i like the wind sound. makes it sound just enough like the beginning of the mountain track (a somber, but mostly peaceful track with an uplifting melody) to recapture the feeling of loneliness, while adding a feeling of fear as the bells signify a change from the norm. i think the mountain also sounded reminiscent of the static that plays when nothing is you.
Imagine how terrifying it would be if you were escaping from some ghosts and you made the rule "Ghost is not ghost" but it just doesn't work and the ghosts kept chasing
One could make a level saying "Ghost is not not Ghost" and "text on tile is Hide" then put all those words above tiles, or the ornament of choice So this would apply Write "You C-A-N-T Hide" using the letters for Can't for added effect Gosh I hope I can buy this game one day
honestly love the vibes of this one!! it’s a lot more ambient than the other tracks but i think it does a great job atmosphere-wise; it feels ACTUALLY scary vs the quirky scary you might expect from this game. it will be a very useful asset in the level editor >:)
Reminder that baba is you is an existential horror game The sound effects like the wind and the bell(?) are INDEED SPOOKY they’re great and therefore this song is great
Hearing the slight whispering at 2:31 actually reminds me of another game called "OFF" it was a specific ost which was "not safe" where it also had that similar kind of whispering
@@Hempulix i don't get why that is such a hard level for some, but that concept could be useful, combined with fear. i am sure you have plenty of ideas already, though.
Now just add it to the game. Would go great paired with Pumpkin, Tree, and Ghost, and new properties: Good, Evil, Helper, Possessed, Defeated, (Dead) and Undead. Also would go well with new operators: Had - Had is not affected by undoing. Prefixing another operator, like Has and Is, it will make an object think it had a rule in the past. For example, when you undo once with the sentence Flag had is Win, the flag thinks it used to be Win, so it becomes Win. Will - Will is the polar opposite of Had. It won't affect the object immediately, but one move into the future. Is more or less neutralized by Level is Auto. If you try to use Had and Will in the same sentence, it won't work. Even if it could, it would just be neutralized, making it have absolutely no purpose other than to take up more space.
Baba is You All is Dead Baba is not Dead Keke is not Dead All feeling Dead is Done Baba fear Future Future is Defeat World is Faded Trees and Tree is Weak Null is Eternal Center is Defeat Meta is Hell Y O U C A N N O T E S C A P E All is Sad
Love the heartbeat. Reminds me of when you accidentally remove the You rule
i like the wind sound. makes it sound just enough like the beginning of the mountain track (a somber, but mostly peaceful track with an uplifting melody) to recapture the feeling of loneliness, while adding a feeling of fear as the bells signify a change from the norm. i think the mountain also sounded reminiscent of the static that plays when nothing is you.
Imagine how terrifying it would be if you were escaping from some ghosts and you made the rule "Ghost is not ghost" but it just doesn't work and the ghosts kept chasing
You try ghost is empty, ghost is done, ghost is not safe, ghost is open and shut, ghost is hot and melt, but none of them work.
One could make a level saying "Ghost is not not Ghost" and "text on tile is Hide" then put all those words above tiles, or the ornament of choice
So this would apply
Write "You C-A-N-T Hide" using the letters for Can't for added effect
Gosh I hope I can buy this game one day
@@Let_Toons not not doesn't negate not, so ghost is not not ghost is the same as ghost is ghost
ghost has ghost?
@@kirbycreep no, transforming does not affect has and neither does done
honestly love the vibes of this one!! it’s a lot more ambient than the other tracks but i think it does a great job atmosphere-wise; it feels ACTUALLY scary vs the quirky scary you might expect from this game. it will be a very useful asset in the level editor >:)
Oh, hi there. xD
@@IMaginatory7232 omg hey! :D
Reminder that baba is you is an existential horror game
The sound effects like the wind and the bell(?) are INDEED SPOOKY they’re great and therefore this song is great
ALL IS EMPTY
ALL IS DO
NE
its a what 😃
@@jellyenjoyer1690 you heard me.
Yeah. I especially love how that music got used in the levelpack NOT A PACK th-cam.com/video/phEpC7rhjzU/w-d-xo.html
Hearing the slight whispering at 2:31 actually reminds me of another game called "OFF" it was a specific ost which was "not safe" where it also had that similar kind of whispering
YOU is NOT SAFE
if a levelpack had a "haunted field" subworld, i would expect some variant of scenic pond to be one of the levels.
Or maybe Further Fields?
@@Hempulix i don't get why that is such a hard level for some, but that concept could be useful, combined with fear. i am sure you have plenty of ideas already, though.
@@davidlewis6728 Further Fields is specifically referencing how parents explain death to their children, I think. So it would make sense thematically?
