As a Chrono main, I can say I struggled a bit in my first month mastering it but as time went by, it got easier for me. The only thing that a player must always put in mind when playing Mesmer is to know right timing of burst, how you surprise your enemies and using continuum split in a strategic manner. Just some of the ingredients in how Chronomancer can be very effective and can indeed hard carry at times when facing burst opponents.
true. As a power chrono, The moment i learned the one hit combo, everything went easy for me. Plus the fact that you can just blink away everytime you get jumped on with additional stun break makes it much easier. Havent tried chronobunker yet, but I bet its much easier since it has alac and stab boons
As a new player wanting to get better at pvp i am very grateful that i found your channel and have been enjoying watching your videos and learning. Hoping to see more in the future thank you for your wisdom and insight :)
Me choosing Greatsword/Longbow Untamed as my first PvP class. Then also me, watching this video and hearing "Untamed is the hardest spec to play"... I definitely struggle to remember that I have a pet at times. But it's incredibly fun and flexible - I don't think I'm switching any time soon 😉
Hey mister! First of all, huge thanks for content u create! I have an idea for video - can u show all skills and ANIMATIONS which we should avoid? Coz its really hard to understand as a new player what should u avoid
Nice video as always blindside, as someone who is picking up untamed and am high gold 3 / plat 1 on EU, I struggle soo much with pet menagement and most of the times I hit my burst into blocks / invun / aegis etc. It is super strong whenever I am careful or enemy isn't as skillful to counter me properly.
I've actually took a break from gw2 got ele to 50 but decided to wait in till I get expansions cause I really wanna play Rev sense it interest so much but anyways thanks for the list man gives me an idea on what to learn pvp on when I get to it
I’t seems like the main benchmark for this list was amount of skills and mechanics available to a class while completely ignoring the role certain specs should fulfill. I think it's easier to play a DPS deadeye than a roamer daredevil, you have to keep track of so many different scenarios to roam properly and it takes a lot of thinking to decide when to engage in a fight, when to do 1v1, when to disengage, when to full cap etc
what you said is that all agile roamer should do,and usually not that hard cuz there is always at least 1 node the enemy ignores,decap freely is always valuable.Because you can move very fast,your rotation is much more forgiving than those slow specs
i like content like this as someone getting back into gw2 pvp i would love to see more stuff that goes into depth i gotta run core builds or path of fire builds so im trying to be competative currently condi reaper gold 2 the grind is real 12 points per win and loss is nutty rough much easier to get plat 2 and 3 back in heart of thorns and easier to get to plat in general in fire
Hey Hou! Yeah you can check out my vods on Twitch when I'm not live at twitch.tv/Blindside_TV. I haven't streamed recently because I'm recovering from a surgery but I'll be live again soon. Thanks for the support! :D
Respect your warrior play, love your videos, but man you are going to have to explain to me how my untamed is in any way hard to play compared to any engineer except Mechanist. And Mechanist is a joke in pvp--a JOKE because everyone now is running reflect and other ranged nerfs.
