Fill in this Geometry Dash quiz to test your knowledge of the game! It will be from easy to hard and you might be in the next vid!: docs.google.com/forms/d/e/1FAIpQLSc6XS7i_rXsnjiAUytcCWRcCiZqz1yUjVRwMq3NfHbbGfXAXw/viewform?usp=sf_link
The "random" 2.1 level doesn't actually work like that, its just that it takes your inputs, which are highly unlikely to be the same each time you play the level, and uses them to pick from certain gameplay elements
that's not really a problem tbh. I'd imagine he's just hosting the levels on aws/azure. he would have to mess up pretty bad to have something go wrong on his end
@@ethawalli same is used in BlanketAddicts 3sh x 2^48 (yes you need to beat 3sh 2^48 times in a row, because it stores how many times you passed 3sh and died after in a 48 digit binary counter)
when some levels are featured without stars, that is because stars weren't in the game until 1.3, so most of the levels pre-1.3 without stars and with features are because they didn't exist. Everything after 1.3 though, is a result of either your hypothesis or by glitch.
Small correction, I had to use 4 buttons to get past a bug in Swiftness, maybe that would have raised his points in your scale! Thank you very much for not leaving my achievement unnoticed! :')
Colon’s Randomizer doesn’t reset every time you die, it takes your x position and makes a counter between 1, 2, and 3. And every time you click it will switch the way the numbers go. There are many possibilities. And it’s almost impossible to get two of the make routes
About "helping hand", I studied this so hard, but it seems like it uses a dual bug, and the portal will activate themselves, and the triggers will work... That's weird, I don't know how it is possible but hey ! I tried to do the same thing, it didn't work, so I think there is not only a bug...
@@cat__person I didn't saw the explanation so I studied the level... I didn't know there were an explanation... And also, it's the first level I've ever seen using that, as Waboo...
2:00 There actually is a relatively easy way to make an effect like this. Or so I first thought. A level kinda similar to this is pretty easy to make, but it doesn't seem to be the case with this one. I can give you a bit more in detail explanation of how I think this level is done.
I was expecting to see the level with 6 user coins in this video, but good stuff dude! And also some levels aren't really broken, but the creators are pretty smart to figure a way to glitch the game to do some mind blowing stuff.
The auto clubstep is done by putting a lot of spaces in the name look at the account "flying tacos" that is a hacker that has done a lot of those but i would not recommend playing the levels...
Fr, I'm a gdps owner and I can rate levels in it, one of the reasons he mentioned about star rating is not how rating works, robtop also isn't the only person who can rate levels.
1:19 This is a MASSIVE underestimation, do research before you say anything, the level doesn't require TREE(3) fps it requires f_ψ(Ω_ω)(100) fps which is WAY more than TREE(3)
for the last one, there is a similar level (by nswish i think) that is a maze in 4 stages. Once you die on the first (you cant pass the first 3) you spawn in the 2nd, then in the 3rd and in the 4th, where you can beat the level
3:27 the reason why some of these exist are because they were made in 1.0, 1.1 or 1.2, the updates that came before stars. There are 2 1.7 level that were rated but got unrated due to secret ways, but still remain featured-only. By the way, these don't grant you any creator points
They did grant you a creator point, since omgjumper had a creator point with his featured-no-star level Razor Edge, but he don't have it now which is weird imo
4:39 this is misinformation, it actually generates a different level based on your inputs at the beginning, this is a common method used in many games, I'm guessing you didn't watch the full video
1:38 this level uses only 2 objects, "follow player y" and teleport portal, and you add a group to the teleport portal (example is group 1) and then goto fpy (follow player y) trigger and change the speed and move time like 999, dont change the delay
6:12 fun fact: this level use bug with 2-player mode and broken gamemode portals (they save gravity through attempts), but they have 3 problems: 1)level need started with black screen to hide portal and first pulse mess. 2)this method have high chance to be fixed in 2.2. 3)you can save only 6 bits of data(64 states). And there an another method to save data with collision blocks, and they are instant and can save 40+ bits of data.
it's funny how all of them are explainable Cube where are you : They used hacks so the cube is teleported above the Y limits, which trick the game into thinking the cube is at every Y possible at the same time, and you don't die because for you to die your hitbox needs to touch a killer hitbox No stars level : They were rated before the stars were introduced in the game via and update, and Robtop probably forgot to add the stars after Helping Hand : The method was made by BlankedAddict, a method that makes you need to reach a certain point to be able to pass it the next attempts. This is how 3sh x100 was verified, because you don't need to beat them all in a row.
