Solo Mutation:

แชร์
ฝัง
  • เผยแพร่เมื่อ 23 มิ.ย. 2024
  • Mutation Description: Unavailable
    Mutators:
    Concussive Attacks - Player units are slowed by all enemy attacks.
    Purifier Beam - An enemy Purifier Beam moves across the map toward nearby player units.
    Time Warp - Enemy Time Warps are periodically deployed throughout the map.
    Special Notes: P1, Full Clear
    Commander: Dehaka
    Prestige: Devouring One (P1)
    Advantages:
    -Devour applies its benefits to all nearby friendly units.
    Disadvantages:
    -Dehaka has 0 base armor, loses the Scorching Breath ability, and has his max level reduced by 4.
    Masteries: 20 Devour Healing Increase, 10 Devour Buff Duration, 30 Greater Primal Wurm Cooldown, 30 Gene Mutation Chance
    Enemy Composition: Ravaging Infestation
    Q: Why is it called a Full Clear when you left a [Creep Tumor, Overseer, Overlord, Observer, Stasis Ward, etc] alive?
    A: The community rules for a Full Clear say that all pre-placed units and structures and whatever they create from said pre-placed units or structures are destroyed and wiped out. This does not include units spawned from scripted attack waves, map events such as the infested on Dead of Night, indestructible structures like the conduits on Void Launch, or special units or structures generated by mutators such as Purifier Beam or Laser Drill. Creep Tumors, Overseers, Overlords, Observers, and Stasis Wards are exempt.
    In addition, all main objectives and bonus objectives must be completed with no misses to the main objectives are permitted such as no shuttles missed on Void Launch, no bots destroyed on Mist Opportunities, or no damage the Temple on Temple of the Past.
    Kimmo's Notes: This mutation is very similar to Slow and Steady from Mist Opportunities. So there was already a lot of familiar territory going into this one. Full Clearing this map is very difficult because of all the different directions the mission takes you in order to clear objectives. This is also taking into account the constant harass waves towards your trucks and the regular attack waves that come in set time intervals.
    To be able to give yourself time to Full Clear, you must be able to set up an automated defense system that allows you to freely ignore the attack waves coming knowing they'll be dealt with so all your calldowns, attention, and most of your units can be focused on the offensive front. Despite how much harassment you suffer from the enemy, the key to thwarting them is knowing where they'll come from and how you can manipulate the locations. For example, if you do nothing with the trucks but sit them at your base, they will attack from outside on the nearest side where your trucks are, respectively.
    So with a commander like Dehaka, it's best to have the trucks follow him and his army everywhere so that they can be dealt with immediately and away from your base.
    It is important to know where the attack waves coming from your base come from in order to set up your automated defense system. Once an objective is completed, the direction will shift and so you must do the same.
    All that said, Full Clearing this map is much tougher than this looks, especially with how it tries to stretch out your ability to multitask. Know the path you'll take throughout the mission or you'll have no idea where to go at all.

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