Hey Keats! I can explain: 1. Untamed has 10 F skills. F1-F5 all flip and have different effects. Untamed also has 2 extra keybinds at F6 and F7 which no other class has. 2. To play it at a high level, you need to micromanage your pet skills (not have them on autocast). Which means you are manually controlling every skill your pet uses on top of managing its health and positioning in fights, cancelling skills you don't want it to use, and unleashing pet/player depending on the situation to take advantage of the flip skills, ambush skills, and various buffs. 3. Both hammer and lb/gs untamed rely almost entirely on single hit skills. And, in a meta with a significant amount of blinds and projectile denial (for longbow) from eles, and virtuosos/well chronos having significant amount of aegis, you need to be precise about when you use certain skills and diligent about stripping certain debuffs on you/buffs on the enemy or you'll find that you wind up dealing no damage or having trouble landing skills that you need to survive. 4. Untamed is the worse ranger spec to play into conditions by far because it uses pet swap as part of the burst. So, you don't have pet swap to save the pet if it gets condi bombed. If there are any condi specs on the enemy team, it becomes 10x harder to play untamed when they're in the fight and if you're not careful, your pet will die and you'll have a significant amount of your traits disabled (aka. lower damage, survivability, and utility for the next minute unless you can break combat without pet swapping). 5. etc. Engineer has a lot of buttons but its fairly ping friendly because a lot of the damage comes from low cooldown spam (nades, powerful autoattack damage in photon forge, sword, mortars, etc.), access to a lot of skills so you'll almost always have something to rotate through, extremely powerful attacks/traits like corona burst (hits twice, 18 stacks of vuln in an aoe + might) and lock on being the strongest thing you can take vs. stealth classes. Kit skills being unable to stow (with stow keybind) and instead having to leave the kit to cancel animations also means that while it's more difficult to play, the floor is also lower since new players aren't going to know about or utilize this technique in combat. There are more, and I could go on for a while, but these are a few of the reasons why untamed specifically is harder to play than engineer. Also, make sure you listen to the explanations for the placements. I say difficulty-wise, scrapper and holosmith both go in MEDIUM difficulty. However, ping friendly specs are not indicative of how easy or hard a spec is to play. Ping friendly specs do not need to rely heavily on precisely timing certain skills to kill their opponents. Any build where the kill pressure is focused around autoattacks or spamming AoEs tend to be ping friendly because they don't have cooldowns or are concentrated around applying constant AoE pressure. Hope that answers your question! Thanks for the support :)
So harbinger ulti gives you every boon in the game for a short time. Shroud also jas 2 mobility options with a charge and flip/leap. Harbinger basically cant die with ulti up and can disengage easily without losing dmg at range.
Hey Oleksandr! You can go to gw2efficiency.com/account/pvp and put in your account API key with all permissions to see your winrate per profession. If you want overall data for the entire PvP population, only Anet has access to that. Hope that helps! Thanks for the support :)
I don't want to assume, but it feels like you haven't played on high ping if you put nade scrapper on ping friendly... It's almost impossible to hit anyone on small skirmishes and you can only do dmg if someone is standing still or downed. So it's very not ping-friendly.
Hey Kriss! I have played on high ping before. I have experience on 20, 60, and between 100-140 ping. Ping friendly specs do not require precise timing. Nades are spammable, AoE, and can be thrown behind as you kite away so landing them depends on how well you can manually aim/lead the throws in the direction the enemies are moving. If you're struggling to hit non-stationary targets, practice against one of the moving golems in the mists until you get a hang of throwing with a delay. Hope that helps! Thanks for the support :)
@@Shadowfall_TV then i guess i am just bad, because i keep spamming, but i never see any dmg numbers :D i have like 150-200 ping, so delay is noticable when i spam nades. But it's okay, i found success with other classes and specs.
I think theif should be on easy and ping friendly cause it’s really viable and playable unlike, warrior, if u got high ping your bulls charge doesn’t connect most of the time. But it’s also kind of a weird tier list, I assume more is coming. Good video tho!
Id say weaver difficulty depends a lot on the build Fire weaver and wet noodle tanky weaver are easy Fresh air on the other hand is harder since you need to learn how to survive Not talking about fresh air catalyst here!
I personally felt Daredevil was harder to play than Soulbeast. But then again it could just be that i play Soulbeast in pve so im more used to the mechanics. But when i tried Daredevil in pvp i could not stay alive whatsoever. Idk how people manage stealth so well
You have to adapt your mindset to a in-and-out type of combat, you want to go in do some quick dmg and get out. This way you bait cooldowns/evades and also make yourself hard to hit. Keep in mind that as a thief you decide when to fight and when to leave so make sure you don't go in unfavorable fights. Steal is your most important skill to land, make sure you're unpredictable with it. Keep in mind it also boonstrips and interrupts so using it to steal boons or interrupt heals is a good idea. Also knowing what you're up against is really beneficial and will dictate your playstyle. But the more difficult part of thief is actually knowing how to rotate. Watch streamers (e.g. Sindrener) play, practice and you will get the hang of it! Hope this helps :)
@CrAzYBG96 while not OP, thank you for this info. I've been greatly struggling with Thief but really want to play the class. Have been feeling really shitty about how much I'm sucking at it but your points really highlight I'm likely not playing thief right.