This is so true. Waboo is just a idiot who wants to clickbait and make cringe content for views, subscribers, and money. This guy is beyond stupid. Don't trust him, at all.
Cube where are you uses no hacks actually, uses a follow player y + teleport portal bug i found. Helping hand actually uses a method found by Cynx13 and the setup was made by me. The method BlanketAddict uses is much more complex and streamlined than the portal method used in helping hand.
why didnt you mention levels like Destiny of Death by BurstStar, where you physically cant copy or play the level because the level string is completely blank. i also dont understand what some of these mentions have to do with a level being broken, like the comment chain thing
1. pncx is actually more than TREE(3) clicks, it's just an easy approximation given to beginners, TREE(3) is not even comparable to the actual number 2. after some investigation, i just found that all the "cube where are you" is doing is teleport the player upwards really far with tp portals (player y pos gets to -nan(ind) which just means it's over the float limit), it all happens on first possible frame so u dont actually see it but if u go on high enough fps, the mechanism breaks, it is hidden by a 0.01x scaled tp portal and a follow player y trigger at the far top right of level, tbh the most broken level 3. "swiftness" has stacked orbs and due to updates, the way the game handles orb priorities changed so the blue orb is hit first rather than the yellow orb, just tripleclick and it's fine, similar thing happened to silent clubstep i believe 4. colon's randomiser is not a bug and it isn't a randomiser, everything is completely deterministic as it uses inputs to determine rng, however look at 80612102, this uses actual rng which cannot be replicated by doing same exact inputs every time, it only works on 60hz and the way it works is that shake trigger shakes bottom ground when in 2p and that has a chance for a collision block to hit another, when the full seed is generated then the gameplay is created 5. one fun thing with the cube shifting bug is that you can actually invert the progress in a level by making the player behind hit a 1p portal 6. if I remember correctly someone made 6 gamemodes work at same time 7. "clubstep auto" works in a similar way as -sirius- by funnygame works, in older updates people could upload levels containing most characters so by editing some level data, you could make a level containing a newline character ( ), it is still possible today but the level cannot be uploaded, other levels can do that too 8. "helping hand" has a very primitive form of attempt memory saving, the way it works is with the 2p bug where upon entering a cube portal, gravity is inverted. Now the gamemode portal which flips gravity when entering it can be changed with a simple setup which can be found at the top of the level, when it is changed there's no way to reset it back to the cube portal unless you exit and re-enter the level. Other crazier levels use way better techniques for example 3sh x2^48 (67586393) use a mechanism which make the player have to complete the level 2^48 times, it uses a 48 bit binary counter which works by setting collision block priorities by deleting them using a delete trigger, the changed priorities remain between attempts (except that for this level the counter intentionally resets when you don't complete 3 seconds hell), to reset the collision block priorities exit and re-enter the level (3sh x100 uses same mechanic but on smaller scale - 61975416). Finally there's 1 more way I know of that allows for memory saving between attempts, looking at 72330594 negative size hitbox of touch triggers somehow either change rotation or size when rotating them by a 0 amount (I yet don't fully understand this but I know how to build it), the new state of the trigger is then saved between attempts and can be reset when you exit and re-enter the level
hello one of the best mathematical constants ever. btw the actual randomized level you mentioned (which as a matter of fact is made by me) has a fix for 240fps enabled using ldm and yeah i am also the guy who made 6-uple mode
@@eulernum5924 well, i haven't heard of any other guy who could have made it, but i think you either mean theonyxguy (who made the original series, 3,4,5-mode) or convindix (made 7-mode)
The featured without star one is because robtop forgot to add a star rating AFTER the 1.3 update came out, which left the level rated but with no star, since it was before 1.3
about the last lvl. I was surprised when i learnd about it because i knew about that bug. First time i discovered it in the demon "Insanity": for some reason, when you playing it on first attempt, the lvl i completely normal, but if you die at least 1 time, the section with UFO and portal spam will be completely black. So somehow you can detect the number of attempts of a player and even use it
3:30 stars weren't added until 1.3 - from what I remember, robtop updated all rated levels before the update to have stars but those few levels escaped. Correct me if I'm wrong and sorry if people said this before
TREE(3): I'm literally unimaginable. Rayo's Number (Rayo(10^100)): Hold my beer SR(10^100, 10^100) (The biggest number possible to express in less than 10^100 characters in 10^100th Order Set Theory): Hold my 10^100th Order Set Theory
1:39-2:14 Is it possible they could have used move triggers that make the coins have the exact same animation as regular coins without the icon actually hitting the coins? It would be a lot of move triggers with advanced animations but it is still possible.
