eco
the proper way to send bosses is spam boss 1s when they unlock and then save some money to spam hiddens. by the time hiddens are unlocked the boss 1s will be tanking for the hiddens and they have a higher chance of evading the defending towers
"but I need zed".
Don't worry, there's always rewards for losing.
Yes lol
Sup tsar
@@Phantasm5363 Wherever I go, someone finds me.
eya
@@Blockunstar Everywhere I go, someone finds me.
This strategy shown in the video works, but is at fault when in late game. Marksman+Zed+Commander+Farm+DJ in my opinion is a way better option. Marksman can also defend a huge amount of Boss 1's early on just by placing 4 level 2. It also lasts till late game but can't defeat the boss, and if you wanted to win you would need to spam Necromancer Bosses at the end to secure a victory. Marksman is also extremely cheap.
1. marksman isnt good early defense. your economy will be quite suffering since you'll have to place a few of them on shorter maps
2. you will have a tough time with defending rushes unless you waste all your economy on zed spam (you will be broke)
3. other strats outsurvive this. this probably will die on wave 38 with necromancer boss rush because marksman is a horrible option for it
4. you can use the same loadout but replace marksman with golden scout and you'll have less probems because its dps is higher with double support
5. you need to play superpassive, and wave 14 rush will be a problem since you dont have any crowd control
6. you grant your opponents better economy with no sending
@@ankaa3786 Hmmm this economy problem doesn't seem to be valid when I am using the strategy. Let's say my enemies spam Boss 1's. I place four level 2 marksmans. By the time I place those, I already have 8-10 farms going in at least the 550 upgrade (I think it's called plantation?). These farms give me plenty of money to screw around with. This strategy works perfectly for me and always gets me to end game IF MY ENEMY DOESN"T DIE BEFORE. Chances are that all these boss 1 spammers are 90% only carrying trash stuff, expecting you to die early. Marksman is cheap, good range, and damage for me. Then I can just farm for Zed and let it do all the work from there.
@@iamhappyio if someone sends wave 14 rush you have no option other than place zed and be behind on economy. this strategy loses to most competent players that will realise they can drain you before lategame
@@kit4241 plasma grave flamethrower farm dj
i love ur strategis
I have used gs before and it can carry up to mid-late game and still be solid after that, goddamn this is a good tower
Yes it is
*marksman has entered the chat.*
@@ItsTheGuyWhoAskedmarksman is kinda bad
@@xenstence aint no way u said marksmen is kinda bad.
nice video dude
Thanks :D
My way of defending is mortar lev4 (idk the camo upgrade ) then Cyro to stack bosses and then u can farm for your dps tower or bs1 rush them
that lil fella is not getting zed 🔥🔥
FO REAAAL
@@Pisorencian since its been year he proby got GC and zed rn
If you play short map start with patrol get 3 farms lvl 2 and patrol lvl 3 then save for commando then wave 9 sell farms place another commando
Есть еще одна тактика: необходимо взять enforser, mortar, commando, commander и farm.
И ты пососешь от спама боссами2
U only needed 1 lvl 4 and 1 lvl 3 gs to counter the boss rush, 36dps should be enough to slow down the rush
I love the golden towers yes I have them but people didn’t spam enough back then or they didn’t have a good plan probably the second one
I still remember the time i soloed survival with gs,it was very close to lose but i did it
if ur not lv150 you can use shotguner for boss1 and marksman for hd and to help shotguner to kill boss1
ty
If I only had golden scout
kinda i used that way when i was random/didn't know how to counter stuff but you can just do it with like 2-3 lvl2 enforcers and one lvl4 enforcer
and this way is bad because you just lose ur economy and with enforcer u don't spend that much money to counter boss1 rush
for example if people use farm shotgunner marks commander dj they can survive even if you counter and literally rush you boss2 on wave 19 and you are dead if that happens
By the way, you can also do this with plasma trooper he will probably never click on this video again
thats the point of sending ur eco gets screwed cause u overdefended with g scout and he can just spam hidden boss or boss2
yeah, but in cases like this the other dude also got his eco shattered by sending a bunch of pointless boss 1s. besides, if you know what youre doing, its possible to maintain a good eco while decimating most sends
Quite simple really. Simply try to build a good enough eco by slacking on defence the first 7 waves. Even if a few leak as long as you dont die keep farming. And when they send use that eco to rapidly place a great defence. If possible dont sell your farms unless push comes to shove
there are much more better and efficient ways to counter a simple b1r without ruining ur eco as u had to spam up to 6 gs with commander just to counter some b1s and a speedy rush afterward (this is due to ur lack of crowd control) and i seriously doubt you would survive a stacked b1r + normals and speedies on a shorter map
nice strat bro they dead
in other words, if you dont have strong towers, your not going to survive sending
Suggest any alternatives for people like me who dont have enough wins to get a golden scout?
lvl 3 plasma Trooper, lvl 2 enforcer, lvl 4 mortar
lv 2 aviators, tweeter/shotgunner spam, multiple commandos, lv 3 marksman (btw dont use lv 4 mortar it dies so easy and barely helps with boss 1 rush)
@@justanotherweirdchannel8785Commando is cost ineffective, and u can barely get many in time, or if u could, u had enough money to get other cost effective options that could defend as well with lower cost. And mortar is useful in 2v2s or 3v3s where multiple ppl send at once piling up boss1s, allowing it to use its splash to its full potential and outdps many other single target towers, and it’s splash allows it to deal with sends while being unaffected by the regular wave enemies piling on top. Lvl 3 marksman can get overwhelmed by multiple players sending and a lack of crowd control. Shotgunners spam tho, that’s good as shotgunners are very cost effective.
