I liked this feature, though having to hear the teleport sound effect all the time (as I use wind) might be a bit annoying to hear for a long time. It might worked for Carina attack, but that doesn't being spammed all the time.
@@glitchingeclipse9850no, the more mastery you have, the more of the ironleg coating you get, at base it's just a little aura, at max it's the full iron leg
@@ryanSezRWAR It’s also just too dark to see… patreon had other dodge reflexes showcased before and iron leg was a lot easier to see in the daytime. It doesn’t have much of a glow like magics do nor light colors like thermo.
I still wish dodge reflex would take a large amount of energy Air movement should be costsly because fighting people in the air is pretty annoying if they always airstall.
Generally really cool I think the game could use more momentum when it comes to horizontal speed and such but I would really like to see some kind of rework when it comes to vertical jumping and leap. It always felt really crappy to shoot in the air against another person who's also up there with out a huge aoe
Dots are being improved on so it won't be a total loss, plus you need to run high agility to reach that level of mobility they did which I doubt everyone will run tbh
@@caelum8160Light, lightning and wind get innate tp dodge, and both light and lightning are good choices for conjurer. I can see lightning conj becoming meta after the update, since you need 0 agility which allows to use normal power/def build, and you also get a super good imbuement overall.
Hey torch, can you pass on to vetex the idea of letting players choose the color of their soul for ekris, spirit weapons and soul related stuff? I think it would go hard if vitality players could have that uniqueness as magics have elements and weapons have, well, weapons
also, i really hope that spirit weapons go to knights only, and vitality only items would be spirit charms, and would have different effects, like one giving you basically a stand, and another allowing you to become possessed by a powerful combatant.
my problem is that barriers are kinda useless, since your already moving, the chances of getting hit while dodging are slim, the only thing they really protect you from are large aoes like a placed explosion
@@Selectorch im talking about how the damage res is kinda obsolete since you are already dashing, just kinda underwhelming as of now, maybe they wont be when the update drops
@@JDKaraffa I mean if you mistime your dodge you won't be penalized as much as dodging too late with like a burse dodge or anything. It's also a slower dash so AOEs can definitely hit them.
Thermofist doesn't become instant with high agility which is annoying since it'd look so cool to see the transition from regular instant dodge and high heat instant dodge.
genuine question, what kind of dodge would sailor fist have at both low levels of seawater and high levels? I would assume burst but at high levels of seawater would it be teleport?
I just noticed something that would be very welcome and fits in the secret tags that Vetex is working on. Special Key Binds Just a guess and that would be sick if he added this but it’s probably not it lol
@@Selectorch i had a question btw, the trello description for Exoplis says it can be used on the ground and in the air, but when you used it you jumped up before you did. Did he change it to air only?
This feature looks sick, since you can use it in the air. It might change the PvP system. But quick question: Is Ash a burst or Barrier? I gotta know this before I make my choice
One thing I've been wondering about dodge reflexes. Why are normal ground dodges even a thing for people with reflexes? The reflexes are better in every way, especially the teleporting ones. They're flashier, faster, more defensive, and probably other things I'm forgetting about than the regular ground dodge AND they don't seem to have a mana cost. I think we should have an option to use reflex dodges even on the ground even if they DO end up having a mana cost.
I imagine it makes it easier to hit people on the ground. So instead of trying to hit someone using reflexes in the air you can wait for them to inevitably have to touch the ground
No, if you have high agility (150) you will turn your T jump (super jump) into an upward teleport, though it still only works when grounded. All reflex dodges are only horizontal movement.
@@Rayman_Axel I know that, lol. We ALL know that. I'm just waiting patiently for the one thing that will get me into the darksea. Sure the doges are cool and all, but in my opinion they ruin pvp just a tad. and I mean a lil tad. I'm don't care all that much for the doges though.
@@worldslaggiestlockSparrow Thrust seems better in general but Flying Phoenix did 500 damage on one endlag punish, god damn bruh. Tbf though it was fully charged and the mage anchored themself in it with beam
Don’t forget that selectorch probably has all of the fancy new dark sea enchants on his armor and weapons. He’s also playing a full weapons build so that’s gonna be pretty cracked damage on any of his skills
You guys are NPC bruh, you see a aoe slash deal 550 damage with him having 1.8k hp and still somehow conclude it's balanced, it's damage scaling is bugged rn, warriors are not getting a 500 damage aoe slash y'all are crazy
a new giant boat thats needed to survive the dark sea, it has a customizable captains quarter and 26 cannons and a mortar. it costs 20,000 galleons so you should grind that before the update
Savant can use any of the 4 dodges Juggernaut can use vit or strength Mage can only use magic Hope that you can follow that train of thought for the rest of them, cause I don’t wanna list them out
flying phoenix being a throwback to arcane adventures deluxe cutlass' flying slash really put a smile on my face
I genuinely miss AA
flying slash 🥲
same thats what i was thinking
Ah, the days when i cheesed Verdies with deluce cutlass + flintlock
nothing beats the colossal cutlass
I liked this feature, though having to hear the teleport sound effect all the time (as I use wind) might be a bit annoying to hear for a long time. It might worked for Carina attack, but that doesn't being spammed all the time.