I once saw a level where you had to jump a spike and there was a wall. There was a text, something like 0000000000000000000, that after each attempt it was changing in binary [0001, 0010, 0011, 0100...] with like 20 digits or so. It was on recent tab, and I forgot the name. You couldn't "cheat" in practise mode because it wasn't counting those
3sh x 2^48 has a 48 digit binary counter after a 3sh and every time you pass 3sh it increments the counter by 1, making it 2^48 3sh in a row, as the counter resets if you die to the 3sh itself
3:20 this is because they were featured before the star rating system existed... ok 4:30 this explanation is garbage, he literally explains how he did it IN THE VIDEO
i think i know how cube where are you works: if you have an object that does an animation when you touch it like a coin or a breakable block teleport to you, it will play the animation where the object was before it moved. so if you have a coin thats like 5 blocks above the player immediately move to you, it’ll look like you got the coin 5 blocks above where you actually got it
3:02 "There are OVER 25 thousand rated levels" 3:13 " There are only 12 of these rated levels that have broken geometry dash in a certain way" wtf is happening to you Waboo? and speaking of that, RobTop didn't forget to add stars. Most of the comments already explained it. 4:35 "A popular GD content creator named GD Colon used an unknown block" Didn't even bother to watch videos smh
Helping hand uses a 2 player bug: 1. Take any portal (except cube and wave) 2. Dual Portal 3. Normal gravity portal 4. that one portal thats ends dual mode (dont know what its called) 5. Die. Next time you enter that portal gravity will be flipped
The GD Colon random level was actually seed generated. The seed was created during the first ship sections since it is hard to reproduce the exact same movements on ship. There was no random trigger.
The actual reason why the levels were featured and not star rated was because star rating didn't exist at the time, which is why "The End" got star rated despite Zylenox's request.
Wasn't zaRiku fixed Swiftness some months ago? And about rated without stars, there were rated because stars was added in the same. It's not possible to "accidentally not giving star" like how you mentioned above
If i remebmer corrctly, i stumbled on a level called "free jumps" it was extremly bugted. Your icon didnt move, and you could only jump. But jumping was weird. It did somekind of axis swap or so The id is -69 lol
my click counter, which is in pncx, actually computes the pair sequence system, which is more powerful than the TREE function, and around as powerful as the SCG function. if you want to be convinced that it's actually computing PSS, we should meet in a vc if i ever decide to return to the NO! server
The dying level uses a thing that the 3sc in hell x some amount of billion used where whenever u die at a certain point it unlocks something else like in that level you have to beat it billions of times for it to let you win
watch me fix some errors: cube where are you teleports your y position so high that your hitbox becomes infinite on the y position helping hand was made because collision can be stored in attempts the world machine takes your x input from a number from 1-3, it also switches directions when you click the first labour was only featured without any stars because in older versions of the game stars didn't exist yet, and after they were added into the game robtop forgot to add them to the level (so you were half right) abyss' comments are just weird, there's not really anything breaking
Fill in this Geometry Dash quiz to test your knowledge of the game! It will be from easy to hard and you might be in the next vid!:
docs.google.com/forms/d/e/1FAIpQLSc6XS7i_rXsnjiAUytcCWRcCiZqz1yUjVRwMq3NfHbbGfXAXw/viewform?usp=sf_link
im in this video 3:47 :DDD
@@topsunyt who’s you
@@rez-quit @topsun who's you
@@harrisonkemp5508 𝕨𝕒𝕥
first attempt i love level
The "random" 2.1 level doesn't actually work like that, its just that it takes your inputs, which are highly unlikely to be the same each time you play the level, and uses them to pick from certain gameplay elements
it deeply hurt me when he said that lol
Limbo moment
i was about to comment that
@@nugget496 how tf would it hurt you
I was thinking did he not see the video
The fact that there are nearly 100,000,000 levels uploaded in this game makes me incredibly concerned for RobTop's servers when 2.2 comes out 💀
Hi echo:)
hi echo
bye echo
@@danzchild9216 oh its the kid that said he went through a breakup for likes 💀
that's not really a problem tbh. I'd imagine he's just hosting the levels on aws/azure. he would have to mess up pretty bad to have something go wrong on his end
the last level "helping hand" works because collisions can be stored between attempts. not sure why, but it happens.
