Stamp the background, then stamp the outline and shadow on top! You may need to use a broadcast stamp-back, broadcast stamp-foreground. one after the other, in the background, erase the pen, stamp. Then just stamp in the foreground.
If anyone is wondering why the scratch cat becomes pixelated when it is stamped, it is because it is transformed from a vector graphic to a bitmap. Vector graphics are scalable but when it is transferred it snaps to the resolution of the scratch canvas which isn't the same as your screen.
There is actually a way to do the outline for the levels in the costume section that requires no code! All you have to do is: First select everything in the costume. Then duplicate it, after that click the go to back layer button. After that make sure not to click anywhere and change the outline by 10. It will give off the same effect but you can increase and decrease the outline weight.
Another question, how do you get ideas for making a project? I find it very burdensome to get ideas. I would like to recreate games but not sure which games.
@@reflex3777 (i am a month late) my method for getting ideas is to not even try to get ideas! i just don't even think about it until something outside of scratch OR other projects give me ideas.
This also looks very good on pixel art. If you create tiles that don’t have an outline and move the black stamps by exactly the size of one pixel you have an automatic outline generation which allows you to get away with creating so many less tile variants
The tutorial was OUTLINE-MAZING! And also, I found that mysterious lemon, nice spot to hide! Actually, I thought that to make outlines you need to edit in costume editor, making objects have that outline, and adding other objects to hide other outlines, thank you!
Hey! You can Control+A or drag across the whole area in the costume editor, duplicate it, put outlines on the duplicate, group, and move to back. This will create outlines without the extra code! :)
I found a way to still have the level have a black outline without having to do all the code, it's quite simple, you copy and paste the level, then make your outline, and finally send it to the back layer, it's a bit more block efficient and it saves a bit of time.
A fun idea would be to use the outlining code to make a slightly different color in each direction, so in a platformer you could just detect those colors to see the direction of collisions. Also, the lemon appeared at 11:45.
I don’t have the time to watch the whole video, so my guess as to how to do this is forever run a custom block without screen refresh. Under it, it has a erase all, then set brightness to -100, set size to the size of the thing + 2 times the border thickness, and then stamp and clear graphic effects and set size back
For outline, you can select all the shapes that constitute the background, and then click "group" to group them. Now all of them will be considered as a 1 single unit. Now you can easily give them a border
Simply changing the position that the sprite moves to for the shadow allows the light source to be wherever you want! You can also change the distance the outline script moves the sprite to change the thickness of the outline, although this doesn’t work very well for sprites with thin areas.
Hi Griffpatch! I've been watching your videos for a while now. This is relatively off-topic, but have you considered making a tutorial on MMO? I myself have attempted for a bit to fit multiple players onto a single cloud variable, to no avail. So could you maybe try making a video on the topic somewhat soon? Thanks for all of your tutorials so far, by the way! A few of those have really helped me out.
I used the shadow thing to make a perspective shadow thing (I don't know what to call it) but it's like walking near a light source and seeing your shadow larger and moving faster
Hey Griffpatch! This video was really interesting, but one question. Do you think it is possible to "retrofit" the shadows onto Mario in the tile scrolling platformer? Love your videos! :)
Honestly, they should make it to where stamping onto objects sticks to it instead of a paint layer, so if you have 2 squares and stamp on both of them, you can separate them and the stamp will split.
A tip for the outline effect: you could just set the size of the background to something higher and then do the brightness effect and stamp and then bring the size back down and reset the brightness effect
Hey Griffpatch. I wanted to mention an idea to you. You can achieve the same effect by making the size slightly larger and stamping, then returning to the original size.
btw, setting brightness to something higher -100(like -10) gives a different outline effect. This method is not recommended for sprites, but works great on levels edit: repeating it in distance intervals is slow, but should fix sprites
The problem is I want to add a shadow to the player and a outline to the level. Is there any way to get away with this because I need to keep erasing all to refresh the shadow and it doesn't let the outline render. EDIT: Nvm I found out that broadcasts also work instantly if they are sent from a custom block with run without screen refresh off
Or for the outline you could just copy the entire costume that has outlines, paste it in the exact spot, put that on the top, remove the copy's outlines you can get the same effect
the hidden lemon is the icon of events! also great video and thank you! because of your scrolling platformer tutorial, my class always plays my galaxy scrolling platformer and they really love it! thank you again and i love your videos :)
I know I'm a bit late to the party but using clones instead of stamping actually looks a lot better. However do bare in mind that shadows will become solid if you are using detecting collisions between the player and level. Tto bypass this, I personally stamped the shadow and cloned the outline.