"If you are a juggernaut or paladin, you can use this dodge"
knights:
"this game is pretty balanced and most of the classes are equal". Surge: allow us to introduces ourselves
Water-Ice mofos be eatin' good again.
Surge is easily punishable
What better pulsar or surge?
@@drive5775Pulser
8:01 THE DELUXE CUTLASSS!!!! THE DELUXE CUTLASSSS IS REALLLLL!!!!!
i think iron leg wasnt showing up because you have to master the fighting style to see the visual coating
No you don’t need to master it afaik, it just was dark during it
@@glitchingeclipse9850no, the more mastery you have, the more of the ironleg coating you get, at base it's just a little aura, at max it's the full iron leg
@@ryanSezRWAR It’s also just too dark to see… patreon had other dodge reflexes showcased before and iron leg was a lot easier to see in the daytime. It doesn’t have much of a glow like magics do nor light colors like thermo.
@@glitchingeclipse9850I am a patron, also it could have been cuz he just swapped his dash without actually having ironleg
@@ryanSezRWAR If so then it probably isn’t mastery based and instead stat based like tiers
I still wish dodge reflex would take a large amount of energy
Air movement should be costsly because fighting people in the air is pretty annoying if they always airstall.
Generally really cool I think the game could use more momentum when it comes to horizontal speed and such but I would really like to see some kind of rework when it comes to vertical jumping and leap. It always felt really crappy to shoot in the air against another person who's also up there with out a huge aoe
You get an instant shot upwards with high agility from what I recall
@@DryAgedMignonHow high of agility
how high@@DryAgedMignon
@@Zenith_Nulls200 agility
I love arcane odyssey
Hi pilles
@@-J0KER- Hello young thug
Rest in peace hazards and slow magics
🤯
Dots are being improved on so it won't be a total loss, plus you need to run high agility to reach that level of mobility they did which I doubt everyone will run tbh
higher damage magics will do more next update
@@synista493no they wont lmao, only metal is getting a damage buff
@@caelum8160Light, lightning and wind get innate tp dodge, and both light and lightning are good choices for conjurer. I can see lightning conj becoming meta after the update, since you need 0 agility which allows to use normal power/def build, and you also get a super good imbuement overall.
Hey torch, can you pass on to vetex the idea of letting players choose the color of their soul for ekris, spirit weapons and soul related stuff? I think it would go hard if vitality players could have that uniqueness as magics have elements and weapons have, well, weapons
I mean, of course vetex isn’t gonna make only one type of spirit weapon
@@matthewelvis5221 that's for sure, but if every spirit weapon user is gonna have the same shade of blue in their spells it'd be kinda lame...
@@Zawaito I’m sure vetex will add a few color variants, the only thing that it truly makes sense to not give color variants is fighting styles
@@matthewelvis5221 exactly!! Tho i wish weapon aura would too...
also, i really hope that spirit weapons go to knights only, and vitality only items would be spirit charms, and would have different effects, like one giving you basically a stand, and another allowing you to become possessed by a powerful combatant.
thrilling for ao, new weapons, abilities, content, and new drips hell yeah
thats cool and all, but look at his hunger
bruh I didn't even realise that lmao
I ate the bronze sea...
It's the bulking season
Lol
my problem is that barriers are kinda useless, since your already moving, the chances of getting hit while dodging are slim, the only thing they really protect you from are large aoes like a placed explosion
they give damage resistance and block small projectiles like bullets, but they dont stop explosions or aoe
they give a dmg res buff while dashing
@@Selectorch im talking about how the damage res is kinda obsolete since you are already dashing, just kinda underwhelming as of now, maybe they wont be when the update drops
@@JDKaraffa I mean if you mistime your dodge you won't be penalized as much as dodging too late with like a burse dodge or anything. It's also a slower dash so AOEs can definitely hit them.