That is such a cool mechanic
@@ethawalli same is used in BlanketAddicts 3sh x 2^48 (yes you need to beat 3sh 2^48 times in a row, because it stores how many times you passed 3sh and died after in a 48 digit binary counter)
@@girlpowerstation WHAT
@@girlpowerstation challenge for ufwn if 🤣
It's also used In that one level where you need to beat s3h like over a billion times
2:09, it works due to a bug where you can teleport to a Y position so high it becomes NaN and gives you an infinite vertical hitbox
I would have never figured this out lmao, thanks man
why would this work only for collectables and not hazards
@@sonicwaveinfinitymiddwelle8555 it does work for most hazards besides the circular ones
@@Alphalaneousbut why not circular ones
lol but we cant see the player hitbox
3:31 back in early GD versions, there were no stars, so the best you could acomplish in building was a feature.
when some levels are featured without stars, that is because stars weren't in the game until 1.3, so most of the levels pre-1.3 without stars and with features are because they didn't exist. Everything after 1.3 though, is a result of either your hypothesis or by glitch.
@Kenzie Shane (GD)what do you mean by that
like silver coins in a level that isn't rated?
@Kenzie Shane (GD) dk tbh XD, probably glitch or sum
Many of them arent before 1.3
@@DyingSpaceNeutronStar then forgot to rate stars or glitch ig
@@barryjoestrittmatter6915 yea
4:37 it isn't a bug, it's just making a pseudo random based on your clicks
Yeah, he even explains it (gdcolon not waboo obviously)
Small correction, I had to use 4 buttons to get past a bug in Swiftness, maybe that would have raised his points in your scale! Thank you very much for not leaving my achievement unnoticed! :')
I have made quite a few "broken levels" such as levels that can detect your fps, attempt count and save data between attempts
can u send the id
Gimme the id
Damn I'd really like to see that send the IDs
You'll see them on my account "Alphalaneous"
Checked out the levels, thats some cool stuff!
Colon’s Randomizer doesn’t reset every time you die, it takes your x position and makes a counter between 1, 2, and 3. And every time you click it will switch the way the numbers go. There are many possibilities. And it’s almost impossible to get two of the make routes
I think it has 0 too because it has 4 different possibilities
@@cycrothelargeplanet only 1, 2 and 3 iirc
@@trueffetbysyqual okay thanks for answering after forever
(this wasn't my upcoming big video)
Join my discord server here: discord.gg/9zhJqVsdar
i’ll join why not
hi Waboo nice video btw I'm Muthana from discord
the reason why some levels are featured without stars is because robtop featured them before he added the star rate to the game
Hey waboo, 3:28, they miss the stars due to star rates not being there in the earliest days of GD, then Rob added stars.
i remember how u was 800 subs now u 11k subs ur cool:)
3:22 - Stars were introduced in 1.3 update, this level was most likely rated pre 1.3
0:19 “On a scale to one, to oNe HunDerT”
About "helping hand", I studied this so hard, but it seems like it uses a dual bug, and the portal will activate themselves, and the triggers will work... That's weird, I don't know how it is possible but hey !
I tried to do the same thing, it didn't work, so I think there is not only a bug...
"I studied this so hard" for a record, it's not the only level using it and for another record, I think it was already explained
@@cat__person I didn't saw the explanation so I studied the level... I didn't know there were an explanation... And also, it's the first level I've ever seen using that, as Waboo...