Using the outline is clever, but there’s such an easier way to do this😢. In the costume tab, pick a scene, select all of it and copy and paste. Using this pasted sprite, just press the go to back button and voila, outline! However, I feel like your idea could be good when wishing to change the colour of the sprite. Here’s the tip griffpatch, even if this video is old.
If I have a background as a sprite it doesn't work 😭😭😭😭
Stamp the background, then stamp the outline and shadow on top! You may need to use a broadcast stamp-back, broadcast stamp-foreground. one after the other, in the background, erase the pen, stamp. Then just stamp in the foreground.
@@griffpatch Thank you so much griffpatch! It worked!
@@eyallevin6302 Well done!
😥
@@sophiawang2655 are you ok?
"If we click stamp and drag scratch cat, he has happily left a copy of him"... THE MOST BEAUTIFULL SENTENCE OF THIS VIDEO😃😃
He is the bob ross of scratch
3:30
Impregnation
Makes sense since scratch cat is always smiling
@@breadguyy this is such a fricking accurate description of griffpatch
If anyone is wondering why the scratch cat becomes pixelated when it is stamped, it is because it is transformed from a vector graphic to a bitmap. Vector graphics are scalable but when it is transferred it snaps to the resolution of the scratch canvas which isn't the same as your screen.
i think turbowarp's hqpen fixes it
True
that’s why when i use stamp i make everything bitmap mode XD
@@gamersunite9026
The way the game is good
Thanks
( =
I haven't even watched the entire video and I already learnt more than in 10 programming classes. I am not joking. This dude is amazing.
hi
@@jameslewis-basson hey dude
hi do you want to play algodoo?
It’s amazing that someone is so dedicated to Scratch for so long. Great job Griffpatch!
Thank you so much Griffpatch, you helped me a lot on my projects. My teacher also loved how the effects work!
Best Secret: 11:45! The lemon is so nice at events!
I found that too
@@aanchal2357 mee also and @GrewPet
@Evan Dedels Yes!
thanks :)
@@mjorozco3786Yoo GrewPat, my favorite scratch coder. You know him too?
There is actually a way to do the outline for the levels in the costume section that requires no code! All you have to do is:
First select everything in the costume.
Then duplicate it, after that click the go to back layer button.
After that make sure not to click anywhere and change the outline by 10.
It will give off the same effect but you can increase and decrease the outline weight.
Another question, how do you get ideas for making a project? I find it very burdensome to get ideas. I would like to recreate games but not sure which games.
@@reflex3777 (i am a month late) my method for getting ideas is to not even try to get ideas! i just don't even think about it until something outside of scratch OR other projects give me ideas.
and your method's a great idea :D
That is a lot easier...Nice
I used that method to make a font with lines and a outline
Thanks, this was cool! I tried this with a sine and cosine to move the sprite, and it made a great round outline without needing to disable rotation!
This also looks very good on pixel art. If you create tiles that don’t have an outline and move the black stamps by exactly the size of one pixel you have an automatic outline generation which allows you to get away with creating so many less tile variants
The lemon (spoiler) is at
11:46 the lemon IS the event catogary icon
The tutorial was OUTLINE-MAZING! And also, I found that mysterious lemon, nice spot to hide! Actually, I thought that to make outlines you need to edit in costume editor, making objects have that outline, and adding other objects to hide other outlines, thank you!
The casual replacement of the events tab with a lemon got me so good lol
Your tutorials are so easy to follow and anyone can understand them very well! Also the lemon is on the events category at 11:47.
Yeah at the events
And it’s disappears at 12:38
@@Aaa96763 12:36
The yellow circle transforms into a lemon!
You meant at 11:45
Hey!
You can Control+A or drag across the whole area in the costume editor, duplicate it, put outlines on the duplicate, group, and move to back. This will create outlines without the extra code! :)
Dude I know right😂😂😂
Why didn’t I think of that 😭
That's what I use!
Why did you do this
@@fkeeleung silly
:3C=L
I found a Appel in this video, not a lemon
lemon replaces the event category while he explains about outlines
The stamp block is a way of saying "[Sprite] was here."
hehe
@@griffpatch yeah, LOL!
@@griffpatch lol 😂😂😂
lol
@@griffpatchhehe
Thanks Griffpatch! No wonder why so many Scratch projects look so exotic now.