Thermofist doesn't become instant with high agility which is annoying since it'd look so cool to see the transition from regular instant dodge and high heat instant dodge.
Warriors are eating nicely this update.
genuine question, what kind of dodge would sailor fist have at both low levels of seawater and high levels? I would assume burst but at high levels of seawater would it be teleport?
Sailor doesn't have an impact on speed so probably with high enough agility it'll just be teleport at all times
the seawater bar just affects the visuals, it gets teleport if you have 150 agility
Normal dash, becomes instant with high agility
so selectorch could we start a family together
I just noticed something that would be very welcome and fits in the secret tags that Vetex is working on.
Special Key Binds
Just a guess and that would be sick if he added this but it’s probably not it lol
Elysium PvP Arena
Yes, my kizaru and natsu build is going to more accurate with this lost spell and dodge reflex
Awesome all I need now is superb catalog and iam never leaving this game
could you make a tier list on the classes? since some stuff has changed during these 6 months
yeah i could
Burst kinda lacks compared to the others. I'll be using sailor step tho so I'm good. Thankful vetex didn't forget the ravenna axe
Burst Is farther range than Barrier and TP
@@Selectorchsure but that’s mitigated by the speed of the others meaning there’s no use to burst. Bursts needs a buff or it’ll probably never be used
@@Selectorch i had a question btw, the trello description for Exoplis says it can be used on the ground and in the air, but when you used it you jumped up before you did. Did he change it to air only?
This is cool but I wish I could turn a magic like fire or water into a tp dodge if I had enough speed invested
Probably is possible if you have high enough agility? Idk
@@arceyplayzhow high of agilitg
This feature looks sick, since you can use it in the air. It might change the PvP system.
But quick question: Is Ash a burst or Barrier? I gotta know this before I make my choice
I think ash might be a burst since the magic itself isnt solid. Would be cool if burst dashes could be upgraded to deal damage and leave clouds
@@overmorrow4367 Yeah, that would be cool
It’s burst
Yoooo the Thermo fist dodge is hype!
What do you click on keyboard to use your reflexes?
So when y’all dropping the colossal flying phoenix?
Bro has 9 million hunger
i gotta play this again
same. Got kinda discouraged cause of all the PVPers, but the Dark Sea is a PVE player's heaven
@@davidhower7095i just hv low infamy on my main so nobody has a reason to jump me
did anyone notice that bro has 1M hunger?
new weapon skills? im finna be eatin good this update
Will the barrier variant be able to stop cannon balls hitting your boat?
One thing I've been wondering about dodge reflexes.
Why are normal ground dodges even a thing for people with reflexes?
The reflexes are better in every way, especially the teleporting ones.
They're flashier, faster, more defensive, and probably other things I'm forgetting about than the regular ground dodge AND they don't seem to have a mana cost.
I think we should have an option to use reflex dodges even on the ground even if they DO end up having a mana cost.
Balancing
Since dodge reflexes are annoying to use in ship combat since you’d accidentally dash too far or dash off of the ship while trying to move around
@@pillrat Regular dashes are annoying to use on ships for this exact reason.
what would change?
I imagine it makes it easier to hit people on the ground. So instead of trying to hit someone using reflexes in the air you can wait for them to inevitably have to touch the ground
Well in combat you always use your reflex iirc, it's only outside of combat that it's both
light dodge reflex can tp u thru thin walls like the houses in ravenna
The dodge reflexes are cool and all but man how do I get that drippy cape you were wearing?
Sword users finally getting a flyying slash that's actually en drippier:
Banger!
AO introducing flashstep and sonido
these new weapon skills are bouta kill staffs
I would like more detail on what "selino" is, if your allowed to ofc
bro got 2nd awakening fr
HUNGER 9,998,879
pull the trigger song heck yeahhh
Heartbeat Heartbreak P4D remix is fire!!!!
Will you be making a dark sea trailer?
FLYING PHOENIX IS FLYING SLASH OMG I MISSED UUUUU 🥹🥹🥹🥹🥹🥹🥹
question: does the barrier dash change if I were to have agility build?
No, magic dodges don’t change their properties with agility, only fighting style, weapon, and vitality do.
Nope
Will they add any skills to the other rarevweaposlns like vindicator and poison dagger
How can you change elements? Hpw can you type those commands in?
Whats the song used in the battle ? sounded like persona kinda beat
can paladins get a dodge reflex as, i cannot and want to know if it is a bug.
I have to ask, what cape is that and where can I get one
they finally decided to add ravenna greataxe
wait fr?