@@ooohla9872 oh well okay
it uses collision to store attempts, an example is 3sh x 2^48 by blanketaddict; takes (as i remember) billions of years to beat it
@@ne6n. Tysm dude, I didn't know that ! I'm gonna check that out !
2:00 There actually is a relatively easy way to make an effect like this. Or so I first thought. A level kinda similar to this is pretty easy to make, but it doesn't seem to be the case with this one. I can give you a bit more in detail explanation of how I think this level is done.
Please do
Bro, when he said "Geometry Dash" at 3:16, the subtitles understood "German fetish" 💀
Fun fact helping hand will be impossible in 2.2 as the bug it uses is fixed.
thanks for letting me know, already beat it
there are options in 2.2 to bring back certain bugs (to beat old levels)
4:30 bruh he made a vid on how he did it 🗿
0:41 "...for just one *simple* level."
In fact, the creator of the level used code to create this. Watch his video for more info on this.
@@browniex5120 Yeah, I know, but I don't still find it that simple.
@@roopeveijonen Yeah.
I was expecting to see the level with 6 user coins in this video, but good stuff dude! And also some levels aren't really broken, but the creators are pretty smart to figure a way to glitch the game to do some mind blowing stuff.
4:31 Dark Odyssey has some randomized parts, most notably the wave at 21%
5:55 there are many levels like this lol. As you can see by the user's name, he knew how to use linebreaks and other illegal characters
The levels that are featured with no stars is because of the old star rating system used in the earliest versions of the game
The auto clubstep is done by putting a lot of spaces in the name
look at the account "flying tacos" that is a hacker that has done a lot of those
but i would not recommend playing the levels...
your videos have very good editing and voice acting
2:27 Swiftness ID is 170K, meaning it was uploaded over 8 years ago in 1.4 (January 2014 to be exact) but it was updated later multiple times I think
4:35 Did you wathc Colons video about the level???
Love it how this guy just came up with half of the "reasons" why it is weird
Fr, I'm a gdps owner and I can rate levels in it, one of the reasons he mentioned about star rating is not how rating works, robtop also isn't the only person who can rate levels.
3:25 the reason for this level to get no stars is that it was rated under version 1.3 where there wasn't any stars
1:19 This is a MASSIVE underestimation, do research before you say anything, the level doesn't require TREE(3) fps it requires f_ψ(Ω_ω)(100) fps which is WAY more than TREE(3)
Watch the video
@@waboo they are correct
true, number of clicks is SCG(100), which is way more than TREE(3)
@@waboo The commenter is correct and the TREE(n) function is not even close to beating F_psi(OMEGA_omega)(100)
@@waboo fucking dumbass, you tell us to watch this shot, just fucking accept this correction
2:29 it is actually not a glitch it’s because there is a blue orb overlapping the yellow one
for the last one, there is a similar level (by nswish i think) that is a maze in 4 stages. Once you die on the first (you cant pass the first 3) you spawn in the 2nd, then in the 3rd and in the 4th, where you can beat the level
Name of the level?
@@platonicyt2036 in four by alpha something
@@Forl3s in fours by Alphalaneous
@@Alphalaneous yeah
3:27 the reason why some of these exist are because they were made in 1.0, 1.1 or 1.2, the updates that came before stars. There are 2 1.7 level that were rated but got unrated due to secret ways, but still remain featured-only. By the way, these don't grant you any creator points
They did grant you a creator point, since omgjumper had a creator point with his featured-no-star level Razor Edge, but he don't have it now which is weird imo
Back in the day when gd was brand new, the rated levels only had the yellow glow around it, so it isn’t a bug.
4:39 this is misinformation, it actually generates a different level based on your inputs at the beginning, this is a common method used in many games, I'm guessing you didn't watch the full video
1:38
this level uses only 2 objects, "follow player y" and teleport portal, and you add a group to the teleport portal (example is group 1) and then goto fpy (follow player y) trigger and change the speed and move time like 999, dont change the delay
6:12
fun fact: this level use bug with 2-player mode and broken gamemode portals (they save gravity through attempts), but they have 3 problems:
1)level need started with black screen to hide portal and first pulse mess.