I found a way to still have the level have a black outline without having to do all the code, it's quite simple, you copy and paste the level, then make your outline, and finally send it to the back layer, it's a bit more block efficient and it saves a bit of time.
He said that he did that in Appel.
This is so helpful Griffpatch! Also I like how your events tab is a lemon! o_o
Glad it was helpful!
Thank you so much Griffpatch!. Now my games are even more difficult😄
I really like how this can make ugly scribbles look really cool and professional.
That was an eventful appearance by lemon ;D
In event category for anyone confused
....
@pokebrouserkat Yeah
This is amazing how this kind of script can actually make a master piece!
You Help Me So Much, Thank You!
Tutorial Idea: an RPG game tutorial
he already made it ( it's the top-down scroller )
A fun idea would be to use the outlining code to make a slightly different color in each direction, so in a platformer you could just detect those colors to see the direction of collisions. Also, the lemon appeared at 11:45.
yeah the events tab
Griffpatch is back with another effect!!! This time he is going to make me popular
I don’t have the time to watch the whole video, so my guess as to how to do this is forever run a custom block without screen refresh. Under it, it has a erase all, then set brightness to -100, set size to the size of the thing + 2 times the border thickness, and then stamp and clear graphic effects and set size back
This is a very helpful tutorial! I use this in almost all of my games now.
For outline, you can select all the shapes that constitute the background, and then click "group" to group them. Now all of them will be considered as a 1 single unit. Now you can easily give them a border
Give it a try - I'm afraid that groups don't work like that.
that won't work
HI
Another amazing tutorial!
Awsome tutorial ad always, really wanted to know how to mkae this effect, also the lemon is at the events tab at 12:34
Τhe lemon dissappears at 12:36 bruh and it appears at 11:44
Τhe lemon dissappears at 12:36 bruh and it appears at 11:44
Lol! The lemon being the effects makes much sense XD as always,good work!
Simply changing the position that the sprite moves to for the shadow allows the light source to be wherever you want! You can also change the distance the outline script moves the sprite to change the thickness of the outline, although this doesn’t work very well for sprites with thin areas.
Hi Griffpatch! I've been watching your videos for a while now. This is relatively off-topic, but have you considered making a tutorial on MMO? I myself have attempted for a bit to fit multiple players onto a single cloud variable, to no avail. So could you maybe try making a video on the topic somewhat soon?
Thanks for all of your tutorials so far, by the way! A few of those have really helped me out.
th-cam.com/play/PLy4zsTUHwGJLpq574s-vtOoDJwaiva5KR.html cloud game tutorial
@@qwertyuiop.lkjhgfdsa I know that this exists, but it doesn't let you fit >10 players.
8:20 It looks like a horror game with scratch cat's shadow on it XD
6:54. I spy appel!
I used the shadow thing to make a perspective shadow thing (I don't know what to call it) but it's like walking near a light source and seeing your shadow larger and moving faster
how do I make both scripts work in other sprites because when I do it it removes the shadow and lines from the level sprite
Hey Griffpatch! This video was really interesting, but one question. Do you think it is possible to "retrofit" the shadows onto Mario in the tile scrolling platformer? Love your videos! :)
Yes it would be possible, but world requires the background later to be stamped first then hidden so that the other pen shows through
@@griffpatch i agree i try to stamp number counter but it doesn't work so i had to use clones 🤦💦
Honestly, they should make it to where stamping onto objects sticks to it instead of a paint layer, so if you have 2 squares and stamp on both of them, you can separate them and the stamp will split.
@@MinerGritz that defeats the purpose of stamping though. this is using the pen tool to DRAW a COPY of sprite. youre thinking of clones
My plan is to make this tutorial in 100% pen :D
The lemon appears as the Events icon from 11:45 to 12:36 :)
this is the first not complicated video griffpatch ever made
12:04 Which of you noticed the outlined event category on the left? Or is it just my laptop playing with me?
11:46 events replaced with a lemon for 30 seconds
This man always goes the extra mile
1:04 "untitled-29" and I thought I had too many untitled projects
29 is nothing especially for somebody as good of a GD as griffpatch
I have 109
70. 70 untitled projects
I literally dont understand anything grifpatch says, but griffpatch is always explaining, so he just simplifies it. Now thats teaching
12:31
Events is a lemon
Also amazing video dude!