It was already in the game, the drop rate was bugged.
@@SunbrokenHunter Yeah I heard that but my mind didn't think it was true
@@SunbrokenHunter they said it will be fixed on update 1 and 2 updates later its still not
mage wifh light 2 variant:
TP LOL
How th does bro have 9 million hunger💀
shhhh
hell yea
what if you block during a damage reducing block
what was the song used in the pvp portion called?
i saw this dude in my server
Hype
Yooo new video
still no cfist dodge show ;(
how does your javeilin spell have acid in the title, which is exclusive to acid magic?
Tester menu. It lets him change his magic whenever he wants, but not the titles.
How did u equip four weapon? 😮
Boxing?
SPARROW THRUST REVEAL 🗣🗣🗣
Is there a way to access this testing place?
bruh imagine targetting someone flying around
Its Dragon Ball time😈
Does the lighting air dodge work even if its your second magic?
yeah you can pick your second magic, i saw a clip of a metal mage using wind as a second magic to have great mobility
how does bro have 10 mil hunger
dev or smth?
FashyonDemon > Selectorch
what is shadow gonna be tp, burst or barrier
yo how much aguliry
Will u be able to dodge up when using dodge reflex?
t is replaced with dodge up
No, if you have high agility (150) you will turn your T jump (super jump) into an upward teleport, though it still only works when grounded. All reflex dodges are only horizontal movement.
@@ryy-junxioxr not quite, your t jump becomes a teleport at high agility but you still have it
@@warmwater9509what agility
Let's say a juggernaut uses thermo fist at max heat, will it be a TP dodge with damage resistance? How much is the dmg res?
you can only pick 1 power no matter your build, you'd have to pick either the vitality one or thermo fist one
Can someone tell me the first music in the background
Build?
dOES THAT SAY U GOT A BRIG!?!?!?!?!?
nice cape
how you get that cape
neat
Hol' anime fighting.
what song is in this video
Flying Slash is back on the menu boys
LETS GOOOOOOOOOO
Anyone know song title at 7:20 ?
hope flying phoenix gets nerfed looks like a free 500 damage for nothing
i didn't care much for the video. I was focusing on "dock brig" ........
uhh yea thats the new boat we've known about since the update was started
@@Rayman_Axel I know that, lol. We ALL know that. I'm just waiting patiently for the one thing that will get me into the darksea. Sure the doges are cool and all, but in my opinion they ruin pvp just a tad. and I mean a lil tad. I'm don't care all that much for the doges though.
WE FINNALY CAN SET OUR SPAWN INSIDE SHIP !
can kai saber use flying phoenix
no only basic iron sword, ravenna sword (not greatsword), and sunken sword
Ok
nerf flying phoenix
im more concerned about sparrow thrust tbh
@@worldslaggiestlockSparrow Thrust seems better in general but Flying Phoenix did 500 damage on one endlag punish, god damn bruh.
Tbf though it was fully charged and the mage anchored themself in it with beam
It's balanced trust plus it looks like he charged it near full anyway. Yes I am a warrior but that's besides the point.
Don’t forget that selectorch probably has all of the fancy new dark sea enchants on his armor and weapons. He’s also playing a full weapons build so that’s gonna be pretty cracked damage on any of his skills
You guys are NPC bruh, you see a aoe slash deal 550 damage with him having 1.8k hp and still somehow conclude it's balanced, it's damage scaling is bugged rn, warriors are not getting a 500 damage aoe slash y'all are crazy
How much stat points to get dodge?
None, it’s obtained from a quest
Hey
Will magma be burst or barrier?
Barrier I think
It's barrier
Was that wind user using surge?
yeh I think so
They were
yes, and you can also see them throw a javelin at 8:30
@@bharatsachdeva6683 javelin is smaller than i expected to be..
@@goodolmemo they have shapes, + you can see the size up close in the screenshots vetex posted in development-updates channel
What is a Brig?
a new giant boat thats needed to survive the dark sea, it has a customizable captains quarter and 26 cannons and a mortar. it costs 20,000 galleons so you should grind that before the update
Buff wind reflex
but its already good...
@@Selectorch You do not understand the thought process of a wind main like me. I don’t either.
Their logic was blown away by the wind
wind mages now can create trampoline by using lance
FREE YLP!!!!
mobile when
savant dodge?
Savant can use any of the 4 dodges
Juggernaut can use vit or strength
Mage can only use magic
Hope that you can follow that train of thought for the rest of them, cause I don’t wanna list them out
they got every type of dodge 💀