I struggle on Daredevil as well and thief in general and it all comes down to movement and not being using stealth efficiently. I actually find it much easier to play Willbender then any thief spec, the burst combos are much more straight forward the 3 virtue movement skills are on a fast cool down and the sustain is decent. You are super squishy if you get caught without cooldowns but I find it much easier to play.
Hey Michael! I'm copying in pasting this from another comment. (I didn't go overly detailed for each build because I didn't want to confuse new players with terminology they may not understand). I can explain: 1. Untamed has 10 F skills. F1-F5 all flip and have different effects. Untamed also has 2 extra keybinds at F6 and F7 which no other class has. 2. To play it at a high level, you need to micromanage your pet skills (not have them on autocast). Which means you are manually controlling every skill your pet uses on top of managing its health and positioning in fights, cancelling skills you don't want it to use, and unleashing pet/player depending on the situation to take advantage of the flip skills, ambush skills, and various buffs. 3. Both hammer and lb/gs untamed rely almost entirely on single hit skills. And, in a meta with a significant amount of blinds and projectile denial (for longbow) from eles, and virtuosos/well chronos having significant amount of aegis, you need to be precise about when you use certain skills and diligent about stripping certain debuffs on you/buffs on the enemy or you'll find that you wind up dealing no damage or having trouble landing skills that you need to survive. 4. Untamed is the worse ranger spec to play into conditions by far because it uses pet swap as part of the burst. So, you don't have pet swap to save the pet if it gets condi bombed. If there are any condi specs on the enemy team, it becomes 10x harder to play untamed when they're in the fight and if you're not careful, your pet will die and you'll have a significant amount of your traits disabled (aka. lower damage, survivability, and utility for the next minute unless you can break combat without pet swapping). 5. etc. There are more, and I could go on for a while, but these are a few of the reasons why untamed specifically is the hardest spec to play in PvP. Hope that answers your question! Thanks for the support :)
Hey Alex! Go to my stream at twitch.tv/Blindside_TV and type "!builds" in the chat to pull up an updated list of all the builds I play on stream for every class. Hope that helps! Thanks for the support :)
umm i think this video needed to consider game modes for difficulty. fire brand is insanely easy if you it it in context of wvw. in a fight just continously burst boons and heal and reflect upon necessary as you navigate in a zerg.
I think you've sandbagged Tempest, its harder than cata and weaver. Its a support that has team mitigaion in reflects, melee stun auras, and clenses. Not only are you often primary target, you also have to watch team mates and use the multiple differing mechanics across varied situations to give them the best chance to survive (while you are also under attacked). Cata and weaver do have more complicated mechaincs in how they apply dps, but they are easier in the long run. For example, Cata can ''run away'' if he thinks he is starting to lose a fight. A support cannot run away for his own survival, or his least mobile dps will die. This makes for some very difficult choice on support, that dps just don't have to contend with. Furthermore, Tempest is also expected to know when to do damage. Its genuinely easier to play as any of those medium level DPS than tempest. I would even say support gaurdian is higher up, like medium. Its not as hard as tempest, thanks to its higher natural mitigation, but again, it has to survive+keep team alive, and do dps when needed, you do everything a DPS does, while also contantly giving support utility. I would highly reccomend spending time playing support though, becuase it will make you learn the difficulties of what they have to do, so that when you play dps, you will much better understand how to protect and get the most out of your support.
I think your talking about macro managing the game as a support more than talking about the class itself . Saying tempest is a hard class to play because support is a hard role to play has nothing to do with the class itself. If we're talking about tempest support if you were to play a support class tempest would require very little thought the class itself. macroing the game would require better understanding of positioning which has nothing to do with the class.
Basically Engineer specs are so nob friendly to play, that's why you have a lot of people playing with that class... PvP is incredible unbalanced when u play against those classes with 2 buttons that cause 20k damage xD. I hate engineer, also who plays with them.