A tip for the outline effect: you could just set the size of the background to something higher and then do the brightness effect and stamp and then bring the size back down and reset the brightness effect
1:59 take that out of context
12:14 lemon :o
Hey Griffpatch. I wanted to mention an idea to you. You can achieve the same effect by making the size slightly larger and stamping, then returning to the original size.
If the costume is too big you can switch to a smaller costume and then change the size. Then just re-switch the costume back to the larger costume.
Thanks Griffpatch you are the best🙂 yes and lemon is on the events😁
People who saw the appel shadow
You mean apple
@@thecreeperking1909 no there’s a scratch game literally named “appel”
@@thecreeperking1909no, he meant appel
0:10 had a guy not lemon
12:12 hold on. LEMON?!?
This is wonderful: Cel-shading in scratch without having to manually draw the celshading. This is the future everyone!
btw, setting brightness to something higher -100(like -10) gives a different outline effect. This method is not recommended for sprites, but works great on levels
edit: repeating it in distance intervals is slow, but should fix sprites
when outlining the shapes in the costume editor you can group the entire thing and then change the outline and boom
You make some great and easy to follow tutorials griffpatch.
I saw the lemon, its on the events tab (sorry for spoilers)
The lemon! It's replaced the circle for the events column! I love your space shooter tutorial by the way!
Thanks for the help on the shadows!
I always wanted my project to have shadows and nice outlines!
Griffpatch, you're like that one teacher everybody wants in their school.
Thats Like Magical Scratch Powers!
The problem is I want to add a shadow to the player and a outline to the level. Is there any way to get away with this because I need to keep erasing all to refresh the shadow and it doesn't let the outline render. EDIT: Nvm I found out that broadcasts also work instantly if they are sent from a custom block with run without screen refresh off
Thank you for this tutorial.😊😊😊
Thank You Griffpatch, as I had got an idea to make shadows for my parkour game, but I didn't know how. Thanks a lot for your help. Subscribed :D
and if i want to do this on a moving platform?
Or for the outline you could just copy the entire costume that has outlines, paste it in the exact spot, put that on the top, remove the copy's outlines you can get the same effect
the hidden lemon is the icon of events! also great video and thank you! because of your scrolling platformer tutorial, my class always plays my galaxy scrolling platformer and they really love it! thank you again and i love your videos :)
Another way to make sprites translucent is to get Scratch Addons, and then get the opacity bar. It can make things quicker :)
Alright, I have a question- How would I let the Stamp Outline support rotation?
As in, the rotation before the outline is stamped-
This is the scratch tutorial ever, It helped me and morbius make our dream project.😔👍 (P.S, moebius says he loves you)
Thanks for the AMAZING advice griffpatch!
a cool trick i learned for outlining was to convert to bitmap then convert back to vector and it will put all of the shapes into one shape
I know I'm a bit late to the party but using clones instead of stamping actually looks a lot better.
However do bare in mind that shadows will become solid if you are using detecting collisions between the player and level. Tto bypass this, I personally stamped the shadow and cloned the outline.
You make the best tutorials!
11:45 Lemon in Events!! When I first saw I said to myself "Is that a Lemon?"
That lemon appearance was very eventful XD
I will be watching this after I finish the classic platformer series😃
this is an amazing tutorial thank you so much.
also the lemon is on the events tab icon at 11:45 - 12:36
Griffpatch do you learn physon or programing?
making the backround sprite and the backround shadow worked :D
I FOUND THE LEMON the events button is a lemon
Only Griffpatch could make the default Scratch purple look professional!
Why did the events tab on the left suddenly become a lemon on 11:45 ??
Thank you so much Griffpatch! I look up to you as a genius and passionate coder!
6:53 there is the 'lemon'
but i can see that outline and i know its the character from the game called appel that griffpatch made
Me: Let's see... Motion, Looks, Sound, LEMON!?!?
I'm making a scrolling platformer how do I create outline on every clone
Omg.. I found the lemon🍋 11:53
found the lemon! it was easy! thank you for challenging me! I love challenges!
If i have a sprite that moves when u hold w a s d or something the stamp doesnt work.
Using the outline is clever, but there’s such an easier way to do this😢. In the costume tab, pick a scene, select all of it and copy and paste. Using this pasted sprite, just press the go to back button and voila, outline! However, I feel like your idea could be good when wishing to change the colour of the sprite. Here’s the tip griffpatch, even if this video is old.
how do i do this when the sprite is moving and has code because when i tried to always remove and add outlines it kept flashing
I love the part when poppy says don’t start the party with out her then they start the party with out her
11:53 lemon seems hugging to the events