2)this method have high chance to be fixed in 2.2.
3)you can save only 6 bits of data(64 states).
And there an another method to save data with collision blocks, and they are instant and can save 40+ bits of data.
4:47 rip(
The GD Colon's rabdom level is actually made of a straight fly part at the start to make it as hard as possible to make up the same exact level twice
it's funny how all of them are explainable
Cube where are you : They used hacks so the cube is teleported above the Y limits, which trick the game into thinking the cube is at every Y possible at the same time, and you don't die because for you to die your hitbox needs to touch a killer hitbox
No stars level : They were rated before the stars were introduced in the game via and update, and Robtop probably forgot to add the stars after
Helping Hand : The method was made by BlankedAddict, a method that makes you need to reach a certain point to be able to pass it the next attempts. This is how 3sh x100 was verified, because you don't need to beat them all in a row.
This is so true.
Waboo is just a idiot who wants to clickbait and make cringe content for views, subscribers, and money. This guy is beyond stupid. Don't trust him, at all.
Cube where are you uses no hacks actually, uses a follow player y + teleport portal bug i found.
Helping hand actually uses a method found by Cynx13 and the setup was made by me. The method BlanketAddict uses is much more complex and streamlined than the portal method used in helping hand.
2:43 the reason of it not being possible is because the yellow orb is scaled down
3:25 Pretty sure they were rated before 1.3. Because there weren't stars in 1.2 and earlier.
"The impossible level isn't the original"
Him: Shows Back on Track
Me: That's the real impossible level
5:37 why not just say "they"?
🤓🤓🤓🤓🤓🤓🤓🤓🤓🤓🤓🤓🤓🤓🤓🤓🤓🤓🤓🤓🤓🤓
why didnt you mention levels like Destiny of Death by BurstStar, where you physically cant copy or play the level because the level string is completely blank. i also dont understand what some of these mentions have to do with a level being broken, like the comment chain thing
Didn't know about those
@@waboo too little research moment
@@waboo skill issue + clickbaiter
1. pncx is actually more than TREE(3) clicks, it's just an easy approximation given to beginners, TREE(3) is not even comparable to the actual number
2. after some investigation, i just found that all the "cube where are you" is doing is teleport the player upwards really far with tp portals (player y pos gets to -nan(ind) which just means it's over the float limit), it all happens on first possible frame so u dont actually see it but if u go on high enough fps, the mechanism breaks, it is hidden by a 0.01x scaled tp portal and a follow player y trigger at the far top right of level, tbh the most broken level
3. "swiftness" has stacked orbs and due to updates, the way the game handles orb priorities changed so the blue orb is hit first rather than the yellow orb, just tripleclick and it's fine, similar thing happened to silent clubstep i believe
4. colon's randomiser is not a bug and it isn't a randomiser, everything is completely deterministic as it uses inputs to determine rng, however look at 80612102, this uses actual rng which cannot be replicated by doing same exact inputs every time, it only works on 60hz and the way it works is that shake trigger shakes bottom ground when in 2p and that has a chance for a collision block to hit another, when the full seed is generated then the gameplay is created
5. one fun thing with the cube shifting bug is that you can actually invert the progress in a level by making the player behind hit a 1p portal
6. if I remember correctly someone made 6 gamemodes work at same time
7. "clubstep auto" works in a similar way as -sirius- by funnygame works, in older updates people could upload levels containing most characters so by editing some level data, you could make a level containing a newline character (
), it is still possible today but the level cannot be uploaded, other levels can do that too
8. "helping hand" has a very primitive form of attempt memory saving, the way it works is with the 2p bug where upon entering a cube portal, gravity is inverted. Now the gamemode portal which flips gravity when entering it can be changed with a simple setup which can be found at the top of the level, when it is changed there's no way to reset it back to the cube portal unless you exit and re-enter the level. Other crazier levels use way better techniques for example 3sh x2^48 (67586393) use a mechanism which make the player have to complete the level 2^48 times, it uses a 48 bit binary counter which works by setting collision block priorities by deleting them using a delete trigger, the changed priorities remain between attempts (except that for this level the counter intentionally resets when you don't complete 3 seconds hell), to reset the collision block priorities exit and re-enter the level (3sh x100 uses same mechanic but on smaller scale - 61975416). Finally there's 1 more way I know of that allows for memory saving between attempts, looking at 72330594 negative size hitbox of touch triggers somehow either change rotation or size when rotating them by a 0 amount (I yet don't fully understand this but I know how to build it), the new state of the trigger is then saved between attempts and can be reset when you exit and re-enter the level