Hey Vagner! Make sure you listen to the explanations for the placements. I say difficulty-wise, scrapper and holosmith both go in MEDIUM difficulty. However, ping friendly specs are not indicative of how easy or hard a spec is to play. Ping friendly specs do not need to rely heavily on precisely timing certain skills to kill their opponents. Any build where the kill pressure is focused around autoattacks or spamming AoEs tend to be ping friendly because they don't have cooldowns or are concentrated around applying constant AoE pressure. Hope that helps! Thanks for the support :)
I always wonder, who are you to judge. You are mostly plat 1 when you stream, which is like gold 3 in EU standarts. In addition your tierlists differ strongly from tierlists of really good PvP players. Where is the point of your tierlists? Just attention farm? Or to misinform?
Stfu lol, he can make videos if he wants to and who are you to judge him for that? I found his tier list nice and kinda aligns with what I think easier specs are. Go crawl back to your cave and touch some grass.
Hello Paul, I will address your concerns. First, for clarity, you have made several assumptions that are incorrect, and are also under a common misconception. I have solo queued on multiple classes to 1750+ and rank 2 many times on NA during both the solo and duo ranked seasons. I have also played on EU with 120-140-ish ping and reached high ratings on several classes for fun. In addition, I have played with and against all the top players on NA in tournaments and most of the top players on EU as well, with some exceptions. I qualified for and competed in the first Masters of the Arena tournament and scrimmed on multiple classes on every role. I have also won several 1v1 tournaments against top duelists and players on NA and have both beaten and lost to every top player on NA at some point in ranked. You mentioned that "I am mostly Plat 1 when I stream, which is like Gold 3 in EU standards." There is a misconception that players on NA are not as skilled as the players on EU. This is not true. Top players on NA are just as skilled as the top players on EU. However, it is actually harder to achieve higher ratings/divisions on NA because there is less rating to go around. Meanwhile, there is a higher concentration of Plat players queuing at the same time on EU, which makes it easier to climb. Therefore, the top of Plat on NA is equivalent to Legend on EU. Regarding my tierlists, they are specifically for ranked PvP. Most other tierlists are for competitive play, which is different because a coordinated setting is vastly different from ranked. In ranked, all-rounders and builds that can push and continue snowballs are generally the best for carrying on. In competitive, classes or specs that specialize and excel in a particular role will do better when you don't have to flex and make up for the mistakes of your teammates. Lastly, I stream hundreds of ranked games over the course of every season to teach people PvP. If I wanted to end at the highest ratings, I would play off-stream in a duo at strange hours, hide my rating, and sit on it until the last day. However, I don't take the ladder seriously (not many people do) and I choose to stream my ranked games on multiple builds on every class/spec that's viable in ranked to teach people PvP. I hope this clarifies any misconceptions and answers your questions. Thank you for your interest.
As a ballet dancer, and being end of march.. I just forgot about Nutcracker.. thanks for reminding me of december hell 😅
Appreciate you including core classes, some tierlists ignore them
What's a core class? 😎
@@olsonbrandon91 The base classes - Warrior, Guardian, Ranger, Revenant, Thief, Engineer, Necro, Elementalist, Mesmer
As a Chrono main, I can say I struggled a bit in my first month mastering it but as time went by, it got easier for me. The only thing that a player must always put in mind when playing Mesmer is to know right timing of burst, how you surprise your enemies and using continuum split in a strategic manner. Just some of the ingredients in how Chronomancer can be very effective and can indeed hard carry at times when facing burst opponents.
true. As a power chrono, The moment i learned the one hit combo, everything went easy for me. Plus the fact that you can just blink away everytime you get jumped on with additional stun break makes it much easier. Havent tried chronobunker yet, but I bet its much easier since it has alac and stab boons
As a new player wanting to get better at pvp i am very grateful that i found your channel and have been enjoying watching your videos and learning. Hoping to see more in the future thank you for your wisdom and insight :)
Me choosing Greatsword/Longbow Untamed as my first PvP class. Then also me, watching this video and hearing "Untamed is the hardest spec to play"... I definitely struggle to remember that I have a pet at times. But it's incredibly fun and flexible - I don't think I'm switching any time soon 😉
Blindside's content is always great.