@@dusaprukiyathan1613 really? i suppose i never really thought about the metaphorical meaning of levels, that's pretty interesting to be honest.
Return of Return of Scenic Pond;The HARDEST Level.
The Baba Is You DLC is going to have the keyword "FEAR" confirmed
fear is already in the game but it's only in the level editor
@@Naniblocks I know. But I'm saying that now we know that it's going to be in the DLC levels.
It is now officially confirmed with the new trailer :)
@@Lucas-Omega Wait, the trailer announced DLC levels in Baba is You, not just editor levels?
@@want-diversecontent3887 yup yup, I'm pretty sure it said 150 new levels, but don't quote me on that
This kinda gives me flashbacks to the "Piracy is no party" creepypasta thing that happened a while ago.
you is pirate
close game now
@@dusaprukiyathan1613 game is done
yep.
GAME IS PIRATED
PIRACY IS NOT PARTY
Ghost is phantom.
Ghost is defeat.
All fear ghost.
You fear ghost.
Ghost follow you.
You is move.
Ghost is move and move and move and move.
you is being misused here, and phantom might not mean what you think it means, but good enough.
@@davidlewis6728 its a joke calm down
I know exactly what everything does bruh
@@centdemeern1 figured, but just wanted to clarify for the record. have a good day.
@@davidlewis6728 you too!
*all feeling you maybe?
This is genuinely unsettling and I did not expect that from a game like this.
New baba is you ost? Lets go
whoa new song cool. now levels can be extra spooky and idk man
oh man, I didn’t notice the almost eldritch whispering before, perfectly unsettling
There is no whispering
@@Illposteventually Your insight level needs to be at a certain amount to hear it, as with any other eldritch horror.
I glance at recommended, see baba is you, look back. Then I double take upon seeing "23 hours ago" and am treated to this spooky song.
finally, another motivation to solve puzzles in baba is you! this time, it's fear!
Question: are You gonna put on TH-cam, a remix version of fruit on grass that You put on Twitter?
I guess I could!
Now just add it to the game. Would go great paired with Pumpkin, Tree, and Ghost, and new properties: Good, Evil, Helper, Possessed, Defeated, (Dead) and Undead. Also would go well with new operators: Had - Had is not affected by undoing. Prefixing another operator, like Has and Is, it will make an object think it had a rule in the past. For example, when you undo once with the sentence Flag had is Win, the flag thinks it used to be Win, so it becomes Win. Will - Will is the polar opposite of Had. It won't affect the object immediately, but one move into the future. Is more or less neutralized by Level is Auto. If you try to use Had and Will in the same sentence, it won't work. Even if it could, it would just be neutralized, making it have absolutely no purpose other than to take up more space.
What do the new properties do besides evil if something is evil you can't win the level
Oooo i like the whispering in the end. Wonder what it says...
There is no whispering
Great soundtrack! Totally Dope!
A brilliant Halloween treat coming from one of my favorite video game OSTs of all time!
Baba:Keke wake up, ghosts are hunting us!
Beat drops somewhere around 1:28
when the
the spooky
true
POV you made “BABA is PIRATE”
good ending: baba doesnt become a criminal, he becomes an actual pirate with a patch. and you get a pirate - themed area.
PIRACY IS NOT PARTY
Wait! this is a new one!
**Promptly likes**
Missed opportunity to make the joke in description "Baba on Steam is You"
yes
Oh man, very nice
BABA fear ALL
she field on my baba til i ghost
wake up babe new baba ost!!!
Baba is You
All is Dead
Baba is not Dead
Keke is not Dead
All feeling Dead is Done
Baba fear Future
Future is Defeat
World is Faded
Trees and Tree is Weak
Null is Eternal
Center is Defeat
Meta is Hell
Y O U C A N N O T E S C A P E
All is Sad
Now someone will make a horror game in Baba Is You in 3D. Baba Fear Keke.
why is there randomly asmr in the middle of this lmao
This song was used in a roblox game that was an incremental. Does anyone have any idea which one it is?
the difficulty machine?
@@Szy96335 Yes! I had found it myself a while ago but thank you very much
DUDE WHAT? HOW IS THIS SO LONG?
baba is new ost
awesome music! I’ve been trying to find the music used in the “New Adventures: Tapestries” level and can’t find it. Is it not posted yet?
It's called Abstract
th-cam.com/video/s_lRvg_zBBw/w-d-xo.html
I thought this game was existential horror not actual horror
Very spooky i like it
great song
liked the part where nothing happened forever
Could’ve been going for more of an ambient track
yo some guy name toby fox stole ur music