How long did that take to write
@@waboo a lot lol
hello one of the best mathematical constants ever. btw the actual randomized level you mentioned (which as a matter of fact is made by me) has a fix for 240fps enabled using ldm
and yeah i am also the guy who made 6-uple mode
@@lumi2030 wow fantastic thanks for telling me, but if I remember correctly there's another guy who made the 6-uple mode it but I forgot the username
@@eulernum5924 well, i haven't heard of any other guy who could have made it, but i think you either mean theonyxguy (who made the original series, 3,4,5-mode) or convindix (made 7-mode)
6:13 its the item compare trigger
The featured without star one is because robtop forgot to add a star rating AFTER the 1.3 update came out, which left the level rated but with no star, since it was before 1.3
01:43 weird thing is placing checkpoint in practice mode crashes game
edit: follow player y trigger top left
The featured with no stars level was possible because stars were not released back then. The level was pre 1.3 i think
3:29 that's because feature was added before star rating, so robtop probably forgot about those levels and then decided to leave it like that
about the last lvl. I was surprised when i learnd about it because i knew about that bug. First time i discovered it in the demon "Insanity": for some reason, when you playing it on first attempt, the lvl i completely normal, but if you die at least 1 time, the section with UFO and portal spam will be completely black. So somehow you can detect the number of attempts of a player and even use it
5:58 Yes, there is because uppercase letters are slightly bigger than lowercase letters.
3:30 stars weren't added until 1.3 - from what I remember, robtop updated all rated levels before the update to have stars but those few levels escaped. Correct me if I'm wrong and sorry if people said this before
TREE(3): I'm literally unimaginable.
Rayo's Number (Rayo(10^100)): Hold my beer
SR(10^100, 10^100) (The biggest number possible to express in less than 10^100 characters in 10^100th Order Set Theory): Hold my 10^100th Order Set Theory
1:39-2:14 Is it possible they could have used move triggers that make the coins have the exact same animation as regular coins without the icon actually hitting the coins? It would be a lot of move triggers with advanced animations but it is still possible.
I once saw a level where you had to jump a spike and there was a wall. There was a text, something like 0000000000000000000, that after each attempt it was changing in binary [0001, 0010, 0011, 0100...] with like 20 digits or so. It was on recent tab, and I forgot the name. You couldn't "cheat" in practise mode because it wasn't counting those
3sh x 2^48 has a 48 digit binary counter after a 3sh and every time you pass 3sh it increments the counter by 1, making it 2^48 3sh in a row, as the counter resets if you die to the 3sh itself
6:12 no more 1 att comments!!!
i just realized you credited all level creators in this video except for me (pamka never clear x)
@fravonzonbon yeah
Colin's level is randomized by the amount of clicks that are imputed, thus is why the beginning has straight fly
2:57 Ура, Русский 🇷🇺
Russian flag translation is engilish flag??
СтикМан украинец
another amazing video! keep up the good work!
3:20 this is because they were featured before the star rating system existed...
ok 4:30 this explanation is garbage, he literally explains how he did it IN THE VIDEO
i think i know how cube where are you works:
if you have an object that does an animation when you touch it like a coin or a breakable block teleport to you, it will play the animation where the object was before it moved. so if you have a coin thats like 5 blocks above the player immediately move to you, it’ll look like you got the coin 5 blocks above where you actually got it
but that still doesnt explain missing hitboxes
Nope, uses a bug where you are teleported so high up, the number becomes NaN giving you an infinite vertical hitbox
@@Alphalaneous cool
2:57 i understand everything he said 💀
3:02 "There are OVER 25 thousand rated levels"
3:13 " There are only 12 of these rated levels that have broken geometry dash in a certain way"
wtf is happening to you Waboo?
and speaking of that, RobTop didn't forget to add stars. Most of the comments already explained it.