Hey mister! First of all, huge thanks for content u create!
I have an idea for video - can u show all skills and ANIMATIONS which we should avoid? Coz its really hard to understand as a new player what should u avoid
Nice video as always blindside, as someone who is picking up untamed and am high gold 3 / plat 1 on EU, I struggle soo much with pet menagement and most of the times I hit my burst into blocks / invun / aegis etc. It is super strong whenever I am careful or enemy isn't as skillful to counter me properly.
Your videos are fantastic as always!
I've actually took a break from gw2 got ele to 50 but decided to wait in till I get expansions cause I really wanna play Rev sense it interest so much but anyways thanks for the list man gives me an idea on what to learn pvp on when I get to it
Great vid man! Could you do a guide on DA Daredevil? Would like to learn rotations and initiative management
This was really helpful for me as a new player, thank you so much.
Do you have any vindicator pvp guide resources you could suggest to learn from?
I’t seems like the main benchmark for this list was amount of skills and mechanics available to a class while completely ignoring the role certain specs should fulfill. I think it's easier to play a DPS deadeye than a roamer daredevil, you have to keep track of so many different scenarios to roam properly and it takes a lot of thinking to decide when to engage in a fight, when to do 1v1, when to disengage, when to full cap etc
what you said is that all agile roamer should do,and usually not that hard cuz there is always at least 1 node the enemy ignores,decap freely is always valuable.Because you can move very fast,your rotation is much more forgiving than those slow specs
i like content like this as someone getting back into gw2 pvp i would love to see more stuff that goes into depth i gotta run core builds or path of fire builds so im trying to be competative currently condi reaper gold 2 the grind is real 12 points per win and loss is nutty rough much easier to get plat 2 and 3 back in heart of thorns and easier to get to plat in general in fire
thanks for another great video
This was good and fair overall imo
Hi pvp god, do u sometime stream ? I want improve myself by watching some good gameplay in which I can trust !
Hey Hou! Yeah you can check out my vods on Twitch when I'm not live at twitch.tv/Blindside_TV.
I haven't streamed recently because I'm recovering from a surgery but I'll be live again soon. Thanks for the support! :D
Respect your warrior play, love your videos, but man you are going to have to explain to me how my untamed is in any way hard to play compared to any engineer except Mechanist. And Mechanist is a joke in pvp--a JOKE because everyone now is running reflect and other ranged nerfs.
Hey Keats! I can explain:
1. Untamed has 10 F skills. F1-F5 all flip and have different effects. Untamed also has 2 extra keybinds at F6 and F7 which no other class has.
2. To play it at a high level, you need to micromanage your pet skills (not have them on autocast). Which means you are manually controlling every skill your pet uses on top of managing its health and positioning in fights, cancelling skills you don't want it to use, and unleashing pet/player depending on the situation to take advantage of the flip skills, ambush skills, and various buffs.
3. Both hammer and lb/gs untamed rely almost entirely on single hit skills. And, in a meta with a significant amount of blinds and projectile denial (for longbow) from eles, and virtuosos/well chronos having significant amount of aegis, you need to be precise about when you use certain skills and diligent about stripping certain debuffs on you/buffs on the enemy or you'll find that you wind up dealing no damage or having trouble landing skills that you need to survive.
4. Untamed is the worse ranger spec to play into conditions by far because it uses pet swap as part of the burst. So, you don't have pet swap to save the pet if it gets condi bombed. If there are any condi specs on the enemy team, it becomes 10x harder to play untamed when they're in the fight and if you're not careful, your pet will die and you'll have a significant amount of your traits disabled (aka. lower damage, survivability, and utility for the next minute unless you can break combat without pet swapping).
5. etc.