Level 3 marksman
@@justanotherweirdchannel8785
This is even worst, lvl4 mortar is the only useful upgrade that can counter early rushes such as boss 1 rush
The loadout you've given is also trash
The closest and best alternative for gs is marksman which deals a decent amount of dps in all part of the game
But commando is also "ok" but marksman is just more efficient for dealing with further more rushed
I recommend using Farm, marks, shotty, commander, and dj if you want to have a nearly perfect loadout (this includes rushing ingame aka sending)
I can send a docs link about the strat but i think TH-cam itself will block it
but you dont need all of this stuff
just get 3 lvl 3 marksman
b1 rush ded ez peasy
it does work
9:11 He played too much tower battles battlefront
And please don't talk about the numbers on the timestamp
Si no hablas español cuando habías puesto la ñ en el chat y la borraste yo ya no se que decir
you really only need like a 1-2 lvl 3 Golden scouts and one lvl 4 you went overboard with the extra ones
should i grind for golden scout using the sending strategy 🤔🤔
Yes
Im happy someone is still playing it 😅
Yes lol
Now make video how to survive HiddenBoss/Boss2 sender.
what was bludzaa doing sending?!?!
Cooooool
Me still waiting for halloween update since last year:
Yes
planet officially said there will be no completely new events but uh we will get halloween 2020 with new map this year
and probably different tower
@@waterflex2066 will we?
@@Anitor_ they said about it in tbc
@@waterflex2066wake up guys it's event time
definiton of troller gets trolled
step 1: get a tower that can only be obtained with 150 wins (the same wins you get when playing vs mode)
Xd you can also use marksman
@Anitor_ marksman is an absolute beast, they just say no to anything and everything until wave 30+
They getting mad over people trying to finish the match early with sending lol
Would marksman work?
probably yes, but marksman has slower fire rate
they should make a gamemode that disable zombie send
that would be the most boring gamemode ever lol
@@lolwsp6481 I don't mind losing in pvp mode, but it's frustrating to lose when you need to farm credits
There's nothing more boring than playing a 30-minute game only to lose at the end and only receive 10 credits
Plasma trooper🗿
Theres 1 way left. SEND BOSS TILL THEY DEAD 💀
i just use a level 4 mortar to counter sending
that works in most cases since most tb players r kinda dumb with sends, but if someone decides to space out their boss1s youre kinda cooked unless you cough up the cash to get more higher dps single target stuff
Can be better if paired with lvl 3 plasma for crowd control
That is also a good idea
How to survive necromancer boss spam?
*Shotgunner joined chat*
why do people complain about seinding in pvp like it's called pvp for a reason??
I did not complain
Where even is golden zed is its somewhere else
Thx for the video
Now the new players wont get their dream towers
bro said he say gold zed 🗿
Yes lol
I think he overplayed in Tower Battles Battlefront(fan game), after playing it, he thinking what tower battles have golden zed too without checking all towers in tower battles
golden zed :D
ahi vi una ñ
Use marksman it very good
Gs is better
@@Anitor_hidden detection:
i would use marksman
Honestly I don't see what's wrong with sending, you just need to be smart while doing it and know how to defend it.
short answer: dont
i really hate anarchist it's really op in versus
It might just be a one time thing but his smoke bomb decreased my commando's range by 50% pernamently and i had to sell him
not too op depending on what strat youre using
the funniest thing its that he doesnt even has golden scout nd still says golden scout is weak lol
yeah lol
I love swapping my towers at the last sec
Sending isn't the biggest issue here you showing him that you have weak tower then changing it that is much more disgusting than what he did😑
But still i have those people who resort to sending
8:47 : 🇹🇷🇹🇷🇹🇷🇹🇷🇹🇷
GOLDEN ZED 🤣🤣🤣
UGH SADDDY ☪️☪️☪️🇯🇴🇯🇴🅱️❤️💶💶
ah so just have golden scout, so easy anyone can do it
send back
Yes
ı think he is 6 years old :D bro....what is it? GOLDEN ZED
I think golden zed was in the game back then
I have tip you are czech
No but you are reall close, so try one more time
@@Anitor_ close like slovakia are from slovakia
@@jakubkratky-xj4fm yes
Tak toje super já jsem z Česka
No já moc neumím tower battles a jestli by si mohl někdy mě to naučit jestli to nevadí vím zemas hodně práce s videí ale byl bych rád
"xD" like 5 times
Oh NoA StOp SenDing NuOb
Liar this doesn’t work
Wut? I just did it in the video lol
@@Anitor_ I think you got lucky, the sender got too cocky, maybe other senders got backup plans
@@DragonMaster1818”Sander”
This teaches you nothing
Yes I know
@@Adventurer-te8fl No it doesn't
@@nv_aeYes it does
Horrible strat 1/10
That happeneds