4:35 "A popular GD content creator named GD Colon used an unknown block"
Didn't even bother to watch videos smh
the starless featured levels are from before the star rating system was a thing
Helping hand uses a 2 player bug:
1. Take any portal (except cube and wave)
2. Dual Portal
3. Normal gravity portal
4. that one portal thats ends dual mode (dont know what its called)
5. Die.
Next time you enter that portal gravity will be flipped
The GD Colon random level was actually seed generated. The seed was created during the first ship sections since it is hard to reproduce the exact same movements on ship. There was no random trigger.
4:39 It’s Based On When And How Many Times You Clicked It’s Not Actually Random Watch The Video And You Will See
That's what I meant with coded. People are interpreting it wrong which is understandable since I didn't say "editor"
I remember when I saw a featured no star while searching normal difficulty levels
The actual reason why the levels were featured and not star rated was because star rating didn't exist at the time, which is why "The End" got star rated despite Zylenox's request.
for 3:25 the feature award was made before the star award was made, thus these few levels were given this
3:31 Close enough.
These levels were featured before stars were added to GD.
And these levels didn't get stars when they were added to GD. (I think.)
never would i have thought to see googology (study of big numbers) in geometry dash
Actually in Helping hand, after finishing the 4 death cycle and then clicking replay. You can play it with all cubes set.
the last level pulls off a mechanism to change the level atleast once to beat it
Wasn't zaRiku fixed Swiftness some months ago?
And about rated without stars, there were rated because stars was added in the same. It's not possible to "accidentally not giving star" like how you mentioned above
the "helping hand" uses collisions to store attempts, and there are ones like 3sh x 2^48 by blanketaddict
Helping hand actually uses a dual bug, not collisions, though collisions is the better method
YAY FINALLY PAMKA NEVER CLEAR IS MENTIONED!
also there’s way more clicks in there than Tree 3
correct its approximately f_psi(Omega_omega)(100) using fgh with buchholz psi function
If i remebmer corrctly, i stumbled on a level called "free jumps" it was extremly bugted. Your icon didnt move, and you could only jump. But jumping was weird. It did somekind of axis swap or so
The id is -69 lol
4:35 me when i purposely spread misinformation
what is the 3player level ID?
6:13 thats why the level is called Helping Hand
1:40. If you go into the editor, the cube appears below the surface of the ground.
4:14 music?
i need proof that it has TREE(3) clucks...
my click counter, which is in pncx, actually computes the pair sequence system, which is more powerful than the TREE function, and around as powerful as the SCG function. if you want to be convinced that it's actually computing PSS, we should meet in a vc if i ever decide to return to the NO! server
@@lumi2030 wait you were in the server?
@@lumi2030 what was your username on the server?
did you get banned?
@@lumi2030 WAIT YOU ARE LUMI
@@lumi2030 I KNOW YOU
YOU WERE ON THE SERVER
2:09
would you rather have infinite bacon but no cubes, or infinite cubes but no cubes
1:20 I’m pretty sure that this is one of the numbers where if your brain understood it, it would turn into a black hole.
6:29 Me: Noclip mega hack V5
3:26 this is because they are old and in older updates some levels could be featured without being considered rate-worthy
0.06 what's level in background?
The dying level uses a thing that the 3sc in hell x some amount of billion used where whenever u die at a certain point it unlocks something else like in that level you have to beat it billions of times for it to let you win
The reason why the feature Levels without stars have no stars is because they were made in 1.0
1:28 WHY MATHIS R.V.?
The featured levels without stars is because RobTop rated them before stars were added and never re-rated them after
watch me fix some errors:
cube where are you teleports your y position so high that your hitbox becomes infinite on the y position
helping hand was made because collision can be stored in attempts
the world machine takes your x input from a number from 1-3, it also switches directions when you click
the first labour was only featured without any stars because in older versions of the game stars didn't exist yet, and after they were added into the game robtop forgot to add them to the level (so you were half right)
abyss' comments are just weird, there's not really anything breaking
The 3 game mode glitch looks really cool
star system was added at 1.3, so feature level w/out star rating is probably pre-1.3
2:57 Знать что он сказал дано только избранным(русским)
Whats the id of "Helping Hand"