Engineer has a lot of buttons but its fairly ping friendly because a lot of the damage comes from low cooldown spam (nades, powerful autoattack damage in photon forge, sword, mortars, etc.), access to a lot of skills so you'll almost always have something to rotate through, extremely powerful attacks/traits like corona burst (hits twice, 18 stacks of vuln in an aoe + might) and lock on being the strongest thing you can take vs. stealth classes. Kit skills being unable to stow (with stow keybind) and instead having to leave the kit to cancel animations also means that while it's more difficult to play, the floor is also lower since new players aren't going to know about or utilize this technique in combat.
There are more, and I could go on for a while, but these are a few of the reasons why untamed specifically is harder to play than engineer.
Also, make sure you listen to the explanations for the placements. I say difficulty-wise, scrapper and holosmith both go in MEDIUM difficulty. However, ping friendly specs are not indicative of how easy or hard a spec is to play. Ping friendly specs do not need to rely heavily on precisely timing certain skills to kill their opponents. Any build where the kill pressure is focused around autoattacks or spamming AoEs tend to be ping friendly because they don't have cooldowns or are concentrated around applying constant AoE pressure.
Hope that answers your question! Thanks for the support :)
Mirage onetrick here. GIVE US BACK 2 DODGES D:
Thoughts on staff tempest?
New player here, Harbinger looks so cool but the self harm mechanics have me concerned as a noob, did not expect to see it above medium
So harbinger ulti gives you every boon in the game for a short time. Shroud also jas 2 mobility options with a charge and flip/leap. Harbinger basically cant die with ulti up and can disengage easily without losing dmg at range.
If you like Necro in general start with Reaper then as you get more comfortable move to Harbinger. Reaper is insanely easy and extremely powerful.
Agree with most of your placements, but I don't like that You put bladesworn as harder than Herald revenant..
Btw. Where I can see winrate of all professions \ average pvp rating per profession?
Hey Oleksandr! You can go to gw2efficiency.com/account/pvp and put in your account API key with all permissions to see your winrate per profession. If you want overall data for the entire PvP population, only Anet has access to that. Hope that helps! Thanks for the support :)
@@Shadowfall_TV oh ye I know about gw2efficiency, I meant overall player data for PVP. Sadly.
I don't want to assume, but it feels like you haven't played on high ping if you put nade scrapper on ping friendly... It's almost impossible to hit anyone on small skirmishes and you can only do dmg if someone is standing still or downed. So it's very not ping-friendly.
Hey Kriss! I have played on high ping before. I have experience on 20, 60, and between 100-140 ping. Ping friendly specs do not require precise timing. Nades are spammable, AoE, and can be thrown behind as you kite away so landing them depends on how well you can manually aim/lead the throws in the direction the enemies are moving. If you're struggling to hit non-stationary targets, practice against one of the moving golems in the mists until you get a hang of throwing with a delay.
Hope that helps! Thanks for the support :)
@@Shadowfall_TV then i guess i am just bad, because i keep spamming, but i never see any dmg numbers :D i have like 150-200 ping, so delay is noticable when i spam nades. But it's okay, i found success with other classes and specs.
Wow, thank you so much for this video, very helpful! (bow)
I think theif should be on easy and ping friendly cause it’s really viable and playable unlike, warrior, if u got high ping your bulls charge doesn’t connect most of the time.
But it’s also kind of a weird tier list, I assume more is coming.
Good video tho!
Id say weaver difficulty depends a lot on the build
Fire weaver and wet noodle tanky weaver are easy
Fresh air on the other hand is harder since you need to learn how to survive
Not talking about fresh air catalyst here!
a strong statement for a person who has not played even half of the classes😂
I personally felt Daredevil was harder to play than Soulbeast. But then again it could just be that i play Soulbeast in pve so im more used to the mechanics. But when i tried Daredevil in pvp i could not stay alive whatsoever. Idk how people manage stealth so well
You have to adapt your mindset to a in-and-out type of combat, you want to go in do some quick dmg and get out. This way you bait cooldowns/evades and also make yourself hard to hit. Keep in mind that as a thief you decide when to fight and when to leave so make sure you don't go in unfavorable fights. Steal is your most important skill to land, make sure you're unpredictable with it. Keep in mind it also boonstrips and interrupts so using it to steal boons or interrupt heals is a good idea. Also knowing what you're up against is really beneficial and will dictate your playstyle. But the more difficult part of thief is actually knowing how to rotate. Watch streamers (e.g. Sindrener) play, practice and you will get the hang of it! Hope this helps :)
@CrAzYBG96 while not OP, thank you for this info. I've been greatly struggling with Thief but really want to play the class. Have been feeling really shitty about how much I'm sucking at it but your points really highlight I'm likely not playing thief right.
I struggle on Daredevil as well and thief in general and it all comes down to movement and not being using stealth efficiently. I actually find it much easier to play Willbender then any thief spec, the burst combos are much more straight forward the 3 virtue movement skills are on a fast cool down and the sustain is decent. You are super squishy if you get caught without cooldowns but I find it much easier to play.
why is untamed the hardest? you don't go into a lot of detail... in your pvp guide you only list like one combo that's hard to remember/input
Hey Michael! I'm copying in pasting this from another comment. (I didn't go overly detailed for each build because I didn't want to confuse new players with terminology they may not understand).
I can explain:
1. Untamed has 10 F skills. F1-F5 all flip and have different effects. Untamed also has 2 extra keybinds at F6 and F7 which no other class has.
2. To play it at a high level, you need to micromanage your pet skills (not have them on autocast). Which means you are manually controlling every skill your pet uses on top of managing its health and positioning in fights, cancelling skills you don't want it to use, and unleashing pet/player depending on the situation to take advantage of the flip skills, ambush skills, and various buffs.
3. Both hammer and lb/gs untamed rely almost entirely on single hit skills. And, in a meta with a significant amount of blinds and projectile denial (for longbow) from eles, and virtuosos/well chronos having significant amount of aegis, you need to be precise about when you use certain skills and diligent about stripping certain debuffs on you/buffs on the enemy or you'll find that you wind up dealing no damage or having trouble landing skills that you need to survive.
4. Untamed is the worse ranger spec to play into conditions by far because it uses pet swap as part of the burst. So, you don't have pet swap to save the pet if it gets condi bombed. If there are any condi specs on the enemy team, it becomes 10x harder to play untamed when they're in the fight and if you're not careful, your pet will die and you'll have a significant amount of your traits disabled (aka. lower damage, survivability, and utility for the next minute unless you can break combat without pet swapping).
5. etc.
There are more, and I could go on for a while, but these are a few of the reasons why untamed specifically is the hardest spec to play in PvP.
Hope that answers your question! Thanks for the support :)
@@Shadowfall_TV Thanks for the detailed reply!
Where would I be able to find some of these builds online?
Hey Alex! Go to my stream at twitch.tv/Blindside_TV and type "!builds" in the chat to pull up an updated list of all the builds I play on stream for every class.
Hope that helps! Thanks for the support :)
umm i think this video needed to consider game modes for difficulty. fire brand is insanely easy if you it it in context of wvw. in a fight just continously burst boons and heal and reflect upon necessary as you navigate in a zerg.
Idk why but to me Ranger is 100% as easy to Play as warr If Not even more actually...lel
lots of gw2 content creator are popping out recently, there's so many of you for me to subscribe 😭😭😭
There is nothing harder than core engi, be real.
You don't learn a class in pvp, you learn a class in pve and test your might in pvp.
True
scrapper is nerf
I think you've sandbagged Tempest, its harder than cata and weaver. Its a support that has team mitigaion in reflects, melee stun auras, and clenses. Not only are you often primary target, you also have to watch team mates and use the multiple differing mechanics across varied situations to give them the best chance to survive (while you are also under attacked). Cata and weaver do have more complicated mechaincs in how they apply dps, but they are easier in the long run. For example, Cata can ''run away'' if he thinks he is starting to lose a fight. A support cannot run away for his own survival, or his least mobile dps will die. This makes for some very difficult choice on support, that dps just don't have to contend with. Furthermore, Tempest is also expected to know when to do damage. Its genuinely easier to play as any of those medium level DPS than tempest. I would even say support gaurdian is higher up, like medium. Its not as hard as tempest, thanks to its higher natural mitigation, but again, it has to survive+keep team alive, and do dps when needed, you do everything a DPS does, while also contantly giving support utility. I would highly reccomend spending time playing support though, becuase it will make you learn the difficulties of what they have to do, so that when you play dps, you will much better understand how to protect and get the most out of your support.
I think your talking about macro managing the game as a support more than talking about the class itself . Saying tempest is a hard class to play because support is a hard role to play has nothing to do with the class itself. If we're talking about tempest support if you were to play a support class tempest would require very little thought the class itself. macroing the game would require better understanding of positioning which has nothing to do with the class.
Basically Engineer specs are so nob friendly to play, that's why you have a lot of people playing with that class... PvP is incredible unbalanced when u play against those classes with 2 buttons that cause 20k damage xD. I hate engineer, also who plays with them.
Hey Vagner! Make sure you listen to the explanations for the placements. I say difficulty-wise, scrapper and holosmith both go in MEDIUM difficulty. However, ping friendly specs are not indicative of how easy or hard a spec is to play. Ping friendly specs do not need to rely heavily on precisely timing certain skills to kill their opponents. Any build where the kill pressure is focused around autoattacks or spamming AoEs tend to be ping friendly because they don't have cooldowns or are concentrated around applying constant AoE pressure.
Hope that helps! Thanks for the support :)
I always wonder, who are you to judge. You are mostly plat 1 when you stream, which is like gold 3 in EU standarts. In addition your tierlists differ strongly from tierlists of really good PvP players.
Where is the point of your tierlists? Just attention farm? Or to misinform?
Stfu lol, he can make videos if he wants to and who are you to judge him for that? I found his tier list nice and kinda aligns with what I think easier specs are.
Go crawl back to your cave and touch some grass.
Hello Paul,
I will address your concerns.
First, for clarity, you have made several assumptions that are incorrect, and are also under a common misconception. I have solo queued on multiple classes to 1750+ and rank 2 many times on NA during both the solo and duo ranked seasons. I have also played on EU with 120-140-ish ping and reached high ratings on several classes for fun.
In addition, I have played with and against all the top players on NA in tournaments and most of the top players on EU as well, with some exceptions. I qualified for and competed in the first Masters of the Arena tournament and scrimmed on multiple classes on every role. I have also won several 1v1 tournaments against top duelists and players on NA and have both beaten and lost to every top player on NA at some point in ranked.
You mentioned that "I am mostly Plat 1 when I stream, which is like Gold 3 in EU standards." There is a misconception that players on NA are not as skilled as the players on EU. This is not true. Top players on NA are just as skilled as the top players on EU. However, it is actually harder to achieve higher ratings/divisions on NA because there is less rating to go around. Meanwhile, there is a higher concentration of Plat players queuing at the same time on EU, which makes it easier to climb. Therefore, the top of Plat on NA is equivalent to Legend on EU.
Regarding my tierlists, they are specifically for ranked PvP. Most other tierlists are for competitive play, which is different because a coordinated setting is vastly different from ranked. In ranked, all-rounders and builds that can push and continue snowballs are generally the best for carrying on. In competitive, classes or specs that specialize and excel in a particular role will do better when you don't have to flex and make up for the mistakes of your teammates.
Lastly, I stream hundreds of ranked games over the course of every season to teach people PvP. If I wanted to end at the highest ratings, I would play off-stream in a duo at strange hours, hide my rating, and sit on it until the last day. However, I don't take the ladder seriously (not many people do) and I choose to stream my ranked games on multiple builds on every class/spec that's viable in ranked to teach people PvP.
I hope this clarifies any misconceptions and answers your questions. Thank you for your interest.
@@Shadowfall_TV 😷if making tierlist,such offensive comment is usually inevitable
mirage has 2 dodges
edit: also obligatory "harbinger icon looks like the front face of a fleshlight"
Not in PvP Mode sir xd
Not in PVP
@@procerator weird. i feel like they can go back on that cuz i havent heard of mirage being a problem but i only watch ATs so idk
@@KnotSavage mirrage isn't a problem in PvP because it is effectively dead.